# Bengali (India) translation for aisleriot. # Copyright (C) 2025 aisleriot's COPYRIGHT HOLDER # This file is distributed under the same license as the aisleriot package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: aisleriot master\n" "POT-Creation-Date: 2025-07-02 21:28+0000\n" "PO-Revision-Date: 2025-07-02 21:28+0000\n" "Last-Translator: FULL NAME \n" "Language-Team: Bengali (India) \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: bn\n" #. Put one translator per line, in the form NAME , YEAR1, YEAR2 msgctxt "_" msgid "translator-credits" msgstr "" #. (itstool) path: bookinfo/title #: C/index.docbook:26 msgid "AisleRiot Manual" msgstr "" #. (itstool) path: abstract/para #: C/index.docbook:29 msgid "" "AisleRiot is a collection of over 80 card games programmed in GNOME's " "scripting language, Scheme." msgstr "" #. (itstool) path: bookinfo/copyright #: C/index.docbook:35 msgid "2001 Rosanna Yuen" msgstr "" #. (itstool) path: publisher/publishername #. (itstool) path: revdescription/para #: C/index.docbook:51 C/index.docbook:101 msgid "GNOME Documentation Project" msgstr "" #. (itstool) path: authorgroup/author #: C/index.docbook:61 msgid "" "Rosanna Yuen " "GNOME Documentation Project
" "zana@webwynk.net
" msgstr "" #. (itstool) path: authorgroup/othercredit #: C/index.docbook:69 msgid "" "Telsa Gwynne " "
hobbit@aloss.ukuu.org.uk
" msgstr "" #. (itstool) path: revdescription/para #: C/index.docbook:98 msgid "Rosanna Yuen zana@webwynk.net" msgstr "" #. (itstool) path: revhistory/revision #: C/index.docbook:94 msgid "" "AisleRiot Manual V3.2 September 2011 " "<_:revdescription-1/>" msgstr "" #. (itstool) path: bookinfo/releaseinfo #: C/index.docbook:106 msgid "This manual describes version 3.2 of AisleRiot." msgstr "" #. (itstool) path: legalnotice/title #: C/index.docbook:113 msgid "Feedback" msgstr "" #. (itstool) path: legalnotice/para #: C/index.docbook:114 msgid "" "To report a bug or make a suggestion regarding the AisleRiot application or this manual, follow the directions in the GNOME Feedback Page." msgstr "" #. (itstool) path: chapter/title #: C/index.docbook:126 msgid "Introduction" msgstr "" #. (itstool) path: chapter/indexterm #: C/index.docbook:128 msgid "AisleRiot" msgstr "" #. (itstool) path: chapter/para #: C/index.docbook:132 msgid "" "AisleRiot (also known as Solitaire or sol) is a " "collection of card games which are easy to play with the aid of a mouse. The " "rules for the games have been coded for your pleasure in the GNOME scripting " "language (Scheme)." msgstr "" #. (itstool) path: chapter/title #: C/index.docbook:156 msgid "Playing AisleRiot" msgstr "" #. (itstool) path: chapter/para #: C/index.docbook:158 msgid "" "Use the mouse to move cards. Click a card and drag it somewhere. Release the " "mouse button to deposit the card." msgstr "" #. (itstool) path: chapter/para #: C/index.docbook:162 msgid "" "Alternatively, you can move a card by clicking once to pick it up and " "clicking again to place it. To enable this way of moving cards, choose " "ControlClick to move. This can be faster than dragging and will be " "easier on your hand since you don't have to hold the mouse down. However, it " "may take a while to get used to." msgstr "" #. (itstool) path: chapter/para #: C/index.docbook:167 msgid "" "If a card can be moved to the foundation(s), you do not need to drag it. You " "can double-click on it and it will move. If a sequence of cards can be moved " "to the foundations, you can generally move the sequence as one move." msgstr "" #. (itstool) path: chapter/para #: C/index.docbook:173 msgid "" "Double clicking a card will send it to a foundation, if that is possible. " "This is useful for cleaning up large numbers of cards at the end of a " "successful game." msgstr "" #. (itstool) path: chapter/para #: C/index.docbook:178 msgid "" "In games which have a stock pile you can redeal it by clicking on the empty " "space where it was. Be warned that some games only let you do this a limited " "number of time. Watch for the Redeals Left message at " "the bottom of the window." msgstr "" #. (itstool) path: chapter/para #: C/index.docbook:184 msgid "" "A useful tip to know is that right-clicking on a face-up card which is " "partially obscured by a card laid over it will raise it so that you can see " "what it is." msgstr "" #. (itstool) path: chapter/para #: C/index.docbook:189 msgid "" "Some games have options to change the way the game is played. For example " "Klondike can be played with either single card deals or three-card deals. In " "these games there is a separate menu with the game's name. You can only " "change the rules of the game at the beginning of the game - the menu will be " "inactive during the game." msgstr "" #. (itstool) path: chapter/para #: C/index.docbook:196 msgid "" "Statistics on how well you have done at a particular game are available by " "selecting Statistics from the Game menu. Only games where you actually start moving cards are counted. " "The statistics are here for your own enjoyment, there are numerous ways to " "cheat and it is unwise to make comparisons." msgstr "" #. (itstool) path: chapter/title #: C/index.docbook:207 msgid "The Games" msgstr "" #. (itstool) path: sect1/title #: C/accordion.xml:17 msgid "Accordion" msgstr "" #. (itstool) path: sect1/para #: C/accordion.xml:19 C/forty_thieves.xml:19 C/giant.xml:19 msgid "Written by Ed Sirett" msgstr "" #. (itstool) path: sect2/title #: C/accordion.xml:21 C/agnes.xml:21 C/athena.xml:26 C/auld_lang_syne.xml:20 #: C/aunt_mary.xml:18 C/australian_patience.xml:19 C/backbone.xml:21 #: C/bakers_dozen.xml:21 C/bakers_game.xml:21 C/bear_river.xml:22 #: C/beleaguered_castle.xml:21 C/block_ten.xml:21 C/bristol.xml:21 #: C/camelot.xml:21 C/canfield.xml:21 C/carpet.xml:21 C/chessboard.xml:20 #: C/clock.xml:21 C/cover.xml:21 C/cruel.xml:21 C/diamond_mine.xml:21 #: C/doublets.xml:21 C/eagle-wing.xml:21 C/easthaven.xml:21 C/eight_off.xml:21 #: C/elevator.xml:21 C/eliminator.xml:24 C/escalator.xml:21 C/first_law.xml:21 #: C/fortress.xml:20 C/fortunes.xml:21 C/forty_thieves.xml:21 C/fourteen.xml:20 #: C/freecell.xml:21 C/gaps.xml:21 C/gay_gordons.xml:21 C/giant.xml:21 #: C/glenwood.xml:21 C/gold_mine.xml:18 C/golf.xml:23 C/gypsy.xml:21 #: C/hamilton.xml:20 C/helsinki.xml:20 C/hopscotch.xml:21 C/isabel.xml:21 #: C/jamestown.xml:21 C/jumbo.xml:21 C/kansas.xml:21 C/king_albert.xml:21 #: C/kings_audience.xml:21 C/klondike.xml:21 C/labyrinth.xml:21 #: C/lady_jane.xml:21 C/maze.xml:21 C/monte_carlo.xml:21 #: C/napoleons_tomb.xml:21 C/neighbor.xml:21 C/odessa.xml:21 C/osmosis.xml:21 #: C/peek.xml:21 C/pileon.xml:21 C/plait.xml:21 C/poker.xml:21 #: C/quatorze.xml:21 C/royal_east.xml:20 C/saratoga.xml:27 C/scorpion.xml:21 #: C/scuffle.xml:21 C/seahaven.xml:21 C/sir_tommy.xml:21 C/spider.xml:21 #: C/spider_three_decks.xml:21 C/spiderette.xml:21 C/straight_up.xml:21 #: C/streets_and_alleys.xml:21 C/ten_across.xml:21 C/terrace.xml:21 #: C/thieves.xml:23 C/thirteen.xml:20 C/thumb_and_pouch.xml:21 C/treize.xml:21 #: C/triple_peaks.xml:21 C/union_square.xml:21 C/valentine.xml:21 C/wall.xml:19 #: C/westhaven.xml:20 C/whitehead.xml:21 C/will_o_the_wisp.xml:21 #: C/yield.xml:21 C/yukon.xml:21 C/zebra.xml:21 msgid "Setup" msgstr "" #. (itstool) path: row/entry #: C/accordion.xml:28 C/agnes.xml:27 C/athena.xml:31 C/auld_lang_syne.xml:27 #: C/aunt_mary.xml:24 C/australian_patience.xml:24 C/backbone.xml:27 #: C/bakers_dozen.xml:28 C/bakers_game.xml:28 C/bear_river.xml:29 #: C/beleaguered_castle.xml:28 C/block_ten.xml:28 C/bristol.xml:28 #: C/camelot.xml:28 C/canfield.xml:28 C/carpet.xml:27 C/chessboard.xml:27 #: C/clock.xml:28 C/cover.xml:28 C/cruel.xml:27 C/diamond_mine.xml:28 #: C/doublets.xml:28 C/eagle-wing.xml:28 C/easthaven.xml:28 C/eight_off.xml:28 #: C/elevator.xml:28 C/eliminator.xml:29 C/escalator.xml:28 C/first_law.xml:28 #: C/fortress.xml:27 C/fortunes.xml:28 C/forty_thieves.xml:28 C/fourteen.xml:27 #: C/freecell.xml:28 C/gaps.xml:27 C/gay_gordons.xml:28 C/giant.xml:28 #: C/glenwood.xml:28 C/gold_mine.xml:23 C/golf.xml:30 C/gypsy.xml:28 #: C/hamilton.xml:26 C/helsinki.xml:27 C/hopscotch.xml:28 C/isabel.xml:28 #: C/jamestown.xml:28 C/jumbo.xml:28 C/kansas.xml:28 C/king_albert.xml:28 #: C/kings_audience.xml:27 C/klondike.xml:27 C/labyrinth.xml:28 #: C/lady_jane.xml:28 C/maze.xml:28 C/monte_carlo.xml:28 #: C/napoleons_tomb.xml:28 C/neighbor.xml:28 C/odessa.xml:28 C/osmosis.xml:28 #: C/peek.xml:28 C/pileon.xml:28 C/plait.xml:28 C/poker.xml:28 #: C/quatorze.xml:28 C/royal_east.xml:27 C/saratoga.xml:33 C/scorpion.xml:28 #: C/scuffle.xml:28 C/seahaven.xml:28 C/sir_tommy.xml:28 C/spider.xml:28 #: C/spider_three_decks.xml:27 C/spiderette.xml:28 C/straight_up.xml:28 #: C/streets_and_alleys.xml:28 C/ten_across.xml:28 C/terrace.xml:28 #: C/thieves.xml:30 C/thirteen.xml:27 C/thumb_and_pouch.xml:28 C/treize.xml:28 #: C/triple_peaks.xml:28 C/union_square.xml:28 C/valentine.xml:28 C/wall.xml:25 #: C/westhaven.xml:27 C/whitehead.xml:28 C/will_o_the_wisp.xml:28 #: C/yield.xml:28 C/yukon.xml:28 C/zebra.xml:28 msgid "Type of Deck" msgstr "" #. (itstool) path: row/entry #: C/accordion.xml:29 C/agnes.xml:28 C/athena.xml:32 C/auld_lang_syne.xml:28 #: C/aunt_mary.xml:25 C/australian_patience.xml:25 C/bakers_dozen.xml:29 #: C/bakers_game.xml:29 C/bear_river.xml:32 C/beleaguered_castle.xml:29 #: C/block_ten.xml:29 C/bristol.xml:29 C/camelot.xml:29 C/canfield.xml:29 #: C/carpet.xml:28 C/chessboard.xml:28 C/clock.xml:29 C/cover.xml:29 #: C/cruel.xml:28 C/diamond_mine.xml:29 C/doublets.xml:29 C/eagle-wing.xml:29 #: C/easthaven.xml:29 C/eight_off.xml:29 C/elevator.xml:29 C/eliminator.xml:30 #: C/escalator.xml:29 C/first_law.xml:29 C/fortress.xml:28 C/fortunes.xml:29 #: C/fourteen.xml:28 C/freecell.xml:29 C/gaps.xml:28 C/gay_gordons.xml:29 #: C/glenwood.xml:29 C/gold_mine.xml:24 C/golf.xml:31 C/hamilton.xml:27 #: C/helsinki.xml:28 C/hopscotch.xml:29 C/isabel.xml:29 C/jamestown.xml:29 #: C/kansas.xml:29 C/king_albert.xml:29 C/kings_audience.xml:28 #: C/klondike.xml:28 C/labyrinth.xml:29 C/lady_jane.xml:29 C/monte_carlo.xml:29 #: C/napoleons_tomb.xml:29 C/neighbor.xml:29 C/odessa.xml:29 C/osmosis.xml:29 #: C/peek.xml:29 C/pileon.xml:29 C/poker.xml:29 C/quatorze.xml:29 #: C/royal_east.xml:28 C/saratoga.xml:34 C/scorpion.xml:29 C/scuffle.xml:29 #: C/seahaven.xml:29 C/sir_tommy.xml:29 C/spiderette.xml:29 #: C/straight_up.xml:29 C/streets_and_alleys.xml:29 C/ten_across.xml:29 #: C/thirteen.xml:28 C/thumb_and_pouch.xml:29 C/treize.xml:29 #: C/triple_peaks.xml:29 C/valentine.xml:29 C/westhaven.xml:28 #: C/whitehead.xml:29 C/will_o_the_wisp.xml:29 C/yield.xml:29 C/yukon.xml:29 msgid "Standard Deck" msgstr "" #. (itstool) path: row/entry #. (itstool) path: varlistentry/term #: C/accordion.xml:33 C/agnes.xml:48 C/athena.xml:58 C/aunt_mary.xml:51 #: C/australian_patience.xml:49 C/backbone.xml:61 C/bakers_dozen.xml:40 #: C/bakers_game.xml:45 C/bear_river.xml:48 C/beleaguered_castle.xml:41 #: C/block_ten.xml:39 C/bristol.xml:53 C/camelot.xml:46 C/canfield.xml:54 #: C/carpet.xml:53 C/chessboard.xml:40 C/clock.xml:32 C/cover.xml:39 #: C/cruel.xml:45 C/definitions.xml:172 C/diamond_mine.xml:39 #: C/eagle-wing.xml:67 C/easthaven.xml:46 C/eight_off.xml:46 C/elevator.xml:46 #: C/eliminator.xml:33 C/escalator.xml:46 C/first_law.xml:40 C/fortress.xml:38 #: C/fortunes.xml:39 C/forty_thieves.xml:47 C/fourteen.xml:31 C/freecell.xml:45 #: C/gay_gordons.xml:39 C/giant.xml:48 C/glenwood.xml:63 C/gold_mine.xml:51 #: C/golf.xml:47 C/gypsy.xml:48 C/hamilton.xml:58 C/helsinki.xml:39 #: C/isabel.xml:32 C/jamestown.xml:39 C/jumbo.xml:56 C/kansas.xml:62 #: C/king_albert.xml:47 C/klondike.xml:54 C/labyrinth.xml:46 C/lady_jane.xml:57 #: C/maze.xml:33 C/monte_carlo.xml:40 C/napoleons_tomb.xml:44 C/neighbor.xml:39 #: C/odessa.xml:39 C/pileon.xml:32 C/plait.xml:66 C/poker.xml:44 #: C/quatorze.xml:40 C/royal_east.xml:53 C/saratoga.xml:60 C/scorpion.xml:38 #: C/seahaven.xml:47 C/spider.xml:46 C/spider_three_decks.xml:44 #: C/spiderette.xml:45 C/straight_up.xml:60 C/streets_and_alleys.xml:40 #: C/ten_across.xml:40 C/terrace.xml:60 C/thieves.xml:34 C/thirteen.xml:46 #: C/thumb_and_pouch.xml:55 C/treize.xml:46 C/triple_peaks.xml:47 #: C/union_square.xml:46 C/valentine.xml:45 C/wall.xml:41 C/westhaven.xml:51 #: C/whitehead.xml:55 C/will_o_the_wisp.xml:46 C/yield.xml:46 C/yukon.xml:38 #: C/zebra.xml:54 msgid "Tableau" msgstr "" #. (itstool) path: row/entry #: C/accordion.xml:34 msgid "" "Fifty-four spaces in five rows of nine and a last row of seven. Deal cards " "face up one per space. The spaces should be considered as one continuous " "line, the rows simply arrange the tableau so all of it can be seen at once. " "Thus the rightmost space of a row is to be considered to the left of the " "leftmost space of the row below." msgstr "" #. (itstool) path: sect2/title #: C/accordion.xml:47 C/agnes.xml:64 C/athena.xml:75 C/auld_lang_syne.xml:60 #: C/aunt_mary.xml:69 C/australian_patience.xml:63 C/backbone.xml:73 #: C/bakers_dozen.xml:52 C/bakers_game.xml:58 C/bear_river.xml:66 #: C/beleaguered_castle.xml:54 C/block_ten.xml:50 C/bristol.xml:63 #: C/camelot.xml:59 C/canfield.xml:73 C/carpet.xml:66 C/chessboard.xml:53 #: C/clock.xml:50 C/cover.xml:51 C/cruel.xml:56 C/diamond_mine.xml:50 #: C/doublets.xml:73 C/eagle-wing.xml:81 C/easthaven.xml:57 C/eight_off.xml:59 #: C/elevator.xml:58 C/eliminator.xml:50 C/escalator.xml:58 C/first_law.xml:51 #: C/fortress.xml:51 C/fortunes.xml:50 C/forty_thieves.xml:59 C/fourteen.xml:44 #: C/freecell.xml:60 C/gaps.xml:42 C/gay_gordons.xml:50 C/giant.xml:64 #: C/glenwood.xml:76 C/gold_mine.xml:66 C/golf.xml:57 C/gypsy.xml:61 #: C/hamilton.xml:75 C/helsinki.xml:49 C/hopscotch.xml:70 C/isabel.xml:43 #: C/jamestown.xml:50 C/jumbo.xml:69 C/kansas.xml:75 C/king_albert.xml:60 #: C/kings_audience.xml:75 C/klondike.xml:70 C/labyrinth.xml:57 #: C/lady_jane.xml:73 C/maze.xml:53 C/monte_carlo.xml:55 #: C/napoleons_tomb.xml:68 C/neighbor.xml:53 C/odessa.xml:51 C/osmosis.xml:62 #: C/peek.xml:62 C/pileon.xml:44 C/plait.xml:77 C/poker.xml:54 #: C/quatorze.xml:55 C/royal_east.xml:65 C/saratoga.xml:81 C/scorpion.xml:51 #: C/scuffle.xml:61 C/seahaven.xml:59 C/sir_tommy.xml:65 C/spider.xml:60 #: C/spider_three_decks.xml:58 C/spiderette.xml:59 C/straight_up.xml:73 #: C/streets_and_alleys.xml:54 C/ten_across.xml:55 C/terrace.xml:71 #: C/thieves.xml:57 C/thirteen.xml:58 C/thumb_and_pouch.xml:71 C/treize.xml:58 #: C/triple_peaks.xml:62 C/union_square.xml:64 C/valentine.xml:58 C/wall.xml:75 #: C/westhaven.xml:61 C/whitehead.xml:67 C/will_o_the_wisp.xml:57 #: C/yield.xml:58 C/yukon.xml:53 C/zebra.xml:68 msgid "Goal" msgstr "" #. (itstool) path: sect2/para #: C/accordion.xml:49 msgid "To remove all cards except one." msgstr "" #. (itstool) path: sect2/title #: C/accordion.xml:54 C/agnes.xml:69 C/athena.xml:80 C/auld_lang_syne.xml:67 #: C/aunt_mary.xml:76 C/australian_patience.xml:71 C/backbone.xml:80 #: C/bakers_dozen.xml:59 C/bakers_game.xml:65 C/bear_river.xml:75 #: C/beleaguered_castle.xml:61 C/block_ten.xml:57 C/bristol.xml:70 #: C/camelot.xml:80 C/canfield.xml:80 C/carpet.xml:73 C/chessboard.xml:60 #: C/clock.xml:57 C/cover.xml:58 C/cruel.xml:63 C/diamond_mine.xml:58 #: C/doublets.xml:80 C/eagle-wing.xml:88 C/easthaven.xml:64 C/eight_off.xml:66 #: C/elevator.xml:65 C/eliminator.xml:57 C/escalator.xml:65 C/first_law.xml:58 #: C/fortress.xml:58 C/fortunes.xml:57 C/forty_thieves.xml:66 C/fourteen.xml:51 #: C/freecell.xml:67 C/gaps.xml:49 C/gay_gordons.xml:57 C/giant.xml:71 #: C/glenwood.xml:83 C/gold_mine.xml:72 C/golf.xml:64 C/gypsy.xml:68 #: C/hamilton.xml:81 C/helsinki.xml:56 C/hopscotch.xml:77 C/isabel.xml:50 #: C/jamestown.xml:57 C/jumbo.xml:76 C/kansas.xml:82 C/king_albert.xml:67 #: C/kings_audience.xml:82 C/klondike.xml:77 C/labyrinth.xml:64 #: C/lady_jane.xml:80 C/maze.xml:63 C/monte_carlo.xml:62 #: C/napoleons_tomb.xml:75 C/neighbor.xml:60 C/odessa.xml:58 C/osmosis.xml:69 #: C/peek.xml:69 C/pileon.xml:53 C/plait.xml:84 C/poker.xml:63 #: C/quatorze.xml:62 C/royal_east.xml:72 C/saratoga.xml:88 C/scorpion.xml:59 #: C/scuffle.xml:68 C/seahaven.xml:66 C/sir_tommy.xml:72 C/spider.xml:75 #: C/spider_three_decks.xml:68 C/spiderette.xml:66 C/straight_up.xml:80 #: C/streets_and_alleys.xml:61 C/ten_across.xml:63 C/terrace.xml:78 #: C/thieves.xml:64 C/thirteen.xml:65 C/thumb_and_pouch.xml:78 C/treize.xml:65 #: C/triple_peaks.xml:69 C/union_square.xml:71 C/valentine.xml:66 C/wall.xml:81 #: C/westhaven.xml:68 C/whitehead.xml:74 C/will_o_the_wisp.xml:64 #: C/yield.xml:65 C/yukon.xml:60 C/zebra.xml:75 msgid "Rules" msgstr "" #. (itstool) path: sect2/para #: C/accordion.xml:56 msgid "" "Cards are moved singly. Any card can be moved over another card of the same " "suit or rank that is in the space immediately to its left or three spaces to " "its left. The card that is covered is removed from play. All the cards (if " "any) in spaces to the right of the resulting gap are moved to the left one " "space so as to close the gap. Double-clicking causes the card to move three " "spaces, if possible, or failing that one space to the left." msgstr "" #. (itstool) path: sect2/title #: C/accordion.xml:66 C/agnes.xml:85 C/athena.xml:110 C/auld_lang_syne.xml:77 #: C/aunt_mary.xml:96 C/australian_patience.xml:92 C/backbone.xml:100 #: C/bakers_dozen.xml:74 C/bakers_game.xml:86 C/bear_river.xml:102 #: C/beleaguered_castle.xml:73 C/block_ten.xml:66 C/bristol.xml:89 #: C/camelot.xml:129 C/canfield.xml:104 C/carpet.xml:90 C/chessboard.xml:74 #: C/clock.xml:91 C/cover.xml:68 C/cruel.xml:87 C/diamond_mine.xml:72 #: C/doublets.xml:99 C/eagle-wing.xml:117 C/easthaven.xml:83 C/eight_off.xml:85 #: C/elevator.xml:78 C/eliminator.xml:67 C/escalator.xml:79 C/first_law.xml:78 #: C/fortress.xml:71 C/fortunes.xml:66 C/forty_thieves.xml:87 C/fourteen.xml:60 #: C/freecell.xml:86 C/gaps.xml:78 C/gay_gordons.xml:65 C/giant.xml:110 #: C/glenwood.xml:106 C/gold_mine.xml:90 C/golf.xml:76 C/gypsy.xml:87 #: C/hamilton.xml:112 C/helsinki.xml:68 C/hopscotch.xml:89 C/isabel.xml:59 #: C/jamestown.xml:65 C/jumbo.xml:95 C/kansas.xml:104 C/king_albert.xml:83 #: C/kings_audience.xml:93 C/klondike.xml:138 C/labyrinth.xml:82 #: C/lady_jane.xml:107 C/maze.xml:75 C/monte_carlo.xml:77 #: C/napoleons_tomb.xml:92 C/neighbor.xml:76 C/odessa.xml:78 C/osmosis.xml:91 #: C/peek.xml:91 C/pileon.xml:70 C/plait.xml:99 C/poker.xml:80 #: C/quatorze.xml:76 C/royal_east.xml:91 C/saratoga.xml:122 C/scorpion.xml:72 #: C/scuffle.xml:82 C/seahaven.xml:92 C/sir_tommy.xml:84 C/spider.xml:121 #: C/spider_three_decks.xml:84 C/spiderette.xml:84 C/straight_up.xml:99 #: C/streets_and_alleys.xml:73 C/ten_across.xml:83 C/terrace.xml:190 #: C/thieves.xml:76 C/thirteen.xml:80 C/thumb_and_pouch.xml:98 C/treize.xml:80 #: C/triple_peaks.xml:99 C/union_square.xml:91 C/valentine.xml:88 #: C/wall.xml:147 C/westhaven.xml:85 C/whitehead.xml:92 #: C/will_o_the_wisp.xml:82 C/yield.xml:80 C/yukon.xml:74 C/zebra.xml:98 msgid "Scoring" msgstr "" #. (itstool) path: sect2/para #: C/accordion.xml:68 msgid "Each card removed scores 1 point." msgstr "" #. (itstool) path: sect2/para #: C/accordion.xml:71 C/eliminator.xml:72 msgid "Maximum possible score: 51" msgstr "" #. (itstool) path: sect2/title #: C/accordion.xml:76 C/agnes.xml:94 C/athena.xml:118 C/auld_lang_syne.xml:87 #: C/aunt_mary.xml:106 C/backbone.xml:110 C/bakers_dozen.xml:84 #: C/bakers_game.xml:96 C/bear_river.xml:114 C/beleaguered_castle.xml:84 #: C/block_ten.xml:76 C/bristol.xml:99 C/camelot.xml:139 C/canfield.xml:115 #: C/carpet.xml:100 C/chessboard.xml:84 C/clock.xml:102 C/cover.xml:78 #: C/cruel.xml:97 C/diamond_mine.xml:88 C/doublets.xml:109 C/eagle-wing.xml:127 #: C/easthaven.xml:93 C/elevator.xml:88 C/eliminator.xml:78 C/escalator.xml:89 #: C/first_law.xml:88 C/fortress.xml:81 C/fortunes.xml:76 #: C/forty_thieves.xml:98 C/fourteen.xml:70 C/freecell.xml:96 C/gaps.xml:89 #: C/gay_gordons.xml:75 C/giant.xml:120 C/glenwood.xml:116 C/gold_mine.xml:99 #: C/golf.xml:86 C/gypsy.xml:99 C/hamilton.xml:121 C/helsinki.xml:78 #: C/hopscotch.xml:99 C/isabel.xml:69 C/jamestown.xml:75 C/jumbo.xml:105 #: C/kansas.xml:114 C/king_albert.xml:93 C/kings_audience.xml:103 #: C/klondike.xml:148 C/labyrinth.xml:92 C/lady_jane.xml:117 C/maze.xml:86 #: C/monte_carlo.xml:87 C/napoleons_tomb.xml:103 C/neighbor.xml:86 #: C/odessa.xml:91 C/osmosis.xml:101 C/peek.xml:101 C/pileon.xml:81 #: C/plait.xml:106 C/poker.xml:143 C/quatorze.xml:86 C/royal_east.xml:101 #: C/saratoga.xml:132 C/scorpion.xml:85 C/scuffle.xml:92 C/seahaven.xml:102 #: C/sir_tommy.xml:94 C/spider.xml:131 C/spider_three_decks.xml:93 #: C/spiderette.xml:94 C/straight_up.xml:109 C/streets_and_alleys.xml:83 #: C/ten_across.xml:90 C/terrace.xml:197 C/thieves.xml:123 C/thirteen.xml:90 #: C/thumb_and_pouch.xml:108 C/treize.xml:90 C/union_square.xml:101 #: C/valentine.xml:95 C/wall.xml:154 C/westhaven.xml:95 C/whitehead.xml:102 #: C/will_o_the_wisp.xml:92 C/yield.xml:90 C/yukon.xml:84 C/zebra.xml:108 msgid "Strategy" msgstr "" #. (itstool) path: sect2/para #: C/accordion.xml:78 msgid "" "This is a difficult game. Try to find two or three cards of the same rank at " "or near the last row. Try not to remove any card of this rank. At the end " "you can move these cards onto each other to win." msgstr "" #. (itstool) path: sect1/title #. (itstool) path: para/emphasis #: C/agnes.xml:17 C/hamilton.xml:140 msgid "Agnes" msgstr "" #. (itstool) path: sect1/para #: C/agnes.xml:19 C/auld_lang_syne.xml:18 C/bakers_dozen.xml:19 #: C/bakers_game.xml:19 C/beleaguered_castle.xml:19 C/block_ten.xml:19 #: C/bristol.xml:19 C/camelot.xml:19 C/canfield.xml:19 C/chessboard.xml:18 #: C/clock.xml:19 C/cover.xml:19 C/diamond_mine.xml:19 C/doublets.xml:20 #: C/eagle-wing.xml:19 C/easthaven.xml:19 C/eight_off.xml:19 C/elevator.xml:19 #: C/escalator.xml:19 C/first_law.xml:19 C/fortress.xml:18 C/fortunes.xml:19 #: C/fourteen.xml:18 C/gay_gordons.xml:19 C/glenwood.xml:19 C/golf.xml:21 #: C/gypsy.xml:19 C/helsinki.xml:18 C/hopscotch.xml:19 C/isabel.xml:19 #: C/jamestown.xml:19 C/jumbo.xml:19 C/kansas.xml:19 C/king_albert.xml:19 #: C/labyrinth.xml:19 C/lady_jane.xml:19 C/monte_carlo.xml:19 C/neighbor.xml:19 #: C/odessa.xml:19 C/osmosis.xml:19 C/peek.xml:19 C/poker.xml:19 #: C/quatorze.xml:19 C/royal_east.xml:18 C/scorpion.xml:19 C/scuffle.xml:19 #: C/seahaven.xml:19 C/sir_tommy.xml:19 C/spiderette.xml:19 #: C/straight_up.xml:19 C/streets_and_alleys.xml:19 C/thirteen.xml:18 #: C/thumb_and_pouch.xml:19 C/treize.xml:19 C/union_square.xml:19 #: C/valentine.xml:19 C/westhaven.xml:18 C/whitehead.xml:19 #: C/will_o_the_wisp.xml:19 C/yield.xml:19 C/yukon.xml:19 C/zebra.xml:19 msgid "Written by Rosanna Yuen" msgstr "" #. (itstool) path: row/entry #. (itstool) path: varlistentry/term #: C/agnes.xml:31 C/athena.xml:35 C/auld_lang_syne.xml:31 C/aunt_mary.xml:28 #: C/australian_patience.xml:28 C/backbone.xml:31 C/block_ten.xml:32 #: C/bristol.xml:32 C/camelot.xml:32 C/canfield.xml:32 C/carpet.xml:31 #: C/clock.xml:39 C/cover.xml:32 C/cruel.xml:31 C/definitions.xml:160 #: C/doublets.xml:32 C/eagle-wing.xml:32 C/easthaven.xml:32 C/elevator.xml:32 #: C/escalator.xml:32 C/first_law.xml:32 C/fortunes.xml:32 #: C/forty_thieves.xml:32 C/gaps.xml:31 C/giant.xml:32 C/glenwood.xml:32 #: C/gold_mine.xml:27 C/golf.xml:34 C/gypsy.xml:32 C/hamilton.xml:30 #: C/helsinki.xml:31 C/hopscotch.xml:32 C/jamestown.xml:32 C/jumbo.xml:32 #: C/kansas.xml:32 C/kings_audience.xml:39 C/klondike.xml:31 C/labyrinth.xml:32 #: C/lady_jane.xml:32 C/monte_carlo.xml:32 C/napoleons_tomb.xml:32 #: C/neighbor.xml:32 C/osmosis.xml:45 C/peek.xml:45 C/plait.xml:32 #: C/poker.xml:32 C/quatorze.xml:32 C/royal_east.xml:31 C/saratoga.xml:37 #: C/scorpion.xml:32 C/scuffle.xml:32 C/sir_tommy.xml:32 C/spider.xml:32 #: C/spider_three_decks.xml:31 C/spiderette.xml:32 C/straight_up.xml:32 #: C/terrace.xml:32 C/thieves.xml:40 C/thirteen.xml:31 C/thumb_and_pouch.xml:32 #: C/treize.xml:32 C/triple_peaks.xml:32 C/union_square.xml:32 #: C/valentine.xml:32 C/wall.xml:29 C/westhaven.xml:31 C/whitehead.xml:32 #: C/will_o_the_wisp.xml:32 C/yield.xml:32 C/zebra.xml:32 msgid "Stock" msgstr "" #. (itstool) path: row/entry #: C/agnes.xml:32 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. Cards are dealt in batches of seven, one on every Tableau pile." msgstr "" #. (itstool) path: row/entry #. (itstool) path: varlistentry/term #: C/agnes.xml:39 C/auld_lang_syne.xml:39 C/australian_patience.xml:43 #: C/backbone.xml:46 C/bakers_dozen.xml:32 C/bakers_game.xml:32 #: C/bear_river.xml:38 C/beleaguered_castle.xml:32 C/bristol.xml:46 #: C/canfield.xml:62 C/carpet.xml:45 C/chessboard.xml:31 C/definitions.xml:112 #: C/diamond_mine.xml:32 C/doublets.xml:61 C/easthaven.xml:39 #: C/eight_off.xml:32 C/eliminator.xml:39 C/fortress.xml:31 #: C/forty_thieves.xml:40 C/freecell.xml:38 C/giant.xml:40 C/glenwood.xml:47 #: C/gypsy.xml:40 C/hamilton.xml:50 C/hopscotch.xml:47 C/jumbo.xml:48 #: C/kansas.xml:46 C/king_albert.xml:32 C/klondike.xml:46 C/labyrinth.xml:39 #: C/lady_jane.xml:41 C/odessa.xml:32 C/osmosis.xml:39 C/peek.xml:39 #: C/plait.xml:45 C/royal_east.xml:45 C/scuffle.xml:40 C/seahaven.xml:32 #: C/sir_tommy.xml:47 C/spider.xml:39 C/spider_three_decks.xml:38 #: C/spiderette.xml:39 C/straight_up.xml:46 C/streets_and_alleys.xml:32 #: C/terrace.xml:53 C/thumb_and_pouch.xml:47 C/union_square.xml:53 #: C/westhaven.xml:45 C/whitehead.xml:47 C/will_o_the_wisp.xml:40 #: C/yukon.xml:32 C/zebra.xml:46 msgid "Foundation" msgstr "" #. (itstool) path: row/entry #: C/agnes.xml:40 msgid "" "Four piles top right. To be built in