msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "POT-Creation-Date: 2018-03-12 16:00+0000\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. Put one translator per line, in the form NAME , YEAR1, YEAR2 msgctxt "_" msgid "translator-credits" msgstr "" #. (itstool) path: credit/name #: C/02_welcome_to_the_grid.js.page:15 #: C/03_getting_the_signal.js.page:16 #: C/aboutdialog.js.page:12 #: C/button.js.page:13 #: C/checkbutton.js.page:13 #: C/comboboxtext.js.page:15 #: C/combobox.js.page:17 #: C/dialog.js.page:13 #: C/entry.js.page:13 #: C/grid.js.page:18 #: C/hellognome.js.page:12 #: C/image.js.page:12 #: C/label.js.page:13 #: C/linkbutton.js.page:13 #: C/messagedialog.js.page:16 #: C/progressbar.js.page:12 #: C/radiobutton.js.page:13 #: C/scale.js.page:13 #: C/set-up-gedit.js.page:12 #: C/spinbutton.js.page:16 #: C/spinner.js.page:13 #: C/statusbar.js.page:13 #: C/switch.js.page:13 #: C/textview.js.page:17 #: C/togglebutton.js.page:13 #: C/treeview_simple_liststore.js.page:16 #: C/window.js.page:13 msgid "Taryn Fox" msgstr "" #. (itstool) path: credit/years #: C/02_welcome_to_the_grid.js.page:17 #: C/03_getting_the_signal.js.page:18 #: C/aboutdialog.c.page:17 #: C/aboutdialog.js.page:14 #: C/aboutdialog.py.page:16 #: C/aboutdialog.vala.page:17 #: C/beginner.js.page:13 #: C/button.c.page:17 #: C/button.js.page:15 #: C/button.py.page:17 #: C/button.vala.page:16 #: C/buttonbox.py.page:17 #: C/checkbutton.c.page:15 #: C/checkbutton.js.page:15 #: C/checkbutton.py.page:16 #: C/checkbutton.vala.page:15 #: C/colorbutton.py.page:16 #: C/colorbutton.vala.page:17 #: C/comboboxtext.js.page:17 #: C/combobox.c.page:15 #: C/combobox.js.page:19 #: C/combobox.py.page:17 #: C/combobox.vala.page:15 #: C/combobox_multicolumn.py.page:16 #: C/dialog.c.page:17 #: C/dialog.js.page:15 #: C/dialog.py.page:17 #: C/dialog.vala.page:15 #: C/entry.c.page:15 #: C/entry.js.page:15 #: C/entry.py.page:17 #: C/entry.vala.page:15 #: C/filechooserdialog.py.page:19 #: C/filechooserdialog.vala.page:18 #: C/fontchooserwidget.py.page:17 #: C/gmenu.c.page:15 #: C/gmenu.js.page:15 #: C/gmenu.py.page:17 #: C/gmenu.py.page:23 #: C/gmenu.vala.page:16 #: C/grid.c.page:15 #: C/grid.js.page:15 #: C/grid.py.page:17 #: C/grid.py.page:23 #: C/grid.vala.page:17 #: C/GtkApplicationWindow.c.page:15 #: C/GtkApplicationWindow.js.page:15 #: C/GtkApplicationWindow.py.page:17 #: C/GtkApplicationWindow.py.page:22 #: C/GtkApplicationWindow.vala.page:15 #: C/guitar-tuner.js.page:14 #: C/hellognome.js.page:14 #: C/hello-world.c.page:17 #: C/hello-world.js.page:17 #: C/hello-world.py.page:17 #: C/hello-world.vala.page:17 #: C/image.c.page:15 #: C/image.js.page:14 #: C/image.py.page:17 #: C/image.vala.page:15 #: C/label.c.page:16 #: C/label.js.page:15 #: C/label.py.page:19 #: C/label.py.page:24 #: C/label.vala.page:15 #: C/linkbutton.c.page:15 #: C/linkbutton.js.page:15 #: C/linkbutton.py.page:16 #: C/linkbutton.vala.page:15 #: C/menubar.c.page:17 #: C/menubar.py.page:17 #: C/menubar.py.page:22 #: C/menubar.vala.page:17 #: C/menubutton.js.page:15 #: C/menubutton.py.page:16 #: C/menubutton.py.page:22 #: C/menubutton.vala.page:15 #: C/messagedialog.c.page:16 #: C/messagedialog.js.page:18 #: C/messagedialog.py.page:16 #: C/messagedialog.vala.page:15 #: C/model-view-controller.py.page:23 #: C/paned.c.page:15 #: C/paned.py.page:16 #: C/progressbar.c.page:16 #: C/progressbar.js.page:14 #: C/progressbar.py.page:16 #: C/progressbar.vala.page:15 #: C/properties.py.page:23 #: C/radiobutton.c.page:17 #: C/radiobutton.js.page:15 #: C/radiobutton.py.page:17 #: C/radiobutton.vala.page:18 #: C/response-type.page:11 #: C/scale.c.page:17 #: C/scale.js.page:15 #: C/scale.py.page:17 #: C/scale.vala.page:17 #: C/scrolledwindow.c.page:17 #: C/scrolledwindow.py.page:16 #: C/scrolledwindow.vala.page:16 #: C/separator.py.page:17 #: C/set-up-gedit.js.page:14 #: C/signals-callbacks.py.page:23 #: C/spinbutton.c.page:18 #: C/spinbutton.js.page:18 #: C/spinbutton.py.page:17 #: C/spinbutton.vala.page:17 #: C/spinner.c.page:16 #: C/spinner.js.page:15 #: C/spinner.py.page:16 #: C/spinner.vala.page:15 #: C/statusbar.c.page:19 #: C/statusbar.js.page:15 #: C/statusbar.py.page:17 #: C/statusbar.vala.page:18 #: C/strings.py.page:23 #: C/switch.c.page:15 #: C/switch.js.page:15 #: C/switch.py.page:16 #: C/switch.vala.page:19 #: C/textview.c.page:15 #: C/textview.js.page:19 #: C/textview.py.page:24 #: C/textview.vala.page:15 #: C/togglebutton.c.page:19 #: C/togglebutton.js.page:15 #: C/togglebutton.py.page:16 #: C/togglebutton.vala.page:18 #: C/toolbar.c.page:17 #: C/toolbar.js.page:15 #: C/toolbar.py.page:17 #: C/toolbar.vala.page:16 #: C/toolbar_builder.py.page:18 #: C/toolbar_builder.py.page:24 #: C/toolbar_builder.vala.page:17 #: C/tooltip.py.page:17 #: C/treeview_advanced_liststore.py.page:16 #: C/treeview_cellrenderertoggle.py.page:16 #: C/treeview_simple_liststore.js.page:18 #: C/treeview_simple_liststore.py.page:17 #: C/treeview_simple_liststore.vala.page:17 #: C/treeview_treestore.py.page:17 #: C/tutorial.py.page:17 #: C/weatherApp.js.page:14 #: C/weatherAppMain.js.page:13 #: C/weatherAutotools.js.page:13 #: C/weatherGeonames.js.page:13 #: C/window.c.page:15 #: C/window.js.page:15 #: C/window.py.page:17 #: C/window.py.page:22 #: C/window.vala.page:15 msgid "2012" msgstr "" #. (itstool) path: info/desc #: C/02_welcome_to_the_grid.js.page:20 msgid "Learn how to lay out UI components, like Images and Labels." msgstr "" #. (itstool) path: page/title #: C/02_welcome_to_the_grid.js.page:23 msgid "2. Welcome to the Grid" msgstr "" #. (itstool) path: synopsis/p #: C/02_welcome_to_the_grid.js.page:25 msgid "This tutorial will show you how to create basic widgets, or parts of the GNOME user interface, like Images and Labels. You'll then learn how to arrange them all in a Grid, which lets you put widgets exactly where you want them." msgstr "" #. (itstool) path: note/p #: C/02_welcome_to_the_grid.js.page:26 msgid "Have you taken the first tutorial in this series already? You'll want to do so before continuing." msgstr "" #. (itstool) path: section/title #: C/02_welcome_to_the_grid.js.page:32 msgid "Going native" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:34 msgid "In the last tutorial, we created what was basically a GNOME window frame for a web app. All the GNOME-specific code we needed to learn revolved around putting the WebView -- the widget containing our application -- into an ApplicationWindow, and telling it to display. The application itself was written in HTML and JavaScript, just like most pages on the web." msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:35 msgid "This time, we're going to use only native GNOME widgets. A widget is just a thing, like a checkbox or picture, and GNOME has a wide variety of them to choose from. We call them \"native\" widgets to distinguish them from things like the button and header in the web app we wrote. Because instead of using web code, these are going to be 100 percent GNOME, using GTK+." msgstr "" #. (itstool) path: note/p #: C/02_welcome_to_the_grid.js.page:36 msgid "GTK+ stands for \"GIMP Toolkit\". It's like a toolbox of widgets that you can reach into, while building your applications. It was originally written for the GIMP, which is a free software image editor." msgstr "" #. (itstool) path: section/title #: C/02_welcome_to_the_grid.js.page:40 msgid "Setting up our application" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:42 msgid "Before we dig out any widgets from the GTK+ toolbox, we first need to write the basic boilerplate code that our application requires." msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:43 #: C/comboboxtext.js.page:31 #: C/textview.js.page:39 #, no-wrap msgid "" "\n" "#!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:49 msgid "This part always goes at the start of your code. Depending on what you'll be doing with it, you may want to declare more imports here. What we're writing today is pretty basic, so these are all we need; Gtk for the widgets, and Lang so we can use Lang.bind to connect our application's activate and startup signals to the requisite functions." msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:50 msgid "Speaking of which:" msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:51 #, no-wrap msgid "" "\n" "const WelcomeToTheGrid = new Lang.Class({\n" " Name: 'Welcome to the Grid',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application();\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:74 msgid "This is the start of the application itself, and the _init function which creates it. It tells _buildUI to create an ApplicationWindow, which we're going to call _window, and it tells our window to present itself whenever needed." msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:75 msgid "This part, again, is pretty much copy-and-paste, but you always want to give your application a unique name." msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:77 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " border_width: 10,\n" " title: \"Welcome to the Grid\"});\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:88 msgid "Finally, we start off the _buildUI function by creating a new ApplicationWindow. We specify that it goes with this application, that it should appear in the center of the screen, and that there should be at least 10 pixels between the outside edge and any widgets inside of it. We also give it a title, which will appear at the top of the window." msgstr "" #. (itstool) path: section/title #: C/02_welcome_to_the_grid.js.page:92 msgid "Reaching into the GTK+ toolbox" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:93 msgid "What widgets should we use? Well, let's say we want to write an application that looks like this:" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/02_welcome_to_the_grid.js.page:95 msgctxt "_" msgid "external ref='media/02_jsgrid_01.png' md5='3fdc22d361cf801f71557fdc76ae5b49'" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:97 msgid "We're going to need, at the very least, a picture and a text label to go with it. Let's start with the picture:" msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:98 #, no-wrap msgid "" "\n" " // Create an image\n" " this._image = new Gtk.Image ({ file: \"gnome-image.png\" });\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:103 msgid "You can download the image file used in this example here. Be sure to put it in the same directory as the code you're writing." msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:105 #, no-wrap msgid "" "\n" " // Create a label\n" " this._label = new Gtk.Label ({ label: \"Welcome to GNOME, too!\" });\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:109 msgid "That code adds in the label beneath. You can see how we create widgets, here; each one is a part of Gtk, and we can give it properties that customize how it behaves. In this case, we set the Image's file property to be the filename of the picture we want, and the Label's label property to be the sentence that we want beneath the picture." msgstr "" #. (itstool) path: note/p #: C/02_welcome_to_the_grid.js.page:110 msgid "Yes, it sounds redundant for a Label to have a label property, but it's not. Other widgets that contain text have a label property, so it's consistent for the Label widget to have one too." msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:111 msgid "We can't just add these widgets to our window in order, though, the same way HTML elements appear in the order you write them. That's because an ApplicationWindow can only contain one widget." msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:112 msgid "How do we get around that? By making that one widget a container widget, which can hold more than one widget and organize them inside it. Behold: The Grid." msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:113 #, no-wrap msgid "" "\n" " // Create the Grid\n" " this._grid = new Gtk.Grid ();\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:118 msgid "We're not giving it any properties yet. Those will come later, as we learn how to use the Grid's powers. First, let's attach the Image and Label we made to our Grid." msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:119 #, no-wrap msgid "" "\n" " // Attach the image and label to the grid\n" " this._grid.attach (this._image, 0, 0, 1, 1);\n" " this._grid.attach (this._label, 0, 1, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:125 msgid "This code looks awfully complicated, but it's not. Here's what those numbers mean:" msgstr "" #. (itstool) path: item/p #: C/02_welcome_to_the_grid.js.page:127 msgid "The first number is what left-to-right position to put things in, starting from 0. Any widget that uses a 0 here goes all the way to the left." msgstr "" #. (itstool) path: item/p #: C/02_welcome_to_the_grid.js.page:128 msgid "The second number is what top-to-bottom position to put a given widget in, starting from 0. The Label goes beneath the Image, so we give the Image a 0 and the Label a 1 here." msgstr "" #. (itstool) path: item/p #: C/02_welcome_to_the_grid.js.page:129 msgid "The third and fourth numbers are how many columns and rows a widget should take up. We'll see how these work in a minute." msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:132 #, no-wrap msgid "" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new WelcomeToTheGrid ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:146 msgid "Now that we've created the Grid and attached all our widgets to it, we add it to the window and tell the window to show itself, as the last part of the _buildUI function. As always, to finish up we create a new instance of the application's class and tell it to run." msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:147 msgid "Save your application as welcome_to_the_grid.js. Then, to run your application just open a terminal, go to the directory where your application is at, and type" msgstr "" #. (itstool) path: section/screen #: C/02_welcome_to_the_grid.js.page:148 #, no-wrap msgid "" " $ gjs welcome_to_the_grid.js " msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/02_welcome_to_the_grid.js.page:150 msgctxt "_" msgid "external ref='media/02_jsgrid_02.png' md5='07db86b0043ba5c3c24a90d7322bd81e'" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:152 msgid "There we go! But wait. That doesn't look right. Why is the Label crammed up next to the Image like that? That doesn't look as nice, and it makes it harder to read. What can we do about this?" msgstr "" #. (itstool) path: section/title #: C/02_welcome_to_the_grid.js.page:156 msgid "Tweaking the Grid" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:158 msgid "One thing we can do, is we can give the Label a margin_top property when we create it. This works sort of like setting a margin for an HTML element using inline CSS styling." msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:159 #, no-wrap msgid "" "\n" " // Create a label\n" " this._label = new Gtk.Label ({\n" " label: \"Welcome to GNOME, too!\",\n" " margin_top: 20 });\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:166 msgid "Of course, if we do that then if we replace the Label with something else -- or add in another widget -- then we have to repeat the margin_top on it too. Otherwise we end up with something like this:" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/02_welcome_to_the_grid.js.page:167 msgctxt "_" msgid "external ref='media/02_jsgrid_03.png' md5='817351e73c687d47253c56ed06b6629f'" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:169 msgid "We could give the Image a margin_bottom property, but that won't work when the new Label is in a separate column. So how about we try this instead:" msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:170 #, no-wrap msgid "" "\n" " // Create the Grid\n" " this._grid = new Gtk.Grid ({\n" " row_spacing: 20 });\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:176 msgid "That makes it so that there are always 20 pixels of space in between each horizontal row." msgstr "" #. (itstool) path: note/p #: C/02_welcome_to_the_grid.js.page:177 msgid "Yes, you can also set the column_spacing property on a Grid, or the margin_left and margin_right properties on any widget. Try them out, if you like!" msgstr "" #. (itstool) path: section/title #: C/02_welcome_to_the_grid.js.page:181 msgid "Adding more widgets" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:183 msgid "If we did want to add a second Label, how would we do it so that it actually looked like it belonged there? One way is to center the Image on top, so that it's above both Labels instead of just the one on the left. That's where those other numbers in the Grid's attach method come in:" msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:184 #, no-wrap msgid "" "\n" " // Create a second label\n" " this._labelTwo = new Gtk.Label ({\n" " label: \"The cake is a pie.\" });\n" "\n" " // Attach the image and labels to the grid\n" " this._grid.attach (this._image, 0, 0, 2, 1);\n" " this._grid.attach (this._label, 0, 1, 1, 1);\n" " this._grid.attach (this._labelTwo, 1, 1, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:195 msgid "After we create the second Label, we attach it to the Grid to the right of the first Label. Remember, the first two numbers count columns and rows from left to right and top to bottom, starting with 0. So if the first Label is in column 0 and row 1, we can put the second in column 1 and row 1 to put it to the right of the first Label." msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:196 msgid "Note the number 2 in the attach statement for the Image. That's what does the trick here. That number is how many columns the Image spans, remember? So when we put it together, we get something like this:" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/02_welcome_to_the_grid.js.page:197 msgctxt "_" msgid "external ref='media/02_jsgrid_04.png' md5='eeaead27cee2851877fc3cfe66177f07'" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:199 msgid "There are two things you should take note of, here." msgstr "" #. (itstool) path: item/p #: C/02_welcome_to_the_grid.js.page:201 msgid "Setting the Image to span two columns doesn't stretch the picture itself horizontally. Instead, it stretches the invisible box taken up by the Image widget to fill both columns, then places the Image in the center of that box." msgstr "" #. (itstool) path: item/p #: C/02_welcome_to_the_grid.js.page:202 msgid "Even though we've set the Grid's row_spacing and the ApplicationWindow's border_width properties, we haven't yet set anything that puts a border in between the two Labels. They were separate earlier when the Image was in only one column, but now that it spans both GNOME doesn't see a reason to keep them apart." msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:205 msgid "There are at least three ways we can get around that last one. First, we can set a margin_left or margin_right on one of the Labels:" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/02_welcome_to_the_grid.js.page:206 msgctxt "_" msgid "external ref='media/02_jsgrid_05.png' md5='a3ad12f432d5977fc1f66302ad5b7498'" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:208 msgid "Second, we can set the Grid's column_homogeneous property to true." msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:209 #, no-wrap msgid "" "\n" " // Create the Grid\n" " this._grid = new Gtk.Grid ({\n" " column_homogeneous: true,\n" " row_spacing: 20 });\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:216 msgid "That makes it look something like this:" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/02_welcome_to_the_grid.js.page:217 msgctxt "_" msgid "external ref='media/02_jsgrid_06.png' md5='450e48dbf6b8f5ce1c208e4812e1714b'" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:219 msgid "And third, we can set the Grid's column_spacing property, the same way we set its row_spacing." msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:220 #, no-wrap msgid "" "\n" " // Create the Grid\n" " this._grid = new Gtk.Grid ({\n" " column_spacing: 20,\n" " row_spacing: 20 });\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:226 msgid "That makes it look like this:" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/02_welcome_to_the_grid.js.page:227 msgctxt "_" msgid "external ref='media/02_jsgrid_07.png' md5='0b304d70728903fbb2601d55bf00fdb9'" msgstr "" #. (itstool) path: section/title #: C/02_welcome_to_the_grid.js.page:231 msgid "Using stock images" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:233 msgid "GNOME has a lot of stock images on hand already, that we can use if we don't feel like creating our own or if we want a universally-recognized icon. Here's how we create a stock image, compared to how we create a normal one:" msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:234 #, no-wrap msgid "" "\n" " // Create an image\n" " this._image = new Gtk.Image ({ file: \"gnome-image.png\" });\n" "\n" " // Create a second image using a stock icon\n" " this._icon = new Gtk.Image ({ stock: 'gtk-about' });\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:241 msgid "After that, we attach it to the Grid to the left of the first Label. (We aren't using the second one for this example.)" msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:242 #, no-wrap msgid "" "\n" " // Attach the images and label to the grid\n" " this._grid.attach (this._image, 0, 0, 2, 1);\n" " this._grid.attach (this._icon, 0, 1, 1, 1);\n" " this._grid.attach (this._label, 1, 1, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:248 msgid "That gives us this, when we run it:" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/02_welcome_to_the_grid.js.page:249 msgctxt "_" msgid "external ref='media/02_jsgrid_08.png' md5='78890beb47bd11360154b8ca4d50d1ff'" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:251 msgid "That's what the stock \"About\" icon looks like. You can see a list of all the stock items starting with gtk-about in GNOME's developer documentation. It was written for C programmers, but you don't need to know C to use it; just look at the part in quotation marks, like \"gtk-about\", and copy that part to use the icon next to it." msgstr "" #. (itstool) path: note/p #: C/02_welcome_to_the_grid.js.page:252 msgid "We put single quotes around 'gtk-about' here because, unlike text strings that have double quotes around them, that part will never need to be translated into another language. In fact, if it were translated it'd break the icon, because its name is still \"gtk-about\" no matter which language you speak." msgstr "" #. (itstool) path: section/title #: C/02_welcome_to_the_grid.js.page:257 #: C/03_getting_the_signal.js.page:338 #: C/hellognome.js.page:187 msgid "What's next?" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:258 msgid "Before we go on to the next tutorial, let's try something a little different:" msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:259 #, no-wrap msgid "" "\n" " // Create a button\n" " this._button = new Gtk.Button ({\n" " label: \"Welcome to GNOME, too!\"});\n" "\n" " // Attach the images and button to the grid\n" " this._grid.attach (this._image, 0, 0, 2, 1);\n" " this._grid.attach (this._icon, 0, 1, 1, 1);\n" " this._grid.attach (this._button, 1, 1, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:270 msgid "That's right, we turned the Label into a Button just by changing the name! If you run the application and click on it, though, you'll find that it doesn't do anything. How do we make our Button do something? That's what we'll find out, in our next tutorial." msgstr "" #. (itstool) path: section/p #: C/02_welcome_to_the_grid.js.page:271 msgid "If you like, feel free to spend some time experimenting with Grids, Labels, and Images, including stock images." msgstr "" #. (itstool) path: note/p #: C/02_welcome_to_the_grid.js.page:272 msgid "One trick you can use to make more complex layouts is to nest Grids inside of each other. This lets you group together related widgets, and rearrange them easily. Take a look at the RadioButton code sample if you'd like to see how this is done." msgstr "" #. (itstool) path: section/title #: C/02_welcome_to_the_grid.js.page:276 #: C/checkbutton.js.page:131 #: C/comboboxtext.js.page:171 #: C/combobox.js.page:228 #: C/hellognome.js.page:194 #: C/messagedialog.js.page:184 #: C/radiobutton.js.page:269 #: C/scale.js.page:203 #: C/spinbutton.js.page:194 #: C/statusbar.js.page:216 #: C/switch.js.page:259 #: C/textview.js.page:243 #: C/togglebutton.js.page:148 #: C/treeview_simple_liststore.js.page:267 msgid "Complete code sample" msgstr "" #. (itstool) path: section/code #: C/02_welcome_to_the_grid.js.page:277 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const WelcomeToTheGrid = new Lang.Class({\n" " Name: 'Welcome to the Grid',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application();\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " border_width: 10,\n" " title: \"Welcome to the Grid\"});\n" "\n" " // Create the Grid\n" " this._grid = new Gtk.Grid ({\n" " // column_homogeneous: true,\n" " // column_spacing: 20,\n" " row_spacing: 20 });\n" "\n" " // Create an image\n" " this._image = new Gtk.Image ({ file: \"gnome-image.png\" });\n" "\n" " // Create a second image using a stock icon\n" " this._icon = new Gtk.Image ({ stock: 'gtk-about' });\n" "\n" " // Create a label\n" " this._label = new Gtk.Label ({\n" " label: \"Welcome to GNOME, too!\",\n" " /* margin_top: 20 */ });\n" "\n" " /* Create a second label\n" " this._labelTwo = new Gtk.Label ({\n" " label: \"The cake is a pie.\" }); */\n" "\n" " /* Create a button\n" " this._button = new Gtk.Button ({\n" " label: \"Welcome to GNOME, too!\"}); */\n" "\n" " // Attach the images and button to the grid\n" " this._grid.attach (this._image, 0, 0, 2, 1);\n" " this._grid.attach (this._icon, 0, 1, 1, 1);\n" " this._grid.attach (this._label, 1, 1, 1, 1);\n" "\n" " // this._grid.attach (this._label, 0, 1, 1, 1);\n" " // this._grid.attach (this._labelTwo, 1, 1, 1, 1);\n" "\n" " // this._grid.attach (this._button, 1, 1, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new WelcomeToTheGrid ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: info/desc #: C/03_getting_the_signal.js.page:21 msgid "Create Buttons and other widgets that do things when you click on them." msgstr "" #. (itstool) path: page/title #: C/03_getting_the_signal.js.page:24 msgid "3. Getting the Signal" msgstr "" #. (itstool) path: synopsis/p #: C/03_getting_the_signal.js.page:26 msgid "In the last tutorial, we learned how to create widgets like Labels, Images, and Buttons. Here, we'll learn how to make Buttons and other input widgets actually do things, by writing functions which handle the signals they send when they are clicked on or interacted with." msgstr "" #. (itstool) path: section/title #: C/03_getting_the_signal.js.page:32 msgid "A basic application" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:33 msgid "In GNOME, widgets that you can interact with, like Buttons and Switches, send out signals when they are clicked on or activated. A Button, for instance, sends out the \"clicked\" signal when somebody clicks on it. When this happens, GNOME looks for the part in your code that says what to do." msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:34 msgid "How do we write that code? By connecting that Button's \"clicked\" signal to a callback function, which is a function you write just to handle that signal. So whenever it gives off that signal, the function connected to that signal is run." msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:35 msgid "Here is an extremely basic example:" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/03_getting_the_signal.js.page:37 #: C/03_getting_the_signal.js.page:351 msgctxt "_" msgid "external ref='media/03_jssignal_01.png' md5='8d6ecab185f4af4534cc255d62b58b8e'" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:39 msgid "This ApplicationWindow has a Button and a Label inside it, arranged in a Grid. Whenever the Button is clicked, a variable that holds the number of cookies is increased by 1, and the Label that shows how many cookies there are is updated." msgstr "" #. (itstool) path: note/p #: C/03_getting_the_signal.js.page:40 msgid "The cookies in this example are not the same as the cookies that you get from websites, which store your login information and may keep track of which sites you've visited. They're just imaginary treats. You may bake some real ones if you like." msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:41 msgid "Here is the basic, boilerplate code that goes at the start of the application, before we start creating the window and widgets. Besides the application having a unique name, the biggest change from the usual boilerplate is that we create a global variable right near the beginning, to hold the number of cookies." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:42 #, no-wrap msgid "" "\n" "#!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "// We start out with 0 cookies\n" "var cookies = 0;\n" "\n" "const GettingTheSignal = new Lang.Class({\n" " Name: 'Getting the Signal',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application();\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:73 msgid "Take a look at the part that uses our application's connect method and Lang.bind, to connect its activate and startup signals to the functions that present the window and build the UI. We're going to do the same thing with our Button when we get to it, except that we're going to connect its \"clicked\" signal instead." msgstr "" #. (itstool) path: section/title #: C/03_getting_the_signal.js.page:77 msgid "Click the button" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:79 msgid "As usual, we'll put all the code to create our Button and other widgets inside the _buildUI function, which is called when the application starts up." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:80 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:85 msgid "First, we create the window itself:" msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:86 #, no-wrap msgid "" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 200,\n" " default_width: 400,\n" " title: \"Click the button to get a cookie!\"});\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:95 msgid "Note that we've set its default_height and default_width properties. These let us control how tall and wide the ApplicationWindow will be, in pixels." msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:96 msgid "Next, we'll create the Label that shows us the number of cookies. We can use the cookies variable as part of the Label's label property." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:97 #, no-wrap msgid "" "\n" " // Create the label\n" " this._cookieLabel = new Gtk.Label ({\n" " label: \"Number of cookies: \" + cookies });\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:103 msgid "Now we'll create the Button. We set its label property to show the text that we want on the Button, and we connect its \"clicked\" signal to a function called _getACookie, which we'll write after we're done building our application's UI." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:104 #, no-wrap msgid "" "\n" " // Create the cookie button\n" " this._cookieButton = new Gtk.Button ({ label: \"Get a cookie\" });\n" "\n" " // Connect the cookie button to the function that handles clicking it\n" " this._cookieButton.connect ('clicked', Lang.bind (this, this._getACookie));\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:111 msgid "Finally, we create a Grid, attach the Label and Button to it, add it to the window and tell the window to show itself and its contents. That's all we need inside the _buildUI function, so we close it with a bracket, as well as a comma that tells GNOME to go on to the next function. Note that even though we wrote the code for the Label first, we can still attach it to the Grid in a way that will put it on the bottom." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:112 #, no-wrap msgid "" "\n" " // Create a grid to arrange everything inside\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " row_spacing: 20 });\n" "\n" " // Put everything inside the grid\n" " this._grid.attach (this._cookieButton, 0, 0, 1, 1);\n" " this._grid.attach (this._cookieLabel, 0, 1, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" "\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:131 msgid "Now, we write the _getACookie function. Whenever our Button sends out its \"clicked\" signal, the code in this function will run. In this case, all it does is increase the number of cookies by 1, and update the Label to show the new number of cookies. We do this using the Label's set_label method." msgstr "" #. (itstool) path: note/p #: C/03_getting_the_signal.js.page:132 msgid "Many widgets have the same properties and methods. Both Labels and Buttons, for instance, have a label property that says what text is inside them, and get_label and set_label methods that let you check what that text is and change it, respectively. So if you learn how one widget works, you'll also know how others like it work." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:133 #, no-wrap msgid "" "\n" " _getACookie: function() {\n" "\n" " // Increase the number of cookies by 1 and update the label\n" " cookies++;\n" " this._cookieLabel.set_label (\"Number of cookies: \" + cookies);\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:145 msgid "Finally, we run the application, using the same kind of code as in our last tutorial." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:146 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new GettingTheSignal ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/title #: C/03_getting_the_signal.js.page:154 msgid "Flip the switch" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:155 msgid "Buttons aren't the only input widgets in our GTK+ toolbox. We can also use switches, like the one in this example. Switches don't have a label property, so we have to create a separate Label that says what it does to go next to it." msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/03_getting_the_signal.js.page:157 #: C/03_getting_the_signal.js.page:357 msgctxt "_" msgid "external ref='media/03_jssignal_02.png' md5='ba941390fbafc4a0f653c8f70bca92c0'" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:159 msgid "A Switch has two positions, Off and On. When a Switch is turned on, its text and background color change, so you can tell which position it's in." msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:161 msgid "You may have seen Switches like these in GNOME's accessibility menu, which let you turn features like large text and the on-screen keyboard on and off. In this case, the Switch controls our imaginary cookie dispenser. If the Switch is turned on, you can get cookies by clicking the \"Get a cookie\" Button. If it's turned off, clicking the Button won't do anything." msgstr "" #. (itstool) path: note/p #: C/03_getting_the_signal.js.page:162 msgid "You can get to the accessibility menu by clicking on the outline of a human, near your name in the upper-right corner of the screen." msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:163 msgid "Here's how we create the Switch:" msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:164 #, no-wrap msgid "" "\n" " // Create the switch that controls whether or not you can win\n" " this._cookieSwitch = new Gtk.Switch ();\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:169 msgid "We don't actually need to connect the Switch to anything. All we need to do is write an if statement in our _getACookie function, to check to see if the Switch is turned on. If we wanted to make something happen as soon as you flip the Switch, though, we would connect its notify::active signal, like so:" msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:170 #, no-wrap msgid "" "\n" " // Connect the switch to the function that handles it\n" " this._cookieSwitch.connect ('notify::active', Lang.bind (this, this._cookieDispenser));\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:175 msgid "A Switch is set to the off position by default. If we wanted the Switch to start out turned on, we would set the value of its active property to true when we create it." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:176 #, no-wrap msgid "" "\n" " this._cookieSwitch = new Gtk.Switch ({ active: true });\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:180 msgid "Let's just create it normally, though, and then create the Label that goes with it. We want the Switch and the Label to be kept right next to each other, so we'll create a Grid just for them, then put that Grid in our larger Grid that holds all the widgets inside it. Here's what the code looks like to create all that:" msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:181 #, no-wrap msgid "" "\n" " // Create the switch that controls whether or not you can win\n" " this._cookieSwitch = new Gtk.Switch ();\n" "\n" " // Create the label to go with the switch\n" " this._switchLabel = new Gtk.Label ({\n" " label: \"Cookie dispenser\" });\n" "\n" " // Create a grid for the switch and its label\n" " this._switchGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" "\n" " // Put the switch and its label inside that grid\n" " this._switchGrid.attach (this._switchLabel, 0, 0, 1, 1);\n" " this._switchGrid.attach (this._cookieSwitch, 1, 0, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:199 msgid "And now we arrange everything in the larger Grid like so." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:200 #, no-wrap msgid "" "\n" " // Put everything inside the grid\n" " this._grid.attach (this._cookieButton, 0, 0, 1, 1);\n" " this._grid.attach (this._switchGrid, 0, 1, 1, 1);\n" " this._grid.attach (this._cookieLabel, 0, 2, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:207 msgid "Now we change the _getACookie function so that it checks to see if the cookie dispenser is turned on. We do that by using the Switch's get_active method. It returns true if the Switch is turned on, and false if the Switch is turned off." msgstr "" #. (itstool) path: note/p #: C/03_getting_the_signal.js.page:208 msgid "When a method is used in an if statement like this, the code inside the if statement is executed if the method returns true." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:209 #, no-wrap msgid "" "\n" " _getACookie: function() {\n" "\n" " // Is the cookie dispenser turned on?\n" " if (this._cookieSwitch.get_active()) {\n" "\n" " // Increase the number of cookies by 1 and update the label\n" " cookies++;\n" " this._cookieLabel.set_label (\"Number of cookies: \" + cookies);\n" "\n" " }\n" "\n" " }\n" "" msgstr "" #. (itstool) path: section/title #: C/03_getting_the_signal.js.page:227 msgid "Tuning the radio" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:229 msgid "Another type of input widget we can use is called the RadioButton. You create them in groups, and then only one RadioButton in a group can be selected at a time. They're called RadioButtons because they work like the channel preset button in old-style car radios. The radio could only be tuned to one station at a time, so whenever you pressed one button in, another would pop back out." msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/03_getting_the_signal.js.page:231 #: C/03_getting_the_signal.js.page:363 msgctxt "_" msgid "external ref='media/03_jssignal_03.png' md5='49ecf251b0bf57543c8d79a77b6f306d'" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:233 msgid "First off, let's change our ApplicationWindow's name and increase its border_width property, so that our widgets aren't packed in too tightly. The border_width is the number of pixels between any widget and the edge of the window." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:234 #, no-wrap msgid "" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 200,\n" " default_width: 400,\n" " border_width: 20,\n" " title: \"Choose the one that says 'cookie'!\"});\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:245 msgid "After that, we create the RadioButtons. Remember how they're created in groups? The way we do that, is we set each new RadioButton's group property to the name of another RadioButton." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:246 #, no-wrap msgid "" "\n" " // Create the radio buttons\n" " this._cookieRadio = new Gtk.RadioButton ({ label: \"Cookie\" });\n" " this._notCookieOne = new Gtk.RadioButton ({ label: \"Not cookie\",\n" " group: this._cookieRadio });\n" " this._notCookieTwo = new Gtk.RadioButton ({ label: \"Not cookie\",\n" " group: this._cookieRadio });\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:255 msgid "Next, we create a Grid for the RadioButtons. Remember, we don't have to arrange things in Grids in the same order that we create them in." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:256 #, no-wrap msgid "" "\n" " // Arrange the radio buttons in their own grid\n" " this._radioGrid = new Gtk.Grid ();\n" " this._radioGrid.attach (this._notCookieOne, 0, 0, 1, 1);\n" " this._radioGrid.attach (this._cookieRadio, 0, 1, 1, 1);\n" " this._radioGrid.attach (this._notCookieTwo, 0, 2, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:264 msgid "Normally, the RadioButton that's selected by default is the one that's the name of the group. We want the first \"Not cookie\" button to be selected by default, though, so we use its set_active method." msgstr "" #. (itstool) path: note/p #: C/03_getting_the_signal.js.page:265 msgid "We could also set its active property to true when we create it." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:266 #, no-wrap msgid "" "\n" " // Set the button that will be at the top to be active by default\n" " this._notCookieOne.set_active (true);\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:271 msgid "Now we arrange everything in our main Grid like usual ..." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:272 #, no-wrap msgid "" "\n" " // Put everything inside the grid\n" " this._grid.attach (this._radioGrid, 0, 0, 1, 1);\n" " this._grid.attach (this._cookieButton, 0, 1, 1, 1);\n" " this._grid.attach (this._cookieLabel, 0, 2, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:279 msgid "And then we change our _getACookie function to test to see if the cookie button is the one that's selected." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:280 #, no-wrap msgid "" "\n" " _getACookie: function() {\n" "\n" " // Did you select \"cookie\" instead of \"not cookie\"?\n" " if (this._cookieRadio.get_active()) {\n" "\n" " // Increase the number of cookies by 1 and update the label\n" " cookies++;\n" " this._cookieLabel.set_label (\"Number of cookies: \" + cookies);\n" "\n" " }\n" "\n" " }\n" "" msgstr "" #. (itstool) path: section/title #: C/03_getting_the_signal.js.page:298 msgid "Can you spell \"cookie\"?" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:300 msgid "The last input widget we're going to cover is the Entry widget, which is used for single-line text entry." msgstr "" #. (itstool) path: note/p #: C/03_getting_the_signal.js.page:301 msgid "If you need to be able to enter in a whole paragraph or more, like if you are building a text editor, you'll want to look at the much more customizable TextView widget." msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/03_getting_the_signal.js.page:302 #: C/03_getting_the_signal.js.page:369 msgctxt "_" msgid "external ref='media/03_jssignal_04.png' md5='dfc5221ca15ca9fba7d3c76a73804e2d'" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:304 msgid "After we change the window's name, we create the Entry widget." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:305 #, no-wrap msgid "" "\n" " // Create the text entry field\n" " this._spellCookie = new Gtk.Entry ();\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:310 msgid "Next, we arrange everything in the Grid ..." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:311 #, no-wrap msgid "" "\n" " // Put everything inside the grid\n" " this._grid.attach (this._spellCookie, 0, 0, 1, 1);\n" " this._grid.attach (this._cookieButton, 0, 1, 1, 1);\n" " this._grid.attach (this._cookieLabel, 0, 2, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:318 msgid "And now we modify _getACookie's if statement again, using the Entry's get_text method to retrieve the text that you entered into it and see if you spelled \"cookie\" right. We don't care whether you capitalize \"cookie\" or not, so we use JavaScript's built-in toLowerCase method to change the Entry's text to all lower case inside the if statement." msgstr "" #. (itstool) path: note/p #: C/03_getting_the_signal.js.page:319 msgid "An Entry widget doesn't have a label property, which is a set text string that the user can't change. (You can't normally change the label on a Button, for instance.) Instead, it has a text property, which changes to match what the user types in." msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:320 #, no-wrap msgid "" "\n" " _getACookie: function() {\n" "\n" " // Did you spell \"cookie\" correctly?\n" " if ((this._spellCookie.get_text()).toLowerCase() == \"cookie\") {\n" "\n" " // Increase the number of cookies by 1 and update the label\n" " cookies++;\n" " this._cookieLabel.set_label (\"Number of cookies: \" + cookies);\n" "\n" " }\n" "\n" " }\n" "" msgstr "" #. (itstool) path: section/p #: C/03_getting_the_signal.js.page:339 msgid "Keep reading, if you'd like to see the complete code for each version of our cookie maker application." msgstr "" #. (itstool) path: note/p #: C/03_getting_the_signal.js.page:340 msgid "The main JavaScript tutorials page has more detailed code samples for each input widget, including several not covered here." msgstr "" #. (itstool) path: section/title #: C/03_getting_the_signal.js.page:345 msgid "Complete code samples" msgstr "" #. (itstool) path: section/title #: C/03_getting_the_signal.js.page:350 msgid "Code sample with Button" msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:352 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "// We start out with 0 cookies\n" "var cookies = 0;\n" "\n" "const GettingTheSignal = new Lang.Class({\n" " Name: 'Getting the Signal',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application();\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 200,\n" " default_width: 400,\n" " title: \"Click the button to get a cookie!\"});\n" "\n" " // Create the label\n" " this._cookieLabel = new Gtk.Label ({\n" " label: \"Number of cookies: \" + cookies });\n" "\n" " // Create the cookie button\n" " this._cookieButton = new Gtk.Button ({ label: \"Get a cookie\" });\n" "\n" " // Connect the cookie button to the function that handles clicking it\n" " this._cookieButton.connect ('clicked', Lang.bind (this, this._getACookie));\n" "\n" " // Create a grid to arrange everything inside\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " row_spacing: 20 });\n" "\n" " // Put everything inside the grid\n" " this._grid.attach (this._cookieButton, 0, 0, 1, 1);\n" " this._grid.attach (this._cookieLabel, 0, 1, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" "\n" " },\n" "\n" "\n" "\n" " _getACookie: function() {\n" "\n" " // Increase the number of cookies by 1 and update the label\n" " cookies++;\n" " this._cookieLabel.set_label (\"Number of cookies: \" + cookies);\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new GettingTheSignal ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/title #: C/03_getting_the_signal.js.page:356 msgid "Code sample with Switch" msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:358 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "// We start out with 0 cookies\n" "var cookies = 0;\n" "\n" "const GettingTheSignal = new Lang.Class({\n" " Name: 'Getting the Signal',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application();\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 200,\n" " default_width: 400,\n" " title: \"Click the button to get a cookie!\"});\n" "\n" " // Create the label\n" " this._cookieLabel = new Gtk.Label ({\n" " label: \"Number of cookies: \" + cookies });\n" "\n" " // Create the cookie button\n" " this._cookieButton = new Gtk.Button ({\n" " label: \"Get a cookie\" });\n" "\n" " // Connect the cookie button to the function that handles clicking it\n" " this._cookieButton.connect ('clicked', Lang.bind (this, this._getACookie));\n" "\n" " // Create the switch that controls whether or not you can win\n" " this._cookieSwitch = new Gtk.Switch ();\n" "\n" " // Create the label to go with the switch\n" " this._switchLabel = new Gtk.Label ({\n" " label: \"Cookie dispenser\" });\n" "\n" " // Create a grid for the switch and its label\n" " this._switchGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" "\n" " // Put the switch and its label inside that grid\n" " this._switchGrid.attach (this._switchLabel, 0, 0, 1, 1);\n" " this._switchGrid.attach (this._cookieSwitch, 1, 0, 1, 1);\n" "\n" " // Create a grid to arrange everything else inside\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " row_spacing: 20 });\n" "\n" " // Put everything inside the grid\n" " this._grid.attach (this._cookieButton, 0, 0, 1, 1);\n" " this._grid.attach (this._switchGrid, 0, 1, 1, 1);\n" " this._grid.attach (this._cookieLabel, 0, 2, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" "\n" " },\n" "\n" "\n" "\n" " _getACookie: function() {\n" "\n" " // Is the cookie dispenser turned on?\n" " if (this._cookieSwitch.get_active()) {\n" "\n" " // Increase the number of cookies by 1 and update the label\n" " cookies++;\n" " this._cookieLabel.set_label (\"Number of cookies: \" + cookies);\n" "\n" " }\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new GettingTheSignal ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/title #: C/03_getting_the_signal.js.page:362 msgid "Code sample with RadioButton" msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:364 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "// We start out with 0 cookies\n" "var cookies = 0;\n" "\n" "const GettingTheSignal = new Lang.Class({\n" " Name: 'Getting the Signal',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application();\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 200,\n" " default_width: 400,\n" " border_width: 20,\n" " title: \"Choose the one that says 'cookie'!\"});\n" "\n" " // Create the radio buttons\n" " this._cookieRadio = new Gtk.RadioButton ({ label: \"Cookie\" });\n" " this._notCookieOne = new Gtk.RadioButton ({ label: \"Not cookie\",\n" " group: this._cookieRadio });\n" " this._notCookieTwo = new Gtk.RadioButton ({ label: \"Not cookie\",\n" " group: this._cookieRadio });\n" "\n" " // Arrange the radio buttons in their own grid\n" " this._radioGrid = new Gtk.Grid ();\n" " this._radioGrid.attach (this._notCookieOne, 0, 0, 1, 1);\n" " this._radioGrid.attach (this._cookieRadio, 0, 1, 1, 1);\n" " this._radioGrid.attach (this._notCookieTwo, 0, 2, 1, 1);\n" "\n" " // Set the button that will be at the top to be active by default\n" " this._notCookieOne.set_active (true);\n" "\n" " // Create the cookie button\n" " this._cookieButton = new Gtk.Button ({\n" " label: \"Get a cookie\" });\n" "\n" " // Connect the cookie button to the function that handles clicking it\n" " this._cookieButton.connect ('clicked', Lang.bind (this, this._getACookie));\n" "\n" " // Create the label\n" " this._cookieLabel = new Gtk.Label ({\n" " label: \"Number of cookies: \" + cookies });\n" "\n" " // Create a grid to arrange everything inside\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " row_spacing: 20 });\n" "\n" " // Put everything inside the grid\n" " this._grid.attach (this._radioGrid, 0, 0, 1, 1);\n" " this._grid.attach (this._cookieButton, 0, 1, 1, 1);\n" " this._grid.attach (this._cookieLabel, 0, 2, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" "\n" " },\n" "\n" "\n" "\n" " _getACookie: function() {\n" "\n" " // Did you select \"cookie\" instead of \"not cookie\"?\n" " if (this._cookieRadio.get_active()) {\n" "\n" " // Increase the number of cookies by 1 and update the label\n" " cookies++;\n" " this._cookieLabel.set_label (\"Number of cookies: \" + cookies);\n" "\n" " }\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new GettingTheSignal ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/title #: C/03_getting_the_signal.js.page:368 msgid "Code sample with Entry" msgstr "" #. (itstool) path: section/code #: C/03_getting_the_signal.js.page:370 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "// We start out with 0 cookies\n" "var cookies = 0;\n" "\n" "const GettingTheSignal = new Lang.Class({\n" " Name: 'Getting the Signal',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application();\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 200,\n" " default_width: 400,\n" " border_width: 20,\n" " title: \"Spell 'cookie' to get a cookie!\"});\n" "\n" " // Create the text entry field\n" " this._spellCookie = new Gtk.Entry ();\n" "\n" " // Create the cookie button\n" " this._cookieButton = new Gtk.Button ({\n" " label: \"Get a cookie\" });\n" "\n" " // Connect the cookie button to the function that handles clicking it\n" " this._cookieButton.connect ('clicked', Lang.bind (this, this._getACookie));\n" "\n" " // Create the label\n" " this._cookieLabel = new Gtk.Label ({\n" " label: \"Number of cookies: \" + cookies });\n" "\n" " // Create a grid to arrange everything inside\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " row_spacing: 20 });\n" "\n" " // Put everything inside the grid\n" " this._grid.attach (this._spellCookie, 0, 0, 1, 1);\n" " this._grid.attach (this._cookieButton, 0, 1, 1, 1);\n" " this._grid.attach (this._cookieLabel, 0, 2, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" "\n" " },\n" "\n" "\n" "\n" " _getACookie: function() {\n" "\n" " // Did you spell \"cookie\" correctly?\n" " if ((this._spellCookie.get_text()).toLowerCase() == \"cookie\") {\n" "\n" " // Increase the number of cookies by 1 and update the label\n" " cookies++;\n" " this._cookieLabel.set_label (\"Number of cookies: \" + cookies);\n" "\n" " }\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new GettingTheSignal ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: info/title #: C/aboutdialog.c.page:8 msgctxt "text" msgid "AboutDialog (C)" msgstr "" #. (itstool) path: credit/name #: C/aboutdialog.c.page:15 #: C/button.c.page:15 #: C/combobox.c.page:13 #: C/dialog.c.page:15 #: C/entry.c.page:13 #: C/grid.c.page:13 #: C/image.c.page:13 #: C/label.c.page:14 #: C/linkbutton.c.page:13 #: C/menubar.c.page:15 #: C/messagedialog.c.page:14 #: C/progressbar.c.page:14 #: C/radiobutton.c.page:15 #: C/scale.c.page:15 #: C/scrolledwindow.c.page:15 #: C/spinbutton.c.page:16 #: C/spinner.c.page:14 #: C/statusbar.c.page:17 #: C/switch.c.page:13 #: C/textview.c.page:13 #: C/togglebutton.c.page:17 #: C/toolbar.c.page:15 msgid "Monica Kochofar" msgstr "" #. (itstool) path: info/desc #: C/aboutdialog.c.page:20 #: C/aboutdialog.js.page:17 #: C/aboutdialog.vala.page:26 msgid "Display information about an application" msgstr "" #. (itstool) path: page/title #: C/aboutdialog.c.page:23 #: C/aboutdialog.js.page:20 #: C/aboutdialog.py.page:22 #: C/aboutdialog.vala.page:29 msgid "AboutDialog" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/aboutdialog.c.page:25 #: C/aboutdialog.js.page:21 #: C/aboutdialog.py.page:23 #: C/aboutdialog.vala.page:30 msgctxt "_" msgid "external ref='media/aboutdialog_GMenu.png' md5='a36117a559fa98e25e2f6b3db593639f'" msgstr "" #. (itstool) path: page/p #: C/aboutdialog.c.page:26 #: C/aboutdialog.vala.page:31 msgid "An AboutDialog example using Gtk.ApplicationWindow and Menu" msgstr "" #. (itstool) path: note/p #: C/aboutdialog.c.page:27 #: C/aboutdialog.vala.page:32 #: C/gmenu.c.page:24 msgid "You need to be running Gtk3.4 or later for this to work" msgstr "" #. (itstool) path: page/code #: C/aboutdialog.c.page:29 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "/* Callback function in which reacts to the \"response\" signal from the user in\n" " * the message dialog window.\n" " * This function is used to destroy the dialog window.\n" " */\n" "static void\n" "on_close (GtkDialog *dialog,\n" " gint response_id,\n" " gpointer user_data)\n" "{\n" " /* This will cause the dialog to be destroyed */\n" " gtk_widget_destroy (GTK_WIDGET (dialog));\n" "}\n" "\n" "/* Callback function for the response signal \"activate\" related to the SimpleAction\n" " * \"about_action\".\n" " * This function is used to cause the about dialog window to popup.\n" " */\n" "static void\n" "about_cb (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " GtkWidget *about_dialog;\n" "\n" " about_dialog = gtk_about_dialog_new ();\n" "\n" " /* Lists of authors/ documentators to be used later, they must be initialized\n" " * in a null terminated array of strings.\n" " */\n" " const gchar *authors[] = {\"GNOME Documentation Team\", NULL};\n" " const gchar *documenters[] = {\"GNOME Documentation Team\", NULL};\n" "\n" " /* We fill in the information for the about dialog */\n" " gtk_about_dialog_set_program_name (GTK_ABOUT_DIALOG (about_dialog), \"AboutDialog Example\");\n" " gtk_about_dialog_set_copyright (GTK_ABOUT_DIALOG (about_dialog), \"Copyright \\xc2\\xa9 2012 GNOME Documentation Team\");\n" " gtk_about_dialog_set_authors (GTK_ABOUT_DIALOG (about_dialog), authors);\n" " gtk_about_dialog_set_documenters (GTK_ABOUT_DIALOG (about_dialog), documenters);\n" " gtk_about_dialog_set_website_label (GTK_ABOUT_DIALOG (about_dialog), \"GNOME Developer Website\");\n" " gtk_about_dialog_set_website (GTK_ABOUT_DIALOG (about_dialog), \"http://developer.gnome.org\");\n" "\n" " /* We do not wish to show the title, which in this case would be\n" " * \"AboutDialog Example\". We have to reset the title of the messagedialog\n" " * window after setting the program name.\n" " */\n" " gtk_window_set_title (GTK_WINDOW (about_dialog), \"\");\n" "\n" " /* To close the aboutdialog when \"close\" is clicked we connect the response\n" " * signal to on_close\n" " */\n" " g_signal_connect (GTK_DIALOG (about_dialog), \"response\",\n" " G_CALLBACK (on_close), NULL);\n" "\n" " /* Show the about dialog */\n" " gtk_widget_show (about_dialog);\n" "}\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" "\n" " GSimpleAction *about_action;\n" "\n" " /* Create a window with a title and a default size */\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"AboutDialog Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 200, 200);\n" "\n" " /* Create a new simple action, giving it a NULL parameter type. It will\n" " * always be NULL for actions invoked from a menu. (e.g clicking on an \"ok\"\n" " * or \"cancel\" button)\n" " */\n" " about_action = g_simple_action_new (\"about\", NULL);\n" "\n" " /* Connect the \"activate\" signal to the appropriate callback function.\n" " * It will indicate that the action was just activated.\n" " */\n" " g_signal_connect (about_action, \"activate\", G_CALLBACK (about_cb),\n" " GTK_WINDOW (window));\n" "\n" " /* Adds the about_action to the overall action map. An Action map is an\n" " * interface that contains a number of named GAction instances\n" " * (such as about_action)\n" " */\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (about_action));\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "/* Callback function for the response signal \"activate\" from the \"quit\" action\n" " * found in the function directly below.\n" " */\n" "static void\n" "quit_cb (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " GApplication *application = user_data;\n" "\n" " g_application_quit (application);\n" "}\n" "\n" "/* Startup function for the menu we are creating in this sample */\n" "static void\n" "startup (GApplication *app,\n" " gpointer user_data)\n" "{\n" " GMenu *menu;\n" " GSimpleAction *quit_action;\n" "\n" " /* Initialize the GMenu, and add a menu item with label \"About\" and action\n" " * \"win.about\". Also add another menu item with label \"Quit\" and action\n" " * \"app.quit\"\n" " */\n" " menu = g_menu_new ();\n" " g_menu_append (menu, \"About\", \"win.about\");\n" " g_menu_append (menu, \"Quit\", \"app.quit\");\n" "\n" " /* Create a new simple action for the application. (In this case it is the\n" " * \"quit\" action.