msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "POT-Creation-Date: 2023-01-25 20:39+0000\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. Put one translator per line, in the form NAME , YEAR1, YEAR2 msgctxt "_" msgid "translator-credits" msgstr "" #. (itstool) path: info/desc #: C/customization.page:6 msgid "Changing how the game appears and plays." msgstr "" #. (itstool) path: page/title #: C/customization.page:8 msgid "Customizing the Game" msgstr "" #. (itstool) path: page/p #: C/customization.page:10 msgid "The game can be customized by changing the board size — boards from 5–10 cells square are allowed." msgstr "" #. (itstool) path: page/p #: C/customization.page:11 msgid "To change the board size, press the menu button in the top-right corner of the window, and select an option from Board Size. Hitori will ask if you want to stop the current game if you’re in the middle of one, then start a new game with the requested board size." msgstr "" #. (itstool) path: info/desc #: C/game.page:6 msgid "Introduction to the game of Hitori." msgstr "" #. (itstool) path: page/title #: C/game.page:8 msgid "Hitori the Game" msgstr "" #. (itstool) path: page/p #: C/game.page:10 msgid "Hitori is a small logic puzzle in a similar vein to the more popular Sudoku. In the game, the player starts with a square board of numbers, and has to paint out cells until there are no duplicate numbers in each row and column. The following rules apply:" msgstr "" #. (itstool) path: item/p #: C/game.page:13 msgid "There must only be one of each number in the unpainted cells in each row and column." msgstr "" #. (itstool) path: item/p #: C/game.page:14 msgid "No painted cell may be adjacent to another, vertically or horizontally." msgstr "" #. (itstool) path: item/p #: C/game.page:15 msgid "All the unpainted cells must be joined together vertically and horizontally in one group." msgstr "" #. (itstool) path: page/p #: C/game.page:17 msgid "These are the only three rules of the game, and so there may well be multiple solutions to a Hitori puzzle board." msgstr "" #. (itstool) path: figure/title #: C/game.page:20 msgid "Main game window" msgstr "" #. (itstool) path: figure/desc #: C/game.page:21 msgid "Hitori main window" msgstr "" #. (itstool) path: figure/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/game.page:22 msgctxt "_" msgid "external ref='figures/hitori_main_window.png' md5='7aa0ef330099fdc2b2d9b93b19393033'" msgstr "" #. (itstool) path: media/p #: C/game.page:23 msgid "Hitori main window." msgstr "" #. (itstool) path: info/title #: C/index.page:4 msgctxt "link:trail" msgid "Hitori Help" msgstr "" #. (itstool) path: info/title #: C/index.page:5 msgctxt "text" msgid "Hitori Help" msgstr "" #. (itstool) path: info/title #: C/index.page:6 msgctxt "link" msgid "Hitori Help" msgstr "" #. (itstool) path: credit/name #: C/index.page:11 msgid "Philip Withnall" msgstr "" #. (itstool) path: credit/years #: C/index.page:13 msgid "2008–2010, 2019" msgstr "" #. (itstool) path: license/p #: C/index.page:16 msgid "This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License." msgstr "" #. (itstool) path: page/title #: C/index.page:20 msgid "<_:media-1/> Hitori Help" msgstr "" #. (itstool) path: section/title #: C/index.page:26 msgid "Basic Gameplay & Usage" msgstr "" #. (itstool) path: section/title #: C/index.page:30 msgid "Tips & Tricks" msgstr "" #. (itstool) path: p/link #: C/legal.xml:5 msgid "Creative Commons Attribution-ShareAlike 3.0 Unported License" msgstr "" #. (itstool) path: license/p #: C/legal.xml:4 msgid "This work is licensed under a <_:link-1/>." msgstr "" #. (itstool) path: info/desc #: C/playing.page:6 msgid "Using Hitori to play a game." msgstr "" #. (itstool) path: page/title #: C/playing.page:8 msgid "Playing a Game" msgstr "" #. (itstool) path: page/p #: C/playing.page:10 msgid "To start a new game, press the menu button in the top-right corner of the window, and select New Game. If you are already playing a game, Hitori will ask if you want to stop the current game." msgstr "" #. (itstool) path: page/p #: C/playing.page:13 msgid "To paint a cell, click on it; to unpaint it again, click on it again. When cells are painted such that none of the three rules are broken, the game will end and the board may no longer be manipulated." msgstr "" #. (itstool) path: page/p #: C/playing.page:15 msgid "Hitori also allows you to tag cells for your own reference when solving a board. This can be achieved by holding Ctrl or Shift and clicking on a cell. They both tag cells differently, and cells can be tagged in both manners at the same time. Tagged cells can be un-tagged by clicking on them again while holding either Ctrl or Shift again." msgstr "" #. (itstool) path: media/span #: C/playing.page:19 msgid "Undo" msgstr "" #. (itstool) path: media/span #: C/playing.page:20 msgid "Redo" msgstr "" #. (itstool) path: page/p #: C/playing.page:19 msgid "To undo or redo a move, press <_:media-1/> or <_:media-2/> in the header bar. You may undo or redo as many moves as you like without restriction." msgstr "" #. (itstool) path: media/span #: C/playing.page:23 msgid "Hint" msgstr "" #. (itstool) path: page/p #: C/playing.page:23 msgid "To get a hint on which cells to paint out, press <_:media-1/> in the header bar. A cell will be hinted with a flashing red outline. This shows that the current status of the cell (painted or unpainted) is incorrect, and should be changed for the game to be won." msgstr "" #. (itstool) path: info/desc #: C/strategy.page:6 msgid "Strategies for playing Hitori." msgstr "" #. (itstool) path: page/title #: C/strategy.page:8 msgid "Gameplay Strategies" msgstr "" #. (itstool) path: page/p #: C/strategy.page:10 msgid "Hitori is quite similar to Sudoku, in that it takes logical deduction to work out which cells to paint out. One strategy is to use Shift-clicking to tag all the repeated numbers in each column, then use Ctrl-clicking to tag all the repeated numbers in each row." msgstr "" #. (itstool) path: page/p #: C/strategy.page:13 msgid "Once this is done for the entire board, the cells which have been tagged both ways are good candidates for painting, although not always. When painting a cell, un-tagging the other cells with the same number in the same row and column as that cell is a good way to keep track of which cells are still violating rule 1 of Hitori." msgstr "" #. (itstool) path: page/p #: C/strategy.page:16 msgid "Always bear in mind that rule 2 of Hitori means that two adjacent cells can’t both be painted. Hitori will highlight in red the cells which violate rule 2. Similarly, groups of cells which violate rule 3 by separating one or more unpainted cells from the other unpainted cells will be highlighted in red." msgstr "" #. (itstool) path: page/p #: C/strategy.page:20 msgid "If you get stuck at any point, press Hint in the header bar for Hitori to hint a cell which should be painted or unpainted to move closer to a solution." msgstr ""