suit and sequence, wrapping from King " "to Ace when necessary. One card is dealt on to the first Foundation pile. " "The other Foundation piles must be started with cards of the same rank." msgstr "" #. (itstool) path: row/entry #: C/agnes.xml:49 msgid "" "Seven piles. Deal card face up in first pile. Place one card face down on " "all other piles. Place one card face up on next pile followed by one card " "face down on all the covered piles. Repeat until there are seven cards in " "last pile. Tableau can be built down in same colors. Groups of cards can be " "moved. Empty piles can only be filled by the next deal from the Stock." msgstr "" #. (itstool) path: sect2/para #: C/agnes.xml:65 C/athena.xml:76 C/aunt_mary.xml:71 #: C/australian_patience.xml:65 C/backbone.xml:75 C/bakers_dozen.xml:54 #: C/bakers_game.xml:60 C/bear_river.xml:68 C/beleaguered_castle.xml:56 #: C/bristol.xml:65 C/canfield.xml:75 C/carpet.xml:68 C/eagle-wing.xml:83 #: C/eight_off.xml:61 C/forty_thieves.xml:61 C/freecell.xml:62 C/giant.xml:66 #: C/glenwood.xml:78 C/gold_mine.xml:67 C/gypsy.xml:63 C/hamilton.xml:76 #: C/jumbo.xml:71 C/king_albert.xml:62 C/klondike.xml:72 C/labyrinth.xml:59 #: C/odessa.xml:53 C/osmosis.xml:64 C/peek.xml:64 C/saratoga.xml:83 #: C/scuffle.xml:63 C/seahaven.xml:61 C/streets_and_alleys.xml:56 #: C/terrace.xml:73 C/thumb_and_pouch.xml:73 C/whitehead.xml:69 C/yukon.xml:55 msgid "Move all cards to the Foundation piles." msgstr "" #. (itstool) path: sect2/para #: C/agnes.xml:70 msgid "" "Cards in the Tableau are built down by same color. Groups of cards in " "sequence and same color can be moved as a unit." msgstr "" #. (itstool) path: sect2/para #: C/agnes.xml:74 C/gypsy.xml:75 msgid "" "Each deal flips one card from the Stock to each pile of the Tableau. There " "are no redeals." msgstr "" #. (itstool) path: sect2/para #: C/agnes.xml:78 msgid "" "Foundations are built up in suit in sequence, wrapping from King to Ace when " "necessary. Cards in Foundations are still in play. Double clicking on a card " "in the Tableau will move it to the appropriate Foundation pile if such a " "move is possible." msgstr "" #. (itstool) path: sect2/para #: C/agnes.xml:86 msgid "Each card in Foundation scores one point." msgstr "" #. (itstool) path: sect2/para #: C/agnes.xml:89 C/athena.xml:114 C/auld_lang_syne.xml:82 C/aunt_mary.xml:101 #: C/australian_patience.xml:97 C/bakers_dozen.xml:79 C/bakers_game.xml:91 #: C/bear_river.xml:107 C/bristol.xml:94 C/canfield.xml:110 C/chessboard.xml:79 #: C/eagle-wing.xml:122 C/easthaven.xml:88 C/eight_off.xml:90 C/fortress.xml:76 #: C/fourteen.xml:65 C/freecell.xml:91 C/gay_gordons.xml:70 C/glenwood.xml:111 #: C/gold_mine.xml:94 C/hamilton.xml:116 C/helsinki.xml:73 C/isabel.xml:64 #: C/jamestown.xml:70 C/kansas.xml:109 C/king_albert.xml:88 #: C/kings_audience.xml:98 C/klondike.xml:143 C/lady_jane.xml:112 #: C/monte_carlo.xml:82 C/napoleons_tomb.xml:98 C/neighbor.xml:81 #: C/osmosis.xml:96 C/peek.xml:96 C/pileon.xml:76 C/quatorze.xml:81 #: C/royal_east.xml:96 C/saratoga.xml:127 C/seahaven.xml:97 C/sir_tommy.xml:89 #: C/streets_and_alleys.xml:78 C/thirteen.xml:85 C/thumb_and_pouch.xml:103 #: C/treize.xml:85 C/westhaven.xml:90 C/whitehead.xml:97 C/yield.xml:85 #: C/yukon.xml:79 msgid "Maximum possible score: 52" msgstr "" #. (itstool) path: sect2/para #: C/agnes.xml:95 msgid "" "Try to build down in suit whenever possible. Try to score as many points as " "you can as this game is very hard to win." msgstr "" #. (itstool) path: sect1/title #: C/athena.xml:18 msgid "Athena" msgstr "" #. (itstool) path: sect1/para #: C/athena.xml:20 C/saratoga.xml:20 msgid "Written by Alan Horkan, based on work by Jonathan Blandford" msgstr "" #. (itstool) path: row/entry #: C/athena.xml:36 C/aunt_mary.xml:29 C/klondike.xml:32 C/saratoga.xml:38 #: C/thumb_and_pouch.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing on to the " "Tableau. Cards are turned over one at a time to Waste. Two redeals." msgstr "" #. (itstool) path: row/entry #. (itstool) path: varlistentry/term #: C/athena.xml:43 C/aunt_mary.xml:36 C/australian_patience.xml:36 #: C/backbone.xml:39 C/camelot.xml:39 C/canfield.xml:40 C/carpet.xml:39 #: C/definitions.xml:177 C/doublets.xml:40 C/eagle-wing.xml:40 #: C/elevator.xml:40 C/escalator.xml:40 C/glenwood.xml:40 C/gold_mine.xml:36 #: C/golf.xml:41 C/hopscotch.xml:39 C/jumbo.xml:40 C/kansas.xml:40 #: C/kings_audience.xml:46 C/klondike.xml:39 C/napoleons_tomb.xml:38 #: C/osmosis.xml:52 C/peek.xml:52 C/plait.xml:39 C/poker.xml:38 #: C/royal_east.xml:39 C/saratoga.xml:45 C/sir_tommy.xml:39 #: C/straight_up.xml:40 C/terrace.xml:40 C/thieves.xml:47 C/thirteen.xml:39 #: C/thumb_and_pouch.xml:40 C/treize.xml:40 C/triple_peaks.xml:40 #: C/union_square.xml:40 C/valentine.xml:39 C/wall.xml:35 C/westhaven.xml:39 #: C/whitehead.xml:40 C/yield.xml:40 C/zebra.xml:40 msgid "Waste" msgstr "" #. (itstool) path: row/entry #: C/athena.xml:44 C/aunt_mary.xml:37 C/carpet.xml:40 C/glenwood.xml:41 #: C/gold_mine.xml:37 C/golf.xml:42 C/kansas.xml:41 C/klondike.xml:40 #: C/osmosis.xml:53 C/peek.xml:53 C/royal_east.xml:40 C/saratoga.xml:46 #: C/straight_up.xml:41 C/thieves.xml:48 C/thumb_and_pouch.xml:41 #: C/union_square.xml:41 C/westhaven.xml:40 C/whitehead.xml:41 C/zebra.xml:41 msgid "To be taken from Stock. Top card available for play." msgstr "" #. (itstool) path: row/entry #: C/athena.xml:50 C/aunt_mary.xml:43 C/cruel.xml:38 C/eagle-wing.xml:47 #: C/gold_mine.xml:43 C/kings_audience.xml:62 C/napoleons_tomb.xml:50 #: C/saratoga.xml:52 msgid "Foundations" msgstr "" #. (itstool) path: row/entry #: C/athena.xml:51 C/aunt_mary.xml:44 C/gold_mine.xml:44 C/klondike.xml:47 #: C/saratoga.xml:53 C/thumb_and_pouch.xml:48 C/whitehead.xml:48 msgid "" "Four piles top right. To be built up in suit from Ace to King. Topmost card " "in each Foundation can be played back on to the Tableau." msgstr "" #. (itstool) path: row/entry #: C/athena.xml:59 msgid "" "Seven piles. Four rows, the first row is face down, the second row is face " "up, the third row is face down, and the fourth and final row is face up. " "Essentially Athena is the same as Klondike only the opening layout is " "different. Tableau can be built down in alternating colors. Builds of cards " "can be moved. Empty piles can only be filled by Kings or group of cards " "starting with a King." msgstr "" #. (itstool) path: sect2/para #: C/athena.xml:81 C/aunt_mary.xml:78 C/saratoga.xml:90 msgid "" "Cards in the Tableau are built down by alternating color. Builds of cards " "can be moved. An empty pile in the Tableau can be filled with a King or a " "group of cards with a King on the bottom." msgstr "" #. (itstool) path: sect2/para #: C/athena.xml:86 C/aunt_mary.xml:83 C/klondike.xml:84 C/osmosis.xml:79 #: C/peek.xml:79 C/saratoga.xml:95 msgid "" "Cards are flipped from the Stock to the Waste individually. Top card in " "Waste is in play. When Stock is empty, move all cards in Waste back to the " "Stock, maintaining order. You can go through the deck three times." msgstr "" #. (itstool) path: sect2/para #: C/athena.xml:92 C/aunt_mary.xml:89 C/carpet.xml:82 C/gold_mine.xml:83 #: C/klondike.xml:90 C/saratoga.xml:101 C/thumb_and_pouch.xml:91 #: C/whitehead.xml:85 msgid "" "Foundations are built up in suit from Ace to King. Cards in Foundations are " "still in play. Double clicking on a card will move it to the appropriate " "Foundation pile if such a move is possible." msgstr "" #. (itstool) path: sect2/para #: C/athena.xml:111 C/aunt_mary.xml:98 C/australian_patience.xml:94 #: C/backbone.xml:102 C/bristol.xml:91 C/eagle-wing.xml:119 C/freecell.xml:88 #: C/giant.xml:112 C/gold_mine.xml:91 C/jumbo.xml:97 C/kansas.xml:106 #: C/king_albert.xml:85 C/klondike.xml:140 C/lady_jane.xml:109 #: C/napoleons_tomb.xml:94 C/saratoga.xml:124 C/streets_and_alleys.xml:75 #: C/terrace.xml:192 C/thumb_and_pouch.xml:100 C/whitehead.xml:94 #: C/yukon.xml:76 C/zebra.xml:100 msgid "Each card in the Foundation piles scores one point." msgstr "" #. (itstool) path: sect2/para #: C/athena.xml:119 C/klondike.xml:150 C/saratoga.xml:134 msgid "" "Don't give up the ship! Try brute force methods when the game seems over. " "Sometimes a combination of using cards already in the Foundation and " "rearranging sequences will free up some needed cards." msgstr "" #. (itstool) path: sect1/title #: C/auld_lang_syne.xml:16 msgid "Auld Lang Syne" msgstr "" #. (itstool) path: row/entry #: C/auld_lang_syne.xml:32 msgid "" "Top left pile. All cards except the Aces are placed here at the start of " "play. Clicking on the Stock will deal one card to each of the four Reserve " "piles." msgstr "" #. (itstool) path: row/entry #: C/auld_lang_syne.xml:40 C/scuffle.xml:41 msgid "" "Four piles on top, to the right of Stock. Place an Ace on each Foundation to " "begin the game. The Foundation piles are to be built up regardless of suit." msgstr "" #. (itstool) path: row/entry #. (itstool) path: varlistentry/term #: C/auld_lang_syne.xml:47 C/backbone.xml:53 C/bristol.xml:39 C/canfield.xml:47 #: C/definitions.xml:138 C/doublets.xml:47 C/eagle-wing.xml:58 #: C/gay_gordons.xml:32 C/giant.xml:54 C/hopscotch.xml:58 C/kansas.xml:55 #: C/king_albert.xml:39 C/lady_jane.xml:49 C/straight_up.xml:53 #: C/terrace.xml:46 msgid "Reserve" msgstr "" #. (itstool) path: row/entry #: C/auld_lang_syne.xml:48 C/scuffle.xml:49 msgid "" "Four piles placed underneath Foundations. Each time Stock is clicked, one " "card will be placed on each Reserve pile. Top card is available for play. " "Reserve cards can only be moved on to Foundations." msgstr "" #. (itstool) path: sect2/para #: C/auld_lang_syne.xml:62 C/hopscotch.xml:72 msgid "Move all cards on to Foundations." msgstr "" #. (itstool) path: sect2/para #: C/auld_lang_syne.xml:69 msgid "" "Play begins by dealing four cards to the Reserve. If possible, play cards on " "to the Foundation from the Reserve. Continue this process until no cards are " "left in stock and no more moves on to Foundation can be made. A similar game " "that is a bit easier is Scuffle." msgstr "" #. (itstool) path: sect2/para #: C/auld_lang_syne.xml:79 C/camelot.xml:131 C/fortunes.xml:68 #: C/fourteen.xml:62 C/hamilton.xml:113 C/helsinki.xml:70 C/neighbor.xml:78 #: C/thirteen.xml:82 C/treize.xml:82 C/yield.xml:82 msgid "Each card removed scores one point." msgstr "" #. (itstool) path: sect2/para #: C/auld_lang_syne.xml:89 msgid "" "Do you believe in Luck? Although this game takes more skill to play than " "Clock, the skill involved entails paying attention. A great game for " "brainless play." msgstr "" #. (itstool) path: sect1/title #: C/aunt_mary.xml:16 msgid "Aunt Mary" msgstr "" #. (itstool) path: row/entry #: C/aunt_mary.xml:52 msgid "" "Six piles, deal card face up in first pile. Place one card face down on all " "other piles. Place one card face up on the first two piles then one card " "face down on all covered piles. Place three cards face up and the rest face " "down and so on. Repeat gradually revealing more cards each time until there " "are six rows with six cards. Tableau can be built down in alternating " "colors. Builds of cards can be moved. Empty piles can only be filled by " "Kings or group of cards starting with a King." msgstr "" #. (itstool) path: sect2/para #: C/aunt_mary.xml:108 msgid "" "Aunt Mary is extremely difficult and rarely solvable. The real challenge is " "not finishing but seeing how far you can get." msgstr "" #. (itstool) path: sect1/title #: C/australian_patience.xml:16 msgid "Australian Patience" msgstr "" #. (itstool) path: row/entry #: C/australian_patience.xml:29 msgid "" "Single pile, top-left. The rest of the deck is placed here after dealing on " "to the Tableau. Cards are turned over one at a time to Waste." msgstr "" #. (itstool) path: row/entry #: C/australian_patience.xml:37 C/backbone.xml:40 msgid "" "Single pile to the right of the Stock. To be taken from Stock. Top card " "available for play." msgstr "" #. (itstool) path: row/entry #: C/australian_patience.xml:44 msgid "Four piles, top-right, built up in suit from Ace to King." msgstr "" #. (itstool) path: row/entry #: C/australian_patience.xml:50 msgid "" "Seven piles. Four cards are dealt to each pile when the game starts. Build " "down in suit. Empty spaces can be filled with a King. Any number of cards " "may be moved at once so long as the bottom card is the same suit and one " "less in value than the top of the target pile." msgstr "" #. (itstool) path: sect2/para #: C/australian_patience.xml:73 msgid "" "Cards in the Tableau are built down by suit. Any number of cards may be " "moved at once so long as the bottom card is the same suit and one less in " "value than the top of the target pile. This means you may move a pile of " "cards that do not build down in suit, so long as the two contacting cards do." msgstr "" #. (itstool) path: sect2/para #: C/australian_patience.xml:80 msgid "Empty spaces can be filled with a King." msgstr "" #. (itstool) path: sect2/para #: C/australian_patience.xml:83 C/backbone.xml:92 msgid "" "Foundations are built up in suit from Ace to King. Cards in the Foundations " "are no longer in play. Double clicking on a card will move it to the " "appropriate Foundation pile if such a move is possible." msgstr "" #. (itstool) path: sect1/title #: C/backbone.xml:17 msgid "Backbone" msgstr "" #. (itstool) path: sect1/para #: C/backbone.xml:19 C/carpet.xml:19 msgid "Written by Vincent Povirk" msgstr "" #. (itstool) path: row/entry #: C/backbone.xml:28 C/forty_thieves.xml:29 C/giant.xml:29 C/gypsy.xml:29 #: C/jumbo.xml:29 C/plait.xml:29 C/spider.xml:29 C/terrace.xml:29 #: C/union_square.xml:29 C/zebra.xml:29 msgid "Double Deck" msgstr "" #. (itstool) path: row/entry #: C/backbone.xml:32 msgid "" "Single pile below the foundations on the left. The rest of the deck is " "placed here after dealing on to the Tableau and Reserve. Cards are turned " "over one at a time to Waste. One redeal." msgstr "" #. (itstool) path: row/entry #: C/backbone.xml:47 msgid "Eight piles top right. To be built up in suit from Ace to King." msgstr "" #. (itstool) path: row/entry #: C/backbone.xml:54 msgid "" "Two stacks of 9 cards each, with a single above both stacks. Cards that are " "not obscured are available for play to anywhere except empty tableau spaces." msgstr "" #. (itstool) path: row/entry #: C/backbone.xml:62 msgid "" "Eight piles, four on each side of the reserve. A card is dealt to each " "tableau pile when the game starts. Build down in suit. Empty spaces can be " "filled with any card. Only one card can be moved at a time." msgstr "" #. (itstool) path: sect2/para #: C/backbone.xml:82 msgid "" "Cards in the Tableau are built down by suit. Only one card can be moved at a " "time. Empty slots can be filled with any card except from the reserve." msgstr "" #. (itstool) path: sect2/para #: C/backbone.xml:86 msgid "" "Cards are flipped from the Stock to the Waste individually. Top card in " "Waste is in play. When Stock is empty, move all cards in Waste back to the " "Stock, maintaining order. You can go through the deck twice." msgstr "" #. (itstool) path: sect2/para #: C/backbone.xml:105 C/giant.xml:115 C/jumbo.xml:100 C/union_square.xml:96 msgid "Maximum possible score: 104" msgstr "" #. (itstool) path: sect2/para #: C/backbone.xml:112 msgid "" "You can use empty spaces in the Tableau to move multiple cards. Be careful " "with Kings in the Reserve: the only way to remove them is by playing them to " "a Foundation on top of a Queen." msgstr "" #. (itstool) path: sect1/title #: C/bakers_dozen.xml:17 msgid "Bakers Dozen" msgstr "" #. (itstool) path: row/entry #: C/bakers_dozen.xml:33 msgid "" "Four piles at top. To be built in suit from Ace to King. Topmost card in " "each Foundation can be played back on to the Tableau." msgstr "" #. (itstool) path: row/entry #: C/bakers_dozen.xml:41 msgid "" "Thirteen piles. Four cards are dealt face up on each pile. Kings are moved " "to the bottom of their respective piles." msgstr "" #. (itstool) path: sect2/para #: C/bakers_dozen.xml:61 msgid "" "The top card on each Tableau can be moved to another Tableau pile if it has " "a value of one lower than the top card on the second pile. Suit is not " "relevant. Empty Tableau piles cannot be filled." msgstr "" #. (itstool) path: sect2/para #: C/bakers_dozen.xml:66 C/gypsy.xml:79 msgid "" "Foundations are built up in suit from Ace to King. Cards in Foundations are " "still in play. Double clicking on a card in the Tableau will move it to the " "appropriate Foundation pile if such a move is possible." msgstr "" #. (itstool) path: sect2/para #: C/bakers_dozen.xml:76 C/bear_river.xml:104 msgid "Each card moved to the Foundation scores one point." msgstr "" #. (itstool) path: sect2/para #: C/bakers_dozen.xml:86 msgid "" "Be careful not to bury low cards. Try to keep Tableau piles from emptying." msgstr "" #. (itstool) path: sect1/title #: C/bakers_game.xml:17 msgid "Bakers Game" msgstr "" #. (itstool) path: row/entry #: C/bakers_game.xml:33 msgid "Four piles top right. Built from Ace to King in suit." msgstr "" #. (itstool) path: row/entry #: C/bakers_game.xml:38 C/eight_off.xml:38 C/freecell.xml:32 C/glenwood.xml:55 #: C/napoleons_tomb.xml:57 C/osmosis.xml:32 C/peek.xml:32 C/scuffle.xml:48 #: C/seahaven.xml:39 C/sir_tommy.xml:54 msgid "Reserves" msgstr "" #. (itstool) path: row/entry #: C/bakers_game.xml:39 msgid "Four piles at top left. Each reserve can only hold one card." msgstr "" #. (itstool) path: row/entry #: C/bakers_game.xml:46 msgid "" "Eight piles underneath the Foundation and Reserves. The cards are dealt face " "up on to the Tableau, with seven cards each in the first four slots and six " "cards each in the last four slots." msgstr "" #. (itstool) path: sect2/para #: C/bakers_game.xml:67 C/eight_off.xml:68 C/seahaven.xml:68 msgid "" "The Tableau is built down by suit. Only the top card or build of cards can " "be moved. A build of cards can only be moved if the number of cards in the " "build is equal or less than one more than the number of Reserve slots free. " "Empty spaces in the Tableau can only be filled with a King or a build " "starting with a King." msgstr "" #. (itstool) path: sect2/para #: C/bakers_game.xml:74 C/seahaven.xml:75 msgid "" "Foundations are built up by suit from Ace to King. Although cards in the " "Foundations are technically still in play, there really is no need as " "playing these cards are not in any way helpful." msgstr "" #. (itstool) path: sect2/para #: C/bakers_game.xml:79 C/eight_off.xml:78 C/seahaven.xml:80 msgid "" "Any top card in the Tableau can be placed in an empty Reserve slot. These " "cards are available for play back into the Tableau or on to a Foundation " "pile." msgstr "" #. (itstool) path: sect2/para #: C/bakers_game.xml:88 C/eight_off.xml:87 C/glenwood.xml:108 #: C/labyrinth.xml:84 C/scuffle.xml:84 C/seahaven.xml:94 msgid "Each card placed on to the Foundation piles scores one point." msgstr "" #. (itstool) path: sect2/para #: C/bakers_game.xml:98 C/seahaven.xml:104 msgid "" "Move any card you can on to the Foundations as soon as possible. Leaving " "them around can only hinder your movement." msgstr "" #. (itstool) path: sect1/title #: C/bear_river.xml:17 msgid "Bear River" msgstr "" #. (itstool) path: sect1/para #: C/bear_river.xml:19 msgid "Written by Bruce and Joel Levin" msgstr "" #. (itstool) path: row/entry #: C/bear_river.xml:41 msgid "" "Four piles at top. One card is dealt face up in the first Foundation pile." msgstr "" #. (itstool) path: row/entry #: C/bear_river.xml:51 msgid "" "There are 18 Tableau piles arranged in three rows of six piles each. All " "cards are dealt face up and fanned, such that all cards are visible. The " "first five piles of each row start with three cards each. The sixth pile of " "each row starts with two cards each." msgstr "" #. (itstool) path: sect2/para #: C/bear_river.xml:77 msgid "" "One random card has already been dealt to a Foundation pile. The rank of " "that card becomes the Base Card. The other three cards with the same rank " "can be moved to an empty Foundation. Foundations are built up in ascending " "order, matching suit. Cards can \"wrap-around\" from Queen to King to Ace to " "Two. Cards on the Foundations may not be moved back onto Tableau piles." msgstr "" #. (itstool) path: sect2/para #: C/bear_river.xml:85 msgid "" "None of the Tableau piles can have more than three cards. The top card of " "each Tableau pile can be moved to any other Tableau pile if it matches suit " "and has a face value of one higher or one lower than the top card of the " "pile it is being moved to. Cards can \"wrap-around\" between King and Ace." msgstr "" #. (itstool) path: sect2/para #: C/bear_river.xml:91 msgid "" "There are two types of Tableau piles: \"Standard\" piles, and \"Hole\" " "piles. The first five piles of each row (the ones with three cards) are the " "Standard piles. An empty standard pile CANNOT have a new card placed on it. " "The last pile of each row (the ones with two cards) are the Hole piles. An " "empty Hole pile CAN have a new card placed on it." msgstr "" #. (itstool) path: sect2/para #: C/bear_river.xml:116 msgid "Try to free up one or more Hole piles early." msgstr "" #. (itstool) path: sect2/para #: C/bear_river.xml:119 msgid "" "There is never a disadvantage in moving cards to the Foundations. Move as " "many as possible, as soon as possible." msgstr "" #. (itstool) path: sect2/para #: C/bear_river.xml:123 msgid "" "Cards that have a rank one lower than the Base Card can be very difficult to " "move. Be careful where you place them." msgstr "" #. (itstool) path: sect2/para #: C/bear_river.xml:127 msgid "Bear River can be won about one third of the time." msgstr "" #. (itstool) path: sect1/title #: C/beleaguered_castle.xml:17 msgid "Beleaguered Castle" msgstr "" #. (itstool) path: row/entry #: C/beleaguered_castle.xml:33 msgid "" "Four piles in the middle column. Four aces are placed here, one in each " "pile, before the shuffle. To be built from Ace to King. Topmost card in each " "Foundation can be played back on to the Tableau." msgstr "" #. (itstool) path: row/entry #: C/beleaguered_castle.xml:42 msgid "" "Eight slots (four to the left and four to the right of Foundations.) Deal " "all cards face up and extended on to these eight piles so that there are six " "cards in each pile and all cards are showing." msgstr "" #. (itstool) path: sect2/para #: C/beleaguered_castle.xml:63 C/streets_and_alleys.xml:63 msgid "" "Cards in the Tableau are built down regardless of suit. Only one card can be " "moved at a time. Empty piles can be filled with any single card." msgstr "" #. (itstool) path: sect2/para #: C/beleaguered_castle.xml:68 C/streets_and_alleys.xml:68 msgid "Foundations are built up in suit." msgstr "" #. (itstool) path: sect2/para #: C/beleaguered_castle.xml:75 msgid "" "Each card in the Foundation piles other than the original Aces scores one " "point." msgstr "" #. (itstool) path: sect2/para #: C/beleaguered_castle.xml:79 C/block_ten.xml:71 C/carpet.xml:95 #: C/clock.xml:97 C/cover.xml:73 C/cruel.xml:92 C/doublets.xml:104 #: C/fortunes.xml:71 C/gaps.xml:84 C/hopscotch.xml:94 C/labyrinth.xml:87 #: C/maze.xml:81 C/scuffle.xml:87 C/spiderette.xml:89 C/straight_up.xml:104 #: C/will_o_the_wisp.xml:87 msgid "Maximum possible score: 48" msgstr "" #. (itstool) path: sect2/para #: C/beleaguered_castle.xml:86 msgid "Build evenly on to Foundations if possible. Try and get an empty slot." msgstr "" #. (itstool) path: sect1/title #: C/block_ten.xml:17 msgid "Block Ten" msgstr "" #. (itstool) path: row/entry #: C/block_ten.xml:33 C/jamestown.xml:33 msgid "Top left pile. All cards are placed here at beginning of play." msgstr "" #. (itstool) path: row/entry #: C/block_ten.xml:40 C/jamestown.xml:40 msgid "" "Nine piles in a 3x3 formation. Each Tableau pile is dealt one card face up." msgstr "" #. (itstool) path: sect2/para #: C/block_ten.xml:52 C/easthaven.xml:59 C/first_law.xml:53 C/fourteen.xml:46 #: C/gay_gordons.xml:52 C/helsinki.xml:51 C/isabel.xml:45 C/jamestown.xml:52 #: C/monte_carlo.xml:57 C/neighbor.xml:55 C/quatorze.xml:57 C/thirteen.xml:60 #: C/treize.xml:60 C/yield.xml:60 msgid "Remove all cards." msgstr "" #. (itstool) path: sect2/para #: C/block_ten.xml:59 msgid "" "Remove cards in pairs that add up to ten. Jacks, Queens and Kings are " "removed in pairs. Tens cannot be removed. All empty slots are automatically " "filled by the Stock." msgstr "" #. (itstool) path: sect2/para #: C/block_ten.xml:68 C/jamestown.xml:67 msgid "Removing each pair of cards scores two points." msgstr "" #. (itstool) path: sect2/para #: C/block_ten.xml:78 msgid "" "This is a pure luck game. Therefore, any strategy involved would have to do " "with increasing your luck." msgstr "" #. (itstool) path: sect1/title #: C/bristol.xml:17 msgid "Bristol" msgstr "" #. (itstool) path: row/entry #: C/bristol.