\n" " */\n" " quit_action = g_simple_action_new (\"quit\", NULL);\n" "\n" " /* Ensure that the menu we have just created is set for the overall application */\n" " gtk_application_set_app_menu (GTK_APPLICATION (app), G_MENU_MODEL (menu));\n" "\n" " g_signal_connect (quit_action,\n" " \"activate\",\n" " G_CALLBACK (quit_cb),\n" " app);\n" "\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (quit_action));\n" "}\n" "\n" "/* Startup function for the application */\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " g_signal_connect (app, \"startup\", G_CALLBACK (startup), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: page/p #. (itstool) path: section/p #: C/aboutdialog.c.page:31 #: C/aboutdialog.js.page:25 #: C/aboutdialog.py.page:42 #: C/aboutdialog.vala.page:35 #: C/button.c.page:30 #: C/button.js.page:27 #: C/button.py.page:53 #: C/buttonbox.js.page:36 #: C/buttonbox.py.page:47 #: C/checkbutton.c.page:26 #: C/checkbutton.py.page:43 #: C/checkbutton.vala.page:26 #: C/colorbutton.js.page:34 #: C/colorbutton.py.page:41 #: C/colorbutton.vala.page:28 #: C/comboboxtext.js.page:177 #: C/combobox.c.page:31 #: C/combobox.js.page:234 #: C/combobox.py.page:43 #: C/combobox.vala.page:26 #: C/combobox_multicolumn.py.page:42 #: C/combobox_multicolumn.vala.page:36 #: C/dialog.c.page:30 #: C/dialog.js.page:26 #: C/dialog.py.page:47 #: C/dialog.vala.page:28 #: C/entry.c.page:28 #: C/entry.js.page:26 #: C/entry.py.page:62 #: C/entry.vala.page:26 #: C/filechooserdialog.py.page:71 #: C/filechooserdialog.vala.page:36 #: C/fontchooserwidget.js.page:35 #: C/fontchooserwidget.py.page:45 #: C/fontchooserwidget.vala.page:35 #: C/gmenu.c.page:28 #: C/gmenu.js.page:26 #: C/gmenu.py.page:78 #: C/gmenu.vala.page:35 #: C/grid.c.page:28 #: C/grid.js.page:30 #: C/grid.py.page:55 #: C/grid.vala.page:28 #: C/GtkApplicationWindow.c.page:26 #: C/GtkApplicationWindow.js.page:27 #: C/GtkApplicationWindow.py.page:51 #: C/GtkApplicationWindow.vala.page:27 #: C/image.c.page:29 #: C/image.js.page:28 #: C/image.py.page:128 #: C/image.vala.page:28 #: C/label.c.page:33 #: C/label.js.page:26 #: C/label.py.page:103 #: C/label.vala.page:27 #: C/linkbutton.c.page:28 #: C/linkbutton.js.page:26 #: C/linkbutton.py.page:45 #: C/linkbutton.vala.page:26 #: C/menubar.c.page:33 #: C/menubar.py.page:184 #: C/menubar.vala.page:188 #: C/menubutton.c.page:36 #: C/menubutton.js.page:29 #: C/menubutton.py.page:54 #: C/menubutton.vala.page:29 #: C/messagedialog.c.page:32 #: C/messagedialog.js.page:190 #: C/messagedialog.py.page:55 #: C/messagedialog.vala.page:27 #: C/paned.c.page:34 #: C/paned.js.page:34 #: C/paned.py.page:40 #: C/paned.vala.page:34 #: C/progressbar.c.page:29 #: C/progressbar.js.page:35 #: C/progressbar.py.page:55 #: C/progressbar.vala.page:26 #: C/radiobutton.c.page:30 #: C/radiobutton.py.page:47 #: C/radiobutton.vala.page:29 #: C/scale.c.page:30 #: C/scale.py.page:55 #: C/scale.vala.page:28 #: C/scrolledwindow.c.page:30 #: C/scrolledwindow.js.page:34 #: C/scrolledwindow.py.page:43 #: C/scrolledwindow.vala.page:27 #: C/separator.c.page:36 #: C/separator.py.page:37 #: C/separator.vala.page:38 #: C/spinbutton.c.page:31 #: C/spinbutton.py.page:47 #: C/spinbutton.vala.page:28 #: C/spinner.c.page:29 #: C/spinner.js.page:26 #: C/spinner.py.page:40 #: C/spinner.vala.page:26 #: C/statusbar.c.page:32 #: C/statusbar.py.page:51 #: C/statusbar.vala.page:29 #: C/switch.c.page:29 #: C/switch.py.page:43 #: C/switch.vala.page:32 #: C/textview.c.page:32 #: C/textview.py.page:94 #: C/textview.vala.page:31 #: C/togglebutton.c.page:32 #: C/togglebutton.py.page:42 #: C/togglebutton.vala.page:29 #: C/toolbar.c.page:31 #: C/toolbar.js.page:27 #: C/toolbar.py.page:53 #: C/toolbar.vala.page:30 #: C/toolbar_builder.py.page:192 #: C/toolbar_builder.vala.page:147 #: C/tooltip.c.page:36 #: C/tooltip.js.page:35 #: C/tooltip.py.page:57 #: C/tooltip.vala.page:36 #: C/treeview_advanced_liststore.py.page:42 #: C/treeview_cellrenderertoggle.py.page:42 #: C/treeview_simple_liststore.js.page:273 #: C/treeview_simple_liststore.py.page:43 #: C/treeview_simple_liststore.vala.page:28 #: C/treeview_treestore.py.page:42 #: C/widget_drawing.py.page:36 #: C/window.c.page:30 #: C/window.py.page:62 #: C/window.vala.page:34 msgid "In this sample we used the following:" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.c.page:35 #: C/button.c.page:34 #: C/combobox.c.page:35 #: C/dialog.c.page:34 #: C/entry.c.page:32 #: C/grid.c.page:32 #: C/GtkApplicationWindow.c.page:30 #: C/image.c.page:33 #: C/label.c.page:37 #: C/linkbutton.c.page:32 #: C/messagedialog.c.page:36 #: C/progressbar.c.page:33 #: C/radiobutton.c.page:34 #: C/scale.c.page:34 #: C/spinbutton.c.page:35 #: C/spinner.c.page:33 #: C/statusbar.c.page:36 #: C/switch.c.page:33 #: C/textview.c.page:36 #: C/togglebutton.c.page:36 #: C/window.c.page:34 msgid "GtkApplication" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.c.page:36 #: C/button.c.page:35 #: C/combobox.c.page:36 #: C/dialog.c.page:35 #: C/entry.c.page:33 #: C/grid.c.page:33 #: C/linkbutton.c.page:33 #: C/messagedialog.c.page:38 #: C/progressbar.c.page:34 #: C/radiobutton.c.page:35 #: C/scale.c.page:35 #: C/spinbutton.c.page:36 #: C/spinner.c.page:34 #: C/statusbar.c.page:37 #: C/switch.c.page:34 #: C/textview.c.page:37 #: C/togglebutton.c.page:37 #: C/window.c.page:35 msgid "GtkWindow" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.c.page:37 msgid "GtkAboutDialog" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.c.page:38 #: C/aboutdialog.py.page:48 #: C/messagedialog.c.page:42 #: C/messagedialog.py.page:64 msgid "GMenu" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.c.page:39 #: C/messagedialog.c.page:41 msgid "GActionMap" msgstr "" #. (itstool) path: info/title #: C/aboutdialog.js.page:7 msgctxt "text" msgid "AboutDialog (JavaScript)" msgstr "" #. (itstool) path: page/p #: C/aboutdialog.js.page:22 msgid "A modal dialog window which shows information about an application and its creators. This one is triggered by clicking \"About\" in the application's menu, which is normally a good place to put it." msgstr "" #. (itstool) path: page/code #: C/aboutdialog.js.page:24 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const AboutDialogExample = new Lang.Class({\n" " Name: 'AboutDialog Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsaboutdialog',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal creates the menu and builds the UI\n" " _onStartup: function() {\n" " this._initMenus();\n" " this._buildUI();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function(){\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"AboutDialog Example\",\n" " default_height: 250,\n" " default_width: 350 });\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" " // Create the application menu\n" " _initMenus: function() {\n" " let menu = new Gio.Menu();\n" " menu.append(\"About\", 'app.about');\n" " menu.append(\"Quit\",'app.quit');\n" " this.application.set_app_menu(menu);\n" "\n" " // Create the \"About\" menu option and have it call the _showAbout() function\n" " let aboutAction = new Gio.SimpleAction({ name: 'about' });\n" " aboutAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._showAbout();\n" " }));\n" " this.application.add_action(aboutAction);\n" "\n" " // Create the \"Quit\" menu option and have it close the window\n" " let quitAction = new Gio.SimpleAction ({ name: 'quit' });\n" " quitAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._window.destroy();\n" " }));\n" " this.application.add_action(quitAction);\n" " },\n" "\n" " _showAbout: function() {\n" "\n" " // String arrays of the names of the people involved in the project\n" " var authors = [\"GNOME Documentation Team\"];\n" " var documenters = [\"GNOME Documentation Team\"];\n" "\n" " // Create the About dialog\n" " let aboutDialog = new Gtk.AboutDialog({ title: \"AboutDialog Example\",\n" " program_name: \"GtkApplication Example\",\n" " copyright: \"Copyright \\xa9 2012 GNOME Documentation Team\",\n" " authors: authors,\n" " documenters: documenters,\n" " website: \"http://developer.gnome.org\",\n" " website_label: \"GNOME Developer Website\" });\n" "\n" " // Attach the About dialog to the window\n" " aboutDialog.modal = true;\n" " aboutDialog.transient_for = this._window;\n" "\n" " // Show the About dialog\n" " aboutDialog.show();\n" "\n" " // Connect the Close button to the destroy signal for the dialog\n" " aboutDialog.connect('response', function() {\n" " aboutDialog.destroy();\n" " });\n" " }\n" "});\n" "\n" "// Run the application\n" "let app = new AboutDialogExample();\n" "app.application.run(ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.js.page:29 #: C/gmenu.c.page:32 #: C/gmenu.js.page:30 #: C/gmenu.py.page:80 #: C/messagedialog.js.page:194 #: C/switch.js.page:266 msgid "GMenu" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.js.page:30 #: C/filechooserdialog.py.page:80 #: C/gmenu.c.page:33 #: C/gmenu.js.page:31 #: C/gmenu.py.page:81 #: C/menubar.c.page:39 #: C/messagedialog.js.page:195 #: C/messagedialog.py.page:62 #: C/switch.js.page:267 msgid "GSimpleAction" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.js.page:31 msgid "Gtk.AboutDialog" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.js.page:32 #: C/button.js.page:31 #: C/checkbutton.js.page:138 #: C/comboboxtext.js.page:181 #: C/combobox.js.page:238 #: C/dialog.js.page:30 #: C/entry.js.page:30 #: C/grid.js.page:34 #: C/GtkApplicationWindow.js.page:31 #: C/image.js.page:32 #: C/label.js.page:30 #: C/linkbutton.js.page:30 #: C/messagedialog.js.page:196 #: C/progressbar.js.page:40 #: C/radiobutton.js.page:276 #: C/scale.js.page:211 #: C/spinbutton.js.page:202 #: C/spinner.js.page:31 #: C/statusbar.js.page:223 #: C/switch.js.page:268 #: C/textview.js.page:250 #: C/togglebutton.js.page:155 #: C/treeview_simple_liststore.js.page:277 #: C/window.js.page:39 msgid "Gtk.Application" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.js.page:33 #: C/button.js.page:32 #: C/checkbutton.js.page:139 #: C/comboboxtext.js.page:182 #: C/combobox.js.page:239 #: C/dialog.js.page:31 #: C/entry.js.page:31 #: C/grid.js.page:35 #: C/GtkApplicationWindow.js.page:32 #: C/image.js.page:33 #: C/label.js.page:31 #: C/linkbutton.js.page:31 #: C/messagedialog.js.page:197 #: C/progressbar.js.page:41 #: C/radiobutton.js.page:277 #: C/scale.js.page:212 #: C/spinbutton.js.page:203 #: C/spinner.js.page:32 #: C/statusbar.js.page:224 #: C/switch.js.page:269 #: C/textview.js.page:251 #: C/togglebutton.js.page:156 #: C/treeview_simple_liststore.js.page:278 msgid "Gtk.ApplicationWindow" msgstr "" #. (itstool) path: info/title #: C/aboutdialog.py.page:8 msgctxt "text" msgid "AboutDialog (Python)" msgstr "" #. (itstool) path: credit/name #: C/aboutdialog.py.page:14 #: C/beginner.js.page:16 #: C/beginner.py.page:19 #: C/beginner.vala.page:19 #: C/button.py.page:15 #: C/buttonbox.py.page:15 #: C/checkbutton.py.page:14 #: C/colorbutton.py.page:14 #: C/combobox.py.page:15 #: C/combobox_multicolumn.py.page:14 #: C/dialog.py.page:15 #: C/entry.py.page:15 #: C/filechooserdialog.py.page:17 #: C/fontchooserwidget.py.page:15 #: C/gmenu.py.page:21 #: C/grid.py.page:21 #: C/GtkApplicationWindow.py.page:20 #: C/guitar-tuner.c.page:23 #: C/guitar-tuner.cpp.page:21 #: C/guitar-tuner.py.page:23 #: C/guitar-tuner.py.page:28 #: C/guitar-tuner.vala.page:26 #: C/image.py.page:15 #: C/image-viewer.c.page:23 #: C/image-viewer.cpp.page:21 #: C/image-viewer.js.page:23 #: C/image-viewer.py.page:23 #: C/image-viewer.vala.page:31 #: C/js.page:16 #: C/label.py.page:17 #: C/linkbutton.py.page:14 #: C/magic-mirror.vala.page:23 #: C/menubar.py.page:20 #: C/menubutton.py.page:20 #: C/message-board.c.page:20 #: C/messagedialog.py.page:14 #: C/model-view-controller.py.page:21 #: C/paned.py.page:14 #: C/photo-wall.c.page:22 #: C/progressbar.py.page:14 #: C/properties.py.page:21 #: C/py.page:15 #: C/radiobutton.py.page:15 #: C/record-collection.js.page:23 #: C/scale.py.page:15 #: C/scrolledwindow.py.page:14 #: C/separator.py.page:15 #: C/signals-callbacks.py.page:21 #: C/spinbutton.py.page:15 #: C/spinner.py.page:14 #: C/statusbar.py.page:15 #: C/strings.py.page:21 #: C/switch.py.page:14 #: C/textview.py.page:22 #: C/togglebutton.py.page:14 #: C/toolbar.py.page:15 #: C/toolbar_builder.py.page:22 #: C/tooltip.py.page:15 #: C/treeview_advanced_liststore.py.page:14 #: C/treeview_cellrenderertoggle.py.page:14 #: C/treeview_simple_liststore.py.page:15 #: C/treeview_treestore.py.page:15 #: C/tutorial.py.page:20 #: C/vala.page:15 #: C/weatherApp.js.page:17 #: C/widget_drawing.py.page:13 #: C/window.py.page:20 msgid "Marta Maria Casetti" msgstr "" #. (itstool) path: info/desc #: C/aboutdialog.py.page:19 msgid "A window that displays information about an application" msgstr "" #. (itstool) path: page/p #: C/aboutdialog.py.page:24 msgid "An AboutDialog example using Gtk.ApplicationWindow and Menu (the \"about\" is displayed if \"About\" in the menu is selected)." msgstr "" #. (itstool) path: section/title #: C/aboutdialog.py.page:29 #: C/button.py.page:31 #: C/buttonbox.js.page:30 #: C/buttonbox.py.page:31 #: C/checkbutton.py.page:29 #: C/colorbutton.js.page:28 #: C/colorbutton.py.page:29 #: C/combobox.py.page:30 #: C/combobox_multicolumn.py.page:29 #: C/combobox_multicolumn.vala.page:29 #: C/dialog.py.page:30 #: C/entry.py.page:35 #: C/filechooserdialog.py.page:53 #: C/fontchooserwidget.js.page:29 #: C/fontchooserwidget.py.page:31 #: C/fontchooserwidget.vala.page:29 #: C/gmenu.py.page:36 #: C/grid.py.page:37 #: C/GtkApplicationWindow.py.page:35 #: C/image.py.page:41 #: C/label.py.page:37 #: C/linkbutton.py.page:30 #: C/menubutton.c.page:30 #: C/menubutton.py.page:37 #: C/messagedialog.py.page:29 #: C/paned.c.page:28 #: C/paned.js.page:28 #: C/paned.py.page:29 #: C/paned.vala.page:28 #: C/progressbar.py.page:39 #: C/radiobutton.py.page:30 #: C/scale.py.page:30 #: C/scrolledwindow.js.page:28 #: C/scrolledwindow.py.page:29 #: C/separator.c.page:30 #: C/separator.py.page:31 #: C/separator.vala.page:32 #: C/spinbutton.py.page:30 #: C/spinner.py.page:29 #: C/statusbar.py.page:30 #: C/switch.py.page:31 #: C/textview.py.page:44 #: C/togglebutton.py.page:29 #: C/toolbar.py.page:31 #: C/toolbar_builder.py.page:164 #: C/tooltip.c.page:30 #: C/tooltip.js.page:29 #: C/tooltip.py.page:31 #: C/tooltip.vala.page:30 #: C/treeview_advanced_liststore.py.page:29 #: C/treeview_cellrenderertoggle.py.page:29 #: C/treeview_simple_liststore.py.page:30 #: C/treeview_treestore.py.page:30 #: C/widget_drawing.py.page:28 #: C/window.py.page:45 msgid "Code used to generate this example" msgstr "" #. (itstool) path: section/code #: C/aboutdialog.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Gio\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " # constructor for a window (the parent window)\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"AboutDialog Example\", application=app)\n" " self.set_default_size(200, 200)\n" "\n" " # create the about_action (a Gio.SimpleAction)\n" " about_action = Gio.SimpleAction.new(\"about\", None)\n" " # connect the signal from the action to the function about_cb()\n" " about_action.connect(\"activate\", self.about_cb)\n" " # add the action to the application\n" " app.add_action(about_action)\n" "\n" " # callback function for the about_action's \"activate\" signal\n" " def about_cb(self, action, parameter):\n" " # a Gtk.AboutDialog\n" " aboutdialog = Gtk.AboutDialog()\n" "\n" " # lists of authors and documenters (will be used later)\n" " authors = [\"GNOME Documentation Team\"]\n" " documenters = [\"GNOME Documentation Team\"]\n" "\n" " # we fill in the aboutdialog\n" " aboutdialog.set_program_name(\"AboutDialog Example\")\n" " aboutdialog.set_copyright(\n" " \"Copyright \\xc2\\xa9 2012 GNOME Documentation Team\")\n" " aboutdialog.set_authors(authors)\n" " aboutdialog.set_documenters(documenters)\n" " aboutdialog.set_website(\"http://developer.gnome.org\")\n" " aboutdialog.set_website_label(\"GNOME Developer Website\")\n" "\n" " # we do not want to show the title, which by default would be \"About AboutDialog Example\"\n" " # we have to reset the title of the messagedialog window after setting\n" " # the program name\n" " aboutdialog.set_title(\"\")\n" "\n" " # to close the aboutdialog when \"close\" is clicked we connect the\n" " # \"response\" signal to on_close\n" " aboutdialog.connect(\"response\", self.on_close)\n" " # show the aboutdialog\n" " aboutdialog.show()\n" "\n" " # destroy the aboutdialog\n" " def on_close(self, action, parameter):\n" " action.destroy()\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def quit_cb(self, action, parameter):\n" " self.quit()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" " # create a menu (a Gio.Menu)\n" " menu = Gio.Menu()\n" " # append a menu item with label \"About\" and action \"app.about\"\n" " menu.append(\"About\", \"app.about\")\n" " # append a menu item with label \"Quit\" and action \"app.quit\"\n" " menu.append(\"Quit\", \"app.quit\")\n" " # set menu as the menu for the application\n" " self.set_app_menu(menu)\n" "\n" " # a new simpleaction - for the application\n" " quit_action = Gio.SimpleAction.new(\"quit\", None)\n" " quit_action.connect(\"activate\", self.quit_cb)\n" " self.add_action(quit_action)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/aboutdialog.py.page:36 msgid "Useful methods for an AboutDialog widget" msgstr "" #. (itstool) path: section/p #: C/aboutdialog.py.page:37 msgid "In line 15 the signal \"activate\" is connected to the callback function about_cb() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: section/title #: C/aboutdialog.py.page:41 #: C/button.py.page:52 #: C/buttonbox.js.page:35 #: C/buttonbox.py.page:46 #: C/checkbutton.py.page:42 #: C/colorbutton.js.page:33 #: C/colorbutton.py.page:40 #: C/combobox.py.page:42 #: C/combobox_multicolumn.py.page:41 #: C/combobox_multicolumn.vala.page:35 #: C/dialog.py.page:46 #: C/entry.py.page:61 #: C/filechooserdialog.py.page:70 #: C/fontchooserwidget.js.page:34 #: C/fontchooserwidget.py.page:44 #: C/fontchooserwidget.vala.page:34 #: C/gmenu.py.page:77 #: C/grid.py.page:54 #: C/GtkApplicationWindow.py.page:50 #: C/image.py.page:126 #: C/label.py.page:102 #: C/linkbutton.py.page:44 #: C/menubar.py.page:183 #: C/menubutton.c.page:35 #: C/menubutton.py.page:53 #: C/messagedialog.py.page:54 #: C/paned.c.page:33 #: C/paned.js.page:33 #: C/paned.py.page:39 #: C/paned.vala.page:33 #: C/progressbar.py.page:54 #: C/radiobutton.py.page:46 #: C/scale.py.page:54 #: C/scrolledwindow.js.page:33 #: C/scrolledwindow.py.page:42 #: C/spinbutton.py.page:46 #: C/spinner.py.page:39 #: C/statusbar.py.page:50 #: C/switch.py.page:42 #: C/textview.py.page:93 #: C/togglebutton.py.page:41 #: C/toolbar.py.page:52 #: C/toolbar_builder.py.page:191 #: C/tooltip.c.page:35 #: C/tooltip.js.page:34 #: C/tooltip.py.page:56 #: C/tooltip.vala.page:35 #: C/treeview_advanced_liststore.py.page:41 #: C/treeview_cellrenderertoggle.py.page:41 #: C/treeview_simple_liststore.py.page:42 #: C/treeview_treestore.py.page:41 #: C/widget_drawing.py.page:35 #: C/window.py.page:60 msgid "API References" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.py.page:46 msgid "GtkAboutDialog" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.py.page:47 #: C/checkbutton.py.page:46 #: C/grid.py.page:58 #: C/GtkApplicationWindow.py.page:56 #: C/separator.c.page:38 msgid "GtkApplicationWindow" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.py.page:49 #: C/checkbutton.py.page:45 #: C/grid.py.page:57 #: C/GtkApplicationWindow.py.page:55 #: C/messagedialog.py.page:65 #: C/window.py.page:64 msgid "GtkApplication" msgstr "" #. (itstool) path: info/title #: C/aboutdialog.vala.page:8 msgctxt "text" msgid "AboutDialog (Vala)" msgstr "" #. (itstool) path: credit/name #: C/aboutdialog.vala.page:15 #: C/gmenu.vala.page:14 msgid "Ryan Lortie" msgstr "" #. (itstool) path: credit/name #: C/aboutdialog.vala.page:21 #: C/beginner.py.page:15 #: C/beginner.vala.page:15 #: C/button.vala.page:14 #: C/c.page:14 #: C/checkbutton.c.page:13 #: C/checkbutton.vala.page:13 #: C/colorbutton.vala.page:15 #: C/combobox.c.page:18 #: C/combobox.vala.page:13 #: C/combobox_multicolumn.vala.page:14 #: C/cpp.page:11 #: C/dialog.vala.page:13 #: C/entry.vala.page:13 #: C/filechooserdialog.vala.page:16 #: C/gmenu.c.page:13 #: C/gmenu.js.page:13 #: C/gmenu.py.page:15 #: C/gmenu.vala.page:20 #: C/grid.py.page:15 #: C/grid.vala.page:15 #: C/GtkApplicationWindow.c.page:13 #: C/GtkApplicationWindow.js.page:13 #: C/GtkApplicationWindow.py.page:15 #: C/GtkApplicationWindow.vala.page:13 #: C/guitar-tuner.vala.page:22 #: C/hello-world.c.page:20 #: C/hello-world.js.page:20 #: C/hello-world.py.page:20 #: C/hello-world.vala.page:20 #: C/image.vala.page:13 #: C/image-viewer.vala.page:27 #: C/index.page:23 #: C/js.page:12 #: C/label.vala.page:13 #: C/linkbutton.vala.page:13 #: C/menubar.py.page:15 #: C/menubar.vala.page:15 #: C/menubutton.c.page:13 #: C/menubutton.py.page:14 #: C/menubutton.vala.page:13 #: C/messagedialog.vala.page:13 #: C/paned.c.page:13 #: C/paned.vala.page:13 #: C/progressbar.vala.page:13 #: C/py.page:11 #: C/radiobutton.vala.page:16 #: C/response-type.page:9 #: C/scale.vala.page:15 #: C/scrolledwindow.vala.page:14 #: C/separator.c.page:14 #: C/separator.vala.page:16 #: C/spinbutton.vala.page:15 #: C/spinner.vala.page:13 #: C/statusbar.vala.page:16 #: C/switch.vala.page:17 #: C/textview.vala.page:13 #: C/togglebutton.vala.page:16 #: C/toolbar.js.page:13 #: C/toolbar.vala.page:14 #: C/toolbar_builder.py.page:16 #: C/toolbar_builder.vala.page:15 #: C/tooltip.c.page:14 #: C/tooltip.vala.page:14 #: C/treeview_simple_liststore.vala.page:15 #: C/tutorial.py.page:15 #: C/vala.page:11 #: C/window.c.page:13 #: C/window.py.page:15 #: C/window.vala.page:13 msgid "Tiffany Antopolski" msgstr "" #. (itstool) path: page/code #: C/aboutdialog.vala.page:34 #, no-wrap msgid "" "/* A window in the application */\n" "public class Window : Gtk.ApplicationWindow {\n" "\n" "\t/* The constructor */\n" "\tpublic Window (Application app) {\n" "\t\tObject (application: app, title: \"AboutDialog Example\");\n" "\n" "\t\tvar about_action = new SimpleAction (\"about\", null);\n" "\n" "\t\tabout_action.activate.connect (this.about_cb);\n" "\t\tthis.add_action (about_action);\n" "\t\tthis.show_all ();\n" "\t}\n" "\n" "\t/* This is the callback function connected to the 'activate' signal\n" "\t * of the SimpleAction about_action.\n" "\t */\n" "\tvoid about_cb (SimpleAction simple, Variant? parameter) {\n" "\t\tstring[] authors = { \"GNOME Documentation Team\", null };\n" "\t\tstring[] documenters = { \"GNOME Documentation Team\", null };\n" "\n" "\t\tGtk.show_about_dialog (this,\n" " \"program-name\", (\"GtkApplication Example\"),\n" " \"copyright\", (\"Copyright \\xc2\\xa9 2012 GNOME Documentation Team\"),\n" " \"authors\", authors,\n" " \"documenters\", documenters,\n" " \"website\", \"http://developer.gnome.org\",\n" " \"website-label\", (\"GNOME Developer Website\"),\n" " null);\n" "\t}\n" "}\n" "\n" "/* This is the Application */\n" "public class Application : Gtk.Application {\n" "\n" "\t/* Here we override the activate signal of GLib.Application */\n" "\tprotected override void activate () {\n" "\t\tnew Window (this);\n" "\t}\n" "\n" "\t/* Here we override the startup signal of GLib.Application */\n" "\tprotected override void startup () {\n" "\n" "\t\tbase.startup ();\n" "\n" "\t\tvar menu = new Menu ();\n" "\t\tmenu.append (\"About\", \"win.about\");\n" "\t\tmenu.append (\"Quit\", \"app.quit\");\n" "\t\tthis.app_menu = menu;\n" "\n" "\t\tvar quit_action = new SimpleAction (\"quit\", null);\n" "\t\t//quit_action.activate.connect (this.quit);\n" "\t\tthis.add_action (quit_action);\n" "\t}\n" "\n" "\t/* The constructor */\n" "\tpublic Application () {\n" "\t\tObject (application_id: \"org.example.application\");\n" "\t}\n" "}\n" "\n" "/* main function creates Application and runs it */\n" "int main (string[] args) {\n" "\treturn new Application ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.vala.page:39 #: C/gmenu.vala.page:39 #: C/window.vala.page:38 msgid "Gtk.Application" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.vala.page:40 #: C/gmenu.vala.page:40 #: C/GtkApplicationWindow.vala.page:32 #: C/label.vala.page:32 msgid "Gtk.ApplicationWindow" msgstr "" #. (itstool) path: item/p #: C/aboutdialog.vala.page:41 msgid "set_default_size" msgstr "" #. (itstool) path: info/desc #: C/audio-player.vala.page:10 msgid "Coming soon..." msgstr "" #. (itstool) path: credit/name #: C/audio-player.vala.page:14 #: C/guitar-tuner.c.page:15 #: C/guitar-tuner.cpp.page:13 #: C/guitar-tuner.py.page:15 #: C/guitar-tuner.vala.page:14 #: C/image-viewer.c.page:15 #: C/image-viewer.cpp.page:13 #: C/image-viewer.vala.page:15 #: C/record-collection.js.page:15 msgid "GNOME Documentation Project" msgstr "" #. (itstool) path: page/title #: C/audio-player.vala.page:19 msgid "Audio player" msgstr "" #. (itstool) path: credit/name #: C/beginner.js.page:11 #: C/grid.js.page:13 #: C/guitar-tuner.js.page:12 #: C/hello-world.c.page:15 #: C/hello-world.js.page:15 #: C/hello-world.py.page:15 #: C/hello-world.vala.page:15 #: C/weatherApp.js.page:12 #: C/weatherAppMain.js.page:11 #: C/weatherAutotools.js.page:11 #: C/weatherGeonames.js.page:11 msgid "Susanna Huhtanen" msgstr "" #. (itstool) path: credit/years #: C/beginner.js.page:18 #: C/beginner.py.page:21 #: C/beginner.vala.page:21 #: C/buttonbox.js.page:16 #: C/colorbutton.js.page:15 #: C/combobox_multicolumn.vala.page:16 #: C/fontchooserwidget.js.page:15 #: C/fontchooserwidget.vala.page:15 #: C/guitar-tuner.c.page:25 #: C/guitar-tuner.cpp.page:23 #: C/guitar-tuner.py.page:25 #: C/guitar-tuner.py.page:30 #: C/guitar-tuner.vala.page:28 #: C/image-viewer.c.page:25 #: C/image-viewer.cpp.page:23 #: C/image-viewer.js.page:25 #: C/image-viewer.py.page:25 #: C/image-viewer.vala.page:33 #: C/js.page:18 #: C/magic-mirror.vala.page:25 #: C/menubutton.c.page:15 #: C/message-board.c.page:22 #: C/paned.js.page:15 #: C/paned.vala.page:15 #: C/photo-wall.c.page:24 #: C/py.page:17 #: C/record-collection.js.page:25 #: C/scrolledwindow.js.page:15 #: C/separator.c.page:16 #: C/separator.vala.page:18 #: C/tooltip.c.page:16 #: C/tooltip.js.page:16 #: C/tooltip.vala.page:16 #: C/tutorial.py.page:27 #: C/vala.page:17 #: C/weatherApp.js.page:19 #: C/widget_drawing.py.page:15 msgid "2013" msgstr "" #. (itstool) path: info/desc #: C/beginner.js.page:21 msgid "A beginner's guide to writing GNOME applications in JavaScript, including code samples and practice exercises." msgstr "" #. (itstool) path: page/title #: C/beginner.js.page:24 #: C/beginner.vala.page:25 msgid "Tutorial for beginners and code samples" msgstr "" #. (itstool) path: synopsis/p #: C/beginner.js.page:26 msgid "JavaScript is one of the most popular programming languages on the web. It's not just for the web, though. If you have even a basic understanding of JavaScript, you can write full-fledged applications for GNOME. GNOME Documents is written in JavaScript, and so is GNOME Shell, the most basic part of GNOME." msgstr "" #. (itstool) path: note/p #: C/beginner.js.page:27 msgid "GNOME Shell is what you see when you click on \"Activities\" in the top-left corner of your screen. It also controls the clock and the rest of the top panel. Besides showing how you to write GNOME applications, these tutorials will also show you how to use JavaScript to write GNOME Shell extensions, which give it new features or change the way it does things." msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:31 msgid "Getting Started" msgstr "" #. (itstool) path: section/p #: C/beginner.js.page:32 msgid "These tutorials are designed for people who already know how to write in JavaScript, and who have GNOME installed on their computers already, but who are new to developing GNOME applications. If you don't already know JavaScript, or if you need help getting GNOME set up, take a look at these resources first:" msgstr "" #. (itstool) path: item/p #: C/beginner.js.page:34 msgid "Eloquent JavaScript is a free, Creative Commons-licensed book, which explains the basics of JavaScript programming. Since you won't be writing JavaScript for the web, you only need to read up to chapter 10 or so." msgstr "" #. (itstool) path: item/p #: C/beginner.js.page:35 msgid "Download GNOME as part of a distribution, like Fedora, openSUSE, or Ubuntu. Each distribution has its own instructions for how to get GNOME." msgstr "" #. (itstool) path: item/p #: C/beginner.js.page:36 msgid "Set up gedit for writing applications. GNOME's text editor, gedit, is sometimes just called \"text editor\"." msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:42 #: C/beginner.vala.page:42 #: C/c.page:113 msgid "Tutorials" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:46 #: C/beginner.vala.page:46 #: C/py.page:32 msgid "Code samples" msgstr "" #. (itstool) path: section/p #: C/beginner.js.page:47 msgid "These samples show how to use widgets in your GNOME applications. Each one demonstrates a complete application which showcases the featured widget. At the end of each sample, you will find links to more detailed reference material." msgstr "" #. (itstool) path: section/p #: C/beginner.js.page:48 #: C/beginner.vala.page:47 #: C/c.page:91 msgid "To run the code samples:" msgstr "" #. (itstool) path: item/p #: C/beginner.js.page:50 msgid "Copy and paste the code into filename.js" msgstr "" #. (itstool) path: item/p #: C/beginner.js.page:51 msgid "In the terminal, type:" msgstr "" #. (itstool) path: item/screen #: C/beginner.js.page:52 #, no-wrap msgid "" "gjs filename.js" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:55 #: C/beginner.py.page:32 #: C/beginner.vala.page:58 #: C/c.page:118 msgid "Windows" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:57 #: C/beginner.py.page:34 #: C/beginner.vala.page:61 #: C/c.page:121 msgid "Display widgets" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:59 #: C/beginner.py.page:36 #: C/beginner.vala.page:63 #: C/c.page:123 msgid "Buttons and toggles" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:61 #: C/beginner.py.page:38 #: C/beginner.vala.page:65 #: C/c.page:125 msgid "Numeric and text data entry" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:63 #: C/beginner.py.page:40 #: C/beginner.vala.page:67 #: C/c.page:127 msgid "Multiline text editor" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:65 #: C/beginner.py.page:42 #: C/beginner.vala.page:69 #: C/c.page:129 msgid "Menu, combo box and toolbar widgets" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:67 #: C/beginner.py.page:44 #: C/beginner.vala.page:71 #: C/c.page:131 msgid "TreeView widget" msgstr "" #. (itstool) path: section/title #. (itstool) path: steps/title #: C/beginner.js.page:69 #: C/beginner.py.page:46 #: C/beginner.vala.page:73 #: C/c.page:133 #: C/tutorial.py.page:127 msgid "Selectors" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:70 #: C/beginner.py.page:47 #: C/beginner.vala.page:74 #: C/c.page:134 msgid "File selectors" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:72 #: C/beginner.py.page:49 #: C/beginner.vala.page:76 #: C/c.page:136 msgid "Font selectors" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:74 #: C/beginner.py.page:51 #: C/beginner.vala.page:78 #: C/c.page:138 msgid "Color Selectors" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:77 #: C/beginner.py.page:54 #: C/beginner.vala.page:81 #: C/c.page:141 msgid "Layout containers" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:79 #: C/beginner.py.page:56 #: C/beginner.vala.page:83 #: C/c.page:143 msgid "Ornaments" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:81 #: C/beginner.py.page:58 #: C/beginner.vala.page:85 #: C/c.page:145 msgid "Scrolling" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:83 #: C/beginner.py.page:60 #: C/beginner.vala.page:87 #: C/c.page:147 msgid "Miscellaneous" msgstr "" #. (itstool) path: section/title #: C/beginner.js.page:88 #: C/beginner.vala.page:92 #: C/menubar.vala.page:198 msgid "Exercises" msgstr "" #. (itstool) path: info/title #: C/beginner.py.page:9 msgctxt "text" msgid "GTK+ widgets sample code (Python)" msgstr "" #. (itstool) path: info/desc #: C/beginner.py.page:13 msgid "A guide to GUI programming using GTK+, including code samples and practice exercises." msgstr "" #. (itstool) path: page/title #: C/beginner.py.page:25 msgid "GTK+ widgets sample code" msgstr "" #. (itstool) path: synopsis/p #: C/beginner.py.page:27 msgid "If you are a beginner and you would like a tutorial to guide you step by step in an exploration of what you can do with GTK+ 3, you should go to the page. If you are looking for a specific widget, you can find it in the sections below." msgstr "" #. (itstool) path: section/title #: C/beginner.py.page:64 msgid "Theory pages" msgstr "" #. (itstool) path: info/title #: C/beginner.vala.page:9 msgctxt "text" msgid "Tutorial for beginners (Vala)" msgstr "" #. (itstool) path: info/desc #: C/beginner.vala.page:13 msgid "A beginner's guide to GUI programming using GTK+, including code samples and practice exercises." msgstr "" #. (itstool) path: synopsis/p #: C/beginner.vala.page:27 msgid "Although these tutorials are designed for beginners, we can't cover all the basics. Before attempting to follow these tutorials, you are expected to be familiar with the following concepts:" msgstr "" #. (itstool) path: item/p #: C/beginner.vala.page:29 msgid "Object oriented programming" msgstr "" #. (itstool) path: item/p #: C/beginner.vala.page:30 msgid "The Vala programming language:" msgstr "" #. (itstool) path: item/p #: C/beginner.vala.page:32 msgid "The Vala Tutorial" msgstr "" #. (itstool) path: item/p #: C/beginner.vala.page:33 msgid "Sample Vala code" msgstr "" #. (itstool) path: synopsis/p #: C/beginner.vala.page:38 msgid "By following these tutorials you will learn the basics of GUI programming using GTK+." msgstr "" #. (itstool) path: item/p #: C/beginner.vala.page:51 msgid "Copy and paste the code into filename.vala" msgstr "" #. (itstool) path: item/p #: C/beginner.vala.page:52 #: C/c.page:98 msgid "In the terminal type:" msgstr "" #. (itstool) path: item/screen #: C/beginner.vala.page:53 #, no-wrap msgid "" "valac --pkg gtk+-3.0 filename.vala" msgstr "" #. (itstool) path: item/screen #: C/beginner.vala.page:54 #: C/c.page:100 #, no-wrap msgid "" "./filename" msgstr "" #. (itstool) path: info/title #: C/button.c.page:8 msgctxt "text" msgid "Button (C)" msgstr "" #. (itstool) path: info/desc #: C/button.c.page:20 #: C/button.py.page:20 #: C/button.vala.page:19 msgid "A button widget which emits a signal when clicked" msgstr "" #. (itstool) path: page/title #: C/button.c.page:23 #: C/button.js.page:21 #: C/button.py.page:23 msgid "Button" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/button.c.page:25 #: C/button.js.page:22 #: C/button.py.page:25 #: C/button.vala.page:24 msgctxt "_" msgid "external ref='media/button.png' md5='8d69efbb3a0d3e043af6139b6492171c'" msgstr "" #. (itstool) path: page/p #: C/button.c.page:26 msgid "A button widget connected to a callback function that reverses its label when clicked." msgstr "" #. (itstool) path: page/code #: C/button.c.page:28 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/*This is the callback function. It is a handler function which \n" "reacts to the signal. In this case, it will cause the button label's \n" "string to reverse.*/\n" "static void\n" "button_clicked (GtkButton *button,\n" " gpointer user_data)\n" "{\n" " const char *old_label;\n" " char *new_label;\n" "\n" " old_label = gtk_button_get_label (button);\n" " new_label = g_utf8_strreverse (old_label, -1);\n" "\n" " gtk_button_set_label (button, new_label);\n" " g_free (new_label);\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *button;\n" "\n" " /*Create a window with a title and a default size*/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"GNOME Button\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 250, 50);\n" "\n" " /*Create a button with a label, and add it to the window*/\n" " button = gtk_button_new_with_label (\"Click Me\");\n" " gtk_container_add (GTK_CONTAINER (window), button);\n" "\n" " /*Connecting the clicked signal to the callback function*/\n" " g_signal_connect (GTK_BUTTON (button),\n" " \"clicked\", \n" " G_CALLBACK (button_clicked), \n" " G_OBJECT (window));\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/button.c.page:36 #: C/buttonbox.py.page:51 #: C/grid.c.page:35 msgid "GtkButton" msgstr "" #. (itstool) path: item/p #: C/button.c.page:37 msgid "Unicode Manipulation" msgstr "" #. (itstool) path: info/title #: C/button.js.page:8 msgctxt "text" msgid "Button (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/button.js.page:18 msgid "A button which can be connected to other widgets" msgstr "" #. (itstool) path: page/p #: C/button.js.page:23 msgid "A button widget that changes its label when you click it." msgstr "" #. (itstool) path: page/code #: C/button.js.page:25 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const ButtonExample = new Lang.Class ({\n" " Name: 'Button Example',\n" "\n" " /* Create the application itself\n" " This boilerplate code is needed to build any GTK+ application. */\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jsbutton',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal initializes menus and builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"GNOME Button\",\n" " default_height: 50,\n" " default_width: 250 });\n" "\n" " // Create the button\n" " this.Button = new Gtk.Button ({label: \"Click Me\"});\n" " this._window.add (this.Button);\n" "\n" " // Bind it to a function that says what to do when the button is clicked\n" " this.Button.connect (\"clicked\", Lang.bind(this, this._clickHandler));\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" " // Here's the function that says what happens when the button is clicked\n" " _clickHandler: function () {\n" " this.Button.set_label (\"Clicked!\");\n" " }\n" "});\n" "\n" "// Run the application\n" "let app = new ButtonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/button.js.page:33 #: C/grid.js.page:36 msgid "Gtk.Button" msgstr "" #. (itstool) path: info/title #: C/button.py.page:8 msgctxt "text" msgid "Button (Python)" msgstr "" #. (itstool) path: page/p #: C/button.py.page:26 #: C/button.vala.page:25 msgid "A button widget connected to a simple callback function." msgstr "" #. (itstool) path: section/code #: C/button.py.page:32 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # a window\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"GNOME Button\", application=app)\n" " self.set_default_size(250, 50)\n" "\n" " # a button\n" " button = Gtk.Button()\n" " # with a label\n" " button.set_label(\"Click me\")\n" " # connect the signal \"clicked\" emitted by the button\n" " # to the callback function do_clicked\n" " button.connect(\"clicked\", self.do_clicked)\n" " # add the button to the window\n" " self.add(button)\n" "\n" " # callback function connected to the signal \"clicked\" of the button\n" " def do_clicked(self, button):\n" " print(\"You clicked me!\")\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/button.py.page:36 msgid "Useful methods for a Button widget" msgstr "" #. (itstool) path: section/p #: C/button.py.page:37 msgid "In line 16 the \"clicked\" signal from the button is connected to the callback function do_clicked() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/button.py.page:39 msgid "set_relief(Gtk.ReliefStyle.NONE) sets to none the relief style of the edges of the Gtk.Button - as opposed to Gtk.ReliefStyle.NORMAL." msgstr "" #. (itstool) path: item/p #: C/button.py.page:40 msgid "If the label of the button is a stock icon, set_use_stock(True) sets the label as the name of the corresponding stock icon." msgstr "" #. (itstool) path: item/p #: C/button.py.page:41 msgid "To set an image (e.g. a stock image) for the button button:" msgstr "" #. (itstool) path: item/code #: C/button.py.page:42 #, no-wrap msgid "" "\n" "image = Gtk.Image()\n" "image.set_from_stock(Gtk.STOCK_ABOUT, Gtk.IconSize.BUTTON)\n" "button.set_image(image)" msgstr "" #. (itstool) path: item/p #: C/button.py.page:46 msgid "You should not set a label for the button after this, otherwise it will show the label and not the image." msgstr "" #. (itstool) path: item/p #: C/button.py.page:47 msgid "If we use set_focus_on_click(False) the button will not grab focus when it is clicked by the mouse. This could be useful in places like toolbars, so that the keyboard focus is not removed from the main area of the application." msgstr "" #. (itstool) path: item/p #: C/button.py.page:55 msgid "GtkButton" msgstr "" #. (itstool) path: item/p #: C/button.py.page:56 #: C/dialog.py.page:52 #: C/label.py.page:106 #: C/linkbutton.py.page:47 #: C/messagedialog.py.page:61 #: C/radiobutton.py.page:49 #: C/separator.py.page:39 #: C/window.py.page:65 msgid "GtkWindow" msgstr "" #. (itstool) path: info/title #: C/button.vala.page:8 msgctxt "text" msgid "Button (Vala)" msgstr "" #. (itstool) path: page/title #: C/button.vala.page:22 msgid "Button widget" msgstr "" #. (itstool) path: page/code #: C/button.vala.page:27 #, no-wrap msgid "" "\n" "/* A window in the application */\n" "public class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\t/* The constructor of the window */\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"GNOME Button\");\n" "\n" "\t\tvar button = new Gtk.Button.with_label (\"Click Me\");\n" "\t\tbutton.clicked.connect (this.reverse_label);\n" "\t\tbutton.show ();\n" "\n" "\t\tthis.window_position = Gtk.WindowPosition.CENTER;\n" "\t\tthis.set_default_size (250,50);\n" "\t\tthis.add (button);\n" "\t}\n" "\n" "\t/* The callback function connected to the\n" "\t * 'clicked' signal of the button.\n" "\t */\n" "\tvoid reverse_label (Gtk.Button button) {\n" "\t\tbutton.label = button.label.reverse ();\n" "\t}\n" "}\n" "\n" "/* This is the application. */\n" "public class MyApplication : Gtk.Application {\n" "\n" "\t/* This is the constructor */\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.MyApplication\");\n" "\t}\n" "\n" "\t/* Override the activate signal of GLib.Application */\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: page/p #: C/button.vala.page:29 msgid "In this sample we used the following: Gtk.Button" msgstr "" #. (itstool) path: info/title #: C/buttonbox.js.page:8 msgctxt "text" msgid "ButtonBox (JavaScript)" msgstr "" #. (itstool) path: credit/name #: C/buttonbox.js.page:14 #: C/colorbutton.js.page:13 #: C/fontchooserwidget.js.page:13 #: C/paned.js.page:13 #: C/scrolledwindow.js.page:13 #: C/tooltip.js.page:14 msgid "Meg Ford" msgstr "" #. (itstool) path: info/desc #: C/buttonbox.js.page:19 #: C/buttonbox.py.page:20 msgid "A container for arranging buttons" msgstr "" #. (itstool) path: page/title #. (itstool) path: steps/title #: C/buttonbox.js.page:22 #: C/buttonbox.py.page:23 #: C/tutorial.py.page:92 msgid "ButtonBox" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/buttonbox.js.page:24 #: C/buttonbox.py.page:25 msgctxt "_" msgid "external ref='media/buttonbox_calculator.png' md5='ce0de08b7ac66f517290e33e6d33d508'" msgstr "" #. (itstool) path: page/p #: C/buttonbox.js.page:25 #: C/buttonbox.py.page:26 msgid "A calculator - the buttons are enclosed in horizontal ButtonBoxes." msgstr "" #. (itstool) path: section/code #: C/buttonbox.js.page:31 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const GObject = imports.gi.GObject;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const ButtonBoxExample = new Lang.Class ({\n" " Name: 'ButtonBox Example',\n" "\n" " // Create the application itthis\n" " _init: function () {\n" " this.application = new Gtk.Application({ application_id: 'org.example.jsbuttonbox' });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this.window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" " // Create the application window\n" " this.window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Calculator\",\n" " default_width: 350,\n" " default_height: 200,\n" " border_width: 10 });\n" " this.entry = new Gtk.Entry();\n" " this.entry.set_text('0');\n" " // text aligned on the right\n" " this.entry.set_alignment(1);\n" " // the text in the entry cannot be modified by writing in it\n" " this.entry.set_can_focus(false);\n" "\n" " // a grid\n" " this.grid = new Gtk.Grid();\n" " this.grid.set_row_spacing(5);\n" " \n" " // to attach the entry\n" " this.grid.attach(this.entry, 0, 0, 1, 1);\n" " \n" " // the labels for the buttons\n" " this.buttons = [ 7, 8, 9, '/', 4, 5, 6, '*', 1, 2, 3, '-', 'C', 0, '=', '+' ];\n" " \n" " // each row is a ButtonBox, attached to the grid \n" " for (i = 0; i < 4; i++) {\n" " this.hbox = Gtk.ButtonBox.new(Gtk.Orientation.HORIZONTAL);\n" " this.hbox.set_spacing(5);\n" " this.grid.attach(this.hbox, 0, i + 1, 1, 1);\n" " // each ButtonBox has 4 buttons, connected to the callback function\n" " for (j= 0; j < 4; j++) {\n" " this.button = new Gtk.Button();\n" " this.buttonLabel = (this.buttons[i * 4 + j].toString());\n" " this.button.set_label(this.buttonLabel);\n" " this.button.set_can_focus(false);\n" " this.button.connect(\"clicked\", Lang.bind(this, this._buttonClicked, this.button));\n" " this.hbox.add(this.button);\n" " }\n" " }\n" " \n" " // some variables for the calculations\n" " this.firstNumber = 0;\n" " this.secondNumber = 0;\n" " this.counter = 0;\n" " this.operation = \"\";\n" "\n" " // add the grid to the window\n" " this.window.add(this.grid);\n" " this.window.show_all();\n" " },\n" "\n" " // callback function for all the buttons\n" " _buttonClicked: function(button) {\n" " this.button = button;\n" " // for the operations\n" " if (this.button.get_label() == '+') {\n" " this.counter += 1 \n" " if (this.counter > 1)\n" " this._doOperation();\n" " this.entry.set_text('0');\n" " this.operation = \"plus\";\n" " }\n" "\n" " else if (this.button.get_label() == '-') {\n" " this.counter += 1;\n" " if (this.counter > 1)\n" " this._doOperation();\n" " this.entry.set_text('0');\n" " this.operation = \"minus\";\n" " }\n" "\n" " else if (this.button.get_label() == '*') {\n" " this.counter += 1; \n" " if (this.counter > 1)\n" " this._doOperation();\n" " this.entry.set_text('0');\n" " this.operation = \"multiplication\";\n" " }\n" "\n" " else if (this.button.get_label() == '/') {\n" " this.counter += 1 \n" " if (this.counter > 1)\n" " this._doOperation();\n" " this.entry.set_text('0');\n" " this.operation = \"division\";\n" " }\n" "\n" " // for =\n" " else if (this.button.get_label() == '=') {\n" " this._doOperation();\n" " this.entry.set_text(this.firstNumber.toString());\n" " this.counter = 1;\n" " }\n" "\n" " // for Cancel\n" " else if (this.button.get_label() == 'C') {\n" " this.firstNumber = 0;\n" " this.secondNumber = 0;\n" " this.counter = 0;\n" " this.entry.set_text('0');\n" " this.operation = \"\";\n" " }\n" "\n" " // for a digit button\n" " else {\n" " this.newDigit = parseInt(this.button.get_label());\n" " if (this.entry.get_text() == \"error\")\n" " this.number = 0;\n" " else\n" " this.number = parseInt(this.entry.get_text());\n" " this.number = this.number * 10 + this.newDigit; \n" " if (this.counter == 0)\n" " this.firstNumber = this.number;\n" " else\n" " this.secondNumber = this.number;\n" " this.entry.set_text(this.number.toString());\n" " }\n" " },\n" "\n" " _doOperation: function() {\n" " if (this.operation == \"plus\") {\n" " this.firstNumber += this.secondNumber;\n" " } else if (this.operation == \"minus\") {\n" " this.firstNumber -= this.secondNumber;\n" " } else if (this.operation == \"multiplication\") {\n" " this.firstNumber *= this.secondNumber;\n" " } else if (this.operation == \"division\") {\n" " if (this.secondNumber != 0) {\n" " this.firstNumber /= this.secondNumber;\n" " } else {\n" " this.firstNumber = 0; \n" " this.secondNumber = 0;\n" " this.counter = 0; \n" " this.entry.set_text(\"error\");\n" " this.operation = \"\";\n" "\n" " return\n" " }\n" " } else {\n" " this.firstNumber = 0;\n" " this.secondNumber = 0;\n" " this.counter = 0;\n" " this.entry.set_text(\"error\");\n" " }\n" " }\n" "});\n" "\n" "// Run the application\n" "let app = new ButtonBoxExample();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/buttonbox.js.page:38 msgid "GtkButtonBox" msgstr "" #. (itstool) path: item/p #: C/buttonbox.js.page:39 msgid "GtkBox" msgstr "" #. (itstool) path: item/p #: C/buttonbox.js.page:40 msgid "GtkButton" msgstr "" #. (itstool) path: item/p #: C/buttonbox.js.page:41 msgid "GtkEntry" msgstr "" #. (itstool) path: item/p #: C/buttonbox.js.page:42 msgid "GtkGrid" msgstr "" #. (itstool) path: info/title #: C/buttonbox.py.page:8 msgctxt "text" msgid "ButtonBox (Python)" msgstr "" #. (itstool) path: section/code #: C/buttonbox.py.page:32 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Calculator\", application=app)\n" " self.set_default_size(350, 200)\n" " self.set_border_width(10)\n" "\n" " # an entry\n" " self.entry = Gtk.Entry()\n" " # with an initial text\n" " self.entry.set_text('0')\n" " # text aligned on the right\n" " self.entry.set_alignment(1)\n" " # the text in the entry cannot be modified writing in it\n" " self.entry.set_can_focus(False)\n" "\n" " # a grid\n" " grid = Gtk.Grid()\n" " grid.set_row_spacing(5)\n" "\n" " # to attach the entry\n" " grid.attach(self.entry, 0, 0, 1, 1)\n" "\n" " # the labels for the buttons\n" " buttons = [7, 8, 9, '/',\n" " 4, 5, 6, '*',\n" " 1, 2, 3, '-',\n" " 'C', 0, '=', '+']\n" "\n" " # each row is a ButtonBox, attached to the grid\n" " for i in range(4):\n" " hbox = Gtk.ButtonBox.new(Gtk.Orientation.HORIZONTAL)\n" " hbox.set_spacing(5)\n" " grid.attach(hbox, 0, i + 1, 1, 1)\n" " # each ButtonBox has 4 buttons, connected to the callback function\n" " for j in range(4):\n" " button = Gtk.Button(label=buttons[i * 4 + j])\n" " button.set_can_focus(False)\n" " button.connect(\"clicked\", self.button_clicked)\n" " hbox.add(button)\n" "\n" " # some variables for the calculations\n" " self.first_number = 0\n" " self.second_number = 0\n" " self.counter = 0\n" " self.operation = \"\"\n" "\n" " # add the grid to the window\n" " self.add(grid)\n" "\n" " # callback function for all the buttons\n" " def button_clicked(self, button):\n" " # for the operations\n" " if button.get_label() == '+':\n" " self.counter += 1\n" " if self.counter > 1:\n" " self.do_operation()\n" " self.entry.set_text('0')\n" " self.operation = \"plus\"\n" " elif button.get_label() == '-':\n" " self.counter += 1\n" " if self.counter > 1:\n" " self.do_operation()\n" " self.entry.set_text('0')\n" " self.operation = \"minus\"\n" " elif button.get_label() == '*':\n" " self.counter += 1\n" " if self.counter > 1:\n" " self.do_operation()\n" " self.entry.set_text('0')\n" " self.operation = \"multiplication\"\n" " elif button.get_label() == '/':\n" " self.counter += 1\n" " if self.counter > 1:\n" " self.do_operation()\n" " self.entry.set_text('0')\n" " self.operation = \"division\"\n" " # for =\n" " elif button.get_label() == '=':\n" " self.do_operation()\n" " self.entry.set_text(str(self.first_number))\n" " self.counter = 1\n" " # for Cancel\n" " elif button.get_label() == 'C':\n" " self.first_number = 0\n" " self.second_number = 0\n" " self.counter = 0\n" " self.entry.set_text('')\n" " self.operation = \"\"\n" " # for a digit button\n" " else:\n" " new_digit = int(button.get_label())\n" " if self.entry.get_text() == 'error':\n" " number = 0\n" " else:\n" " number = int(self.entry.get_text())\n" " number = number * 10 + new_digit\n" " if self.counter == 0:\n" " self.first_number = number\n" " else:\n" " self.second_number = number\n" " self.entry.set_text(str(number))\n" "\n" " def do_operation(self):\n" " if self.operation == \"plus\":\n" " self.first_number += self.second_number\n" " elif self.operation == \"minus\":\n" " self.first_number -= self.second_number\n" " elif self.operation == \"multiplication\":\n" " self.first_number *= self.second_number\n" " elif self.operation == \"division\":\n" " try:\n" " self.first_number /= self.second_number\n" " except ZeroDivisionError:\n" " self.first_number = 0\n" " self.second_number = 0\n" " self.counter = 0\n" " self.entry.set_text('error')\n" " self.operation = \"\"\n" " return\n" " else:\n" " self.first_number = 0\n" " self.second_number = 0\n" " self.counter = 0\n" " self.entry.set_text('error')\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/buttonbox.py.page:36 msgid "Useful methods for a ButtonBox widget" msgstr "" #. (itstool) path: item/p #: C/buttonbox.py.page:38 msgid "The layout of the ButtonBox are set with set_layout(layout), where layout can be Gtk.ButtonBoxStyle.SPREAD (buttons are evenly spread across the box), Gtk.ButtonBoxStyle.EDGE (buttons are placed at the edges of the box), Gtk.ButtonBoxStyle.START (buttons are grouped towards the start of the box), Gtk.ButtonBoxStyle.END (buttons are grouped towards the end of the box), Gtk.ButtonBoxStyle.CENTER (buttons are centered in the box)." msgstr "" #. (itstool) path: item/p #: C/buttonbox.py.page:39 msgid "set_child_secondary(button, is_secondary) sets whether button should appear in a secondary group of children. A typical use of a secondary child is the help button in a dialog. This group appears after the other children if the style is START, SPREAD or EDGE, and before the other children if the style is END. If the style is START or END, then the secondary children are aligned at the other end of the button box from the main children. For the other styles, they appear immediately next to the main children." msgstr "" #. (itstool) path: item/p #: C/buttonbox.py.page:40 msgid "set_child_non_homogeneous(button, is_non_homogeneous) sets whether the child is exempted from homogeneous sizing. Default value is False." msgstr "" #. (itstool) path: item/p #: C/buttonbox.py.page:41 msgid "set_spacing(spacing) sets the spacing, in pixels, between the buttons of the box." msgstr "" #. (itstool) path: item/p #: C/buttonbox.py.page:49 msgid "GtkButtonBox" msgstr "" #. (itstool) path: item/p #: C/buttonbox.py.page:50 msgid "GtkBox" msgstr "" #. (itstool) path: item/p #: C/buttonbox.py.page:52 #: C/entry.c.page:34 msgid "GtkEntry" msgstr "" #. (itstool) path: item/p #: C/buttonbox.py.page:53 #: C/grid.c.page:36 #: C/radiobutton.c.page:37 #: C/spinbutton.c.page:40 #: C/statusbar.c.page:40 #: C/switch.c.page:37 #: C/togglebutton.c.page:40 msgid "GtkGrid" msgstr "" #. (itstool) path: info/title #: C/c.page:9 msgctxt "link" msgid "C" msgstr "" #. (itstool) path: credit/name #: C/c.page:18 msgid "Bastian Ilso" msgstr "" #. (itstool) path: info/desc #: C/c.page:24 msgid "Tutorials and code samples in C." msgstr "" #. (itstool) path: page/title #: C/c.page:27 msgid "Platform Demos in C" msgstr "" #. (itstool) path: section/title #: C/c.page:31 msgid "Prerequisites" msgstr "" #. (itstool) path: section/p #: C/c.page:33 msgid "To compile these platform demos you will need a C compiler, for example gcc. You will also need GTK+ 3 including headers and pkg-config files. Linux distributions usually abstract GTK+ 3 headers and pkg-config files into separate packages called gtk3-devel, gtk3-dev or similar." msgstr "" #. (itstool) path: section/title #: C/c.page:44 msgid "Guidelines for new developers" msgstr "" #. (itstool) path: section/p #: C/c.page:46 msgid "Beyond the prerequisites mentioned above, several tools has been developed to assist you further in developing your GNOME application. GNOME also recommends a specific coding style and conventions which this section will elaborate further upon." msgstr "" #. (itstool) path: section/title #: C/c.page:52 msgid "Recommended tools" msgstr "" #. (itstool) path: item/p #: C/c.page:56 msgid "DevHelp: An API documentation browser for GNOME." msgstr "" #. (itstool) path: item/p #: C/c.page:60 msgid "A GNOME IDE (Integrated Development Environment). An IDE can assist you in writing and debugging C code, for example Builder or Anjuta." msgstr "" #. (itstool) path: item/p #: C/c.page:66 msgid "Glade: A user interface designer for GTK+ Applications." msgstr "" #. (itstool) path: item/p #: C/c.page:70 msgid "An IRC Client, for example Polari or Empathy. If you run into problems while following the beginner tutorials, join #gnome on irc.gnome.org." msgstr "" #. (itstool) path: section/title #: C/c.page:80 msgid "Coding Style" msgstr "" #. (itstool) path: section/p #: C/c.page:82 msgid "Most applications in the GNOME project is written in the GNU style of indentation. The tutorials and code examples presented are following this convention and you are recommended to do so too." msgstr "" #. (itstool) path: section/title #: C/c.page:89 msgid "Executing Code" msgstr "" #. (itstool) path: item/p #: C/c.page:95 msgid "Copy and paste the code into filename.c" msgstr "" #. (itstool) path: item/screen #: C/c.page:99 #, no-wrap msgid "" "gcc filename.c `pkg-config --cflags --libs gtk+-3.0` -o filename" msgstr "" #. (itstool) path: note/p #: C/c.page:105 msgid "For more information about compiling GTK+ programs see Compiling GTK+ Applications on UNIX." msgstr "" #. (itstool) path: section/title #: C/c.page:117 msgid "Widget Code Examples" msgstr "" #. (itstool) path: info/title #: C/checkbutton.c.page:8 msgctxt "text" msgid "CheckButton (C)" msgstr "" #. (itstool) path: info/desc #: C/checkbutton.c.page:18 msgid "Create widgets with a discrete ToggleButton" msgstr "" #. (itstool) path: page/title #: C/checkbutton.c.page:21 #: C/checkbutton.js.page:21 #: C/checkbutton.py.page:22 #: C/checkbutton.vala.page:21 msgid "CheckButton" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/checkbutton.c.page:22 #: C/checkbutton.js.page:22 #: C/checkbutton.py.page:23 #: C/checkbutton.vala.page:22 msgctxt "_" msgid "external ref='media/checkbutton.png' md5='7921a6812c87dd2b3781f4fad241e858'" msgstr "" #. (itstool) path: page/p #: C/checkbutton.c.page:23 #: C/checkbutton.py.page:24 #: C/checkbutton.vala.page:23 msgid "This CheckButton toggles the title." msgstr "" #. (itstool) path: page/code #: C/checkbutton.c.page:25 #, no-wrap msgid "" "#include <gtk/gtk.h>\n" "\n" "/* signal handler for \"toggled\" signal of the CheckButton */\n" "static void\n" "toggled_cb (GtkToggleButton *toggle_button,\n" " gpointer user_data)\n" "{\n" " GtkWindow *window = user_data;\n" "\n" " if (gtk_toggle_button_get_active (toggle_button))\n" " gtk_window_set_title (window, \"CheckButton Example\");\n" " else\n" " gtk_window_set_title (window, \"\");\n" "}\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *checkbutton;\n" "\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"CheckButton Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 300, 100);\n" "\n" " checkbutton = gtk_check_button_new_with_label (\"Show Title\");\n" " gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (checkbutton), TRUE);\n" " g_signal_connect (GTK_TOGGLE_BUTTON (checkbutton), \"toggled\", G_CALLBACK (toggled_cb), window);\n" " gtk_container_add (GTK_CONTAINER (window), checkbutton);\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.example.checkbutton\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/checkbutton.c.page:30 msgid "GtkCheckButton" msgstr "" #. (itstool) path: info/title #: C/checkbutton.js.page:8 msgctxt "text" msgid "CheckButton (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/checkbutton.js.page:18 msgid "A box which can be checked or unchecked" msgstr "" #. (itstool) path: page/p #: C/checkbutton.js.page:23 msgid "This application has a CheckButton. Whether the box is checked dictates whether the window's title bar shows anything." msgstr "" #. (itstool) path: page/p #: C/checkbutton.js.page:24 msgid "A CheckButton sends the \"toggled\" signal when it's checked or unchecked. While it's checked, the \"active\" property is true. While it's not, \"active\" tests as false." msgstr "" #. (itstool) path: section/title #: C/checkbutton.js.page:28 #: C/comboboxtext.js.page:30 #: C/combobox.js.page:33 #: C/guitar-tuner.js.page:55 #: C/hello-world.js.page:53 #: C/hello-world.py.page:46 #: C/messagedialog.js.page:31 #: C/radiobutton.js.page:28 #: C/scale.js.page:28 #: C/spinbutton.js.page:31 #: C/statusbar.js.page:28 #: C/switch.js.page:35 #: C/textview.js.page:38 #: C/togglebutton.js.page:28 #: C/treeview_simple_liststore.js.page:37 #: C/weatherAppMain.js.page:41 msgid "Libraries to import" msgstr "" #. (itstool) path: section/code #: C/checkbutton.js.page:29 #: C/messagedialog.js.page:32 #: C/radiobutton.js.page:29 #: C/scale.js.page:29 #: C/spinbutton.js.page:32 #: C/statusbar.js.page:29 #: C/switch.js.page:36 #: C/togglebutton.js.page:29 #, no-wrap msgid "" "\n" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "" msgstr "" #. (itstool) path: section/p #: C/checkbutton.js.page:36 #: C/comboboxtext.js.page:37 #: C/combobox.js.page:41 #: C/messagedialog.js.page:39 #: C/radiobutton.js.page:36 #: C/scale.js.page:36 #: C/spinbutton.js.page:39 #: C/statusbar.js.page:36 #: C/switch.js.page:43 #: C/textview.js.page:45 #: C/togglebutton.js.page:36 #: C/treeview_simple_liststore.js.page:46 msgid "These are the libraries we need to import for this application to run. Remember that the line which tells GNOME that we're using Gjs always needs to go at the start." msgstr "" #. (itstool) path: section/title #: C/checkbutton.js.page:40 #: C/comboboxtext.js.page:41 #: C/combobox.js.page:45 #: C/messagedialog.js.page:43 #: C/radiobutton.js.page:40 #: C/scale.js.page:40 #: C/spinbutton.js.page:43 #: C/statusbar.js.page:40 #: C/switch.js.page:47 #: C/textview.js.page:49 #: C/togglebutton.js.page:40 #: C/treeview_simple_liststore.js.page:50 msgid "Creating the application window" msgstr "" #. (itstool) path: section/code #: C/checkbutton.js.page:41 #, no-wrap msgid "" "\n" "const CheckButtonExample = new Lang.Class({\n" " Name: 'CheckButton Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jscheckbutton',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/checkbutton.js.page:67 msgid "All the code for this sample goes in the CheckButtonExample class. The above code creates a Gtk.Application for our widgets and window to go in." msgstr "" #. (itstool) path: section/code #: C/checkbutton.js.page:68 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 100,\n" " default_width: 300,\n" " border_width: 10,\n" " title: \"CheckButton Example\"});\n" "" msgstr "" #. (itstool) path: section/p #: C/checkbutton.js.page:81 msgid "The _buildUI function is where we put all the code to create the application's user interface. The first step is creating a new Gtk.ApplicationWindow to put all our widgets into." msgstr "" #. (itstool) path: section/title #: C/checkbutton.js.page:85 msgid "Creating the checkbutton" msgstr "" #. (itstool) path: section/code #: C/checkbutton.js.page:86 #, no-wrap msgid "" "\n" " // Create the check button\n" " this._button = new Gtk.CheckButton ({label: \"Show Title\"});\n" " this._window.add (this._button);\n" "\n" " // Have the check button be checked by default\n" " this._button.set_active (true);\n" "\n" " // Connect the button to a function that does something when it's toggled\n" " this._button.connect (\"toggled\", Lang.bind (this, this._toggledCB));\n" "" msgstr "" #. (itstool) path: section/p #: C/checkbutton.js.page:97 msgid "This code creates the checkbutton itself. The label next to the checkbutton is created by giving the checkbutton the \"label\" property and assigning a string value to it. Since this checkbutton toggles whether the window title is on or off, and the window title will be on to start with, we want the box to be checked by default. Whenever the user checks or unchecks the box, we call the _toggledCB function." msgstr "" #. (itstool) path: section/code #: C/checkbutton.js.page:98 #: C/radiobutton.js.page:170 #, no-wrap msgid "" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/checkbutton.js.page:103 msgid "This code finishes up creating the UI, by telling the window to show itself and all child widgets (which is just the checkbutton in this case)." msgstr "" #. (itstool) path: section/title #: C/checkbutton.js.page:107 msgid "Function which handles the checkbutton's toggling" msgstr "" #. (itstool) path: section/code #: C/checkbutton.js.page:108 #, no-wrap msgid "" "\n" " _toggledCB: function () {\n" "\n" " // Make the window title appear or disappear when the checkbox is toggled\n" " if (this._button.get_active() == true)\n" " this._window.set_title (\"CheckButton Example\");\n" " else\n" " this._window.set_title (\"\");\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/checkbutton.js.page:121 msgid "If the checkbutton is toggled from on to off, we want the window title to disappear. If it's toggled from off to on, we want it to reappear. We can tell which way it was toggled by testing to see whether it's active (checked) or not afterwards. A simple if / else statement which calls the checkbutton's get_active() method will work for this." msgstr "" #. (itstool) path: section/code #: C/checkbutton.js.page:122 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new CheckButtonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/checkbutton.js.page:127 msgid "Finally, we create a new instance of the finished CheckButtonExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/checkbutton.js.page:132 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const CheckButtonExample = new Lang.Class({\n" " Name: 'CheckButton Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jscheckbutton',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 100,\n" " default_width: 300,\n" " border_width: 10,\n" " title: \"CheckButton Example\"});\n" "\n" " // Create the check button\n" " this._button = new Gtk.CheckButton ({label: \"Show Title\"});\n" " this._window.add (this._button);\n" "\n" " // Have the check button be checked by default\n" " this._button.set_active (true);\n" "\n" " // Connect the button to a function that does something when it's toggled\n" " this._button.connect (\"toggled\", Lang.bind (this, this._toggledCB));\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _toggledCB: function () {\n" "\n" " // Make the window title appear or disappear when the checkbox is toggled\n" " if (this._button.get_active() == true)\n" " this._window.set_title (\"CheckButton Example\");\n" " else\n" " this._window.set_title (\"\");\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new CheckButtonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/title #: C/checkbutton.js.page:136 #: C/comboboxtext.js.page:176 #: C/combobox.js.page:233 #: C/messagedialog.js.page:189 #: C/radiobutton.js.page:274 #: C/scale.js.page:208 #: C/spinbutton.js.page:199 #: C/statusbar.js.page:221 #: C/switch.js.page:264 #: C/textview.js.page:248 #: C/togglebutton.js.page:153 #: C/treeview_simple_liststore.js.page:272 msgid "In-depth documentation" msgstr "" #. (itstool) path: item/p #: C/checkbutton.js.page:140 msgid "Gtk.CheckButton" msgstr "" #. (itstool) path: info/title #: C/checkbutton.py.page:8 msgctxt "text" msgid "CheckButton (Python)" msgstr "" #. (itstool) path: info/desc #: C/checkbutton.py.page:19 msgid "A toggle button in a window" msgstr "" #. (itstool) path: section/code #: C/checkbutton.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # a window\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"CheckButton Example\", application=app)\n" " self.set_default_size(300, 100)\n" " self.set_border_width(10)\n" "\n" " # a new checkbutton\n" " button = Gtk.CheckButton()\n" " # with a label\n" " button.set_label(\"Show Title\")\n" " # connect the signal \"toggled\" emitted by the checkbutton\n" " # with the callback function toggled_cb\n" " button.connect(\"toggled\", self.toggled_cb)\n" " # by default, the checkbutton is active\n" " button.set_active(True)\n" "\n" " # add the checkbutton to the window\n" " self.add(button)\n" "\n" " # callback function\n" " def toggled_cb(self, button):\n" " # if the togglebutton is active, set the title of the window\n" " # as \"Checkbutton Example\"\n" " if button.get_active():\n" " self.set_title(\"CheckButton Example\")\n" " # else, set it as \"\" (empty string)\n" " else:\n" " self.set_title(\"\")\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/checkbutton.py.page:36 msgid "Useful methods for a CheckButton widget" msgstr "" #. (itstool) path: section/p #: C/checkbutton.py.page:37 msgid "In line 17 the \"toggled\" signal is connected to the callback function toggled_cb() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/checkbutton.py.page:47 #: C/togglebutton.py.page:44 msgid "GtkToggleButton" msgstr "" #. (itstool) path: item/p #: C/checkbutton.py.page:48 msgid "GtkCheckButton" msgstr "" #. (itstool) path: info/title #: C/checkbutton.vala.page:8 msgctxt "text" msgid "CheckButton (Vala)" msgstr "" #. (itstool) path: info/desc #: C/checkbutton.vala.page:18 msgid "Create widgets with a discrete toggle button" msgstr "" #. (itstool) path: page/code #: C/checkbutton.vala.page:25 #, no-wrap msgid "" "/* A window in the application */\n" "class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\t/* The constructor */\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"CheckButton Example\");\n" "\n" "\t\tthis.set_default_size (300, 100);\n" "\t\tthis.border_width = 10;\n" "\n" "\t\tvar checkbutton = new Gtk.CheckButton.with_label (\"Show Title\");\n" "\n" "\t\t/* Connect the checkbutton to the\n" "\t\t * callback function (aka. signal handler).