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. There are no redeals." msgstr "" #. (itstool) path: row/entry #: C/bristol.xml:40 msgid "" "Three piles to the right of Stock. One card is dealt into each of the " "Reserves every time the Stock is clicked." msgstr "" #. (itstool) path: row/entry #: C/bristol.xml:47 msgid "" "Four piles on the top right. Foundations are built up in sequence regardless " "of suit." msgstr "" #. (itstool) path: row/entry #: C/bristol.xml:54 msgid "Deal face up eight piles of three cards each." msgstr "" #. (itstool) path: sect2/para #: C/bristol.xml:72 msgid "" "Cards in the Tableau are built down regardless of suit. Cards can only be " "moved singly. An empty pile in the Tableau can not be filled." msgstr "" #. (itstool) path: sect2/para #: C/bristol.xml:77 msgid "" "Cards are flipped from the Stock on to the three Reserve piles, one card " "each per deal. Top card of each Reserve pile is available for play. Empty " "Reserve piles cannot be filled except with the next deal from Stock." msgstr "" #. (itstool) path: sect2/para #: C/bristol.xml:83 msgid "" "Foundation piles are built up regardless of suit from Ace to King. Cards in " "Foundation are no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/bristol.xml:101 msgid "" "Never look backwards. Cards that are locked in backwards order are to be " "dealt with as soon as possible. Move as many cards from the Reserve on to " "the Tableau as you can, for Kings are hard to move." msgstr "" #. (itstool) path: sect1/title #: C/camelot.xml:17 msgid "Camelot" msgstr "" #. (itstool) path: row/entry #: C/camelot.xml:33 msgid "" "All the cards are placed in the Stock at the beginning of the game. Cards " "are turned over one at a time to waste. No redeals." msgstr "" #. (itstool) path: row/entry #: C/camelot.xml:40 msgid "" "To be taken from Stock. Can only hold one card which must immediately be " "played on to Tableau." msgstr "" #. (itstool) path: row/entry #: C/camelot.xml:47 msgid "" "Four by four grid, each capable of holding one card. Kings can only be " "placed in a corner space. Queens can only be placed in the middle two spaces " "of first and last row. Jacks can only be placed in the middle two spaces of " "first and last column." msgstr "" #. (itstool) path: sect2/para #: C/camelot.xml:61 msgid "" "Remove all cards but picture cards (Jacks, Queens, and Kings). You have won " "if your Tableau looks like this --" msgstr "" #. (itstool) path: textobject/phrase #: C/camelot.xml:71 msgid "The Winning Tableau." msgstr "" #. (itstool) path: sect2/para #: C/camelot.xml:75 msgid "-- and your Stock and Waste are empty. The suits do not matter." msgstr "" #. (itstool) path: sect2/para #: C/camelot.xml:82 msgid "" "There are two phases to this game. Alternate between the two phases until " "game is lost or won. Start with Phase One until Tableau is completely " "filled. At that point, move to Phase Two. Please note that you cannot begin " "Phase Two unless the Tableau is completely filled. At any point, you can " "return to Phase One, but remember that you cannot go back to Phase Two " "unless the tableau is once again filled. An exception to this rule is if the " "stock and waste are empty." msgstr "" #. (itstool) path: sect2/para #: C/camelot.xml:91 msgid "" "Phase One -- Click on the Stock to move a card into the empty Waste pile. If " "card is a:" msgstr "" #. (itstool) path: listitem/para #: C/camelot.xml:97 msgid "King: Place in one of the empty four corner spaces." msgstr "" #. (itstool) path: listitem/para #: C/camelot.xml:102 msgid "" "Queen: Place in one of the empty middle two spaces of the top or bottom row." msgstr "" #. (itstool) path: listitem/para #: C/camelot.xml:108 msgid "" "Jack: Place in any of the empty middle two spaces of the leftmost or " "rightmost column." msgstr "" #. (itstool) path: listitem/para #: C/camelot.xml:114 msgid "Any other card: Place in any empty space." msgstr "" #. (itstool) path: sect2/para #: C/camelot.xml:119 msgid "" "Phase Two -- Remove 10's singly by clicking on them. Remove pairs that add " "up to 10 by dragging one card on top of its pair." msgstr "" #. (itstool) path: sect2/para #: C/camelot.xml:123 msgid "" "Game is lost if a picture card cannot be put in an appropriate spot or if " "all the spaces are filled and no cards can be removed." msgstr "" #. (itstool) path: sect2/para #: C/camelot.xml:134 msgid "Maximum possible score: 40" msgstr "" #. (itstool) path: sect2/para #: C/camelot.xml:141 msgid "" "It is always safest in the middle. During Phase One of play, deal in the " "middle before going to the edges. If you see a possible pair, place that " "card on the edge so as to free more edge spaces during Phase Two of play." msgstr "" #. (itstool) path: sect1/title #: C/canfield.xml:17 msgid "Canfield" msgstr "" #. (itstool) path: row/entry #: C/canfield.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing. Cards are " "turned over three at a time to Waste. Unlimited redeals." msgstr "" #. (itstool) path: row/entry #: C/canfield.xml:41 C/doublets.xml:41 C/eagle-wing.xml:41 msgid "" "Directly to the right of Stock. To be taken from Stock. Top card available " "for play." msgstr "" #. (itstool) path: row/entry #: C/canfield.xml:48 msgid "" "On left under stock. Deal thirteen cards here with top card face up. Top " "card available for play to Foundations or Tableau." msgstr "" #. (itstool) path: row/entry #: C/canfield.xml:55 msgid "" "Four piles below Foundations. Deal one card face up on to each pile. Tableau " "can be built down in alternating color. Groups of cards can be moved." msgstr "" #. (itstool) path: row/entry #: C/canfield.xml:63 msgid "" "Four piles top right. Deal one card face up on first Foundation pile. This " "card is now the base card. Built up by suit." msgstr "" #. (itstool) path: sect2/para #: C/canfield.xml:82 msgid "" "Cards in the Tableau are built down by alternating color. Groups of cards " "can be moved. An empty slot in the Tableau is filled automatically from the " "Reserve. If the Reserve is empty, an empty slot can be filled by any card or " "group of cards in sequence." msgstr "" #. (itstool) path: sect2/para #: C/canfield.xml:88 msgid "" "Cards are flipped from the Stock to the Waste by three. If the last flip has " "less than three cards, that many cards are flipped for that move only. When " "Stock is empty, move all cards in Waste back to the Stock, maintaining order." msgstr "" #. (itstool) path: sect2/para #: C/canfield.xml:94 msgid "" "Foundations are built up in suit from the base card (first card dealt to " "first Foundation) New Foundations are started when a card of the same rank " "as the first card placed during the dealing period are placed on empty " "Foundation piles. Aces are placed on Kings, and twos on Aces. Cards in " "Foundations are still in play. Double clicking on a card will move it to the " "appropriate Foundation pile if such a move is possible." msgstr "" #. (itstool) path: sect2/para #: C/canfield.xml:106 msgid "" "Each card in the Foundation piles scores one point. This game used to be " "played in casinos. You would break even if your score is 10." msgstr "" #. (itstool) path: sect2/para #: C/canfield.xml:117 msgid "" "A bird in hand is worth two in the bush. This game is hard to win. Most " "people play with the betting rules in mind and try to get as many points as " "possible. To this end, always move cards into the Foundations as soon as " "they are available." msgstr "" #. (itstool) path: sect1/title #: C/carpet.xml:17 msgid "Carpet" msgstr "" #. (itstool) path: row/entry #: C/carpet.xml:32 msgid "" "Top left pile. The rest of the deck is placed here after dealing. Cards are " "turned over one at a time to Waste. No redeals." msgstr "" #. (itstool) path: row/entry #: C/carpet.xml:46 msgid "" "Four piles top right. To be built up in suit from Ace to King. Aces are " "removed before dealing and placed on the foundations." msgstr "" #. (itstool) path: row/entry #: C/carpet.xml:54 msgid "" "The \"Carpet\". Four rows of five cards dealt face up. Cards on the tableau " "are available for play. There is no building. Empty spaces are automatically " "filled from the waste if possible or the stock." msgstr "" #. (itstool) path: sect2/para #: C/carpet.xml:75 msgid "Cards on the tableau are in play." msgstr "" #. (itstool) path: sect2/para #: C/carpet.xml:78 C/whitehead.xml:81 msgid "" "Cards are flipped from the Stock to the Waste individually. Top card in " "Waste is in play. There are no redeals." msgstr "" #. (itstool) path: sect2/para #: C/carpet.xml:92 msgid "Each card places in the Foundation piles scores one point." msgstr "" #. (itstool) path: sect2/para #: C/carpet.xml:102 msgid "Just put anything you can on the foundation." msgstr "" #. (itstool) path: sect1/title #: C/chessboard.xml:16 msgid "Chessboard" msgstr "" #. (itstool) path: row/entry #: C/chessboard.xml:32 msgid "" "Four piles in the middle. To be built up in suit from base card of your " "choice, wrapping from King to Ace if necessary. Cards in Foundation piles " "are no longer in play." msgstr "" #. (itstool) path: row/entry #: C/chessboard.xml:41 C/fortress.xml:39 msgid "" "Five piles one each side of the Foundation. Deal five cards face up on to " "each of these piles and one more on the top two piles. The top card in any " "Tableau pile is available for play." msgstr "" #. (itstool) path: sect2/para #: C/chessboard.xml:55 C/fortress.xml:53 C/royal_east.xml:67 C/westhaven.xml:63 msgid "Move all cards to Foundation piles." msgstr "" #. (itstool) path: sect2/para #: C/chessboard.xml:62 C/fortress.xml:60 msgid "" "Cards in Tableau piles can be built up or down in suit. Only the top card in " "every pile is available for play. Empty slots can be filled with any " "available card." msgstr "" #. (itstool) path: sect2/para #: C/chessboard.xml:67 msgid "" "The Foundations are built up from the base card of your choice, wrapping " "from King to Ace if necessary. Cards in Foundation piles are no longer in " "play." msgstr "" #. (itstool) path: sect2/para #: C/chessboard.xml:76 C/fortress.xml:73 C/royal_east.xml:93 msgid "Each card in Foundation piles scores one point." msgstr "" #. (itstool) path: sect2/para #: C/chessboard.xml:86 msgid "" "Choose your base card wisely. The obvious choice may lead to nought but a " "dead end." msgstr "" #. (itstool) path: sect1/title #: C/clock.xml:17 msgid "Clock" msgstr "" #. (itstool) path: row/entry #: C/clock.xml:33 msgid "" "Deal cards in a clock shape, for a total of twelve piles with four cards " "each." msgstr "" #. (itstool) path: row/entry #: C/clock.xml:40 msgid "" "Place last four cards in the Stock pile (middle of the Tableau) Flip over " "top card." msgstr "" #. (itstool) path: sect2/para #: C/clock.xml:52 msgid "To reveal all the cards." msgstr "" #. (itstool) path: sect2/para #: C/clock.xml:59 msgid "" "Move the top card in the middle to the appropriate pile. The Tableau is in " "the shape of a clock, and so the numbered cards go where they would on an " "analog clock. Aces go where the ones go, and the Jacks and Queens go where " "the elevens and twelves go respectively. For all the people who have never " "had an analog watch/clock, this is the pattern:" msgstr "" #. (itstool) path: textobject/phrase #: C/clock.xml:72 msgid "Clock Layout." msgstr "" #. (itstool) path: sect2/para #: C/clock.xml:76 msgid "" "Kings are kept in the middle pile. When a card is moved to a new pile (or " "made to stay in the same pile, as the case is with the King), the bottom " "card in the new pile is taken and placed on top of the middle pile face up. " "This new card is ready for play. To move a card to the appropriate pile, " "either drag the card over or double click on the appropriate receptor pile." msgstr "" #. (itstool) path: sect2/para #: C/clock.xml:84 msgid "" "Game is over when there are four kings in the middle. At this point, you've " "won if goal is achieved. Note that if a card in a pile is in the right place " "it is okay even if it is faced down." msgstr "" #. (itstool) path: sect2/para #: C/clock.xml:93 msgid "" "Each card in the appropriate pile of the clock (not counting Kings, as there " "are no Kings on real clocks) scores one point." msgstr "" #. (itstool) path: sect2/para #: C/clock.xml:104 msgid "" "Find a way to automate this game. There are no decisions ever to be made. If " "you lose it's not your fault. (Contrariwise, if you win, it's just luck!)" msgstr "" #. (itstool) path: sect1/title #: C/cover.xml:17 msgid "Cover" msgstr "" #. (itstool) path: row/entry #: C/cover.xml:33 C/valentine.xml:33 msgid "Top left pile. All remaining cards are placed here after dealing." msgstr "" #. (itstool) path: row/entry #: C/cover.xml:40 msgid "" "Four piles. One card is dealt in each slot at the beginning of the game. " "Empty slots are immediately filled from the Stock." msgstr "" #. (itstool) path: sect2/para #: C/cover.xml:53 msgid "Empty the Stock." msgstr "" #. (itstool) path: sect2/para #: C/cover.xml:60 msgid "" "Any two cards in the Tableau can be removed if they belong to the same suit. " "Spaces are immediately filled by cards in the Stock. The game is over when " "each suit is represented by one card in the Tableau." msgstr "" #. (itstool) path: sect2/para #: C/cover.xml:70 msgid "Each pair removed from the game scores two points." msgstr "" #. (itstool) path: sect2/para #: C/cover.xml:80 msgid "" "A quick short game with not much thought involved, cover is best played with " "minimal thought and quick reflexes." msgstr "" #. (itstool) path: sect1/title #: C/cruel.xml:17 msgid "Cruel" msgstr "" #. (itstool) path: sect1/para #: C/cruel.xml:19 C/gaps.xml:19 C/kings_audience.xml:19 msgid "Written by Zach Keene" msgstr "" #. (itstool) path: row/entry #: C/cruel.xml:32 msgid "" "Top left slot. Since all remaining cards are always dealt to the tableau, it " "will always be empty. Redeals are unlimited." msgstr "" #. (itstool) path: row/entry #: C/cruel.xml:39 msgid "" "Rightmost piles in the top row; the aces are placed here upon the start of " "the game. Build up in suit from ace to king." msgstr "" #. (itstool) path: row/entry #: C/cruel.xml:46 msgid "" "Up to thirteen piles, dealt four cards at a time until the stock is " "exhausted. Tableau piles can be built down in suit." msgstr "" #. (itstool) path: sect2/para #: C/cruel.xml:58 msgid "Move all cards to the foundation piles." msgstr "" #. (itstool) path: sect2/para #: C/cruel.xml:65 msgid "" "Build foundations up in suit and tableau piles down in suit. If no moves are " "available (or you just feel like it), click on the empty top left slot for a " "redeal." msgstr "" #. (itstool) path: sect2/para #: C/cruel.xml:70 msgid "" "Redeals are accomplished by placing the tableau piles on top of each other " "in order, starting from the last pile. Then the deck is simply turned over " "and redealt, four cards at a time, back to the tableau. If no moves are " "made, redealing will not alter the arrangement of the cards. Therefore, the " "game is lost if no move is possible immediately after a redeal." msgstr "" #. (itstool) path: sect2/para #: C/cruel.xml:78 msgid "" "Note: a degenerate case occurs whenever, after a redeal, the last tableau " "pile contains only one card and the only move possible is from the final " "tableau pile one before it. Making this move and redealing only results in " "the original card arrangement. AisleRiot will end the game if this situation " "is detected." msgstr "" #. (itstool) path: sect2/para #: C/cruel.xml:89 msgid "Each card placed in the foundation piles scores one point." msgstr "" #. (itstool) path: sect2/para #: C/cruel.xml:99 msgid "" "If more than one pile on the tableau can be built upon, choose to build upon " "the one with the highest rank first." msgstr "" #. (itstool) path: chapter/title #: C/definitions.xml:6 msgid "Glossary" msgstr "" #. (itstool) path: chapter/para #: C/definitions.xml:8 msgid "" "Author's note: These definitions are meant as a guideline only. See " "individual game rules as any game has the right to redefine or modify the " "rules to make it fun." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:15 msgid "Base card" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:16 msgid "" "The first card dealt into a foundation pile. Other foundations usually have " "to start with a card of this rank. See: Foundation" msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:21 msgid "Build by alternate color" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:22 msgid "" "Building by placing a card on to another card of the opposite color is " "permitted. Example: Placing a Diamond on a Spade is good, but placing a " "Diamond on a Heart is not." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:28 msgid "Build by any suit but own" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:29 msgid "" "Building by placing a card on to another card of any suit but the suit of " "the original card is permitted. Example: Placing a Diamond on a Heart is " "good, but placing a Heart on a Heart is not." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:35 msgid "Build by color" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:36 msgid "" "Building by placing a card on to another card of the same color is " "permitted. Example: Placing a Diamond on a Heart is good, but Placing a " "Diamond on a Club is not." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:42 msgid "Build regardless of suit" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:43 msgid "It's all good." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:47 msgid "Build by suit" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:48 msgid "" "Building by placing a card on to another card of the same suit is permitted. " "Example: Placing a Spade on a Spade is good, but placing a Spade on a Club " "is not." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:54 msgid "Build down" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:55 msgid "" "Building by placing a card of a lower rank on to a card of a higher rank is " "permitted. Usually implies a difference of only one ranking between the two " "cards. Example: Placing a 10 on a Jack is good, but placing a 10 on a 9 is " "not." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:62 msgid "Build down by *" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:63 msgid "" "Building by placing a card of a lower rank on to a card of a higher rank by " "* is permitted. Example: If * is 2, placing a 10 on a Queen is good, but " "placing a 10 on a Jack is not." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:69 msgid "Build up" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:70 msgid "" "Building by placing a card of a higher rank on to a card of a lower rank is " "permitted. Usually implies a difference of only one ranking between the two " "cards. Example: Placing a Queen on a Jack is good, but placing a Queen on a " "King is not." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:77 msgid "Build up by *" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:78 msgid "" "Building by placing a card of a higher rank on to a card of a lower rank by " "* is permitted. Example: If * is 2, placing a 10 on an 8 is good, but " "placing a 10 on a 9 is not." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:84 msgid "Build up or down" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:85 msgid "" "Building by placing a card on to a card of one higher or one lower rank is " "permitted. Example: Placing a Jack on a Queen or a 10 is good, but placing a " "10 on a Queen is not." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:91 msgid "Building" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:92 msgid "" "The ability to place a card (or group of cards) on another card. In regards " "to rank, you can build up, build down, or build up/down by *. In regards to " "suit/color, you can build by suit, build by color, build by alternate color, " "build by any suit but own, or build regardless of suit. Note that all games " "that build will follow two of these rules, one from each list." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:101 msgid "Deck" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:102 msgid "" "The set of cards used. Most games use a Standard deck, but games that use a " "Double deck, a Joker deck, or a Stripped deck are not uncommon." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:107 msgid "Double deck" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:108 msgid "" "A deck of cards consisting of two Standard decks making a total of 104 cards." msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:113 msgid "" "If a game has a foundation, the game is usually won by placing all the cards " "in the foundation pile(s)." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:118 msgid "Joker deck" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:119 msgid "" "A deck of cards consisting of a Standard deck and two jokers making a total " "of 54 cards." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:124 msgid "Pile" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:125 msgid "A designated area where cards can exist." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:129 msgid "Rank" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:130 msgid "" "The value of the card. Numbered cards usually have the rank of the " "associated number. Aces can either be high or low. If high, aces are ranked " "14. If low, aces are ranked as 1. J, Q, and K are usually ranked 11, 12, and " "13 respectively. However, some games may rank these cards as 10. In such a " "case, a high ace might be ranked as 11." msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:139 msgid "" "Cards in the reserve are usually available to play anywhere. Usually cannot " "be built on." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:144 msgid "Slot" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:145 msgid "See Pile." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:149 msgid "Standard deck" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:150 msgid "" "A 52 card poker deck. There are four suits of thirteen cards each. Each suit " "contains an Ace, 2 through 10, Jack, Queen, and King. These suits are " "usually Clubs, Spades, Hearts and Diamonds. These suits can be grouped into " "two colors, usually black and red. The Clubs and the Spaces are black while " "the Hearts and the Diamonds are red. AisleRiot allows the possibility of " "using different decks. In this case, the new colors and/or suits are " "substituted into this paradigm." msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:161 msgid "" "The remainder of the deck after all the original cards have been dealt and " "are usually kept faced down." msgstr "" #. (itstool) path: varlistentry/term #: C/definitions.xml:166 msgid "Suit" msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:167 msgid "" "Four different kinds in a Standard deck. Usually Clubs, Spades, Hearts, and " "Diamonds." msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:173 msgid "" "The playing field, where the main action occurs. Usually allows building." msgstr "" #. (itstool) path: listitem/para #: C/definitions.xml:178 msgid "" "A stack of cards face up, usually next to the Stock. Top card usually in " "play." msgstr "" #. (itstool) path: sect1/title #: C/diamond_mine.xml:17 msgid "Diamond Mine" msgstr "" #. (itstool) path: row/entry #: C/diamond_mine.xml:33 msgid "" "One pile at top. Build in sequence for diamonds starting from any diamond of " "your choice." msgstr "" #. (itstool) path: row/entry #: C/diamond_mine.xml:40 C/isabel.xml:33 msgid "" "Thirteen piles. Deal three cards face down and one card face up on every " "pile." msgstr "" #. (itstool) path: sect2/para #: C/diamond_mine.xml:52 msgid "" "Remove all diamonds to the foundation and have all the other cards in suit " "and sequence with Aces being low in the Tableau." msgstr "" #. (itstool) path: sect2/para #: C/diamond_mine.xml:60 msgid "" "Cards (other than diamonds) can be built down in sequence regardless of " "suit. Builds of cards can be moved as a unit. Empty slots can be filled by " "any card (except for diamonds) or build of cards." msgstr "" #. (itstool) path: sect2/para #: C/diamond_mine.xml:65 msgid "" "Diamonds cannot be moved except to be place on to the Foundation. The " "diamond Foundation must be built up in sequence but can start from any " "number you want." msgstr "" #. (itstool) path: sect2/para #: C/diamond_mine.xml:74 msgid "" "Each diamond placed on to the Foundation scores the face value of the card, " "with Ace as one point, Jacks as eleven points, Queens as twelve points, and " "Kings as thirteen points." msgstr "" #. (itstool) path: sect2/para #: C/diamond_mine.xml:79 msgid "" "Each Ace through King in sequence and in suit on the Tableau pile scores " "three points." msgstr "" #. (itstool) path: sect2/para #: C/diamond_mine.xml:83 C/scorpion.xml:80 msgid "Maximum possible score: 100" msgstr "" #. (itstool) path: sect2/para #: C/diamond_mine.xml:90 msgid "" "Mining for diamonds is hard work. Keep in mind that not all diamonds are " "worth the same. Don't forget to clean up after yourself and put the other " "suits in order." msgstr "" #. (itstool) path: sect1/title #: C/doublets.xml:19 msgid "Doublets" msgstr "" #. (itstool) path: row/entry #: C/doublets.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing. Cards are " "turned over one at a time to Waste. Two redeals." msgstr "" #. (itstool) path: row/entry #: C/doublets.xml:48 msgid "" "Seven piles, forming an arch shape (upside down U) to the right. Deal one " "card face up on each pile. During this deal, if a King is dealt, remove the " "King and place it on the bottom of the deck. Deal another card into this " "pile. Each Reserve pile can only hold one card. When a Reserve pile is " "empty, it is automatically filled by the Waste, or, if the Waste is empty, " "from the Stock. Once original deal is over, when a King is placed in a pile " "of the Reserve, this pile is frozen as Kings cannot be moved." msgstr "" #. (itstool) path: row/entry #: C/doublets.xml:62 msgid "" "One pile, the center pile on the bottom row of the Reserve slots. To be " "built on from original card by doubling, regardless of suit or color." msgstr "" #. (itstool) path: sect2/para #: C/doublets.xml:75 msgid "Move all cards to the Foundation pile." msgstr "" #. (itstool) path: sect2/para #: C/doublets.xml:82 msgid "" "Cards can be put in the Foundation pile if they are twice the value of the " "card currently on top of the Foundation. Jacks and Queens are eleven and " "twelve, respectively. If the doubled number exceeds thirteen, subtract " "thirteen to find next needed card. The series goes:" msgstr "" #. (itstool) path: sect2/para #: C/doublets.xml:89 msgid "A, 2, 4, 8, 3, 6, Q, J, 9, 5, 10, 7, repeat..." msgstr "" #. (itstool) path: sect2/para #: C/doublets.xml:92 msgid "" "Cards are flipped from the Stock to the Waste by one. When the Stock is " "empty, move all cards in Waste back to the Stock, maintaining order. You can " "go through the deck three times." msgstr "" #. (itstool) path: sect2/para #: C/doublets.xml:101 msgid "Each card in the Foundation pile scores one point." msgstr "" #. (itstool) path: sect2/para #: C/doublets.xml:111 msgid "Without a King, you can't have regicide. Avoid them." msgstr "" #. (itstool) path: sect1/title #: C/eagle-wing.xml:17 msgid "Eagle Wing" msgstr "" #. (itstool) path: row/entry #: C/eagle-wing.xml:33 C/straight_up.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. Cards are turned over one at a time to Waste. Two redeals." msgstr "" #. (itstool) path: row/entry #: C/eagle-wing.xml:48 msgid "" "Four piles top right. One card is dealt in the first Foundation at the start " "of the game, this is the base card. Other Foundations must be started with a " "card of the same rank as the base card. To be built up in suit from the base " "card." msgstr "" #. (itstool) path: row/entry #: C/eagle-wing.xml:59 msgid "" "Middle (and lowest) slot. Deal thirteen cards face down here. Flip card to " "fill any spaces in the Tableau. When only one card is left in the Reserve, " "it will flip up and can be played on Foundation or a Tableau pile." msgstr "" #. (itstool) path: row/entry #: C/eagle-wing.xml:68 msgid "" "Eight slots (four to the left and four to the right of Reserve.) Deal one " "card face up per slot. Tableau can be built down by suit. Cards can be moved " "singly to other slots on the Tableau, or in a group on to the Foundation. " "Each Tableau slot can hold a maximum of three cards." msgstr "" #. (itstool) path: sect2/para #: C/eagle-wing.xml:90 msgid "" "Cards in the tableau are built down by suit. Cards can only be moved singly " "to another Tableau pile. However, to ease monotony, groups of cards can be " "moved to Foundation. An empty slot in the Tableau is filled automatically " "from the Reserve. If the Reserve is empty, an empty slot can be filled by a " "card from the Waste or from another Tableau pile." msgstr "" #. (itstool) path: sect2/para #: C/eagle-wing.xml:98 msgid "" "The Reserve exists mainly to deal cards into empty slots of the Tableau. " "However, when there is only one card left in the Reserve, it will become " "visible and is in play." msgstr "" #. (itstool) path: sect2/para #: C/eagle-wing.xml:103 msgid "" "Cards are flipped from the Stock to the Waste singly. When the Stock is " "empty, move all cards in Waste back to the Stock, maintaining order. You can " "go through the deck three times." msgstr "" #. (itstool) path: sect2/para #: C/eagle-wing.xml:108 msgid "" "Foundations are built up in suit from the base card (first card dealt to " "first Foundation). New Foundations are started when a card of the same rank " "as the first card placed during the dealing period are placed on empty " "Foundation piles. Aces are placed on Kings, and twos on Aces. Cards in " "Foundations are not in play." msgstr "" #. (itstool) path: sect2/para #: C/eagle-wing.xml:129 msgid "" "A little planning goes a long way. Check before piling cards in a Tableau. " "Remember the three card in a slot rule." msgstr "" #. (itstool) path: sect1/title #: C/easthaven.xml:17 msgid "Easthaven" msgstr "" #. (itstool) path: row/entry #: C/easthaven.xml:33 msgid "Top left pile. Deck is placed here after dealing on to the Tableau." msgstr "" #. (itstool) path: row/entry #: C/easthaven.xml:40 msgid "Four piles top right. To be built up in suit from Ace to King." msgstr "" #. (itstool) path: row/entry #: C/easthaven.xml:47 msgid "" "Seven piles on the bottom. Deal two cards face down and one card face up for " "every pile." msgstr "" #. (itstool) path: sect2/para #: C/easthaven.xml:66 msgid "" "The Tableau is built down by alternate color. Builds of cards in sequence " "and alternating color can be moved as a unit. Empty Tableau piles can be " "filled by Kings or builds starting with a King." msgstr "" #. (itstool) path: sect2/para #: C/easthaven.xml:71 msgid "" "Any empty Tableau slots must be filled if possible before dealing more " "cards. Clicking on the Stock deals one card face up on to each Tableau pile. " "The last deal places one card face up on the first three piles. There are no " "redeals." msgstr "" #. (itstool) path: sect2/para #: C/easthaven.xml:77 msgid "" "The Foundation is built up in suit from Ace to King. Cards in the Foundation " "are no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/easthaven.xml:85 msgid "Each card placed on to a Foundation scores one point." msgstr "" #. (itstool) path: sect2/para #: C/easthaven.xml:95 msgid "" "Move cards up to the Foundation when you can because the next deal may block " "it. However since cards in the Foundation are no longer in play, you may get " "stuck later needing that card. Hopefully this conundrum will be the most " "difficult one facing you today." msgstr "" #. (itstool) path: sect1/title #: C/eight_off.xml:17 msgid "Eight Off" msgstr "" #. (itstool) path: row/entry #: C/eight_off.xml:33 msgid "Four piles on the left. Built from Ace to King in suit." msgstr "" #. (itstool) path: row/entry #: C/eight_off.xml:39 msgid "" "Eight piles at top. Each reserve can only hold one card. The first four " "Reserve piles are each dealt one card at the beginning of the game." msgstr "" #. (itstool) path: row/entry #: C/eight_off.xml:47 msgid "" "Eight piles underneath the Reserves. The cards are dealt face up on to the " "Tableau, with six cards in each of the slots." msgstr "" #. (itstool) path: sect2/para #: C/eight_off.xml:75 msgid "Foundations are built up by suit from Ace to King." msgstr "" #. (itstool) path: sect1/title #: C/elevator.xml:17 msgid "Elevator" msgstr "" #. (itstool) path: row/entry #: C/elevator.xml:33 C/whitehead.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing on to the " "Tableau. Cards are turned over one at a time to Waste. No redeals." msgstr "" #. (itstool) path: row/entry #: C/elevator.xml:41 C/escalator.xml:41 msgid "To be taken from Stock." msgstr "" #. (itstool) path: row/entry #: C/elevator.xml:47 C/thirteen.xml:47 msgid "" "Deal face down seven overlapping rows starting with one card on the first " "row, increasing by one per row and staggering the piles as to achieve a " "pyramid. Flip bottom row." msgstr "" #. (itstool) path: sect2/para #: C/elevator.xml:60 C/escalator.xml:60 C/golf.xml:59 C/thieves.xml:59 msgid "Move all cards to Waste." msgstr "" #. (itstool) path: sect2/para #: C/elevator.xml:67 C/escalator.xml:67 msgid "" "All exposed cards in the pyramid are available for play. Build on to the " "Waste from these available cards whenever possible by playing a card with a " "rank immediately above or immediately below the rank of the top card in the " "Waste. Aces are both above Kings and below Deuces." msgstr "" #. (itstool) path: sect2/para #: C/elevator.xml:73 msgid "" "Cards can be flipped singly from the Stock to the Waste. There is no redeal." msgstr "" #. (itstool) path: sect2/para #: C/elevator.xml:80 msgid "Each card removed from the pyramid scores one point." msgstr "" #. (itstool) path: sect2/para #: C/elevator.xml:83 C/escalator.xml:84 msgid "Maximum possible score: 28" msgstr "" #. (itstool) path: sect2/para #: C/elevator.xml:90 C/thirteen.xml:92 msgid "" "Every pyramid needs a strong foundation. Get rid of the lower cards first, " "with an eye out to try to expose as many cards as possible." msgstr "" #. (itstool) path: sect1/title #: C/eliminator.xml:19 msgid "Eliminator" msgstr "" #. (itstool) path: sect1/para #: C/eliminator.xml:21 msgid "Written by Wa (logicplace.com)" msgstr "" #. (itstool) path: row/entry #: C/eliminator.xml:34 msgid "Four piles. Deal 13 cards to each. (This is all of the cards.)" msgstr "" #. (itstool) path: row/entry #: C/eliminator.xml:40 msgid "Four to six empty slots that you build in either direction." msgstr "" #. (itstool) path: sect2/para #: C/eliminator.xml:51 msgid "Move all cards to Foundation." msgstr "" #. (itstool) path: sect2/para #: C/eliminator.xml:58 msgid "" "Any card can be placed as the first card in the Foundation. Foundation piles " "can be built up or down from the top card's value, disregarding suit. Kings " "can be placed on Aces and vice versa." msgstr "" #. (itstool) path: sect2/para #: C/eliminator.xml:68 msgid "" "Every card moved from the Tableau on top of a card in the Foundation scores " "one point." msgstr "" #. (itstool) path: sect2/para #: C/eliminator.xml:79 msgid "" "Make sure to look at all the cards coming up, and be sure you're not going " "to lock any cards that are necessary to move the one on top." msgstr "" #. (itstool) path: sect1/title #: C/escalator.xml:17 msgid "Escalator" msgstr "" #. (itstool) path: row/entry #: C/escalator.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing on to the " "Tableau. Cards are turned over one at a time to Waste. No redeals" msgstr "" #. (itstool) path: row/entry #: C/escalator.xml:47 msgid "" "Deal face up seven overlapping rows starting with one card on the first row, " "increasing by one per row and staggering the piles as to achieve a pyramid." msgstr "" #. (itstool) path: sect2/para #: C/escalator.xml:74 msgid "" "Cards are flipped singly from the Stock to the Waste. There is no redeal." msgstr "" #. (itstool) path: sect2/para #: C/escalator.xml:81 msgid "Each card removed from the Tableau scores one point." msgstr "" #. (itstool) path: sect2/para #: C/escalator.xml:91 msgid "Try to plan ahead so that you can make runs in the future." msgstr "" #. (itstool) path: sect1/title #: C/first_law.xml:17 msgid "First Law" msgstr "" #. (itstool) path: row/entry #: C/first_law.xml:33 msgid "" "Top left pile. All cards are placed here in beginning. When emptied, cards " "are brought back from Tableau and put back in the Stock." msgstr "" #. (itstool) path: row/entry #: C/first_law.xml:41 msgid "" "Four piles on the right. Each deal from Stock will deal one card to each " "Tableau pile." msgstr "" #. (itstool) path: sect2/para #: C/first_law.xml:60 msgid "" "Clicking on the Stock will deal one card to each of the Tableau piles. If " "any of the cards showing in the Tableau are of the same rank, move the " "others on to the leftmost of the like cards. Empty piles can only be filled " "by an ensuing deal from Stock." msgstr "" #. (itstool) path: sect2/para #: C/first_law.xml:66 msgid "" "If at any point, all four cards showing are the same rank, they are removed." msgstr "" #. (itstool) path: sect2/para #: C/first_law.xml:70 msgid "" "When Stock is empty, the Tableau piles are gathered, right pile on left, and " "placed back into stock. The first card dealt will always be the first card " "dealt until it is removed. There are unlimited redeals." msgstr "" #. (itstool) path: sect2/para #: C/first_law.xml:80 msgid "Each set of four cards removed scores one point." msgstr "" #. (itstool) path: sect2/para #: C/first_law.xml:83 msgid "Maximum possible score: 13" msgstr "" #. (itstool) path: sect2/para #: C/first_law.xml:90 msgid "" "Don't forget to use the brakes! This game might never end unless you decide " "carefully whether or not to make a move." msgstr "" #. (itstool) path: sect1/title #: C/fortress.xml:16 msgid "Fortress" msgstr "" #. (itstool) path: row/entry #: C/fortress.xml:32 msgid "" "Four piles in the middle. To be built up in suit from Ace to King. Cards in " "Foundation piles are no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/fortress.xml:65 msgid "" "The Foundations are built up from Ace to King in suit. Cards in Foundation " "piles are no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/fortress.xml:83 msgid "" "Safeguard any empty Tableau slots you may create. They are the key to a " "successful game." msgstr "" #. (itstool) path: sect1/title #: C/fortunes.xml:17 msgid "Fortunes" msgstr "" #. (itstool) path: row/entry #: C/fortunes.xml:33 C/spiderette.xml:33 msgid "Top left pile. Deals a card to each Tableau pile when clicked." msgstr "" #. (itstool) path: row/entry #: C/fortunes.xml:40 msgid "Four piles on right. Groups of cards can be moved on to empty piles." msgstr "" #. (itstool) path: sect2/para #: C/fortunes.xml:52 msgid "To remove all cards except the four Aces." msgstr "" #. (itstool) path: sect2/para #: C/fortunes.xml:59 msgid "" "Aces are high cards. When two cards of the same suit are available, the one " "with the lower rank can be removed. When an empty slot appears, it can be " "filled with a group of cards." msgstr "" #. (itstool) path: sect2/para #: C/fortunes.xml:78 msgid "" "There is no reason to have an empty slot when dealing another batch of " "cards. However, when you have an empty slot, try to keep it empty as long as " "possible, as this is a great way to get rid of buried cards." msgstr "" #. (itstool) path: sect1/title #: C/forty_thieves.xml:17 msgid "Forty Thieves" msgstr "" #. (itstool) path: row/entry #: C/forty_thieves.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. Cards are dealt singly to the waste, The top card of the waste is " "available for play." msgstr "" #. (itstool) path: row/entry #: C/forty_thieves.xml:41 msgid "Eight piles top right. To be built in suit from Ace to King." msgstr "" #. (itstool) path: row/entry #: C/forty_thieves.xml:48 msgid "" "Ten piles. Deal four rows face up to start. Tableau can be built down in " "suit. Cards are moved singly. Empty piles can be filled with any card." msgstr "" #. (itstool) path: sect2/para #: C/forty_thieves.xml:68 msgid "" "Cards in Tableau are built down in the same suit. Cards can only be moved " "singly. An empty pile in the Tableau can be filled with any card. As a short " "cut you can move more than one if there are enough empty spaces. Cards can " "also be moved in groups to the Foundation piles." msgstr "" #. (itstool) path: sect2/para #: C/forty_thieves.xml:75 msgid "" "Cards are played singly from the Stock to the waste pile, whose top card is " "available for play. There are no redeals." msgstr "" #. (itstool) path: sect2/para #: C/forty_thieves.xml:79 msgid "" "Foundations are built up in suit from Ace to King. Double clicking on a " "foundation will autoplay cards. Double clicking on a card in the Tableau or " "waste will move it to the appropriate Foundation pile if such a move is " "possible, or to the tableau if possible." msgstr "" #. (itstool) path: sect2/para #: C/forty_thieves.xml:89 msgid "" "Each card in the Foundation scores 5 points. When a Foundation pile is " "complete (from Ace to King), 60 more points are scored." msgstr "" #. (itstool) path: sect2/para #: C/forty_thieves.xml:93 C/gypsy.xml:94 msgid "Maximum possible score: 1000" msgstr "" #. (itstool) path: sect2/para #: C/forty_thieves.xml:100 msgid "" "Refrain from bringing cards to the tableau in order to obtain an empty space " "as soon as possible. Then balance the requirements to maintain empty spaces " "against the need to save low cards from being buried in the waste." msgstr "" #. (itstool) path: sect1/title #: C/fourteen.xml:16 msgid "Fourteen" msgstr "" #. (itstool) path: row/entry #: C/fourteen.xml:32 msgid "" "Deal all cards face up evenly on to twelve piles. The first four piles will " "each have five cards while the other piles will all have four cards. The " "exposed card in each pile is in play. Empty piles cannot be filled." msgstr "" #. (itstool) path: sect2/para #: C/fourteen.xml:53 msgid "" "Cards can be removed in pairs that add up to fourteen. Aces are worth one " "and Jacks, Queens, and Kings are worth 11, 12, and 13 respectively." msgstr "" #. (itstool) path: sect2/para #: C/fourteen.xml:72 msgid "" "Watch your step! Try to move cards that are resting on matching pairs as " "otherwise you might get stuck." msgstr "" #. (itstool) path: sect1/title #: C/freecell.xml:17 msgid "Freecell" msgstr "" #. (itstool) path: sect1/para #: C/freecell.xml:19 msgid "Written by Changwoo Ryu" msgstr "" #. (itstool) path: row/entry #: C/freecell.xml:33 msgid "Four left piles on top row. Each Reserve pile can only hold one card." msgstr "" #. (itstool) path: row/entry #: C/freecell.xml:39 msgid "" "Four piles top right. To be built up in suit from Ace to King. Cards in " "Foundations are no longer in play." msgstr "" #. (itstool) path: row/entry #: C/freecell.xml:46 msgid "" "Eight piles. Deal all cards face up on to these eight piles, ending up with " "seven cards in each of the first four piles and six cards in the last four " "piles. Tableau can be built down in alternating colors. Cards can only be " "moved singly, but as a shortcut, if there are enough Reserve piles free to " "allow it, cards in sequence can be moved together." msgstr "" #. (itstool) path: sect2/para #: C/freecell.xml:69 msgid "" "Cards in the Tableau are built down by alternating color. Groups of cards " "can be moved if there are enough Reserve piles free to allow the move if the " "cards were moved singly. An empty pile in the Tableau can be filled with any " "card or group of cards." msgstr "" #. (itstool) path: sect2/para #: C/freecell.xml:75 msgid "" "Foundations are built up in suit from Ace to King. Cards in Foundations are " "not in play. Double clicking on a card will move it to the appropriate " "Foundation pile if such a move is possible." msgstr "" #. (itstool) path: sect2/para #: C/freecell.xml:80 msgid "" "Cards in Reserve piles can be played back on to Tableau or on to the " "Foundation." msgstr "" #. (itstool) path: sect2/para #: C/freecell.xml:98 msgid "" "Space is a valuable commodity. Keep as many of the Reserve piles free as " "possible." msgstr "" #. (itstool) path: sect1/title #: C/gaps.xml:17 msgid "Gaps" msgstr "" #. (itstool) path: row/entry #: C/gaps.xml:32 msgid "" "All cards are dealt into four rows of 13 cards each; the aces are then " "discarded to leave four gaps. Two redeals are allowed." msgstr "" #. (itstool) path: sect2/para #: C/gaps.xml:44 msgid "To place all cards in sequence from 2 to king, in suit." msgstr "" #. (itstool) path: sect2/para #: C/gaps.xml:51 msgid "" "Gaps in the leftmost column may be filled by moving a 2 of any suit there. A " "gap to the right of any non-King card may be filled by placing the card with " "the same suit but one rank higher into the gap. Gaps following Kings or " "other gaps may not be filled." msgstr "" #. (itstool) path: sect2/para #: C/gaps.xml:57 msgid "" "Once a card is placed in a sequence starting with a 2 in the leftmost slot, " "it can no longer be moved." msgstr "" #. (itstool) path: sect2/para #: C/gaps.xml:61 msgid "" "If no moves are possible (i.e., all gaps follow Kings), double-clicking any " "card will cause a redeal. Any cards not in sequence will be removed, " "shuffled, and redealt. Only two redeals are allowed." msgstr "" #. (itstool) path: sect2/title #: C/gaps.xml:68 C/giant.xml:89 C/klondike.xml:103 C/napoleons_tomb.xml:82 #: C/neighbor.xml:69 C/odessa.xml:73 C/osmosis.xml:86 C/peek.xml:86 #: C/poker.xml:72 C/spider.xml:93 C/ten_across.xml:76 C/terrace.xml:114 #: C/triple_peaks.xml:84 msgid "Options" msgstr "" #. (itstool) path: sect2/para #: C/gaps.xml:70 msgid "" "Randomly Placed Gaps on Redeal: Check this to have randomly placed gaps " "after a redeal. If unchecked, the gaps will always be placed directly to the " "right of any cards already in sequence after redealing." msgstr "" #. (itstool) path: sect2/para #: C/gaps.xml:80 msgid "" "Each card placed in sequence, starting with a two in the leftmost slot, is " "worth one point." msgstr "" #. (itstool) path: sect2/para #: C/gaps.xml:91 msgid "" "Put off making any move that will add a gap after a king for as long as " "possible." msgstr "" #. (itstool) path: sect1/title #: C/gay_gordons.xml:17 msgid "Gay Gordons" msgstr "" #. (itstool) path: row/entry #: C/gay_gordons.xml:33 msgid "" "Top left pile. Deal two cards face up here. The top card is in play. Cannot " "be refilled or built on." msgstr "" #. (itstool) path: row/entry #: C/gay_gordons.xml:40 msgid "" "Ten piles. Deal five cards face up in each pile. The top card in each pile " "is in play. Empty piles cannot be filled." msgstr "" #. (itstool) path: sect2/para #: C/gay_gordons.xml:59 msgid "" "Remove cards in pairs that add up to eleven. Kings are paired off with " "Queens. Jacks are paired off with other Jacks." msgstr "" #. (itstool) path: sect2/para #: C/gay_gordons.xml:67 C/isabel.xml:61 C/monte_carlo.xml:79 C/quatorze.xml:78 msgid "Each pair of cards removed scores two points." msgstr "" #. (itstool) path: sect2/para #: C/gay_gordons.xml:77 msgid "Try to uncover cards that are buried under their pair-mate." msgstr "" #. (itstool) path: sect1/title #: C/giant.xml:17 msgid "Giant" msgstr "" #. (itstool) path: row/entry #: C/giant.xml:33 msgid "" "Top left pile. All cards are placed here after dealing on the Tableau. Cards " "are dealt a row at a time onto the tableau piles. No redeals." msgstr "" #. (itstool) path: row/entry #: C/giant.xml:41 C/jumbo.xml:49 msgid "" "Eight piles top right. To be built up in suit from Ace to King. Topmost card " "in each Foundation can be played back on to the Tableau." msgstr "" #. (itstool) path: row/entry #: C/giant.xml:49 msgid "Eight piles. Deal one card face up to all eight piles." msgstr "" #. (itstool) path: row/entry #: C/giant.xml:55 msgid "" "To the right of the Tableau. Initially empty. May contain any single card." msgstr "" #. (itstool) path: sect2/para #: C/giant.xml:73 msgid "" "Cards in the Tableau are built down by alternating-colors. Cards are moved " "singly or in groups. An empty slot in the Tableau can be filled with any " "card. There is an option to restrict the movement to only cards of the same " "suit. See below." msgstr "" #. (itstool) path: sect2/para #: C/giant.xml:78 msgid "" "Cards are dealt from the Stock to the Tableau in complete rows. The reserve " "may be empty or occupied as you wish." msgstr "" #. (itstool) path: sect2/para #: C/giant.xml:82 msgid "" "Foundations are built up from suit from Ace to King. Top cards in " "Foundations are still in play. Double clicking on a card will move it to the " "appropriate Foundation pile if such a move is possible. Double clicking on a " "Foundation will automatically move as many cards as possible to the " "Foundations." msgstr "" #. (itstool) path: sect2/para #: C/giant.xml:91 msgid "" "There are two ways to play. The difference between them is in how the cards " "may be built in the tableau." msgstr "" #. (itstool) path: varlistentry/term #: C/giant.xml:96 msgid "Same suit" msgstr "" #. (itstool) path: listitem/para #: C/giant.xml:98 msgid "" "Cards must be of the same suit to be moved as a group and must be placed on " "a card of the same suit." msgstr "" #. (itstool) path: varlistentry/term #: C/giant.xml:101 msgid "Alternating colors" msgstr "" #. (itstool) path: listitem/para #: C/giant.xml:103 msgid "" "To be moved as a group cards must be in a sequence of alternating colors. " "The top card must be placed on a card of the opposite color." msgstr "" #. (itstool) path: sect2/para #: C/giant.xml:122 msgid "" "Avoid leaving small cards buried in the tableau. Use the Reserve wisely." msgstr "" #. (itstool) path: sect1/title #: C/glenwood.xml:17 msgid "Glenwood" msgstr "" #. (itstool) path: row/entry #: C/glenwood.