\n" "\t\t */\n" "\t\tcheckbutton.toggled.connect (this.toggled_cb);\n" "\n" "\t\t/* Add the button to the this window */\n" "\t\tthis.add (checkbutton);\n" "\n" "\t\tcheckbutton.set_active (true);\n" "\t\tcheckbutton.show ();\n" "\t}\n" "\n" "\t/* The signal handler for the 'toggled' signal of the checkbutton. */\n" "\tvoid toggled_cb (Gtk.ToggleButton checkbutton) {\n" "\t\tif (checkbutton.get_active())\n" "\t\t\tthis.set_title (\"CheckButton Example\");\n" "\t\telse\n" "\t\t\tthis.set_title (\"\");\n" "\t}\n" "}\n" "\n" "/* This is the application */\n" "class MyApplication : Gtk.Application {\n" "\n" "\t/* The constructor */\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.checkbutton\");\n" "\t}\n" "\n" "\t/* Override the activate signal of GLib.Application */\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "\n" "}\n" "\n" "/* main creates and runs the application */\n" "int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/checkbutton.vala.page:30 msgid "Gtk.CheckButton" msgstr "" #. (itstool) path: info/title #: C/colorbutton.js.page:8 msgctxt "text" msgid "ColorButton (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/colorbutton.js.page:18 #: C/colorbutton.py.page:19 #: C/colorbutton.vala.page:20 msgid "A button to launch a color selection dialog" msgstr "" #. (itstool) path: page/title #: C/colorbutton.js.page:21 #: C/colorbutton.py.page:22 #: C/colorbutton.vala.page:23 msgid "ColorButton" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/colorbutton.js.page:22 #: C/colorbutton.py.page:23 #: C/colorbutton.vala.page:24 msgctxt "_" msgid "external ref='media/colorbutton.png' md5='904539d26fe367bf99f9a0961cfc9a03'" msgstr "" #. (itstool) path: page/p #: C/colorbutton.js.page:23 #: C/colorbutton.py.page:24 msgid "This ColorButton launches a color selection dialog and prints in the terminal the RGB values of the color selected." msgstr "" #. (itstool) path: section/code #: C/colorbutton.js.page:29 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gdk = imports.gi.Gdk;\n" "const GObject = imports.gi.GObject;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const ColorbuttonExample = new Lang.Class ({\n" " Name: 'Colorbutton Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({ application_id: 'org.example.jscolorbutton' });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this.window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this.window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"ColorButton\",\n" " default_width: 150,\n" " default_height: 50,\n" " border_width: 10 });\n" "\n" " this.button = new Gtk.ColorButton();\n" " this.color = new Gdk.RGBA();\n" " this.color.red = 0.0;\n" " this.color.green = 0.0;\n" " this.color.blue = 1.0;\n" " this.color.alpha = 0.5;\n" " this.button.set_rgba(this.color);\n" " this.button.connect(\"color-set\", Lang.bind(this, this.onColorChosen));\n" " this.label = new Gtk.Label();\n" " this.label.set_text(\"Click to choose a color\");\n" "\n" " let grid = new Gtk.Grid();\n" " grid.attach(this.button, 0, 0, 2, 1);\n" " grid.attach(this.label, 0, 1, 2, 1);\n" " this.window.add(grid);\n" " this.window.show_all();\n" " },\n" "\n" " onColorChosen: function() {\n" " let colorName = this.color.to_string();\n" " this.label.set_text(\"You chose the color \" + colorName);\n" " }\n" "});\n" "\n" "// Run the application\n" "let app = new ColorbuttonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/colorbutton.js.page:36 msgid "GtkColorButton" msgstr "" #. (itstool) path: item/p #: C/colorbutton.js.page:37 #: C/colorbutton.py.page:45 msgid "RGBA Colors" msgstr "" #. (itstool) path: info/title #: C/colorbutton.py.page:8 msgctxt "text" msgid "ColorButton (Python)" msgstr "" #. (itstool) path: section/code #: C/colorbutton.py.page:30 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Gdk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"ColorButton\", application=app)\n" " self.set_default_size(150, 50)\n" " self.set_border_width(10)\n" "\n" " # a colorbutton (which opens a dialogue window in\n" " # which we choose a color)\n" " self.button = Gtk.ColorButton()\n" " # with a default color (blue, in this instance)\n" " color = Gdk.RGBA()\n" " color.red = 0.0\n" " color.green = 0.0\n" " color.blue = 1.0\n" " color.alpha = 0.5\n" " self.button.set_rgba(color)\n" "\n" " # choosing a color in the dialogue window emits a signal\n" " self.button.connect(\"color-set\", self.on_color_chosen)\n" "\n" " # a label\n" " label = Gtk.Label()\n" " label.set_text(\"Click to choose a color\")\n" "\n" " # a grid to attach button and label\n" " grid = Gtk.Grid()\n" " grid.attach(self.button, 0, 0, 2, 1)\n" " grid.attach(label, 0, 1, 2, 1)\n" " self.add(grid)\n" "\n" " # if a new color is chosen, we print it as rgb(r,g,b) in the terminal\n" " def on_color_chosen(self, user_data):\n" " print(\"You chose the color: \" + self.button.get_rgba().to_string())\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/colorbutton.py.page:34 msgid "Useful methods for a ColorButton widget" msgstr "" #. (itstool) path: section/p #: C/colorbutton.py.page:35 msgid "set_color(color), where the color is defined as in the example, sets the color of the ColorButton, which by default is black. get_color() returns the color." msgstr "" #. (itstool) path: section/p #: C/colorbutton.py.page:36 msgid "In line 23 the \"color-set\" signal is connected to the callback function on_color_chosen() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/colorbutton.py.page:43 msgid "GtkColorButton" msgstr "" #. (itstool) path: item/p #: C/colorbutton.py.page:44 msgid "GtkColorChooser" msgstr "" #. (itstool) path: info/title #: C/colorbutton.vala.page:8 msgctxt "text" msgid "ColorButton (Vala)" msgstr "" #. (itstool) path: page/p #: C/colorbutton.vala.page:25 msgid "RGB values of the selected color are shown in the label." msgstr "" #. (itstool) path: page/code #: C/colorbutton.vala.page:27 #, no-wrap msgid "" "/* This is the application. */\n" "public class MyApplication : Gtk.Application {\n" "\tGtk.Label label;\n" "\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\t\t/* Create the window of this application and show it. */\n" "\t\tvar window = new Gtk.ApplicationWindow (this);\n" "\t\twindow.title = \"ColorButton\";\n" "\t\twindow.set_default_size (150, 50);\n" "\t\twindow.set_border_width (10);\n" "\n" "\t\t/* Create a new ColorButton with default blue. */\n" "\t\tvar blue = Gdk.RGBA ();\n" "\t\tblue.parse (\"blue\");\n" "\t\tvar colorbutton = new Gtk.ColorButton.with_rgba (blue);\n" "\n" "\t\tlabel = new Gtk.Label (\"Click to choose a color\");\n" "\n" "\t\tvar grid = new Gtk.Grid ();\n" "\t\tgrid.attach (colorbutton, 0, 0, 1, 1);\n" "\t\tgrid.attach_next_to (label, colorbutton, Gtk.PositionType.BOTTOM, 1, 1);\n" "\n" "\t\tcolorbutton.color_set.connect (this.on_color_set);\n" "\n" "\t\twindow.add (grid);\n" "\t\twindow.show_all ();\n" "\t}\n" "\n" "\tvoid on_color_set (Gtk.ColorButton button) {\n" "\t\tvar color = button.get_rgba ();\n" "\t\tlabel.set_text (\"RGBA: \" + color.to_string());\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/colorbutton.vala.page:32 msgid "Gtk.ColorButton" msgstr "" #. (itstool) path: item/p #: C/colorbutton.vala.page:33 msgid "Gdk.RGBA" msgstr "" #. (itstool) path: info/title #: C/comboboxtext.js.page:8 msgctxt "text" msgid "ComboBoxText (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/comboboxtext.js.page:20 msgid "A text-only drop-down menu" msgstr "" #. (itstool) path: page/title #: C/comboboxtext.js.page:23 msgid "ComboBoxText" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/comboboxtext.js.page:24 #: C/combobox.c.page:26 #: C/combobox.py.page:24 #: C/combobox.vala.page:22 msgctxt "_" msgid "external ref='media/combobox.png' md5='ab9e91bc1a58fe866cb00dd52159251d'" msgstr "" #. (itstool) path: page/p #: C/comboboxtext.js.page:25 msgid "A ComboBox is a drop-down menu. The difference between a ComboBox and a ComboBoxText is that a ComboBoxText just has basic text options, while a full ComboBox uses a ListStore or TreeStore (which are basically spreadsheets) to show things like branching options, or pictures to go alongside each choice." msgstr "" #. (itstool) path: note/p #: C/comboboxtext.js.page:26 msgid "Unless you need the added features of a full ComboBox, or are comfortable working with ListStores and TreeStores, you may find it a lot simpler to use a ComboBoxText whenever possible." msgstr "" #. (itstool) path: section/code #: C/comboboxtext.js.page:42 #, no-wrap msgid "" "\n" "const ComboBoxTextExample = new Lang.Class ({\n" " Name: 'ComboBoxText Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jscomboboxtext'});\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/comboboxtext.js.page:66 #: C/messagedialog.js.page:70 msgid "All the code for this sample goes in the MessageDialogExample class. The above code creates a Gtk.Application for our widgets and window to go in." msgstr "" #. (itstool) path: section/code #: C/comboboxtext.js.page:67 #: C/combobox.js.page:71 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Welcome to GNOME\",\n" " default_width: 200,\n" " border_width: 10 });\n" "" msgstr "" #. (itstool) path: section/p #: C/comboboxtext.js.page:79 #: C/combobox.js.page:83 #: C/messagedialog.js.page:84 #: C/radiobutton.js.page:79 #: C/scale.js.page:78 #: C/spinbutton.js.page:81 #: C/switch.js.page:88 #: C/textview.js.page:88 #: C/togglebutton.js.page:81 #: C/treeview_simple_liststore.js.page:90 msgid "The _buildUI function is where we put all the code to create the application's user interface. The first step is creating a new Gtk.ApplicationWindow to put all our widgets into." msgstr "" #. (itstool) path: section/title #: C/comboboxtext.js.page:83 msgid "Creating the ComboBoxText" msgstr "" #. (itstool) path: section/code #: C/comboboxtext.js.page:84 #, no-wrap msgid "" "\n" " // Create the combobox\n" " this._comboBoxText = new Gtk.ComboBoxText();\n" "\n" " // Populate the combobox\n" " let distros = [\"Select distribution\", \"Fedora\", \"Mint\", \"Suse\"];\n" " for (let i = 0; i < distros.length; i++)\n" " this._comboBoxText.append_text (distros[i]);\n" " this._comboBoxText.set_active (0);\n" "\n" " // Connect the combobox's 'changed' signal to our callback function\n" " this._comboBoxText.connect ('changed', Lang.bind (this, this._onComboChanged));\n" "" msgstr "" #. (itstool) path: section/p #: C/comboboxtext.js.page:97 msgid "After we create the ComboBoxText, we use its append_text method to add text strings to it. Like the entries in an array, they each have a number for an ID, starting with 0. To make things simpler, you can actually create an array for your ComboBoxText entries, then use a for loop to append them in order, like we did here." msgstr "" #. (itstool) path: section/p #: C/comboboxtext.js.page:98 msgid "After we populate the ComboBoxText, we set its first entry to be active, so that we'll see the \"Select distribution\" line before we click on it. Then we connect its changed signal to the _onComboChanged function, so that it's called whenever you make a new selection from the drop-down menu." msgstr "" #. (itstool) path: note/p #: C/comboboxtext.js.page:99 msgid "If you'd like to add an entry to a ComboBoxText, you can use the insert_text method. And if you'd rather use a text string as an ID for each entry than rely on numbers alone, you can use the append and insert methods. See the links at the bottom of this tutorial for the details of how to use them." msgstr "" #. (itstool) path: section/code #: C/comboboxtext.js.page:101 #, no-wrap msgid "" "\n" " // Add the combobox to the window\n" " this._window.add (this._comboBoxText);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/comboboxtext.js.page:109 msgid "Finally, we add the ComboBoxText to the window, and tell the window to show itself and the widget inside it." msgstr "" #. (itstool) path: section/title #: C/comboboxtext.js.page:113 #: C/combobox.js.page:170 #: C/radiobutton.js.page:181 msgid "Function which handles your selection" msgstr "" #. (itstool) path: section/code #: C/comboboxtext.js.page:114 #, no-wrap msgid "" "\n" " _onComboChanged: function () {\n" "\n" " // The responses we'll use for our messagedialog\n" " let responses = [\"\",\n" " \"Fedora is a community distro sponsored by Red Hat.\",\n" " \"Mint is a popular distro based on Ubuntu.\",\n" " \"SUSE is a name shared by two separate distros.\"];\n" "" msgstr "" #. (itstool) path: section/p #: C/comboboxtext.js.page:123 msgid "We're going to create a pop-up MessageDialog, which shows you a message based on which distro you select. First, we create the array of responses to use. Since the first string in our ComboBoxText is just the \"Select distribution\" message, we make the first string in our array blank." msgstr "" #. (itstool) path: section/code #: C/comboboxtext.js.page:125 #, no-wrap msgid "" "\n" " // Which combobox item is active?\n" " let activeItem = this._comboBoxText.get_active();\n" "\n" " // No messagedialog if you chose \"Select distribution\"\n" " if (activeItem != 0) {\n" " this._popUp = new Gtk.MessageDialog ({\n" " transient_for: this._window,\n" " modal: true,\n" " buttons: Gtk.ButtonsType.OK,\n" " message_type: Gtk.MessageType.INFO,\n" " text: responses[activeItem]});\n" "\n" " // Connect the OK button to a handler function\n" " this._popUp.connect ('response', Lang.bind (this, this._onDialogResponse));\n" "\n" " // Show the messagedialog\n" " this._popUp.show();\n" " }\n" "\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/comboboxtext.js.page:147 msgid "Before showing a MessageDialog, we first test to make sure you didn't choose the \"Select distribution\" message. After that, we set its text to be the entry in the array that corresponds to the active entry in our ComboBoxText. We do that using the get_active method, which returns the number ID of your selection." msgstr "" #. (itstool) path: note/p #: C/comboboxtext.js.page:148 msgid "Other methods you can use include get_active_id, which returns the text ID assigned by append, and get_active_text, which returns the full text of the string you selected." msgstr "" #. (itstool) path: section/p #: C/comboboxtext.js.page:149 #: C/combobox.js.page:206 msgid "After we create the MessageDialog, we connect its response signal to the _onDialogResponse function, then tell it to show itself." msgstr "" #. (itstool) path: section/code #: C/comboboxtext.js.page:151 #: C/combobox.js.page:208 #, no-wrap msgid "" "\n" " _onDialogResponse: function () {\n" "\n" " this._popUp.destroy ();\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/comboboxtext.js.page:160 #: C/combobox.js.page:217 msgid "Since the only button the MessageDialog has is an OK button, we don't need to test its response_id to see which button was clicked. All we do here is destroy the popup." msgstr "" #. (itstool) path: section/code #: C/comboboxtext.js.page:162 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new ComboBoxTextExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/comboboxtext.js.page:167 msgid "Finally, we create a new instance of the finished ComboBoxTextExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/comboboxtext.js.page:172 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const ComboBoxTextExample = new Lang.Class ({\n" " Name: 'ComboBoxText Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jscomboboxtext'});\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Welcome to GNOME\",\n" " default_width: 200,\n" " border_width: 10 });\n" "\n" " // Create the combobox\n" " this._comboBoxText = new Gtk.ComboBoxText();\n" "\n" " // Populate the combobox\n" " let distros = [\"Select distribution\", \"Fedora\", \"Mint\", \"Suse\"];\n" " for (let i = 0; i < distros.length; i++)\n" " this._comboBoxText.append_text (distros[i]);\n" " this._comboBoxText.set_active (0);\n" "\n" " // Connect the combobox's 'changed' signal to our callback function\n" " this._comboBoxText.connect ('changed', Lang.bind (this, this._onComboChanged));\n" "\n" " // Add the combobox to the window\n" " this._window.add (this._comboBoxText);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _onComboChanged: function () {\n" "\n" " // The responses we'll use for our messagedialog\n" " let responses = [\"\",\n" " \"Fedora is a community distro sponsored by Red Hat.\",\n" " \"Mint is a popular distro based on Ubuntu.\",\n" " \"SUSE is a name shared by two separate distros.\"];\n" "\n" " // Which combobox item is active?\n" " let activeItem = this._comboBoxText.get_active();\n" "\n" " // No messagedialog if you chose \"Select distribution\"\n" " if (activeItem != 0) {\n" " this._popUp = new Gtk.MessageDialog ({\n" " transient_for: this._window,\n" " modal: true,\n" " buttons: Gtk.ButtonsType.OK,\n" " message_type: Gtk.MessageType.INFO,\n" " text: responses[activeItem]});\n" "\n" " // Connect the OK button to a handler function\n" " this._popUp.connect ('response', Lang.bind (this, this._onDialogResponse));\n" "\n" " // Show the messagedialog\n" " this._popUp.show();\n" " }\n" "\n" " },\n" "\n" "\n" "\n" " _onDialogResponse: function () {\n" "\n" " this._popUp.destroy ();\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new ComboBoxTextExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/comboboxtext.js.page:183 msgid "Gtk.ComboBoxText" msgstr "" #. (itstool) path: item/p #: C/comboboxtext.js.page:184 #: C/combobox.js.page:244 #: C/entry.js.page:33 #: C/messagedialog.js.page:198 msgid "Gtk.MessageDialog" msgstr "" #. (itstool) path: info/title #: C/combobox.c.page:8 msgctxt "text" msgid "ComboBox (C)" msgstr "" #. (itstool) path: info/desc #: C/combobox.c.page:22 #: C/combobox.py.page:20 #: C/combobox.vala.page:18 #: C/combobox_multicolumn.py.page:19 #: C/combobox_multicolumn.vala.page:19 msgid "A widget used to choose from a list of items" msgstr "" #. (itstool) path: page/title #: C/combobox.c.page:25 #: C/combobox.js.page:25 #: C/combobox.vala.page:21 msgid "ComboBox" msgstr "" #. (itstool) path: page/p #: C/combobox.c.page:27 #: C/combobox.vala.page:23 msgid "This ComboBox prints to the terminal when you change your selection." msgstr "" #. (itstool) path: page/code #: C/combobox.c.page:29 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "/* This is the callback function. It is a handler function which reacts to the\n" " * signal. In this case, if the row selected is not the first one of the\n" " * ComboBox, we write its value in the terminal for the user.\n" " */\n" "static void\n" "on_changed (GtkComboBox *widget,\n" " gpointer user_data)\n" "{\n" " GtkComboBox *combo_box = widget;\n" "\n" " if (gtk_combo_box_get_active (combo_box) != 0) {\n" " gchar *distro = gtk_combo_box_text_get_active_text (GTK_COMBO_BOX_TEXT(combo_box));\n" " g_print (\"You chose %s\\n\", distro);\n" " g_free (distro);\n" " }\n" "\n" "}\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " gint i;\n" " GtkWidget *view;\n" " GtkWidget *window;\n" " GtkWidget *combo_box;\n" "\n" " /* Create a window with a title, border width, and a default size. Setting the\n" " * size to -1 means to use the \"natural\" default size.\n" " * (the size request of the window)\n" " */\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Welcome to GNOME\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 200, -1);\n" " gtk_container_set_border_width (GTK_CONTAINER (window), 10);\n" "\n" "\n" " /* Create the combo box and append your string values to it. */\n" " combo_box = gtk_combo_box_text_new ();\n" " const char *distros[] = {\"Select distribution\", \"Fedora\", \"Mint\", \"Suse\"};\n" "\n" " \n" " /* G_N_ELEMENTS is a macro which determines the number of elements in an array.*/ \n" " for (i = 0; i < G_N_ELEMENTS (distros); i++){\n" " \tgtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (combo_box), distros[i]);\n" " }\n" "\n" " /* Choose to set the first row as the active one by default, from the beginning */\n" " gtk_combo_box_set_active (GTK_COMBO_BOX (combo_box), 0);\n" "\n" " /* Connect the signal emitted when a row is selected to the appropriate\n" " * callback function.\n" " */\n" " g_signal_connect (combo_box,\n" " \"changed\",\n" " G_CALLBACK (on_changed),\n" " NULL);\n" "\n" " /* Add it to the window */\n" " gtk_container_add (GTK_CONTAINER (window), combo_box);\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/combobox.c.page:37 msgid "GtkComboBoxText" msgstr "" #. (itstool) path: info/title #: C/combobox.js.page:8 msgctxt "text" msgid "ComboBox (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/combobox.js.page:22 msgid "A customizable drop-down menu" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/combobox.js.page:26 #: C/combobox_multicolumn.py.page:23 #: C/combobox_multicolumn.vala.page:23 msgctxt "_" msgid "external ref='media/combobox_multicolumn.png' md5='43f16648fb11ebc7d2f70825ed0f63b3'" msgstr "" #. (itstool) path: page/p #: C/combobox.js.page:27 msgid "A ComboBox is an extremely customizable drop-down menu. It holds the equivalent of a TreeView widget that appears when you click on it, complete with a ListStore (basically a spreadsheet) that says what's in the rows and columns. In this example, our ListStore has the name of each option in one column, and the name of a stock icon in the other, which the ComboBox then turns into an icon for each option." msgstr "" #. (itstool) path: page/p #: C/combobox.js.page:28 msgid "You select a whole horizontal row at a time, so the icons aren't treated as separate options. They and the text beside them make up each option you can click on." msgstr "" #. (itstool) path: note/p #: C/combobox.js.page:29 msgid "Working with a ListStore can be time-consuming. If you just want a simple text-only drop-down menu, take a look at the ComboBoxText. It doesn't take as much time to set up, and is easier to work with." msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:34 #, no-wrap msgid "" "\n" "#!/usr/bin/gjs\n" "\n" "const GObject = imports.gi.GObject;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "" msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:46 #, no-wrap msgid "" "\n" "const ComboBoxExample = new Lang.Class ({\n" " Name: 'ComboBox Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jscombobox'});\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:70 msgid "All the code for this sample goes in the ComboBoxExample class. The above code creates a Gtk.Application for our widgets and window to go in." msgstr "" #. (itstool) path: section/title #: C/combobox.js.page:87 #: C/treeview_simple_liststore.js.page:94 msgid "Creating the ListStore" msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:88 #, no-wrap msgid "" "\n" " // Create the liststore to put our options in\n" " this._listStore = new Gtk.ListStore();\n" " this._listStore.set_column_types ([\n" " GObject.TYPE_STRING,\n" " GObject.TYPE_STRING]);\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:95 msgid "This ListStore works like the one used in the TreeView example. We're giving it two columns, both strings, because one of them will contain the names of stock Gtk icons." msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:96 msgid "If we'd wanted to use our own icons that weren't already built in to GNOME, we'd have needed to use the gtk.gdk.Pixbuf type instead. Here are a few other types you can use:" msgstr "" #. (itstool) path: item/p #: C/combobox.js.page:98 #: C/treeview_simple_liststore.js.page:107 msgid "GObject.TYPE_BOOLEAN -- True or false" msgstr "" #. (itstool) path: item/p #: C/combobox.js.page:99 #: C/treeview_simple_liststore.js.page:108 msgid "GObject.TYPE_FLOAT -- A floating point number (one with a decimal point)" msgstr "" #. (itstool) path: item/p #: C/combobox.js.page:100 #: C/treeview_simple_liststore.js.page:109 msgid "GObject.TYPE_STRING -- A string of letters and numbers" msgstr "" #. (itstool) path: note/p #: C/combobox.js.page:102 #: C/treeview_simple_liststore.js.page:113 msgid "You need to put the line const GObject = imports.gi.GObject; at the start of your application's code, like we did in this example, if you want to be able to use GObject types." msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:104 #, no-wrap msgid "" "\n" " // This array holds our list of options and their icons\n" " let options = [{ name: \"Select\" },\n" " { name: \"New\", icon: Gtk.STOCK_NEW },\n" " { name: \"Open\", icon: Gtk.STOCK_OPEN },\n" " { name: \"Save\", icon: Gtk.STOCK_SAVE }];\n" "\n" " // Put the options in the liststore\n" " for (let i = 0; i < options.length; i++ ) {\n" " let option = options[i];\n" " let iter = this._listStore.append();\n" " this._listStore.set (iter, [0], [option.name]);\n" " if ('icon' in option)\n" " this._listStore.set (iter, [1], [option.icon]);\n" " }\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:120 msgid "Here we create an array of the text options and their corresponding icons, then put them into the ListStore in much the same way we would for a TreeView's ListStore. We only want to put an icon in if there's actually an icon in the options array, so we make sure to check for that first." msgstr "" #. (itstool) path: note/p #: C/combobox.js.page:121 msgid "\"Select\" isn't really an option so much as an invitation to click on our ComboBox, so it doesn't need an icon." msgstr "" #. (itstool) path: section/title #: C/combobox.js.page:125 msgid "Creating the ComboBox" msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:126 #, no-wrap msgid "" "\n" " // Create the combobox\n" " this._comboBox = new Gtk.ComboBox({\n" " model: this._listStore});\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:131 msgid "Each ComboBox has an underlying \"model\" it takes all its options from. You can use a TreeStore if you want to have a ComboBox with branching options. In this case, we're just using the ListStore we already created." msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:132 #, no-wrap msgid "" "\n" " // Create some cellrenderers for the items in each column\n" " let rendererPixbuf = new Gtk.CellRendererPixbuf();\n" " let rendererText = new Gtk.CellRendererText();\n" "\n" " // Pack the renderers into the combobox in the order we want to see\n" " this._comboBox.pack_start (rendererPixbuf, false);\n" " this._comboBox.pack_start (rendererText, false);\n" "\n" " // Set the renderers to use the information from our liststore\n" " this._comboBox.add_attribute (rendererText, \"text\", 0);\n" " this._comboBox.add_attribute (rendererPixbuf, \"stock_id\", 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:145 msgid "This part, again, works much like creating CellRenderers and packing them into the columns of a TreeView. The biggest difference is that we don't need to create the ComboBox's columns as separate objects. We just pack the CellRenderers into it in the order we want them to show up, then tell them to pull information from the ListStore (and what type of information we want them to expect)." msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:146 msgid "We use a CellRendererText to show the text, and a CellRendererPixbuf to show the icons. We can store the names of the icons' stock types as strings, but when we display them we need a CellRenderer that's designed for pictures." msgstr "" #. (itstool) path: note/p #: C/combobox.js.page:147 msgid "Just like with a TreeView, the \"model\" (in this case a ListStore) and the \"view\" (in this case our ComboBox) are separate. Because of that, we can do things like have the columns in one order in the ListStore, and then pack the CellRenderers that correspond to those columns into the ComboBox in a different order. We can even create a TreeView or other widget that shows the information in the ListStore in a different way, without it affecting our ComboBox." msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:149 #, no-wrap msgid "" "\n" " // Set the first row in the combobox to be active on startup\n" " this._comboBox.set_active (0);\n" "\n" " // Connect the combobox's 'changed' signal to our callback function\n" " this._comboBox.connect ('changed', Lang.bind (this, this._onComboChanged));\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:156 msgid "We want the \"Select\" text to be the part people see at first, that gets them to click on the ComboBox. So we set it to be the active entry. We also connect the ComboBox's changed signal to a callback function, so that any time someone clicks on a new option something happens. In this case, we're just going to show a popup with a little haiku." msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:158 #, no-wrap msgid "" "\n" " // Add the combobox to the window\n" " this._window.add (this._comboBox);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:166 msgid "Finally, we add the ComboBox to the window, and tell the window to show itself and everything inside it." msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:171 #, no-wrap msgid "" "\n" " _selected: function () {\n" "\n" " // The silly pseudohaiku that we'll use for our messagedialog\n" " let haiku = [\"\",\n" " \"You ask for the new\\nwith no thought for the aged\\nlike fallen leaves trod.\",\n" " \"Like a simple clam\\nrevealing a lustrous pearl\\nit opens for you.\",\n" " \"A moment in time\\na memory on the breeze\\nthese things can't be saved.\"];\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:180 msgid "We're going to create a pop-up MessageDialog, which shows you a silly haiku based on which distro you select. First, we create the array of haiku to use. Since the first string in our ComboBox is just the \"Select\" message, we make the first string in our array blank." msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:182 #, no-wrap msgid "" "\n" " // Which combobox item is active?\n" " let activeItem = this._comboBox.get_active();\n" "\n" " // No messagedialog if you choose \"Select\"\n" " if (activeItem != 0) {\n" " this._popUp = new Gtk.MessageDialog ({\n" " transient_for: this._window,\n" " modal: true,\n" " buttons: Gtk.ButtonsType.OK,\n" " message_type: Gtk.MessageType.INFO,\n" " text: haiku[activeItem]});\n" "\n" " // Connect the OK button to a handler function\n" " this._popUp.connect ('response', Lang.bind (this, this._onDialogResponse));\n" "\n" " // Show the messagedialog\n" " this._popUp.show();\n" " }\n" "\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:204 msgid "Before showing a MessageDialog, we first test to make sure you didn't choose the \"Select\" message. After that, we set its text to be the haiku in the array that corresponds to the active entry in our ComboBoxText. We do that using the get_active method, which returns the number ID of your selection." msgstr "" #. (itstool) path: note/p #: C/combobox.js.page:205 msgid "Other methods you can use include get_active_id, which returns the text ID assigned by append, and get_active_text, which returns the full text of the string you selected." msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:219 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new ComboBoxExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox.js.page:224 msgid "Finally, we create a new instance of the finished ComboBoxExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/combobox.js.page:229 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const GObject = imports.gi.GObject;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const ComboBoxExample = new Lang.Class ({\n" " Name: 'ComboBox Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jscombobox'});\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Welcome to GNOME\",\n" " default_width: 200,\n" " border_width: 10 });\n" "\n" " // Create the liststore to put our options in\n" " this._listStore = new Gtk.ListStore();\n" " this._listStore.set_column_types ([\n" " GObject.TYPE_STRING,\n" " GObject.TYPE_STRING]);\n" "\n" " // This array holds our list of options and their icons\n" " let options = [{ name: \"Select\" },\n" " { name: \"New\", icon: Gtk.STOCK_NEW },\n" " { name: \"Open\", icon: Gtk.STOCK_OPEN },\n" " { name: \"Save\", icon: Gtk.STOCK_SAVE }];\n" "\n" " // Put the options in the liststore\n" " for (let i = 0; i < options.length; i++ ) {\n" " let option = options[i];\n" " let iter = this._listStore.append();\n" " this._listStore.set (iter, [0], [option.name]);\n" " if ('icon' in option)\n" " this._listStore.set (iter, [1], [option.icon]);\n" " }\n" "\n" " // Create the combobox\n" " this._comboBox = new Gtk.ComboBox({\n" " model: this._listStore});\n" "\n" " // Create some cellrenderers for the items in each column\n" " let rendererPixbuf = new Gtk.CellRendererPixbuf();\n" " let rendererText = new Gtk.CellRendererText();\n" "\n" " // Pack the renderers into the combobox in the order we want to see\n" " this._comboBox.pack_start (rendererPixbuf, false);\n" " this._comboBox.pack_start (rendererText, false);\n" "\n" " // Set the renderers to use the information from our liststore\n" " this._comboBox.add_attribute (rendererText, \"text\", 0);\n" " this._comboBox.add_attribute (rendererPixbuf, \"stock_id\", 1);\n" "\n" " // Set the first row in the combobox to be active on startup\n" " this._comboBox.set_active (0);\n" "\n" " // Connect the combobox's 'changed' signal to our callback function\n" " this._comboBox.connect ('changed', Lang.bind (this, this._onComboChanged));\n" "\n" " // Add the combobox to the window\n" " this._window.add (this._comboBox);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _onComboChanged: function () {\n" "\n" " // The silly pseudohaiku that we'll use for our messagedialog\n" " let haiku = [\"\",\n" " \"You ask for the new\\nwith no thought for the aged\\nlike fallen leaves trod.\",\n" " \"Like a simple clam\\nrevealing a lustrous pearl\\nit opens for you.\",\n" " \"A moment in time\\na memory on the breeze\\nthese things can't be saved.\"];\n" "\n" " // Which combobox item is active?\n" " let activeItem = this._comboBox.get_active();\n" "\n" " // No messagedialog if you choose \"Select\"\n" " if (activeItem != 0) {\n" " this._popUp = new Gtk.MessageDialog ({\n" " transient_for: this._window,\n" " modal: true,\n" " buttons: Gtk.ButtonsType.OK,\n" " message_type: Gtk.MessageType.INFO,\n" " text: haiku[activeItem]});\n" "\n" " // Connect the OK button to a handler function\n" " this._popUp.connect ('response', Lang.bind (this, this._onDialogResponse));\n" "\n" " // Show the messagedialog\n" " this._popUp.show();\n" " }\n" "\n" " },\n" "\n" "\n" "\n" " _onDialogResponse: function () {\n" "\n" " this._popUp.destroy ();\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new ComboBoxExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/combobox.js.page:240 msgid "Gtk.CellRendererPixbuf" msgstr "" #. (itstool) path: item/p #: C/combobox.js.page:241 #: C/treeview_simple_liststore.js.page:279 msgid "Gtk.CellRendererText" msgstr "" #. (itstool) path: item/p #: C/combobox.js.page:242 msgid "Gtk.ComboBox" msgstr "" #. (itstool) path: item/p #: C/combobox.js.page:243 #: C/treeview_simple_liststore.js.page:280 msgid "Gtk.ListStore" msgstr "" #. (itstool) path: item/p #: C/combobox.js.page:245 #: C/treeview_simple_liststore.js.page:281 msgid "Gtk.TreeIter" msgstr "" #. (itstool) path: info/title #: C/combobox.py.page:8 #: C/combobox_multicolumn.py.page:8 msgctxt "text" msgid "ComboBox (Python)" msgstr "" #. (itstool) path: page/title #: C/combobox.py.page:23 msgid "ComboBox (one column)" msgstr "" #. (itstool) path: page/p #: C/combobox.py.page:25 #: C/combobox_multicolumn.py.page:24 #: C/combobox_multicolumn.vala.page:24 msgid "This ComboBox prints to the terminal your selection when you change it." msgstr "" #. (itstool) path: section/code #: C/combobox.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "distros = [[\"Select distribution\"], [\"Fedora\"], [\"Mint\"], [\"Suse\"]]\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Welcome to GNOME\", application=app)\n" " self.set_default_size(200, -1)\n" " self.set_border_width(10)\n" "\n" " # the data in the model, of type string\n" " listmodel = Gtk.ListStore(str)\n" " # append the data in the model\n" " for i in range(len(distros)):\n" " listmodel.append(distros[i])\n" "\n" " # a combobox to see the data stored in the model\n" " combobox = Gtk.ComboBox(model=listmodel)\n" "\n" " # a cellrenderer to render the text\n" " cell = Gtk.CellRendererText()\n" "\n" " # pack the cell into the beginning of the combobox, allocating\n" " # no more space than needed\n" " combobox.pack_start(cell, False)\n" " # associate a property (\"text\") of the cellrenderer (cell) to a column (column 0)\n" " # in the model used by the combobox\n" " combobox.add_attribute(cell, \"text\", 0)\n" "\n" " # the first row is the active one by default at the beginning\n" " combobox.set_active(0)\n" "\n" " # connect the signal emitted when a row is selected to the callback\n" " # function\n" " combobox.connect(\"changed\", self.on_changed)\n" "\n" " # add the combobox to the window\n" " self.add(combobox)\n" "\n" " def on_changed(self, combo):\n" " # if the row selected is not the first one, write its value on the\n" " # terminal\n" " if combo.get_active() != 0:\n" " print(\"You chose \" + str(distros[combo.get_active()][0]) + \".\")\n" " return True\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/combobox.py.page:35 #: C/combobox_multicolumn.py.page:35 msgid "Useful methods for a ComboBox widget" msgstr "" #. (itstool) path: section/p #: C/combobox.py.page:36 #: C/combobox_multicolumn.py.page:36 msgid "The ComboBox widget is designed around a Model/View/Controller design: the Model stores the data; the View gets change notifications and displays the content of the model; the Controller, finally, changes the state of the model and notifies the view of these changes. For more information and for a list of useful methods for ComboBox see ." msgstr "" #. (itstool) path: section/p #: C/combobox.py.page:37 msgid "In line 35 the \"changed\" signal is connected to the callback function on_changed() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/combobox.py.page:45 #: C/combobox_multicolumn.py.page:44 #: C/model-view-controller.py.page:190 msgid "GtkComboBox" msgstr "" #. (itstool) path: item/p #: C/combobox.py.page:46 #: C/combobox_multicolumn.py.page:45 #: C/treeview_advanced_liststore.py.page:46 #: C/treeview_simple_liststore.py.page:47 msgid "GtkListStore" msgstr "" #. (itstool) path: item/p #: C/combobox.py.page:47 #: C/combobox_multicolumn.py.page:46 #: C/treeview_advanced_liststore.py.page:47 #: C/treeview_cellrenderertoggle.py.page:47 #: C/treeview_simple_liststore.py.page:48 #: C/treeview_treestore.py.page:47 msgid "GtkCellRendererText" msgstr "" #. (itstool) path: item/p #: C/combobox.py.page:48 msgid "GtkCellLayout" msgstr "" #. (itstool) path: item/p #: C/combobox.py.page:49 #: C/combobox_multicolumn.py.page:49 #: C/treeview_advanced_liststore.py.page:49 #: C/treeview_simple_liststore.py.page:50 msgid "pygobject - Python bindings for GObject Introspection" msgstr "" #. (itstool) path: info/title #: C/combobox.vala.page:8 #: C/combobox_multicolumn.vala.page:8 msgctxt "text" msgid "ComboBox (Vala)" msgstr "" #. (itstool) path: page/code #: C/combobox.vala.page:25 #, no-wrap msgid "" "/* A window in the application */\n" "class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\t/* An instance array of linux distributions belonging to this window. */\n" "\tstring[] distros = {\"Select distribution\", \"Fedora\", \"Mint\", \"Suse\"};\n" "\n" "\t/* This enum makes the code more readable when we refer to\n" "\t * the column as Column.DISTRO, instead of just 0.\n" "\t */\n" "\tenum Column {\n" "\t\tDISTRO\n" "\t}\n" "\n" "\t/* Constructor */\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"Welcome to GNOME\");\n" "\n" "\t\tthis.set_default_size (200, -1);\n" "\t\tthis.border_width = 10;\n" "\n" "\t\tGtk.ListStore liststore = new Gtk.ListStore (1, typeof (string));\n" "\n" "\t\tfor (int i = 0; i < distros.length; i++){\n" "\t\t\tGtk.TreeIter iter;\n" "\t\t\tliststore.append (out iter);\n" "\t\t\tliststore.set (iter, Column.DISTRO, distros[i]);\n" "\t\t}\n" "\n" "\t\tGtk.ComboBox combobox = new Gtk.ComboBox.with_model (liststore);\n" "\t\tGtk.CellRendererText cell = new Gtk.CellRendererText ();\n" "\t\tcombobox.pack_start (cell, false);\n" "\n" "\t\tcombobox.set_attributes (cell, \"text\", Column.DISTRO);\n" "\n" "\t\t/* Set the first item in the list to be selected (active). */\n" "\t\tcombobox.set_active (0);\n" "\n" "\t\t/* Connect the 'changed' signal of the combobox\n" "\t\t * to the signal handler (aka. callback function).\n" "\t\t */\n" "\t\tcombobox.changed.connect (this.item_changed);\n" "\n" "\t\t/* Add the combobox to this window */\n" "\t\tthis.add (combobox);\n" "\t\tcombobox.show ();\n" "\t}\n" "\n" "\t/* Signal handler for the 'changed' signal of the combobox. */\n" "\tvoid item_changed (Gtk.ComboBox combo) {\n" "\t\tif (combo.get_active () !=0) {\n" "\t\t\tprint (\"You chose \" + distros [combo.get_active ()] +\"\\n\");\n" "\t\t}\n" "\t}\n" "}\n" "\n" "/* This is the application */\n" "class MyApplication : Gtk.Application {\n" "\n" "\t/* Constructor */\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.MyApplication\");\n" "\t}\n" "\n" "\t/* Override the activate signal of GLib.Application,\n" "\t * which is inherited by Gtk.Application.\n" "\t */\n" "\tprotected override void activate () {\n" "\n" "\t\t/* Create the window of this application\n" "\t\t * and show it.\n" "\t\t */\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application */\n" "int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/combobox.vala.page:30 #: C/treeview_simple_liststore.vala.page:33 msgid "Gtk.ListStore" msgstr "" #. (itstool) path: item/p #: C/combobox.vala.page:31 msgid "Gtk.ComboBox" msgstr "" #. (itstool) path: item/p #: C/combobox.vala.page:32 msgid "Gtk.CellRendererText" msgstr "" #. (itstool) path: item/p #: C/combobox.vala.page:33 msgid "set_attributes" msgstr "" #. (itstool) path: page/title #: C/combobox_multicolumn.py.page:22 #: C/combobox_multicolumn.vala.page:22 msgid "ComboBox (two columns)" msgstr "" #. (itstool) path: section/code #: C/combobox_multicolumn.py.page:30 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "actions = [[\"Select\", None],\n" " [\"New\", Gtk.STOCK_NEW],\n" " [\"Open\", Gtk.STOCK_OPEN],\n" " [\"Save\", Gtk.STOCK_SAVE]]\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Welcome to GNOME\", application=app)\n" " self.set_default_size(200, -1)\n" " self.set_border_width(10)\n" "\n" " # the data in the model, of type string on two columns\n" " listmodel = Gtk.ListStore(str, str)\n" " # append the data\n" " for i in range(len(actions)):\n" " listmodel.append(actions[i])\n" "\n" " # a combobox to see the data stored in the model\n" " combobox = Gtk.ComboBox(model=listmodel)\n" "\n" " # cellrenderers to render the data\n" " renderer_pixbuf = Gtk.CellRendererPixbuf()\n" " renderer_text = Gtk.CellRendererText()\n" "\n" " # we pack the cell into the beginning of the combobox, allocating\n" " # no more space than needed;\n" " # first the image, then the text;\n" " # note that it does not matter in which order they are in the model,\n" " # the visualization is decided by the order of the cellrenderers\n" " combobox.pack_start(renderer_pixbuf, False)\n" " combobox.pack_start(renderer_text, False)\n" "\n" " # associate a property of the cellrenderer to a column in the model\n" " # used by the combobox\n" " combobox.add_attribute(renderer_text, \"text\", 0)\n" " combobox.add_attribute(renderer_pixbuf, \"stock_id\", 1)\n" "\n" " # the first row is the active one at the beginning\n" " combobox.set_active(0)\n" "\n" " # connect the signal emitted when a row is selected to the callback\n" " # function\n" " combobox.connect(\"changed\", self.on_changed)\n" "\n" " # add the combobox to the window\n" " self.add(combobox)\n" "\n" " def on_changed(self, combo):\n" " # if the row selected is not the first one, write on the terminal\n" " # the value of the first column in the model\n" " if combo.get_active() != 0:\n" " print(\"You chose \" + str(actions[combo.get_active()][0]) + \"\\n\")\n" " return True\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/p #: C/combobox_multicolumn.py.page:37 msgid "In line 45 the \"changed\" signal is connected to the callback function on_changed() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/combobox_multicolumn.py.page:47 msgid "GtkCellRendererPixbuf" msgstr "" #. (itstool) path: item/p #: C/combobox_multicolumn.py.page:48 #: C/combobox_multicolumn.vala.page:42 #: C/toolbar.py.page:58 msgid "Stock Items" msgstr "" #. (itstool) path: section/code #: C/combobox_multicolumn.vala.page:30 #, no-wrap msgid "" "class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\tstring[] file = {\"Select\", \"New\", \"Open\", \"Save\"};\n" "\tstring[] stock_item = {\"\",\"gtk-new\", \"gtk-open\", \"gtk-save\"};\n" "\n" "\tenum Column {\n" "\t\tFILE,\n" "\t\tSTOCK_ITEM\t\n" "\t}\n" "\n" "\t/* Constructor */\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"Welcome to GNOME\");\n" "\n" "\t\tthis.set_default_size (200, -1);\n" "\t\tthis.border_width = 10;\n" "\n" "\t\tGtk.ListStore liststore = new Gtk.ListStore (2, typeof (string), typeof (string));\n" "\n" "\t\tfor (int i = 0; i < file.length; i++){\n" "\t\t\tGtk.TreeIter iter;\n" "\t\t\tliststore.append (out iter);\n" "\t\t\tliststore.set (iter, Column.FILE, file[i]);\n" "\t\t\tliststore.set (iter, Column.STOCK_ITEM, stock_item[i]);\n" "\t\t}\n" "\n" "\t\tGtk.ComboBox combobox = new Gtk.ComboBox.with_model (liststore);\n" "\n" "\t\t/* CellRenderers render the data. */\n" "\t\tGtk.CellRendererText cell = new Gtk.CellRendererText ();\n" "\t\tGtk.CellRendererPixbuf cell_pb = new Gtk.CellRendererPixbuf ();\n" "\t\t\n" " /* we pack the cell into the beginning of the combobox, allocating\n" "\t\t * no more space than needed;\n" "\t\t * first the image, then the text;\n" "\t\t * note that it does not matter in which order they are in the model,\n" "\t\t * the visualization is decided by the order of the cellrenderers\n" "\t\t */\n" "\t\tcombobox.pack_start (cell_pb, false);\n" "\t\tcombobox.pack_start (cell, false);\n" "\n" "\t\t/* associate a property of the cellrenderer to a column in the model\n" "\t\t * used by the combobox\n" "\t\t */\n" "\t\tcombobox.set_attributes (cell_pb, \"stock_id\", Column.STOCK_ITEM);\n" "\t\tcombobox.set_attributes (cell, \"text\", Column.FILE);\n" "\n" "\t\t/* Set the first item in the list to be selected (active). */\n" "\t\tcombobox.set_active (0);\n" "\n" "\t\t/* Connect the 'changed' signal of the combobox\n" "\t\t * to the signal handler (aka. callback function).\n" "\t\t */\n" "\t\tcombobox.changed.connect (this.item_changed);\n" "\n" "\t\t/* Add the combobox to this window */\n" "\t\tthis.add (combobox);\n" "\t\tcombobox.show ();\n" "\t}\n" "\n" "\tvoid item_changed (Gtk.ComboBox combo) {\n" "\t\tif (combo.get_active () !=0) {\n" "\t\t\tprint (\"You chose \" + file [combo.get_active ()] +\"\\n\");\n" "\t\t}\n" "\t}\n" "}\n" "\n" "class MyApplication : Gtk.Application {\n" " protected override void activate () {\n" " new MyWindow (this).show ();\n" " }\n" "}\n" "\n" "int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/combobox_multicolumn.vala.page:38 msgid "GtkComboBox" msgstr "" #. (itstool) path: item/p #: C/combobox_multicolumn.vala.page:39 msgid "GtkListStore" msgstr "" #. (itstool) path: item/p #: C/combobox_multicolumn.vala.page:40 msgid "GtkCellRendererText" msgstr "" #. (itstool) path: item/p #: C/combobox_multicolumn.vala.page:41 msgid "GtkCellRendererPixbuf" msgstr "" #. (itstool) path: info/title #: C/cpp.page:7 msgctxt "link" msgid "C++" msgstr "" #. (itstool) path: page/title #: C/cpp.page:16 msgid "Code samples and platform demos in C++" msgstr "" #. (itstool) path: section/title #: C/cpp.page:21 #: C/js.page:36 #: C/py.page:39 #: C/vala.page:30 msgid "Examples of applications" msgstr "" #. (itstool) path: info/title #: C/dialog.c.page:8 msgctxt "text" msgid "Dialog (C)" msgstr "" #. (itstool) path: info/desc #: C/dialog.c.page:20 #: C/dialog.js.page:18 #: C/dialog.py.page:20 #: C/dialog.vala.page:18 msgid "A popup window" msgstr "" #. (itstool) path: page/title #: C/dialog.c.page:23 #: C/dialog.js.page:21 #: C/dialog.py.page:23 #: C/dialog.vala.page:21 msgid "Dialog" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/dialog.c.page:25 #: C/dialog.js.page:22 #: C/dialog.py.page:24 #: C/dialog.vala.page:22 msgctxt "_" msgid "external ref='media/dialog.png' md5='c90a33386a600e892fe623d4072c8c38'" msgstr "" #. (itstool) path: page/p #: C/dialog.c.page:26 msgid "A dialog window that pops up when a button is pressed." msgstr "" #. (itstool) path: page/code #: C/dialog.c.page:28 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" " \n" "\n" "/*Callback function in which reacts to the \"response\" signal. Be sure to place \n" "it before the function it is called in*/\n" "static void\n" "on_response (GtkDialog *dialog,\n" " gint response_id,\n" " gpointer user_data)\n" "{\n" " /*For demonstration purposes, this will show the int value \n" " of the response type*/\n" " g_print (\"response is %d\\n\", response_id);\n" " \n" " /*This will cause the dialog to be destroyed*/\n" " gtk_widget_destroy (GTK_WIDGET (dialog));\n" "}\n" "\n" "\n" "\n" "/*Callback function in which reacts to the \"clicked\" signal*/\n" "static void\n" "show_dialog (GtkButton *button,\n" " gpointer user_data)\n" "{\n" " GtkWindow *window = user_data;\n" " GtkWidget *dialog;\n" " GtkWidget *content_area;\n" " GtkWidget *label;\n" "\n" " gint response_id;\n" "\n" " /*Create the dialog window. Modal windows prevent interaction with other \n" " windows in the same application*/\n" " dialog = gtk_dialog_new_with_buttons (\"A Gtk+ Dialog\", \n" " window, \n" " GTK_DIALOG_MODAL, \n" " GTK_STOCK_OK, \n" " GTK_RESPONSE_OK, \n" " NULL);\n" "\n" " /*Create a label and attach it to the content area of the dialog*/\n" " content_area = gtk_dialog_get_content_area (GTK_DIALOG (dialog));\n" " label = gtk_label_new (\"This demonstrates a dialog with a label\");\n" " gtk_container_add (GTK_CONTAINER (content_area), label);\n" "\n" " /*The main purpose of this is to show dialog's child widget, label*/\n" " gtk_widget_show_all (dialog);\n" " \n" " /*Connecting the \"response\" signal from the user to the associated\n" " callback function*/\n" " g_signal_connect (GTK_DIALOG (dialog), \n" " \"response\", \n" " G_CALLBACK (on_response), \n" " NULL);\n" "\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *button;\n" " \n" " /*Create a window with a title and a default size*/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"GNOME Button\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 250, 50);\n" "\n" " /*Create a button with a label, and add it to the window*/\n" " button = gtk_button_new_with_label (\"Click Me\");\n" " gtk_container_add (GTK_CONTAINER (window), button);\n" " \n" " /*Connecting the clicked signal to the callback*/\n" " g_signal_connect (GTK_BUTTON (button), \n" " \"clicked\", \n" " G_CALLBACK (show_dialog), \n" " GTK_WINDOW (window));\n" " \n" " gtk_widget_show_all (window);\n" "}\n" " \n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" " \n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " \n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/dialog.c.page:36 msgid "GtkDialog" msgstr "" #. (itstool) path: item/p #: C/dialog.c.page:37 #: C/radiobutton.c.page:36 #: C/spinbutton.c.page:38 #: C/switch.c.page:35 msgid "GtkLabel" msgstr "" #. (itstool) path: info/title #: C/dialog.js.page:8 msgctxt "text" msgid "Dialog (JavaScript)" msgstr "" #. (itstool) path: page/p #: C/dialog.js.page:23 msgid "A customizable popup window, which has a content area and an action area. This example dialog's content area contains a short message, and its action area contains a button which dismisses the dialog." msgstr "" #. (itstool) path: page/code #: C/dialog.js.page:25 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const DialogExample = new Lang.Class ({\n" " Name: 'Dialog Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jsdialog',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Gtk.Dialog Example\",\n" " default_height: 50,\n" " default_width: 250 });\n" "\n" " // Create a button\n" " this._button = new Gtk.Button ({label: \"Click Me\"});\n" " this._window.add (this._button);\n" "\n" " // Bind it to the function that creates the dialog\n" " this._button.connect (\"clicked\", Lang.bind(this, this._createDialog));\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" " _createDialog: function () {\n" "\n" " // Create the dialog\n" " this._dialog = new Gtk.Dialog ({ transient_for: this._window,\n" " modal: true,\n" " title: \"A Gtk+ dialog\" });\n" "\n" " // Create the dialog's content area, which contains a message\n" " this._contentArea = this._dialog.get_content_area();\n" " this._message = new Gtk.Label ({label: \"This demonstrates a dialog with a label\"});\n" " this._contentArea.add (this._message);\n" "\n" " // Create the dialog's action area, which contains a stock OK button\n" " this._actionArea = this._dialog.get_action_area();\n" " this._OKButton = Gtk.Button.new_from_stock (Gtk.STOCK_OK);\n" " this._actionArea.add (this._OKButton);\n" "\n" " // Connect the button to the function that handles what it does\n" " this._OKButton.connect (\"clicked\", Lang.bind (this, this._OKHandler));\n" "\n" " this._dialog.show_all();\n" " },\n" "\n" " _OKHandler: function (dialog, response_id) {\n" "\n" " // Destroy the dialog\n" " this._dialog.destroy();\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new DialogExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/dialog.js.page:32 msgid "Gtk.Dialog" msgstr "" #. (itstool) path: info/title #: C/dialog.py.page:8 msgctxt "text" msgid "Dialog (Python)" msgstr "" #. (itstool) path: page/p #: C/dialog.py.page:25 msgid "A dialog with the response signal connected to a callback function." msgstr "" #. (itstool) path: section/code #: C/dialog.py.page:32 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # construct a window (the parent window)\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"GNOME Button\", application=app)\n" " self.set_default_size(250, 50)\n" "\n" " # a button on the parent window\n" " button = Gtk.Button(\"Click me\")\n" " # connect the signal \"clicked\" of the button with the function\n" " # on_button_click()\n" " button.connect(\"clicked\", self.on_button_click)\n" " # add the button to the window\n" " self.add(button)\n" "\n" " # callback function for the signal \"clicked\" of the button in the parent\n" " # window\n" " def on_button_click(self, widget):\n" " # create a Gtk.Dialog\n" " dialog = Gtk.Dialog()\n" " dialog.set_title(\"A Gtk+ Dialog\")\n" " # The window defined in the constructor (self) is the parent of the dialog.\n" " # Furthermore, the dialog is on top of the parent window\n" " dialog.set_transient_for(self)\n" " # set modal true: no interaction with other windows of the application\n" " dialog.set_modal(True)\n" " # add a button to the dialog window\n" " dialog.add_button(button_text=\"OK\", response_id=Gtk.ResponseType.OK)\n" " # connect the \"response\" signal (the button has been clicked) to the\n" " # function on_response()\n" " dialog.connect(\"response\", self.on_response)\n" "\n" " # get the content area of the dialog, add a label to it\n" " content_area = dialog.get_content_area()\n" " label = Gtk.Label(\"This demonstrates a dialog with a label\")\n" " content_area.add(label)\n" " # show the dialog\n" " dialog.show_all()\n" "\n" " def on_response(self, widget, response_id):\n" " print(\"response_id is\", response_id)\n" " # destroy the widget (the dialog) when the function on_response() is called\n" " # (that is, when the button of the dialog has been clicked)\n" " widget.destroy()\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/dialog.py.page:37 msgid "Useful methods for a Dialog widget" msgstr "" #. (itstool) path: section/p #: C/dialog.py.page:38 msgid "In line 16 the signal \"clicked\" is connected to the callback function on_button_click() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/dialog.py.page:40 msgid "Instead of set_modal(True) we could have set_modal(False) followed by set_destroy_with_parent(True) that would destroy the dialog window if the main window is closed." msgstr "" #. (itstool) path: item/p #: C/dialog.py.page:41 msgid "add_button(button_text=\"The Answer\", response_id=42), where 42 is any integer, is an alternative to add_button(button_text=\"text\", response_id=Gtk.ResponseType.RESPONSE), where RESPONSE could be one of OK, CANCEL, CLOSE, YES, NO, APPLY, HELP, which in turn correspond to the integers -5, -6,..., -11." msgstr "" #. (itstool) path: item/p #: C/dialog.py.page:51 #: C/messagedialog.py.page:60 msgid "GtkDialog" msgstr "" #. (itstool) path: info/title #: C/dialog.vala.page:8 msgctxt "text" msgid "Dialog (Vala)" msgstr "" #. (itstool) path: page/p #: C/dialog.vala.page:23 msgid "A dialog with the response signal hooked up to a callback function." msgstr "" #. (itstool) path: page/code #: C/dialog.vala.page:25 #, no-wrap msgid "" "\n" "/* A window in the application. */\n" "public class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\t/* Constructor */\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"GNOME Button\");\n" "\n" "\t\tthis.window_position = Gtk.WindowPosition.CENTER;\n" "\t\tthis.set_default_size (250,50);\n" "\n" "\t\tvar button = new Gtk.Button.with_label (\"Click Me\");\n" "\n" "\t\t/* Connect the button's \"clicked\" signal to\n" "\t\t * the signal handler (aka. this.callback function).\n" "\t\t */\n" "\t\tbutton.clicked.connect (this.on_button_click);\n" "\n" "\t\t/* Add the button to this window and show it. */\n" "\t\tthis.add (button);\n" "\t\tbutton.show ();\n" "\t}\n" "\n" "\t/* The signal handler for the buttons 'clicked' signal. */\n" "\tvoid on_button_click (Gtk.Button button) {\n" "\t\tvar dialog = new Gtk.Dialog.with_buttons (\"A Gtk+ Dialog\", this,\n" " Gtk.DialogFlags.MODAL,\n" " Gtk.Stock.OK,\n" " Gtk.ResponseType.OK, null);\n" "\n" "\t\tvar content_area = dialog.get_content_area ();\n" "\t\tvar label = new Gtk.Label (\"This demonstrates a dialog with a label\");\n" "\n" "\t\tcontent_area.add (label);\n" "\n" "\t\t/* Connect the 'response' signal of the dialog\n" "\t\t * the signal handler. It is emitted when the dialog's\n" "\t\t * OK button is clicked.\n" "\t\t */\n" "\t\tdialog.response.connect (on_response);\n" "\n" "\t\t/* Show the dialog and all the widgets. */\n" "\t\tdialog.show_all ();\n" "\t}\n" "\n" "\t/* Signal handler for the 'response' signal of the dialog. */\n" " void on_response (Gtk.Dialog dialog, int response_id) {\n" "\n" " /* To see the int value of the ResponseType. This is only\n" "\t\t * for demonstration purposes.*/\n" " print (\"response is %d\\n\", response_id);\n" "\n" "\t\t/* This causes the dialog to be destroyed. */\n" " dialog.destroy ();\n" " }\n" "\n" "}\n" "\n" "/* This is the application. */\n" "public class MyApplication : Gtk.Application {\n" "\n" "\t/* The constructor of the application. */\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.MyApplication\");\n" "\t}\n" "\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\n" "\t\t/* Create a window for the this application and show it. */\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "}\n" "\n" "/* The main function creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/dialog.vala.page:32 msgid "Gtk.Dialog" msgstr "" #. (itstool) path: item/p #: C/dialog.vala.page:33 msgid "Gtk.Dialog.with_buttons" msgstr "" #. (itstool) path: item/p #: C/dialog.vala.page:34 #: C/label.vala.page:33 msgid "Gtk.Label" msgstr "" #. (itstool) path: item/p #: C/dialog.vala.page:35 msgid "get_content_area" msgstr "" #. (itstool) path: info/title #: C/entry.c.page:8 msgctxt "text" msgid "Entry (C)" msgstr "" #. (itstool) path: info/desc #: C/entry.c.page:18 #: C/entry.py.page:25 #: C/entry.vala.page:18 msgid "A single line text entry field" msgstr "" #. (itstool) path: page/title #: C/entry.c.page:21 #: C/entry.js.page:21 #: C/entry.py.page:28 #: C/entry.vala.page:21 msgid "Entry" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/entry.c.page:23 #: C/entry.js.page:22 #: C/entry.py.page:29 #: C/entry.vala.page:22 msgctxt "_" msgid "external ref='media/entry.png' md5='8a828cffdcbaa4bad83342e109f28cc8'" msgstr "" #. (itstool) path: page/p #: C/entry.c.page:24 #: C/entry.vala.page:23 msgid "This application greets you in the terminal." msgstr "" #. (itstool) path: page/code #: C/entry.c.page:26 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/*This is the callback function. It is a handler function \n" "which reacts to the signal. In this case, it will grab the \n" "text input from the entry box and print out a line to the user.*/\n" "static void\n" "on_activate (GtkEntry *entry,\n" " gpointer user_data)\n" "{\n" " const char *name;\n" " name = gtk_entry_get_text (entry);\n" "\n" " g_print (\"\\nHello %s!\\n\\n\", name);\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *entry_box;\n" "\n" " /*Create a window with a title, a default size, \n" " and a set border width*/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"What is your name?\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 300, 100);\n" " gtk_container_set_border_width (GTK_CONTAINER (window), 10);\n" "\n" " /*Create a new entry box, and add it to the window*/\n" " entry_box = gtk_entry_new ();\n" " gtk_container_add (GTK_CONTAINER (window), entry_box);\n" "\n" " /*Connecting the activate signal to the callback*/\n" " g_signal_connect (GTK_ENTRY (entry_box), \"activate\", \n" " G_CALLBACK (on_activate), NULL);\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: info/title #: C/entry.js.page:8 msgctxt "text" msgid "Entry (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/entry.js.page:18 msgid "A single-line text entry field" msgstr "" #. (itstool) path: page/p #: C/entry.js.page:23 msgid "This application greets you by name through a pop-up window." msgstr "" #. (itstool) path: page/code #: C/entry.js.page:25 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const EntryExample = new Lang.Class({\n" " Name: 'Entry Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsentry',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 100,\n" " default_width: 300,\n" " border_width: 10,\n" " title: \"What is your name?\"});\n" "\n" " // Create the text entry box\n" " this.entry = new Gtk.Entry ();\n" " this._window.add(this.entry);\n" "\n" " // Connect the text entry box to a function that responds to what you type in\n" " this.entry.connect(\"activate\", Lang.bind (this, this._hello));\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _hello: function() {\n" "\n" " // Create a popup dialog to greet the person who types in their name\n" " this._greeter = new Gtk.MessageDialog ({\n" " transient_for: this._window,\n" " modal: true,\n" " text: \"Hello, \" + this.entry.get_text() + \"!\",\n" " message_type: Gtk.MessageType.OTHER,\n" " buttons: Gtk.ButtonsType.OK,\n" " });\n" "\n" " // Show the popup dialog\n" " this._greeter.show();\n" "\n" " // Bind the OK button to the function that closes the popup\n" " this._greeter.connect (\"response\", Lang.bind(this, this._okClicked));\n" " },\n" "\n" " _okClicked: function () {\n" " this._greeter.destroy();\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new EntryExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/entry.js.page:32 msgid "Gtk.Entry" msgstr "" #. (itstool) path: info/title #: C/entry.py.page:8 msgctxt "text" msgid "Entry (Python)" msgstr "" #. (itstool) path: credit/name #: C/entry.py.page:21 #: C/label.py.page:22 #: C/model-view-controller.py.page:16 #: C/properties.py.page:16 #: C/signals-callbacks.py.page:16 #: C/strings.py.page:16 #: C/textview.py.page:16 #: C/toolbar_builder.py.page:28 msgid "Sebastian Pölsterl" msgstr "" #. (itstool) path: credit/years #: C/entry.py.page:23 #: C/index.page:20 #: C/model-view-controller.py.page:18 #: C/properties.py.page:18 #: C/signals-callbacks.py.page:18 #: C/strings.py.page:18 #: C/textview.py.page:18 #: C/toolbar_builder.py.page:30 msgid "2011" msgstr "" #. (itstool) path: page/p #: C/entry.py.page:30 msgid "This application greets you in the terminal with the name you provide." msgstr "" #. (itstool) path: section/code #: C/entry.py.page:36 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"What is your name?\", application=app)\n" " self.set_default_size(300, 100)\n" " self.set_border_width(10)\n" "\n" " # a single line entry\n" " name_box = Gtk.Entry()\n" " # emits a signal when the Enter key is pressed, connected to the\n" " # callback function cb_activate\n" " name_box.connect(\"activate\", self.cb_activate)\n" "\n" " # add the Gtk.Entry to the window\n" " self.add(name_box)\n" "\n" " # the content of the entry is used to write in the terminal\n" " def cb_activate(self, entry):\n" " # retrieve the content of the widget\n" " name = entry.get_text()\n" " # print it in a nice form in the terminal\n" " print(\"Hello \" + name + \"!\")\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/entry.py.page:40 msgid "Useful methods for an Entry widget" msgstr "" #. (itstool) path: section/p #: C/entry.py.page:41 msgid "In line 14 the signal \"activate\" is connected to the callback function cb_activate() using widget.connect(signal, callback function). See for a more detailed explanation. Some of the signals that a Gtk.Entry widget can emit are: \"activate\" (emitted when the user activates the Entry key); \"backspace\" (emitted when the user activates the Backspace or Shift-Backspace keys); \"copy-clipboard\" (Ctrl-c and Ctrl-Insert); \"paste-clipboard\" (Ctrl-v and Shift-Insert); \"delete-from-cursor\" (Delete, for deleting a character; Ctrl-Delete, for deleting a word); \"icon-press\" (emitted when the user clicks an activatable icon); \"icon-release\" (emitted on the button release from a mouse click over an activatable icon); \"insert-at-cursor\" (emitted when the user initiates the insertion of a fixed string at the cursor); \"move-cursor\" (emitted when the user initiates a cursor movement); \"populate-popup\" (emitted before showing the context menu of the entry; it can be used to add items to it)." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:43 msgid "get_buffer() and set_buffer(buffer), where buffer is a Gtk.EntryBuffer object, can be used to get and set the buffer for the entry." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:44 msgid "get_text() and set_text(\"some text\") can be used to get and set the content for the entry." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:45 msgid "get_text_length() is self-explanatory." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:46 msgid "get_text_area() gets the area where the entry's text is drawn." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:47 msgid "If we set set_visibility(False) the characters in the entry are displayed as the invisible char. This is the best available in the current font, but it can be changed with set_invisible_char(ch), where ch is a Unicode character. The latter method is reversed by unset_invisible_char()." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:48 msgid "set_max_length(int), where int is an integer, truncates every entry longer than int to have the desired maximum length." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:49 msgid "By default, if you press the Entry key the Gtk.Entry emits the signal \"activate\". If you would like to activate the default widget for the window (set using set_default(widget) on the window), then use set_activates_default(True)." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:50 msgid "To set a frame around the entry: set_has_frame(True)." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:51 msgid "set_placeholder_text(\"some text\") sets the text to be displayed in the entry when it is empty and unfocused." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:52 msgid "set_overwrite_mode(True) and set_overwrite_mode(False) are self-explanatory." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:53 msgid "If we have set_editable(False) the user cannot edit the text in the widget." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:54 msgid "set_completion(completion), where completion is a Gtk.EntryCompletion, sets completion - or disables it if completion is None." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:55 msgid "An Entry widget can display progress or activity information behind the text. We use set_progress_fraction(fraction), where fraction is a float between 0.0 and 1.0 inclusive, to fill in the given fraction of the bar. We use set_progress_pulse_step() to set the fraction of total entry width to move the progress bouncing block for each call to progress_pulse(). The latter method indicates that some progress is made, and causes the progress indicator of the entry to enter \"activity mode\", where a block bounces back and forth. Each call to progress_pulse() causes the block to move by a little bit (the amount of movement per pulse is determined, as said before, by set_progress_pulse_step())." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:56 msgid "An Entry widget can also show icons. These icons can be activatable by clicking, can be set up as drag source and can have tooltips. To add an icon, use set_icon_from_stock(icon_position, stock_id), or one of set_icon_from_pixbuf(icon_position, pixbuf), set_icon_from_icon_name(icon_position, icon_name), where icon_position is one of Gtk.EntryIconPosition.PRIMARY (to set the icon at the beginning of the entry) Gtk.EntryIconPosition.SECONDARY (to set the icon at the end of the entry). To set a tooltip on an icon, use set_icon_tooltip_text(\"tooltip text\") or set_icon_tooltip_markup(\"tooltip text in Pango markup language\")." msgstr "" #. (itstool) path: item/p #: C/entry.py.page:64 msgid "GtkEntry" msgstr "" #. (itstool) path: info/title #: C/entry.vala.page:8 msgctxt "text" msgid "Entry (Vala)" msgstr "" #. (itstool) path: page/code #: C/entry.vala.page:25 #, no-wrap msgid "" "/* A window in the application. */\n" "class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\t/* Constructor */\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"What is your name?\");\n" "\n" "\t\tvar name_box = new Gtk.Entry ();\n" "\n" "\t\t/* Connect to the signal handler. */\n" "\t\tname_box.activate.connect (this.on_activate);\n" "\t\tname_box.show ();\n" "\n" "\t\tthis.set_default_size (300, 100);\n" "\t\tthis.border_width = 10;\n" "\n" "\t\t/* Add the name_box to this window. */\n" "\t\tthis.add (name_box);\n" "\t}\n" "\n" "\t/* Signal handler (aka. callback function) for the 'activate'\n" "\t * signal of a Gtk.Entry.\n" "\t */\n" "\tvoid on_activate (Gtk.Entry entry) {\n" "\t\tname = entry.get_text ();\n" "\t\tprint (\"\\nHello \" + name + \"!\\n\\n\");\n" "\t}\n" "}\n" "\n" "/* This is the application. */\n" "class MyApplication : Gtk.Application {\n" "\n" "\t/* Constructor for the application. */\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.MyApplication\");\n" "\t}\n" "\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\n" "\t\t/* Create a new window for this application\n" "\t\t * and show it. */\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "\n" "}\n" "\n" "/* The main function creates and runs the application. */\n" "int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/entry.vala.page:30 msgid "Gtk.Entry" msgstr "" #. (itstool) path: info/title #: C/filechooserdialog.py.page:8 msgctxt "text" msgid "FileChooserDialog (Python)" msgstr "" #. (itstool) path: info/desc #: C/filechooserdialog.py.page:22 msgid "A dialog suitable for \"Open\" and \"Save\" commands" msgstr "" #. (itstool) path: page/title #: C/filechooserdialog.py.page:25 #: C/filechooserdialog.vala.page:24 msgid "FileChooserDialog" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/filechooserdialog.py.page:26 msgctxt "_" msgid "external ref='media/filechooserdialog_save.png' md5='3a7a3b71b9d3a36066857843b68ff27f'" msgstr "" #. (itstool) path: page/p #: C/filechooserdialog.py.page:27 msgid "This FileChooserDialog saves a text document, which can be opened or written from scratch in a TextView (see below)." msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/filechooserdialog.py.page:28 msgctxt "_" msgid "external ref='media/filechooserdialog_menu.png' md5='8a75f04127a70eba0ed68a9eb1d3bbca'" msgstr "" #. (itstool) path: page/p #: C/filechooserdialog.py.page:29 msgid "It is also possible to call a FileChooserDialog to open a new document." msgstr "" #. (itstool) path: section/title #: C/filechooserdialog.py.page:34 msgid "Steps to recreate the example" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:36 msgid "Create a file .ui to describe an app-menu with items \"New\", \"Open\", \"Save\", \"Save as\", and \"Quit\". This can be done with Glade or in a text editor. See " msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:37 msgid "Create a Python program for a Gtk.TextView with a Gtk.Buffer self.buffer, and a self.file which will be a Gio.File and we set initially as None." msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:38 msgid "In this program, create also the actions corresponding to the items in the app-menu, connect them to callback functions, and import the menu in the do_startup() method with a Gtk.Builder." msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:39 msgid "\"New\" and \"Quit\" actions and callback functions are quite straightforward, see . See for a more detailed explanation of signals and callback functions." msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:40 msgid "\"Open\" callback should create and open a Gtk.FileChooserDialog for \"Open\", connected with another callback function for each of the two \"Open\" and \"Cancel\" buttons of the FileChooserDialog." msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:41 msgid "\"Save as\" works basically as \"Open\", but the callback function of the \"Save\" button depends on a more complex method save_to_file()." msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:42 msgid "\"Save\" can be reduced to the case where the file is None, that is the case where self.file is a new file, which in turn is the case \"Save as\"; and to the case where the file is not None, which in turn is reduced to save_to_file()." msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:43 msgid "Finally, the method save_to_file(): see , lines 146 - 175." msgstr "" #. (itstool) path: section/title #: C/filechooserdialog.py.page:48 msgid "XML file which creates the app-menu" msgstr "" #. (itstool) path: section/code #: C/filechooserdialog.py.page:49 #: C/filechooserdialog.vala.page:30 #, no-wrap msgid "" "<?xml version=\"1.0\"?>\n" "<interface>\n" " <menu id=\"appmenu\">\n" " <section>\n" " <item>\n" " <attribute name=\"label\">New</attribute>\n" " <attribute name=\"action\">win.new</attribute>\n" " </item>\n" " <item>\n" " <attribute name=\"label\">Open</attribute>\n" " <attribute name=\"action\">win.open</attribute>\n" " </item>\n" " </section>\n" " <section>\n" " <item>\n" " <attribute name=\"label\">Save</attribute>\n" " <attribute name=\"action\">win.save</attribute>\n" " </item>\n" " <item>\n" " <attribute name=\"label\">Save As...</attribute>\n" " <attribute name=\"action\">win.save-as</attribute>\n" " </item>\n" " </section>\n" " <section>\n" " <item>\n" " <attribute name=\"label\">Quit</attribute>\n" " <attribute name=\"action\">app.quit</attribute>\n" " </item>\n" " </section>\n" " </menu>\n" "</interface>\n" "" msgstr "" #. (itstool) path: section/code #: C/filechooserdialog.py.page:54 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Gdk\n" "from gi.repository import Gio\n" "from gi.repository import GObject\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(\n" " self, title=\"FileChooserDialog Example\", application=app)\n" " self.set_default_size(400, 400)\n" "\n" " # the actions for the window menu, connected to the callback functions\n" " new_action = Gio.SimpleAction.new(\"new\", None)\n" " new_action.connect(\"activate\", self.new_callback)\n" " self.add_action(new_action)\n" "\n" " open_action = Gio.SimpleAction.new(\"open\", None)\n" " open_action.connect(\"activate\", self.open_callback)\n" " self.add_action(open_action)\n" "\n" " save_action = Gio.SimpleAction.new(\"save\", None)\n" " save_action.connect(\"activate\", self.save_callback)\n" " self.add_action(save_action)\n" "\n" " save_as_action = Gio.SimpleAction.new(\"save-as\", None)\n" " save_as_action.connect(\"activate\", self.save_as_callback)\n" " self.add_action(save_as_action)\n" "\n" " # the file\n" " self.file = None\n" "\n" " # the textview with the buffer\n" " self.buffer = Gtk.TextBuffer()\n" " textview = Gtk.TextView(buffer=self.buffer)\n" " textview.set_wrap_mode(Gtk.WrapMode.WORD)\n" "\n" " # a scrolled window for the textview\n" " self.scrolled_window = Gtk.ScrolledWindow()\n" " self.scrolled_window.set_policy(\n" " Gtk.PolicyType.AUTOMATIC, Gtk.PolicyType.AUTOMATIC)\n" " self.scrolled_window.add(textview)\n" " self.scrolled_window.set_border_width(5)\n" "\n" " # add the scrolled window to the window\n" " self.add(self.scrolled_window)\n" "\n" " # callback for new\n" " def new_callback(self, action, parameter):\n" " self.buffer.set_text(\"\")\n" " print(\"New file created\")\n" "\n" " # callback for open\n" " def open_callback(self, action, parameter):\n" " # create a filechooserdialog to open:\n" " # the arguments are: title of the window, parent_window, action,\n" " # (buttons, response)\n" " open_dialog = Gtk.FileChooserDialog(\"Pick a file\", self,\n" " Gtk.FileChooserAction.OPEN,\n" " (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,\n" " Gtk.STOCK_OPEN, Gtk.ResponseType.ACCEPT))\n" "\n" " # not only local files can be selected in the file selector\n" " open_dialog.set_local_only(False)\n" " # dialog always on top of the textview window\n" " open_dialog.set_modal(True)\n" " # connect the dialog with the callback function open_response_cb()\n" " open_dialog.connect(\"response\", self.open_response_cb)\n" " # show the dialog\n" " open_dialog.show()\n" "\n" " # callback function for the dialog open_dialog\n" " def open_response_cb(self, dialog, response_id):\n" " open_dialog = dialog\n" " # if response is \"ACCEPT\" (the button \"Open\" has been clicked)\n" " if response_id == Gtk.ResponseType.ACCEPT:\n" " # self.file is the file that we get from the FileChooserDialog\n" " self.file = open_dialog.get_file()\n" " # an empty string (provisionally)\n" " content = \"\"\n" " try:\n" " # load the content of the file into memory:\n" " # success is a boolean depending on the success of the operation\n" " # content is self-explanatory\n" " # etags is an entity tag (can be used to quickly determine if the\n" " # file has been modified from the version on the file system)\n" " [success, content, etags] = self.file.load_contents(None)\n" " except GObject.GError as e:\n" " print(\"Error: \" + e.message)\n" " # set the content as the text into the buffer\n" " self.buffer.set_text(content, len(content))\n" " print(\"opened: \" + open_dialog.get_filename())\n" " # if response is \"CANCEL\" (the button \"Cancel\" has been clicked)\n" " elif response_id == Gtk.ResponseType.CANCEL:\n" " print(\"cancelled: FileChooserAction.OPEN\")\n" " # destroy the FileChooserDialog\n" " dialog.destroy()\n" "\n" " # callback function for save_as\n" " def save_as_callback(self, action, parameter):\n" " # create a filechooserdialog to save:\n" " # the arguments are: title of the window, parent_window, action,\n" " # (buttons, response)\n" " save_dialog = Gtk.FileChooserDialog(\"Pick a file\", self,\n" " Gtk.FileChooserAction.SAVE,\n" " (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,\n" " Gtk.STOCK_SAVE, Gtk.ResponseType.ACCEPT))\n" " # the dialog will present a confirmation dialog if the user types a file name that\n" " # already exists\n" " save_dialog.set_do_overwrite_confirmation(True)\n" " # dialog always on top of the textview window\n" " save_dialog.set_modal(True)\n" " # if self.file has already been saved\n" " if self.file is not None:\n" " try:\n" " # set self.file as the current filename for the file chooser\n" " save_dialog.set_file(self.file)\n" " except GObject.GError as e:\n" " print(\"Error: \" + e.message)\n" " # connect the dialog to the callback function save_response_cb()\n" " save_dialog.connect(\"response\", self.save_response_cb)\n" " # show the dialog\n" " save_dialog.show()\n" "\n" " # callback function for the dialog save_dialog\n" " def save_response_cb(self, dialog, response_id):\n" " save_dialog = dialog\n" " # if response is \"ACCEPT\" (the button \"Save\" has been clicked)\n" " if response_id == Gtk.ResponseType.ACCEPT:\n" " # self.file is the currently selected file\n" " self.file = save_dialog.get_file()\n" " # save to file (see below)\n" " self.save_to_file()\n" " # if response is \"CANCEL\" (the button \"Cancel\" has been clicked)\n" " elif response_id == Gtk.ResponseType.CANCEL:\n" " print(\"cancelled: FileChooserAction.SAVE\")\n" " # destroy the FileChooserDialog\n" " dialog.destroy()\n" "\n" " # callback function for save\n" " def save_callback(self, action, parameter):\n" " # if self.file is not already there\n" " if self.file is not None:\n" " self.save_to_file()\n" " # self.file is a new file\n" " else:\n" " # use save_as\n" " self.save_as_callback(action, parameter)\n" "\n" " # save_to_file\n" " def save_to_file(self):\n" " # get the content of the buffer, without hidden characters\n" " [start, end] = self.buffer.get_bounds()\n" " current_contents = self.buffer.get_text(start, end, False)\n" " # if there is some content\n" " if current_contents != \"\":\n" " # set the content as content of self.file.\n" " # arguments: contents, etags, make_backup, flags, GError\n" " try:\n" " self.file.replace_contents(current_contents,\n" " None,\n" " False,\n" " Gio.FileCreateFlags.NONE,\n" " None)\n" " print(\"saved: \" + self.file.get_path())\n" " except GObject.GError as e:\n" " print(\"Error: \" + e.message)\n" " # if the contents are empty\n" " else:\n" " # create (if the file does not exist) or overwrite the file in readwrite mode.\n" " # arguments: etags, make_backup, flags, GError\n" " try:\n" " self.file.replace_readwrite(None,\n" " False,\n" " Gio.FileCreateFlags.NONE,\n" " None)\n" " print(\"saved: \" + self.file.get_path())\n" " except GObject.GError as e:\n" " print(\"Error: \" + e.message)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" " # app action quit, connected to the callback function\n" " quit_action = Gio.SimpleAction.new(\"quit\", None)\n" " quit_action.connect(\"activate\", self.quit_callback)\n" " self.add_action(quit_action)\n" "\n" " # get the menu from the ui file with a builder\n" " builder = Gtk.Builder()\n" " try:\n" " builder.add_from_file(\"filechooserdialog.ui\")\n" " except:\n" " print(\"file not found\")\n" " sys.exit()\n" " menu = builder.get_object(\"appmenu\")\n" " self.set_app_menu(menu)\n" "\n" " # callback function for quit\n" " def quit_callback(self, action, parameter):\n" " self.quit()\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/filechooserdialog.py.page:58 msgid "Useful methods for a FileChooserDialog" msgstr "" #. (itstool) path: section/p #: C/filechooserdialog.py.page:59 msgid "Note that the action of the FileChooserDialog can be one of the following: Gtk.FileChooserAction.OPEN (the file chooser will only let the user pick an existing file) Gtk.FileChooserAction.SAVE (the file chooser will let the user pick an existing file, or type in a new filename), Gtk.FileChooserAction.SELECT_FOLDER (the file chooser will let the user pick an existing folder), Gtk.FileChooserAction.CREATE_FOLDER (the file chooser will let the user name an existing or new folder)." msgstr "" #. (itstool) path: section/p #: C/filechooserdialog.py.page:60 msgid "Besides the methods used in the , we have:" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:62 msgid "set_show_hidden(True) is used to display hidden files and folders." msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:63 msgid "set_select_multiple(True) sets that multiple files can be selected. This is only relevant if the mode is Gtk.FileChooserAction.OPEN or Gtk.FileChooserAction.SELECT_FOLDER." msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:64 msgid "In a \"Save as\" dialog, set_current_name(current_name) sets current_name in the file selector, as if entered by the user; current_name can be something like Untitled.txt. This method should not be used except in a \"Save as\" dialog." msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:65 msgid "The default current folder is \"recent items\". To set another folder use set_current_folder_uri(uri); but note you should use this method and cause the file chooser to show a specific folder only when you are doing a \"Save as\" command and you already have a file saved somewhere." msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:73 msgid "GtkFileChooserDialog" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:74 msgid "GtkFileChooser" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:75 #: C/image.c.page:34 #: C/label.c.page:38 #: C/menubar.c.page:38 #: C/scrolledwindow.c.page:35 msgid "GtkWindow" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:76 #: C/textview.c.page:39 msgid "GtkTextView" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:77 #: C/textview.c.page:38 msgid "GtkTextBuffer" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:78 #: C/scrolledwindow.c.page:36 #: C/textview.c.page:40 msgid "GtkScrolledWindow" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:79 msgid "GFile" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.py.page:81 msgid "GtkBuilder" msgstr "" #. (itstool) path: info/title #: C/filechooserdialog.vala.page:8 msgctxt "text" msgid "FileChooserDialog (Vala)" msgstr "" #. (itstool) path: info/desc #: C/filechooserdialog.vala.page:21 msgid "A dialog suitable for \"Open\" and \"Save\" commands." msgstr "" #. (itstool) path: section/title #: C/filechooserdialog.vala.page:26 msgid "Overview of the example" msgstr "" #. (itstool) path: section/p #: C/filechooserdialog.vala.page:27 msgid "This example demonstrates how the FileChooserDialog can be used. It is incorporated into a very simple text editor application. All the actions, including the \"open\", \"save\" and \"save-as\" commands can be found in the app-menu. Here, the app-menu is created using an XML UI file, which is then imported into the application using Gtk.Builder." msgstr "" #. (itstool) path: section/title #: C/filechooserdialog.vala.page:29 msgid "XML UI file which creates the app-menu" msgstr "" #. (itstool) path: section/title #: C/filechooserdialog.vala.page:32 msgid "Vala Code" msgstr "" #. (itstool) path: section/code #: C/filechooserdialog.vala.page:33 #, no-wrap msgid "" "class MyWindow: Gtk.ApplicationWindow {\n" "\n" "\t/* MyWindow instance variables. */\n" "\tGLib.File? file;\n" "\tGtk.TextBuffer buffer;\n" "\tGtk.TextView textview;\n" "\tGtk.ScrolledWindow scrolled_window;\n" "\n" "\t/* Create ActionEntries. */\n" "\tconst ActionEntry[] actions = {\n" "\t\t{ \"new\", new_cb },\n" "\t\t{ \"open\", open_cb },\n" "\t\t{ \"save\", save_cb },\n" "\t\t{ \"save-as\", save_as_cb }\n" "\t};\n" "\n" "\t/* Constructor creates MyWindow, and add the scrolled_window. */\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"FileChooserDialog Example\");\n" "\t\tthis.set_default_size (400, 400);\n" "\n" "\t\t/* Add the ActionEntries to MyWindow. */\n" "\t\tthis.add_action_entries (actions, this);\n" "\n" "\t\tbuffer = new Gtk.TextBuffer (null); //stores text to be displayed\n" "\t\ttextview = new Gtk.TextView.with_buffer (buffer); //displays TextBuffer\n" "\t\ttextview.set_wrap_mode (Gtk.WrapMode.WORD); //sets line wrapping\n" "\n" "\t\tscrolled_window = new Gtk.ScrolledWindow (null, null);\n" "\t\tscrolled_window.set_policy (Gtk.PolicyType.AUTOMATIC,\n" "\t\t Gtk.PolicyType.AUTOMATIC);\n" "\n" "\t\tscrolled_window.add (textview);\n" "\t\tscrolled_window.set_border_width (5);\n" "\n" " this.add (scrolled_window);\n" "\t\tthis.show_all ();\n" "\t}\n" "\n" "\tvoid new_cb (SimpleAction action, Variant? parameter) {\n" "\t\tfile = null;\n" "\t\tbuffer.set_text (\"\");\n" "\t\tprint (\"New file created\\n\");\n" "\t}\n" "\n" "\t/* Create FileChooserDialog in OPEN mode. */\n" "\tvoid open_cb (SimpleAction action, Variant? parameter) {\n" "\n" "\t\tvar open_dialog = new Gtk.FileChooserDialog (\"Pick a file\",\n" "\t\t this as Gtk.Window,\n" "\t\t Gtk.FileChooserAction.OPEN,\n" "\t\t Gtk.Stock.CANCEL,\n" "\t\t Gtk.ResponseType.CANCEL,\n" "\t\t Gtk.Stock.OPEN,\n" "\t\t Gtk.ResponseType.ACCEPT);\n" "\n" "\t\topen_dialog.local_only = false; //allow for uri\n" "\t\topen_dialog.set_modal (true);\n" "\t\topen_dialog.response.connect (open_response_cb);\n" "\t\topen_dialog.show ();\n" "\t}\n" "\n" "\t/* Either open the file and load the file contents or cancel. */\n" "\tvoid open_response_cb (Gtk.Dialog dialog, int response_id) {\n" "\t\tvar open_dialog = dialog as Gtk.FileChooserDialog;\n" "\n" "\t\tswitch (response_id) {\n" "\t\t\tcase Gtk.ResponseType.ACCEPT: //open the file\n" "\t\t\t\tfile = open_dialog.get_file();\n" "\n" "\t\t\t\tuint8[] file_contents;\n" "\n" "\t\t\t\ttry {\n" "\t\t\t\t\tfile.load_contents (null, out file_contents, null);\n" "\t\t\t\t}\n" "\t\t\t\tcatch (GLib.Error err) { //handle the exception\n" "\t\t\t\t\terror (\"%s\\n\", err.message);\n" "\t\t\t\t}\n" "\t\t\t\t/* Set the buffer text to be the contents of the file. */\n" "\t\t\t\tbuffer.set_text ((string) file_contents,\n" "\t\t\t\t file_contents.length);\n" "\n" "\t\t\t\tprint (\"opened: %s\\n\", (open_dialog.get_filename ()));\n" "\t\t\t\tbreak;\n" "\n" "\t\t\tcase Gtk.ResponseType.CANCEL:\n" "\t\t\t\tprint (\"cancelled: FileChooserAction.OPEN\\n\");\n" "\t\t\t\tbreak;\n" "\t\t}\n" "\t\tdialog.destroy ();\n" "\t}\n" "\n" "\n" "\t/* Create FileChooserDialog in SAVE mode. */\n" "\tvoid save_as_cb (SimpleAction action, Variant? parameter) {\n" "\t\tvar save_dialog = new Gtk.FileChooserDialog (\"Pick a file\",\n" "\t\t this as Gtk.Window,\n" "\t\t Gtk.FileChooserAction.SAVE,\n" "\t\t Gtk.Stock.CANCEL,\n" "\t\t Gtk.ResponseType.CANCEL,\n" "\t\t Gtk.Stock.SAVE,\n" "\t\t Gtk.ResponseType.ACCEPT);\n" "\n" "\t\tsave_dialog.set_do_overwrite_confirmation (true);\n" "\t\tsave_dialog.set_modal (true);\n" "\t\tif (file != null) {\n" "\t\t\ttry {\n" "\t\t\t\t(save_dialog as Gtk.FileChooser).set_file (file);\n" "\t\t\t}\n" "\t\t\tcatch (GLib.Error error) {\n" "\t\t\t\tprint (\"%s\\n\", error.message);\n" "\t\t\t}\n" "\t\t}\n" "\t\tsave_dialog.response.connect (save_as_response_cb);\n" "\t\tsave_dialog.show ();\n" "\t}\n" "\n" "\tvoid save_as_response_cb (Gtk.Dialog dialog, int response_id) {\n" "\t\tvar save_dialog = dialog as Gtk.FileChooserDialog;\n" "\n" "\t\tswitch (response_id) {\n" "\t\t\tcase Gtk.ResponseType.ACCEPT:\n" "\t\t\t\tfile = save_dialog.get_file();\n" "\t\t\t\tthis.save_to_file ();\n" "\t\t\t\tbreak;\n" "\t\t\tdefault:\n" "\t\t\t\tbreak;\n" "\t\t}\n" "\t\t\tdialog.destroy ();\n" "\t}\n" "\n" "\t/* Save the existing contents to the file.\n" "\t * If file does not exist, call save_as_cb.\n" "\t */\n" "\tvoid save_cb (SimpleAction action, Variant? parameter) {\n" "\t\tif (file != null) {\n" "\t\t\tthis.save_to_file ();\n" "\t\t}\n" "\t\telse {\n" "\t\t\tsave_as_cb (action, parameter);\n" "\t\t}\n" "\t}\n" "\n" "\tvoid save_to_file (){\n" "\t\tGtk.TextIter start;\n" "\t\tGtk.TextIter end;\n" "\n" "\t\tbuffer.get_bounds (out start, out end);\n" "\t\tstring current_contents = buffer.get_text (start, end, false);\n" "\t\ttry {\n" "\t\t\t\tfile.replace_contents (current_contents.data, null, false,\n" "\t\t\t\t GLib.FileCreateFlags.NONE, null, null);\n" "\n" "\t\t\t\tprint (\"saved: %s\\n\", file.get_path ());\n" "\t\t}\n" "\t\tcatch (GLib.Error err) {\n" "\t\t\terror (\"%s\\n\", err.message);\n" "\t\t}\n" "\t}\n" "}\n" "\n" "/* This is the application */\n" "class MyApplication: Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show_all;\n" "\t}\n" "\n" "\tconst ActionEntry[] actions = {\n" "\t\t{ \"quit\", quit_cb }\n" "\t};\n" "\n" "\tvoid quit_cb (SimpleAction action, Variant? parameter) {\n" "\t\tthis.quit ();\n" "\t}\n" "\n" "\tprotected override void startup () {\n" "\t\tbase.startup ();\n" "\n" "\t\t/* Setup actions */\n" "\t\tthis.add_action_entries (actions, this);\n" "\n" "\t\t/* Setup menus */\n" "\t\tvar builder = new Gtk.Builder ();\n" "\t\ttry {\n" "\t\t\tbuilder.add_from_file (\"filechooserdialog.ui\");\n" "\t\t} catch (GLib.Error err) {\n" "\t\t\terror (\"Unable to load file: %s\\n\", err.message);\n" "\t\t}\n" "\t\tthis.app_menu = builder.get_object (\"appmenu\") as MenuModel;\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: section/title #: C/filechooserdialog.vala.page:35 #: C/menubar.vala.page:187 msgid "Relevant API documentation" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.vala.page:40 msgid "FileChooser" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.vala.page:41 msgid "FileChooserDialog" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.vala.page:42 msgid "Gtk.Builder" msgstr "" #. (itstool) path: item/p #: C/filechooserdialog.vala.page:43 msgid "GLib.ActionEntry" msgstr "" #. (itstool) path: info/title #: C/fontchooserwidget.js.page:8 msgctxt "text" msgid "FontChooserWidget (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/fontchooserwidget.js.page:18 #: C/fontchooserwidget.py.page:20 #: C/fontchooserwidget.vala.page:18 msgid "A widget to choose a font" msgstr "" #. (itstool) path: page/title #: C/fontchooserwidget.js.page:21 #: C/fontchooserwidget.py.page:23 #: C/fontchooserwidget.vala.page:21 msgid "FontChooserWidget" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/fontchooserwidget.js.page:23 #: C/fontchooserwidget.py.page:25 #: C/fontchooserwidget.vala.page:23 msgctxt "_" msgid "external ref='media/fontchooserwidget.png' md5='9161245e307b432ae1313e9a9941edae'" msgstr "" #. (itstool) path: page/p #: C/fontchooserwidget.js.page:24 #: C/fontchooserwidget.py.page:26 msgid "A FontChooserWidget with a callback function." msgstr "" #. (itstool) path: section/code #: C/fontchooserwidget.js.page:30 #, no-wrap msgid "" "//!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const FontChooserWidgetExample = new Lang.Class ({\n" " Name: 'Font Chooser Widget Example',\n" "\n" " // Create the application itthis\n" " _init: function () {\n" " this.application = new Gtk.Application({ application_id: 'org.example.fontchooserwidget' });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this.window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" " // Create the application window\n" " this.window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"FontChooserWidget\",\n" " default_width: 200,\n" " default_height: 200,\n" " border_width: 10 });\n" "\n" " this.fontChooser = new Gtk.FontChooserWidget();\n" " // a default font\n" " this.fontChooser.set_font(\"Sans\");\n" " // a text to preview the font\n" " this.fontChooser.set_preview_text(\"This is an example of preview text!\");\n" "\n" " // connect signal from the font chooser to the callback function\n" " this.fontChooser.connect(\"notify::font\", Lang.bind(this, this._fontCb));\n" "\n" " // add the font chooser to the window\n" " this.window.add(this.fontChooser);\n" " this.window.show_all();\n" " },\n" "\n" " // callback function:\n" " _fontCb: function() {\n" " // print in the terminal\n" " print(\"You chose the font \" + this.fontChooser.get_font());\n" " }\n" "});\n" "\n" "// Run the application\n" "let app = new FontChooserWidgetExample();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/fontchooserwidget.js.page:37 #: C/fontchooserwidget.py.page:47 msgid "GtkFontChooserWidget" msgstr "" #. (itstool) path: info/title #: C/fontchooserwidget.py.page:8 msgctxt "text" msgid "FontChooserWidget (Python)" msgstr "" #. (itstool) path: section/code #: C/fontchooserwidget.py.page:32 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"FontChooserWidget\", application=app)\n" "\n" " # a font chooser\n" " self.font_chooser = Gtk.FontChooserWidget()\n" " # a default font\n" " self.font_chooser.set_font(\"Sans\")\n" " # a text to preview the font\n" " self.font_chooser.set_preview_text(\n" " \"This is an example of preview text!\")\n" "\n" " # connect signal from the font chooser to the callback function\n" " self.font_chooser.connect(\"notify::font\", self.font_cb)\n" "\n" " # add the font chooser to the window\n" " self.add(self.font_chooser)\n" "\n" " # callback function:\n" " def font_cb(self, event, user_data):\n" " # print in the terminal\n" " print(\"You chose the font \" + self.font_chooser.get_font())\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/fontchooserwidget.py.page:35 msgid "Useful methods for a FontChooserWidget" msgstr "" #. (itstool) path: section/p #: C/fontchooserwidget.py.page:36 msgid "In line 16 the \"notify::font\" signal from the widget is connected to the callback function font_cb() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/fontchooserwidget.py.page:38 msgid "To set the font which is initially selected, use set_font(font) (where font is the font name) or set_font_desc(font) (where font is the PangoFontDescription)." msgstr "" #. (itstool) path: item/p #: C/fontchooserwidget.py.page:39 msgid "To get the selected font use get_font() or get_font_desc()." msgstr "" #. (itstool) path: item/p #: C/fontchooserwidget.py.page:40 msgid "To change the text which is shown in the preview area, use set_preview_text()." msgstr "" #. (itstool) path: info/title #: C/fontchooserwidget.vala.page:8 msgctxt "text" msgid "FontChooserWidget (Vala)" msgstr "" #. (itstool) path: credit/name #: C/fontchooserwidget.vala.page:13 msgid "Tiffany Antpoolski" msgstr "" #. (itstool) path: page/p #: C/fontchooserwidget.vala.page:24 msgid "A FontChooserWidget with a lambda callback function." msgstr "" #. (itstool) path: section/code #: C/fontchooserwidget.vala.page:30 #, no-wrap msgid "" "public class MyWindow : Gtk.ApplicationWindow {\n" " internal MyWindow (MyApplication app) {\n" " Object (application: app, title: \"FontChooserWidget\");\n" "\n" "\t\tvar font_chooser = new Gtk.FontChooserWidget ();\n" "\t\tfont_chooser.set_font (\"Sans\");\n" "\t\tfont_chooser.set_preview_text (\"This is an example of preview text!\");\n" "\t\tthis.add (font_chooser);\n" "\n" "\t\tfont_chooser.notify[\"font\"].connect (() => {\n" "\t\t\tprint (\"font: %s\\n\", font_chooser.get_font ().to_string ());\n" "\t\t\tprint (\"desc: %s\\n\", font_chooser.get_font_desc ().to_string ());\n" "\t\t\tprint (\"face: %s\\n\", font_chooser.get_font_face ().get_face_name ());\n" "\t\t\tprint (\"size: %d\\n\", font_chooser.get_font_size ());\n" "\t\t\tprint (\"family: %s\\n\", font_chooser.get_font_family ().get_name ());\n" "\t\t\tprint (\"monospace: %s\\n\\n\", font_chooser.get_font_family ().is_monospace ().to_string ());\n" "\t\t});\n" "\n" " this.show_all ();\n" " }\n" "}\n" "\n" "public class MyApplication : Gtk.Application {\n" " protected override void activate () {\n" " new MyWindow (this).show ();\n" " }\n" "}\n" "\n" "public int main (string[] args) {\n" " return new MyApplication ().run (args);\n" "}\n" "\n" "" msgstr "" #. (itstool) path: item/p #: C/fontchooserwidget.vala.page:37 msgid "GtkFontChooserWidget" msgstr "" #. (itstool) path: info/title #: C/gmenu.c.page:8 msgctxt "text" msgid "GMenu (C)" msgstr "" #. (itstool) path: info/desc #: C/gmenu.c.page:18 #: C/gmenu.js.page:18 #: C/gmenu.vala.page:24 msgid "A simple implementation of GMenuModel" msgstr "" #. (itstool) path: page/title #: C/gmenu.c.page:21 #: C/gmenu.js.page:21 #: C/gmenu.py.page:29 #: C/gmenu.vala.page:27 msgid "GMenu" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/gmenu.c.page:22 msgctxt "_" msgid "external ref='media/gmenu.c.png' md5='f305fc3cae8d16d72b734ee53b559e33'" msgstr "" #. (itstool) path: page/p #: C/gmenu.c.page:23 #: C/gmenu.js.page:23 #: C/gmenu.py.page:31 #: C/gmenu.vala.page:32 msgid "A GtkApplication with a simple GMenu and SimpleActions" msgstr "" #. (itstool) path: page/code #: C/gmenu.c.page:26 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "static void\n" "new_window (GSimpleAction *action,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"This does nothing. It is only a demonstration.\\n\");\n" "}\n" "\n" "static void\n" "quit (GSimpleAction *action,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " GApplication *application = user_data;\n" "\n" " g_application_quit (application);\n" "}\n" "\n" "static void\n" "startup (GtkApplication *application,\n" " gpointer user_data)\n" "{\n" " static const GActionEntry actions[] = {\n" " { \"new\", new_window },\n" " { \"quit\", quit }\n" " };\n" "\n" " GMenu *menu;\n" "\n" " g_action_map_add_action_entries (G_ACTION_MAP (application), actions, G_N_ELEMENTS (actions), application);\n" "\n" " menu = g_menu_new ();\n" " g_menu_append (menu, \"New\", \"app.new\");\n" " g_menu_append (menu, \"Quit\", \"app.quit\");\n" " gtk_application_set_app_menu (application, G_MENU_MODEL (menu));\n" " g_object_unref (menu);\n" "}\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" "\n" " window = gtk_application_window_new (app);\n" "\n" " gtk_window_set_application (GTK_WINDOW (window), GTK_APPLICATION (app));\n" " gtk_window_set_title (GTK_WINDOW (window), \"Hello GNOME\");\n" "\n" " gtk_widget_show_all (GTK_WIDGET (window));\n" "}\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\",G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"startup\", G_CALLBACK (startup), NULL);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: info/title #: C/gmenu.js.page:8 msgctxt "text" msgid "GMenu (JavaScript)" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/gmenu.js.page:22 msgctxt "_" msgid "external ref='media/gmenu.js.png' md5='16b8bee122197771ec8498dac42f196b'" msgstr "" #. (itstool) path: page/code #: C/gmenu.js.page:25 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const Application = new Lang.Class ({\n" " Name: 'Application',\n" "\n" " //create the application\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.myapp',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " //connect to 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " //create the UI (in this case it's just the ApplicationWindow\n" " _buildUI: function() {\n" " this._window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Welcome to GNOME\" });\n" "\n" " //uncommenting the line below will change the window size\n" " //this._window.set_default_size(600, 400);\n" "\n" " //show the window and all child widgets (none in this case)\n" " this._window.show_all();\n" " },\n" "\n" " _showNew: function() {\n" " print (\"This doesn't do anything. It is only a demonstration.\");\n" " },\n" "\n" " _showAbout: function() {\n" " print (\"No AboutDialog here. This is only a demonstration.\");\n" " },\n" "\n" " //create the menu items and connect the signals to the callback functions.\n" " _initMenus: function() {\n" " let menu = new Gio.Menu();\n" " menu.append(\"New\",'app.new');\n" " menu.append(\"About\", 'app.about');\n" " menu.append(\"Quit\",'app.quit');\n" " this.application.set_app_menu(menu);\n" "\n" " let newAction = new Gio.SimpleAction ({ name: 'new' });\n" " newAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._showNew();\n" " }));\n" " this.application.add_action(newAction);\n" "\n" " let aboutAction = new Gio.SimpleAction ({ name: 'about' });\n" " aboutAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._showAbout();\n" " }));\n" " this.application.add_action(aboutAction);\n" "\n" " let quitAction = new Gio.SimpleAction ({ name: 'quit' });\n" " quitAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._window.destroy();\n" " }));\n" " this.application.add_action(quitAction);\n" " },\n" "\n" " //callback function for 'activate' signal\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " //callback function for 'startup' signal\n" " _onStartup: function() {\n" " //You must call _initMenus() before calling _buildUI().\n" " this._initMenus();\n" " this._buildUI();\n" " }\n" "});\n" "\n" "//run the application\n" "let app = new Application ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: info/title #: C/gmenu.py.page:8 msgctxt "text" msgid "GMenu (Python)" msgstr "" #. (itstool) path: info/desc #: C/gmenu.py.page:26 msgid "A simple implementation of GMenu" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/gmenu.py.page:30 msgctxt "_" msgid "external ref='media/gmenu.py.png' md5='52c68b34d5d566f37e9f803dedb6353a'" msgstr "" #. (itstool) path: section/code #: C/gmenu.py.page:37 #, no-wrap msgid "" "\n" " from gi.repository import Gtk\n" "from gi.repository import Gio\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"GMenu Example\", application=app)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " # start the application\n" " Gtk.Application.do_startup(self)\n" "\n" " # create a menu\n" " menu = Gio.Menu()\n" " # append to the menu three options\n" " menu.append(\"New\", \"app.new\")\n" " menu.append(\"About\", \"app.about\")\n" " menu.append(\"Quit\", \"app.quit\")\n" " # set the menu as menu of the application\n" " self.set_app_menu(menu)\n" "\n" " # create an action for the option \"new\" of the menu\n" " new_action = Gio.SimpleAction.new(\"new\", None)\n" " # connect it to the callback function new_cb\n" " new_action.connect(\"activate\", self.new_cb)\n" " # add the action to the application\n" " self.add_action(new_action)\n" "\n" " # option \"about\"\n" " about_action = Gio.SimpleAction.new(\"about\", None)\n" " about_action.connect(\"activate\", self.about_cb)\n" " self.add_action(about_action)\n" "\n" " # option \"quit\"\n" " quit_action = Gio.SimpleAction.new(\"quit\", None)\n" " quit_action.connect(\"activate\", self.quit_cb)\n" " self.add_action(quit_action)\n" "\n" " # callback function for \"new\"\n" " def new_cb(self, action, parameter):\n" " print(\"This does nothing. It is only a demonstration.\")\n" "\n" " # callback function for \"about\"\n" " def about_cb(self, action, parameter):\n" " print(\"No AboutDialog for you. This is only a demonstration.\")\n" "\n" " # callback function for \"quit\"\n" " def quit_cb(self, action, parameter):\n" " print(\"You have quit.\")\n" " self.quit()\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/gmenu.py.page:42 msgid "Useful methods for a GSimpleAction and a GMenu" msgstr "" #. (itstool) path: section/p #: C/gmenu.py.page:44 msgid "In line 33 the signal \"activate\" from the action new_action (not the menu!) is connected to the callback function new_cb() using action.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: section/p #: C/gmenu.py.page:46 msgid "Useful methods for a GSimpleAction:" msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:48 msgid "To create a new action that is stateless, that is, an action that do not retain or depend on a state given by the action itself, use" msgstr "" #. (itstool) path: item/code #: C/gmenu.py.page:49 #, no-wrap msgid "" "\n" "action = Gio.SimpleAction.new(\"name\", parameter_type)" msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:51 msgid "where \"name\" is the name of the action and parameter_type is the type of the parameters that the action receives when being activated. This can be None, or GLib.VariantType.new('s') if the parameter is of type str, or instead of 's' a character as described here. To create a new stateful (i.e. not stateless) action, use" msgstr "" #. (itstool) path: item/code #: C/gmenu.py.page:52 #, no-wrap msgid "" "\n" "action = Gio.SimpleAction.new_stateful(\"name\", parameter_type, initial_state)" msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:54 msgid "where initial_state is defined as a GVariant - for instance Glib.Variant.new_string('start'); for a list of possibilities see here." msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:55 msgid "set_enabled(True) sets the action as enabled; an action must be enabled in order to be activated or in order to have its state changed from outside callers. This should only be called by the implementor of the action. Users of the action should not attempt to modify its enabled flag." msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:56 msgid "set_state(state), where state is a GVariant, sets the state of the action, updating the 'state' property to the given value. This should only be called by the implementor of the action; users of the action should instead call change_state(state) (where state is as above) to request the change." msgstr "" #. (itstool) path: section/p #: C/gmenu.py.page:59 msgid "Useful methods for a GMenu:" msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:61 msgid "To insert an item in the menu in position position, use insert(position, label, detailed_action), where label is the label that will appear in the menu and detailed_action is a string composed of the name of the action to which we prepend the prefix app.. A more detailed discussion of this can be found in ." msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:62 msgid "To append or prepend an item in the menu use respectively append(label, detailed_action) and prepend(label, detailed_action)." msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:63 msgid "Another way of adding items to the menu is to create them as GMenuItems and use insert_item(position, item), append_item(item), or prepend_item(item); so for instance we might have:" msgstr "" #. (itstool) path: item/code #: C/gmenu.py.page:64 #, no-wrap msgid "" "\n" "about = Gio.MenuItem.new(\"About\", \"app.about\")\n" "menu.append_item(about)" msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:68 msgid "We can also add a whole subsection in a menu using insert_section(position, label, section), append_section(label, section), or prepend_section(label, section), where label is the title of the subsection." msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:69 msgid "To add a submenu that will expand and collapse, use insert_submenu(position, label, section), append_submenu(label, section), or prepend_submenu(label, section), where label is the title of the subsection." msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:70 msgid "To remove an item from the menu, use remove(position)." msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:71 msgid "To set a label for the menu, use set_label(label)." msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:82 msgid "GVariantType" msgstr "" #. (itstool) path: item/p #: C/gmenu.py.page:83 msgid "GVariant" msgstr "" #. (itstool) path: info/title #: C/gmenu.vala.page:8 msgctxt "text" msgid "GMenu (Vala)" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/gmenu.vala.page:28 msgctxt "_" msgid "external ref='media/gmenu.vala.png' md5='7a9f381fc3ed5bf8d1c50d2acb095400'" msgstr "" #. (itstool) path: note/p #: C/gmenu.vala.page:30 msgid "You need to be running GTK+-3.4 or later for this to work" msgstr "" #. (itstool) path: page/code #: C/gmenu.vala.page:34 #, no-wrap msgid "" "/* A window in the application. */\n" "public class Window : Gtk.ApplicationWindow {\n" "\n" "\t/* Constructor */\n" "\tpublic Window (Application app) {\n" "\t\tObject (application: app, title: \"Gmenu Example\");\n" "\n" "\t\tvar about_action = new SimpleAction (\"about\", null);\n" "\n" "\t\t/* Connect the 'activate' signal to the\n" "\t\t * signal handler (aka. callback).\n" "\t\t */\n" "\t\tabout_action.activate.connect (this.about_cb);\n" "\n" "\t\t/* Add the action to this window. */\n" "\t\tthis.add_action (about_action);\n" "\n" "\t\tthis.show ();\n" "\t}\n" "\n" "\t/* Signal handler for 'activate' signal of the SimpleAction. */\n" "\tvoid about_cb (SimpleAction simple, Variant? parameter) {\n" "\t\tprint (\"This does nothing. It is only a demonstration.\\n\");\n" "\t}\n" "}\n" "\n" "/* This is the Application. */\n" "public class Application : Gtk.Application {\n" "\n" "\t/* Constructor */\n" "\tpublic Application () {\n" "\t\tObject (application_id: \"org.example.application\");\n" "\t}\n" "\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\n" "\t\t/* Create a new window for this application. */\n" "\t\tnew Window (this);\n" "\t}\n" "\n" "\t/* Override the 'startup' signal of GLib.Application. */\n" "\tprotected override void startup () {\n" "\t\tbase.startup ();\n" "\n" "\t\tvar menu = new Menu ();\n" "\t\tmenu.append (\"About\", \"win.about\");\n" "\t\tmenu.append (\"Quit\", \"app.quit\");\n" "\t\tthis.app_menu = menu;\n" "\n" "\t\tvar quit_action = new SimpleAction (\"quit\", null);\n" "\t\tquit_action.activate.connect (this.quit);\n" "\t\tthis.add_action (quit_action);\n" "\t}\n" "}\n" "\n" "/* main function creates Application and runs it. */\n" "int main (string[] args) {\n" "\treturn new Application ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/gmenu.vala.page:41 msgid "Menu" msgstr "" #. (itstool) path: item/p #: C/gmenu.vala.page:42 msgid "append" msgstr "" #. (itstool) path: item/p #: C/gmenu.vala.page:43 msgid "SimpleAction" msgstr "" #. (itstool) path: item/p #: C/gmenu.vala.page:44 msgid "add_action" msgstr "" #. (itstool) path: info/title #: C/grid.c.page:8 msgctxt "text" msgid "Grid (C)" msgstr "" #. (itstool) path: info/desc #: C/grid.c.page:18 #: C/grid.js.page:22 #: C/grid.py.page:26 #: C/grid.vala.page:20 msgid "Pack widgets in rows and columns" msgstr "" #. (itstool) path: page/title #: C/grid.c.page:21 #: C/grid.js.page:25 #: C/grid.py.page:29 msgid "Grid" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/grid.c.page:23 #: C/grid.js.page:26 #: C/grid.vala.page:24 msgctxt "_" msgid "external ref='media/grid.png' md5='27d45da115401127456a3b854dcfc5be'" msgstr "" #. (itstool) path: page/p #: C/grid.c.page:24 #: C/grid.vala.page:25 msgid "A button widget connected to a progress bar." msgstr "" #. (itstool) path: page/code #: C/grid.c.page:26 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/*Signal handler for the \"clicked\" signal of the Button. Each\n" "click generates a progress bar pulse*/\n" "static void\n" "on_button_click (GtkButton *button,\n" " gpointer user_data)\n" "{\n" " GtkProgressBar *progress_bar = user_data;\n" " gtk_progress_bar_pulse (progress_bar);\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *grid;\n" " GtkWidget *window;\n" " GtkWidget *button;\n" " GtkWidget *progress_bar;\n" "\n" " /*Create the window and set a title*/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Grid Example\");\n" "\n" " /*Create a button with a label*/\n" " button = gtk_button_new_with_label (\"Button\");\n" "\n" " /*Create the progress bar*/\n" " progress_bar = gtk_progress_bar_new ();\n" "\n" " /*Create a grid and attach the button and progress bar\n" " accordingly*/\n" " grid = gtk_grid_new ();\n" " gtk_grid_attach (GTK_GRID (grid), button, 1, 1, 1, 1);\n" " gtk_grid_attach_next_to (GTK_GRID (grid), \n" " progress_bar, \n" " button, \n" " GTK_POS_BOTTOM, 1, 1);\n" "\n" " /*Connecting the clicked signal to the callback function*/\n" " g_signal_connect (GTK_BUTTON (button), \"clicked\", \n" " G_CALLBACK (on_button_click), progress_bar);\n" "\n" " gtk_container_add (GTK_CONTAINER (window), GTK_WIDGET (grid));\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/grid.c.page:34 #: C/progressbar.c.page:35 msgid "GtkProgressBar" msgstr "" #. (itstool) path: info/title #: C/grid.js.page:8 msgctxt "text" msgid "Grid (JavaScript)" msgstr "" #. (itstool) path: page/p #: C/grid.js.page:27 msgid "A button widget connected to a progress bar, inside of a grid which handles the layout." msgstr "" #. (itstool) path: page/code #: C/grid.js.page:29 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const GridExample = new Lang.Class ({\n" " Name: 'Grid Example',\n" "\n" " /* Create the application itself\n" " This boilerplate code is needed to build any GTK+ application. */\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jsgrid',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal initializes menus and builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Grid Example\"});\n" "\n" " // Create the grid\n" " this.Grid = new Gtk.Grid ();\n" "\n" " // Create the widgets inside the grid\n" " this.progressBar = new Gtk.ProgressBar ();\n" " this.Button = new Gtk.Button ({ label: \"Button\" });\n" " this.Button.connect (\"clicked\", Lang.bind(this, this._clickHandler));\n" "\n" " // Assemble the grid\n" " this._window.add (this.Grid);\n" " this.Grid.attach (this.Button, 1, 1, 1, 1);\n" " this.Grid.attach_next_to (this.progressBar, this.Button, Gtk.PositionType.BOTTOM, 1, 1);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" " // Here's the function that says what happens when the button is clicked\n" " _clickHandler: function () {\n" " this.progressBar.pulse ();\n" " }\n" "\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new GridExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/grid.js.page:37 msgid "Gtk.Grid" msgstr "" #. (itstool) path: item/p #: C/grid.js.page:38 #: C/progressbar.js.page:42 msgid "Gtk.ProgressBar" msgstr "" #. (itstool) path: info/title #: C/grid.py.page:8 msgctxt "text" msgid "Grid (Python)" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/grid.py.page:31 msgctxt "_" msgid "external ref='media/grid_simple.png' md5='c806f2e69b30373d4d2e08b41d6cc1f6'" msgstr "" #. (itstool) path: page/p #: C/grid.py.page:32 msgid "Some labels in a grid." msgstr "" #. (itstool) path: section/code #: C/grid.py.page:38 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Grid Example\", application=app)\n" "\n" " # three labels\n" " label_top_left = Gtk.Label(label=\"This is Top Left\")\n" " label_top_right = Gtk.Label(label=\"This is Top Right\")\n" " label_bottom = Gtk.Label(label=\"This is Bottom\")\n" "\n" " # a grid\n" " grid = Gtk.Grid()\n" "\n" " # some space between the columns of the grid\n" " grid.set_column_spacing(20)\n" "\n" " # in the grid:\n" " # attach the first label in the top left corner\n" " grid.attach(label_top_left, 0, 0, 1, 1)\n" " # attach the second label\n" " grid.attach(label_top_right, 1, 0, 1, 1)\n" " # attach the third label below the first label\n" " grid.attach_next_to(\n" " label_bottom, label_top_left, Gtk.PositionType.BOTTOM, 2, 1)\n" "\n" " # add the grid to the window\n" " self.add(grid)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/grid.py.page:42 msgid "Useful methods for a Grid widget" msgstr "" #. (itstool) path: item/p #: C/grid.py.page:45 msgid "To attach a widget child in position left, top in a slot of given width, height use attach(child, top, left, width, height). If a widget sibling is already in place, we can also use attach_next_to(child, sibling, side, width, height), where side is one of Gtk.PositionType.LEFT, Gtk.PositionType.RIGHT, Gtk.PositionType.TOP, Gtk.PositionType.BOTTOM." msgstr "" #. (itstool) path: item/p #: C/grid.py.page:46 msgid "insert_row(position) and insert_column(position) do exactly what they say; children which are attached at or below this position are moved one row down, and children which span across this position are grown to span the new row. insert_next_to(sibling, side) inserts a row or column at the specified position. The new row or column is placed next to sibling, on the side determined by side; if side is Gtk.PositionType.TOP or Gtk.PositionType.BOTTOM, a row is inserted, if side is Gtk.PositionType.LEFT or Gtk.PositionType.RIGHT, a column is inserted." msgstr "" #. (itstool) path: item/p #: C/grid.py.page:47 msgid "set_row_homogeneous(True) and set_column_homogeneous(True) ensure that (respectively) every row or every column has the same width or height." msgstr "" #. (itstool) path: item/p #: C/grid.py.page:48 msgid "set_row_spacing(spacing) and set_column_spacing(spacing) force a spacing between (respectively) rows or columns. The value of spacing can be between 0, which is the default value, and 32767." msgstr "" #. (itstool) path: item/p #: C/grid.py.page:59 #: C/label.py.page:105 #: C/separator.c.page:41 #: C/separator.py.page:42 #: C/switch.py.page:46 msgid "GtkLabel" msgstr "" #. (itstool) path: item/p #: C/grid.py.page:60 #: C/paned.c.page:38 #: C/paned.py.page:44 #: C/scrolledwindow.py.page:47 msgid "GtkImage" msgstr "" #. (itstool) path: item/p #: C/grid.py.page:61 #: C/radiobutton.py.page:50 #: C/separator.c.page:40 #: C/separator.py.page:41 #: C/switch.py.page:47 #: C/toolbar_builder.py.page:196 msgid "GtkGrid" msgstr "" #. (itstool) path: info/title #: C/grid.vala.page:8 msgctxt "text" msgid "Grid (Vala)" msgstr "" #. (itstool) path: page/title #: C/grid.vala.page:23 msgid "Grid widget" msgstr "" #. (itstool) path: page/code #: C/grid.vala.page:27 #, no-wrap msgid "" "public class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\tGtk.Widget progress_bar;\n" "\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"Grid Example\");\n" "\t\tvar grid = new Gtk.Grid();\n" "\t\tprogress_bar = new Gtk.ProgressBar ();\n" "\t\tprogress_bar.show ();\n" "\n" "\t\tvar button = new Gtk.Button.with_label (\"Button\");\n" "\t\tbutton.clicked.connect (on_button_click);\n" "\t\tbutton.show ();\n" "\n" "\t\tthis.add(grid);\n" "\t\tgrid.attach(button, 0, 1, 1, 1);\n" "\t\tgrid.attach_next_to (progress_bar, button, Gtk.PositionType.BOTTOM, 1, 1);\n" "\t\tgrid.show ();\n" "\t}\n" "\n" "\tvoid on_button_click (Gtk.Button button) {\n" "\t\t(progress_bar as Gtk.ProgressBar).pulse ();\n" "\t}\n" "}\n" "\n" "public class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.MyApplication\");\n" "\n" "\t}\n" "}\n" "\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/grid.vala.page:32 msgid "Gtk.Grid" msgstr "" #. (itstool) path: info/title #: C/GtkApplicationWindow.c.page:8 msgctxt "text" msgid "ApplicationWindow (C)" msgstr "" #. (itstool) path: info/desc #: C/GtkApplicationWindow.c.page:18 msgid "A toplevel window which can contain other widgets, and support GMenu" msgstr "" #. (itstool) path: page/title #: C/GtkApplicationWindow.c.page:21 #: C/GtkApplicationWindow.js.page:21 #: C/GtkApplicationWindow.py.page:28 #: C/GtkApplicationWindow.vala.page:21 msgid "ApplicationWindow" msgstr "" #. (itstool) path: page/media #. (itstool) path: td/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/GtkApplicationWindow.c.page:22 #: C/GtkApplicationWindow.js.page:22 #: C/GtkApplicationWindow.py.page:29 #: C/GtkApplicationWindow.vala.page:22 #: C/window.c.page:22 #: C/window.js.page:25 #: C/window.py.page:33 #: C/window.vala.page:25 msgctxt "_" msgid "external ref='media/window.png' md5='eb0cde3530978619c25bddfaeb453345'" msgstr "" #. (itstool) path: page/p #: C/GtkApplicationWindow.c.page:23 msgid "A minimal GtkApplication with a GtkApplicationWindow" msgstr "" #. (itstool) path: page/code #: C/GtkApplicationWindow.c.page:25 #, no-wrap msgid "" "#include <gtk/gtk.h>\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" "\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Hello GNOME\");\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/GtkApplicationWindow.c.page:31 msgid "GtkApplicationWindow" msgstr "" #. (itstool) path: info/title #: C/GtkApplicationWindow.js.page:8 msgctxt "text" msgid "ApplicationWindow (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/GtkApplicationWindow.js.page:18 #: C/GtkApplicationWindow.py.page:25 #: C/GtkApplicationWindow.vala.page:18 msgid "GtkWindow subclass with GtkApplication support" msgstr "" #. (itstool) path: page/p #: C/GtkApplicationWindow.js.page:23 msgid "A simple GtkApplicationWindow which can support Menus." msgstr "" #. (itstool) path: page/code #: C/GtkApplicationWindow.js.page:25 #, no-wrap msgid "" "\n" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const Application = new Lang.Class ({\n" " Name: 'Application',\n" "\n" " //create the application\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.myapp',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " //connect to 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " //create the UI (in this case it's just the ApplicationWindow\n" " _buildUI: function () {\n" " this._window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Welcome to GNOME\" });\n" "\n" " //uncommenting the line below will change the window size\n" " //this._window.set_default_size(600, 400);\n" "\n" " //show the window and all child widgets (none in this case)\n" " this._window.show_all();\n" " },\n" "\n" " //callback function for 'activate' signal\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " //callback function for 'startup' signal\n" " _onStartup: function () {\n" " this._buildUI ();\n" " }\n" "});\n" "\n" "//run the application\n" "let app = new Application ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: info/title #: C/GtkApplicationWindow.py.page:8 msgctxt "text" msgid "ApplicationWindow (Python)" msgstr "" #. (itstool) path: page/p #: C/GtkApplicationWindow.py.page:30 msgid "The simplest GtkApplication Window which can support ." msgstr "" #. (itstool) path: section/code #: C/GtkApplicationWindow.py.page:37 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "# a Gtk ApplicationWindow\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # constructor: the title is \"Welcome to GNOME\" and the window belongs\n" " # to the application app\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Welcome to GNOME\", application=app)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" " # constructor of the Gtk Application\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " # create and activate a MyWindow, with self (the MyApplication) as\n" " # application the window belongs to.\n" " # Note that the function in C activate() becomes do_activate() in Python\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " # show the window and all its content\n" " # this line could go in the constructor of MyWindow as well\n" " win.show_all()\n" "\n" " # start up the application\n" " # Note that the function in C startup() becomes do_startup() in Python\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "# create and run the application, exit with the value returned by\n" "# running the program\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/GtkApplicationWindow.py.page:41 msgid "Useful methods for a Gtk.ApplicationWindow widget" msgstr "" #. (itstool) path: item/p #: C/GtkApplicationWindow.py.page:44 #: C/window.py.page:54 msgid "set_default_size(200, 100) sets the default size of the window to a width of 200 and a height of 100; if instead of a positive number we pass -1 we have the default size." msgstr "" #. (itstool) path: item/p #: C/GtkApplicationWindow.py.page:45 #: C/window.py.page:55 msgid "set_position(Gtk.WindowPosition.CENTER) centers the window. Other options are Gtk.WindowPosition.NONE, Gtk.WindowPosition.MOUSE, Gtk.WindowPosition.CENTER_ALWAYS, Gtk.WindowPosition.CENTER_ON_PARENT." msgstr "" #. (itstool) path: info/title #: C/GtkApplicationWindow.vala.page:8 msgctxt "text" msgid "ApplicationWindow (Vala)" msgstr "" #. (itstool) path: page/p #: C/GtkApplicationWindow.vala.page:23 msgid "The simplest GtkApplication Window which can support Menus." msgstr "" #. (itstool) path: page/code #: C/GtkApplicationWindow.vala.page:25 #, no-wrap msgid "" "\n" "/* This is the application. */\n" "public class MyApplication : Gtk.Application {\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\t\t/* Create the window of this application and show it. */\n" "\t\tvar window = new Gtk.ApplicationWindow (this);\n" "\t\twindow.title = \"Welcome to GNOME\";\n" "\t\twindow.show ();\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/GtkApplicationWindow.vala.page:31 #: C/label.vala.page:31 msgid "Gtk.Application" msgstr "" #. (itstool) path: info/title #: C/guitar-tuner.c.page:8 msgctxt "text" msgid "Guitar tuner (C)" msgstr "" #. (itstool) path: info/desc #: C/guitar-tuner.c.page:11 #: C/guitar-tuner.py.page:11 msgid "Use GTK+ and GStreamer to build a simple guitar tuner application for GNOME. Shows off how to use the interface designer." msgstr "" #. (itstool) path: credit/name #: C/guitar-tuner.c.page:19 #: C/guitar-tuner.cpp.page:17 #: C/guitar-tuner.py.page:19 #: C/guitar-tuner.vala.page:18 #: C/image-viewer.c.page:19 #: C/image-viewer.cpp.page:17 #: C/image-viewer.js.page:19 #: C/image-viewer.py.page:19 #: C/image-viewer.vala.page:19 #: C/index.page:18 #: C/magic-mirror.vala.page:19 #: C/photo-wall.c.page:18 #: C/record-collection.js.page:19 msgid "Johannes Schmid" msgstr "" #. (itstool) path: page/title #: C/guitar-tuner.c.page:29 #: C/guitar-tuner.cpp.page:27 #: C/guitar-tuner.js.page:20 #: C/guitar-tuner.py.page:34 #: C/guitar-tuner.vala.page:32 msgid "Guitar tuner" msgstr "" #. (itstool) path: synopsis/p #: C/guitar-tuner.c.page:32 #: C/guitar-tuner.cpp.page:30 #: C/guitar-tuner.py.page:37 msgid "In this tutorial, we're going to make a program which plays tones that you can use to tune a guitar. You will learn how to:" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:34 #: C/guitar-tuner.cpp.page:32 #: C/guitar-tuner.py.page:39 msgid "Set up a basic project in Anjuta" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:35 #: C/guitar-tuner.cpp.page:33 #: C/guitar-tuner.py.page:40 msgid "Create a simple GUI with Anjuta's UI designer" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:36 #: C/guitar-tuner.cpp.page:34 #: C/guitar-tuner.py.page:41 msgid "Use GStreamer to play sounds" msgstr "" #. (itstool) path: synopsis/p #: C/guitar-tuner.c.page:38 #: C/guitar-tuner.cpp.page:36 #: C/guitar-tuner.py.page:43 #: C/guitar-tuner.vala.page:41 #: C/image-viewer.js.page:39 #: C/image-viewer.py.page:39 #: C/image-viewer.vala.page:46 #: C/magic-mirror.vala.page:39 msgid "You'll need the following to be able to follow this tutorial:" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:40 #: C/guitar-tuner.cpp.page:38 #: C/guitar-tuner.py.page:45 #: C/image-viewer.js.page:41 #: C/image-viewer.py.page:41 #: C/magic-mirror.vala.page:41 msgid "An installed copy of the Anjuta IDE" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:41 msgid "Basic knowledge of the C programming language" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/guitar-tuner.c.page:45 #: C/guitar-tuner.cpp.page:43 #: C/guitar-tuner.js.page:37 #: C/guitar-tuner.py.page:50 #: C/guitar-tuner.vala.page:48 msgctxt "_" msgid "external ref='media/guitar-tuner.png' md5='35e615e0f5e293671d00c5c414ac2f6b'" msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:48 #: C/guitar-tuner.cpp.page:46 #: C/guitar-tuner.py.page:53 #: C/image-viewer.c.page:42 #: C/image-viewer.cpp.page:40 #: C/image-viewer.js.page:50 #: C/image-viewer.py.page:49 #: C/image-viewer.vala.page:57 #: C/magic-mirror.vala.page:50 #: C/message-board.c.page:46 #: C/photo-wall.c.page:52 #: C/record-collection.js.page:53 msgid "Create a project in Anjuta" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:49 #: C/guitar-tuner.cpp.page:47 #: C/guitar-tuner.py.page:54 #: C/guitar-tuner.vala.page:52 #: C/image-viewer.c.page:43 #: C/image-viewer.cpp.page:41 #: C/image-viewer.js.page:51 #: C/image-viewer.py.page:50 #: C/image-viewer.vala.page:58 #: C/magic-mirror.vala.page:51 #: C/photo-wall.c.page:53 #: C/record-collection.js.page:54 msgid "Before you start coding, you'll need to set up a new project in Anjuta. This will create all of the files you need to build and run the code later on. It's also useful for keeping everything together." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:52 #: C/guitar-tuner.cpp.page:50 #: C/guitar-tuner.py.page:57 #: C/image-viewer.c.page:46 #: C/image-viewer.cpp.page:44 #: C/image-viewer.js.page:54 #: C/image-viewer.py.page:53 #: C/magic-mirror.vala.page:54 #: C/photo-wall.c.page:56 #: C/record-collection.js.page:57 msgid "Start Anjuta and click FileNewProject to open the project wizard." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:55 msgid "Choose GTK+ (Simple) from the C tab, click Continue, and fill out your details on the next few pages. Use guitar-tuner as project name and directory." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:58 msgid "Make sure that Configure external packages is switched ON. On the next page, select gstreamer-0.10 from the list to include the GStreamer library in your project." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:62 #: C/image-viewer.c.page:57 #: C/photo-wall.c.page:71 msgid "Click Apply and the project will be created for you. Open src/main.c from the Project or File tabs. You should see some code which starts with the lines:" msgstr "" #. (itstool) path: item/code #: C/guitar-tuner.c.page:63 #: C/image-viewer.c.page:58 #: C/photo-wall.c.page:72 #, no-wrap msgid "" "\n" "#include <config.h>\n" "#include <gtk/gtk.h>" msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:71 #: C/guitar-tuner.cpp.page:69 #: C/guitar-tuner.vala.page:74 #: C/image-viewer.c.page:66 #: C/image-viewer.cpp.page:66 #: C/image-viewer.vala.page:113 #: C/magic-mirror.vala.page:78 msgid "Build the code for the first time" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:72 msgid "C is a rather verbose language, so don't be surprised that the file contains quite a lot of code. Most of it is template code. It loads an (empty) window from the user interface description file and shows it. More details are given below; skip this list if you understand the basics:" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:76 #: C/image-viewer.c.page:71 msgid "The three #include lines at the top include the config (useful autoconf build defines), gtk (user interface) and gi18n (internationalization) libraries. Functions from these libraries are used in the rest of the code." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:79 msgid "The create_window function creates a new window by opening a GtkBuilder file (src/guitar-tuner.ui, defined a few lines above), connecting its signals and then displaying it in a window. The GtkBuilder file contains a description of a user interface and all of its elements. You can use Anjuta's editor to design GtkBuilder user interfaces." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:80 #: C/image-viewer.c.page:75 #: C/image-viewer.vala.page:123 msgid "Connecting signals is how you define what happens when you push a button, or when some other event happens. Here, the destroy function is called (and quits the app) when you close the window." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:83 #: C/image-viewer.c.page:78 msgid "The main function is run by default when you start a C application. It calls a few functions which set up and then run the application. The gtk_main function starts the GTK main loop, which runs the user interface and starts listening for events (like clicks and key presses)." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:86 #: C/image-viewer.c.page:81 msgid "The ENABLE_NLS conditional definition sets up gettext, which is a framework for translating applications. These functions specify how translation tools should handle your app when you run them." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:90 #: C/guitar-tuner.cpp.page:84 #: C/image-viewer.c.page:85 #: C/image-viewer.cpp.page:82 #: C/image-viewer.vala.page:133 #: C/magic-mirror.vala.page:93 msgid "This code is ready to be used, so you can compile it by clicking BuildBuild Project (or press ShiftF7)." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:91 #: C/guitar-tuner.cpp.page:85 #: C/image-viewer.c.page:86 #: C/image-viewer.cpp.page:83 msgid "Press Execute on the next window that appears to configure a debug build. You only need to do this once, for the first build." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:95 #: C/guitar-tuner.cpp.page:89 #: C/guitar-tuner.py.page:96 #: C/guitar-tuner.vala.page:96 msgid "Create the user interface" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:96 #: C/guitar-tuner.cpp.page:90 msgid "A description of the user interface (UI) is contained in the GtkBuilder file. To edit the user interface, open src/guitar_tuner.ui. This will switch to the interface designer. The design window is in the center; widgets and widgets' properties are on the left, and the palette of available widgets is on the right." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:98 #: C/guitar-tuner.cpp.page:92 #: C/guitar-tuner.py.page:99 msgid "The layout of every UI in GTK+ is organized using boxes and tables. Let's use a vertical GtkButtonBox here to assign six GtkButtons, one for each of the six guitar strings." msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/guitar-tuner.c.page:100 #: C/guitar-tuner.cpp.page:94 #: C/guitar-tuner.py.page:101 #: C/guitar-tuner.vala.page:101 msgctxt "_" msgid "external ref='media/guitar-tuner-glade.png' md5='f6606525443ab2160f53a87a454364d0'" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:104 #: C/guitar-tuner.cpp.page:98 #: C/guitar-tuner.py.page:105 msgid "Select a GtkButtonBox from the Container section of the Palette on the right and put it into the window. In the Properties pane, set the number of elements to 6 (for the six strings) and the orientation to vertical." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:108 #: C/guitar-tuner.cpp.page:102 #: C/guitar-tuner.py.page:109 msgid "Now, choose a GtkButton from the palette and put it into the first part of the box." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:111 #: C/guitar-tuner.py.page:112 msgid "While the button is still selected, change the Label property in the Widgets tab to E. This will be the low E string." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:114 #: C/guitar-tuner.py.page:115 msgid "Switch to the Signals tab (inside the Widgets tab) and look for the clicked signal of the button. You can use this to connect a signal handler that will be called when the button is clicked by the user. To do this, click on the signal and type on_button_clicked in the Handler column and press Return." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:117 #: C/guitar-tuner.py.page:118 #: C/guitar-tuner.vala.page:122 msgid "Repeat the above steps for the other buttons, adding the next 5 strings with the names A, D, G, B, and e." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:120 #: C/guitar-tuner.py.page:121 #: C/guitar-tuner.vala.page:125 msgid "Save the UI design (by clicking FileSave) and keep it open." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:126 #: C/guitar-tuner.vala.page:203 msgid "Creating the signal handler" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:127 #: C/guitar-tuner.py.page:128 msgid "In the UI designer, you made it so that all of the buttons will call the same function, on_button_clicked, when they are clicked. We need to add that function in the source file." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:128 msgid "To do this, open main.c while the user interface file is still open. Switch to the Signals tab, which you already used to set the signal name. Now take the row where you set the clicked signal and drag it into to the source file at a position that is outside any function. The following code will be added to your source file:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.c.page:131 #, no-wrap msgid "" "\n" "void on_button_clicked (GtkWidget* button, gpointer user_data)\n" "{\n" "\n" "}" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:136 msgid "This signal handler has two arguments: a pointer to the GtkWidget that called the function (in our case, always a GtkButton), and a pointer to some \"user data\" that you can define, but which we won't be using here. (You can set the user data by calling gtk_builder_connect_signals; it is normally used to pass a pointer to a data structure that you might need to access inside the signal handler.)" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:137 #: C/guitar-tuner.py.page:136 msgid "For now, we'll leave the signal handler empty while we work on writing the code to produce sounds." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:141 #: C/guitar-tuner.cpp.page:118 #: C/guitar-tuner.js.page:39 #: C/guitar-tuner.py.page:140 #: C/guitar-tuner.vala.page:131 msgid "GStreamer pipelines" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:142 #: C/guitar-tuner.js.page:40 #: C/guitar-tuner.py.page:141 msgid "GStreamer is GNOME's multimedia framework — you can use it for playing, recording, and processing video, audio, webcam streams and the like. Here, we'll be using it to produce single-frequency tones." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:143 #: C/guitar-tuner.cpp.page:121 #: C/guitar-tuner.js.page:41 #: C/guitar-tuner.py.page:142 msgid "Conceptually, GStreamer works as follows: You create a pipeline containing several processing elements going from the source to the sink (output). The source can be an image file, a video, or a music file, for example, and the output could be a widget or the soundcard." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:144 #: C/guitar-tuner.cpp.page:122 #: C/guitar-tuner.js.page:42 #: C/guitar-tuner.py.page:143 #: C/guitar-tuner.vala.page:134 msgid "Between source and sink, you can apply various filters and converters to handle effects, format conversions and so on. Each element of the pipeline has properties which can be used to change its behaviour." msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/guitar-tuner.c.page:145 #: C/guitar-tuner.cpp.page:123 #: C/guitar-tuner.js.page:43 #: C/guitar-tuner.py.page:144 #: C/guitar-tuner.vala.page:135 msgctxt "_" msgid "external ref='media/guitar-tuner-pipeline.png' md5='5adc952909d92af5dae6954781b4ad5f'" msgstr "" #. (itstool) path: media/p #: C/guitar-tuner.c.page:146 #: C/guitar-tuner.cpp.page:124 #: C/guitar-tuner.js.page:44 #: C/guitar-tuner.py.page:145 #: C/guitar-tuner.vala.page:136 msgid "An example GStreamer pipeline." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:151 #: C/guitar-tuner.py.page:150 #: C/guitar-tuner.vala.page:141 msgid "Set up the pipeline" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:152 #: C/guitar-tuner.cpp.page:135 #: C/guitar-tuner.py.page:151 msgid "In this simple example we will use a tone generator source called audiotestsrc and send the output to the default system sound device, autoaudiosink. We only need to configure the frequency of the tone generator; this is accessible through the freq property of audiotestsrc." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:154 msgid "Insert the following line into main.c, just below the #include <gtk/gtk.h> line:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.c.page:155 #, no-wrap msgid "" "#include <gst/gst.h>" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:156 msgid "This includes the GStreamer library. You also need to add a line to initialize GStreamer; put the following code on the line above the gtk_init call in the main function:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.c.page:157 #, no-wrap msgid "" "gst_init (&argc, &argv);" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:158 msgid "Then, copy the following function into main.c above the empty on_button_clicked function:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.c.page:159 #, no-wrap msgid "" "static void\n" "play_sound (gdouble frequency)\n" "{\n" "\tGstElement *source, *sink;\n" "\tGstElement *pipeline;\n" "\n" "\tpipeline = gst_pipeline_new (\"note\");\n" "\tsource = gst_element_factory_make (\"audiotestsrc\",\n" "\t \"source\");\n" "\tsink = gst_element_factory_make (\"autoaudiosink\",\n" "\t \"output\");\n" "\n" "\t/* set frequency */\n" "\tg_object_set (source, \"freq\", frequency, NULL);\n" "\n" "\tgst_bin_add_many (GST_BIN (pipeline), source, sink, NULL);\n" "\tgst_element_link (source, sink);\n" "\n" "\tgst_element_set_state (pipeline, GST_STATE_PLAYING);\n" "\n" "\t/* stop it after 500ms */\n" "\tg_timeout_add (LENGTH, (GSourceFunc) pipeline_stop, pipeline);\n" "}" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:185 msgid "The first five lines create source and sink GStreamer elements (GstElement), and a pipeline element (which will be used as a container for the other two elements). The pipeline is given the name \"note\"; the source is named \"source\" and is set to the audiotestsrc source; and the sink is named \"output\" and set to the autoaudiosink sink (default sound card output)." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:188 msgid "The call to g_object_set sets the freq property of the source element to frequency, which is passed as an argument to the play_sound function. This is just the frequency of the note in Hertz; some useful frequencies will be defined later on." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:191 msgid "gst_bin_add_many puts the source and sink into the pipeline. The pipeline is a GstBin, which is just an element that can contain multiple other GStreamer elements. In general, you can add as many elements as you like to the pipeline by adding more arguments to gst_bin_add_many." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:194 msgid "Next, gst_element_link is used to connect the elements together, so the output of source (a tone) goes into the input of sink (which is then output to the sound card). gst_element_set_state is then used to start playback, by setting the state of the pipeline to playing (GST_STATE_PLAYING)." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:201 #: C/guitar-tuner.py.page:191 msgid "Stopping playback" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:202 msgid "We don't want to play an annoying tone forever, so the last thing play_sound does is to call g_timeout_add. This sets a timeout for stopping the sound; it waits for LENGTH milliseconds before calling the function pipeline_stop, and will keep calling it until pipeline_stop returns FALSE." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:203 msgid "Now, we'll write the pipeline_stop function which is called by g_timeout_add. Insert the following code above the play_sound function:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.c.page:204 #, no-wrap msgid "" "\n" "#define LENGTH 500 /* Length of playing in ms */\n" "\n" "static gboolean\n" "pipeline_stop (GstElement* pipeline)\n" "{\n" "\tgst_element_set_state (pipeline, GST_STATE_NULL);\n" "\tg_object_unref (pipeline);\n" "\n" "\treturn FALSE;\n" "}" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:215 msgid "The call to gst_element_set_state stops the playback of the pipeline and g_object_unref unreferences the pipeline, destroying it and freeing its memory." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:219 #: C/guitar-tuner.py.page:208 msgid "Define the tones" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:220 msgid "We want to play the correct sound when the user clicks a button. First of all, we need to know the frequencies for the six guitar strings, which are defined (at the top of main.c) as follows:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.c.page:221 #, no-wrap msgid "" "\n" "/* Frequencies of the strings */\n" "#define NOTE_E 329.63\n" "#define NOTE_A 440\n" "#define NOTE_D 587.33\n" "#define NOTE_G 783.99\n" "#define NOTE_B 987.77\n" "#define NOTE_e 1318.5" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:229 #: C/guitar-tuner.py.page:222 msgid "Now to flesh out the signal handler that we defined earlier, on_button_clicked. We could have connected every button to a different signal handler, but that would lead to a lot of code duplication. Instead, we can use the label of the button to figure out which button was clicked:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.c.page:230 #, no-wrap msgid "" "\n" "/* Callback for the buttons */\n" "void on_button_clicked (GtkButton* button,\n" " gpointer user_data)\n" "{\n" "\tconst gchar* text = gtk_button_get_label (button);\n" "\n" "\tif (g_str_equal (text, _(\"E\")))\n" "\t play_sound (NOTE_E);\n" "\telse if (g_str_equal (text, _(\"A\")))\n" "\t play_sound (NOTE_A);\n" "\telse if (g_str_equal (text, _(\"G\")))\n" "\t play_sound (NOTE_G);\n" "\telse if (g_str_equal (text, _(\"D\")))\n" "\t play_sound (NOTE_D);\n" "\telse if (g_str_equal (text, _(\"B\")))\n" "\t play_sound (NOTE_B);\n" "\telse if (g_str_equal (text, _(\"e\")))\n" "\t play_sound (NOTE_e);\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:251 msgid "A pointer to the GtkButton that was clicked is passed as an argument (button) to on_button_clicked. We can get the text of that button using gtk_button_get_label." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:252 msgid "The text is then compared to the notes that we have using g_str_equal, and play_sound is called with the frequency appropriate for that note. This plays the tone; we have a working guitar tuner!" msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:256 #: C/guitar-tuner.cpp.page:255 #: C/guitar-tuner.vala.page:253 #: C/image-viewer.c.page:222 #: C/image-viewer.cpp.page:210 #: C/image-viewer.vala.page:280 #: C/photo-wall.c.page:392 msgid "Build and run the application" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:257 #: C/guitar-tuner.vala.page:254 #: C/image-viewer.c.page:223 #: C/image-viewer.cpp.page:211 #: C/image-viewer.vala.page:281 msgid "All of the code should now be ready to go. Click BuildBuild Project to build everything again, and then RunExecute to start the application." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:258 #: C/guitar-tuner.cpp.page:257 #: C/guitar-tuner.vala.page:255 msgid "If you haven't already done so, choose the Debug/src/guitar-tuner application in the dialog that appears. Finally, hit Run and enjoy!" msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:262 #: C/guitar-tuner.cpp.page:261 #: C/guitar-tuner.js.page:242 #: C/guitar-tuner.py.page:240 #: C/guitar-tuner.vala.page:259 #: C/image-viewer.c.page:228 #: C/image-viewer.cpp.page:216 #: C/image-viewer.js.page:316 #: C/image-viewer.py.page:230 #: C/image-viewer.vala.page:288 #: C/magic-mirror.vala.page:150 #: C/photo-wall.c.page:400 #: C/record-collection.js.page:297 msgid "Reference Implementation" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:263 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.c.page:267 #: C/guitar-tuner.cpp.page:274 #: C/guitar-tuner.py.page:245 #: C/guitar-tuner.vala.page:270 #: C/image-viewer.c.page:233 #: C/image-viewer.cpp.page:221 #: C/image-viewer.js.page:321 #: C/image-viewer.py.page:235 #: C/image-viewer.vala.page:293 msgid "Next steps" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.c.page:268 #: C/guitar-tuner.cpp.page:275 #: C/guitar-tuner.py.page:246 #: C/guitar-tuner.vala.page:271 #: C/image-viewer.c.page:234 #: C/image-viewer.cpp.page:222 #: C/image-viewer.js.page:322 #: C/image-viewer.py.page:236 #: C/image-viewer.vala.page:294 msgid "Here are some ideas for how you can extend this simple demonstration:" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:271 #: C/guitar-tuner.cpp.page:278 #: C/guitar-tuner.py.page:249 #: C/guitar-tuner.vala.page:274 msgid "Have the program automatically cycle through the notes." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:274 #: C/guitar-tuner.cpp.page:281 #: C/guitar-tuner.py.page:252 #: C/guitar-tuner.vala.page:277 msgid "Make the program play recordings of real guitar strings being plucked." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:275 #: C/guitar-tuner.cpp.page:282 #: C/guitar-tuner.py.page:253 #: C/guitar-tuner.vala.page:278 msgid "To do this, you would need to set up a more complicated GStreamer pipeline which allows you to load and play back music files. You'll have to choose decoder and demuxer GStreamer elements based on the file format of your recorded sounds — MP3s use different elements to Ogg Vorbis files, for example." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:276 #: C/guitar-tuner.cpp.page:283 #: C/guitar-tuner.py.page:254 #: C/guitar-tuner.vala.page:279 msgid "You might need to connect the elements in more complicated ways too. This could involve using GStreamer concepts that we didn't cover in this tutorial, such as pads. You may also find the gst-inspect command useful." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:279 #: C/guitar-tuner.cpp.page:286 #: C/guitar-tuner.py.page:257 #: C/guitar-tuner.vala.page:282 msgid "Automatically analyze notes that the user plays." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.c.page:280 #: C/guitar-tuner.cpp.page:287 #: C/guitar-tuner.py.page:258 #: C/guitar-tuner.vala.page:283 msgid "You could connect a microphone and record sounds from it using an input source. Perhaps some form of spectrum analysis would allow you to figure out what notes are being played?" msgstr "" #. (itstool) path: info/desc #: C/guitar-tuner.cpp.page:9 msgid "Use GTKmm and GStreamermm to build a simple guitar tuner application for GNOME. Shows off how to use the interface designer." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:39 msgid "Basic knowledge of the C++ programming language" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:53 msgid "Choose GTKmm (Simple) from the C++ tab, click Forward, and fill out your details on the next few pages. Use guitar-tuner as project name and directory." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:56 msgid "Make sure that Configure external packages is selected. On the next page, select gstreamermm-0.10 from the list to include the GStreamermm library in your project." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:60 msgid "Click Finished and the project will be created for you. Open src/main.cc from the Project or File tabs. You should see some code which starts with the lines:" msgstr "" #. (itstool) path: item/code #: C/guitar-tuner.cpp.page:61 #, no-wrap msgid "" "\n" "#include <gtkmm.h>\n" "#include <iostream>" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:70 #: C/image-viewer.cpp.page:67 msgid "This is a very basic C++ code setting up GTKmm. More details are given below; skip this list if you understand the basics:" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:74 msgid "The three #include lines at the top include the config (useful autoconf build defines), gtkmm (user interface) and iostream (STL). Functions from these libraries are used in the rest of the code." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:77 msgid "The main function creates a new window by opening a GtkBuilder file (src/guitar-tuner.ui, defined a few lines above) and then displaying it in a window. The GtkBuilder file contains a description of a user interface and all of its elements. You can use Anjuta's editor to design GtkBuilder user interfaces." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:80 msgid "Afterwards it calls a few functions which set up and then run the application. The kit.run function starts the GTKmm main loop, which runs the user interface and starts listening for events (like clicks and key presses)." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:105 msgid "While the button is still selected, change the Label property in the Widgets tab to E. This will be the low E string. Also change the Name property to button_E. This is the name we will refer to the widget later in code." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:109 msgid "Repeat the above steps for the other buttons, adding the next 5 strings with the labels A, D, G, B, and e and the names button_A, etc." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:112 msgid "Save the UI design (by clicking FileSave) and close the file." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:119 msgid "GStreamer is GNOME's multimedia framework — you can use it for playing, recording, and processing video, audio, webcam streams and the like. Here, we'll be using it to produce single-frequency tones. GStreamermm is the C++ binding to GStreamer which we will use here." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.cpp.page:129 msgid "Using GStreamermm" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:130 msgid "To use GStreamermm, it has to be initialised. We do that by adding the following line of code next to the Gtk::Main kit(argc, argv); line in main.cc:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.cpp.page:132 #, no-wrap msgid "" "\tGst::init (argc, argv);" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:133 msgid "While we are on it, also make sure that the gstreamermm.h is included in main.cc properly." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:137 msgid "To simplify the handling of the pipeline we will define a helper class Sound. We do that in main.cc in order to keep this example simple, whereas you might usually want to use a separate file:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.cpp.page:140 #, no-wrap msgid "" "\n" "class Sound\n" "{\n" "\tpublic:\n" "\t\tSound();\n" "\n" "\t\tvoid start_playing(double frequency);\n" "\t\tbool stop_playing();\n" "\n" "\tprivate:\n" "\t\tGlib::RefPtr<Gst::Pipeline> m_pipeline;\n" "\t\tGlib::RefPtr<Gst::Element> m_source;\n" "\t\tGlib::RefPtr<Gst::Element> m_sink;\n" "};\n" "\n" "Sound::Sound()\n" "{\n" "\tm_pipeline = Gst::Pipeline::create(\"note\");\n" "\tm_source = Gst::ElementFactory::create_element(\"audiotestsrc\",\n" "\t \"source\");\n" "\tm_sink = Gst::ElementFactory::create_element(\"autoaudiosink\",\n" "\t \"output\");\n" "\tm_pipeline->add(m_source);\n" "\tm_pipeline->add(m_sink);\n" "\tm_source->link(m_sink);\n" "}\n" "\n" "void Sound::start_playing (double frequency)\n" "{\n" "\tm_source->set_property(\"freq\", frequency);\n" "\tm_pipeline->set_state(Gst::STATE_PLAYING);\n" "\n" "\t/* stop it after 200ms */\n" "\tGlib::signal_timeout().connect(sigc::mem_fun(*this, &Sound::stop_playing),\n" "\t 200);\n" "}\n" "\n" "bool Sound::stop_playing()\n" "{\n" "\tm_pipeline->set_state(Gst::STATE_NULL);\n" "\treturn false;\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:184 msgid "The code has the following purpose:" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:187 msgid "In the constructor, source and sink GStreamer elements (Gst::Element) are created, and a pipeline element (which will be used as a container for the other two elements). The pipeline is given the name \"note\"; the source is named \"source\" and is set to the audiotestsrc source; and the sink is named \"output\" and set to the autoaudiosink sink (default sound card output). After the elements have been added to the pipeline and linked together, the pipeline is ready to run." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:190 msgid "start_playing sets the source element to play a particular frequency and then starts the pipeline so the sound actually starts playing. As we don't want to have the annoying sound for ages, a timeout is set up to stop the pipeline after 200 ms by calling stop_playing." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:195 msgid "In stop_playing which is called when the timeout has elapsed, the pipeline is stopped and as such there isn't any sound output anymore. As GStreamermm uses reference counting through the Glib::RefPtr object, the memory is automatically freed once the Sound class is destroyed." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.cpp.page:203 msgid "Connecting the signals" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:204 msgid "We want to play the correct sound when the user clicks a button. That means that we have to connect to the signal that is fired when the user clicks the button. We also want to provide information to the called function which tone to play. GTKmm makes that quite easy as we can easily bind information with the sigc library." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:209 msgid "The function that is called when the user clicks a button can be pretty simple, as all the interesting stuff is done in the helper class now:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.cpp.page:211 #, no-wrap msgid "" "\n" "static void\n" "on_button_clicked(double frequency, Sound* sound)\n" "{\n" "\tsound->start_playing (frequency);\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:218 msgid "It only calls the helper class we defined before to play the correct frequencies. With some more clever code we would also have been able to directly connect to the class without using the function but we will leave that to use as an exercise." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:222 msgid "The code to set up the signals should be added to the main() function just after the builder->get_widget(\"main_window\", main_win); line:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.cpp.page:224 #, no-wrap msgid "" "\n" "Sound sound;\n" "Gtk::Button* button;\n" "\n" "builder->get_widget(\"button_E\", button);\n" "button->signal_clicked().connect (sigc::bind<double, Sound*>(sigc::ptr_fun(&on_button_clicked),\n" " 329.63, &sound));\n" "" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:234 msgid "At first we create an instance of our helper class that we want to use now and declare a variable for the button we want to connect to." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:238 msgid "Next, we receive the button object from the user interface that was created out of the user interface file. Remember that button_E is the name we gave to the first button." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.cpp.page:242 msgid "Finally we connect the clicked signal. This isn't fully straightforward because this is done in a fully type-safe way and we actually want to pass the frequency and our helper class to the signal handler. sigc::ptr_fun(&on_button_clicked) creates a slot for the on_button_clicked method we defined above. With sigc::bind we are able to pass additional arguments to the slot and in this case we pass the frequency (as double) and our helper class." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:249 msgid "Now that we have set up the E button we also need to connect the other buttons according to their frequencies: 440 for A, 587.33 for D, 783.99 for G, 987.77 for B and 1318.5 for the high E. This is done in the same way, just passing a different frequency to the handler." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:256 msgid "All of the code should now be ready to go. Click BuildBuild Project to build everything again, and then RunRun to start the application." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:262 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.cpp.page:266 msgid "Further Reading" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.cpp.page:267 msgid "Many of the things shown above are explained in detail in the GTKmm book which also covers a lot more key concept for using the full power of GTKmm. You might also be interested in the GStreamermm reference documentation." msgstr "" #. (itstool) path: info/title #: C/guitar-tuner.js.page:7 msgctxt "text" msgid "Guitar tuner (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/guitar-tuner.js.page:17 msgid "Use GTK+ and GStreamer to build a simple guitar tuner application for GNOME." msgstr "" #. (itstool) path: synopsis/p #: C/guitar-tuner.js.page:23 msgid "In this tutorial we'll construct a small application, Guitar Tuner, using JavaScript and GTK+ and GStreamer. To do and run all the code examples yourself, you need an editor to write code in, terminal and GNOME 3. or higher installed into your computer." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.js.page:25 msgid "GStreamer pipelines" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.js.page:26 #: C/weatherAppMain.js.page:23 msgid "Script for running the application" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.js.page:27 #: C/weatherAppMain.js.page:24 msgid "Libraries to import" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.js.page:28 #: C/weatherAppMain.js.page:25 msgid "Creating the main window for the application" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.js.page:29 msgid "Buttons for the tunes" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.js.page:30 msgid "Making the sounds with GStreamer" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.js.page:31 msgid "Connecting buttons to playSound" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.js.page:32 msgid "The whole program" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.js.page:33 msgid "Running the application form Terminal" msgstr "" #. (itstool) path: page/p #: C/guitar-tuner.js.page:36 #: C/weatherApp.js.page:40 msgid "After reading this tutorial, you should see this in your screen:" msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.js.page:48 #: C/hello-world.js.page:46 #: C/weatherAppMain.js.page:33 msgid "Script for running the application" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.js.page:49 #: C/weatherAppMain.js.page:34 #, no-wrap msgid "" "\n" " #!/usr/bin/gjs" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:51 msgid "This line tells how to run the script. It needs to be the first line of the code and it needs to be executable. To get the execution rights go to terminal and run in right folder: chmod +x scriptname. Or you can use the graphical filemanager. Just go to the right folder where your code is, right click you code file, choose properties, click the permissions tab and check the box for allow executing file as a program" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.js.page:56 #, no-wrap msgid "" "\n" "var Gtk = imports.gi.Gtk;\n" "var Gst = imports.gi.Gst;\n" "\n" "const Mainloop = imports.mainloop;" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:61 msgid "In order to have a working program we need to import a few GObject Introspection -libraries to our use. For working UI, we need Gtk and for Gstreamer to work we need Gst. These are imported in the beginning so we have them at use everywhere. Also in the beginning we import a construct Mainloop to handle the timeout to be used with the tuning sounds." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.js.page:64 #: C/hello-world.js.page:59 #: C/hello-world.py.page:52 #: C/hello-world.vala.page:44 #: C/weatherAppMain.js.page:49 msgid "Creating the main window for the application" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.js.page:65 #, no-wrap msgid "" "\n" "Gtk.init(null, 0);\n" "Gst.init(null, 0);\n" "\n" "var guitarwindow = new Gtk.Window({type: Gtk.WindowType.TOPLEVEL, border_width: 100});\n" "guitarwindow.title = \"Guitar Tuner\";\n" "guitarwindow.connect(\"destroy\", function(){Gtk.main_quit()});\n" "\n" "guitarwindow.show();\n" "Gtk.main();" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:75 msgid "Importing Gtk and Gst is not enough, we need to initialize them in order to get them working. When Gtk and Gst are up and running we need to create the window for the application. Later we are going to put all the buttons for making sounds inside this window. In order to get the window showing, we need to tell it to show and we need also to run the code with the Gtk.main()" msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.js.page:78 msgid "Buttons for the tunes" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.js.page:79 #, no-wrap msgid "" "\n" "var guitar_box = new Gtk.ButtonBox ({orientation: Gtk.Orientation.VERTICAL, spacing: 10});\n" "\n" "var E = new Gtk.Button({label: \"E\"});\n" "var A = new Gtk.Button({label: \"A\"});\n" "var D = new Gtk.Button({label: \"D\"});\n" "var G = new Gtk.Button({label: \"G\"});\n" "var B = new Gtk.Button({label: \"B\"});\n" "var e = new Gtk.Button({label: \"e\"});\n" "\n" "guitar_box.add(E);\n" "guitar_box.add(A);\n" "guitar_box.add(D);\n" "guitar_box.add(G);\n" "guitar_box.add(B);\n" "guitar_box.add(e);\n" "\n" "guitarwindow.add(guitar_box);\n" "\n" "guitar_box.show_all();" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:99 msgid "Because Gtk.Window can only contain a single widget, we need to create something under it to be able to add all the necessary buttons inside it. In this example we use Buttonbox. After creating the Buttonbox we create buttons with necessary labels. After we have the buttons we need to add them to the Buttonbox and the Buttonbox must be added to the Gtk.Window and everything in the Buttonbox must be shown." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:100 msgid "After this stage you should have a window appearing to your screen showing 6 buttons. Right now the buttons don't do anything and we shall address that issue later. Before we can connect the button signals to something we need to code that something first." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.js.page:103 msgid "Making the sounds with GStreamer" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.js.page:104 #, no-wrap msgid "" "\n" "var frequencies = {E: 329.63, A: 440,\tD: 587.33,\tG: 783.99,\tB: 987.77,\te: 1318.5}\n" "\n" "function playSound(frequency){\n" " var pipeline = new Gst.Pipeline({name: \"note\"});\n" " var source = Gst.ElementFactory.make(\"audiotestsrc\",\"source\");\n" " var sink = Gst.ElementFactory.make(\"autoaudiosink\",\"output\");\n" "\n" " source.set_property('freq', frequency);\n" " pipeline.add(source);\n" " pipeline.add(sink);\n" " source.link(sink);\n" " pipeline.set_state(Gst.State.PLAYING);\n" "\n" " Mainloop.timeout_add(500, function () {\n" " pipeline.set_state(Gst.State.NULL);\n" "\t return false;\n" " });\n" "}" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:123 msgid "The first thing we need to do is decide what tunes we want to make when we push a button. The frequencies list takes care of that. After that we get to actually making the sounds with the function playSound. For function playSound we give as an input a frequency (that we just defined in the frequencies variable). First thing we need to construct is a pipeline, a source and a sink. For the source we set the frequency. To the pipeline we add both the source and the sink and then we tell it to keep playing. As a last thing we use the const Mainloop to get the pipeline to stop after a 500ms." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:124 msgid "Now we have the method of playing a tune when clicking a button. Next well make the connections between pushing a button and playing the correct sound from that button." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.js.page:127 msgid "Connecting buttons to playSound" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.js.page:128 #, no-wrap msgid "" "\n" "E.connect(\"clicked\", function() {\n" " playSound(frequencies.E);\n" "});\n" "A.connect(\"clicked\", function(){\n" " playSound(frequencies.A);\n" "});\n" "D.connect(\"clicked\", function(){\n" " playSound(frequencies.D);\n" "});\n" "G.connect(\"clicked\", function(){\n" " playSound(frequencies.G);\n" "});\n" "B.connect(\"clicked\", function(){\n" " playSound(frequencies.B);\n" "});\n" "e.connect(\"clicked\", function(){\n" " playSound(frequencies.e);\n" "});" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:147 msgid "The method of connecting button clicks to playSound with the correct tune is by using the connect method of the button widget. So we choose a button to be connected and type E.connect(\"clicked\", function(){playSound(frequencies.E);}); The connect tells that when pushing E, something should happen. The clicked tells the type of the signal happening to E and then in the function(){}; we call playSound with the correct note that should be associated with the button." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.js.page:157 msgid "The whole program" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:158 msgid "So this is what all the parts combined looks like. When running this code, you should be able to tune your guitar (if you have correctly calibrated speakers)." msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.js.page:159 #, no-wrap msgid "" "\n" "#!/usr/bin/gjs\n" "var Gtk = imports.gi.Gtk;\n" "var Gst = imports.gi.Gst;\n" "\n" "const Mainloop = imports.mainloop;\n" "\n" "Gtk.init(null, 0);\n" "Gst.init(null, 0);\n" "\n" "var guitarwindow = new Gtk.Window({type: Gtk.WindowType.TOPLEVEL, border_width: 100});\n" "guitarwindow.title = \"Guitar Tuner\";\n" "guitarwindow.connect(\"destroy\", function(){Gtk.main_quit()});\n" "\n" "var guitar_box = new Gtk.ButtonBox ({orientation: Gtk.Orientation.VERTICAL, spacing: 10});\n" "\n" "var E = new Gtk.Button({label: \"E\"});\n" "var A = new Gtk.Button({label: \"A\"});\n" "var D = new Gtk.Button({label: \"D\"});\n" "var G = new Gtk.Button({label: \"G\"});\n" "var B = new Gtk.Button({label: \"B\"});\n" "var e = new Gtk.Button({label: \"e\"});\n" "\n" "var frequencies = {E: 329.63, A: 440,\tD: 587.33,\tG: 783.99,\tB: 987.77,\te: 1318.5}\n" "\n" "\n" "function playSound(frequency){\n" " var pipeline = new Gst.Pipeline({name: \"note\"});\n" "\n" " var source = Gst.ElementFactory.make(\"audiotestsrc\",\"source\");\n" " var sink = Gst.ElementFactory.make(\"autoaudiosink\",\"output\");\n" "\n" " source.set_property('freq', frequency);\n" " pipeline.add(source);\n" " pipeline.add(sink);\n" " source.link(sink);\n" " pipeline.set_state(Gst.State.PLAYING);\n" "\n" " Mainloop.timeout_add(500, function () {\n" " pipeline.set_state(Gst.State.NULL);\n" "\t return false;\n" "});\n" "}\n" "\n" "E.connect(\"clicked\", function() {\n" " playSound(frequencies.E);\n" "});\n" "A.connect(\"clicked\", function(){\n" " playSound(frequencies.A);\n" "});\n" "D.connect(\"clicked\", function(){\n" " playSound(frequencies.D);\n" "});\n" "G.connect(\"clicked\", function(){\n" " playSound(frequencies.G);\n" "});\n" "B.connect(\"clicked\", function(){\n" " playSound(frequencies.B);\n" "});\n" "e.connect(\"clicked\", function(){\n" " playSound(frequencies.e);\n" "});\n" "\n" "guitar_box.add(E);\n" "guitar_box.add(A);\n" "guitar_box.add(D);\n" "guitar_box.add(G);\n" "guitar_box.add(B);\n" "guitar_box.add(e);\n" "\n" "guitarwindow.add(guitar_box);\n" "\n" "guitar_box.show_all();\n" "guitarwindow.show();\n" "Gtk.main();" msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.js.page:237 msgid "Running the application form Terminal" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:238 msgid "To run this application open Terminal, go to the folder where your application is stored and then run" msgstr "" #. (itstool) path: section/screen #: C/guitar-tuner.js.page:238 #, no-wrap msgid "" " $ GJS_PATH=`pwd` gjs guitarTuner.js " msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.js.page:243 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: info/title #: C/guitar-tuner.py.page:8 msgctxt "text" msgid "Guitar tuner (Python)" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:46 msgid "Basic knowledge of the Python programming language" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:60 msgid "Choose PyGTK (automake) from the Python tab, click Continue, and fill out your details on the next few pages. Use guitar-tuner as project name and directory." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:63 msgid "Click Apply and the project will be created for you. Open src/guitar_tuner.py from the Project or File tabs. You should see some code which starts with the lines:" msgstr "" #. (itstool) path: item/code #: C/guitar-tuner.py.page:64 #, no-wrap msgid "" "\n" "from gi.repository import Gtk, GdkPixbuf, Gdk\n" "import os, sys" msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.py.page:72 msgid "Run the code for the first time" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:73 msgid "Most of the code in the file is template code. It loads an (empty) window from the user interface description file and shows it. More details are given below; skip this list if you understand the basics:" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:77 msgid "The import lines at the top include the tell Python to load the user interface and system libraries needed." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:81 msgid "A class is declared that will be the main class for our application. In the __init__ method the main window is loaded from the GtkBuilder file (src/guitar-tuner.ui) and the signals are connected." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:84 msgid "Connecting signals is how you define what happens when you push a button, or when some other event happens. Here, the destroy method is called (and quits the app) when you close the window." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:87 msgid "The main function is run by default when you start a Python application. It just creates an instance of the main class and starts the main loop to bring up the window." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:92 msgid "This code is ready to be used, so you can run it by clicking RunExecute." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:97 msgid "A description of the user interface (UI) is contained in the GtkBuilder file. To edit the user interface, open src/guitar_tuner.ui. This will switch to the interface designer. The design window is in the center; widgets and widgets' properties are on the right, and the palette of available widgets is on the left." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.py.page:127 msgid "Write the signal handler" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:129 msgid "To do this, open guitar_tuner.py while the user interface file is still open. Switch to the Signals tab, which you already used to set the signal name. Now take the row where you set the clicked signal and drag it into to the source file inside the class. The following code will be added to your source file:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.py.page:131 #, no-wrap msgid "" "\n" "def on_button_clicked (self, button):\n" "" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:135 msgid "This signal handler has two arguments: the usual Python class pointer, and the Gtk.Button that called the function." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:153 msgid "Change the import line in guitar_tuner.py, just at the beginning to :" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.py.page:154 #, no-wrap msgid "" "from gi.repository import Gtk, Gst, GObject " msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:155 msgid "The Gst includes the GStreamer library. You also need to initialise GStreamer properly which is done in the main() method with this call added above the app = GUI() line:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.py.page:158 #, no-wrap msgid "" "Gst.init_check(sys.argv)" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:159 msgid "Then, copy the following function into the class in guitar_tuner.py somewhere:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.py.page:160 #, no-wrap msgid "" "\n" "def play_sound(self, frequency):\n" "\tpipeline = Gst.Pipeline(name='note')\n" "\tsource = Gst.ElementFactory.make('audiotestsrc', 'src')\n" "\tsink = Gst.ElementFactory.make('autoaudiosink', 'output')\n" "\n" "\tsource.set_property('freq', frequency)\n" "\tpipeline.add(source)\n" "\tpipeline.add(sink)\n" "\tsource.link(sink)\n" "\tpipeline.set_state(Gst.State.PLAYING)\n" "\n" "\tGObject.timeout_add(self.LENGTH, self.pipeline_stop, pipeline)" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:175 msgid "The first three lines create source and sink GStreamer elements and a pipeline element (which will be used as a container for the other two elements). The pipeline is given the name \"note\"; the source is named \"source\" and is set to the audiotestsrc source; and the sink is named \"output\" and set to the autoaudiosink sink (default sound card output)." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:178 msgid "The call to source.set_property sets the freq property of the source element to frequency, which was passed as an argument to the play_sound function. This is just the frequency of the note in Hertz; some useful frequencies will be defined later on." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:181 msgid "The next two lines call pipeline.add, putting the source and sink into the pipeline. The pipeline can contain multiple other GStreamer elements. In general, you can add as many elements as you like to the pipeline by calling its add method repeatedly." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.py.page:184 msgid "Next pipeline.set_state is used to start playback, by setting the state of the pipeline to playing (Gst.State.PLAYING)." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:192 msgid "We don't want to play an annoying tone forever, so the last thing play_sound does is to call GObject.timeout_add. This sets a timeout for stopping the sound; it waits for LENGTH milliseconds before calling the function pipeline_stop, and will keep calling it until pipeline_stop returns False." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:193 msgid "Now, we'll write the pipeline_stop function which is called by GObject.timeout_add. Insert the following code above the play_sound function:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.py.page:194 #, no-wrap msgid "" "\n" "def pipeline_stop(self, pipeline):\n" "\tpipeline.set_state(Gst.State.NULL)\n" "\treturn False\n" "" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:199 msgid "You need to define the LENGTH constant inside the class, so add this code at the beginning of the main class:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.py.page:201 #, no-wrap msgid "" "\n" "LENGTH = 500\n" "" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:204 msgid "The call to pipeline.set_state stops the playback of the pipeline." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:209 msgid "We want to play the correct sound when the user clicks a button. First of all, we need to know the frequencies for the six guitar strings, which are defined (at the beginning of the main class) inside a dictionary so we can easily map them to the names of the strings:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.py.page:211 #, no-wrap msgid "" "\n" "# Frequencies of the strings\n" "frequencies = {\n" "\t'E': 329.63,\n" "\t'A': 440,\n" "\t'D': 587.33,\n" "\t'G': 783.99,\n" "\t'B': 987.77,\n" "\t'e': 1318.5\n" "}\n" "" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.py.page:223 #, no-wrap msgid "" "\n" "def on_button_clicked(self, button):\n" "\tlabel = button.get_child()\n" "\ttext = label.get_label()\n" "\n" "\tself.play_sound (self.frequencies[text])\n" "" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:230 msgid "The button that was clicked is passed as an argument (button) to on_button_clicked. We can get the label of that button by using button.get_child, and then get the text from that label using label.get_label." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:231 msgid "The label text is then used as a key for the dictionary and play_sound is called with the frequency appropriate for that note. This plays the tone; we have a working guitar tuner!" msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.py.page:235 #: C/image-viewer.js.page:311 #: C/image-viewer.py.page:225 #: C/record-collection.js.page:292 msgid "Run the application" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:236 msgid "All of the code should now be ready to go. Click RunExecute to start the application. Enjoy!" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.py.page:241 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: info/desc #: C/guitar-tuner.vala.page:10 msgid "Use GTK+ and GStreamer to build a simple guitar tuner application for GNOME. Shows off how to use the interface designer." msgstr "" #. (itstool) path: synopsis/p #: C/guitar-tuner.vala.page:35 msgid "In this tutorial you will create an application which plays tones that you can use to tune a guitar. You will learn how to:" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:37 msgid "Set up a basic project using the Anjuta IDE." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:38 msgid "Create a simple GUI with Anjuta's UI designer." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:39 msgid "Use the GStreamer library to play sounds." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:43 #: C/image-viewer.vala.page:48 msgid "Basic knowledge of the Vala programming language." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:44 #: C/image-viewer.vala.page:49 msgid "An installed copy of Anjuta." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.vala.page:51 msgid "Create a project in Anjuta" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:55 #: C/image-viewer.vala.page:63 msgid "Start Anjuta and click Create a new project or FileNewProject to open the project wizard." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:58 msgid "Click on the Vala tab and select GTK+ (Simple). Click Continue, and fill out your details on the next few pages. Use guitar-tuner as project name and directory." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:61 msgid "Make sure that Configure external packages is switched ON. On the next page, select gstreamer-0.10 from the list to include the GStreamer library in your project. Click Continue" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:65 msgid "Click Apply and the project will be created for you. From the Project or Files tab, open src/guitar_tuner.vala by double-clicking on it. You should see some code which starts with the lines:" msgstr "" #. (itstool) path: item/code #: C/guitar-tuner.vala.page:66 #: C/magic-mirror.vala.page:70 #, no-wrap msgid "" "\n" "using GLib;\n" "using Gtk;" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:75 msgid "The code loads an (empty) window from the user interface description file and displays it. More details are given below; you may choose to skip this list if you understand the basics:" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:79 #: C/magic-mirror.vala.page:82 msgid "The two using lines import namespaces so we don't have to name them explicitly." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:82 msgid "The constructor of the Main class creates a new window by opening a GtkBuilder file (src/guitar-tuner.ui, defined a few lines above), connecting its signals and then displaying it in a window. This GtkBuilder file contains a description of a user interface and all of its elements. You can use Anjuta's editor to design GtkBuilder user interfaces." msgstr "" #. (itstool) path: note/p #: C/guitar-tuner.vala.page:84 msgid "Connecting signals is how you define what happens when you push a button, or when some other event happens. Here, the on_destroy function is called (and quits the app) when you close the window." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:88 msgid "The static main function is run by default when you start a Vala application. It calls a few functions which create the Main class, set up and then run the application. The Gtk.main function starts the GTK main loop, which runs the user interface and starts listening for events (like clicks and key presses)." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:92 msgid "This code is ready to be used, so you can compile it by clicking BuildBuild Project (or press ShiftF7). When you do this, a dialog will appear. Change the Configuration to Default and then click Execute to configure the build directory. You only need to do this once, for the first build." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:97 msgid "A description of the user interface (UI) is contained in the GtkBuilder file src/guitar_tuner.ui defined at the top of the class. To edit the user interface, open src/guitar_tuner.ui by double-clicking on it in the Project or Files section. This will switch to the interface designer. The design window is in the center; Widgets and the widget properties are on the right, and the Palette of available widgets is on the left." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:99 msgid "The layout of every UI in GTK+ is organized using boxes and tables. Let's use a vertical GtkButtonBox here to assign six GtkButtons, one for each of the six guitar strings." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:105 msgid "In the Palette tab, from the Containers section, select a Button Box (GtkButtonBox) by clicking on the icon. Then click on the design window in the center to place it into the window. A dialog will display where you can set the Number of items to 6. Then click Create." msgstr "" #. (itstool) path: note/p #: C/guitar-tuner.vala.page:106 msgid "You can also change the Number of elements and the Orientation in the General tab on the right." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:110 msgid "Now, from the Control and Display section of the Palette choose a Button (GtkButton) by clicking on it. Place it into the first section of the GtkButtonBox by clicking in the first section." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:113 msgid "While the button is still selected, scroll down in the General tab on the right to the Label property, and change it to E. This will be the low E guitar string." msgstr "" #. (itstool) path: note/p #: C/guitar-tuner.vala.page:114 msgid "The General tab is located in the Widgets section on the right." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:119 msgid "Click on the Signals tab in the Widgets section on the right, and look for the clicked signal of the button. You can use this to connect a signal handler that will be called when the button is clicked by the user. To do this, click on the signal and type main_on_button_clicked in the Handler column and press the Enter." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:132 msgid "This section will show you how to create the code to produce sounds. GStreamer is GNOME's multimedia framework — you can use it for playing, recording, and processing video, audio, webcam streams and the like. Here, we'll be using it to produce single-frequency tones." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:133 msgid "Conceptually, GStreamer works as follows: You create a pipeline containing several processing elements going from the source to the sink (output). The source can be an image file, a video, or a music file, for example, and the output could be a widget or the soundcard." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:142 msgid "In this example we will use a tone generator source called audiotestsrc and send the output to the default system sound device, autoaudiosink. We only need to configure the frequency of the tone generator; this is accessible through the freq property of audiotestsrc." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:144 msgid "We need to add a line to initialize GStreamer; put the following code on the line above the Gtk.init call in the main function:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.vala.page:145 #, no-wrap msgid "" "Gst.init (ref args);" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:146 msgid "Then, copy the following function into guitar_tuner.vala inside our Main class:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.vala.page:147 #, no-wrap msgid "" "\n" "Gst.Element sink;\n" "Gst.Element source;\n" "Gst.Pipeline pipeline;\n" "\n" "private void play_sound(double frequency)\n" "{\n" "\tpipeline = new Gst.Pipeline (\"note\");\n" "\tsource = Gst.ElementFactory.make (\"audiotestsrc\",\n" "\t \"source\");\n" "\tsink = Gst.ElementFactory.make (\"autoaudiosink\",\n" "\t \"output\");\n" "\n" "\t/* set frequency */\n" "\tsource.set (\"freq\", frequency);\n" "\n" "\tpipeline.add (source);\n" "\tpipeline.add (sink);\n" "\tsource.link (sink);\n" "\n" "\tpipeline.set_state (Gst.State.PLAYING);\n" "\n" "\t/* stop it after 200ms */\n" "\tvar time = new TimeoutSource(200);\n" "\n" "\ttime.set_callback(() => {\n" "\t\tpipeline.set_state (Gst.State.NULL);\n" "\t\treturn false;\n" "\t});\n" "\ttime.attach(null);\n" "}" msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:181 msgid "The first three lines create source and sink GStreamer elements (Gst.Element), and a pipeline element (which will be used as a container for the other two elements). Those are class variables so they are defined outside the method. The pipeline is given the name \"note\"; the source is named \"source\" and is set to the audiotestsrc source; and the sink is named \"output\" and set to the autoaudiosink sink (default sound card output)." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:184 msgid "The call to source.set sets the freq property of the source element to frequency, which is passed in as an argument to the play_sound function. This is just the frequency of the note in Hertz; some useful frequencies will be defined later on." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:187 msgid "pipeline.add puts the source and sink into the pipeline. The pipeline is a Gst.Bin, which is just an element that can contain multiple other GStreamer elements. In general, you can add as many elements as you like to the pipeline by adding more calls to pipeline.add." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:190 msgid "Next, sink.link is used to connect the elements together, so the output of source (a tone) goes into the input of sink (which is then output to the sound card). pipeline.set_state is then used to start playback, by setting the state of the pipeline to playing (Gst.State.PLAYING)." msgstr "" #. (itstool) path: item/p #: C/guitar-tuner.vala.page:193 msgid "We don't want to play an annoying tone forever, so the last thing play_sound does is to add a TimeoutSource. This sets a timeout for stopping the sound; it waits for 200 milliseconds before calling a signal handler defined inline that stops and destroys the pipeline. It returns false to remove itself from the timeout, otherwise it would continue to be called every 200 ms." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:204 msgid "In the UI designer, you made it so that all of the buttons will call the same function, on_button_clicked, when they are clicked. Actually we type main_on_button_clicked which tells the UI designer that this method is part of our Main. We need to add that function in the source file." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:205 msgid "To do this, in the user interface file (guitar_tuner.ui) select one of the buttons by clicking on it, then open guitar_tuner.vala (by clicking on the tab in the center). Switch to the Signals tab on the right, which you used to set the signal name. Now take the row where you set the clicked signal and drag and drop it into to the source file at the beginning of the class. The following code will be added to your source file:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.vala.page:207 #, no-wrap msgid "" "\n" "public void on_button_clicked (Gtk.Button sender) {\n" "\n" "}" msgstr "" #. (itstool) path: note/p #: C/guitar-tuner.vala.page:212 msgid "You can also just type the code at the beginning of the class instead of using the drag and drop." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:213 msgid "This signal handler has only one argument: the Gtk.Widget that called the function (in our case, always a Gtk.Button)." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.vala.page:219 msgid "Define the signal handler" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:220 msgid "We want to play the correct sound when the user clicks a button. For this, we flesh out the signal handler which we defined above, on_button_clicked. We could have connected every button to a different signal handler, but that would lead to a lot of code duplication. Instead, we can use the label of the button to figure out which button was clicked:" msgstr "" #. (itstool) path: section/code #: C/guitar-tuner.vala.page:221 #, no-wrap msgid "" "\n" "public void on_button_clicked (Gtk.Button sender) {\n" "\tvar label = sender.get_child () as Gtk.Label;\n" "\tswitch (label.get_label()) {\n" "\t\tcase \"E\":\n" "\t\t\tplay_sound (329.63);\n" "\t\t\tbreak;\n" "\t\tcase \"A\":\n" "\t\t\tplay_sound (440);\n" "\t\t\tbreak;\n" "\t\tcase \"D\":\n" "\t\t\tplay_sound (587.33);\n" "\t\t\tbreak;\n" "\t\tcase \"G\":\n" "\t\t\tplay_sound (783.99);\n" "\t\t\tbreak;\n" "\t\tcase \"B\":\n" "\t\t\tplay_sound (987.77);\n" "\t\t\tbreak;\n" "\t\tcase \"e\":\n" "\t\t\tplay_sound (1318);\n" "\t\t\tbreak;\n" "\t\tdefault:\n" "\t\t\tbreak;\n" "\t}\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:248 msgid "The Gtk.Button that was clicked is passed as an argument (sender) to on_button_clicked. We can get the label of that button by using get_child, and then get the text from that label using get_label." msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:249 msgid "The switch statement compares the label text to the notes that we can play, and play_sound is called with the frequency appropriate for that note. This plays the tone; we have a working guitar tuner!" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:260 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: section/title #: C/guitar-tuner.vala.page:264 #: C/magic-mirror.vala.page:157 msgid "Further reading" msgstr "" #. (itstool) path: section/p #: C/guitar-tuner.vala.page:265 msgid "To find out more about the Vala programming language you might want to check out the Vala Tutorial and the Vala API Documentation" msgstr "" #. (itstool) path: info/desc #: C/hellognome.js.page:17 msgid "Your first GNOME application!" msgstr "" #. (itstool) path: page/title #: C/hellognome.js.page:20 msgid "1. Hello, GNOME!" msgstr "" #. (itstool) path: synopsis/p #: C/hellognome.js.page:22 msgid "This tutorial will show you how to write your first GNOME application in JavaScript. You will use JavaScript to write for GNOME the same way you would for the web. Afterwards, you will learn how to use \"native\" widgets, to write applications that look and feel like other GNOME apps." msgstr "" #. (itstool) path: note/p #: C/hellognome.js.page:23 msgid "Have you gotten GNOME installed on your computer, and gedit set up to write code with? You'll want to do these things first." msgstr "" #. (itstool) path: section/title #: C/hellognome.js.page:29 msgid "Let's start with a web page" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:31 msgid "Here's some basic HTML, CSS, and JavaScript code. Does this look familiar?" msgstr "" #. (itstool) path: section/code #: C/hellognome.js.page:32 #, no-wrap msgid "" "\n" "<!DOCTYPE html>\n" "<html>\n" " <head>\n" " <title>Hello, GNOME!</title>\n" "\n" " <!-- Use JavaScript to show a greeting when someone clicks the button -->\n" " <script type=\"application/javascript\">\n" " function greeting () {\n" " document.getElementById (\"greeting\").innerHTML = (\"O hai!\");\n" " }\n" " </script>\n" "\n" " <!-- Very basic CSS style using the GNOME font -->\n" " <style type=\"text/css\">\n" " body {\n" " font-face: Cantarell, sans-serif;\n" " text-align: center; }\n" " </style>\n" "\n" " </head>\n" " <body>\n" " <br /> <br />\n" " <button type=\"button\" onclick=\"greeting()\">Hello, GNOME!</button>\n" "\n" " <!-- Empty H1 element gets filled in when the button is clicked -->\n" " <h1 id=\"greeting\"></h1>\n" " </body>\n" "</html>\n" "" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:63 msgid "Let's save this as hellognome.html, and see what it looks like when we run it!" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/hellognome.js.page:65 msgctxt "_" msgid "external ref='media/hellognomewebapp.png' md5='948efb6148ede3bc6b47b4b0bbe4a74f'" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:67 msgid "You can run the above code by opening hellognome.html in a web browser. But here, we're going to create a GNOME application that runs our web app inside of it, just like you see in the screenshot. You'll be able to resize and maximize the window, and click the X in the corner to close it, just like you'd expect from any other GNOME app. The difference is that this one will run our web code inside of it." msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:68 msgid "The best part? We're going to continue to use JavaScript, to write all the parts that make our app work with GNOME. Let's look at the code, and see how it's done!" msgstr "" #. (itstool) path: section/title #: C/hellognome.js.page:72 msgid "Creating a GNOME window to frame our web app" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:74 msgid "First, we need to tell GNOME that this is a JavaScript application, which uses gjs. Gjs is GNOME's way of turning your JavaScript code into instructions it understands, so this line always has to go at the start of your applications." msgstr "" #. (itstool) path: section/code #: C/hellognome.js.page:75 #, no-wrap msgid "" "\n" "#!