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the Tableau " "and Reserves. Cards are turned over one at a time to Waste. One redeal." msgstr "" #. (itstool) path: row/entry #: C/glenwood.xml:48 msgid "" "Four piles top right. First Foundation pile is started by player selecting a " "card from the Reserves. Built up by suit, wrapping from King to Ace when " "necessary." msgstr "" #. (itstool) path: row/entry #: C/glenwood.xml:56 msgid "" "Four piles of three cards each on the left hand side dealt face up. The top " "card in each Reserve is available for play. No cards can be put in empty " "Reserve piles." msgstr "" #. (itstool) path: row/entry #: C/glenwood.xml:64 msgid "" "Four piles below Foundations. Deal one card face up on to each pile. Tableau " "can be built down in alternating color. Top card can be played on to " "Foundation. Whole piles can be played on to another Tableau." msgstr "" #. (itstool) path: sect2/para #: C/glenwood.xml:85 msgid "" "The first item of play is to select an available card for the first " "Foundation. Once selected, all other Foundations must also start with this " "value." msgstr "" #. (itstool) path: sect2/para #: C/glenwood.xml:90 msgid "" "Foundations are built up by suit, wrapping from King to Ace where necessary. " "Once a card is placed on a Foundation pile, it is out of play." msgstr "" #. (itstool) path: sect2/para #: C/glenwood.xml:95 msgid "" "Cards in the Tableau are built down by alternating color. Whole piles of " "cards can be moved on to another Tableau pile. Empty slots in the Tableau " "can be filled by any available card in the Reserves or, if all the Reserves " "are empty, from the Waste." msgstr "" #. (itstool) path: sect2/para #: C/glenwood.xml:101 msgid "Cards are flipped singly from Stock to Waste. There is one redeal." msgstr "" #. (itstool) path: sect2/para #: C/glenwood.xml:118 msgid "" "Be careful when selecting your first Foundation pile. Try to get the cards " "out of the Reserves as early as possible. Sometimes keeping cards in play is " "more important than moving them to the Foundation." msgstr "" #. (itstool) path: sect1/title #: C/gold_mine.xml:16 msgid "Gold Mine" msgstr "" #. (itstool) path: row/entry #: C/gold_mine.xml:28 msgid "" "Top left pile. The rest of the deck is placed here after dealing on to the " "Tableau. Cards are turned over three at a time to Waste. No redeals." msgstr "" #. (itstool) path: entry/ulink #. (itstool) path: sect1/title #: C/gold_mine.xml:55 C/klondike.xml:17 msgid "Klondike" msgstr "" #. (itstool) path: row/entry #: C/gold_mine.xml:52 msgid "" "Seven piles, all empty to start. Gold Mine is a variation of <_:ulink-1/>. " "Tableau can be built down in alternating colors. Groups of cards can be " "moved. Empty piles can be filled with any card." msgstr "" #. (itstool) path: sect2/para #: C/gold_mine.xml:73 msgid "" "Cards in the Tableau are built down by alternating color. Groups of cards " "can be moved. An empty pile in the Tableau can be filled with any card." msgstr "" #. (itstool) path: sect2/para #: C/gold_mine.xml:78 msgid "" "Cards are flipped from the Stock to the Waste three at a time. Top card in " "Waste is in play. When Stock is empty, game over. Only one chance to get it " "right and establish your gold mine." msgstr "" #. (itstool) path: sect2/para #: C/gold_mine.xml:100 msgid "" "Be careful how you fill the empty foundation piles. With skill it is " "possible to win Gold Mine most of the time. If at first you do not succeed " "restart and try again." msgstr "" #. (itstool) path: sect1/title #: C/golf.xml:19 msgid "Golf" msgstr "" #. (itstool) path: row/entry #: C/golf.xml:35 C/thieves.xml:41 msgid "" "Place all remaining cards here. Cards are turned over one at a time to " "Waste. No redeals." msgstr "" #. (itstool) path: row/entry #: C/golf.xml:48 msgid "Seven piles. Deal five cards face up on every pile." msgstr "" #. (itstool) path: sect2/para #: C/golf.xml:66 msgid "" "The Waste can be built up or down from the available cards on the Tableau. " "Only Deuces can be placed on Aces and nothing can be played on to a King." msgstr "" #. (itstool) path: sect2/para #: C/golf.xml:71 msgid "Cards are dealt singly from Stock to Waste. There are no redeals." msgstr "" #. (itstool) path: sect2/para #: C/golf.xml:78 msgid "Every card moved from Tableau to Waste scores one point." msgstr "" #. (itstool) path: sect2/para #: C/golf.xml:81 msgid "Maximum possible score: 35" msgstr "" #. (itstool) path: sect2/para #: C/golf.xml:88 msgid "" "Remember that nothing can be played on to a King. Try to generate sequences " "where many cards can be removed without a new card from Stock." msgstr "" #. (itstool) path: sect1/title #: C/gypsy.xml:17 msgid "Gypsy" msgstr "" #. (itstool) path: row/entry #: C/gypsy.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. Cards are dealt in batches of eight, one on every Tableau." msgstr "" #. (itstool) path: row/entry #: C/gypsy.xml:41 msgid "" "Eight piles top right. To be built in suit from Ace to King. Topmost card in " "each Foundation can be played back on to the Tableau." msgstr "" #. (itstool) path: row/entry #: C/gypsy.xml:49 msgid "" "Eight piles. Deal two rows face down and one row face up to start. Tableau " "can be built down in alternating colors. Builds of cards can be moved. Empty " "piles can be filled with any card or build." msgstr "" #. (itstool) path: sect2/para #: C/gypsy.xml:70 msgid "" "Cards in Tableau are built down by alternating color. Builds of cards can be " "moved. An empty pile in the Tableau can be filled with any card or build of " "cards." msgstr "" #. (itstool) path: sect2/para #: C/gypsy.xml:89 msgid "" "Each card in the Foundation scores 5 points. When a Foundation pile is " "complete (from Ace to King), 60 more points are scored. Each card pair on " "the Tableau in alternating order scores 2 points." msgstr "" #. (itstool) path: sect2/para #: C/gypsy.xml:101 msgid "" "Try and expose new cards in the Tableau whenever possible. Remember you can " "always bring cards from the Foundation back into play." msgstr "" #. (itstool) path: sect1/title #: C/hamilton.xml:16 msgid "Hamilton" msgstr "" #. (itstool) path: sect1/para #: C/hamilton.xml:18 msgid "Written by Timothy Goodwin" msgstr "" #. (itstool) path: row/entry #: C/hamilton.xml:31 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. The first three cards may be turned over one at a time to Chooser. " "After choosing a Start card, clicking on Stock deals one card face up to " "each pile in the Tableau." msgstr "" #. (itstool) path: row/entry #: C/hamilton.xml:40 msgid "Chooser" msgstr "" #. (itstool) path: row/entry #: C/hamilton.xml:41 msgid "" "Top left, next to Stock. While the Start card is being chosen, clicking " "Stock deals the top card face up to Chooser. The card in Chooser can be " "moved to a Foundation. Or if Stock is clicked again, it is returned face " "down to the bottom of Stock, and the next card moved to Chooser." msgstr "" #. (itstool) path: row/entry #: C/hamilton.xml:51 msgid "" "Four piles top right. To be built up in suit from the chosen Start card to " "King, then Ace to the card with value one less than the Start Card." msgstr "" #. (itstool) path: row/entry #: C/hamilton.xml:59 msgid "" "Seven piles. Deal one card face up to each pile. Start the second row on the " "second pile in the Tableau, and deal one card face up to each pile except " "the first. Repeat, till there are seven cards in the last pile. The Tableau " "can be built down by matching color. Groups of cards in order and in suit " "can be moved. Empty piles can be filled by any card or group of cards in " "order and in suit." msgstr "" #. (itstool) path: sect2/para #: C/hamilton.xml:82 msgid "" "To start the game, one card is flipped over from the Stock to the Chooser. " "This card can be moved to a Foundation, in which case it is the Start card " "for this game. Otherwise, the card in the Chooser is returned face down to " "the bottom of the stock, and the next card flipped over from Stock to " "Chooser. If none of the first three cards is chosen, the game is over. " "Double clicking on the Chooser will move the card there to a Foundation." msgstr "" #. (itstool) path: sect2/para #: C/hamilton.xml:91 msgid "" "Cards in the Tableau are built down by color. A King may be placed on an Ace " "(unless the Start card is Ace). Groups of cards that are in suit can be " "moved. An empty pile in the Tableau can be filled with any card, or with a " "group of cards that are in order and all the same suit." msgstr "" #. (itstool) path: sect2/para #: C/hamilton.xml:98 msgid "" "Foundations are built up in suit from the Start card to King, then Ace, Two, " "and so on to one less than the Start card. For example, if the Start card is " "Seven, the Foundations are built up from Seven to King, Ace to Six. Cards in " "Foundations are still in play." msgstr "" #. (itstool) path: sect2/para #: C/hamilton.xml:104 msgid "" "A group of cards that are in order and all the same suit can be moved to a " "Foundation in a single move. Double clicking on a pile in the Tableau will " "move all possible cards from that pile to the Foundation." msgstr "" #. (itstool) path: sect2/para #: C/hamilton.xml:122 msgid "" "Choose wisely. If you cannot move to the Foundation all visible cards of the " "Start value, you are unlikely to win. An empty slot in the Tableau is " "invaluable." msgstr "" #. (itstool) path: sect2/title #: C/hamilton.xml:129 msgid "Dedication" msgstr "" #. (itstool) path: sect2/para #: C/hamilton.xml:130 msgid "" "This game is dedicated to, and named for, my father: Geoffrey Hamilton " "Goodwin (b. 1937). He taught me many patience (or solitaire) games; we both " "consider Hamilton the most interesting single-pack game." msgstr "" #. (itstool) path: sect2/title #: C/hamilton.xml:138 msgid "References" msgstr "" #. (itstool) path: para/emphasis #: C/hamilton.xml:141 msgid "Games of Patience" msgstr "" #. (itstool) path: para/emphasis #: C/hamilton.xml:141 msgid "Basil Dalton" msgstr "" #. (itstool) path: sect2/para #: C/hamilton.xml:139 msgid "" "This game is found under the name <_:emphasis-1/> in the book <_:emphasis-2/" "> by <_:emphasis-3/>, London 1924." msgstr "" #. (itstool) path: sect1/title #: C/helsinki.xml:16 msgid "Helsinki" msgstr "" #. (itstool) path: row/entry #: C/helsinki.xml:32 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. Cards are automatically placed on to the Tableau whenever a space " "opens up." msgstr "" #. (itstool) path: row/entry #: C/helsinki.xml:40 msgid "Ten piles. Deal a card face up in every pile." msgstr "" #. (itstool) path: sect2/para #: C/helsinki.xml:58 msgid "" "Remove cards in pairs that add up to thirteen with Aces being one, Jacks " "being eleven, and Queens being twelve. Kings are removed singly." msgstr "" #. (itstool) path: sect2/para #: C/helsinki.xml:63 msgid "Empty Tableau piles are automatically filled from the Stock." msgstr "" #. (itstool) path: sect2/para #: C/helsinki.xml:80 msgid "Go as fast as you can." msgstr "" #. (itstool) path: sect1/title #: C/hopscotch.xml:17 msgid "Hopscotch" msgstr "" #. (itstool) path: row/entry #: C/hopscotch.xml:33 msgid "" "Top left pile. All cards except the Ace to four of clubs are placed here at " "beginning of play. Cards are dealt singly to Waste." msgstr "" #. (itstool) path: row/entry #: C/hopscotch.xml:40 msgid "" "Directly to the right of Stock. Can only hold one card at a time. Card must " "immediately be placed on either a Foundation pile or on to the Reserve pile " "of your choice." msgstr "" #. (itstool) path: row/entry #: C/hopscotch.xml:48 msgid "" "Four piles on top, to the right of Stock. Place an Ace on the first pile, a " "two on the second pile, a three on the third pile, and a four on the fourth " "pile. The first Foundation pile is built up by one, the second is built up " "by two, the third by three, and the fourth by four, all of which wrap around " "to Ace when it reaches past thirteen. cards in Foundations are no longer in " "play. Suits do not matter." msgstr "" #. (itstool) path: row/entry #: C/hopscotch.xml:59 msgid "" "Four piles placed underneath Foundations. Cards in Reserve can only be " "played on to Foundation piles. Cards moved from Waste can be placed on any " "of the Reserve piles." msgstr "" #. (itstool) path: sect2/para #: C/hopscotch.xml:79 msgid "" "Build on to Foundations by ones, twos, threes, and fours for piles one, two, " "three, and four respectively. Cards are dealt singly in to the Waste from " "the Stock. However, as the Waste pile can only hold one card, this card must " "immediately be played on to a Foundation pile or on to any of the four " "Reserve piles. Cards in the Reserve piles cannot be rearranged." msgstr "" #. (itstool) path: sect2/para #: C/hopscotch.xml:91 C/sir_tommy.xml:86 C/union_square.xml:93 msgid "Each card moved to Foundations scores one point." msgstr "" #. (itstool) path: sect2/para #: C/hopscotch.xml:101 msgid "" "Hone your skills for this game. Luck will not get you very far here. Try not " "to cover cards you might need sooner. Consider saving a column just for " "kings (as they are the last card to be played on each Foundation)." msgstr "" #. (itstool) path: sect1/title #: C/isabel.xml:17 msgid "Isabel" msgstr "" #. (itstool) path: sect2/para #: C/isabel.xml:52 msgid "" "Remove cards in pairs of equal rank. Every time a card is removed, the card " "underneath is flipped face up and becomes playable. Empty slots are not " "filled." msgstr "" #. (itstool) path: sect2/para #: C/isabel.xml:71 msgid "" "Each pile starts with four cards. The trick is to remember how many cards " "each slot has left at any given time so that you can try to remove cards " "evenly." msgstr "" #. (itstool) path: sect1/title #: C/jamestown.xml:17 msgid "Jamestown" msgstr "" #. (itstool) path: sect2/para #: C/jamestown.xml:59 msgid "" "Remove pairs of cards with the same rank. Empty piles are automatically " "filled from the Stock." msgstr "" #. (itstool) path: sect2/para #: C/jamestown.xml:77 msgid "Remove pairs of cards as fast as possible. That is the only challenge." msgstr "" #. (itstool) path: sect1/title #: C/jumbo.xml:17 msgid "Jumbo" msgstr "" #. (itstool) path: row/entry #: C/jumbo.xml:33 msgid "" "Top left pile. All cards are placed here after dealing on the Tableau. Cards " "are turned over one at a time to Waste. One redeal." msgstr "" #. (itstool) path: row/entry #: C/jumbo.xml:41 msgid "" "Directly to the right of the Stock. Cards to be dealt from the Stock during " "play one at a time. Top card available for play." msgstr "" #. (itstool) path: row/entry #: C/jumbo.xml:57 msgid "" "Nine piles. Deal one card face down to all nine piles, then one card to " "first eight piles, followed by one card to first seven piles, etc. until " "there are nine cards in the first pile. Flip the last card dealt on each " "pile." msgstr "" #. (itstool) path: sect2/para #: C/jumbo.xml:78 C/klondike.xml:79 msgid "" "Cards in the Tableau are built down by alternating color. Groups of cards " "can be moved. An empty pile in the Tableau can be filled with a King or a " "group of cards with a King on the bottom." msgstr "" #. (itstool) path: sect2/para #: C/jumbo.xml:83 msgid "" "Cards are flipped from the Stock to the Waste individually. Top card in " "Waste is in play. When Stock is empty, move all cards in Waste back to the " "Stock, maintaining order. There is one redeal." msgstr "" #. (itstool) path: sect2/para #: C/jumbo.xml:88 msgid "" "Foundations are built up from suit from Ace to King. Cards in Foundations " "are still in play. Double clicking on a card will move it to the appropriate " "Foundation pile if such a move is possible." msgstr "" #. (itstool) path: sect1/title #: C/kansas.xml:17 msgid "Kansas" msgstr "" #. (itstool) path: row/entry #: C/kansas.xml:33 C/royal_east.xml:32 C/thirteen.xml:32 C/treize.xml:33 #: C/triple_peaks.xml:33 C/union_square.xml:33 C/westhaven.xml:32 #: C/yield.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. Cards are turned over one at a time to Waste. No redeals." msgstr "" #. (itstool) path: row/entry #: C/kansas.xml:47 msgid "" "Four piles on top right. Deal one card on first Foundation pile to start. " "Other Foundation piles are to be started with the other three cards with the " "same rank as this base card. All four piles are to be built up, with the " "ranks continuous." msgstr "" #. (itstool) path: row/entry #: C/kansas.xml:56 msgid "" "Pile under Stock. Deal twelve cards here to begin. Top card available for " "play on to Tableau or Foundation piles." msgstr "" #. (itstool) path: row/entry #: C/kansas.xml:63 msgid "" "Three piles bottom right. Deal one card on each pile to start. Piles can be " "built down regardless of suit. Spaces are automatically filled from Reserve. " "Once Reserve is empty, Tableau spaces can be filled from the Waste at your " "leisure." msgstr "" #. (itstool) path: sect2/para #: C/kansas.xml:77 C/lady_jane.xml:75 C/straight_up.xml:75 C/zebra.xml:70 msgid "Move all cards on to Foundation piles." msgstr "" #. (itstool) path: sect2/para #: C/kansas.xml:84 msgid "" "Cards in the Tableau are built down regardless of suit. Groups of cards can " "be moved. An empty slot in the Tableau is filled automatically from the " "Reserve. If the Reserve is empty, an empty slot can be filled by the top " "card of the Waste at your leisure." msgstr "" #. (itstool) path: sect2/para #: C/kansas.xml:90 msgid "" "Cards can be flipped singly from the Stock to the Waste. Top card is " "available for play. There is no redeal." msgstr "" #. (itstool) path: sect2/para #: C/kansas.xml:94 msgid "" "Foundations are built up in suit from the base card (first card dealt to " "first Foundation). New Foundations are started when a card of the same rank " "as this base card is placed on an empty Foundation pile. Aces are built on " "Kings, and twos on Aces. Cards in Foundations are no longer in play. Double " "clicking on a card will move it to the appropriate Foundation pile if such a " "move is possible." msgstr "" #. (itstool) path: sect2/para #: C/kansas.xml:116 msgid "" "You can't go digging through junkyards. Once a card is buried in the waste, " "it is hard to get back. Try and move as many cards from the Waste to the " "Tableau as possible." msgstr "" #. (itstool) path: sect1/title #: C/king_albert.xml:17 msgid "King Albert" msgstr "" #. (itstool) path: row/entry #: C/king_albert.xml:33 msgid "" "Four piles on the top. Foundations are built up in both suit and sequence " "from Ace to King." msgstr "" #. (itstool) path: row/entry #: C/king_albert.xml:40 msgid "" "Seven piles on the right. One card is dealt face up on each Reserve pile at " "the start. There is no building on the Reserves. Empty Reserve piles can not " "be filled." msgstr "" #. (itstool) path: row/entry #: C/king_albert.xml:48 msgid "" "Nine piles of cards, with nine cards in the first pile, eight in the second, " "and so on to the one card in the last pile. These cards are dealt face down. " "The top card in every pile is then flipped up." msgstr "" #. (itstool) path: sect2/para #: C/king_albert.xml:69 msgid "" "Cards in the Tableau are built down by alternating color. Empty Tableau " "slots can be filled by any card or build of cards." msgstr "" #. (itstool) path: sect2/para #: C/king_albert.xml:73 msgid "" "Cards in the Reserve can be played on to the Tableau or the Foundation. " "Empty Reserve piles cannot be filled." msgstr "" #. (itstool) path: sect2/para #: C/king_albert.xml:77 msgid "" "Foundation piles are built up in suit from Ace to King. Cards in Foundation " "are still in play." msgstr "" #. (itstool) path: sect2/para #: C/king_albert.xml:95 msgid "" "Remember that any card can be placed on an empty Tableau slot. Exposing new " "cards is the top priority in this game." msgstr "" #. (itstool) path: sect1/title #: C/kings_audience.xml:17 msgid "King's Audience" msgstr "" #. (itstool) path: row/entry #: C/kings_audience.xml:31 msgid "Reserves (Antechamber)" msgstr "" #. (itstool) path: row/entry #: C/kings_audience.xml:32 msgid "" "The outer rectangle of sixteen cards. Cards in the reserve are available to " "play, and are replenished from the Waste (or the Stock if no cards are " "currently in the Waste.)" msgstr "" #. (itstool) path: row/entry #: C/kings_audience.xml:40 msgid "" "Left slot in the center row. Cards are dealt one at a time to the Waste. " "There is no redeal." msgstr "" #. (itstool) path: row/entry #: C/kings_audience.xml:47 msgid "" "Slot to the right of the Stock. The top card of the Waste is available to " "play." msgstr "" #. (itstool) path: row/entry #: C/kings_audience.xml:53 msgid "\"Thrones\"" msgstr "" #. (itstool) path: row/entry #: C/kings_audience.xml:54 msgid "" "Top four slots in the \"audience chamber\" (the area inside the surrounding " "sixteen cards.) Whenever a King and Queen of the same suit are available, " "they can be move to one of these slots." msgstr "" #. (itstool) path: row/entry #: C/kings_audience.xml:63 msgid "" "Bottom four slots in the audience chamber. Whenever a Jack and an Ace of the " "same suit are available, they can be moved to an empty Foundation slot, with " "the Jack on top. The foundation then may be built down in suit." msgstr "" #. (itstool) path: sect2/para #: C/kings_audience.xml:77 msgid "Move all cards to the foundation piles or thrones." msgstr "" #. (itstool) path: sect2/para #: C/kings_audience.xml:84 msgid "" "Deal cards one at a time from Stock to Waste. Whenever a King and Queen of " "the same suit are available, they can be moved into a throne slot by either " "by dragging the King onto the Queen (or vice versa) or double clicking " "either card. Whenever a Jack and Ace of the same suit are available, they " "can be moved into a foundation slot in the same manner." msgstr "" #. (itstool) path: sect2/para #: C/kings_audience.xml:95 msgid "Each card placed in the audience chamber receives one point." msgstr "" #. (itstool) path: sect2/para #: C/kings_audience.xml:105 msgid "None; King's Audience is pretty much entirely based on luck." msgstr "" #. (itstool) path: sect1/para #: C/klondike.xml:19 C/spider.xml:19 msgid "Written by Jonathan Blandford" msgstr "" #. (itstool) path: row/entry #: C/klondike.xml:55 msgid "" "Seven piles. Deal card face up in first pile. Place one card face down on " "all other piles. Place one card face up on next pile followed by one card " "face down on all covered piles. Repeat until there are seven cards in last " "pile. Tableau can be built down in alternating colors. Groups of cards can " "be moved. Empty piles can only be filled by Kings or group of cards starting " "with a King." msgstr "" #. (itstool) path: sect2/para #: C/klondike.xml:96 msgid "" "Double clicking on a foundation card will move all the cards that can be " "moved to the foundation to the foundation. This is useful for cleaning up at " "the end of the game." msgstr "" #. (itstool) path: sect2/para #: C/klondike.xml:105 msgid "" "There are three possible ways to play. The difference between them is in how " "the cards are dealt from the stock." msgstr "" #. (itstool) path: varlistentry/term #: C/klondike.xml:110 msgid "Three card deals" msgstr "" #. (itstool) path: listitem/para #: C/klondike.xml:112 msgid "" "Cards are dealt from the stock three at a time. There is no limit to how " "many times you can redeal the stock." msgstr "" #. (itstool) path: varlistentry/term #: C/klondike.xml:115 msgid "Single card deals" msgstr "" #. (itstool) path: listitem/para #: C/klondike.xml:117 msgid "" "Cards are dealt from the stock one at a time. However you can only turn the " "stock over and redeal twice." msgstr "" #. (itstool) path: varlistentry/term #: C/klondike.xml:120 msgid "No redeals" msgstr "" #. (itstool) path: listitem/para #: C/klondike.xml:122 msgid "" "Cards are dealt one at a time from the stock. There is no redeal. Play this " "way if you want a challenge (and some frustration)." msgstr "" #. (itstool) path: varlistentry/term #: C/klondike.xml:125 msgid "Unlimited redeals" msgstr "" #. (itstool) path: listitem/para #: C/klondike.xml:127 msgid "" "Cards are dealt one at a time from the stock. There is no limit to how many " "times you can redeal the stock." msgstr "" #. (itstool) path: sect2/para #: C/klondike.xml:132 msgid "" "Most likely you will consider one of the first two methods traditional - " "depending on where you live and who taught you. The no redeals option is the " "one normally found in older sets of rules, but the game is rarely played " "that way." msgstr "" #. (itstool) path: sect1/title #: C/labyrinth.xml:17 msgid "Labyrinth" msgstr "" #. (itstool) path: row/entry #: C/labyrinth.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the Tableau." msgstr "" #. (itstool) path: row/entry #: C/labyrinth.xml:40 msgid "" "Four piles top right. Aces are placed in their respective Foundation pile " "prior to shuffling the deck." msgstr "" #. (itstool) path: row/entry #: C/labyrinth.xml:47 msgid "" "One card is dealt face up in each Tableau pile at the start of the game." msgstr "" #. (itstool) path: sect2/para #: C/labyrinth.xml:66 msgid "" "Build any cards from the Tableau in suit and sequence on to the Foundation. " "Spaces are automatically filled from the Stock." msgstr "" #. (itstool) path: sect2/para #: C/labyrinth.xml:70 msgid "" "Once the eight cards in the Tableau piles cannot be played, click on the " "Stock to deal a card to each pile. Empty slots in the Tableau are no longer " "filled automatically." msgstr "" #. (itstool) path: sect2/para #: C/labyrinth.xml:75 msgid "" "Cards at the top and bottom of each Tableau pile is available for play on to " "the Foundation piles. There is no building on the Tableau. There is no " "redeal." msgstr "" #. (itstool) path: sect2/para #: C/labyrinth.xml:94 msgid "" "Get plenty of sleep the night before so that you are bright and alert when " "you play this game. Move any card you possibly can on to the Foundation " "piles. Have fun!" msgstr "" #. (itstool) path: sect1/title #: C/lady_jane.xml:17 msgid "Lady Jane" msgstr "" #. (itstool) path: row/entry #: C/lady_jane.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing. Cards are " "turned on to the Reserve one on each pile per deal. When there are only two " "cards left in Stock, they are dealt such that both cards are available for " "play." msgstr "" #. (itstool) path: row/entry #: C/lady_jane.xml:42 msgid "" "Four piles on top right. Deal one card on to first Foundation pile after " "dealing on to Tableau and Reserve. This card is now the base card. Built up " "by suit." msgstr "" #. (itstool) path: row/entry #: C/lady_jane.xml:50 msgid "" "Seven piles on the right. Top card of each pile is available for play on to " "either the Tableau or the Foundation. Empty spaces are not filled except by " "a deal from Stock." msgstr "" #. (itstool) path: row/entry #: C/lady_jane.xml:58 msgid "" "Seven piles below Stock and Foundation. Deal card face up in first pile. " "Place one card face down on all other piles. Place one card face up on next " "pile followed by one card face down on all covered piles. Repeat until there " "are seven cards in last pile. Tableau can be built down in alternating " "colors. Groups of cards can be moved. Empty piles can only be filled by the " "card whose rank is one lower than the base card or group of cards starting " "with a card of this rank." msgstr "" #. (itstool) path: sect2/para #: C/lady_jane.xml:82 msgid "" "Cards in the Tableau are built down by alternating color. Groups of cards " "can be moved. An empty pile in the Tableau can be filled with a card whose " "rank is one lower than the base card or with a group of cards starting with " "a card with this rank." msgstr "" #. (itstool) path: sect2/para #: C/lady_jane.xml:88 msgid "" "Cards are dealt from the Stock to the Reserve. Each deal places one card on " "each pile of the Reserve." msgstr "" #. (itstool) path: sect2/para #: C/lady_jane.xml:92 msgid "" "The top card of each Reserve pile is always available for play on to either " "the Tableau or the Foundation. There is no building on the Reserve piles." msgstr "" #. (itstool) path: sect2/para #: C/lady_jane.xml:97 msgid "" "Foundations are built up in suit from the base card. New Foundations are " "started when a card of the same rank as the base card is placed on empty " "Foundation piles. Aces are placed on Kings, and twos on Aces. Cards in " "Foundations are still in play. Double clicking on a card will move it to the " "appropriate Foundation pile if such a move is possible." msgstr "" #. (itstool) path: sect2/para #: C/lady_jane.xml:119 msgid "" "The deeper something is, the harder it is to get to. Try and move cards out " "of the Reserve whenever possible." msgstr "" #. (itstool) path: para/ulink #: C/legal.xml:13 msgid "link" msgstr "" #. (itstool) path: legalnotice/para #: C/legal.xml:6 msgid "" "Permission is granted to copy, distribute and/or modify this document under " "the terms of the GNU Free Documentation License (GFDL), Version 1.1 or any " "later version published by the Free Software Foundation with no Invariant " "Sections, no Front-Cover Texts, and no Back-Cover Texts. You can find a copy " "of the GFDL at this <_:ulink-1/> or in the file COPYING-DOCS distributed " "with this manual." msgstr "" #. (itstool) path: legalnotice/para #: C/legal.xml:16 msgid "" "This manual is part of a collection of GNOME manuals distributed under the " "GFDL. If you want to distribute this manual separately from the collection, " "you can do so by adding a copy of the license to the manual, as described in " "section 6 of the license." msgstr "" #. (itstool) path: legalnotice/para #: C/legal.xml:23 msgid "" "Many of the names used by companies to distinguish their products and " "services are claimed as trademarks. Where those names appear in any GNOME " "documentation, and the members of the GNOME Documentation Project are made " "aware of those trademarks, then the names are in capital letters or initial " "capital letters." msgstr "" #. (itstool) path: listitem/para #: C/legal.xml:39 msgid "" "DOCUMENT IS PROVIDED ON AN \"AS IS\" BASIS, WITHOUT WARRANTY OF ANY KIND, " "EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES THAT " "THE DOCUMENT OR MODIFIED VERSION OF THE DOCUMENT IS FREE OF DEFECTS " "MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE " "RISK AS TO THE QUALITY, ACCURACY, AND PERFORMANCE OF THE DOCUMENT OR " "MODIFIED VERSION OF THE DOCUMENT IS WITH YOU. SHOULD ANY DOCUMENT OR " "MODIFIED VERSION PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE INITIAL " "WRITER, AUTHOR OR ANY CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY " "SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN " "ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY DOCUMENT OR MODIFIED VERSION " "OF THE DOCUMENT IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER; AND" msgstr "" #. (itstool) path: listitem/para #: C/legal.xml:59 msgid "" "UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER IN TORT (INCLUDING " "NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL THE AUTHOR, INITIAL WRITER, ANY " "CONTRIBUTOR, OR ANY DISTRIBUTOR OF THE DOCUMENT OR MODIFIED VERSION OF THE " "DOCUMENT, OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON " "FOR ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF " "ANY CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, " "WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER DAMAGES " "OR LOSSES ARISING OUT OF OR RELATING TO USE OF THE DOCUMENT AND MODIFIED " "VERSIONS OF THE DOCUMENT, EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF THE " "POSSIBILITY OF SUCH DAMAGES." msgstr "" #. (itstool) path: legalnotice/para #: C/legal.xml:32 msgid "" "DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED UNDER THE TERMS " "OF THE GNU FREE DOCUMENTATION LICENSE WITH THE FURTHER UNDERSTANDING THAT: " "<_:orderedlist-1/>" msgstr "" #. (itstool) path: sect1/title #: C/maze.xml:17 msgid "Maze" msgstr "" #. (itstool) path: sect1/para #: C/maze.xml:19 msgid "Written by Matthew Wilcox" msgstr "" #. (itstool) path: row/entry #: C/maze.xml:29 msgid "48 cards: Standard Deck without the kings" msgstr "" #. (itstool) path: row/entry #: C/maze.xml:34 msgid "" "Fifty-four spaces in six rows of nine each. Deal cards into spaces one to " "eight. Leave space nine blank. Deal cards into spaces ten to seventeen. " "Leave space eighteen blank. Deal the remaining cards similarly. Then remove " "all the kings (which play no further part in the game), so that six empty " "spaces remain in total. Any card can be moved into a space to the left of " "another card of the same suit and face value one higher. Any card can be " "moved into a space to the right of another card of the same suit and face " "value one lower. An ace may be moved to the right of a queen or in the top " "left space. A queen may be moved to the left of an ace or in the bottom " "right space." msgstr "" #. (itstool) path: sect2/para #: C/maze.xml:55 msgid "" "Put each suit of cards into ascending order, with an ace in the top left " "corner, to create a run of cards: Ace to Queen of one suit, Ace to Queen of " "another, Ace to Queen of the third, Ace to Queen of the fourth." msgstr "" #. (itstool) path: sect2/para #: C/maze.xml:65 msgid "" "Cards are moved singly. Any card can be moved into a space to the left of " "another card of face value one higher in the same suit. Any card can be " "moved into a space to the right of another card of face value one lower in " "the same suit. An ace may be moved to the right of a queen or in the top " "left space. A queen may be moved to the left of an ace or in the bottom " "right space." msgstr "" #. (itstool) path: sect2/para #: C/maze.xml:77 msgid "" "Each card placed next to another card of the same suit in the correct order " "scores one point." msgstr "" #. (itstool) path: sect2/para #: C/maze.xml:88 msgid "" "Multiple adjacent spaces enable you to generate long sequences of cards. " "Beware of getting trapped into a situation where you move one card endlessly " "between two points." msgstr "" #. (itstool) path: sect1/title #: C/monte_carlo.xml:17 msgid "Monte Carlo" msgstr "" #. (itstool) path: row/entry #: C/monte_carlo.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. Cards are dealt after concatenating the Tableau onto the empty " "slots." msgstr "" #. (itstool) path: row/entry #: C/monte_carlo.xml:41 msgid "" "Five by five grid, each capable of holding one card. One card dealt to each " "space at the beginning of game. Empty spaces can be filled by moving cards " "from the right to the left, from the leftmost card of the row below to the " "rightmost space, and from the Stock to all otherwise empty spaces by " "clicking on the Stock." msgstr "" #. (itstool) path: sect2/para #: C/monte_carlo.xml:64 msgid "" "Cards can be removed in pairs that have the same value as long as the two " "cards are touching horizontally, vertically, or diagonally." msgstr "" #. (itstool) path: sect2/para #: C/monte_carlo.xml:68 msgid "" "At any point that there are empty piles in the Tableau, dealing from the " "Stock moves all the cards already in the Tableau from the right to left and " "moving them up a row to the far right if necessary making all the empty " "slots at the end. The Stock is then dealt on to these empty slots." msgstr "" #. (itstool) path: sect2/para #: C/monte_carlo.xml:89 msgid "" "Keep an eye out as to how the Tableau will shrink when you deal. Sometimes " "leaving pairs in will allow more pairs to become available after a deal." msgstr "" #. (itstool) path: sect1/title #: C/napoleons_tomb.xml:17 msgid "Napoleon's Tomb" msgstr "" #. (itstool) path: sect1/para #: C/napoleons_tomb.xml:19 msgid "Written by Kimmo Karlsson" msgstr "" #. (itstool) path: row/entry #: C/napoleons_tomb.xml:33 C/poker.xml:33 msgid "Top left pile." msgstr "" #. (itstool) path: row/entry #: C/napoleons_tomb.xml:39 msgid "Next to Stock." msgstr "" #. (itstool) path: row/entry #: C/napoleons_tomb.xml:45 msgid "Three by three grid, all face up." msgstr "" #. (itstool) path: row/entry #: C/napoleons_tomb.xml:51 msgid "" "Center pile of the grid is to be built down, corners to be built up. Suit " "doesn't count." msgstr "" #. (itstool) path: row/entry #: C/napoleons_tomb.xml:58 msgid "" "Four piles on the grid that are not foundations. Each reserve can hold only " "one card at a time." msgstr "" #. (itstool) path: sect2/para #: C/napoleons_tomb.xml:70 msgid "" "Move all cards of 6 or smaller to the center pile, 7 or greater to corner " "piles." msgstr "" #. (itstool) path: sect2/para #: C/napoleons_tomb.xml:77 msgid "" "Click on the stock to flip over cards. Move one card at the time to the " "tableau. Once placed on a foundation pile, a card cannot be moved. Each " "corner pile is built up from 7 to king. Center pile is built down from 6 to " "ace. After ace comes another 6, etc. Suit doesn't count." msgstr "" #. (itstool) path: sect2/para #: C/napoleons_tomb.xml:84 msgid "" "Deal Three Cards: If you deal three cards at a time from the stock, you get " "to go through the deck three times." msgstr "" #. (itstool) path: sect2/para #: C/napoleons_tomb.xml:87 msgid "" "Autoplay: If autoplay is activated, cards are automatically placed to " "foundation piles as soon as possible." msgstr "" #. (itstool) path: sect2/para #: C/napoleons_tomb.xml:105 msgid "" "Try to keep reserve. It's not easy to get Napoleon to his tomb, but keep " "trying." msgstr "" #. (itstool) path: sect1/title #: C/neighbor.xml:17 msgid "Neighbor" msgstr "" #. (itstool) path: row/entry #: C/neighbor.xml:33 msgid "Top left pile. Dealt to the Tableau in the manner described below." msgstr "" #. (itstool) path: row/entry #: C/neighbor.xml:40 msgid "" "Five by five grid, each capable of holding one card. One card dealt to each " "space at the beginning of game. Empty spaces automatically filled by moving " "cards from the right to the left, from the leftmost card of the row below to " "the rightmost space, and from the Stock to all otherwise empty spaces." msgstr "" #. (itstool) path: sect2/para #: C/neighbor.xml:62 msgid "" "Click on Kings to remove them. All other cards can be removed in pairs that " "add up to thirteen as long as the two cards are touching horizontally, " "vertically, or diagonally." msgstr "" #. (itstool) path: sect2/para #: C/neighbor.xml:71 C/odessa.xml:75 msgid "None" msgstr "" #. (itstool) path: sect2/para #: C/neighbor.xml:88 msgid "" "Remove cards higher up on the table first as this creates more movement " "within the grid." msgstr "" #. (itstool) path: sect1/title #: C/odessa.xml:17 msgid "Odessa" msgstr "" #. (itstool) path: row/entry #: C/odessa.xml:33 C/yukon.xml:33 msgid "Four piles on left. To be built up in suit from Ace to King." msgstr "" #. (itstool) path: row/entry #: C/odessa.xml:40 msgid "" "Seven piles. Deal three rows face down followed by three rows face up. Then " "deal two more rows face up in the middle five piles." msgstr "" #. (itstool) path: sect2/para #: C/odessa.xml:60 msgid "" "Cards in the Tableau are built down by suit. Groups of cards can be moved " "regardless of sequence. Groups of cards in sequence can be moved into an " "appropriate and receptive Foundation pile. An empty pile in the Tableau can " "be filled with a King or a group of cards with a King on the bottom." msgstr "" #. (itstool) path: sect2/para #: C/odessa.xml:67 C/yukon.xml:68 msgid "" "Foundations are built up in suit from Ace to King. Cards in Foundations are " "no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/odessa.xml:80 msgid "" "When game is dealt, any sequence of cards going down in suit is awarded one " "point per card. Every move within the Tableau will award a point for every " "card in the newly created sequence. A point is also rewarded for every card " "placed on to the Foundation." msgstr "" #. (itstool) path: sect2/para #: C/odessa.xml:86 msgid "Maximum possible score: 412" msgstr "" #. (itstool) path: sect2/para #: C/odessa.xml:93 msgid "" "The more you can hold on to, the more you will have. Try to keep cards out " "of Foundations as long as possible. The larger the sequences, the more " "points are made." msgstr "" #. (itstool) path: sect1/title #: C/osmosis.xml:17 msgid "Osmosis" msgstr "" #. (itstool) path: row/entry #: C/osmosis.xml:33 msgid "" "Four spread piles on left. Deal three cards face down and one card face up " "in each Reserve pile. No building allowed." msgstr "" #. (itstool) path: row/entry #: C/osmosis.xml:40 C/peek.xml:40 msgid "Four piles on right. Deal one card on to first Foundation." msgstr "" #. (itstool) path: row/entry #: C/osmosis.xml:46 C/peek.xml:46 msgid "" "Place all remaining cards here. Cards are turned over one at a time to " "Waste. Two redeals." msgstr "" #. (itstool) path: sect2/para #: C/osmosis.xml:71 C/peek.xml:71 msgid "" "Any card of the suit in the first Foundation can be played on to this " "Foundation pile at any time. Each ensuing Foundation can only be started " "with a card of the same rank as this first card. Once started, these latter " "foundations can be built on in suit as long as a card of the same rank " "already exists in the Foundation directly above it. Play cards from Reserves " "whenever possible following these rules." msgstr "" #. (itstool) path: sect2/para #: C/osmosis.xml:88 C/peek.xml:88 msgid "" "Three card deals: Deal three cards at a time from Stock to Waste and enable " "unlimited redeals." msgstr "" #. (itstool) path: sect2/para #: C/osmosis.xml:93 C/peek.xml:93 msgid "One point for every card placed on Foundation." msgstr "" #. (itstool) path: sect2/para #: C/osmosis.xml:103 msgid "" "It's no coincidence that solitaire games are also known as \"patience " "games\". Do not automatically put first available card on the second (and " "third) foundation piles. Sometimes it is worth using a different suit so as " "to free up more cards in the Reserves." msgstr "" #. (itstool) path: sect1/title #: C/peek.xml:17 msgid "Peek" msgstr "" #. (itstool) path: row/entry #: C/peek.xml:33 msgid "" "Four spread piles on left. Deal four cards face up in each Reserve pile. No " "building allowed." msgstr "" #. (itstool) path: sect2/para #: C/peek.xml:103 msgid "The Reserves are open for you to see. Choose your suit order wisely." msgstr "" #. (itstool) path: sect1/title #: C/pileon.xml:17 msgid "Pileon" msgstr "" #. (itstool) path: sect1/para #: C/pileon.xml:19 msgid "Written by Nick Lamb" msgstr "" #. (itstool) path: row/entry #: C/pileon.xml:33 msgid "" "Fifteen piles, arranged in rows of four. Deal cards four at a time, face up " "onto the first thirteen piles. Leave the last two spaces empty. A pile can " "hold as many as four cards, and as few as none." msgstr "" #. (itstool) path: sect2/para #: C/pileon.xml:46 msgid "" "Rearrange the cards so that each pile contains all four cards from a single " "value. This should leave two piles empty, but it doesn't matter whether they " "are the same piles which were empty at the start." msgstr "" #. (itstool) path: sect2/para #: C/pileon.xml:55 msgid "" "Cards can be moved on top of any other card or cards of the same value so " "long as no pile grows to have more than four cards. Groups of cards can be " "moved if they are of the same value, but it doesn't gain you anything. An " "empty slot can be filled with any card or group of cards with the same value." msgstr "" #. (itstool) path: sect2/para #: C/pileon.xml:62 msgid "" "Once a pile contains all four cards of the same value it is frozen, and the " "top card is flipped to indicate that you need do nothing further to those " "cards. They are no longer in play, but it would be useless to move them " "anyway." msgstr "" #. (itstool) path: sect2/para #: C/pileon.xml:72 msgid "" "When a pile of four cards is frozen you score 4 points, one for each card. " "There is no other way to score points." msgstr "" #. (itstool) path: sect2/para #: C/pileon.xml:83 msgid "" "Keep one of the piles clear as much as possible. Don't allow a pile of three " "cards to build up on top of a single card, especially if the final card from " "the set is not a bottom card in another pile." msgstr "" #. (itstool) path: sect1/title #. (itstool) path: row/entry #: C/plait.xml:17 C/plait.xml:52 msgid "Plait" msgstr "" #. (itstool) path: sect1/para #: C/plait.xml:19 msgid "Written by W. Borgert" msgstr "" #. (itstool) path: row/entry #: C/plait.xml:33 msgid "Third row from the right side in the middle. Two redeals are allowed." msgstr "" #. (itstool) path: row/entry #: C/plait.xml:40 msgid "Fourth row from the right in the middle, directly left of the stock." msgstr "" #. (itstool) path: row/entry #: C/plait.xml:46 msgid "" "Right eight piles. One card is already there at start. This is the base " "card. All fields have to be started with this card." msgstr "" #. (itstool) path: row/entry #: C/plait.xml:53 msgid "" "The group of cards in the middle of the table. Starts with 20 cards. Only " "the one top level card can be moved." msgstr "" #. (itstool) path: row/entry #: C/plait.xml:59 msgid "Edges" msgstr "" #. (itstool) path: row/entry #: C/plait.xml:60 msgid "" "The four fields at the top and bottom, left and right of the plait. These " "are automatically refilled from the plait." msgstr "" #. (itstool) path: row/entry #: C/plait.xml:67 msgid "" "The eight fields left and right of the plait, between the edge fields. Only " "one card per pile is possible." msgstr "" #. (itstool) path: sect2/para #: C/plait.xml:79 C/union_square.xml:66 msgid "Move all cards to Foundations." msgstr "" #. (itstool) path: sect2/para #: C/plait.xml:86 msgid "" "All eight Foundations have to be started with the same card value. At the " "beginning you can choose whether to build up or down. You can take cards " "from the plait in the middle of the tableau, from the eight free fields left " "and right of the plait, from the four edges around the plait, and from the " "waste." msgstr "" #. (itstool) path: sect2/para #: C/plait.xml:93 msgid "" "The game is lost if no available cards can be moved on to the Foundation " "piles and the Stock is empty." msgstr "" #. (itstool) path: sect2/para #: C/plait.xml:101 msgid "No scoring. You either win or lose." msgstr "" #. (itstool) path: sect2/para #: C/plait.xml:108 msgid "" "Pick the cards from the plait as soon as possible as they are hard to free. " "Then pick the cards from the tableau as it will give you empty slots to " "temporarily store some cards." msgstr "" #. (itstool) path: sect1/title #: C/poker.xml:17 msgid "Poker" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:39 msgid "Next to Stock. The Waste can only hold one card." msgstr "" #. (itstool) path: row/entry #: C/poker.xml:45 msgid "Five by five grid. Each slot can only hold one card." msgstr "" #. (itstool) path: sect2/para #: C/poker.xml:56 msgid "" "Score as many points as possible using poker hands. There are twelve hands " "in the board -- 5 rows, 5 columns, and 2 diagonals. Scoring 75 points or " "higher is considered a win." msgstr "" #. (itstool) path: sect2/para #: C/poker.xml:65 msgid "" "Click on the Stock to flip over cards one at a time. The card must be placed " "somewhere on to the Tableau before the next card can be flipped. Once " "placed, a card cannot be moved." msgstr "" #. (itstool) path: sect2/para #: C/poker.xml:74 msgid "" "Shuffle mode: If selected, you can move the cards after they have been " "placed. You need at least 120 points to win this way." msgstr "" #. (itstool) path: sect2/para #: C/poker.xml:82 msgid "" "Poker hands are scored using the British point system, which is as follows" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:90 msgid "Hand" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:91 msgid "Description" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:92 msgid "Score" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:95 msgid "Straight flush" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:96 msgid "Cards are all in sequence and are the same suit" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:97 msgid "30" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:100 msgid "Four of a kind" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:101 msgid "Contains four cards have the same rank" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:102 msgid "16" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:105 msgid "Straight" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:106 msgid "Cards are all in sequence" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:107 msgid "12" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:110 msgid "Full House" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:111 msgid "Three of one rank and two of another" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:112 msgid "10" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:115 msgid "Three of a kind" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:116 msgid "Contains three cards have the same rank" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:117 C/thieves.xml:97 C/thieves.xml:113 msgid "6" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:120 msgid "Flush" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:121 msgid "All five cards are the same suit" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:122 msgid "5" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:125 msgid "Two pair" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:126 msgid "Contains two sets of two cards of the same rank" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:127 msgid "3" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:130 msgid "One pair" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:131 msgid "Contains two cards of the same rank" msgstr "" #. (itstool) path: row/entry #: C/poker.xml:132 msgid "1" msgstr "" #. (itstool) path: sect2/para #: C/poker.xml:138 msgid "Maximum possible score: 276" msgstr "" #. (itstool) path: sect2/para #: C/poker.xml:145 msgid "" "Remember you are going to see almost half the deck and plan accordingly. " "Trying to bluff the computer is not recommended." msgstr "" #. (itstool) path: sect1/title #: C/quatorze.xml:17 msgid "Quatorze" msgstr "" #. (itstool) path: row/entry #: C/quatorze.