/usr/bin/gjs\n" "" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:78 msgid "After that, we need to tell GNOME which libraries we want to import." msgstr "" #. (itstool) path: section/code #: C/hellognome.js.page:79 #, no-wrap msgid "" "\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "const Webkit = imports.gi.WebKit;\n" "" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:85 msgid "Just like how add-on libraries like jQuery let us do extra things with JavaScript, each of these libraries gives us new capabilities for our GNOME apps:" msgstr "" #. (itstool) path: item/p #: C/hellognome.js.page:87 msgid "Gtk and Lang are basic parts of any GNOME application, which let you create windows and widgets and tie them together." msgstr "" #. (itstool) path: item/p #: C/hellognome.js.page:88 msgid "GLib is a helper library, which lets us do things like tell GNOME where the hellognome.html file we created is." msgstr "" #. (itstool) path: item/p #: C/hellognome.js.page:89 msgid "And Webkit is a web rendering engine, which we'll use to basically create a browser window to open our HTML file with." msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:92 msgid "Now we create the application itself:" msgstr "" #. (itstool) path: section/code #: C/hellognome.js.page:93 #, no-wrap msgid "" "\n" "const HelloGNOME = new Lang.Class ({\n" " Name: 'Hello GNOME',\n" "" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:97 msgid "This will look familiar to you if you've worked with object-oriented JavaScript before. That's right; our whole application is a class called HelloGNOME. And as you can see, we've given it a property that says what its name is." msgstr "" #. (itstool) path: section/code #: C/hellognome.js.page:99 #, no-wrap msgid "" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ();\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:119 msgid "Here's some code you will more or less copy-and-paste for every JavaScript application you build. It creates a new Application, and then binds its activate and startup signals to functions that make the window show itself and build its user interface, respectively." msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:120 msgid "What does that mean? Well, everything in a GNOME application sends out a signal when something important happens. A button might send out the clicked signal when you click on it, for instance. Our job is to connect the signals to functions which handle them, and make the things that we want to have happen occur. We do this using each object's connect method, which takes two arguments: The signal we want to handle, and the Lang.bind function, which we have to use to tell connect which function we want to have handle the signal." msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:121 msgid "In this case, we want _onActivate to handle the activate signal, and _onStartup to handle the startup signal. _onActivate just tells the window to present itself; so basically, whenever you Alt Tab to the application it appears, like you would expect it to. _onStartup calls _buildUI, which is the function that creates our user interface and is the next part that we will look at." msgstr "" #. (itstool) path: note/p #: C/hellognome.js.page:122 msgid "When you copy and paste the above code for your own applications, be sure to change the name to a unique one each time." msgstr "" #. (itstool) path: section/title #: C/hellognome.js.page:126 msgid "Designing our window's UI" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:127 msgid "In the _buildUI function, we're going to tell GNOME about our window and the things inside it, one at a time. After that, we're going to connect everything together and put it all on display." msgstr "" #. (itstool) path: section/code #: C/hellognome.js.page:129 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({\n" " application: this.application,\n" " title: \"Welcome to GNOME\",\n" " default_height: 200,\n" " default_width: 400,\n" " window_position: Gtk.WindowPosition.CENTER });\n" "" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:142 msgid "The first object we create is an ApplicationWindow. It needs a title to go in the title bar, and its application property needs to be the application that we created, above. Beyond that, there are various ways of customizing how it looks, which the ApplicationWindow reference page will go into more detail about. As you can see here, we gave it a default height and width (measured in pixels), and told GNOME we want our window to appear in the center of the screen." msgstr "" #. (itstool) path: section/code #: C/hellognome.js.page:143 #, no-wrap msgid "" "\n" " // Create a webview to show the web app\n" " this._webView = new Webkit.WebView ();\n" "\n" " // Put the web app into the webview\n" " this._webView.load_uri (GLib.filename_to_uri (GLib.get_current_dir() +\n" " \"/hellognome.html\", null));\n" "" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:151 msgid "Remember how we imported Webkit right at the start? Here we're creating a new instance of a Webkit class called a WebView, which is more or less a browser window you can put inside of your app. After that, we then give it the URI that we want it to load when the application starts up." msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:152 msgid "We could just give it a web URI, like http://gnome.org. Instead, here we use a couple of GLib helper functions to tell the WebView where our hellognome.html file is. GLib.get_current_dir returns the directory that our app's running in, and GLib.filename_to_uri turns our file's path and filename into a URI that the WebView's load_uri function understands. (filename_to_uri's second parameter should be null unless you know what it's used for and have a reason for changing it.)" msgstr "" #. (itstool) path: section/code #: C/hellognome.js.page:153 #, no-wrap msgid "" "\n" " // Put the webview into the window\n" " this._window.add (this._webView);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:163 msgid "Each window can hold one, and only one, widget. Normally, we'd use a container widget like a Grid to put multiple widgets into, then use the window's add function to add the Grid to it. Here, we just need the WebView, so that's all we add to the window. After that, as the last part of the _buildUI function that creates our window, we tell the window to show itself and its contents." msgstr "" #. (itstool) path: section/code #: C/hellognome.js.page:164 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new HelloGNOME ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:169 msgid "Finally, we create a new instance of our HelloGNOME class, and tell GNOME to run it." msgstr "" #. (itstool) path: section/title #: C/hellognome.js.page:173 msgid "Running your GNOME application" msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:175 msgid "Now that we've created our first GNOME application, it's time to test it out! You don't need to compile your app or install any special software for this; GNOME has gjs built in, to let it run GNOME Shell. Just save hellognome.html and our actual application, hellognome.js, to a directory you can get to with the terminal. (They usually open onto your home directory, the one that's called by your username.) After that, open a terminal, go there, and type:" msgstr "" #. (itstool) path: section/screen #: C/hellognome.js.page:176 #, no-wrap msgid "" " $ gjs hellognome.js " msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:177 msgid "You should see more or less the same screenshot as before, with a button that you can click to make a short message appear." msgstr "" #. (itstool) path: note/p #: C/hellognome.js.page:180 msgid "You can use the terminal command" msgstr "" #. (itstool) path: note/screen #: C/hellognome.js.page:181 #, no-wrap msgid "" " $ cd (directory name) " msgstr "" #. (itstool) path: note/p #: C/hellognome.js.page:182 msgid "to navigate between directories inside the Terminal, in order to get to where you saved the files. There is also an extension for Nautilus, GNOME's file manager, which lets you right-click anywhere inside it to open a terminal window right there. Check the app you use to install new software (like Add/Remove Programs or the Software Center) for it." msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:189 msgid "Continue on to the next tutorial to learn how to build \"native\" GNOME applications that look and feel like the others, instead of a webview with HTML code inside. Or take a look at some code samples, if you'd like to see example code for each Gtk widget." msgstr "" #. (itstool) path: section/p #: C/hellognome.js.page:190 msgid "Finally, if you want to just build GNOME applications using JavaScript libraries designed for the web, you can basically stop here and go do that! Check out the later tutorials if you'd like to see how to create a .desktop file for your application, which will let it appear in your desktop's Activities menu with all your other apps." msgstr "" #. (itstool) path: section/code #: C/hellognome.js.page:195 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "const Webkit = imports.gi.WebKit;\n" "\n" "const HelloGNOME = new Lang.Class ({\n" " Name: 'Hello GNOME',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ();\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({\n" " application: this.application,\n" " title: \"Welcome to GNOME\",\n" " default_height: 200,\n" " default_width: 400,\n" " window_position: Gtk.WindowPosition.CENTER });\n" "\n" " // Create a webview to show the web app\n" " this._webView = new Webkit.WebView ();\n" "\n" " // Put the web app into the webview\n" " this._webView.load_uri (GLib.filename_to_uri (GLib.get_current_dir() +\n" " \"/hellognome.html\", null));\n" "\n" " // Put the webview into the window\n" " this._window.add (this._webView);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new HelloGNOME ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: info/title #: C/hello-world.c.page:10 msgctxt "link" msgid "Hello World (C)" msgstr "" #. (itstool) path: credit/name #: C/hello-world.c.page:24 msgid "Bastian Ilsø" msgstr "" #. (itstool) path: info/desc #: C/hello-world.c.page:28 msgid "Creating a small \"Hello, World\" application using GTK+." msgstr "" #. (itstool) path: page/title #: C/hello-world.c.page:31 msgid "Hello world" msgstr "" #. (itstool) path: note/p #: C/hello-world.c.page:34 msgid "For a detailed walk-through of creating a GTK+ dialog in C, see Getting Started with GTK+" msgstr "" #. (itstool) path: page/p #: C/hello-world.c.page:38 msgid "Writing a hello world GTK+ dialog in C can be done as seen in the code sample below:" msgstr "" #. (itstool) path: page/code #: C/hello-world.c.page:39 #, no-wrap msgid "" "\n" " #include <gtk/gtk.h>\n" "\n" "static void\n" "activate (GtkApplication* app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *label;\n" "\n" " window = gtk_application_window_new (app);\n" " label = gtk_label_new (\"Hello GNOME!\");\n" " gtk_container_add (GTK_CONTAINER (window), label);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Welcome to GNOME\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 200, 100);\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "int\n" "main (int argc,\n" " char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (NULL, G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "\n" " " msgstr "" #. (itstool) path: page/p #: C/hello-world.c.page:43 msgid "GtkApplication initializes GTK+. It also connects the x button that's automatically generated along with the window to the \"destroy\" signal. We can start building our first window. We do this by creating a variable called window and assigning it a gtk_application_window_new. The window title can be any string you want it to be. To be on the safe side, it's best to stick to UTF-8 encoding. The code above will create a dialog window similar to what can be seen below:" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/hello-world.c.page:51 #: C/hello-world.js.page:28 #: C/hello-world.py.page:28 #: C/hello-world.vala.page:28 msgctxt "_" msgid "external ref='media/hello-world.png' md5='4c88a27211dfd1b33e504c9f78602f2d'" msgstr "" #. (itstool) path: info/title #: C/hello-world.js.page:9 msgctxt "text" msgid "Hello World (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/hello-world.js.page:24 #: C/hello-world.py.page:24 #: C/hello-world.vala.page:24 msgid "A basic \"hello, world\" application" msgstr "" #. (itstool) path: page/title #: C/hello-world.js.page:27 #: C/hello-world.py.page:27 #: C/hello-world.vala.page:27 msgid "How to build, install and create a tar.xz of a Hello World program" msgstr "" #. (itstool) path: synopsis/p #: C/hello-world.js.page:30 #: C/hello-world.py.page:30 #: C/hello-world.vala.page:30 msgid "This tutorial will demonstrate how to:" msgstr "" #. (itstool) path: item/p #: C/hello-world.js.page:32 msgid "create a small \"Hello, World\" application using JavaScript and GTK+" msgstr "" #. (itstool) path: item/p #: C/hello-world.js.page:33 #: C/hello-world.py.page:33 #: C/hello-world.vala.page:33 msgid "make the .desktop file" msgstr "" #. (itstool) path: item/p #: C/hello-world.js.page:34 #: C/hello-world.py.page:34 #: C/hello-world.vala.page:34 msgid "how to set up the build system" msgstr "" #. (itstool) path: section/title #: C/hello-world.js.page:42 #: C/hello-world.py.page:42 #: C/hello-world.vala.page:40 msgid "Create the program" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:47 msgid "This needs to be the first line of your script:" msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:48 #, no-wrap msgid "" "#!/usr/bin/gjs" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:49 msgid "It tells the script to use Gjs. Gjs is a JavaScript binding for GNOME." msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:54 #, no-wrap msgid "" "const Lang = imports.lang;\n" "const Gtk = imports.gi.Gtk;" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:56 #: C/hello-world.py.page:49 msgid "In order for our script to work with GNOME, we need to import GNOME libraries via GObject Introspection. Here we import the language bindings and GTK+, the library which contains the graphical widgets used to make GNOME applications." msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:60 #, no-wrap msgid "" "const Application = new Lang.Class({\n" " //A Class requires an explicit Name parameter. This is the Class Name.\n" " Name: 'Application',\n" "\n" " //create the application\n" " _init: function() {\n" " this.application = new Gtk.Application();\n" "\n" " //connect to 'activate' and 'startup' signals to handlers.\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " //create the UI\n" " _buildUI: function() {\n" " this._window = new Gtk.ApplicationWindow({ application: this.application,\n" " title: \"Hello World!\" });\n" " },\n" "\n" " //handler for 'activate' signal\n" " _onActivate: function() {\n" " //show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" " //handler for 'startup' signal\n" " _onStartup: function() {\n" " this._buildUI();\n" " }\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:92 msgid "GtkApplication initializes GTK+. It also connects the x button that's automatically generated along with the window to the \"destroy\" signal." msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:93 msgid "We can start building our first window. We do this by creating a variable called _window and assigning it a new Gtk.ApplicationWindow." msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:94 #: C/hello-world.py.page:73 msgid "We give the window a property called title. The title can be any string you want it to be. To be on the safe side, it's best to stick to UTF-8 encoding." msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:95 #: C/hello-world.py.page:74 #: C/hello-world.vala.page:57 msgid "Now we have a window which has a title and a working \"close\" button. Let's add the actual \"Hello World\" text." msgstr "" #. (itstool) path: section/title #: C/hello-world.js.page:98 #: C/hello-world.py.page:77 #: C/hello-world.vala.page:60 msgid "Label for the window" msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:99 #, no-wrap msgid "" "// Add a label widget to your window\n" "this.label = new Gtk.Label({ label: \"Hello World\" });\n" "this._window.add(this.label);\n" "this._window.set_default_size(200, 200);" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:104 msgid "A text label is one of the GTK+ widgets we can use, on account of having imported the GTK+ library. To use it, we create a new variable called label, and assign it a new Gtk.Label. Then we give it properties inside the curly braces {}. In this case, we're setting the text that the label will hold. Finally, we create and run the application:" msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:106 #, no-wrap msgid "" "//run the application\n" "let app = new Application();\n" "app.application.run(ARGV);" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:110 #: C/hello-world.py.page:97 #: C/hello-world.vala.page:71 msgid "Gtk.ApplicationWindow can only hold one widget at a time. To construct more elaborate programs you need to create a holder widget like Gtk.Grid inside the window, and then add all the other widgets to it." msgstr "" #. (itstool) path: section/title #: C/hello-world.js.page:114 msgid "hello-world.js" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:115 #: C/hello-world.py.page:102 #: C/hello-world.vala.page:76 msgid "The complete file:" msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:116 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Lang = imports.lang;\n" "const Gtk = imports.gi.Gtk;\n" "\n" "const Application = new Lang.Class({\n" " //A Class requires an explicit Name parameter. This is the Class Name.\n" " Name: 'Application',\n" "\n" " //create the application\n" " _init: function() {\n" " this.application = new Gtk.Application();\n" "\n" " //connect to 'activate' and 'startup' signals to handlers.\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " //create the UI\n" " _buildUI: function() {\n" " this._window = new Gtk.ApplicationWindow({ application: this.application,\n" " title: \"Hello World!\" });\n" " this._window.set_default_size(200, 200);\n" " this.label = new Gtk.Label({ label: \"Hello World\" });\n" " this._window.add(this.label);\n" " },\n" "\n" " //handler for 'activate' signal\n" " _onActivate: function() {\n" " //show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" " //handler for 'startup' signal\n" " _onStartup: function() {\n" " this._buildUI();\n" " }\n" "});\n" "\n" "//run the application\n" "let app = new Application();\n" "app.application.run(ARGV);\n" "" msgstr "" #. (itstool) path: section/title #: C/hello-world.js.page:119 #: C/hello-world.py.page:106 #: C/hello-world.vala.page:80 msgid "Running the application from terminal" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:120 msgid "To run this application, first save it as hello-world.js. Then open Terminal, go to the folder where your application is stored and run:" msgstr "" #. (itstool) path: section/screen #: C/hello-world.js.page:121 #, no-wrap msgid "" "$ gjs hello-world.js" msgstr "" #. (itstool) path: section/title #: C/hello-world.js.page:127 #: C/hello-world.py.page:112 #: C/hello-world.vala.page:89 msgid "The .desktop.in file" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:128 #: C/hello-world.py.page:113 #: C/hello-world.vala.page:90 msgid "Running applications from the Terminal is useful at the beginning of the application making process. To have fully working application integration in GNOME 3 requires a desktop launcher. For this you need to create a .desktop file. The .desktop file describes the application name, the used icon and various integration bits. A deeper insight into the .desktop file can be found here. The .desktop.in file will create the .desktop." msgstr "" #. (itstool) path: note/p #: C/hello-world.js.page:131 msgid "Before continuing, resave hello-world.js as hello-world. Then run this in the command line:" msgstr "" #. (itstool) path: note/screen #: C/hello-world.js.page:132 #, no-wrap msgid "" "$ chmod +x hello-world" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:135 #: C/hello-world.py.page:115 #: C/hello-world.vala.page:92 msgid "The example shows you the minimum requirements for a .desktop.in file." msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:136 #: C/hello-world.py.page:116 #: C/hello-world.vala.page:93 #, no-wrap msgid "" "[Desktop Entry]\n" "Version=1.0\n" "Encoding=UTF-8\n" "Name=Hello World\n" "Comment=Say Hello\n" "Exec=@prefix@/bin/hello-world\n" "Icon=application-default-icon\n" "Terminal=false\n" "Type=Application\n" "StartupNotify=true\n" "Categories=GNOME;GTK;Utility;\n" "" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:138 #: C/hello-world.py.page:118 #: C/hello-world.vala.page:95 msgid "Now let's go through some parts of the .desktop.in file." msgstr "" #. (itstool) path: item/title #. (itstool) path: td/p #: C/hello-world.js.page:140 #: C/hello-world.py.page:120 #: C/hello-world.vala.page:97 #: C/toolbar_builder.py.page:95 #: C/toolbar_builder.vala.page:78 msgid "Name" msgstr "" #. (itstool) path: item/p #: C/hello-world.js.page:140 #: C/hello-world.py.page:120 #: C/hello-world.vala.page:97 msgid "The application name." msgstr "" #. (itstool) path: item/title #: C/hello-world.js.page:141 #: C/hello-world.py.page:121 #: C/hello-world.vala.page:98 msgid "Comment" msgstr "" #. (itstool) path: item/p #: C/hello-world.js.page:141 #: C/hello-world.py.page:121 #: C/hello-world.vala.page:98 msgid "A short description of the application." msgstr "" #. (itstool) path: item/title #: C/hello-world.js.page:142 #: C/hello-world.py.page:122 #: C/hello-world.vala.page:99 msgid "Exec" msgstr "" #. (itstool) path: item/p #: C/hello-world.js.page:142 #: C/hello-world.py.page:122 #: C/hello-world.vala.page:99 msgid "Specifies a command to execute when you choose the application from the menu. In this example exec just tells where to find the hello-world file and the file takes care of the rest." msgstr "" #. (itstool) path: item/title #: C/hello-world.js.page:143 #: C/hello-world.py.page:123 #: C/hello-world.vala.page:100 msgid "Terminal" msgstr "" #. (itstool) path: item/p #: C/hello-world.js.page:143 #: C/hello-world.py.page:123 #: C/hello-world.vala.page:100 msgid "Specifies whether the command in the Exec key runs in a terminal window." msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:146 #: C/hello-world.py.page:126 #: C/hello-world.vala.page:103 msgid "To put your application into the appropriate category, you need to add the necessary categories to the Categories line. More information on the different categories can be found in the menu specification." msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:147 #: C/hello-world.py.page:127 #: C/hello-world.vala.page:104 msgid "In this example we use an existing icon. For a custom icon you need to have a .svg file of your icon, stored in /usr/share/icons/hicolor/scalable/apps. Write the name of your icon file to the .desktop.in file, on line 7. More information on icons in: Installing Icons for Themes and on freedesktop.org: Specifications/icon-theme-spec." msgstr "" #. (itstool) path: section/title #: C/hello-world.js.page:150 #: C/hello-world.py.page:130 #: C/hello-world.vala.page:107 msgid "The build system" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:151 #: C/hello-world.py.page:131 #: C/hello-world.vala.page:108 msgid "To make your application truly a part of the GNOME 3 system you need to install it with the help of autotools. The autotools build will install all the necessary files to all the right places." msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:152 #: C/hello-world.py.page:132 #: C/hello-world.vala.page:109 msgid "For this you need to have the following files:" msgstr "" #. (itstool) path: section/title #. (itstool) path: item/p #. (itstool) path: section/p #: C/hello-world.js.page:155 #: C/hello-world.py.page:135 #: C/hello-world.vala.page:112 #: C/weatherAutotools.js.page:40 #: C/weatherAutotools.js.page:138 msgid "autogen.sh" msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:156 #: C/hello-world.py.page:136 #: C/hello-world.vala.page:113 #, no-wrap msgid "" "#!/bin/sh\n" "\n" "set -e\n" "\n" "test -n \"$srcdir\" || srcdir=`dirname \"$0\"`\n" "test -n \"$srcdir\" || srcdir=.\n" "\n" "olddir=`pwd`\n" "cd \"$srcdir\"\n" "\n" "# This will run autoconf, automake, etc. for us\n" "autoreconf --force --install\n" "\n" "cd \"$olddir\"\n" "\n" "if test -z \"$NOCONFIGURE\"; then\n" " \"$srcdir\"/configure \"$@\"\n" "fi\n" "" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:158 #: C/hello-world.py.page:138 #: C/hello-world.vala.page:115 msgid "After the autogen.sh file is ready and saved, run:" msgstr "" #. (itstool) path: section/screen #: C/hello-world.js.page:159 #: C/hello-world.py.page:139 #: C/hello-world.vala.page:116 #, no-wrap msgid "" "$ chmod +x autogen.sh" msgstr "" #. (itstool) path: section/title #. (itstool) path: item/p #. (itstool) path: section/p #: C/hello-world.js.page:163 #: C/hello-world.py.page:143 #: C/hello-world.vala.page:120 #: C/weatherAutotools.js.page:38 #: C/weatherAutotools.js.page:64 msgid "Makefile.am" msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:164 #, no-wrap msgid "" "# The actual runnable program is set to the SCRIPTS primitive.\n" "# # Prefix bin_ tells where to copy this\n" "bin_SCRIPTS = hello-world\n" "# # List of files to be distributed\n" "EXTRA_DIST = \\\n" "\t$(bin_SCRIPTS)\n" "#\n" "# # The desktop files\n" "desktopdir = $(datadir)/applications\n" "desktop_DATA = \\\n" "\thello-world.desktop\n" "" msgstr "" #. (itstool) path: section/title #. (itstool) path: item/p #. (itstool) path: section/p #: C/hello-world.js.page:168 #: C/hello-world.py.page:148 #: C/hello-world.vala.page:125 #: C/weatherAutotools.js.page:39 #: C/weatherAutotools.js.page:131 msgid "configure.ac" msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:169 #: C/hello-world.py.page:149 #, no-wrap msgid "" "# This file is processed by autoconf to create a configure script\n" "AC_INIT([Hello World], 1.0)\n" "AM_INIT_AUTOMAKE([1.10 no-define foreign dist-xz no-dist-gzip])\n" "AC_CONFIG_FILES([Makefile hello-world.desktop])\n" "AC_OUTPUT\n" "" msgstr "" #. (itstool) path: section/title #: C/hello-world.js.page:173 #: C/hello-world.py.page:153 #: C/hello-world.vala.page:130 msgid "README" msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:174 #: C/hello-world.py.page:154 #: C/hello-world.vala.page:131 msgid "Information users should read first. This file can be blank." msgstr "" #. (itstool) path: section/p #: C/hello-world.js.page:176 #: C/hello-world.py.page:156 msgid "When you have the hello-world, hello-world.desktop.in, Makefile.am, configure.ac and autogen.sh files with correct information and rights, the README file can include the following instructions:" msgstr "" #. (itstool) path: section/code #: C/hello-world.js.page:177 #: C/hello-world.py.page:157 #, no-wrap msgid "" "To build and install this program:\n" "\n" "./autogen.sh --prefix=/home/your_username/.local\n" "make install\n" "\n" "-------------\n" "Running the first line above creates the following files:\n" "\n" "aclocal.m4\n" "autom4te.cache\n" "config.log\n" "config.status\n" "configure\n" "hello-world.desktop\n" "install-sh\n" "missing\n" "Makefile.in\n" "Makefile\n" "\n" "Running \"make install\", installs the application in /home/your_username/.local/bin\n" "and installs the hello-world.desktop file in /home/your_username/.local/share/applications\n" "\n" "You can now run the application by typing \"Hello World\" in the Overview.\n" "\n" "----------------\n" "To uninstall, type:\n" "\n" "make uninstall\n" "\n" "----------------\n" "To create a tarball type:\n" "\n" "make distcheck\n" "\n" "This will create hello-world-1.0.tar.xz\n" "" msgstr "" #. (itstool) path: info/title #: C/hello-world.py.page:9 msgctxt "text" msgid "Hello World (Python)" msgstr "" #. (itstool) path: item/p #: C/hello-world.py.page:32 msgid "create a small \"Hello, World\" application using Python and GTK+" msgstr "" #. (itstool) path: section/code #: C/hello-world.py.page:47 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys" msgstr "" #. (itstool) path: section/code #: C/hello-world.py.page:53 #, no-wrap msgid "" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " # constructor for a Gtk.ApplicationWindow\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Hello World!\", application=app)\n" " self.set_default_size(200, 100)\n" "\n" "class MyApplication(Gtk.Application):\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)" msgstr "" #. (itstool) path: section/p #: C/hello-world.py.page:71 #: C/hello-world.vala.page:54 msgid "Gtk.Application initializes GTK+. It also connects the x button that's automatically generated along with the window to the \"destroy\" signal." msgstr "" #. (itstool) path: section/p #: C/hello-world.py.page:72 msgid "We can start building our first window. We do this by creating a class called MyWindow and assigning it a Gtk.ApplicationWindow." msgstr "" #. (itstool) path: section/code #: C/hello-world.py.page:78 #, no-wrap msgid "" "# Add a label widget to your window\n" "\n" " # create a label\n" " label = Gtk.Label()\n" "\n" " # set the text of the label\n" " label.set_text(\"Hello GNOME!\")\n" "\n" " # add the label to the window\n" " self.add(label)" msgstr "" #. (itstool) path: section/p #: C/hello-world.py.page:89 msgid "A text label is one of the GTK+ widgets we can use, on account of having imported the GTK+ library. To use it, we create a variable called label and set the text that the label will hold. Finally, we create and run the application:" msgstr "" #. (itstool) path: section/code #: C/hello-world.py.page:91 #, no-wrap msgid "" "#run the application\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)" msgstr "" #. (itstool) path: section/title #: C/hello-world.py.page:101 msgid "hello-world.py" msgstr "" #. (itstool) path: section/code #: C/hello-world.py.page:103 #: C/label.py.page:39 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # constructor for a Gtk.ApplicationWindow\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Welcome to GNOME\", application=app)\n" " self.set_default_size(200, 100)\n" "\n" " # create a label\n" " label = Gtk.Label()\n" " # set the text of the label\n" " label.set_text(\"Hello GNOME!\")\n" " # add the label to the window\n" " self.add(label)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/p #: C/hello-world.py.page:107 msgid "To run this application, first save it as hello-world.py. Then open Terminal, go to the folder where your application is stored and run:" msgstr "" #. (itstool) path: section/screen #: C/hello-world.py.page:108 #, no-wrap msgid "" "$ python hello-world.py" msgstr "" #. (itstool) path: section/code #: C/hello-world.py.page:144 #, no-wrap msgid "" "# The actual runnable program is set to the SCRIPTS primitive.\n" "# # Prefix bin_ tells where to copy this\n" "bin_SCRIPTS = hello-world.py\n" "# # List of files to be distributed\n" "EXTRA_DIST= \\\n" "\t$(bin_SCRIPTS)\n" "#\n" "# # The desktop files\n" "desktopdir = $(datadir)/applications\n" "desktop_DATA = \\\n" "\thello-world.desktop\n" "" msgstr "" #. (itstool) path: info/title #: C/hello-world.vala.page:9 msgctxt "text" msgid "Hello World (Vala)" msgstr "" #. (itstool) path: item/p #: C/hello-world.vala.page:32 msgid "create a small \"Hello, World\" application using GTK+" msgstr "" #. (itstool) path: section/code #: C/hello-world.vala.page:45 #, no-wrap msgid "" "class MyApplication : Gtk.Application {\n" " protected override void activate () {\n" " var window = new Gtk.ApplicationWindow (this);\n" " window.set_title (\"Welcome to GNOME\");\n" " window.set_default_size (200, 100);\n" " window.show_all ();\n" " }\n" "}" msgstr "" #. (itstool) path: section/p #: C/hello-world.vala.page:55 msgid "We can start building our first window. We do this by creating a variable called window and assigning it a new Gtk.ApplicationWindow." msgstr "" #. (itstool) path: section/p #: C/hello-world.vala.page:56 msgid "We give the window a title using set_title. The title can be any string you want it to be. To be on the safe side, it's best to stick to UTF-8 encoding." msgstr "" #. (itstool) path: section/code #: C/hello-world.vala.page:61 #, no-wrap msgid "" "var label = new Gtk.Label (\"Hello GNOME!\");\n" " window.add (label);\n" "" msgstr "" #. (itstool) path: section/p #: C/hello-world.vala.page:65 msgid "Finally, we create and run the application:" msgstr "" #. (itstool) path: section/code #: C/hello-world.vala.page:67 #, no-wrap msgid "" "int main (string[] args) {\n" " return new MyApplication ().run (args);\n" "}" msgstr "" #. (itstool) path: section/title #: C/hello-world.vala.page:75 msgid "hello-world.vala" msgstr "" #. (itstool) path: section/code #: C/hello-world.vala.page:77 #, no-wrap msgid "" "public class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tvar window = new Gtk.ApplicationWindow (this);\n" "\t\tvar label = new Gtk.Label (\"Hello GNOME!\");\n" "\t\twindow.add (label);\n" "\t\twindow.set_title (\"Welcome to GNOME\");\n" "\t\twindow.set_default_size (200, 100);\n" "\t\twindow.show_all ();\n" "\t}\n" "}\n" "\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/hello-world.vala.page:81 msgid "To run this application, first save it as hello-world.vala. Then open Terminal, go to the folder where your application is stored." msgstr "" #. (itstool) path: section/p #: C/hello-world.vala.page:82 msgid "Compile the program:" msgstr "" #. (itstool) path: section/screen #: C/hello-world.vala.page:83 #, no-wrap msgid "" "valac --pkg gtk+-3.0 hello-world.vala" msgstr "" #. (itstool) path: section/p #: C/hello-world.vala.page:84 msgid "Run the program:" msgstr "" #. (itstool) path: section/screen #: C/hello-world.vala.page:85 #, no-wrap msgid "" "./hello-world" msgstr "" #. (itstool) path: section/code #: C/hello-world.vala.page:121 #, no-wrap msgid "" "# The actual runnable program is set to the SCRIPTS primitive.\n" "# # Prefix bin_ tells where to copy this\n" "bin_PROGRAMS = hello-world\n" "hello_world_CFLAGS = $(gtk_CFLAGS)\n" "hello_world_LDADD = $(gtk_LIBS)\n" "hello_world_VALAFLAGS = --pkg gtk+-3.0\n" "hello_world_SOURCES = hello-world.vala\n" "\n" "desktopdir = $(datadir)/applications\n" "desktop_DATA = \\\n" "\thello-world.desktop\n" "" msgstr "" #. (itstool) path: section/code #: C/hello-world.vala.page:126 #, no-wrap msgid "" "# This file is processed by autoconf to create a configure script\n" "AC_INIT([Hello World], 1.0)\n" "AM_INIT_AUTOMAKE([1.10 no-define foreign dist-xz no-dist-gzip])\n" "AC_PROG_CC\n" "AM_PROG_VALAC([0.16])\n" "PKG_CHECK_MODULES(gtk, gtk+-3.0)\n" "AC_CONFIG_FILES([Makefile hello-world.desktop])\n" "\n" "AC_OUTPUT\n" "" msgstr "" #. (itstool) path: section/p #: C/hello-world.vala.page:133 msgid "When you have the hello-world.c, hello-world.desktop.in, Makefile.am, configure.ac and autogen.sh files with correct information and rights, the README file can include the following instructions:" msgstr "" #. (itstool) path: section/code #: C/hello-world.vala.page:134 #, no-wrap msgid "" "To build and install this program:\n" "\n" "./autogen.sh --prefix=/home/your_username/.local\n" "make\n" "make install\n" "\n" "-------------\n" "Running the first line above creates the following files:\n" "\n" "aclocal.m4\n" "autom4te.cache\n" "config.log\n" "config.status\n" "configure\n" "depcomp\n" "hello-world\n" "hello-world.c\n" "hello-world.desktop\n" "hello_world-hello-world.o\n" "hello_world_vala.stamp\n" "install-sh\n" "missing\n" "Makefile.in\n" "Makefile\n" "\n" "Running \"make\" links all the appropriate libraries.\n" "\n" "Running \"make install\", installs the application in /home/your_username/.local/bin\n" "and installs the hello-world.desktop file in /home/your_username/.local/share/applications\n" "\n" "You can now run the application by typing \"Hello World\" in the Overview.\n" "\n" "----------------\n" "To uninstall, type:\n" "\n" "make uninstall\n" "\n" "----------------\n" "To create a tarball type:\n" "\n" "make distcheck\n" "\n" "This will create hello-world-1.0.tar.xz\n" "" msgstr "" #. (itstool) path: info/title #: C/image.c.page:8 msgctxt "text" msgid "Image (C)" msgstr "" #. (itstool) path: info/desc #: C/image.c.page:18 #: C/image.js.page:17 #: C/image.py.page:25 #: C/image.vala.page:18 msgid "A widget displaying an image" msgstr "" #. (itstool) path: page/title #: C/image.c.page:21 #: C/image.js.page:20 #: C/image.py.page:28 #: C/image.vala.page:21 msgid "Image" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/image.c.page:22 #: C/image.js.page:21 #: C/image.py.page:29 #: C/image.vala.page:22 msgctxt "_" msgid "external ref='media/image.png' md5='9416aa74d9d6a857783f7a36338e7a02'" msgstr "" #. (itstool) path: page/p #: C/image.c.page:23 #: C/image.js.page:22 #: C/image.py.page:30 #: C/image.vala.page:23 msgid "This GtkApplication displays an image file from the current directory." msgstr "" #. (itstool) path: note/p #: C/image.c.page:24 #: C/image.js.page:23 #: C/image.vala.page:24 msgid "If the image file isn't loaded successfully, the image will contain a \"broken image\" icon. The filename.png needs to be in the current directory for this code to work. Use your favorite picture!" msgstr "" #. (itstool) path: page/code #: C/image.c.page:28 #, no-wrap msgid "" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *image;\n" "\n" " /*Create a window with a title and a default size*/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Welcome to GNOME\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 300, 300);\n" "\n" " image = gtk_image_new_from_file (\"gnome-image.png\");\n" "\n" " gtk_container_add (GTK_CONTAINER (window), GTK_WIDGET (image));\n" "\n" " gtk_widget_show_all (GTK_WIDGET (window));\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\",G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/image.c.page:35 msgid "GtkImage" msgstr "" #. (itstool) path: info/title #: C/image.js.page:7 msgctxt "text" msgid "Image (JavaScript)" msgstr "" #. (itstool) path: page/code #: C/image.js.page:27 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const ImageExample = new Lang.Class ({\n" "\tName: 'Image Example',\n" "\n" "\t/* Create the application itself\n" "\t This boilerplate code is needed to build any GTK+ application. */\n" " _init: function () {\n" " \t this.application = new Gtk.Application ({\n" " \t application_id: 'org.example.jsimage',\n" " \t flags: Gio.ApplicationFlags.FLAGS_NONE\n" " \t });\n" "\n" "\t// Connect 'activate' and 'startup' signals to the callback functions\n" "\tthis.application.connect('activate', Lang.bind(this, this._onActivate));\n" "\tthis.application.connect('startup', Lang.bind(this, this._onStartup));\n" "\t},\n" "\n" "\t// Callback function for 'activate' signal presents windows when active\n" "\t_onActivate: function () {\n" "\t\tthis._window.present ();\n" "\t},\n" "\n" "\t// Callback function for 'startup' signal initializes menus and builds the UI\n" "\t_onStartup: function () {\n" "\t\tthis._buildUI ();\n" "\t},\n" "\n" "\n" "\n" "\n" "\t// Build the application's UI\n" "\t_buildUI: function () {\n" "\n" "\t\t// Create the application window\n" " \tthis._window = new Gtk.ApplicationWindow ({ application: this.application,\n" " \t window_position: Gtk.WindowPosition.CENTER,\n" " \t title: \"Welcome to GNOME\",\n" " \t default_height: 300,\n" " \t default_width: 300 });\n" "\n" "\t\t// Create the label\n" "\t\tthis.jsimage = new Gtk.Image ({file: \"gnome-image.png\"});\n" "\t\tthis._window.add (this.jsimage);\n" "\n" " \t \t// Show the window and all child widgets\n" " \t \tthis._window.show_all();\n" "\t}\n" "\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new ImageExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/image.js.page:34 msgid "Gtk.Image" msgstr "" #. (itstool) path: info/title #: C/image.py.page:8 msgctxt "text" msgid "Image (Python)" msgstr "" #. (itstool) path: credit/name #: C/image.py.page:20 msgid "Sindhu S" msgstr "" #. (itstool) path: credit/years #: C/image.py.page:22 msgid "2014" msgstr "" #. (itstool) path: note/p #: C/image.py.page:32 msgid "If the image file is not loaded successfully, the image will contain a \"broken image\" icon. filename.png needs to be in the current directory for this code to work." msgstr "" #. (itstool) path: section/code #: C/image.py.page:43 #, no-wrap msgid "" "\n" " from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # create a window\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Welcome to GNOME\", application=app)\n" " self.set_default_size(300, 300)\n" "\n" " # create an image\n" " image = Gtk.Image()\n" " # set the content of the image as the file filename.png\n" " image.set_from_file(\"gnome-image.png\")\n" " # add the image to the window\n" " self.add(image)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "\n" " " msgstr "" #. (itstool) path: section/p #: C/image.py.page:47 msgid "Another way to obtain what we have in the example is to create the image as an instance of another class and add it to the instance of MyWindow in the do_activate(self) method:" msgstr "" #. (itstool) path: section/code #: C/image.py.page:51 #, no-wrap msgid "" "\n" " # a class to create a window\n" " class MyWindow(Gtk.ApplicationWindow):\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Welcome to GNOME\", application=app)\n" " self.set_default_size(300, 300)\n" "\n" " # a class to create an image\n" " class MyImage(Gtk.Image):\n" " def __init__(self):\n" " Gtk.Image.__init__(self)\n" " self.set_from_file(\"gnome-image.png\")\n" "\n" " class MyApplication(Gtk.Application):\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " # create an instance of MyWindow\n" " win = MyWindow(self)\n" " # create an instance of MyImage and add it to the window\n" " win.add(MyImage())\n" " # show the window and everything on it\n" " win.show_all()\n" " " msgstr "" #. (itstool) path: note/p #: C/image.py.page:78 msgid "To use this code snippet, you will need to add the code that imports Gtk and GdkPixbuf from gi.repository and lines that instantiate the MyApplication window." msgstr "" #. (itstool) path: section/title #: C/image.py.page:85 msgid "Useful methods for an Image widget" msgstr "" #. (itstool) path: item/p #: C/image.py.page:89 msgid "To load an image over a network use set_from_pixbuf(pixbuf), where pixbuf is a GdkPixbuf." msgstr "" #. (itstool) path: item/code #: C/image.py.page:93 #, no-wrap msgid "" "\n" " from gi.repository import Gtk\n" " from gi.repository import GdkPixbuf\n" " import sys\n" "\n" " class MyWindow(Gtk.ApplicationWindow):\n" " # create a window\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Welcome to GNOME\", application=app)\n" " self.set_default_size(300, 300)\n" "\n" " # create a pixbuf from file filename=\"gnome-image.png\", with width=32\n" " # and height=64 amd boolean preserve_aspect_ratio=False.\n" " pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_scale(\"gnome-image.png\", 64, 128, False)\n" "\n" " # create an image\n" " image = Gtk.Image()\n" " # set the content of the image as the pixbuf\n" " image.set_from_pixbuf(pixbuf)\n" " # add the image to the window\n" " self.add(image)\n" " " msgstr "" #. (itstool) path: item/p #: C/image.py.page:115 msgid "If preserve_aspect_ratio=True we can use new_from_file_at_size(filename, width, height). If width or height is -1, it is not constrained." msgstr "" #. (itstool) path: item/p #: C/image.py.page:119 msgid "For loading from an input stream, see new_from_stream() and new_from_stream_at_scale() in the documentation." msgstr "" #. (itstool) path: item/p #: C/image.py.page:131 msgid " GtkImage" msgstr "" #. (itstool) path: item/p #: C/image.py.page:135 msgid " GtkWindow" msgstr "" #. (itstool) path: info/title #: C/image.vala.page:8 msgctxt "text" msgid "Image (Vala)" msgstr "" #. (itstool) path: page/code #: C/image.vala.page:27 #, no-wrap msgid "" "public class MyWindow : Gtk.ApplicationWindow {\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"Welcome to GNOME\");\n" "\n" "\t\tvar image = new Gtk.Image ();\n" "\t\timage.set_from_file (\"gnome-image.png\");\n" "\t\tthis.add (image);\n" "\t\tthis.set_default_size (300, 300);\n" "\t}\n" "}\n" "\n" "public class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show_all ();\n" "\t}\n" "\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.MyApplication\");\n" "\t}\n" "}\n" "\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/image.vala.page:32 #: C/separator.vala.page:40 msgid "GtkApplication" msgstr "" #. (itstool) path: item/p #: C/image.vala.page:33 msgid "GtkApplicationWindow" msgstr "" #. (itstool) path: item/p #: C/image.vala.page:34 #: C/paned.vala.page:38 msgid "GtkImage" msgstr "" #. (itstool) path: info/title #: C/image-viewer.c.page:8 msgctxt "text" msgid "Image viewer (C)" msgstr "" #. (itstool) path: info/desc #: C/image-viewer.c.page:11 msgid "A little bit more than a simple \"Hello world\" Gtk application." msgstr "" #. (itstool) path: page/title #: C/image-viewer.c.page:29 #: C/image-viewer.cpp.page:27 #: C/image-viewer.js.page:29 #: C/image-viewer.py.page:29 #: C/image-viewer.vala.page:37 msgid "Image viewer" msgstr "" #. (itstool) path: synopsis/p #: C/image-viewer.c.page:32 #: C/image-viewer.cpp.page:30 #: C/message-board.c.page:29 #: C/record-collection.js.page:32 msgid "In this tutorial, you will learn:" msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:34 msgid "Some basic concepts of C/GObject programming" msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:35 msgid "How to write a Gtk application in C" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/image-viewer.c.page:39 #: C/image-viewer.cpp.page:37 #: C/image-viewer.js.page:47 #: C/image-viewer.py.page:46 #: C/image-viewer.vala.page:54 msgctxt "_" msgid "external ref='media/image-viewer.png' md5='7720360611243b14283b83527be968c2'" msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:49 msgid "Choose GTK+ (Simple) from the C tab, click Continue, and fill out your details on the next few pages. Use image-viewer as project name and directory." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:52 msgid "Make sure that Use GtkBuilder for user interface is disabled as we will create the UI manually in this tutorial. Check the Guitar-Tuner tutorial if you want to learn how to use the interface builder." msgstr "" #. (itstool) path: section/p #: C/image-viewer.c.page:67 msgid "C is a rather verbose language, so don't be surprised that the file contains quite a lot of code. Most of it is template code. It loads an (empty) window and shows it. More details are given below; skip this list if you understand the basics:" msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:74 msgid "The create_window function creates a new (empty) window and connects a signal to exit the application when that window is closed." msgstr "" #. (itstool) path: section/title #: C/image-viewer.c.page:90 #: C/image-viewer.cpp.page:87 #: C/image-viewer.vala.page:139 msgid "Creating the user interface" msgstr "" #. (itstool) path: section/p #: C/image-viewer.c.page:91 msgid "Now we will bring life into the empty window. GTK organizes the user interface with GtkContainers that can contain other widgets and even other containers. Here we will use the simplest available container, a GtkBox:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.c.page:94 #, no-wrap msgid "" "\n" "static GtkWidget*\n" "create_window (void)\n" "{\n" "\tGtkWidget *window;\n" "\tGtkWidget *button;\n" "\tGtkWidget *image;\n" "\tGtkWidget *box;\n" "\n" "\t/* Set up the UI */\n" "\twindow = gtk_window_new (GTK_WINDOW_TOPLEVEL);\n" "\tgtk_window_set_title (GTK_WINDOW (window), \"image-viewer-c\");\n" "\n" "\tbox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 5);\n" "\tbutton = gtk_button_new_with_label (_(\"Open image\"));\n" "\timage = gtk_image_new ();\n" "\n" "\tgtk_box_pack_start (GTK_BOX (box), image, TRUE, TRUE, 0);\n" "\tgtk_box_pack_start (GTK_BOX (box), button, FALSE, FALSE, 0);\n" "\n" "\tgtk_container_add (GTK_CONTAINER (window), box);\n" "\n" "\t/* Connect signals */\n" "\n" "\t/* Show open dialog when opening a file */\n" "\tg_signal_connect (button, \"clicked\", G_CALLBACK (on_open_image), image);\n" "\n" "\t/* Exit when the window is closed */\n" "\tg_signal_connect (window, \"destroy\", G_CALLBACK (gtk_main_quit), NULL);\n" "\n" "\treturn window;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:129 msgid "The first lines create the widgets we want to use: a button for opening up an image, the image view widget itself and the box we will use as a container. The macros like GTK_BOX are used for dynamic type checking and casting which is needed as C doesn't support object-orientation out-of-the-box." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:134 msgid "The calls to gtk_box_pack_start add the two widgets to the box and define their behaviour. The image will expand into any available space while the button will just be as big as needed. You will notice that we don't set explicit sizes on the widgets. In GTK this is usually not needed as it makes it much easier to have a layout that looks good in different window sizes. Next, the box is added to the window." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:140 msgid "We need to define what happens when the user clicks on the button. GTK uses the concept of signals. When the button is clicked, it fires the clicked signal, which we can connect to some action. This is done using the g_signal_connect function which tells GTK to call the on_image_open function when the button is clicked and to pass the image as an additional argument to that function. We will define the callback in the next section." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:145 msgid "The last g_signal_connect() makes sure that the application exits when the window is closed." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:148 msgid "As a last step, make sure to replace the gtk_widget_show call in the main() function by gtk_widget_show_all() to show the window and all the widgets it contains." msgstr "" #. (itstool) path: section/title #: C/image-viewer.c.page:155 #: C/image-viewer.cpp.page:142 #: C/image-viewer.vala.page:210 msgid "Showing the image" msgstr "" #. (itstool) path: section/p #: C/image-viewer.c.page:156 msgid "We will now define the signal handler for the clicked signal or the button we mentioned before. Add this code before the create_window() method." msgstr "" #. (itstool) path: section/code #: C/image-viewer.c.page:159 #, no-wrap msgid "" "\n" "static void\n" "on_open_image (GtkButton* button, gpointer user_data)\n" "{\n" "\tGtkWidget *image = GTK_WIDGET (user_data);\n" "\tGtkWidget *toplevel = gtk_widget_get_toplevel (image);\n" "\tGtkFileFilter *filter = gtk_file_filter_new ();\n" "\tGtkWidget *dialog = gtk_file_chooser_dialog_new (_(\"Open image\"),\n" "\t GTK_WINDOW (toplevel),\n" "\t GTK_FILE_CHOOSER_ACTION_OPEN,\n" "\t GTK_STOCK_OK, GTK_RESPONSE_ACCEPT,\n" "\t GTK_STOCK_CANCEL, GTK_RESPONSE_CANCEL,\n" "\t NULL);\n" "\n" "\tgtk_file_filter_add_pixbuf_formats (filter);\n" "\tgtk_file_chooser_add_filter (GTK_FILE_CHOOSER (dialog),\n" "\t filter);\n" "\n" "\tswitch (gtk_dialog_run (GTK_DIALOG (dialog)))\n" "\t{\n" "\t\tcase GTK_RESPONSE_ACCEPT:\n" "\t\t{\n" "\t\t\tgchar *filename =\n" "\t\t\t\tgtk_file_chooser_get_filename (GTK_FILE_CHOOSER (dialog));\n" "\t\t\tgtk_image_set_from_file (GTK_IMAGE (image), filename);\n" "\t\t\tbreak;\n" "\t\t}\n" "\t\tdefault:\n" "\t\t\tbreak;\n" "\t}\n" "\tgtk_widget_destroy (dialog);\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/image-viewer.c.page:192 #: C/image-viewer.cpp.page:178 #: C/image-viewer.js.page:283 #: C/image-viewer.py.page:197 msgid "This is a bit more complicated than anything we've attempted so far, so let's break it down:" msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:194 msgid "The first argument of the signal is always the widget that sent the signal. Sometimes other arguments related to the signal come after that, but clicked doesn't have any. Next is the user_data argument which is a pointer to the data we passed when connecting the signal. In this case it is our GtkImage object." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:200 msgid "The next interesting line is where the dialog for choosing the file is created using gtk_file_chooser_dialog_new. The function takes the title of the dialog, the parent window of the dialog and several options like the number of buttons and their corresponding values." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:204 #: C/image-viewer.cpp.page:186 #: C/image-viewer.js.page:290 #: C/image-viewer.py.page:204 msgid "Notice that we are using stock button names from Gtk, instead of manually typing \"Cancel\" or \"Open\". The advantage of using stock names is that the button labels will already be translated into the user's language." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:207 msgid "The next two lines restrict the Open dialog to only display files which can be opened by GtkImage. A filter object is created first; we then add all kinds of files supported by GdkPixbuf (which includes most image formats like PNG and JPEG) to the filter. Finally, we set this filter to be the Open dialog's filter." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:210 msgid "gtk_dialog_run displays the Open dialog. The dialog will wait for the user to choose an image; when they do, gtk_dialog_run will return the value GTK_RESPONSE_ACCEPT (it would return GTK_RESPONSE_CANCEL if the user clicked Cancel). The switch statement tests for this." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:212 msgid "Assuming that the user did click Open, the next line sets the file property of the GtkImage to the filename of the image selected by the user. The GtkImage will then load and display the chosen image." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:215 msgid "In the final line of this method, we destroy the Open dialog because we don't need it any more. Destroying automatically hides the dialog." msgstr "" #. (itstool) path: section/p #: C/image-viewer.c.page:224 #: C/image-viewer.cpp.page:212 msgid "If you haven't already done so, choose the Debug/src/image-viewer application in the dialog that appears. Finally, hit Run and enjoy!" msgstr "" #. (itstool) path: section/p #: C/image-viewer.c.page:229 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:237 #: C/image-viewer.cpp.page:225 #: C/image-viewer.js.page:325 #: C/image-viewer.py.page:239 #: C/image-viewer.vala.page:298 msgid "Have the user select a directory rather than a file, and provide controls to cycle through all of the images in a directory." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:240 #: C/image-viewer.cpp.page:228 #: C/image-viewer.js.page:328 #: C/image-viewer.py.page:242 #: C/image-viewer.vala.page:301 msgid "Apply random filters and effects to the image when it is loaded and allow the user to save the modified image." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:241 #: C/image-viewer.cpp.page:229 #: C/image-viewer.js.page:329 #: C/image-viewer.py.page:243 #: C/image-viewer.vala.page:302 msgid "GEGL provides powerful image manipulation capabilities." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:244 #: C/image-viewer.cpp.page:232 #: C/image-viewer.js.page:332 #: C/image-viewer.py.page:246 #: C/image-viewer.vala.page:305 msgid "Allow the user to load images from network shares, scanners, and other more complicated sources." msgstr "" #. (itstool) path: item/p #: C/image-viewer.c.page:245 #: C/image-viewer.cpp.page:233 #: C/image-viewer.js.page:333 #: C/image-viewer.py.page:247 #: C/image-viewer.vala.page:306 msgid "You can use GIO to handle network file transfers and the like, and GNOME Scan to handle scanning." msgstr "" #. (itstool) path: info/desc #: C/image-viewer.cpp.page:9 msgid "A little bit more than a simple \"Hello world\" GTKmm application." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:32 msgid "Some basic concepts of C++/GObject programming" msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:33 msgid "How to write a Gtk application in C++" msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:47 msgid "Choose GTKmm (Simple) from the C++ tab, click Forward, and fill out your details on the next few pages. Use image-viewer as project name and directory." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:50 msgid "Make sure that Use GtkBuilder for user interface is disabled as we will create the UI manually in this tutorial. Check the Guitar-Tuner tutorial if you want to learn how to use the interface builder." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:55 msgid "Click Apply and the project will be created for you. Open src/main.cc from the Project or File tabs. You should see some code which starts with the lines:" msgstr "" #. (itstool) path: item/code #: C/image-viewer.cpp.page:56 #, no-wrap msgid "" "\n" "#include <gtkmm.h>\n" "#include <iostream>\n" "\n" "#include \"config.h\">" msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:70 msgid "The three #include lines at the top include the config (useful autoconf build defines), gtkmm (user interface) and iostream (C++-STL) libraries. Functions from these libraries are used in the rest of the code." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:73 msgid "The main function creates a new (empty) window and sets the window title." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:76 msgid "The kit::run() call starts the GTKmm main loop, which runs the user interface and starts listening for events (like clicks and key presses). As we give the window as an argument to that function, the application will automatically exit when that window is closed." msgstr "" #. (itstool) path: section/p #: C/image-viewer.cpp.page:88 msgid "Now we will bring life into the empty window. GTKmm organizes the user interface with Gtk::Containers that can contain other widgets and even other containers. Here we will use the simplest available container, a Gtk::Box:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.cpp.page:91 #, no-wrap msgid "" "\n" "int\n" "main (int argc, char *argv[])\n" "{\n" "\tGtk::Main kit(argc, argv);\n" "\n" "\tGtk::Window main_win;\n" "\tmain_win.set_title (\"image-viewer-cpp\");\n" "\n" "\tGtk::Box* box = Gtk::manage(new Gtk::Box());\n" "\tbox->set_orientation (Gtk::ORIENTATION_VERTICAL);\n" "\tbox->set_spacing(6);\n" "\tmain_win.add(*box);\n" "\n" "\timage = Gtk::manage(new Gtk::Image());\n" "\tbox->pack_start (*image, true, true);\n" "\n" "\tGtk::Button* button = Gtk::manage(new Gtk::Button(\"Open Image…\"));\n" "\tbutton->signal_clicked().connect (\n" "\t\tsigc::ptr_fun(&on_open_image));\n" "\tbox->pack_start (*button, false, false);\n" "\n" "\tmain_win.show_all_children();\n" "\tkit.run(main_win);\n" "\n" "\treturn 0;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:121 msgid "The first lines create the widgets we want to use: a button for opening up an image, the image view widget itself and the box we will use as a container." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:124 msgid "The calls to pack_start add the two widgets to the box and define their behaviour. The image will expand into any available space while the button will just be as big as needed. You will notice that we don't set explicit sizes on the widgets. In GTKmm this is usually not needed as it makes it much easier to have a layout that looks good in different window sizes. Next, the box is added to the window." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:130 msgid "We need to define what happens when the user clicks on the button. GTKmm uses the concept of signals. When the button is clicked, it fires the clicked signal, which we can connect to some action. This is done using the signal_clicked().connect method which tells GTKmm to call the on_open_image function when the button is clicked. We will define the callback in the next section." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:134 msgid "The last step is to show all widgets in the window using show_all_children(). This is equivalent to using the show() method on all our child widgets." msgstr "" #. (itstool) path: section/p #: C/image-viewer.cpp.page:143 msgid "We will now define the signal handler for the clicked signal or the button we mentioned before. Add this code before the main method." msgstr "" #. (itstool) path: section/code #: C/image-viewer.cpp.page:146 #, no-wrap msgid "" "\n" "Gtk::Image* image = 0;\n" "\n" "static void\n" "on_open_image ()\n" "{\n" "\tGtk::FileChooserDialog dialog(\"Open image\",\n" "\t Gtk::FILE_CHOOSER_ACTION_OPEN);\n" "\tdialog.add_button (Gtk::Stock::OPEN,\n" "\t Gtk::RESPONSE_ACCEPT);\n" "\tdialog.add_button (Gtk::Stock::CANCEL,\n" "\t Gtk::RESPONSE_CANCEL);\n" "\n" "\tGlib::RefPtr<Gtk::FileFilter> filter =\n" "\t\tGtk::FileFilter::create();\n" "\tfilter->add_pixbuf_formats();\n" "\tfilter->set_name(\"Images\");\n" "\tdialog.add_filter (filter);\n" "\n" "\tconst int response = dialog.run();\n" "\tdialog.hide();\n" "\n" "\tswitch (response)\n" "\t{\n" "\t\tcase Gtk::RESPONSE_ACCEPT:\n" "\t\t\timage->set(dialog.get_filename());\n" "\t\t\tbreak;\n" "\t\tdefault:\n" "\t\t\tbreak;\n" "\t}\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:181 msgid "The dialog for choosing the file is created using the Gtk::FileChooserDialog constructor. This takes the title and type of the dialog. In our case, it is an Open dialog." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:185 msgid "The next two lines add an Open and a Close button to the dialog." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:187 msgid "The second argument to the add_button() method is a value to identify the clicked button. We use predefined values provided by GTKmm here, too." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:192 msgid "The next two lines restrict the Open dialog to only display files which can be opened by Gtk::Image. A filter object is created first; we then add all kinds of files supported by Gdk::Pixbuf (which includes most image formats like PNG and JPEG) to the filter. Finally, we set this filter to be the Open dialog's filter." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:193 msgid "Glib::RefPtr is a smart pointer used here, that makes sure that the filter is destroyed when there is no reference to it anymore." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:197 msgid "dialog.run displays the Open dialog. The dialog will wait for the user to choose an image; when they do, dialog.run will return the value Gtk::RESPONSE_ACCEPT (it would return Gtk::RESPONSE_CANCEL if the user clicked Cancel). The switch statement tests for this." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:200 msgid "We hide the Open dialog because we don't need it any more. The dialog would be hidden later anyway, as it is only a local variable and is destroyed (and therefore hidden) when the scope ends." msgstr "" #. (itstool) path: item/p #: C/image-viewer.cpp.page:203 msgid "Assuming that the user did click Open, the next line loads the file into the Gtk::Image so that it is displayed." msgstr "" #. (itstool) path: section/p #: C/image-viewer.cpp.page:217 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: info/title #: C/image-viewer.js.page:8 msgctxt "text" msgid "Image viewer (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/image-viewer.js.page:11 msgid "A little bit more than a simple \"Hello world\" application - write an image viewer in GTK+. Includes an introduction to the JavaScript language." msgstr "" #. (itstool) path: credit/name #: C/image-viewer.js.page:15 #: C/image-viewer.py.page:15 msgid "Jonh Wendell" msgstr "" #. (itstool) path: synopsis/p #: C/image-viewer.js.page:32 #: C/image-viewer.py.page:32 msgid "In this tutorial, we're going to write a very simple GTK application that loads and displays an image file. You will learn how to:" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:34 msgid "Write a basic GTK user interface in JavaScript" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:35 #: C/image-viewer.py.page:35 msgid "Deal with events by connecting signals to signal handlers" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:36 #: C/image-viewer.py.page:36 msgid "Lay out GTK user interfaces using containers" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:37 #: C/image-viewer.py.page:37 msgid "Load and display image files" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:42 msgid "An installed copy of the gjs interpreter" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:43 msgid "Basic knowledge of any object-orientated programming language" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:57 msgid "Choose Generic Javascript from the JS tab, click Forward, and fill out your details on the next few pages. Use image-viewer as project name and directory." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:60 msgid "Click Apply and the project will be created for you. Open src/main.js from the Project or File tabs. It contains very basic example code." msgstr "" #. (itstool) path: section/title #: C/image-viewer.js.page:67 msgid "JavaScript basics: Hello World" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:68 msgid "Before we start writing the image viewer, let's find out more about the way JavaScript is used in GNOME. Of course, your very first contact with any programming language should be the Hello World program which can already be found in main.js:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:69 #, no-wrap msgid "" "print (\"Hello world!\");" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:70 msgid "This should look quite natural if you're familiar with almost any other programming language. The function print is called with the argument \"Hello world!\", which will be printed on the screen. Note that each line of code ends with a semicolon." msgstr "" #. (itstool) path: section/title #: C/image-viewer.js.page:74 msgid "Classes in JavaScript" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:75 msgid "This is the standard way to define a class in JavaScript:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:76 #, no-wrap msgid "" "\n" "function MyClass () {\n" " this._init ();\n" "}\n" "\n" "MyClass.prototype = {\n" "\n" " _init: function () {\n" " this.propertyA = \"This is an object's field\";\n" " this.propertyB = 10;\n" " },\n" "\n" " aMethod: function (arg1, arg2) {\n" " print (\"inside aMethod: \" + arg1 + \" \" + arg2);\n" " },\n" "\n" " dumpProperties: function () {\n" " print (this.propertyA);\n" " print (this.propertyB);\n" " }\n" "\n" "}" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:98 msgid "This defines a class called MyClass. Let's go through each part of the class definition:" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:101 msgid "function MyClass is the constructor of the class — its name must match the class's name. You can access any member of the class by using the this object; here, the constructor calls the class's _init method." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:104 msgid "The MyClass.prototype block is where you define the structure of the class. Each class is made up of methods (functions) and fields (variables); there are three methods and two fields in this example." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:107 msgid "The first method defined here is called _init, and we specify that it is a function with no arguments:" msgstr "" #. (itstool) path: item/code #: C/image-viewer.js.page:108 #, no-wrap msgid "" "_init: function ()" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:109 msgid "We write the function inside some curly braces. Two fields are defined here, propertyA and propertyB. The first is set to a string and the second is set to an integer (10). The function doesn't return any value." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:112 msgid "The next method is called aMethod and has two arguments, which it prints out when you call it. The final method is dumpProperties, and prints the fields propertyA and propertyB." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:115 msgid "Note how the class definition (prototype) is arranged; each function definition is separated by a comma." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:119 msgid "Now that MyClass has been defined, we can play with it:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:120 #, no-wrap msgid "" "\n" "var o = new MyClass ();\n" "o.aMethod (\"Hello\", \"world\");\n" "o.propertyA = \"Just changed its value!\";\n" "o.dumpProperties ();" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:125 msgid "This code creates a new instance of the class called o, runs aMethod, changes propertyA to a different string, and then calls dumpProperties (which outputs the fields)." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:126 msgid "Save the code in the main.js and then run it by using RunExecute from the menu or using the toolbar." msgstr "" #. (itstool) path: section/title #: C/image-viewer.js.page:131 #: C/image-viewer.py.page:70 msgid "A first Gtk application" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:132 msgid "Let's see what a very basic Gtk application looks like in JavaScript:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:133 #, no-wrap msgid "" "\n" "const Gtk = imports.gi.Gtk;\n" "\n" "Gtk.init (null, null);\n" "\n" "var w = new Gtk.Window ({title: \"Image Viewer Demo\"});\n" "w.show ();\n" "\n" "Gtk.main ();" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:142 #: C/image-viewer.py.page:95 msgid "Let's take a look at what's happening:" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:145 #: C/image-viewer.py.page:98 msgid "The first line imports the Gtk namespace (that is, it includes the Gtk library). The libraries are provided by GObject Introspection (gi), which provides language bindings for many GNOME libraries." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:148 msgid "Gtk.init initializes the Gtk library; this statement is mandatory for all Gtk programs." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:151 msgid "The next line creates the main window by creating a new Gtk.Window object. You can pass several properties to the window's constructor by using the syntax {property: value, property: value, ...}. In this case we are setting the title of the window." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:152 msgid "The next line explicitly shows the window. In Gtk, every widget is hidden by default." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:153 msgid "Finally, Gtk.main runs the main loop — in other words, it executes the program. The main loop listens for events (signals) from the user interface and then calls a signal handler which will do something useful. We'll learn more about signals shortly." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:156 msgid "Save the code in main.js and run it. You will notice that the application does not quit when you close the window. This is because we haven't set up a signal handler to deal with the window's destroy (close) signal yet. We'll do this shortly, but for now you can just hit CtrlC in the terminal window to quit the program." msgstr "" #. (itstool) path: section/title #: C/image-viewer.js.page:161 msgid "Adding classes" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:162 msgid "The proper way of doing Gtk programming is by using classes. Let's rewrite the simple code you just wrote using classes:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:163 #, no-wrap msgid "" "\n" "const Gtk = imports.gi.Gtk;\n" "\n" "function ImageViewer () {\n" " this._init ();\n" "}\n" "\n" "ImageViewer.prototype = {\n" " _init: function () {\n" " this.window = new Gtk.Window ({title: \"Image Viewer Demo\"});\n" " this.window.show ();\n" " }\n" "}\n" "\n" "Gtk.init (null, null);\n" "var iv = new ImageViewer ();\n" "Gtk.main ();" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:181 msgid "Notice that the program is the same; we just moved the window creation code to our own ImageViewer class. The class's constructor calls the _init method, which creates and shows the window. We then create an instance of the class before running the main loop (Gtk.main)." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:182 msgid "This code is modular and can be split into multiple files easily. This makes it cleaner and easier to read." msgstr "" #. (itstool) path: section/title #: C/image-viewer.js.page:186 #: C/image-viewer.py.page:119 msgid "Signals" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:187 #: C/image-viewer.py.page:120 msgid "Signals are one of the key concepts in Gtk programming. Whenever something happens to an object, it emits a signal; for example, when a button is clicked it gives off the clicked signal. If you want your program to do something when that event occurs, you must connect a function (a \"signal handler\") to that signal. Here's an example:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:188 #, no-wrap msgid "" "\n" "function button_clicked () {\n" " print (\"you clicked me!\");\n" "}\n" "var b = new Gtk.Button ({label:\"Click me\"});\n" "b.connect (\"clicked\", button_clicked);" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:194 #: C/image-viewer.py.page:127 msgid "The last two lines create a Gtk.Button called b and connect its clicked signal to the button_clicked function, which is defined above. Every time the button is clicked, the code in the button_clicked function will be executed. It just prints a message here." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:195 msgid "The syntax for connecting any signal to a function is:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:196 #, no-wrap msgid "" "\n" "object.connect (<signal_name>, <function_to_be_called>);" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:198 msgid "You can find signal definitions for any object in the GTK class reference." msgstr "" #. (itstool) path: note/p #: C/image-viewer.js.page:201 msgid "You can simplify the code by making use of an inline function definition:" msgstr "" #. (itstool) path: note/code #: C/image-viewer.js.page:202 #, no-wrap msgid "" "\n" "b.connect (\"clicked\", function () { print (\"you clicked me!\"); });" msgstr "" #. (itstool) path: section/title #: C/image-viewer.js.page:209 msgid "Closing the window" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:210 msgid "When you close a Gtk window it's not really closed, it's hidden. This allows you to keep the window around (which is useful if you want to ask the user if they really want to close the window, for example)." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:211 msgid "In our case, we really do just want to close the window. The simplest way of doing this is by connecting the hide signal of the GtkWindow object to a function that closes the application. Go back to the image-viewer.js file and add the following code to the _init method, on the line above this.window.show:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:212 #, no-wrap msgid "" "this.window.connect (\"hide\", Gtk.main_quit);" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:213 msgid "This connects the hide signal of the window to Gtk's main_quit function, which ends the execution of the Gtk main loop. Once the main loop finishes, the function Gtk.main returns. Our program would continue to run any code written after the Gtk.main (); line, but since we don't have any code after that point, the program just ends." msgstr "" #. (itstool) path: section/title #: C/image-viewer.js.page:217 #: C/image-viewer.py.page:131 msgid "Containers: Laying-out the user interface" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:218 #: C/image-viewer.py.page:132 msgid "Widgets (controls, such as buttons and labels) can be arranged in the window by making use of containers. You can organize the layout by mixing different types of containers, like boxes and grids." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:219 #: C/image-viewer.py.page:133 msgid "A Gtk.Window is itself a type of container, but you can only put one widget directly into it. We would like to have two widgets, an image and a button, so we must put a \"higher-capacity\" container inside the window to hold the other widgets. A number of container types are available, but we will use a Gtk.Box here. A Gtk.Box can hold several widgets, organized horizontally or vertically. You can do more complicated layouts by putting several boxes inside another box and so on." msgstr "" #. (itstool) path: note/p #: C/image-viewer.js.page:221 #: C/image-viewer.py.page:135 msgid "There is a graphical user interface designer called Glade integrated in Anjuta which makes UI design really easy. For this simple example, however, we will code everything manually." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:223 msgid "Let's add the box and widgets to the window. Insert the following code into the _init method, immediately above the this.window.show line:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:224 #, no-wrap msgid "" "\n" "var main_box = new Gtk.Box ({orientation: Gtk.Orientation.VERTICAL, spacing: 0});\n" "this.window.add (main_box);" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:227 msgid "The first line creates a Gtk.Box called main_box and sets two of its properties: the orientation is set to vertical (so widgets are arranged in a column), and the spacing between the widgets is set to 0 pixels. The next line then adds the newly-created Gtk.Box to the window." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:228 #: C/image-viewer.py.page:146 msgid "So far the window only contains an empty Gtk.Box, and if you run the program now you will see no changes at all (the Gtk.Box is a transparent container, so you can't see that it's there)." msgstr "" #. (itstool) path: section/title #: C/image-viewer.js.page:232 #: C/image-viewer.py.page:150 msgid "Packing: Adding widgets to the container" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:233 msgid "To add some widgets to the Gtk.Box, insert the following code directly below the this.window.add (main_box) line:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:234 #, no-wrap msgid "" "\n" "this.image = new Gtk.Image ();\n" "main_box.pack_start (this.image, true, true, 0);" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:237 msgid "The first line creates a new Gtk.Image called image, which will be used to display an image file. Then, the image widget is added (packed) into the main_box container using Gtk.Box's pack_start method." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:238 msgid "pack_start takes 4 arguments: the widget that is to be added to the Gtk.Box (child); whether the Gtk.Box should grow larger when the new widget is added (expand); whether the new widget should take up all of the extra space created if the Gtk.Box gets bigger (fill); and how much space there should be, in pixels, between the widget and its neighbors inside the Gtk.Box (padding)." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:239 #: C/image-viewer.py.page:158 msgid "Gtk containers (and widgets) dynamically expand to fill the available space, if you let them. You don't position widgets by giving them a precise x,y-coordinate location in the window; rather, they are positioned relative to one another. This makes handling window resizing much easier, and widgets should automatically take a sensible size in most situations." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:240 #: C/image-viewer.py.page:159 msgid "Also note how the widgets are organized in a hierarchy. Once packed in the Gtk.Box, the Gtk.Image is considered a child of the Gtk.Box. This allows you to treat all of the children of a widget as a group; for example, you could hide the Gtk.Box, which would also hide all of its children at the same time." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:241 #: C/image-viewer.py.page:160 msgid "Now insert these two lines, below the two you just added:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:242 #, no-wrap msgid "" "\n" "var open_button = new Gtk.Button ({label: \"Open a picture...\"});\n" "main_box.pack_start (open_button, false, false, 0);" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:245 msgid "These lines are similar to the first two, but this time they create a Gtk.Button and add it to main_box. Notice that we are setting the expand argument (the second one) to false here, whereas it was set to true for the Gtk.Image. This will cause the image to take up all available space and the button to take only the space it needs. When you maximize the window, the button size will remain the same, but the image size will increase, taking up all of the rest of the window." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:246 msgid "Finally, we must change the this.window.show (); line to read:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:247 #, no-wrap msgid "" "this.window.show_all ();" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:248 msgid "This will show the child of the Gtk window, and all of its children, and its children's children, and so on. (Remember that Gtk widgets are all hidden by default.)" msgstr "" #. (itstool) path: section/title #: C/image-viewer.js.page:252 #: C/image-viewer.py.page:169 msgid "Loading the image: Connecting to the button's clicked signal" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:253 msgid "When the user clicks on the Open button, a dialog should appear so that the user can choose a picture. Once chosen, the picture should be loaded and shown in the image widget." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:254 msgid "The first step is to connect the clicked signal of the button to a signal handler function, which we call _openClicked. Put this code immediately after the var open_button = new Gtk.Button line where the button was created:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:255 #, no-wrap msgid "" "\n" "open_button.connect (\"clicked\", Lang.bind (this, this._openClicked));" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:257 msgid "We are using the Lang JavaScript helper here. It allows us to connect a class method to the signal, rather than a plain function (without a class) which we had used before for the window's hide signal. Don't worry about this for now, it's just a technical detail. For it to work, you also need to put the following line at the top of the file:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:258 #, no-wrap msgid "" "const Lang = imports.lang;" msgstr "" #. (itstool) path: section/title #: C/image-viewer.js.page:262 #: C/image-viewer.py.page:180 msgid "Loading the image: Writing the signal's callback" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:263 msgid "Now we can create the _openClicked() method. Insert the following into the ImageViewer.prototype code block, after the _init method (and not forgetting the comma):" msgstr "" #. (itstool) path: section/code #: C/image-viewer.js.page:264 #, no-wrap msgid "" "\n" " _openClicked: function () {\n" " var chooser = new Gtk.FileChooserDialog ({title: \"Select an image\",\n" " action: Gtk.FileChooserAction.OPEN,\n" " transient_for: this.window,\n" " modal: true});\n" " chooser.add_button (Gtk.STOCK_CANCEL, 0);\n" " chooser.add_button (Gtk.STOCK_OPEN, 1);\n" " chooser.set_default_response (1);\n" "\n" " var filter = new Gtk.FileFilter ();\n" " filter.add_pixbuf_formats ();\n" " chooser.filter = filter;\n" "\n" " if (chooser.run () == 1)\n" " this.image.file = chooser.get_filename ();\n" "\n" " chooser.destroy ();\n" " }" msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:286 msgid "The line beginning with var chooser creates an Open dialog, which the user can use to choose files. We set four properties: the title of the dialog; the action (type) of the dialog (it's an \"open\" dialog, but we could have used SAVE if the intention was to save a file; transient_for, which sets the parent window of the dialog; and modal which, if set to true, prevents the user from clicking on another area of the application until the dialog is closed." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:289 #: C/image-viewer.py.page:203 msgid "The next two lines add Cancel and Open buttons to the dialog. The second argument of the add_button method is the (integer) value that is returned when the button is pressed: 0 for Cancel and 1 for Open." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:293 #: C/image-viewer.py.page:207 msgid "set_default_response determines the button that will be activated if the user double-clicks a file or presses Enter. In our case, we are using the Open button as default (which has the value 1)." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:296 #: C/image-viewer.py.page:210 msgid "The next three lines restrict the Open dialog to only display files which can be opened by Gtk.Image. A filter object is created first; we then add all kinds of files supported by Gdk.Pixbuf (which includes most image formats like PNG and JPEG) to the filter. Finally, we set this filter to be the Open dialog's filter." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:299 msgid "chooser.run displays the Open dialog. The dialog will wait for the user to choose an image; when they do, chooser.run will return the value 1 (it would return 0 if the user clicked Cancel). The if statement tests for this." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:301 #: C/image-viewer.py.page:215 msgid "Assuming that the user did click Open, the next line sets the file property of the Gtk.Image to the filename of the image selected by the user. The Gtk.Image will then load and display the chosen image." msgstr "" #. (itstool) path: item/p #: C/image-viewer.js.page:304 #: C/image-viewer.py.page:218 #: C/image-viewer.vala.page:273 msgid "In the final line of this method, we destroy the Open dialog because we don't need it any more." msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:312 msgid "All of the code you need should now be in place, so try running the code. That should be it; a fully-functioning image viewer (and a whistlestop tour of JavaScript and Gtk) in not much time at all!" msgstr "" #. (itstool) path: section/p #: C/image-viewer.js.page:317 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: info/title #: C/image-viewer.py.page:8 msgctxt "text" msgid "Image viewer (Python)" msgstr "" #. (itstool) path: info/desc #: C/image-viewer.py.page:11 msgid "A little bit more than a simple \"Hello world\" application - write an image viewer in GTK." msgstr "" #. (itstool) path: item/p #: C/image-viewer.py.page:34 msgid "Write a basic GTK user interface in Python" msgstr "" #. (itstool) path: item/p #: C/image-viewer.py.page:42 msgid "Basic knowledge of the python programming language" msgstr "" #. (itstool) path: item/p #: C/image-viewer.py.page:56 msgid "Choose PyGTK (automake) from the Python tab, click Continue, and fill out your details on the next few pages. Use image-viewer as project name and directory." msgstr "" #. (itstool) path: item/p #: C/image-viewer.py.page:59 msgid "Be sure to disable Use GtkBuilder for user interface as we will build the user interface manually in this example. For an example of using the interface designer, check the Guitar-Tuner demo." msgstr "" #. (itstool) path: item/p #: C/image-viewer.py.page:64 msgid "Click Apply and the project will be created for you. Open src/image_viewer.py from the Project or File tabs. It contains very basic example code." msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:71 msgid "Let's see what a very basic Gtk application looks like in Python:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.py.page:72 #, no-wrap msgid "" "\n" "from gi.repository import Gtk, GdkPixbuf, Gdk\n" "import os, sys\n" "\n" "class GUI:\n" "\tdef __init__(self):\n" "\t\twindow = Gtk.Window()\n" "\t\twindow.set_title (\"Hello World\")\n" "\t\twindow.connect_after('destroy', self.destroy)\n" "\n" "\t\twindow.show_all()\n" "\n" "\tdef destroy(window, self):\n" "\t\tGtk.main_quit()\n" "\n" "def main():\n" "\tapp = GUI()\n" "\tGtk.main()\n" "\n" "if __name__ == \"__main__\":\n" " sys.exit(main())\n" "\n" " " msgstr "" #. (itstool) path: item/p #: C/image-viewer.py.page:101 msgid "In the __init__ method of the GUI class creates an (empty) Gtk.Window, sets its title and then connects a signal to quit the application once the window is closed. That's pretty simple overall, more on signals later." msgstr "" #. (itstool) path: item/p #: C/image-viewer.py.page:106 msgid "Next, destroy is defined which just quits the application. It is called by the destroy signal connected above." msgstr "" #. (itstool) path: item/p #: C/image-viewer.py.page:110 msgid "The rest of the file does initialisation for Gtk and displays the GUI." msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:114 msgid "This code is ready to run, so try it using RunExecute. It should show you an empty window." msgstr "" #. (itstool) path: section/code #: C/image-viewer.py.page:121 #, no-wrap msgid "" "\n" "def button_clicked () :\n" " print \"you clicked me!\"\n" "\n" "b = new Gtk.Button (\"Click me\")\n" "b.connect_after ('clicked', button_clicked)" msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:137 msgid "Let's add the box and widgets to the window. Insert the following code into the __init__ method, immediately after the window.connect_after line:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.py.page:138 #, no-wrap msgid "" "\n" "box = Gtk.Box()\n" "box.set_spacing (5)\n" "box.set_orientation (Gtk.Orientation.VERTICAL)\n" "window.add (box)\n" "\n" "" msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:145 msgid "The first line creates a Gtk.Box called box and the following lines set two of its properties: the orientation is set to vertical (so the widgets are arranged in a column), and the spacing between the widgets is set to 5 pixels. The next line then adds the newly-created Gtk.Box to the window." msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:151 msgid "To add some widgets to the Gtk.Box, insert the following code directly below the window.add (box) line:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.py.page:152 #, no-wrap msgid "" "\n" "self.image = Gtk.Image()\n" "box.pack_start (self.image, False, False, 0)" msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:155 msgid "The first line creates a new Gtk.Image called image, which will be used to display an image file. As we need that later on in the signal handler, we will define it as a class-wide variable. You need to add image = 0 to the beginning of the GUI class. Then, the image widget is added (packed) into the box container using GtkBox's pack_start method." msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:157 msgid "pack_start takes 4 arguments: the widget that is to be added to the GtkBox (child); whether the Gtk.Box should grow larger when the new widget is added (expand); whether the new widget should take up all of the extra space created if the Gtk.Box gets bigger (fill); and how much space there should be, in pixels, between the widget and its neighbors inside the Gtk.Box (padding)." msgstr "" #. (itstool) path: section/code #: C/image-viewer.py.page:161 #, no-wrap msgid "" "\n" "button = Gtk.Button (\"Open a picture...\")\n" "box.pack_start (button, False, False, 0)\n" "" msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:165 msgid "These lines are similar to the first two, but this time they create a Gtk.Button and add it to box. Notice that we are setting the expand argument (the second one) to False here, whereas it was set to True for the Gtk.Image. This will cause the image to take up all available space and the button to take only the space it needs. When you maximize the window, the button size will remain the same, but the image size will increase, taking up all of the rest of the window." msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:170 msgid "When the user clicks on the Open Image... button, a dialog should appear so that the user can choose a picture. Once chosen, the picture should be loaded and shown in the image widget." msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:171 msgid "The first step is to connect the clicked signal of the button to a signal handler function, which we call on_open_clicked. Put this code immediately after the button = Gtk.Button() line where the button was created:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.py.page:172 #, no-wrap msgid "" "\n" "button.connect_after('clicked', self.on_open_clicked)\n" "" msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:175 msgid "This will connect the clicked signal to on_open_clicked method that we will define below." msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:181 msgid "Now we can create the on_open_clicked method. Insert the following into the GUI class code block, after the __init__ method:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.py.page:182 #, no-wrap msgid "" "\n" "def on_open_clicked (self, button):\n" "\tdialog = Gtk.FileChooserDialog (\"Open Image\", button.get_toplevel(), Gtk.FileChooserAction.OPEN);\n" "\tdialog.add_button (Gtk.STOCK_CANCEL, 0)\n" "\tdialog.add_button (Gtk.STOCK_OK, 1)\n" "\tdialog.set_default_response(1)\n" "\n" "\tfilefilter = Gtk.FileFilter ()\n" "\tfilefilter.add_pixbuf_formats ()\n" "\tdialog.set_filter(filefilter)\n" "\n" "\tif dialog.run() == 1:\n" "\t\tself.image.set_from_file(dialog.get_filename())\n" "\n" "\tdialog.destroy()" msgstr "" #. (itstool) path: item/p #: C/image-viewer.py.page:200 msgid "The line beginning with dialog creates an Open dialog, which the user can use to choose files. We set three properties: the title of the dialog; the action (type) of the dialog (it's an \"open\" dialog, but we could have used SAVE if the intention was to save a file; and transient_for, which sets the parent window of the dialog." msgstr "" #. (itstool) path: item/p #: C/image-viewer.py.page:213 msgid "dialog.run displays the Open dialog. The dialog will wait for the user to choose an image; when they do, dialog.run will return the value 1 (it would return 0 if the user clicked Cancel). The if statement tests for this." msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:226 msgid "All of the code you need should now be in place, so try running the code. That should be it; a fully-functioning image viewer (and a whistlestop tour of Python and Gtk) in not much time at all!" msgstr "" #. (itstool) path: section/p #: C/image-viewer.py.page:231 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: info/title #: C/image-viewer.vala.page:8 msgctxt "text" msgid "Image viewer (Vala)" msgstr "" #. (itstool) path: info/desc #: C/image-viewer.vala.page:11 msgid "A little bit more than a simple \"Hello world\" GTK+ application." msgstr "" #. (itstool) path: credit/name #: C/image-viewer.vala.page:23 msgid "Philip Chimento" msgstr "" #. (itstool) path: synopsis/p #: C/image-viewer.vala.page:39 msgid "In this tutorial you will create an application which opens and displays an image file. You will learn:" msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:41 msgid "How to set up a basic project using the Anjuta IDE." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:42 msgid "How to write a Gtk application in Vala" msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:43 msgid "Some basic concepts of GObject programming" msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:50 msgid "You may find the gtk+-3.0 API Reference useful, although it is not necessary to follow the tutorial." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:66 msgid "From the Vala tab choose GTK+ (Simple), click Continue, and fill out your details on the next page. Use image-viewer as project name and directory." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:70 msgid "Make sure that Use GtkBuilder for user interface is unchecked as we will create the UI manually in this tutorial." msgstr "" #. (itstool) path: note/p #: C/image-viewer.vala.page:71 msgid "You will learn how to use the interface builder in the Guitar-Tuner tutorial." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:75 msgid "Click Continue then Apply and the project will be created for you. Open src/image_viewer.vala from the Project or File tabs. You will see this code:" msgstr "" #. (itstool) path: item/code #: C/image-viewer.vala.page:78 #, no-wrap msgid "" "\n" "using GLib;\n" "using Gtk;\n" "\n" "public class Main : Object\n" "{\n" "\n" "\tpublic Main ()\n" "\t{\n" "\t\tWindow window = new Window();\n" "\t\twindow.set_title (\"Hello World\");\n" "\t\twindow.show_all();\n" "\t\twindow.destroy.connect(on_destroy);\n" "\t}\n" "\n" "\tpublic void on_destroy (Widget window)\n" "\t{\n" "\t\tGtk.main_quit();\n" "\t}\n" "\n" "\tstatic int main (string[] args)\n" "\t{\n" "\t\tGtk.init (ref args);\n" "\t\tvar app = new Main ();\n" "\n" "\t\tGtk.main ();\n" "\n" "\t\treturn 0;\n" "\t}\n" "}" msgstr "" #. (itstool) path: section/p #: C/image-viewer.vala.page:114 msgid "The code loads an (empty) window from the user interface description file and shows it. More details are given below; skip this list if you understand the basics:" msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:119 msgid "The two using lines at the top import namespaces so we don't have to name them explicitly." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:122 msgid "The constructor of the Main class creates a new (empty) window and connects a signal to exit the application when that window is closed." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:127 msgid "The static main function is run by default when you start a Vala application. It calls a few functions which create the Main class, set up and then run the application. The Gtk.main function starts the GTK main loop, which runs the user interface and starts listening for events (like clicks and key presses)." msgstr "" #. (itstool) path: section/p #: C/image-viewer.vala.page:134 #: C/magic-mirror.vala.page:94 msgid "Change the Configuration to Default and then press Execute to configure the build directory. You only need to do this once, for the first build." msgstr "" #. (itstool) path: section/p #: C/image-viewer.vala.page:140 msgid "Now we will bring life into the empty window. GTK organizes the user interface with Gtk.Containers that can contain other widgets and even other containers. Here we will use the simplest available container, a Gtk.Box." msgstr "" #. (itstool) path: section/p #: C/image-viewer.vala.page:144 msgid "Add the following lines to the top of the Main class:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.vala.page:145 #, no-wrap msgid "" "\n" "private Window window;\n" "private Image image;\n" "" msgstr "" #. (itstool) path: section/p #: C/image-viewer.vala.page:150 msgid "Now replace the current constructor with the one below:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.vala.page:151 #, no-wrap msgid "" "\n" "\n" "public Main () {\n" "\n" "\twindow = new Window ();\n" "\twindow.set_title (\"Image Viewer in Vala\");\n" "\n" "\t// Set up the UI\n" "\tvar box = new Box (Orientation.VERTICAL, 5);\n" "\tvar button = new Button.with_label (\"Open image\");\n" "\timage = new Image ();\n" "\n" "\tbox.pack_start (image, true, true, 0);\n" "\tbox.pack_start (button, false, false, 0);\n" "\twindow.add (box);\n" "\n" "\t// Show open dialog when opening a file\n" "\tbutton.clicked.connect (on_open_image);\n" "\n" "\twindow.show_all ();\n" "\twindow.destroy.connect (main_quit);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:176 msgid "The first two lines are the parts of the GUI that we will need to access from more than one method. We declare them up here so that they are accessible throughout the class instead of only in the method where they are created." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:180 msgid "The first lines of the constructor create the empty window. The next lines create the widgets we want to use: a button for opening up an image, the image view widget itself and the box we will use as a container." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:184 msgid "The calls to pack_start add the two widgets to the box and define their behaviour. The image will expand into any available space whereas the button will just be as big as needed. You will notice that we don't set explicit sizes on the widgets. In GTK this is usually not needed as it makes it much easier to have a layout that looks good in different window sizes. Next, the box is added to the window." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:191 msgid "We need to define what happens when the user clicks on the button. GTK uses the concept of signals." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:192 msgid "When the button is clicked, it fires the clicked signal, which we can connect to some action (defined in a callback method)." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:195 msgid "This is done using the connect method of the button's clicked signal, which in this case tells GTK to call the (yet undefined) on_image_open callback method when the button is clicked. We will define the callback in the next section." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:199 msgid "In the callback, we need to access the window and image widgets, which is why we defined them as private members at the top of our class." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:203 msgid "The last connect call makes sure that the application exits when the window is closed. The code generated by Anjuta called an on_destroy callback method which called Gtk.main_quit, but just connecting our signal to main_quit directly is easier. You can delete the on_destroy method." msgstr "" #. (itstool) path: section/p #: C/image-viewer.vala.page:211 msgid "We will now define the signal handler for the clicked signal for the button we mentioned before. Add this code after the constructor:" msgstr "" #. (itstool) path: section/code #: C/image-viewer.vala.page:214 #, no-wrap msgid "" "\n" "public void on_open_image (Button self) {\n" "\tvar filter = new FileFilter ();\n" "\tvar dialog = new FileChooserDialog (\"Open image\",\n" "\t window,\n" "\t FileChooserAction.OPEN,\n" "\t Stock.OK, ResponseType.ACCEPT,\n" "\t Stock.CANCEL, ResponseType.CANCEL);\n" "\tfilter.add_pixbuf_formats ();\n" "\tdialog.add_filter (filter);\n" "\n" "\tswitch (dialog.run ())\n" "\t{\n" "\t\tcase ResponseType.ACCEPT:\n" "\t\t\tvar filename = dialog.get_filename ();\n" "\t\t\timage.set_from_file (filename);\n" "\t\t\tbreak;\n" "\t\tdefault:\n" "\t\t\tbreak;\n" "\t}\n" "\tdialog.destroy ();\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/image-viewer.vala.page:237 msgid "This is a bit complicated, so let's break it down:" msgstr "" #. (itstool) path: note/p #: C/image-viewer.vala.page:238 msgid "A signal handler is a type of callback method that is called when a signal is emitted. Here the terms are used interchangeably." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:241 msgid "The first argument of the callback method is always the widget that sent the signal. Sometimes other arguments related to the signal come after that, but clicked doesn't have any." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:243 msgid "In this case the button sent the clicked signal, which is connected to the on_open_image callback method:" msgstr "" #. (itstool) path: item/code #: C/image-viewer.vala.page:244 #, no-wrap msgid "" "\n" " button.clicked.connect (on_open_image);\n" "" msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:248 msgid "The on_open_image method takes the button that emitted the signal as an argument:" msgstr "" #. (itstool) path: item/code #: C/image-viewer.vala.page:249 #, no-wrap msgid "" "\n" " public void on_open_image (Button self)\n" "" msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:254 msgid "The next interesting line is where the dialog for choosing the file is created. FileChooserDialog's constructor takes the title of the dialog, the parent window of the dialog and several options like the number of buttons and their corresponding values." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:256 msgid "Notice that we are using stock button names from Gtk, instead of manually typing \"Cancel\" or \"Open\". The advantage of using stock names is that the button labels will already be translated into the user's language." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:260 msgid "The next two lines restrict the Open dialog to only display files which can be opened by GtkImage. GtkImage is a widget which displays an image. A filter object is created first; we then add all kinds of files supported by Gdk.Pixbuf (which includes most image formats like PNG and JPEG) to the filter. Finally, we set this filter to be the Open dialog's filter." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:265 msgid "dialog.run displays the Open dialog. The dialog will wait for the user to choose an image; when they do, dialog.run will return the ResponseType value ResponseType.ACCEPT (it would return ResponseType.CANCEL if the user clicked Cancel). The switch statement tests for this." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:270 msgid "Assuming that the user did click Open, the next lines get the filename of the image selected by the user, and tell the GtkImage widget to load and display the selected image." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:274 msgid "Destroying automatically hides the dialog." msgstr "" #. (itstool) path: section/p #: C/image-viewer.vala.page:283 msgid "If you haven't already done so, choose the src/image-viewer application in the dialog that appears. Finally, hit Run and enjoy!" msgstr "" #. (itstool) path: section/p #: C/image-viewer.vala.page:289 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: item/p #: C/image-viewer.vala.page:296 msgid "Set it up so that when the window opens it is of a specific size to start off with. For example, 200 X 200 pixels." msgstr "" #. (itstool) path: credit/name #: C/index.page:8 msgid "GNOME Documentation Team" msgstr "" #. (itstool) path: credit/years #: C/index.page:10 msgid "2010, 2011" msgstr "" #. (itstool) path: credit/name #: C/index.page:13 #: C/message-board.c.page:15 msgid "Shaun McCance" msgstr "" #. (itstool) path: credit/years #: C/index.page:15 #: C/message-board.c.page:17 msgid "2010" msgstr "" #. (itstool) path: page/title #: C/index.page:28 msgid "GNOME Developer Platform Demos" msgstr "" #. (itstool) path: page/p #: C/index.page:30 msgid "This guide includes a variety of coding examples, such writing an image viewer or weather application. Each demo comes with code that you can try, and explains how each example works. They are a great way to get started with the GNOME developer platform." msgstr "" #. (itstool) path: section/title #: C/index.page:36 msgid "Pick a Language" msgstr "" #. (itstool) path: section/p #: C/index.page:37 msgid "These developer demos are available in a range of programming languages. Pick one to get started:" msgstr "" #. (itstool) path: info/title #: C/js.page:8 msgctxt "link" msgid "JavaScript" msgstr "" #. (itstool) path: credit/name #: C/js.page:21 msgid "Ekaterina Gerasimova" msgstr "" #. (itstool) path: page/title #: C/js.page:26 msgid "Tutorials, code samples and platform demos in JavaScript" msgstr "" #. (itstool) path: section/title #: C/js.page:31 msgid "Code samples and tutorials" msgstr "" #. (itstool) path: info/title #: C/label.c.page:8 msgctxt "text" msgid "Label (C)" msgstr "" #. (itstool) path: info/desc #: C/label.c.page:19 #: C/label.vala.page:18 msgid "A widget which displays text" msgstr "" #. (itstool) path: page/title #. (itstool) path: td/p #: C/label.c.page:22 #: C/label.js.page:21 #: C/label.py.page:30 #: C/label.vala.page:21 #: C/toolbar_builder.py.page:98 #: C/toolbar_builder.vala.page:81 msgid "Label" msgstr "" #. (itstool) path: td/media #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/label.c.page:26 #: C/label.js.page:22 #: C/label.py.page:31 #: C/label.vala.page:22 msgctxt "_" msgid "external ref='media/label.png' md5='734975c18653d88379f983e4501c3fc0'" msgstr "" #. (itstool) path: td/p #. (itstool) path: page/p #: C/label.c.page:27 #: C/label.py.page:32 #: C/label.vala.page:23 msgid "A simple label" msgstr "" #. (itstool) path: page/code #: C/label.c.page:32 #, no-wrap msgid "" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *label;\n" "\n" " /*Create a window with a title and a default size*/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_application (GTK_WINDOW (window), GTK_APPLICATION (app));\n" " gtk_window_set_title (GTK_WINDOW (window), \"Welcome to GNOME\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 200,100);\n" " \n" " /*Create a label and set its alignment. Setting the line wrap to TRUE makes \n" " the label break lines if the text exceeds the widget's size. When set to \n" " FALSE the text gets cut off by the edge of the widget*/\n" " label = gtk_label_new (\"Hello GNOME!\");\n" " gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_CENTER);\n" " gtk_label_set_line_wrap (GTK_LABEL (label), TRUE);\n" "\n" " gtk_container_add (GTK_CONTAINER (window), GTK_WIDGET (label));\n" "\n" " gtk_widget_show_all (GTK_WIDGET (window));\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\",G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/label.c.page:39 msgid "GtkLabel" msgstr "" #. (itstool) path: info/title #: C/label.js.page:8 msgctxt "text" msgid "Label (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/label.js.page:18 msgid "A label which can contain text" msgstr "" #. (itstool) path: page/p #: C/label.js.page:23 msgid "A label displaying a friendly message." msgstr "" #. (itstool) path: page/code #: C/label.js.page:25 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const LabelExample = new Lang.Class ({\n" " Name: 'Label Example',\n" "\n" " /* Create the application itself\n" " This boilerplate code is needed to build any GTK+ application. */\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jslabel',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal initializes menus and builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Welcome to GNOME\",\n" " default_height: 100,\n" " default_width: 200 });\n" "\n" " // Create the label\n" " this.label = new Gtk.Label ({label: \"Hello GNOME!\"});\n" " this._window.add (this.label);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " }\n" "\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new LabelExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/label.js.page:32 msgid "Gtk.Label" msgstr "" #. (itstool) path: info/title #: C/label.py.page:9 msgctxt "text" msgid "Label (Python)" msgstr "" #. (itstool) path: info/desc #: C/label.py.page:27 msgid "A widget that displays a small to medium amount of text" msgstr "" #. (itstool) path: section/p #: C/label.py.page:41 msgid "Another way to obtain what we have in the example is to create the label as an instance of another class and add it to the instance of MyWindow in the do_activate(self) method:" msgstr "" #. (itstool) path: note/p #: C/label.py.page:43 msgid "The highlighted lines indicate code that is different from the previous snippet." msgstr "" #. (itstool) path: section/code #: C/label.py.page:45 #, no-wrap msgid "" "\n" "# a class to define a window\n" "class MyWindow(Gtk.ApplicationWindow):\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Welcome to GNOME\", application=app)\n" " self.set_default_size(200, 100)\n" "\n" "# a class to define a label\n" "\n" "class MyLabel(Gtk.Label):\n" " def __init__(self):\n" " Gtk.Label.__init__(self)\n" " self.set_text(\"Hello GNOME!\")\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " # create an instance of MyWindow\n" " win = MyWindow(self)\n" "\n" " # create an instance of MyLabel\n" "\n" " label = MyLabel()\n" "\n" " # and add it to the window\n" "\n" " win.add(label)\n" "\n" " # show the window and everything on it\n" " win.show_all()" msgstr "" #. (itstool) path: section/title #: C/label.py.page:82 msgid "Useful methods for a Label widget" msgstr "" #. (itstool) path: note/p #: C/label.py.page:85 msgid "An explanation of how to work with strings in GTK+ can be found in ." msgstr "" #. (itstool) path: item/p #: C/label.py.page:89 msgid "set_line_wrap(True) breaks lines if the text of the label exceeds the size of the widget." msgstr "" #. (itstool) path: item/p #: C/label.py.page:90 msgid "set_justify(Gtk.Justification.LEFT) (or Gtk.Justification.RIGHT, Gtk.Justification.CENTER, Gtk.Justification.FILL) sets the alignment of the lines in the text of the label relative to each other. The method has no effect on a single-line label." msgstr "" #. (itstool) path: item/p #: C/label.py.page:91 msgid "For decorated text we can use set_markup(\"text\"), where \"text\" is a text in the Pango Markup Language. An example:" msgstr "" #. (itstool) path: item/code #: C/label.py.page:92 #, no-wrap msgid "" "\n" "label.set_markup(\"Text can be <small>small</small>, <big>big</big>, \"\n" " \"<b>bold</b>, <i>italic</i> and even point to somewhere \"\n" " \"on the <a href=\\\"http://www.gtk.org\\\" \"\n" " \"title=\\\"Click to find out more\\\">internet</a>.\")" msgstr "" #. (itstool) path: info/title #: C/label.vala.page:8 msgctxt "text" msgid "Label (Vala)" msgstr "" #. (itstool) path: page/code #: C/label.vala.page:25 #, no-wrap msgid "" "\n" "public class MyWindow : Gtk.ApplicationWindow {\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"Welcome to GNOME\");\n" "\n" "\t\tvar label = new Gtk.Label (\"Hello GNOME!\");\n" "\n" "\t\tthis.add (label);\n" "\t\tthis.set_default_size (200, 100);\n" "\t\tthis.show_all ();\n" "\t}\n" "}\n" "\n" "public class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.MyApplication\");\n" "\t}\n" "}\n" "\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: p/link #: C/legal.xml:3 msgid "Creative Commons Attribution-ShareAlike 3.0 Unported License" msgstr "" #. (itstool) path: license/p #: C/legal.xml:3 msgid "This work is licensed under a <_:link-1/>. As a special exception, the copyright holders give you permission to copy, modify, and distribute the example code contained in this documentation under the terms of your choosing, without restriction." msgstr "" #. (itstool) path: info/desc #: C/license.page:8 msgid "Legal information." msgstr "" #. (itstool) path: page/title #: C/license.page:11 msgid "License" msgstr "" #. (itstool) path: page/p #: C/license.page:12 msgid "This work is distributed under a CreativeCommons Attribution-Share Alike 3.0 Unported license." msgstr "" #. (itstool) path: page/p #: C/license.page:20 msgid "You are free:" msgstr "" #. (itstool) path: item/title #: C/license.page:25 msgid "To share" msgstr "" #. (itstool) path: item/p #: C/license.page:26 msgid "To copy, distribute and transmit the work." msgstr "" #. (itstool) path: item/title #: C/license.page:29 msgid "To remix" msgstr "" #. (itstool) path: item/p #: C/license.page:30 msgid "To adapt the work." msgstr "" #. (itstool) path: page/p #: C/license.page:33 msgid "Under the following conditions:" msgstr "" #. (itstool) path: item/title #: C/license.page:38 msgid "Attribution" msgstr "" #. (itstool) path: item/p #: C/license.page:39 msgid "You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work)." msgstr "" #. (itstool) path: item/title #: C/license.page:46 msgid "Share Alike" msgstr "" #. (itstool) path: item/p #: C/license.page:47 msgid "If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license." msgstr "" #. (itstool) path: page/p #: C/license.page:53 msgid "For the full text of the license, see the CreativeCommons website, or read the full Commons Deed." msgstr "" #. (itstool) path: note/p #: C/license.page:60 msgid "As a special exception, the copyright holders give you permission to copy, modify, and distribute the example code contained in this documentation under the terms of your choosing, without restriction." msgstr "" #. (itstool) path: info/title #: C/linkbutton.c.page:8 msgctxt "text" msgid "LinkButton (C)" msgstr "" #. (itstool) path: info/desc #: C/linkbutton.c.page:18 #: C/linkbutton.vala.page:18 msgid "Create buttons bound to a URL" msgstr "" #. (itstool) path: page/title #: C/linkbutton.c.page:21 #: C/linkbutton.js.page:21 #: C/linkbutton.py.page:22 #: C/linkbutton.vala.page:21 msgid "LinkButton" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/linkbutton.c.page:23 #: C/linkbutton.js.page:22 #: C/linkbutton.py.page:24 #: C/linkbutton.vala.page:22 msgctxt "_" msgid "external ref='media/linkbutton.png' md5='3712eae8953e87c65a6aa74503b8e32b'" msgstr "" #. (itstool) path: page/p #: C/linkbutton.c.page:24 msgid "This button links to the GNOME live webpage." msgstr "" #. (itstool) path: page/code #: C/linkbutton.c.page:26 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *linkbutton;\n" "\n" " window = gtk_application_window_new (app);\n" "\n" " gtk_window_set_title (GTK_WINDOW (window), \"GNOME LinkButton\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 250, 50);\n" "\n" " linkbutton = gtk_link_button_new (\"Link to GNOME live!\");\n" " gtk_link_button_set_uri (GTK_LINK_BUTTON(linkbutton), \"http://live.gnome.org\");\n" "\n" " gtk_container_add (GTK_CONTAINER (window), GTK_WIDGET (linkbutton));\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/linkbutton.c.page:34 msgid "GtkLinkButton" msgstr "" #. (itstool) path: info/title #: C/linkbutton.js.page:8 msgctxt "text" msgid "LinkButton (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/linkbutton.js.page:18 msgid "A button that links to a web page" msgstr "" #. (itstool) path: page/p #: C/linkbutton.js.page:23 msgid "A button that links to live.gnome.org." msgstr "" #. (itstool) path: page/code #: C/linkbutton.js.page:25 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const LinkButtonExample = new Lang.Class ({\n" " Name: 'LinkButton Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jslinkbutton',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal initializes menus and builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"GNOME LinkButton\",\n" " default_height: 50,\n" " default_width: 250 });\n" "\n" " // Create the LinkButton and have it link to live.gnome.org\n" " this.LinkButton = new Gtk.LinkButton ({label: \"Link to GNOME live!\",\n" " uri: \"http://live.gnome.org\"});\n" " this._window.add (this.LinkButton);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "});\n" "\n" "// Run the application\n" "let app = new LinkButtonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/linkbutton.js.page:32 msgid "Gtk.LinkButton" msgstr "" #. (itstool) path: info/title #: C/linkbutton.py.page:8 msgctxt "text" msgid "LinkButton (Python)" msgstr "" #. (itstool) path: info/desc #: C/linkbutton.py.page:19 msgid "A button bound to an URL" msgstr "" #. (itstool) path: page/p #: C/linkbutton.py.page:25 msgid "A button that links to a web page." msgstr "" #. (itstool) path: section/code #: C/linkbutton.py.page:32 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # a window\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"GNOME LinkButton\", application=app)\n" " self.set_default_size(250, 50)\n" "\n" " # a linkbutton pointing to the given URI\n" " button = Gtk.LinkButton(uri=\"http://live.gnome.org\")\n" " # with given text\n" " button.set_label(\"Link to GNOME live!\")\n" "\n" " # add the button to the window\n" " self.add(button)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/linkbutton.py.page:36 msgid "Useful methods for a LinkButton widget" msgstr "" #. (itstool) path: item/p #: C/linkbutton.py.page:38 msgid "get_visited() returns the 'visited' state (True or False) of the URI where the LinkButton points. The button becomes visited when it is clicked." msgstr "" #. (itstool) path: item/p #: C/linkbutton.py.page:39 msgid "set_visited(True) sets the 'visited' state of the URI where the LinkButton points as True (analogously for False)." msgstr "" #. (itstool) path: item/p #: C/linkbutton.py.page:40 msgid "Each time the button is clicked, the signal \"activate-link\" is emitted. For an explanation of signals and callback functions, see ." msgstr "" #. (itstool) path: item/p #: C/linkbutton.py.page:48 msgid "GtkLinkButton" msgstr "" #. (itstool) path: info/title #: C/linkbutton.vala.page:8 msgctxt "text" msgid "LinkButton (Vala)" msgstr "" #. (itstool) path: page/p #: C/linkbutton.vala.page:23 msgid "This button links to GNOME live." msgstr "" #. (itstool) path: page/code #: C/linkbutton.vala.page:25 #, no-wrap msgid "" "/* This is the application. */\n" "public class MyApplication : Gtk.Application {\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\n" "\t\t/* Create the window of this application and child widget and show all the things. */\n" "\t\tvar window = new Gtk.ApplicationWindow (this);\n" "\t\twindow.set_default_size (250, 50);\n" "\t\twindow.title = \"GNOME LinkButton\";\n" "\n" "\t\tvar linkbutton = new Gtk.LinkButton.with_label (\"http://live.gnome.org\", \"Link to GNOME live!\");\n" "\n" "\t\twindow.add (linkbutton);\n" "\t\twindow.show_all ();\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/linkbutton.vala.page:30 msgid "Gtk.LinkButton" msgstr "" #. (itstool) path: info/title #: C/magic-mirror.vala.page:8 msgctxt "text" msgid "Magic mirror (Vala)" msgstr "" #. (itstool) path: info/desc #: C/magic-mirror.vala.page:11 msgid "Use your webcam as a mirror using the GStreamer framework and GTK+" msgstr "" #. (itstool) path: credit/name #: C/magic-mirror.vala.page:15 msgid "Daniel G. Siegel" msgstr "" #. (itstool) path: page/title #: C/magic-mirror.vala.page:29 msgid "Magic mirror" msgstr "" #. (itstool) path: synopsis/p #: C/magic-mirror.vala.page:32 msgid "Your mirror just fell off the wall and broke into a thousand pieces — but you need a mirror to shave your beard off or add some makeup! You only have 15 minutes left before catching the bus to work. So what can you do?" msgstr "" #. (itstool) path: synopsis/p #: C/magic-mirror.vala.page:33 msgid "In this tutorial, we're going to make a program which lets you use your webcam as a mirror. You will learn how to:" msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:35 msgid "Create a GTK+ application" msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:36 msgid "Access your webcam using GStreamer and embed the result into a window" msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:37 msgid "Grab photos off your webcam" msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:42 msgid "Installed copies of GTK, GStreamer, and a Vala compiler" msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:43 msgid "Basic knowledge of an object-oriented programming language" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/magic-mirror.vala.page:47 msgctxt "_" msgid "external ref='media/magic-mirror.png' md5='8171faea6ed3b6ddac0da084c29e4e22'" msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:57 msgid "Choose GTK+ (simple) from the Vala tab, click Forward, and fill out your details on the next few pages. Use magic-mirror as project name and directory." msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:60 msgid "Disable Use GtkBuilder for user interface as we will create the UI manually in this tutorial. Check the Guitar-Tuner tutorial using the interface builder." msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:65 msgid "Make sure that Configure external packages is selected. On the next page, select gstreamer-0.10 from the list to include the GStreamer library into your project." msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:69 msgid "Click Apply and the project will be created for you. Open src/magic_mirror.vala from the Project or File tabs. You should see some code which starts with the lines:" msgstr "" #. (itstool) path: section/p #: C/magic-mirror.vala.page:79 msgid "The code loads an (empty) window and shows it. More details are given below; skip this list if you understand the basics:" msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:85 msgid "The constructor of the Main class creates a new window and sets its title. Afterwards the window is shown and a signal is connected which quits the application if the window is closed. More on signals later on." msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:89 msgid "The static main function is run by default when you start a Vala application. It calls a few functions which create the Main class, set up and then run the application. The Gtk.Main function starts the GTK main loop, which runs the user interface and starts listening for events (like clicks and key presses)." msgstr "" #. (itstool) path: section/title #: C/magic-mirror.vala.page:98 msgid "Access the webcam video stream with GStreamer" msgstr "" #. (itstool) path: section/p #: C/magic-mirror.vala.page:99 msgid "The GStreamer multimedia framework is able to handle video from webcams. Let's add GStreamer to our application and so we can access the video stream." msgstr "" #. (itstool) path: section/code #: C/magic-mirror.vala.page:101 #, no-wrap msgid "" "\n" "using GLib;\n" "using Gtk;\n" "\n" "public class Main : Object\n" "{\n" "\tprivate Gst.Element camerabin;\n" "\n" "\tpublic Main () {\n" "\t\tthis.camerabin = Gst.ElementFactory.make (\"camerabin\", \"camera\");\n" "\t\tthis.camerabin.set_state (Gst.State.PLAYING);\n" "\t}\n" "\n" "\tstatic int main (string[] args) {\n" "\t\tGtk.init (ref args);\n" "\t\tGst.init (ref args);\n" "\t\tvar app = new Main ();\n" "\n" "\t\tGtk.main ();\n" "\n" "\t\treturn 0;\n" "\t}\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:126 msgid "First we remove the window we created before because GStreamer will take care of showing the picture on screen." msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:130 msgid "Now we are creating a GStreamer element which accesses our webcam. We are using the Camerabin element, which is an all-in-one camera element and is capable of taking photos, videos, applying effects and much more. Perfect for our use case! With this.camerabin.set_state (Gst.State.PLAYING) we tell the GStreamer pipeline we just created to start playing. Easy, no?" msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:137 msgid "Of course it is also possible to integrate the video more tightly into other windows but that is an advanced topic that includes some details of the X Window System we will omit here." msgstr "" #. (itstool) path: item/p #: C/magic-mirror.vala.page:141 msgid "Compile and run it again. You will end up with two windows. In the next step we will integrate the video into the GTK+ window." msgstr "" #. (itstool) path: section/p #: C/magic-mirror.vala.page:151 msgid "If you run into problems with the tutorial, compare your code with this reference code. There is also a more extensive implementation that embeds the window into a regular Gtk.Window which involves some advanced techniques, and adds buttons to start/stop the picture." msgstr "" #. (itstool) path: section/p #: C/magic-mirror.vala.page:158 msgid "To find out more about the Vala programming language you might want to check out the Vala Tutorial." msgstr "" #. (itstool) path: section/title #: C/magic-mirror.vala.page:163 msgid "Conclusion" msgstr "" #. (itstool) path: section/p #: C/magic-mirror.vala.page:164 msgid "That's it, you have managed to create a full-featured webcam photo application in 15 minutes. Now you can shave your beard off or add some makeup to your beautiful face, right before having a beautiful day at your workplace, where you can impress your friends and colleagues with an awesome application you just made in 15 minutes." msgstr "" #. (itstool) path: info/title #: C/menubar.c.page:8 msgctxt "text" msgid "MenuBar (C)" msgstr "" #. (itstool) path: info/desc #: C/menubar.c.page:20 #: C/menubar.py.page:25 #: C/menubar.vala.page:20 msgid "A widget which holds GtkMenuItem widgets" msgstr "" #. (itstool) path: page/title #: C/menubar.c.page:23 #: C/menubar.vala.page:23 msgid "MenuBar" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/menubar.c.page:25 #: C/menubar.py.page:29 #: C/menubar.vala.page:24 msgctxt "_" msgid "external ref='media/menubar.png' md5='7b642aaa1628d5e43ab85ac230ac1c78'" msgstr "" #. (itstool) path: page/p #: C/menubar.c.page:26 #: C/menubar.py.page:30 #: C/menubar.vala.page:25 msgid "A MenuBar created using XML and GtkBuilder." msgstr "" #. (itstool) path: note/p #: C/menubar.c.page:27 msgid "For a more in-depth look at this sample, please do not hesitate to check out the Vala MenuBar and/or Python MenuBar tutorials." msgstr "" #. (itstool) path: page/code #: C/menubar.c.page:31 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/* Callback function for the \"copy\" action */\n" "static void\n" "copy_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"\\\"Copy\\\" activated\\n\");\n" "}\n" "\n" "\n" "\n" "/* Callback function for the \"paste\" action */\n" "static void\n" "paste_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"\\\"Paste\\\" activated\\n\");\n" "}\n" "\n" "\n" "\n" "/* Callback function for the \"shape\" action */\n" "static void\n" "shape_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " /* We first gather the value of the GVariant instance with a string type.\n" " * The overall goal here is to see if shape is set to line, triangle, etc,\n" " * and put that value within the variable \"answer\".\n" " */\n" " const gchar *answer = g_variant_get_string (parameter, NULL);\n" " g_printf (\"Shape is set to %s.\\n\", answer);\n" " /* Note that we set the state of the action */\n" " g_simple_action_set_state (simple, parameter);\n" "}\n" "\n" "\n" "\n" "/* Callback function in which closes the about_dialog created below */\n" "static void\n" "on_close (GtkDialog *dialog,\n" " gint response_id,\n" " gpointer user_data)\n" "{\n" " gtk_widget_destroy (GTK_WIDGET (dialog));\n" "}\n" "\n" "\n" "\n" "/* Callback function for the about action (see aboutdialog.c example) */\n" "static void\n" "about_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " GtkWidget *about_dialog;\n" "\n" " about_dialog = gtk_about_dialog_new ();\n" "\n" " const gchar *authors[] = {\"GNOME Documentation Team\", NULL};\n" " const gchar *documenters[] = {\"GNOME Documentation Team\", NULL};\n" "\n" " /* Fill in the about_dialog with the desired information */\n" " gtk_about_dialog_set_program_name (GTK_ABOUT_DIALOG (about_dialog), \"AboutDialog Example\");\n" " gtk_about_dialog_set_copyright (GTK_ABOUT_DIALOG (about_dialog), \"Copyright \\xc2\\xa9 2012 GNOME Documentation Team\");\n" " gtk_about_dialog_set_authors (GTK_ABOUT_DIALOG (about_dialog), authors);\n" " gtk_about_dialog_set_documenters (GTK_ABOUT_DIALOG (about_dialog), documenters);\n" " gtk_about_dialog_set_website_label (GTK_ABOUT_DIALOG (about_dialog), \"GNOME Developer Website\");\n" " gtk_about_dialog_set_website (GTK_ABOUT_DIALOG (about_dialog), \"http://developer.gnome.org\");\n" "\n" " /* The \"response\" signal is emitted when the dialog receives a delete event,\n" " * therefore we connect that signal to the on_close callback function\n" " * created above.\n" " */\n" " g_signal_connect (GTK_DIALOG (about_dialog), \"response\",\n" " G_CALLBACK (on_close), NULL);\n" "\n" " /* Show the about dialog */\n" " gtk_widget_show (about_dialog);\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" "\n" " GSimpleAction *copy_action;\n" " GSimpleAction *paste_action;\n" " GSimpleAction *shape_action;\n" " GSimpleAction *about_action;\n" "\n" " /* Create a window with a title and a default size */\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"MenuBar Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 200, 200);\n" "\n" " /* Begin creating the \"copy\" action.\n" " * Note that it is an action without a state.\n" " */\n" " copy_action = g_simple_action_new (\"copy\", NULL);\n" " /* Connected to a callback function */\n" " g_signal_connect (copy_action, \"activate\", G_CALLBACK (copy_callback),\n" " GTK_WINDOW (window));\n" " /* Added to the window */\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (copy_action));\n" "\n" " /* Begin creating the \"paste\" action.\n" " * Note that it is an action without a state.\n" " */\n" " paste_action = g_simple_action_new (\"paste\", NULL);\n" " /* Connect the action to a callback function */\n" " g_signal_connect (paste_action, \"activate\", G_CALLBACK (paste_callback),\n" " GTK_WINDOW (window));\n" " /* Add it to the window */\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (paste_action));\n" "\n" " /* Begin creating the \"shape\" action.\n" " * Note that it is an action with a state.\n" " * First we state that the parameter type of the simple action is a string.\n" " * When using g_variant_type_new, it is appropriate to free the return value\n" " * once you're done with it.\n" " */\n" " GVariantType *type_string = g_variant_type_new (\"s\");\n" " /* parameters for the g_simple_action_new_stateful are: (name, parameter type,\n" " * initial state).\n" " */\n" " shape_action = g_simple_action_new_stateful (\"shape\", type_string,\n" " g_variant_new_string (\"line\"));\n" " /* Connect the action to a callback function */\n" " g_signal_connect (shape_action, \"activate\", G_CALLBACK (shape_callback),\n" " GTK_WINDOW (window));\n" " /* Add it to the window */\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (shape_action));\n" " g_variant_type_free (type_string);\n" "\n" " /* Begin creating the \"about\" action.\n" " * Note that it is an action without a state.