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. Empty spaces in the Tableau are immediately filled in with cards " "from the Stock." msgstr "" #. (itstool) path: row/entry #: C/quatorze.xml:41 msgid "" "Five-by-five grid, each capable of holding one card. One card dealt to each " "space at the beginning of the game. Empty spaces are filled in from the " "Stock. Once Stock is exhausted, spaces are filled by moving cards from the " "right to the left, from the leftmost card of the row below to the rightmost " "space, leaving all empty spaces at the end." msgstr "" #. (itstool) path: sect2/para #: C/quatorze.xml:64 msgid "" "Cards can be removed in pairs if they add up to fourteen (with Jacks being " "11, Queens 12, and Kings 13) and are in the same row or column." msgstr "" #. (itstool) path: sect2/para #: C/quatorze.xml:68 msgid "" "Empty slots are automatically filled from the Stock. Once the Stock is " "exhausted, cards to the right of empty piles are automatically moved over to " "fill the space, with empty piles in the right column filled in by the cards " "of the leftmost column in the row below." msgstr "" #. (itstool) path: sect2/para #: C/quatorze.xml:88 msgid "" "Oftentimes in the middle of this game, there is only one move. Make it. Once " "the Stock is exhausted, there is much more movement in the Tableau." msgstr "" #. (itstool) path: sect1/title #: C/royal_east.xml:16 msgid "Royal East" msgstr "" #. (itstool) path: row/entry #: C/royal_east.xml:46 msgid "" "Four corner piles of three by three grid. Deal one card on to first " "Foundation pile. This card is now the base card. Build up in suit, playing " "Aces on Kings as necessary." msgstr "" #. (itstool) path: row/entry #: C/royal_east.xml:54 msgid "" "Deal one card face up on each of the five Tableau piles. These piles are the " "ones forming a cross in the three by three grid." msgstr "" #. (itstool) path: sect2/para #: C/royal_east.xml:74 msgid "" "Cards in Tableau are built down regardless of suit. Kings can be placed on " "Aces. Cards can only be moved singly. Any available card can be played on an " "empty Tableau pile." msgstr "" #. (itstool) path: sect2/para #: C/royal_east.xml:79 msgid "" "Each Foundation pile must be started with a card the same rank as the base " "card. Foundation piles are to be built up in suit from base card, playing " "Aces on top of Kings if necessary. Cards in Foundation piles are no longer " "in play." msgstr "" #. (itstool) path: sect2/para #: C/royal_east.xml:85 C/westhaven.xml:79 msgid "" "Cards are flipped singly from Stock to Waste. Top card of Waste pile is " "always available for play. There are no redeals." msgstr "" #. (itstool) path: sect2/para #: C/royal_east.xml:103 msgid "" "Hidden treasures are wonderful things, but only if you know they are there. " "Keep track of what cards are in which piles as this information will " "probably come in handy." msgstr "" #. (itstool) path: sect1/title #: C/saratoga.xml:18 msgid "Saratoga" msgstr "" #. (itstool) path: row/entry #: C/saratoga.xml:61 msgid "" "Seven piles. Place one card face up on all piles. Next row skip the first " "pile and place cards on all the other piles. Continue this process skipping " "one place to the right each row until there are seven rows with seven cards " "in the last pile. Essentially Saratoga is the same as Klondike only the all " "cards are face up to begin with. Being able to see all cards reduces the " "element of risk and makes Saratoga slightly easier than Klondike. Tableau " "can be built down in alternating colors. Builds of cards can be moved. Empty " "piles can only be filled by Kings or group of cards starting with a King." msgstr "" #. (itstool) path: sect1/title #: C/scorpion.xml:17 msgid "Scorpion" msgstr "" #. (itstool) path: row/entry #: C/scorpion.xml:33 msgid "Top left pile. The last three cards are placed here after the deal." msgstr "" #. (itstool) path: row/entry #: C/scorpion.xml:39 msgid "" "Seven piles to the right of Stock. * Deal one cards face down on each of the " "first four rows. Deal one card face up on the last three rows. Repeat from * " "two more times, dealing a total of three rows. Deal one card face up on each " "pile for four more rows." msgstr "" #. (itstool) path: sect2/para #: C/scorpion.xml:53 msgid "" "Create four piles of thirteen cards each, each pile consisting of one suit " "and in rank order." msgstr "" #. (itstool) path: sect2/para #: C/scorpion.xml:61 msgid "" "Cards in the Tableau are built down by suit. Groups of cards can be moved " "regardless of sequence. An empty pile in the Tableau can be filled with a " "King or a group of cards with a King on the bottom." msgstr "" #. (itstool) path: sect2/para #: C/scorpion.xml:66 msgid "" "At any point, clicking on the Stock will deal the last three cards, one each " "on the first three piles." msgstr "" #. (itstool) path: sect2/para #: C/scorpion.xml:74 msgid "" "For every sequence in suit, points given is (length of sequence - 1). Each " "time a sequence of thirteen is created and is in its own slot, four extra " "points are awarded. Reaching a card that was face down gives three points." msgstr "" #. (itstool) path: sect2/para #: C/scorpion.xml:87 msgid "" "Unknotting knots is not often easy. Avoid tangling yourself up with no way " "out." msgstr "" #. (itstool) path: sect1/title #: C/scuffle.xml:17 msgid "Scuffle" msgstr "" #. (itstool) path: row/entry #: C/scuffle.xml:33 msgid "" "Top left pile. All cards except the Aces are placed here at the start of " "play. Clicking on the Stock will deal one card to each of the four Reserve " "piles. Two redeals allowed." msgstr "" #. (itstool) path: sect2/para #: C/scuffle.xml:70 msgid "" "Play begins by dealing four cards face up on to the Reserve. If possible, " "play cards on to the Foundation from the Reserve. Continue this process " "until no cards are left in stock and no more moves on to the Foundation can " "be made." msgstr "" #. (itstool) path: sect2/para #: C/scuffle.xml:76 msgid "" "Take all cards left over on the Reserve and reshuffle. Place these cards " "back to the stock for redealing. There are two redeals." msgstr "" #. (itstool) path: sect2/para #: C/scuffle.xml:94 msgid "" "Try to keep in mind what is underneath the Reserve piles. When given a " "choice, it is this knowledge which should help you decide which card to play." msgstr "" #. (itstool) path: sect1/title #: C/seahaven.xml:17 msgid "Seahaven" msgstr "" #. (itstool) path: row/entry #: C/seahaven.xml:33 msgid "" "Four piles -- two top left, two top right. Built from Ace to King in suit." msgstr "" #. (itstool) path: row/entry #: C/seahaven.xml:40 msgid "" "Four piles at top in the center. Each reserve can only hold one card. Two of " "the reserves are each dealt one card to start." msgstr "" #. (itstool) path: row/entry #: C/seahaven.xml:48 msgid "" "Ten piles underneath the Foundation and Reserves. The other fifty cards are " "dealt face up here with five in each slot." msgstr "" #. (itstool) path: sect2/para #: C/seahaven.xml:85 msgid "" "As a convenience, sequences of the same suit can be moved onto the matching " "Foundation pile rather than being moved individually. This is especially " "useful at the end of the game." msgstr "" #. (itstool) path: sect1/title #: C/sir_tommy.xml:17 msgid "Sir Tommy" msgstr "" #. (itstool) path: row/entry #: C/sir_tommy.xml:33 msgid "" "Top left pile. All cards are placed here at beginning of play. Cards are " "dealt singly to Waste." msgstr "" #. (itstool) path: row/entry #: C/sir_tommy.xml:40 msgid "" "To the right of the Stock. Can only hold one card. Card must immediately be " "placed on either a Foundation pile or on to the Reserve pile of your choice." msgstr "" #. (itstool) path: row/entry #: C/sir_tommy.xml:48 msgid "" "Four piles on top, to the right of Waste. To be built in sequence from Ace " "to King regardless of suit." msgstr "" #. (itstool) path: row/entry #: C/sir_tommy.xml:55 msgid "" "Four piles placed underneath Foundations. Cards in Reserve can only be " "played on to Foundation piles." msgstr "" #. (itstool) path: sect2/para #: C/sir_tommy.xml:67 msgid "Move all cards to the Foundations." msgstr "" #. (itstool) path: sect2/para #: C/sir_tommy.xml:74 msgid "" "Build on to Foundations in sequence from Ace to King regardless of suit. " "Cards in Foundations are no longer in play. Cards are dealt singly in to the " "Waste from the Stock. However, as the Waste pile can only hold one card, " "this card must immediately be played on to a Foundation pile or on to any of " "the four Reserve piles. Cards in the Reserve piles cannot be rearranged." msgstr "" #. (itstool) path: sect2/para #: C/sir_tommy.xml:96 msgid "" "Try not to place cards of higher rank on to cards of lower rank in the " "Reserve." msgstr "" #. (itstool) path: sect1/title #: C/spider.xml:17 msgid "Spider" msgstr "" #. (itstool) path: row/entry #: C/spider.xml:33 C/spider_three_decks.xml:32 msgid "" "Top left pile. Deck placed here after dealing onto Tableau. Clicking deals " "one card face up to every pile." msgstr "" #. (itstool) path: row/entry #: C/spider.xml:40 msgid "" "Top eight piles. Only used to hold sequences of cards going down from King " "down to Ace once completed." msgstr "" #. (itstool) path: row/entry #: C/spider.xml:47 msgid "" "Ten piles. Four piles (piles 1, 4, 7, and 10) get dealt 5 cards down and one " "card up while rest of the piles get dealt 4 cards down and one card up. " "Cards can be built down regardless of suit. Sequences of cards in the same " "suit can be moved as a unit. Empty piles can be filled with any card or " "movable unit." msgstr "" #. (itstool) path: sect2/para #: C/spider.xml:62 msgid "" "To have eight sequences of cards going down from King down to Ace in the " "foundation." msgstr "" #. (itstool) path: sect2/para #: C/spider.xml:66 msgid "" "If you want an extremely difficult challenge, do not move completed " "sequences of cards to a foundation. You can also win by leaving the same " "eight sequences in the tableau. This is harder because there are fewer empty " "piles available. In fact, it is nearly impossible." msgstr "" #. (itstool) path: sect2/para #: C/spider.xml:77 C/spider_three_decks.xml:69 msgid "" "Build down regardless of suit. Sequences of cards in the same suit can be " "moved as a unit. Empty piles can be filled with any card or legal sequence." msgstr "" #. (itstool) path: sect2/para #: C/spider.xml:82 msgid "" "Clicking on the Stock pile at any time deals a card face up to every pile. " "However, all piles must be non-empty. If an empty pile exists, an error " "message will appear." msgstr "" #. (itstool) path: sect2/para #: C/spider.xml:87 msgid "" "A sequence of cards going down from King down to Ace can be moved to a " "foundation pile. Once there, these cards are no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/spider.xml:95 msgid "There are three possible types of deck. Each deck has 104 cards." msgstr "" #. (itstool) path: varlistentry/term #: C/spider.xml:99 msgid "One Suit" msgstr "" #. (itstool) path: listitem/para #: C/spider.xml:101 msgid "" "The deck is an octuple deck of Spades only. This is the simplest of the " "spider decks and a good way to learn the basics." msgstr "" #. (itstool) path: varlistentry/term #: C/spider.xml:104 msgid "Two Suits" msgstr "" #. (itstool) path: listitem/para #: C/spider.xml:106 msgid "" "The deck is a quadruple deck of Hearts and Spades only. There are four " "complete sequences of cards for each suit. This is not quite as diabolical " "as the standard four suit spider deck." msgstr "" #. (itstool) path: varlistentry/term #: C/spider.xml:109 msgid "Four Suits" msgstr "" #. (itstool) path: listitem/para #: C/spider.xml:111 msgid "" "The deck is a standard double deck. There are two complete sequences of " "cards for each suit. This is the standard Spider deck. It is also the most " "difficult." msgstr "" #. (itstool) path: sect2/para #: C/spider.xml:116 msgid "" "Many traditional implementations of Spider do not use a foundation and " "simply remove completed sequences of cards. This has no impact upon game " "play." msgstr "" #. (itstool) path: sect2/para #: C/spider.xml:123 C/spider_three_decks.xml:85 msgid "For every sequence in suit, points given is (length of sequence - 1)." msgstr "" #. (itstool) path: sect2/para #: C/spider.xml:126 C/zebra.xml:103 msgid "Maximum possible score: 96" msgstr "" #. (itstool) path: sect2/para #: C/spider.xml:133 C/spider_three_decks.xml:94 msgid "" "If at first you don't succeed, don't become addicted. Build in suit whenever " "possible, but expose as many cards as you can." msgstr "" #. (itstool) path: sect1/title #: C/spider_three_decks.xml:17 msgid "Spider Three Decks" msgstr "" #. (itstool) path: sect1/para #: C/spider_three_decks.xml:19 msgid "written by Jonathan Blandford, Daniel Werner" msgstr "" #. (itstool) path: row/entry #: C/spider_three_decks.xml:28 msgid "Triple Deck" msgstr "" #. (itstool) path: row/entry #: C/spider_three_decks.xml:39 msgid "Top twelve piles. Not part of \"official rules\"." msgstr "" #. (itstool) path: row/entry #: C/spider_three_decks.xml:45 msgid "" "Twelve piles. The first six piles get dealt 4 cards down and one card up " "while rest of the piles get dealt 3 cards down and one card up. Cards can be " "built down regardless of suit. Sequences of cards in the same suit can be " "moved as a unit. Empty piles can be filled with any card or movable unit." msgstr "" #. (itstool) path: sect2/para #: C/spider_three_decks.xml:59 msgid "" "To have twelve sequences of cards (three for each suit) going down from King " "down to Ace in the foundation." msgstr "" #. (itstool) path: sect2/para #: C/spider_three_decks.xml:63 msgid "" "If you want an extremely difficult challenge, you can also win by forming " "the same twelve sequences in the tableau. This is harder because there are " "fewer empty piles available. In fact, it is nearly impossible." msgstr "" #. (itstool) path: sect2/para #: C/spider_three_decks.xml:74 msgid "" "Clicking on the Stock pile at any time deals a card face up to every pile. " "Unlike in other Spider variants, empty piles are allowed at redeals." msgstr "" #. (itstool) path: sect2/para #: C/spider_three_decks.xml:78 msgid "" "A sequence of thirteen cards can be moved to a foundation pile. Once there, " "these cards are no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/spider_three_decks.xml:88 msgid "Maximum possible score: 144" msgstr "" #. (itstool) path: sect1/title #: C/spiderette.xml:17 msgid "Spiderette" msgstr "" #. (itstool) path: row/entry #: C/spiderette.xml:40 C/will_o_the_wisp.xml:41 msgid "Four piles top right." msgstr "" #. (itstool) path: row/entry #: C/spiderette.xml:46 msgid "" "Seven piles on the bottom. Deal one card face down on all seven piles, then " "one on the last six piles, followed by one on the last five piles. Continue " "in this manner until you have seven cards in the last pile. Flip up the top " "card on every pile." msgstr "" #. (itstool) path: sect2/para #: C/spiderette.xml:61 C/will_o_the_wisp.xml:59 msgid "" "Create four piles of thirteen cards each built down in suit and sequence." msgstr "" #. (itstool) path: sect2/para #: C/spiderette.xml:68 msgid "" "Cards in Tableau can be built down regardless of suit. Builds of cards in " "sequence and in the same suit can by moved as a unit. Empty Tableau piles " "can be filled with any card or build of cards." msgstr "" #. (itstool) path: sect2/para #: C/spiderette.xml:73 C/will_o_the_wisp.xml:71 msgid "" "Each Tableau pile must be filled before any deal. Clicking on the Stock will " "deal a card on to every Tableau pile except for the last deal which places " "one card on each of the first three piles." msgstr "" #. (itstool) path: sect2/para #: C/spiderette.xml:78 C/will_o_the_wisp.xml:76 msgid "" "A build of all thirteen cards in a suit may be moved on to a Foundation " "pile. Cards in the Foundation are no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/spiderette.xml:86 C/will_o_the_wisp.xml:84 msgid "Every pair of cards in suit and sequence scores one point." msgstr "" #. (itstool) path: sect2/para #: C/spiderette.xml:96 C/will_o_the_wisp.xml:94 msgid "" "Try to keep a Tableau pile empty whenever possible to create a swap space " "for moving around cards." msgstr "" #. (itstool) path: sect1/title #: C/straight_up.xml:17 msgid "Straight Up" msgstr "" #. (itstool) path: row/entry #: C/straight_up.xml:47 msgid "" "Four piles on top right. Deal one two on each Foundation pile to start. To " "be built up in suit to Ace." msgstr "" #. (itstool) path: row/entry #: C/straight_up.xml:54 msgid "" "Pile under Stock. Deal thirteen cards here to begin. Top card available for " "play on to Tableau or Foundation piles." msgstr "" #. (itstool) path: row/entry #: C/straight_up.xml:61 msgid "" "Four piles bottom right. Deal one card on each pile to start. Piles can be " "built in suit. Spaces are automatically filled from Reserve. Once Reserve is " "empty, Tableau spaces can be filled from the Waste at your leisure." msgstr "" #. (itstool) path: sect2/para #: C/straight_up.xml:82 msgid "" "Cards in the Tableau are built down in suit. Groups of cards can be moved. " "An empty slot in the Tableau is filled automatically from the Reserve. If " "the Reserve is empty, an empty slot can be filled by the top card of the " "Waste at your leisure." msgstr "" #. (itstool) path: sect2/para #: C/straight_up.xml:88 msgid "" "Cards can be flipped singly from the Stock to the Waste. Top card is " "available for play. There are two redeals" msgstr "" #. (itstool) path: sect2/para #: C/straight_up.xml:92 msgid "" "Foundations are built up in suit from twos to aces. Cards in Foundations are " "no longer in play. Double clicking on a card will move it to the appropriate " "Foundation pile if such a move is possible." msgstr "" #. (itstool) path: sect2/para #: C/straight_up.xml:101 msgid "Each card moved to Foundation piles scores one point." msgstr "" #. (itstool) path: sect2/para #: C/straight_up.xml:111 msgid "" "No point lagging behind! Move cards to Foundation piles whenever possible." msgstr "" #. (itstool) path: sect1/title #: C/streets_and_alleys.xml:17 msgid "Streets and Alleys" msgstr "" #. (itstool) path: row/entry #: C/streets_and_alleys.xml:33 msgid "" "Four piles in the middle column. To be built from Ace to King. Topmost card " "in each Foundation can be played back on to the Tableau." msgstr "" #. (itstool) path: row/entry #: C/streets_and_alleys.xml:41 msgid "" "Eight slots (four to the left and four to the right of Foundations.) Deal " "all cards face up and extended on to these eight piles so that there are " "seven cards in each pile on the left flank and six cards in each pile on the " "right flank and all cards are showing." msgstr "" #. (itstool) path: sect2/para #: C/streets_and_alleys.xml:85 msgid "" "Build evenly on to Foundations if possible. Try and get an empty Tableau " "slot." msgstr "" #. (itstool) path: sect1/title #: C/ten_across.xml:17 msgid "Ten Across" msgstr "" #. (itstool) path: sect1/para #: C/ten_across.xml:19 msgid "Written by James LewisMoss" msgstr "" #. (itstool) path: row/entry #: C/ten_across.xml:32 msgid "Temporary Spots" msgstr "" #. (itstool) path: row/entry #: C/ten_across.xml:33 msgid "" "Locations to place one card out of play. The spots begin the game filled. " "One version of the game does not allow you to put new cards into these spots " "once they are empty." msgstr "" #. (itstool) path: row/entry #: C/ten_across.xml:41 msgid "" "Ten piles across the bottom. To deal place 10 cards across going from left " "to right with the first and last cards face up. Continuing you place ten " "cards across the piles from right to left (reversed) with the first two and " "last two cards placed face up. Continue this pattern (reversed and one more " "card each pass) until 50 cards have been placed. Place the last two cards in " "the temporary spots at the top." msgstr "" #. (itstool) path: sect2/para #: C/ten_across.xml:57 msgid "" "Form four piles in the tableau all of the same suit running from King to Ace." msgstr "" #. (itstool) path: sect2/para #: C/ten_across.xml:65 msgid "Only a King may be moved to a blank tableau spot." msgstr "" #. (itstool) path: sect2/para #: C/ten_across.xml:68 msgid "" "Cards may be moved only onto other cards if the suit matches and the moved " "card is one less than the moved to. This includes moving a pile of cards of " "different suits as long as the top card of the moved pile matches the bottom " "card of the location moved to." msgstr "" #. (itstool) path: sect2/para #: C/ten_across.xml:78 msgid "" "Allow temporary spots use: If checked the temporary spots may be reused." msgstr "" #. (itstool) path: sect2/para #: C/ten_across.xml:85 msgid "You win or lose. There is no scoring." msgstr "" #. (itstool) path: sect2/para #: C/ten_across.xml:92 msgid "" "This game is hard to win (being very influenced by how the cards are placed " "to begin with). Don't forget you have the temporary spots. Try to clear them " "quickly because they are very useful when you get stuck." msgstr "" #. (itstool) path: sect1/title #. (itstool) path: sect2/para #: C/terrace.xml:17 C/terrace.xml:120 msgid "Terrace" msgstr "" #. (itstool) path: sect1/para #: C/terrace.xml:19 msgid "Written by David Rogers" msgstr "" #. (itstool) path: row/entry #: C/terrace.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the Reserve " "and on to the Tableau. Cards are turned over one at a time to Waste. Stock " "cannot be turned." msgstr "" #. (itstool) path: row/entry #: C/terrace.xml:41 msgid "To be taken from the Stock. Top card available for play." msgstr "" #. (itstool) path: row/entry #: C/terrace.xml:47 msgid "" "Eleven cards dealt face up in a pile. All cards are visible but only top " "card is in play." msgstr "" #. (itstool) path: row/entry #: C/terrace.xml:54 msgid "" "Eight piles in the middle. To be built up in sequence by alternating colors " "from the base card." msgstr "" #. (itstool) path: row/entry #: C/terrace.xml:61 msgid "Nine cards dealt face up from the deck once based card is selected." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:80 msgid "" "Cards in the Tableau are built down in sequence by alternating colors " "building round the corner. Groups of cards can't be moved. An empty pile in " "the Tableau must be filled by the top card in Waste or the next card from " "the Stock. Top cards can be moved to the Foundation or other Tableau piles." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:87 msgid "" "Foundations are built up in sequence by alternating colors from the base " "card. Empty Foundations must be filled with the base card that is selected " "by the user from four random cards as the first move. Cards in Foundations " "are out of play." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:93 msgid "" "Top card of the Reserve is in play and can only be moved to Foundations." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:97 msgid "" "Cards are flipped from the Stock to the Waste individually as many times as " "you like unless there is a space in the tableau. If there is a space in the " "tableau then only one card may be flipped from the stock to the waste until " "the tableau is filled or the top card of the waste is moved to the " "foundation or tableau. While the stock is locked you can still move cards " "around on the tableau, from the reserve and to the foundation. If the Waste " "is empty a card from the Stock is automatically dealt. Top card in Waste is " "in play. Stock cannot be turned." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:108 msgid "" "Double clicking on a card will move it to the appropriate Foundation pile if " "such a move is possible." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:116 msgid "" "There are seven ways to play. The difference between them is in number of " "Reserve cards, Tableau piles or choice of Base Card." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:123 msgid "" "Reserve of 11 cards, 9 Tableau piles. Foundations are built up in sequence " "by alternating colors from the base card. User selection of the base card " "from a choice of four at the start of the game and one card is dealt to each " "Tableau pile. Stock cannot be turned." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:129 msgid "General Patience" msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:132 msgid "" "Reserve of 13 cards, 9 Tableau piles. Foundations are built up in sequence " "by suit from the base card. User selection of the base card from a choice of " "four at the start of the game and one card is dealt to each Tableau pile. " "Stock can be turned once but the game is lost if you cannot play each new " "card after its turned." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:139 msgid "Falling Stars" msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:142 msgid "" "Reserve of 11 cards, 9 Tableau piles. Foundations are built up in sequence " "by alternating colors from the base card. At the start of the game a base " "card is selected automatically and one card is dealt to each Tableau pile. " "Stock cannot be turned." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:148 msgid "Signora" msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:151 msgid "" "Reserve of 11 cards, 9 Tableau piles. Foundations are built up in sequence " "by alternating colors from the base card. At the start of the game a base " "card is selected automatically and one card is dealt to each Tableau pile. " "Spaces in the Tableau are automatically filled from the Waste or Stock if " "the Waste is empty. Stock cannot be turned." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:159 msgid "Redheads" msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:162 msgid "" "Reserve of 21 cards, 8 Tableau piles. Foundations are built up in sequence " "by alternating colors from the base card. At the start of the game a base " "card is selected automatically and one card is dealt to each Tableau pile. " "Spaces in the Tableau are automatically filled from the Reserve or any card " "if the Reserve is empty. Stock cannot be turned." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:170 msgid "Blondes and Brunettes" msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:173 msgid "" "Reserve of 10 cards, 8 Tableau piles. Foundations are built up in sequence " "by alternating colors from the base card. At the start of the game a base " "card is selected automatically and one card is dealt to each Tableau pile. " "Stock cannot be turned." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:179 msgid "Wood" msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:182 msgid "" "Reserve of 10 cards, 9 Tableau piles. Foundations are built up in sequence " "by alternating colors from the base card. At the start of the game a base " "card is selected automatically and one card is dealt to each Tableau pile. " "Stock cannot be turned." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:199 msgid "" "When the game starts examine the Reserve carefully before choosing your base " "card, avoid base cards that have several buried in the Reserve." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:204 msgid "" "Watch for reversed sequences in the Stock, Reserve a Foundation to remove " "each reversed sequence." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:208 msgid "" "Try to start Tableau piles from the last card needed to complete a " "Foundation." msgstr "" #. (itstool) path: sect2/para #: C/terrace.xml:212 msgid "" "Remember that you can continue to flip cards from the stock while it is " "locked without filling the tableau by using the top card of the waste." msgstr "" #. (itstool) path: sect1/title #: C/thieves.xml:19 msgid "Thieves" msgstr "" #. (itstool) path: sect1/para #: C/thieves.xml:21 msgid "Written by Robert Brady" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:31 msgid "Joker Deck" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:35 msgid "Seven piles of five cards each, face up." msgstr "" #. (itstool) path: sect2/para #: C/thieves.xml:66 msgid "" "The Waste can be built up or down from the available cards on the Tableau. " "Jokers are wild and can be played on any rank as well as be played upon by a " "card of any rank." msgstr "" #. (itstool) path: sect2/para #: C/thieves.xml:71 msgid "At any point, a card can be dealt from the Stock to the Waste." msgstr "" #. (itstool) path: sect2/para #: C/thieves.xml:78 msgid "" "The following table shows the points you receive for each type of card. No " "points are scored for jokers." msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:86 msgid "Card" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:87 msgid "Points" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:92 msgid "Ace" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:93 C/thieves.xml:117 msgid "8" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:96 msgid "2, 3" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:100 msgid "4, 5" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:101 C/thieves.xml:109 msgid "4" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:104 msgid "6, 7, 8" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:105 msgid "2" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:108 msgid "9, 10" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:112 msgid "Jack, Queen" msgstr "" #. (itstool) path: row/entry #: C/thieves.xml:116 msgid "King" msgstr "" #. (itstool) path: sect2/para #: C/thieves.xml:125 msgid "" "Since you can see all the cards on the Tableau, try to engineer `runs', to " "try and get rid of as many cards up there as possible, as you only have a " "finite supply of cards in Stock." msgstr "" #. (itstool) path: sect1/title #: C/thirteen.xml:16 msgid "Thirteen" msgstr "" #. (itstool) path: row/entry #: C/thirteen.xml:40 msgid "To be taken from Stock. The top card is available for play." msgstr "" #. (itstool) path: sect2/para #: C/thirteen.xml:67 C/treize.xml:67 msgid "" "All exposed cards in the pyramid are available for play. Kings can be " "removed singly. All other cards can be removed in pairs that add up to " "thirteen with Aces equal to 1, Jacks equal to 11, and Queens equal to 12." msgstr "" #. (itstool) path: sect2/para #: C/thirteen.xml:73 msgid "" "Cards can be flipped singly from the Stock to the Waste. The top card is " "available for play either with the available cards in the pyramid or with " "the card below. There is no redeal." msgstr "" #. (itstool) path: sect1/title #: C/thumb_and_pouch.xml:17 msgid "Thumb and Pouch" msgstr "" #. (itstool) path: row/entry #: C/thumb_and_pouch.xml:56 msgid "" "Seven piles. Deal card face up in first pile. Place one card face down on " "all other piles. Place one card face up on next pile followed by one card " "face down on all covered piles. Repeat until there are seven cards in last " "pile. Tableau can be built down in any suit but own. Groups of cards can be " "moved. Empty piles can be filled by any legal sequence of cards." msgstr "" #. (itstool) path: sect2/para #: C/thumb_and_pouch.xml:80 msgid "" "Cards in the Tableau are built down by any suit but own. Groups of cards can " "be moved. An empty pile in the Tableau can be filled with any legal sequence " "of cards." msgstr "" #. (itstool) path: sect2/para #: C/thumb_and_pouch.xml:85 msgid "" "Cards are flipped from the stock to the Waste individually. Top card in " "Waste is in play. When Stock is empty, move all cards in Waste back to the " "Stock, maintaining order. You can go through the deck three times." msgstr "" #. (itstool) path: sect2/para #: C/thumb_and_pouch.xml:110 msgid "Brute force may not always work, but in this case it probably will." msgstr "" #. (itstool) path: sect1/title #: C/treize.xml:17 msgid "Treize" msgstr "" #. (itstool) path: row/entry #: C/treize.xml:41 C/yield.xml:41 msgid "To be taken from Stock. Top card and bottom card available for play." msgstr "" #. (itstool) path: row/entry #: C/treize.xml:47 msgid "" "Deal cards face up in seven overlapping rows starting with one card on the " "first row, increasing by one per row and staggering the piles as to achieve " "a pyramid." msgstr "" #. (itstool) path: sect2/para #: C/treize.xml:72 C/yield.xml:72 msgid "" "Cards can be flipped singly from the Stock to the Waste. Top and bottom " "cards are available for play either by themselves or with the available " "cards in the pyramid. The top card of the Waste can also be played with the " "second card on the Waste. There is no redeal." msgstr "" #. (itstool) path: sect2/para #: C/treize.xml:92 msgid "" "This game is easier to win than Thirteen. This is because you can plan ahead " "and avoid blocks by strategic play." msgstr "" #. (itstool) path: sect1/title #: C/triple_peaks.xml:17 msgid "Triple Peaks" msgstr "" #. (itstool) path: sect1/para #: C/triple_peaks.xml:19 msgid "Written by Richard Hoelscher" msgstr "" #. (itstool) path: row/entry #: C/triple_peaks.xml:41 msgid "" "All play is on the Waste pile. Cards faced down are not part of the current " "scoring run." msgstr "" #. (itstool) path: row/entry #: C/triple_peaks.xml:48 msgid "" "Deal 18 cards face down in the form of three triangles, with three rows in " "each triangle, increasing with one card in the first row to three in the " "last. Connect the triangles by dealing another 10 cards face up in the " "bottom row. End cards of each row should overlap the end cards of the row " "above, and interior cards should overlap two adjacent cards of that row." msgstr "" #. (itstool) path: sect2/para #: C/triple_peaks.xml:64 msgid "Remove all cards from the Tableau." msgstr "" #. (itstool) path: sect2/para #: C/triple_peaks.xml:71 msgid "" "Exposed cards in the Tableau are available for play. Build on the top card " "of Waste with cards ranked immediately above or below it from the Tableau, " "regardless of suit. Aces are ranked both above Kings and below Deuces." msgstr "" #. (itstool) path: sect2/para #: C/triple_peaks.xml:76 msgid "Tableau cards are made available when not covered by other cards." msgstr "" #. (itstool) path: sect2/para #: C/triple_peaks.xml:79 msgid "Cards can be flipped singly from Stock to the top of Waste." msgstr "" #. (itstool) path: sect2/para #: C/triple_peaks.xml:86 msgid "" "Multiplier Scoring: Points double for every card played in a run. A run of " "five cards will score 1, 2, 4, 8, and 16 points, for a total of 31 points. " "Bonuses are worth 25 points. No points are deducted for playing a card from " "the stock to the waste." msgstr "" #. (itstool) path: sect2/para #: C/triple_peaks.xml:92 msgid "" "Progressive Rounds: After all cards have been cleared from the tableu, a new " "round begins. The score from the last round carries over into the new round." msgstr "" #. (itstool) path: sect2/para #: C/triple_peaks.xml:101 msgid "" "The score for each card played is equal to the number of cards your have " "played since the last card flipped from the Stock to the Waste. The longer " "the run, the higher your score." msgstr "" #. (itstool) path: sect2/para #: C/triple_peaks.xml:106 msgid "" "5 points are deducted when you flip a card from Stock to Waste. Each " "triangle peak cleared will give a 15 point bonus, and an additional 15 " "points are awarded when all the cards have been cleared from the Tableau." msgstr "" #. (itstool) path: sect2/para #: C/triple_peaks.xml:111 msgid "Maximum possible score for a single round: 466" msgstr "" #. (itstool) path: sect1/title #: C/union_square.xml:17 msgid "Union Square" msgstr "" #. (itstool) path: row/entry #: C/union_square.xml:47 msgid "" "Deal face up a four by four grid for the Tableau, making sixteen piles. Top " "card of each pile available for play." msgstr "" #. (itstool) path: row/entry #: C/union_square.xml:54 msgid "" "Four piles on the right. Foundation piles are built by suit from Ace to " "King, then King back to Ace." msgstr "" #. (itstool) path: sect2/para #: C/union_square.xml:73 msgid "" "Cards in Tableau can be built either up or down in suit. However, each pile " "must follow only one of these rules. For example, if a Tableau pile has a " "three of clubs over a two of clubs, one can only play a four of clubs on " "this pile. Any available card can be played on to an empty Tableau pile." msgstr "" #. (itstool) path: sect2/para #: C/union_square.xml:80 msgid "" "Foundation piles are to be built in suit from Ace to King, followed by " "another King, then back down to Ace, giving 26 cards per pile when game is " "won. Cards in Foundation piles are no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/union_square.xml:85 msgid "" "Cards can be flipped singly from the Stock to the Waste. Top card of Waste " "is available for play. There is no redeal." msgstr "" #. (itstool) path: sect2/para #: C/union_square.xml:103 msgid "" "A string of beads can be added to from both ends, and so should your piles. " "Make good use of any empty slots to append cards. With a little " "perseverance, this game can be a lot of fun!" msgstr "" #. (itstool) path: sect1/title #: C/valentine.xml:17 msgid "Valentine" msgstr "" #. (itstool) path: row/entry #: C/valentine.xml:40 msgid "Top right pile. Can only hold one card." msgstr "" #. (itstool) path: row/entry #: C/valentine.xml:46 msgid "" "Four piles. One card is dealt in each slot at the beginning of the game. " "Redealing from the stock moves all cards currently in the Tableau to the " "bottom of the Stock slot." msgstr "" #. (itstool) path: sect2/para #: C/valentine.xml:60 msgid "" "Have all the cards in the Tableau, each slot containing Ace to King of one " "suit. Avoid going crazy achieving this." msgstr "" #. (itstool) path: sect2/para #: C/valentine.xml:68 msgid "" "If any two cards dealt on to the Tableau are the same suit and in sequence, " "place the lower card on to the higher. Aces are low, Kings are high and " "sequence does not wrap. Click on the Stock to fill in the empty slots that " "are made." msgstr "" #. (itstool) path: sect2/para #: C/valentine.xml:74 msgid "" "When no plays can be made in the Tableau, click on the Stock to deal a card " "on to the Waste. If this card can be played on to any of the Tableau piles, " "do so. Repeat this process until there are no more moves in the Tableau or " "from the Waste." msgstr "" #. (itstool) path: sect2/para #: C/valentine.xml:80 msgid "" "At this point, clicking on the Stock again moves all the cards in the " "Tableau back to the bottom of the Stock. The card in the Waste is put in the " "first Tableau pile and the rest of the Tableau is filled with one card to " "each pile from the Stock." msgstr "" #. (itstool) path: sect2/para #: C/valentine.xml:90 msgid "There is no scoring in this game." msgstr "" #. (itstool) path: sect2/para #: C/valentine.xml:97 msgid "" "A great game for killing time, Valentine really has no strategy, unless the " "strategy is to play it instead of doing other, more important things, like " "going to bed." msgstr "" #. (itstool) path: sect1/title #. (itstool) path: row/entry #. (itstool) path: varlistentry/term #: C/wall.xml:17 C/wall.xml:47 C/wall.xml:93 msgid "Wall" msgstr "" #. (itstool) path: row/entry #: C/wall.xml:26 msgid "Standard Double Deck" msgstr "" #. (itstool) path: row/entry #: C/wall.xml:30 msgid "" "Bottom left pile of 39 cards. Cards are turned over three at a time to Waste." msgstr "" #. (itstool) path: row/entry #: C/wall.xml:36 msgid "" "Three rightmost piles at the bottom row. To be taken from Stock one on to " "each at a time." msgstr "" #. (itstool) path: row/entry #: C/wall.xml:42 msgid "Wall, Low Guard Post, High Guard Post and Throne." msgstr "" #. (itstool) path: row/entry #: C/wall.xml:48 msgid "45 cards in six rows." msgstr "" #. (itstool) path: row/entry #. (itstool) path: varlistentry/term #: C/wall.xml:53 C/wall.xml:98 msgid "Low Guard Post" msgstr "" #. (itstool) path: row/entry #: C/wall.xml:54 msgid "Four piles of three cards, placed face down initially." msgstr "" #. (itstool) path: row/entry #. (itstool) path: varlistentry/term #: C/wall.xml:59 C/wall.xml:103 msgid "High Guard Post" msgstr "" #. (itstool) path: row/entry #: C/wall.xml:60 msgid "Three piles of two cards." msgstr "" #. (itstool) path: row/entry #. (itstool) path: varlistentry/term #: C/wall.xml:65 C/wall.xml:108 msgid "Throne" msgstr "" #. (itstool) path: row/entry #: C/wall.xml:66 msgid "A pile with two kings of spades." msgstr "" #. (itstool) path: sect2/para #: C/wall.xml:76 msgid "Remove the two kings in Throne." msgstr "" #. (itstool) path: sect2/para #: C/wall.xml:83 msgid "" "You start from the bottom of Wall and try to move up to Throne by removing " "cards on the way. You can remove cards by attacking them with Waste cards " "that are dealt three at a time from Stock. If Stock runs out and you cannot " "remove the kings in Throne with the remaining cards in Waste, the game is " "lost." msgstr "" #. (itstool) path: para/emphasis #: C/wall.xml:87 msgid "attack cards" msgstr "" #. (itstool) path: para/emphasis #: C/wall.xml:87 msgid "health" msgstr "" #. (itstool) path: sect2/para #: C/wall.xml:86 msgid "" "Waste cards used in attacks are called <_:emphasis-1/>. An attack on any " "card or pile succeeds if the <_:emphasis-2/> of the attack cards exceeds the " "health of the attacked card or pile. Health is computed as a sum of card " "values as explained below. A successful attack removes both the attacked " "cards and the attack cards." msgstr "" #. (itstool) path: sect3/title #: C/wall.xml:90 msgid "Order of removing cards" msgstr "" #. (itstool) path: sect3/para #: C/wall.xml:91 msgid "" "The basic rule is to remove cards immediately above and next to already " "empty Tableau slots." msgstr "" #. (itstool) path: listitem/para #: C/wall.xml:95 msgid "" "From the beginning all cards in the bottom row of Wall can be removed. " "Furthermore, you can remove any card if a card covering its bottom left or " "right corner has been removed or a card in the same (horizontal) row next to " "it has been removed." msgstr "" #. (itstool) path: listitem/para #: C/wall.xml:100 msgid "" "A pile can be removed when one of the two cards in Wall immediately below it " "has been removed or a pile next to it in Low Guard Post has been removed." msgstr "" #. (itstool) path: listitem/para #: C/wall.xml:105 msgid "" "A pile can be removed once the pile closest to its bottom left corner or the " "pile closest to its bottom right corner in Low Guard Post has been removed, " "or a pile next to it in High Guard Post has been removed." msgstr "" #. (itstool) path: listitem/para #: C/wall.xml:110 msgid "Can be removed when all piles in High Guard Post have been removed." msgstr "" #. (itstool) path: sect3/title #: C/wall.xml:116 msgid "Health" msgstr "" #. (itstool) path: sect3/para #: C/wall.xml:117 msgid "For attack cards, health is the sum of card values." msgstr "" #. (itstool) path: sect3/para #: C/wall.xml:120 msgid "" "For most Wall cards, health is the sum of values of the card and the cards " "touching its top left and right corners. For the cards in the top row of " "Wall, health is just the card's value. For the cards on the left and right " "edge of Wall, health is the sum of values of the card, the only card " "touching its top corner and the card immediately above it." msgstr "" #. (itstool) path: sect3/para #: C/wall.xml:123 msgid "" "For the piles in Low Guard Post, High Guard Post and Throne, a whole pile " "must be removed at once. A pile's health is the sum of values of the cards " "in that pile." msgstr "" #. (itstool) path: sect3/para #: C/wall.xml:126 msgid "Ace is low." msgstr "" #. (itstool) path: sect3/title #: C/wall.xml:131 msgid "Attacking" msgstr "" #. (itstool) path: sect3/para #: C/wall.xml:132 msgid "" "You can attack with any combination of Waste cards by piling them and " "dragging the pile on the card you want to attack. Clicking a Tableau card " "attacks the clicked card with all cards in Waste. New cards can be dealt " "from Stock on to Waste at any time. Dealing new cards discards the cards " "that were in Waste before." msgstr "" #. (itstool) path: sect3/para #: C/wall.xml:135 msgid "" "The piles in Low Guard Post behave differently from others. The first attack " "on any of these piles flips the cards in the pile face up and removes the " "attack cards. If this first attack succeeds, the pile is removed as normal. " "If the attack fails, subsequent failing attacks on that pile do not cause " "attack cards to be removed." msgstr "" #. (itstool) path: sect3/title #: C/wall.xml:140 msgid "Other rules" msgstr "" #. (itstool) path: sect3/para #: C/wall.xml:141 msgid "" "Double-clicking a Tableau card is an action shortcut. It has the same effect " "as clicking (see Attacking) and in addition causes new cards to be dealt " "from Stock on to Waste regardless of whether the attack was successful or " "not." msgstr "" #. (itstool) path: sect2/para #: C/wall.xml:149 msgid "Each successful attack scores the health of the attacked card or pile." msgstr "" #. (itstool) path: sect2/para #: C/wall.xml:156 msgid "" "It is best to move as directly up as possible. Try to find an easy path " "through Wall before starting off." msgstr "" #. (itstool) path: sect2/para #: C/wall.xml:159 msgid "" "Try not to waste cards, but make as many attacks as possible before dealing " "new cards." msgstr "" #. (itstool) path: sect2/para #: C/wall.xml:162 msgid "" "When trying to remove a Low Guard Post pile, it is often a good idea to " "first flip the cards over by attacking them with a low-valued card, and " "after that to decide whether to try through there or through some other Low " "Guard Post pile. Note that the expectation of a Low Guard Post pile's health " "is a little less than 21." msgstr "" #. (itstool) path: sect1/title #: C/westhaven.xml:16 msgid "Westhaven" msgstr "" #. (itstool) path: row/entry #: C/westhaven.xml:46 msgid "Four piles on top row. To be built up in suit from Ace to King." msgstr "" #. (itstool) path: row/entry #: C/westhaven.xml:52 msgid "Ten piles of three cards each, with the last row of cards face up." msgstr "" #. (itstool) path: sect2/para #: C/westhaven.xml:70 msgid "" "Cards in Tableau are built down by alternate color. The top card or the " "complete face up portion of each pile is available for play. Empty piles can " "be filled with any available card or group of cards." msgstr "" #. (itstool) path: sect2/para #: C/westhaven.xml:75 msgid "" "Foundation piles are to be built up in suit from Ace to King. Cards in " "Foundation are no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/westhaven.xml:87 msgid "Each card moved to Foundation scores one point." msgstr "" #. (itstool) path: sect2/para #: C/westhaven.xml:97 msgid "" "Caution is for those who actually have money at stake. Live dangerously. " "Make any moves you can, as chance is on your side." msgstr "" #. (itstool) path: sect1/title #: C/whitehead.xml:17 msgid "Whitehead" msgstr "" #. (itstool) path: row/entry #: C/whitehead.xml:56 msgid "" "Seven piles. Deal all cards face up such that there is one card in the first " "pile, two in the second pile, ending with seven in the seventh pile." msgstr "" #. (itstool) path: sect2/para #: C/whitehead.xml:76 msgid "" "Cards in the Tableau are built down by same color. Builds of cards that are " "the same suit and in sequence can be moved as a unit. Empty Tableau slots " "can be filled with any card or build of cards." msgstr "" #. (itstool) path: sect2/para #: C/whitehead.xml:104 msgid "" "Empty Tableau slots are a prized commodity in this game. Sometimes keeping " "them around until you need them is a very good idea." msgstr "" #. (itstool) path: sect1/title #: C/will_o_the_wisp.xml:17 msgid "Will o' the Wisp" msgstr "" #. (itstool) path: row/entry #: C/will_o_the_wisp.xml:33 msgid "" "Top left pile. When clicked, deal a card on to every Tableau pile except for " "the last deal which places one card on each of the first three piles." msgstr "" #. (itstool) path: row/entry #: C/will_o_the_wisp.xml:47 msgid "" "Seven piles on the bottom. Deal two cards face down and one card face up on " "every pile." msgstr "" #. (itstool) path: sect2/para #: C/will_o_the_wisp.xml:66 msgid "" "Tableau piles can be built down regardless of suit. Builds of cards in " "sequence and in the same suit can by moved as a unit. Empty Tableau piles " "can be filled with any card or build of cards." msgstr "" #. (itstool) path: sect1/title #: C/yield.xml:17 msgid "Yield" msgstr "" #. (itstool) path: row/entry #: C/yield.xml:47 msgid "" "Deal cards face up in seven overlapping rows starting with seven cards on " "the first row, decreasing by one per row and staggering the piles as to " "achieve an inverted pyramid." msgstr "" #. (itstool) path: sect2/para #: C/yield.xml:67 msgid "" "All exposed cards in the pyramid are available for play. Kings can be " "removed singly. All other cards can be removed in pairs that add up to " "treize with Aces equal to 1, Jacks equal to 11, and Queens equal to 12." msgstr "" #. (itstool) path: sect2/para #: C/yield.xml:92 msgid "" "Removing the bottom of the inverted pyramid is the hard part. Once that is " "achieved, it is sometimes better to remove cards from the Waste than the " "inverted pyramid, as there are more cards in play there." msgstr "" #. (itstool) path: sect1/title #: C/yukon.xml:17 msgid "Yukon" msgstr "" #. (itstool) path: row/entry #: C/yukon.xml:39 msgid "" "Seven piles. Deal card face up in first pile. Place one card face down on " "all other piles. Place one card face up on next pile followed by one card " "face down on all covered piles. Repeat until there are seven cards in last " "pile. Deal the rest of the cards face up on the second to seventh piles. To " "be built down in opposite color." msgstr "" #. (itstool) path: sect2/para #: C/yukon.xml:62 msgid "" "Cards in Tableau are built down in opposite color. Groups of cards can be " "moved regardless of sequence. A faced-down card is flipped when it is " "unburied. An empty pile in the Tableau can be filled with a King or a group " "of cards with a King on the bottom." msgstr "" #. (itstool) path: sect2/para #: C/yukon.xml:86 msgid "" "Try and uncover as many cards as early on as possible. Doing so will greatly " "aid your quest to conquer yukon." msgstr "" #. (itstool) path: sect1/title #: C/zebra.xml:17 msgid "Zebra" msgstr "" #. (itstool) path: row/entry #: C/zebra.xml:33 msgid "" "Top left pile. The rest of the deck is placed here after dealing the " "Tableau. Cards are turned over one at a time to Waste. One redeal." msgstr "" #. (itstool) path: row/entry #: C/zebra.xml:47 msgid "" "Eight piles on top right. Place the eight Aces on to these piles to begin " "the Foundations. The Foundations are to be built up in alternate color up to " "Kings. Cards in Foundations are no longer in play." msgstr "" #. (itstool) path: row/entry #: C/zebra.xml:55 msgid "" "Eight piles below Foundations. Deal a card to each Tableau pile to start. " "Tableau piles are to be built down by alternate color. Only the top card of " "each pile is available for play. Empty spaces are immediately filled from " "the Waste, or if the Waste is empty, from the Stock." msgstr "" #. (itstool) path: sect2/para #: C/zebra.xml:77 msgid "" "Cards in Tableau are built down by alternate color. Only the top card of " "each pile is in play. However, to facilitate play, a whole pile can be moved " "to an appropriate Foundation with one drag. Double clicking on a pile will " "move the top card to an appropriate Foundation pile if possible." msgstr "" #. (itstool) path: sect2/para #: C/zebra.xml:84 msgid "" "Spaces in Tableau are automatically filled from the Waste, or if Waste is " "empty, from the Stock." msgstr "" #. (itstool) path: sect2/para #: C/zebra.xml:88 msgid "" "Stock is dealt on to Waste singly. Top card of Waste is available for play. " "There is one redeal." msgstr "" #. (itstool) path: sect2/para #: C/zebra.xml:92 msgid "" "Foundations are built up by alternate color from Aces to Kings. Cards in " "Foundation piles are no longer in play." msgstr "" #. (itstool) path: sect2/para #: C/zebra.xml:110 msgid "" "There are very few second chances in the real world, so use them when you " "find them. Chances are you will need to use the second deal to win this " "game. Remember where the key cards are and you'll be glad you did." msgstr ""