\n" " */\n" " about_action = g_simple_action_new (\"about\", NULL);\n" " /* Connect the action to a callback function */\n" " g_signal_connect (about_action, \"activate\", G_CALLBACK (about_callback),\n" " GTK_WINDOW (window));\n" " /* Add it to the window */\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (about_action));\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "/* Callback function for the \"new\" action */\n" "static void\n" "new_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"You clicked \\\"New\\\"\\n\");\n" "}\n" "\n" "\n" "\n" "/* Callback function for the \"quit\" action */\n" "static void\n" "quit_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " GApplication *application = user_data;\n" "\n" " g_print (\"You clicked \\\"Quit\\\"\\n\");\n" " g_application_quit (application);\n" "}\n" "\n" "\n" "\n" "/* Callback function for the \"state\" action */\n" "static void\n" "state_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " /* The two possibilities in this case for the \"answer\" variable are either\n" " * \"on\" or \"off\".\n" " */\n" " const gchar *answer = g_variant_get_string (parameter, NULL);\n" " /* We print the information to the user */\n" " g_printf (\"State is set to %s.\\n\", answer);\n" " /* Note that we set the state of the action */\n" " g_simple_action_set_state (simple, parameter);\n" "}\n" "\n" "\n" "\n" "/* Callback function for the \"awesome\" action */\n" "static void\n" "awesome_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " GVariant *action_state = g_action_get_state (G_ACTION (simple));\n" " gboolean active = g_variant_get_boolean (action_state);\n" " GVariant *new_state = g_variant_new_boolean (!active);\n" " /* Set the new state for the action.\n" " * (Keeps track of whether it was last checked or unchecked).\n" " */\n" " g_simple_action_set_state (simple, new_state);\n" "\n" " if (active)\n" " g_print (\"You unchecked \\\"Awesome\\\"\\n\");\n" " else\n" " g_print (\"You checked \\\"Awesome\\\"\\n\");\n" "}\n" "\n" "\n" "\n" "/* Startup function for the menu we are creating in this sample */\n" "static void\n" "startup (GApplication *app,\n" " gpointer user_data)\n" "{\n" " /* Initialize variables */\n" " GSimpleAction *new_action;\n" " GSimpleAction *quit_action;\n" " GSimpleAction *state_action;\n" " GSimpleAction *awesome_action;\n" "\n" " GtkBuilder *builder;\n" "\n" " GError *error = NULL;\n" "\n" " /* Begin creating the \"new\" action.\n" " * Note that it is an action without a state.\n" " */\n" " new_action = g_simple_action_new (\"new\", NULL);\n" " g_signal_connect (new_action, \"activate\", G_CALLBACK (new_callback), app);\n" " /* It is added to the overall application */\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (new_action));\n" "\n" " /* Begin creating the \"quit\" action.\n" " * Note that it is an action without a state.\n" " */\n" " quit_action = g_simple_action_new (\"quit\", NULL);\n" " g_signal_connect (quit_action, \"activate\", G_CALLBACK (quit_callback), app);\n" " /* It is added to the overall application */\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (quit_action));\n" "\n" " /* Begin creating the \"state\" action.\n" " * Note that it is an action with a state.\n" " */\n" " GVariantType *type_string2 = g_variant_type_new (\"s\");\n" " state_action = g_simple_action_new_stateful (\"state\", type_string2,\n" " g_variant_new_string (\"off\"));\n" " g_signal_connect (state_action, \"activate\", G_CALLBACK (state_callback), app);\n" " /* It is added to the overall application */\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (state_action));\n" " g_variant_type_free (type_string2);\n" "\n" " /* Begin creating the \"awesome\" action.\n" " * Note that it is an action with a state.\n" " */\n" " awesome_action = g_simple_action_new_stateful (\"awesome\", NULL, g_variant_new_boolean (FALSE));\n" " g_signal_connect (awesome_action, \"activate\", G_CALLBACK (awesome_callback), app);\n" " /* It is added to the overall application */\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (awesome_action));\n" "\n" " /* A builder to add the User Interface designed with GLADE to the grid: */\n" " builder = gtk_builder_new ();\n" " /* Get the file (if it is there):\n" " * Note: you must make sure that the file is in the current directory for\n" " * this to work. The function used here returns a non-null value within\n" " * our variable \"error\" if an error is indeed found.\n" " */\n" " gtk_builder_add_from_file (builder, \"menubar.ui\", &error);\n" " if (error != NULL) {\n" " g_print (\"%s\\n\", error->message);\n" " g_error_free (error);\n" " }\n" "\n" " /* Extract the menubar */\n" " GObject *menubar = gtk_builder_get_object (builder, \"menubar\");\n" " gtk_application_set_menubar (GTK_APPLICATION (app), G_MENU_MODEL (menubar));\n" "\n" " /* Extract the appmenu */\n" " GObject *appmenu = gtk_builder_get_object (builder, \"appmenu\");\n" " gtk_application_set_app_menu (GTK_APPLICATION (app), G_MENU_MODEL (appmenu));\n" "}\n" "\n" "\n" "\n" "/* Startup function for the application */\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " g_signal_connect (app, \"startup\", G_CALLBACK (startup), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/menubar.c.page:37 #: C/scrolledwindow.c.page:34 msgid "GtkApplication" msgstr "" #. (itstool) path: item/p #: C/menubar.c.page:40 msgid "GtkAboutDialog" msgstr "" #. (itstool) path: item/p #: C/menubar.c.page:41 msgid "GtkVariantType" msgstr "" #. (itstool) path: info/title #: C/menubar.py.page:8 msgctxt "text" msgid "MenuBar (Python)" msgstr "" #. (itstool) path: page/title #: C/menubar.py.page:28 msgid "MenuBar created using XML and GtkBuilder" msgstr "" #. (itstool) path: section/title #: C/menubar.py.page:34 #: C/menubar.vala.page:29 msgid "Create a MenuBar using XML" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:35 #: C/menubar.vala.page:30 msgid "To create the menubar using XML:" msgstr "" #. (itstool) path: item/p #: C/menubar.py.page:37 #: C/menubar.vala.page:32 msgid "Create menubar.ui using your favorite text editor." msgstr "" #. (itstool) path: item/p #: C/menubar.py.page:38 #: C/menubar.vala.page:33 msgid "Enter the following line at the top of the file:" msgstr "" #. (itstool) path: item/code #: C/menubar.py.page:39 #: C/menubar.vala.page:34 #, no-wrap msgid "" "\n" "<?xml version=\"1.0\"? encoding=\"UTF-8\"?>" msgstr "" #. (itstool) path: item/p #: C/menubar.py.page:42 #: C/menubar.vala.page:37 msgid "We want to create the interface which will contain our menubar and its submenus. Our menubar will contain File, Edit, Choices and Help submenus. We add the following XML code to the file:" msgstr "" #. (itstool) path: item/code #: C/menubar.py.page:43 #: C/menubar.vala.page:38 #, no-wrap msgid "" "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" "<interface>\n" " <menu id=\"menubar\">\n" " <submenu>\n" " <attribute name=\"label\">File</attribute>\n" " </submenu>\n" " <submenu>\n" " <attribute name=\"label\">Edit</attribute>\n" " </submenu>\n" " <submenu>\n" " <attribute name=\"label\">Choices</attribute>\n" " </submenu>\n" " <submenu>\n" " <attribute name=\"label\">Help</attribute>\n" " </submenu>\n" " </menu>\n" "</interface>\n" "" msgstr "" #. (itstool) path: item/p #: C/menubar.py.page:45 msgid "Now we will create the .py file and use GtkBuilder to import the menubar.ui we just created." msgstr "" #. (itstool) path: section/title #: C/menubar.py.page:49 #: C/menubar.vala.page:43 msgid "Add the MenuBar to the window using GtkBuilder" msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:50 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"MenuBar Example\", application=app)\n" " self.set_default_size(200, 200)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" " # a builder to add the UI designed with Glade to the grid:\n" " builder = Gtk.Builder()\n" " # get the file (if it is there)\n" " try:\n" " builder.add_from_file(\"menubar_basis.ui\")\n" " except:\n" " print(\"file not found\")\n" " sys.exit()\n" "\n" " # we use the method Gtk.Application.set_menubar(menubar) to add the menubar\n" " # to the application (Note: NOT the window!)\n" " self.set_menubar(builder.get_object(\"menubar\"))\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:51 msgid "Now run the python application. It should look like the picture at the top of this page." msgstr "" #. (itstool) path: section/title #: C/menubar.py.page:55 #: C/menubar.vala.page:51 msgid "Add items to the menus" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:56 #: C/menubar.vala.page:52 msgid "We start off by adding 2 menuitems to the File menu: New and Quit. We do this by adding a section to the the File submenu with these items. The menubar.ui should look like this (lines 6 to 13 inclusive comprise the newly added section):" msgstr "" #. (itstool) path: listing/title #: C/menubar.py.page:59 msgid "menubar.ui" msgstr "" #. (itstool) path: listing/code #. (itstool) path: section/code #: C/menubar.py.page:60 #: C/menubar.vala.page:53 #, no-wrap msgid "" "\n" "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" "<interface>\n" " <menu id=\"menubar\">\n" " <submenu>\n" " <attribute name=\"label\">File</attribute>\n" " <section>\n" " <item>\n" " <attribute name=\"label\">New</attribute>\n" " </item>\n" " <item>\n" " <attribute name =\"label\">Quit</attribute>\n" " </item>\n" " </section>\n" " </submenu>\n" " <submenu>\n" " <attribute name=\"label\">Edit</attribute>\n" " </submenu>\n" " <submenu>\n" " <attribute name=\"label\">Choices</attribute>\n" " </submenu>\n" " <submenu>\n" " <attribute name=\"label\">Help</attribute>\n" " </submenu>\n" " </menu>\n" "</interface>" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:88 msgid "Following this pattern, you can now add a Copy and a Paste item to the Edit submenu, and an About item to the Help submenu." msgstr "" #. (itstool) path: section/title #: C/menubar.py.page:93 #: C/menubar.vala.page:87 msgid "Setup actions" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:95 msgid "We now create the actions for \"New\" and \"Quit\" connected to a callback function in the Python file; for instance we create \"new\" as:" msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:96 #, no-wrap msgid "" "\n" "new_action = Gio.SimpleAction.new(\"new\", None)\n" "new_action.connect(\"activate\", self.new_callback)" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:100 msgid "And we create the callback function of \"new\" as" msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:101 #, no-wrap msgid "" "\n" "def new_callback(self, action, parameter):\n" " print \"You clicked \\\"New\\\"\"" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:105 msgid "Now, in the XML file, we connect the menu items to the actions in the XML file by adding the \"action\" attribute:" msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:106 #, no-wrap msgid "" "\n" "<item>\n" " <attribute name=\"label\">New</attribute>\n" " <attribute name=\"action\">app.new</attribute>\n" "</item>" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:112 msgid "Note that for an action that is relative to the application, we use the prefix app.; for actions that are relative to the window we use the prefix win.." msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:114 msgid "Finally, in the Python file, we add the action to the application or to the window - so for instance app.new will be added to the application in the method do_startup(self) as" msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:115 #, no-wrap msgid "" "\n" "self.add_action(new_action)" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:118 msgid "See for a more detailed explanation of signals and callbacks." msgstr "" #. (itstool) path: section/title #: C/menubar.py.page:122 #: C/menubar.vala.page:139 msgid "Actions: Application or Window?" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:123 #: C/menubar.vala.page:140 msgid "Above, we created the \"new\" and \"open\" actions as part of the MyApplication class. Actions which control the application itself, such as \"quit\" should be created similarly." msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:125 #: C/menubar.vala.page:143 msgid "Some actions, such as \"copy\" and \"paste\" deal with the window, not the application. Window actions should be created as part of the window class." msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:127 msgid "The complete example files contain both application actions and window actions. The window actions are the ones usually included in the application menu also. It is not good practice to include window actions in the application menu. For demonstration purposes, the complete example files which follow include XML in the UI file which creates the application menu which includes a \"New\" and \"Open\" item, and these are hooked up to the same actions as the menubar items of the same name." msgstr "" #. (itstool) path: section/title #: C/menubar.py.page:131 #: C/menubar.vala.page:133 msgid "Choices submenu and items with state" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/menubar.py.page:132 #: C/menubar.vala.page:134 msgctxt "_" msgid "external ref='media/menubar_choices.png' md5='47cdfa12caf85ba20dd3e835bd7f893f'" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:133 msgid "Lines 30 to 80 inclusive of the demonstrate the XML code used to create the UI for Choices menu." msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:135 msgid "The actions created so far are stateless, that is they do not retain or depend on a state given by the action itself. The actions we need to create for the Choices submenu, on the other hand, are stateful. An example of creation of a stateful action is:" msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:136 #, no-wrap msgid "" "\n" "shape_action = Gio.SimpleAction.new_stateful(\"shape\", GLib.VariantType.new('s'), GLib.Variant.new_string('line'))" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:139 msgid "where the variables of the method are: name, parameter type (in this case, a string - see here for a complete list of character meanings), initial state (in this case, 'line' - in case of a True boolean value it should be Glib.Variant.new_boolean(True), and so on, see here for a complete list)" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:141 msgid "After creating the stateful SimpleAction we connect it to the callback function and we add it to the window (or the application, if it is the case), as before:" msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:143 #, no-wrap msgid "" "\n" "shape_action.connect(\"activate\", self.shape_callback)\n" "self.add_action(shape_action)" msgstr "" #. (itstool) path: section/title #: C/menubar.py.page:150 #: C/menubar.vala.page:154 msgid "Complete XML UI file for this example" msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:151 #: C/menubar.vala.page:155 #, no-wrap msgid "" "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" "<interface>\n" " <menu id=\"menubar\">\n" " <submenu>\n" " <attribute name=\"label\">File</attribute>\n" " <section>\n" " <item>\n" " <attribute name=\"label\">New</attribute>\n" " <attribute name=\"action\">app.new</attribute>\n" " </item>\n" " <item>\n" " <attribute name=\"label\">Quit</attribute>\n" " <attribute name=\"action\">app.quit</attribute>\n" " </item>\n" " </section>\n" " </submenu>\n" " <submenu>\n" " <attribute name=\"label\">Edit</attribute>\n" " <section>\n" " <item>\n" " <attribute name=\"label\">Copy</attribute>\n" " <attribute name=\"action\">win.copy</attribute>\n" " </item>\n" " <item>\n" " <attribute name=\"label\">Paste</attribute>\n" " <attribute name=\"action\">win.paste</attribute>\n" " </item>\n" " </section>\n" " </submenu>\n" " <submenu>\n" " <attribute name=\"label\">Choices</attribute>\n" " <submenu>\n" " <attribute name=\"label\">Shapes</attribute>\n" " <section>\n" " <item>\n" " <attribute name=\"label\">Line</attribute>\n" " <attribute name=\"action\">win.shape</attribute>\n" " <attribute name=\"target\">line</attribute>\n" " </item>\n" " <item>\n" " <attribute name=\"label\">Triangle</attribute>\n" " <attribute name=\"action\">win.shape</attribute>\n" " <attribute name=\"target\">triangle</attribute>\n" " </item>\n" " <item>\n" " <attribute name=\"label\">Square</attribute>\n" " <attribute name=\"action\">win.shape</attribute>\n" " <attribute name=\"target\">square</attribute>\n" " </item>\n" " <item>\n" " <attribute name=\"label\">Polygon</attribute>\n" " <attribute name=\"action\">win.shape</attribute>\n" " <attribute name=\"target\">polygon</attribute>\n" " </item>\n" " <item>\n" " <attribute name=\"label\">Circle</attribute>\n" " <attribute name=\"action\">win.shape</attribute>\n" " <attribute name=\"target\">circle</attribute>\n" " </item>\n" " </section>\n" " </submenu>\n" " <section>\n" " <item>\n" " <attribute name=\"label\">On</attribute>\n" " <attribute name=\"action\">app.state</attribute>\n" " <attribute name=\"target\">on</attribute>\n" " </item>\n" " <item>\n" " <attribute name=\"label\">Off</attribute>\n" " <attribute name=\"action\">app.state</attribute>\n" " <attribute name=\"target\">off</attribute>\n" " </item>\n" " </section>\n" " <section>\n" " <item>\n" " <attribute name=\"label\">Awesome</attribute>\n" " <attribute name=\"action\">app.awesome</attribute>\n" " </item>\n" " </section>\n" " </submenu>\n" " <submenu>\n" " <attribute name=\"label\">Help</attribute>\n" " <section>\n" " <item>\n" " <attribute name=\"label\">About</attribute>\n" " <attribute name=\"action\">win.about</attribute>\n" " </item>\n" " </section>\n" " </submenu>\n" " </menu>\n" " <menu id=\"appmenu\">\n" " <section>\n" " <item>\n" " <attribute name=\"label\">New</attribute>\n" " <attribute name=\"action\">app.new</attribute>\n" " </item>\n" " <item>\n" " <attribute name=\"label\">Quit</attribute>\n" " <attribute name=\"action\">app.quit</attribute>\n" " </item>\n" " </section>\n" " </menu>\n" "</interface>\n" "" msgstr "" #. (itstool) path: section/title #: C/menubar.py.page:155 msgid "Complete Python file for this example" msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:156 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import GLib\n" "from gi.repository import Gio\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"MenuBar Example\", application=app)\n" " self.set_default_size(200, 200)\n" "\n" " # action without a state created (name, parameter type)\n" " copy_action = Gio.SimpleAction.new(\"copy\", None)\n" " # connected with the callback function\n" " copy_action.connect(\"activate\", self.copy_callback)\n" " # added to the window\n" " self.add_action(copy_action)\n" "\n" " # action without a state created (name, parameter type)\n" " paste_action = Gio.SimpleAction.new(\"paste\", None)\n" " # connected with the callback function\n" " paste_action.connect(\"activate\", self.paste_callback)\n" " # added to the window\n" " self.add_action(paste_action)\n" "\n" " # action with a state created (name, parameter type, initial state)\n" " shape_action = Gio.SimpleAction.new_stateful(\n" " \"shape\", GLib.VariantType.new('s'), GLib.Variant.new_string('line'))\n" " # connected to the callback function\n" " shape_action.connect(\"activate\", self.shape_callback)\n" " # added to the window\n" " self.add_action(shape_action)\n" "\n" " # action with a state created\n" " about_action = Gio.SimpleAction.new(\"about\", None)\n" " # action connected to the callback function\n" " about_action.connect(\"activate\", self.about_callback)\n" " # action added to the application\n" " self.add_action(about_action)\n" "\n" " # callback function for copy_action\n" " def copy_callback(self, action, parameter):\n" " print(\"\\\"Copy\\\" activated\")\n" "\n" " # callback function for paste_action\n" " def paste_callback(self, action, parameter):\n" " print(\"\\\"Paste\\\" activated\")\n" "\n" " # callback function for shape_action\n" " def shape_callback(self, action, parameter):\n" " print(\"Shape is set to\", parameter.get_string())\n" " # Note that we set the state of the action!\n" " action.set_state(parameter)\n" "\n" " # callback function for about (see the AboutDialog example)\n" " def about_callback(self, action, parameter):\n" " # a Gtk.AboutDialog\n" " aboutdialog = Gtk.AboutDialog()\n" "\n" " # lists of authors and documenters (will be used later)\n" " authors = [\"GNOME Documentation Team\"]\n" " documenters = [\"GNOME Documentation Team\"]\n" "\n" " # we fill in the aboutdialog\n" " aboutdialog.set_program_name(\"MenuBar Example\")\n" " aboutdialog.set_copyright(\n" " \"Copyright \\xc2\\xa9 2012 GNOME Documentation Team\")\n" " aboutdialog.set_authors(authors)\n" " aboutdialog.set_documenters(documenters)\n" " aboutdialog.set_website(\"http://developer.gnome.org\")\n" " aboutdialog.set_website_label(\"GNOME Developer Website\")\n" "\n" " # to close the aboutdialog when \"close\" is clicked we connect the\n" " # \"response\" signal to on_close\n" " aboutdialog.connect(\"response\", self.on_close)\n" " # show the aboutdialog\n" " aboutdialog.show()\n" "\n" " # a callback function to destroy the aboutdialog\n" " def on_close(self, action, parameter):\n" " action.destroy()\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " # FIRST THING TO DO: do_startup()\n" " Gtk.Application.do_startup(self)\n" "\n" " # action without a state created\n" " new_action = Gio.SimpleAction.new(\"new\", None)\n" " # action connected to the callback function\n" " new_action.connect(\"activate\", self.new_callback)\n" " # action added to the application\n" " self.add_action(new_action)\n" "\n" " # action without a state created\n" " quit_action = Gio.SimpleAction.new(\"quit\", None)\n" " # action connected to the callback function\n" " quit_action.connect(\"activate\", self.quit_callback)\n" " # action added to the application\n" " self.add_action(quit_action)\n" "\n" " # action with a state created\n" " state_action = Gio.SimpleAction.new_stateful(\n" " \"state\", GLib.VariantType.new('s'), GLib.Variant.new_string('off'))\n" " # action connected to the callback function\n" " state_action.connect(\"activate\", self.state_callback)\n" " # action added to the application\n" " self.add_action(state_action)\n" "\n" " # action with a state created\n" " awesome_action = Gio.SimpleAction.new_stateful(\n" " \"awesome\", None, GLib.Variant.new_boolean(False))\n" " # action connected to the callback function\n" " awesome_action.connect(\"activate\", self.awesome_callback)\n" " # action added to the application\n" " self.add_action(awesome_action)\n" "\n" " # a builder to add the UI designed with Glade to the grid:\n" " builder = Gtk.Builder()\n" " # get the file (if it is there)\n" " try:\n" " builder.add_from_file(\"menubar.ui\")\n" " except:\n" " print(\"file not found\")\n" " sys.exit()\n" "\n" " # we use the method Gtk.Application.set_menubar(menubar) to add the menubar\n" " # and the menu to the application (Note: NOT the window!)\n" " self.set_menubar(builder.get_object(\"menubar\"))\n" " self.set_app_menu(builder.get_object(\"appmenu\"))\n" "\n" " # callback function for new\n" " def new_callback(self, action, parameter):\n" " print(\"You clicked \\\"New\\\"\")\n" "\n" " # callback function for quit\n" " def quit_callback(self, action, parameter):\n" " print(\"You clicked \\\"Quit\\\"\")\n" " sys.exit()\n" "\n" " # callback function for state\n" " def state_callback(self, action, parameter):\n" " print(\"State is set to\", parameter.get_string())\n" " action.set_state(parameter)\n" "\n" " # callback function for awesome\n" " def awesome_callback(self, action, parameter):\n" " action.set_state(GLib.Variant.new_boolean(not action.get_state()))\n" " if action.get_state().get_boolean() is True:\n" " print(\"You checked \\\"Awesome\\\"\")\n" " else:\n" " print(\"You unchecked \\\"Awesome\\\"\")\n" "\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/menubar.py.page:159 msgid "Mnemonics and Accelerators" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:160 #: C/menubar.vala.page:162 msgid "Labels may contain mnemonics. Mnemonics are underlined characters in the label, used for keyboard navigation. Mnemonics are created by placing an underscore before the mnemonic character. For example \"_File\" instead of just \"File\" in the menubar.ui label attribute." msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:161 #: C/menubar.vala.page:163 msgid "The mnemonics are visible when you press the Alt key. Pressing AltF will open the File menu." msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:163 #: C/menubar.vala.page:168 msgid "Accelerators can be explicitly added in the UI definitions. For example, it is common to be able to quit an application by pressing CtrlQ or to save a file by pressing CtrlS. To add an accelerator to the UI definition, you simply need add an \"accel\" attribute to the item." msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:164 #: C/menubar.vala.page:169 msgid "<attribute name=\"accel\">&lt;Primary&gt;q</attribute> will create the CtrlQ sequence when added to the Quit label item. Here, \"Primary\" refers to the Ctrl key on a PC or the key on a Mac." msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:166 #: C/menubar.vala.page:171 #, no-wrap msgid "" "\n" "<item>\n" " <attribute name=\"label\">_Quit</attribute>\n" " <attribute name=\"action\">app.quit</attribute>\n" " <attribute name=\"accel\">&lt;Primary&gt;q</attribute>\n" "</item>" msgstr "" #. (itstool) path: section/title #: C/menubar.py.page:174 #: C/menubar.vala.page:179 msgid "Translatable strings" msgstr "" #. (itstool) path: section/p #: C/menubar.py.page:175 #: C/menubar.vala.page:180 msgid "Since GNOME applications are being translated into many languages, it is important that the strings in your application are translatable. To make a label translatable, simple set translatable=\"yes\":" msgstr "" #. (itstool) path: section/code #: C/menubar.py.page:179 #, no-wrap msgid "" "<attribute name=\"label\" translatable=\"yes\">Quit</attribute>" msgstr "" #. (itstool) path: item/p #: C/menubar.py.page:186 msgid "GSimpleAction" msgstr "" #. (itstool) path: item/p #: C/menubar.py.page:187 #: C/toolbar_builder.py.page:197 msgid "GtkBuilder" msgstr "" #. (itstool) path: info/title #: C/menubar.vala.page:8 msgctxt "text" msgid "MenuBar (Vala)" msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:40 msgid "Now we will create the .vala file and use GtkBuilder to import the menubar.ui we just created." msgstr "" #. (itstool) path: section/code #: C/menubar.vala.page:44 #, no-wrap msgid "" "public class MyWindow : Gtk.ApplicationWindow {\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"MenuBar Example\");\n" "\t\tthis.set_default_size (200, 200);\n" "\t}\n" "}\n" "\n" "class MyApplication: Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "\tprotected override void startup () {\n" "\t\tbase.startup ();\n" "\n" "\t\t/* Setup menubar. */\n" "\t\t/* Get the UI file. */\n" "\t\tvar builder = new Gtk.Builder ();\n" "\t\ttry {\n" "\t\t\tbuilder.add_from_file (\"menubar_basis.ui\");\n" "\t\t/* Handle the exception. */\n" "\t\t} catch (Error e) {\n" "\t\t\terror (\"Unable to load file: %s\", e.message);\n" "\t\t}\n" "\n" "\t\t/* Get the menubar from the builder. */\n" "\t\tthis.menubar = builder.get_object (\"menubar\") as MenuModel;\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/menubar.vala.page:45 msgid "Now, compile the vala file, and run it. The application should look like the picture at the top of this page." msgstr "" #. (itstool) path: section/p #: C/menubar.vala.page:80 msgid "Following this pattern, you can now add a Copy and a Paste item to the Edit submenu, and an About item to the Help submenu. We will hold off on adding items to the Choices submenu until further in the tutorial." msgstr "" #. (itstool) path: note/p #: C/menubar.vala.page:82 msgid "You do not need to recompile the vala program if you only made changes to the UI file. Just run your previously compiled application, and the UI changes will be reflected." msgstr "" #. (itstool) path: section/p #: C/menubar.vala.page:88 msgid "This is a three step process." msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:90 msgid "First we create the ActionEntry array in the MyApplication class. An ActionEntry consists of:" msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:93 msgid "the \"action name\" (mandatory)" msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:94 msgid "the callback function to connect to the \"activate\" signal of the action (if applicable)" msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:95 msgid "the type of the parameter that must be passed to the activate function for the action (if applicable)" msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:96 msgid "the initial state for this action (if applicable)" msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:97 msgid "the callback to connect to \"change-state\" signal (if applicable)" msgstr "" #. (itstool) path: item/code #: C/menubar.vala.page:99 #, no-wrap msgid "" "\n" "const ActionEntry[] actions = {\n" " { \"new\", new_cb }, // {\"action name\", callback_function}\n" " { \"quit\", quit_cb }\n" "};" msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:106 msgid "Second, we create the callback functions the actions are connected to." msgstr "" #. (itstool) path: item/code #: C/menubar.vala.page:107 #, no-wrap msgid "" "\n" "void new_cb (SimpleAction action, Variant? parameter) {\n" " print (\"You clicked \\\"New\\\"\\n\");\n" " //new MyWindow (this).show ();\n" "}\n" "\n" "void quit_cb (SimpleAction action, Variant? parameter) {\n" " print (\"You clicked \\\"Quit\\\"\\n\");\n" " this.quit ();\n" "}" msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:118 msgid "And lastly, we connect the menu items to the actions in the XML file by adding the \"action\" attribute:" msgstr "" #. (itstool) path: item/code #: C/menubar.vala.page:119 #, no-wrap msgid "" "\n" "<item>\n" " <attribute name=\"label\">New</attribute>\n" " <attribute name=\"action\">app.new</attribute>\n" "</item>\n" "<item>\n" " <attribute name=\"label\">Quit</attribute>\n" " <attribute name=\"action\">app.quit</attribute>\n" "</item>" msgstr "" #. (itstool) path: section/p #: C/menubar.vala.page:135 msgid "Lines 30 to 80 inclusive of the demonstrate the XML code used to create the UI for Choices menu." msgstr "" #. (itstool) path: section/p #: C/menubar.vala.page:146 msgid "The complete example files contain both application actions and window applications. The window actions are the ones usually included in the application menu also. It is not good practice to include window actions in the application menu. For demonstration purposes, the complete example files which follow include XML in the UI file which creates the application menu which includes a \"New\" and \"Open\" item, and these are hooked up to the same actions as the menubar items of the same name." msgstr "" #. (itstool) path: section/title #: C/menubar.vala.page:157 msgid "Complete Vala file for this example" msgstr "" #. (itstool) path: section/code #: C/menubar.vala.page:158 #, no-wrap msgid "" "public class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\t/* Callback functions for the window actions. */\n" "\tvoid copy_cb (SimpleAction action, Variant? parameter) {\n" "\t\tprint (\"\\\"Copy\\\" activated\\n\");\n" "\t}\n" "\n" "\tvoid paste_cb (SimpleAction action, Variant? parameter) {\n" "\t\tprint (\"\\\"Paste\\\" activated\\n\");\n" "\t}\n" "\n" "\tvoid shape_cb (SimpleAction action, Variant? parameter) {\n" "\t\tprint (\"shape is set to %s\\n\", parameter.get_string(null));\n" "\t\taction.set_state (parameter);\n" "\t}\n" "\n" "\t/* Create the window actions. */\n" "\tconst ActionEntry[] actions = {\n" "\t\t/*{ \"action name\", cb to connect to \"activate\" signal, parameter type,\n" "\t\t initial state, cb to connect to \"change-state\" signal } */\n" "\t\t{ \"copy\", copy_cb },\n" "\t\t{ \"paste\", paste_cb },\n" "\t\t{ \"shape\", shape_cb, \"s\", \"'line'\"}\n" "\t};\n" "\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"MenuBar Example\");\n" "\t\tthis.set_default_size (200, 200);\n" "\n" "\t\t/* Setup window actions. */\n" "\t\tthis.add_action_entries (actions, this);\n" "\t}\n" "}\n" "\n" "class MyApplication: Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "\n" "\t/* Callback functions for the application actions. */\n" "\tvoid new_cb (SimpleAction action, Variant? parameter) {\n" "\t\t//new MyWindow (this).show ();\n" "\t\tprint (\"You clicked \\\"New\\\"\\n\");\n" "\t}\n" "\n" "\tvoid quit_cb (SimpleAction action, Variant? parameter) {\n" "\t\tprint (\"You clicked \\\"Quit\\\"\\n\");\n" "\t\tthis.quit ();\n" "\t}\n" "\n" "\tvoid awesome_cb (SimpleAction action, Variant? parameter) {\n" "\t\tvar active = action.get_state ().get_boolean ();\n" "\t\taction.set_state (new Variant.boolean (!active));\n" "\t\tif (active)\n" "\t\t\tprint (\"You unchecked \\\"Awesome\\\"\\n\");\n" "\t\telse\n" "\t\t\tprint (\"You checked \\\"Awesome\\\"\\n\");\n" "\t}\n" "\n" "\tvoid state_cb (SimpleAction action, Variant? parameter) {\n" "\t\tprint (\"state is set to %s\\n\", parameter.get_string(null));\n" "\t\taction.set_state (parameter);\n" "\t}\n" "\n" "\t/* Create the application actions. */\n" "\tconst ActionEntry[] actions = {\n" "\t\t{ \"new\", new_cb },\n" "\t\t{ \"quit\", quit_cb },\n" "\t\t{ \"awesome\", awesome_cb, null, \"false\" },\n" "\t\t{ \"state\", state_cb, \"s\", \"'off'\" }\n" "\t};\n" "\n" "\tprotected override void startup () {\n" "\t\tbase.startup ();\n" "\n" "\t\t/* Setup application actions. */\n" "\t\tthis.add_action_entries (actions, this);\n" "\n" "\t\t/* Setup menubar and app_menu. */\n" "\t\t/* Get the UI file. */\n" "\t\tvar builder = new Gtk.Builder ();\n" "\t\ttry {\n" "\t\t\tbuilder.add_from_file (\"menubar.ui\");\n" "\t\t} catch (Error e) {\n" "\t\t\terror (\"Unable to load file: %s\", e.message);\n" "\t\t}\n" "\n" "\t\t/* Get the menubar from the builder. */\n" "\t\tthis.menubar = builder.get_object (\"menubar\") as MenuModel;\n" "\n" "\t\t/* Get the app_menu from the builder. */\n" "\t\tthis.app_menu = builder.get_object (\"appmenu\") as MenuModel;\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: section/title #: C/menubar.vala.page:161 msgid "Mnemonics" msgstr "" #. (itstool) path: section/title #: C/menubar.vala.page:167 msgid "Accelerators" msgstr "" #. (itstool) path: section/p #: C/menubar.vala.page:183 msgid "<attribute name=\"label\" translatable=\"yes\">Quit</attribute>" msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:192 msgid "Glib.ActionEntry" msgstr "" #. (itstool) path: item/p #: C/menubar.vala.page:193 msgid "Gtk.Builder" msgstr "" #. (itstool) path: info/title #: C/menubutton.c.page:8 #: C/menubutton.py.page:8 msgctxt "text" msgid "MenuButton" msgstr "" #. (itstool) path: info/desc #: C/menubutton.c.page:18 #: C/menubutton.js.page:18 #: C/menubutton.py.page:25 #: C/menubutton.vala.page:18 msgid "A widget that shows a menu when clicked on" msgstr "" #. (itstool) path: page/title #: C/menubutton.c.page:21 #: C/menubutton.js.page:21 #: C/menubutton.py.page:28 #: C/menubutton.vala.page:21 msgid "MenuButton" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/menubutton.c.page:22 #: C/menubutton.js.page:22 #: C/menubutton.py.page:29 #: C/menubutton.vala.page:22 msgctxt "_" msgid "external ref='media/menubutton.png' md5='99eedc5ef2d6c56d32ca9ae7f3f3320f'" msgstr "" #. (itstool) path: page/p #: C/menubutton.c.page:23 #: C/menubutton.js.page:23 #: C/menubutton.py.page:30 #: C/menubutton.vala.page:23 msgid "The GtkMenuButton widget is used to display a menu when clicked on. This menu can be provided either as a GtkMenu, or an abstract GMenuModel. The GtkMenuButton widget can hold any valid child widget. That is, it can hold almost any other standard GtkWidget. The most commonly used child is the provided GtkArrow." msgstr "" #. (itstool) path: note/p #: C/menubutton.c.page:25 #: C/menubutton.js.page:27 msgid "You need to be running GNOME 3.6 or later for the MenuButton to work." msgstr "" #. (itstool) path: section/code #: C/menubutton.c.page:31 #, no-wrap msgid "" "#include <gtk/gtk.h>\n" "\n" "/* Callback function for the undo action */\n" "static void\n" "about_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"You clicked \\\"About\\\"\\n\");\n" "}\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GMenu *submenu;\n" " GtkWidget *grid;\n" " GMenu *menumodel;\n" " GtkWidget *window;\n" " GtkWidget *menubutton;\n" " GSimpleAction *about_action;\n" "\n" " window = gtk_application_window_new (app);\n" " grid = gtk_grid_new ();\n" "\n" " gtk_window_set_title (GTK_WINDOW (window), \"MenuButton Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 600, 400);\n" "\n" " menubutton = gtk_menu_button_new ();\n" " gtk_widget_set_size_request (menubutton, 80, 35);\n" "\n" " gtk_grid_attach (GTK_GRID (grid), menubutton, 0, 0, 1, 1);\n" " gtk_container_add (GTK_CONTAINER (window), grid);\n" "\n" " menumodel = g_menu_new ();\n" " g_menu_append (menumodel, \"New\", \"app.new\");\n" " g_menu_append (menumodel, \"About\", \"win.about\");\n" "\n" " submenu = g_menu_new ();\n" " g_menu_append_submenu (menumodel, \"Other\", G_MENU_MODEL (submenu));\n" " g_menu_append (submenu, \"Quit\", \"app.quit\");\n" " gtk_menu_button_set_menu_model (GTK_MENU_BUTTON (menubutton), G_MENU_MODEL (menumodel));\n" "\n" " about_action = g_simple_action_new (\"about\", NULL);\n" " g_signal_connect (about_action, \"activate\", G_CALLBACK (about_callback),\n" " GTK_WINDOW (window));\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (about_action));\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "static void\n" "new_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"You clicked \\\"New\\\"\\n\");\n" "}\n" "\n" "static void\n" "quit_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " GApplication *application = user_data;\n" "\n" " g_application_quit (application);\n" "}\n" "\n" "static void\n" "startup (GApplication *app,\n" " gpointer user_data)\n" "{\n" " GSimpleAction *new_action;\n" " GSimpleAction *quit_action;\n" "\n" " new_action = g_simple_action_new (\"new\", NULL);\n" " g_signal_connect (new_action, \"activate\", G_CALLBACK (new_callback), app);\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (new_action));\n" "\n" " quit_action = g_simple_action_new (\"quit\", NULL);\n" " g_signal_connect (quit_action, \"activate\", G_CALLBACK (quit_callback), app);\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (quit_action));\n" "}\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " g_signal_connect (app, \"startup\", G_CALLBACK (startup), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/menubutton.c.page:38 msgid "GtkMenuButton" msgstr "" #. (itstool) path: item/p #: C/menubutton.c.page:39 msgid "GtkMenu" msgstr "" #. (itstool) path: item/p #: C/menubutton.c.page:40 msgid "GMenuModel" msgstr "" #. (itstool) path: item/p #: C/menubutton.c.page:41 msgid "GtkArrow" msgstr "" #. (itstool) path: info/title #: C/menubutton.js.page:8 msgctxt "text" msgid "MenuButton (JavaScript)" msgstr "" #. (itstool) path: credit/name #: C/menubutton.js.page:13 msgid "Anna Zacchi" msgstr "" #. (itstool) path: page/code #: C/menubutton.js.page:28 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const Application = new Lang.Class ({\n" " Name: 'Application',\n" "\n" " //create the application\n" " _init: function() {\n" " this.application = new Gtk.Application ({ application_id: 'org.example.myapp',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE });\n" "\n" " //connect to 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " //create the UI (in this case it's just the ApplicationWindow)\n" " _buildUI: function() {\n" " this._window = new Gtk.ApplicationWindow({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"MenuButton Example\" });\n" " this._window.set_default_size(600, 400);\n" " this.grid = new Gtk.Grid();\n" " this._window.add(this.grid);\n" "\n" "\n" " this._menuButton = new Gtk.MenuButton();\n" " this.grid.attach(this._menuButton, 0, 0, 1, 1 );\n" " this.menu = new Gtk.Menu.new_from_model(this.menuModel);\n" "\n" " this.menu.show();\n" " this._menuButton.set_menu_model (this.menuModel);\n" " this._menuButton.set_size_request(80, 35);\n" " this._menuButton.show();\n" "\n" " this._window.show_all();\n" " },\n" "\n" " _showNew: function() {\n" " print(\"You clicked \\\"New\\\"\");\n" " },\n" "\n" " _showAbout: function() {\n" " print(\"You clicked \\\"About\\\"\");\n" " },\n" "\n" " //create the menu items and connect the signals to the callback functions.\n" " _initMenus: function() {\n" " let newAction = new Gio.SimpleAction({ name: 'new' });\n" " newAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._showNew();\n" " }));\n" " this.application.add_action(newAction);\n" "\n" " let aboutAction = new Gio.SimpleAction({ name: 'about' });\n" " aboutAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._showAbout();\n" " }));\n" " this.application.add_action(aboutAction);\n" "\n" " let quitAction = new Gio.SimpleAction({ name: 'quit' });\n" " quitAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._window.destroy();\n" " }));\n" " this.application.add_action(quitAction);\n" "\n" " this.menuModel = new Gio.Menu();\n" "\n" " this.menuItemNew = Gio.MenuItem.new(\"New\", 'app.new');\n" " this.menuItemAbout = Gio.MenuItem.new(\"About\", 'app.about');\n" " this.fileMenuItem = Gio.MenuItem.new(\"Other\", null);\n" "\n" " this.menuModel.append_item(this.menuItemNew);\n" " this.menuModel.append_item(this.menuItemAbout);\n" "\n" " //submenu\n" " this.subMenu = new Gio.Menu();\n" " this.fileMenuItem.set_submenu(this.subMenu);\n" " this.menuItemQuit = Gio.MenuItem.new(\"Quit\", 'app.quit');\n" " this.subMenu.append_item(this.menuItemQuit);\n" " this.menuModel.append_item(this.fileMenuItem);\n" " },\n" "\n" " //callback function for 'activate' signal\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " //callback function for 'startup' signal\n" " _onStartup: function() {\n" " //You must call _initMenus() before calling _buildUI().\n" " this._initMenus();\n" " this._buildUI();\n" " }\n" "});\n" "\n" "//run the application\n" "let app = new Application();\n" "app.application.run(ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/menubutton.js.page:33 #: C/menubutton.vala.page:33 msgid "MenuButton" msgstr "" #. (itstool) path: note/p #: C/menubutton.py.page:32 #: C/menubutton.vala.page:27 msgid "You need to be running GNOME 3.6 for the MenuButton to work." msgstr "" #. (itstool) path: section/code #: C/menubutton.py.page:38 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Gio\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Menubutton Example\", application=app)\n" " self.set_default_size(600, 400)\n" "\n" " grid = Gtk.Grid()\n" "\n" " # a menubutton\n" " menubutton = Gtk.MenuButton()\n" " menubutton.set_size_request(80, 35)\n" "\n" " grid.attach(menubutton, 0, 0, 1, 1)\n" "\n" " # a menu with two actions\n" " menumodel = Gio.Menu()\n" " menumodel.append(\"New\", \"app.new\")\n" " menumodel.append(\"About\", \"win.about\")\n" "\n" " # a submenu with one action for the menu\n" " submenu = Gio.Menu()\n" " submenu.append(\"Quit\", \"app.quit\")\n" " menumodel.append_submenu(\"Other\", submenu)\n" "\n" " # the menu is set as the menu of the menubutton\n" " menubutton.set_menu_model(menumodel)\n" "\n" " # the action related to the window (about)\n" " about_action = Gio.SimpleAction.new(\"about\", None)\n" " about_action.connect(\"activate\", self.about_callback)\n" " self.add_action(about_action)\n" "\n" " self.add(grid)\n" "\n" " # callback for \"about\"\n" " def about_callback(self, action, parameter):\n" " print(\"You clicked \\\"About\\\"\")\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" " # the actions related to the application\n" " new_action = Gio.SimpleAction.new(\"new\", None)\n" " new_action.connect(\"activate\", self.new_callback)\n" " self.add_action(new_action)\n" "\n" " quit_action = Gio.SimpleAction.new(\"quit\", None)\n" " quit_action.connect(\"activate\", self.quit_callback)\n" " self.add_action(quit_action)\n" "\n" " # callback functions for the actions related to the application\n" " def new_callback(self, action, parameter):\n" " print(\"You clicked \\\"New\\\"\")\n" "\n" " def quit_callback(self, action, parameter):\n" " print(\"You clicked \\\"Quit\\\"\")\n" " self.quit()\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/menubutton.py.page:42 msgid "Useful methods for a MenuButton widget" msgstr "" #. (itstool) path: section/p #: C/menubutton.py.page:43 msgid "In line 33 the signal \"activate\" from the action about_action is connected to the callback function about_callback() using action.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: section/p #: C/menubutton.py.page:45 msgid "The positioning of the menu is determined by the \"direction\" property of the menu button and the \"halign\" or \"valign\" properties of the menu. For example, when the direction is Gtk.ArrowType.DOWN (other option: UP) and the horizontal alignment is Gtk.Align.START (other options: CENTER and END), the menu will be positioned below the button, with the starting edge (depending on the text direction) of the menu aligned with the starting edge of the button. If there is not enough space below the button, the menu is popped up above the button instead. If the alignment would move part of the menu offscreen, it is 'pushed in'." msgstr "" #. (itstool) path: section/p #: C/menubutton.py.page:47 msgid "In the case of vertical alignment, the possible ArrowType directions are LEFT and RIGHT and the vertical alignment is again START, CENTER or END." msgstr "" #. (itstool) path: section/p #: C/menubutton.py.page:49 msgid "set_align_widget(alignment) and set_direction(direction) can be used to set these properties." msgstr "" #. (itstool) path: item/p #: C/menubutton.py.page:56 msgid "MenuButton" msgstr "" #. (itstool) path: info/title #: C/menubutton.vala.page:8 msgctxt "text" msgid "MenuButton (Vala)" msgstr "" #. (itstool) path: page/code #: C/menubutton.vala.page:28 #, no-wrap msgid "" "public class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"MenuButton Example\");\n" "\t\tthis.set_default_size (600, 400);\n" "\t\tvar grid = new Gtk.Grid ();\n" "\n" "\t\tvar menubutton = new Gtk.MenuButton();\n" "\t\tmenubutton.set_size_request (80, 35);\n" "\n" "\t\tvar menumodel = new Menu ();\n" "\t\tmenumodel.append (\"New\", \"app.new\");\n" "\t\tmenumodel.append (\"About\", \"win.about\");\n" "\n" "\t\t/* We create the last item as a MenuItem, so that\n" "\t\t * a submenu can be appended to this menu item.\n" "\t\t */\n" "\t\tvar submenu = new Menu ();\n" "\t\tmenumodel.append_submenu (\"Other\", submenu);\n" "\t\tsubmenu.append (\"Quit\", \"app.quit\");\n" "\t\tmenubutton.set_menu_model (menumodel);\n" "\n" "\t\tvar about_action = new SimpleAction (\"about\", null);\n" "\t\tabout_action.activate.connect (this.about_cb);\n" "\t\tthis.add_action (about_action);\n" "\n" "\t\tthis.add(grid);\n" "\t\tgrid.attach(menubutton, 0, 0, 1, 1);\n" "\t}\n" "\n" "\tvoid about_cb (SimpleAction simple, Variant? parameter) {\n" "\t\tprint (\"You clicked \\\"About\\\"\\n\");\n" "\t}\n" "}\n" "\n" "public class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show_all ();\n" "\t}\n" "\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.MyApplication\");\n" "\t}\n" "\n" "\t/* Override the 'startup' signal of GLib.Application. */\n" "\tprotected override void startup () {\n" "\t\tbase.startup ();\n" "\n" "\t\tvar new_action = new SimpleAction (\"new\", null);\n" "\t\tnew_action.activate.connect (this.new_cb);\n" "\t\tthis.add_action (new_action);\n" "\n" "\t\tvar quit_action = new SimpleAction (\"quit\", null);\n" "\t\tquit_action.activate.connect (this.quit);\n" "\t\tthis.add_action (quit_action);\n" "\t}\n" "\n" "\tvoid new_cb (SimpleAction simple, Variant? parameter) {\n" "\t\tprint (\"You clicked \\\"New\\\"\\n\");\n" "\t}\n" "}\n" "\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: info/title #: C/message-board.c.page:8 msgctxt "text" msgid "Message board (C)" msgstr "" #. (itstool) path: info/desc #: C/message-board.c.page:11 msgid "A simple program using WebKitGTK+ and the DOM." msgstr "" #. (itstool) path: page/title #: C/message-board.c.page:26 msgid "Message board" msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:31 msgid "How to display a web page with WebKit." msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:32 msgid "How to manipulate the contents of a web page using WebKit's DOM functions." msgstr "" #. (itstool) path: synopsis/p #: C/message-board.c.page:35 msgid "This tutorial assumes you are familiar with the C programming language and have a basic understanding of GTK+, including how to create and place widgets and how to connect callback functions to signals. See to learn the basics of GTK+." msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/message-board.c.page:41 msgctxt "_" msgid "external ref='media/message-board.ogv' md5='beb80c4538776dc2cdd26c95abea5027'" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:48 msgid "The GNOME platform includes WebKitGTK+, built on top of the powerful WebKit HTML framework. WebKit is used throughout GNOME, not just to view web pages on the Internet, but also to create rich user interfaces that can be easily styled with CSS." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:53 msgid "In this tutorial, you will create a simple message board using WebKit. The message board will allow you to enter some text and have it added to a list of messages in HTML. Before you begin, you need to set up a project in Anjuta." msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:59 msgid "In Anjuta, click FileNew Project to open the new project assistant." msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:61 msgid "Select GTK+ (simple) on the C tab, and click Continue." msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:63 msgid "Fill out your details on the Basic information page. Use message-board for the project name. Click Continue." msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:66 msgid "Disable the Use GtkBuilder for user interface option as this tutorial builds the user-interface manually." msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:69 msgid "You need to tell Anjuta you're using WebKitGTK+ on this project. On the Project options page, select Configure external packages. Click Continue. On the Configure external packages page, check webkitgtk-3.0." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:75 msgid "After you finish the new project assistant, open the file src/main.c from either the Project or the File tab. Anjuta will have filled this in with some basic GTK+ code from its templates. Since you are creating a WebKit project, you first need to include the WebKit headers. After the line that includes gtk/gtk.h, add the following line:" msgstr "" #. (itstool) path: section/code #: C/message-board.c.page:82 #, no-wrap msgid "" "#include <webkit/webkit.h>" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:84 msgid "Verify that everything works by building what you have so far. Click BuildBuild Project or just press ShiftF7. The first time you build, you will be asked for some configure options. Just accept the defaults and click Execute." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:90 msgid "You should now be able to run the program. Click RunExecute or just press F3. You should see an empty window appear." msgstr "" #. (itstool) path: section/title #: C/message-board.c.page:96 msgid "Lay out your window and web view" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:98 msgid "Now that you can show a window, it's time to start working with WebKit. For this tutorial, you'll create a text entry and a web view and pack them both into a window. Find the function create_window and replace it with the following:" msgstr "" #. (itstool) path: section/code #: C/message-board.c.page:103 #, no-wrap msgid "" "\n" "static GtkWidget*\n" "create_window (void)\n" "{\n" " GtkWidget *window, *box, *scroll, *view, *entry;\n" "\n" " window = gtk_window_new (GTK_WINDOW_TOPLEVEL);\n" " gtk_window_set_default_size (GTK_WINDOW (window), 400, 400);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Message Board\");\n" " g_signal_connect (window, \"delete-event\", G_CALLBACK (gtk_main_quit), NULL);\n" "\n" " box = gtk_box_new (GTK_ORIENTATION_VERTICAL, 6);\n" " gtk_container_set_border_width (GTK_CONTAINER (box), 6);\n" " gtk_container_add (GTK_CONTAINER (window), box);\n" "\n" " entry = gtk_entry_new ();\n" " gtk_box_pack_start (GTK_BOX (box), entry, FALSE, FALSE, 0);\n" "\n" " scroll = gtk_scrolled_window_new (NULL, NULL);\n" " g_object_set (scroll, \"shadow-type\", GTK_SHADOW_IN, NULL);\n" " gtk_box_pack_start (GTK_BOX (box), scroll, TRUE, TRUE, 0);\n" "\n" " view = webkit_web_view_new ();\n" " gtk_container_add (GTK_CONTAINER (scroll), view);\n" " webkit_web_view_load_string (WEBKIT_WEB_VIEW (view),\n" " \"<html><body></body></html>\",\n" " \"text/html\",\n" " \"UTF-8\",\n" " NULL);\n" "\n" " gtk_widget_show_all (GTK_WIDGET (box));\n" " return window;\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:138 msgid "You first create a GtkWindow object and set its title and default size. You also connect the gtk_main_quit function to the delete-event signal. The delete-event signal is emitted when the window is closed. The gtk_main_quit function is part of GTK, and it quits the application." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:144 msgid "You then create a vertical box and add it to the window. A window can only hold a single child widget, so you need to use a box to add multiple widgets. The second argument to gtk_box_new sets the amount of padding (in pixels) between each child, and the next line puts a six-pixel border around the entire thing." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:150 msgid "You next create a GtkEntry object and pack it into the box. The third and fourth arguments to gtk_box_pack_start specify that the entry shouldn't take up any extra space the box has available. The fourth argument is the amount of padding you want around the entry. In this case, you set the padding to zero, because you're allowing the box to handle all the padding." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:157 msgid "Before you add a web view, you have to create a scrolled window to put it inside of. The scrolled window will place scrollbars on the right and bottom when necessary, and prevent your web view from filling your entire screen. This time, you pass TRUE and TRUE to gtk_box_pack_start to allow the scrolled window (and thus, the web view) to use any extra space available in the box." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:164 msgid "Finally, you create a WebKitWebView and add it to the scrolled window. Then load a very basic HTML page into the web view by calling webkit_web_view_load_string with the following arguments:" msgstr "" #. (itstool) path: item/title #: C/message-board.c.page:170 msgid "WEBKIT_WEB_VIEW (view)" msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:171 msgid "The view itself. Because view is typed as a GtkWidget*, you have to use WEBKIT_WEB_VIEW to safely cast the object." msgstr "" #. (itstool) path: item/title #: C/message-board.c.page:176 msgid "\"<html><body></body></html>\"" msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:177 msgid "The simplest HTML file you could possibly write." msgstr "" #. (itstool) path: item/title #: C/message-board.c.page:180 msgid "\"text/html\"" msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:181 msgid "The MIME type of the content you provided. In this case, you're using plain HTML." msgstr "" #. (itstool) path: item/title #: C/message-board.c.page:185 msgid "\"UTF-8\"" msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:186 msgid "The character encoding of the content you provided. Although you only used ASCII characters, it's a good idea to specify UTF-8. UTF-8 is used as the default encoding throughout the GNOME platform." msgstr "" #. (itstool) path: item/title #: C/message-board.c.page:191 msgid "NULL" msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:192 msgid "The base URI. You don't need it in this simple example, but you might want to provide a file: URI if you add images or other features where you want to use relative URI references." msgstr "" #. (itstool) path: note/p #: C/message-board.c.page:199 msgid "Every time you add a widget, you have to call gtk_widget_show on it for it to be visible. If you call gtk_widget_show_all on a container widget like a GtkBox, GTK+ will automatically show all the widgets inside the container, to any depth. Sometimes you don't want to call gtk_widget_show_all, such as when you want to dynamically hide and show some widgets in response to events." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:207 msgid "Finally, you have to call gtk_widget_show_all on the box. Otherwise, none of the widgets you created will be visible. (The window is shown in the main function with gtk_widget_show.)" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:211 msgid "Build and run the message board again. You should see a window with a text entry and a web view. It doesn't do anything yet because the text entry and the web view don't know anything about each other." msgstr "" #. (itstool) path: section/title #: C/message-board.c.page:217 msgid "Hook up signals" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:219 msgid "Now you want to make the message board actually do something when you enter text into the text entry. To do this, connect a callback function to the activate signal of entry. GTK+ emits the activate signal whenever the user presses Enter in the entry. Add the following into create_window, anywhere after both entry and view have been defined:" msgstr "" #. (itstool) path: section/code #: C/message-board.c.page:226 #, no-wrap msgid "" "\n" "g_signal_connect (entry, \"activate\", G_CALLBACK (entry_activate_cb), view);\n" "" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:230 msgid "You then have to actually define entry_activate_cb. Define it as follows, anywhere above create_window:" msgstr "" #. (itstool) path: section/code #: C/message-board.c.page:233 #, no-wrap msgid "" "\n" "static void\n" "entry_activate_cb (GtkEntry *entry, WebKitWebView *view)\n" "{\n" " WebKitDOMDocument *document;\n" " WebKitDOMElement *body, *div;\n" "\n" " document = webkit_web_view_get_dom_document (view);\n" " body = webkit_dom_document_query_selector (document, \"body\", NULL);\n" " div = webkit_dom_document_create_element (document, \"div\", NULL);\n" " webkit_dom_node_set_text_content (WEBKIT_DOM_NODE (div),\n" " gtk_entry_get_text (entry),\n" " NULL);\n" " webkit_dom_node_append_child (WEBKIT_DOM_NODE (body),\n" " WEBKIT_DOM_NODE (div),\n" " NULL);\n" " gtk_entry_set_text (entry, \"\");\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:253 msgid "The first thing you do is get a WebKitDOMDocument object that represents the HTML document displayed in view. The DOM classes and methods in WebKit allow you to inspect and manipulate the HTML document, and work very similarly to the DOM APIs you might already know from JavaScript." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:259 msgid "Once you have the document, you want to get the body element so that you can add div elements to it. The webkit_dom_document_query_selector function lets you find an element in the document using CSS selectors. This keeps you from having to write tedious loops to traverse the document." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:270 msgid "Next, you create a new div element to hold the message. Every element you create has to be attached to a document, so the function to create an element takes the WebKitDOMDocument as its first arguments. You then set the text content of the element to the contents of the text entry. Because gtk_entry_get_text returns a const gchar*, you don't have to free the result." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:283 msgid "Finally, you append the new div element to the body and clear out the text entry so you can type something new. Build and run the program again and test it for yourself." msgstr "" #. (itstool) path: section/title #: C/message-board.c.page:290 msgid "Make it look better with CSS" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:292 msgid "At this point, your program is completely functional, but not very pretty. You can style the message display with CSS, just like you can with any other HTML page. There are many ways you could attach some CSS to the page: You could add it in the initial HTML document. You could inline it in the style attribute of the div elements. You could even programmatically construct it using the DOM APIs." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:299 msgid "In this tutorial, you'll attach the CSS using the user-stylesheet-uri property of the WebKitWebSetting object attached to your web view. In a more complete application, you would want to save and load your HTML file. Keeping the style information outside the actual HTML means that you can change the styling completely within your application, without having to change users' files. You would normally just install a file along with your application, but just to keep everything in one file for this demo, we'll use a trick called a data URI. First, define the CSS as a static string near the top of your file." msgstr "" #. (itstool) path: section/code #: C/message-board.c.page:308 #, no-wrap msgid "" "\n" "static const guchar CSS[] =\n" "\"body { margin: 0; padding: 0; }\\n\"\n" "\"div { \"\n" "\" -webkit-border-radius: 2px;\"\n" "\" background: -webkit-gradient(linear, 0% 100%, 0% 0%,\"\n" "\" from(#f1f1f1), to(white));\"\n" "\" border: solid 1px #c6c6c6;\"\n" "\" -webkit-box-shadow: 0px 0px 2px #c6c6c6;\"\n" "\" margin: 12px; padding: 6px;\"\n" "\"}\";\n" "" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:321 msgid "All you have in this example are div elements inside a body element. If you created more complicated HTML, you could use whatever CSS is necessary. In fact, if you're comfortable with CSS, you should trying changing this to something you like better." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:326 msgid "To apply the CSS, you set the user-stylesheet-uri in the create_window function, anywhere after view has already been defined." msgstr "" #. (itstool) path: section/code #: C/message-board.c.page:332 #, no-wrap msgid "" "\n" "tmp = g_base64_encode (CSS, strlen((gchar *) CSS));\n" "css = g_strconcat (\"data:text/css;charset=utf-8;base64,\",\n" " tmp, NULL);\n" "g_object_set (webkit_web_view_get_settings (WEBKIT_WEB_VIEW (view)),\n" " \"user-stylesheet-uri\", css, NULL);\n" "g_free (css);\n" "g_free (tmp);\n" "" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:342 msgid "Also, make sure to add variable declarations for tmp and css to the top of create_window." msgstr "" #. (itstool) path: section/code #: C/message-board.c.page:345 #, no-wrap msgid "" "\n" "gchar *tmp, *css;\n" "" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:349 msgid "A data URI starts with data: and some information about the content type and how the data is encoded. The actual data follows after a comma, in this case encoded in Base64. Unlike other URI schemes like http:, ftp:, and file:, the data: URI scheme doesn't specify where to find a file to load. Rather, it gives the entire contents of the file." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:356 msgid "The code above first encodes your CSS definitions in Base64, then combines that with a fixed string to create a data URI. The g_strconcat function can take any number of string arguments and concatenate them all together, so you have to pass NULL as the final argument so it knows when to stop. And don't forget to free those temporary strings after you set the stylesheet property." msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:363 msgid "Build and run the program again. It should now work exactly the same as at the end of the last section, except the messages will be nicely styled with a border and a subtle background gradient." msgstr "" #. (itstool) path: section/title #: C/message-board.c.page:369 msgid "Learn more" msgstr "" #. (itstool) path: section/p #: C/message-board.c.page:371 msgid "This tutorial showed you how to create a basic application using GTK+ and WebKit, including showing a document and manipulating its contents. To create a real application, you probably want to do a little bit more. Try adding features on your own. Here are a few ideas:" msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:377 msgid "If you're comfortable with CSS, try changing the style of the message display. CSS is easy to get started with, but increasingly more powerful. There is a wealth of CSS tutorials on the Internet, and just about everything you can do on the web, you can do in this application." msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:383 msgid "Right now, you lose all your messages whenever you close the message board. Try saving the HTML contents after each post, and loading the saved file (if it exists) on startup." msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:391 msgid "If you keep your messages around for a long time, you'll start wondering when you posted them. Add a timestamp to each message when it's posted. You'll probably want to create some additional child div elements with different classes that you can style in the CSS." msgstr "" #. (itstool) path: item/p #: C/message-board.c.page:398 msgid "This program keeps messages around forever. Think about ways you could allow the user to delete messages. Perhaps you want messages to disappear automatically after they're too old, or after there are a certain number of messages before them. Or you could add a link in each message to delete it. You could even override the context menu when you right-click on a message. These features involve exploring WebKit's DOM API more." msgstr "" #. (itstool) path: info/title #: C/messagedialog.c.page:8 msgctxt "text" msgid "MessageDialog (C)" msgstr "" #. (itstool) path: info/desc #: C/messagedialog.c.page:19 #: C/messagedialog.py.page:19 #: C/messagedialog.vala.page:18 msgid "A message window" msgstr "" #. (itstool) path: page/title #: C/messagedialog.c.page:22 #: C/messagedialog.js.page:24 #: C/messagedialog.py.page:22 #: C/messagedialog.vala.page:21 msgid "MessageDialog" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/messagedialog.c.page:24 #: C/messagedialog.js.page:25 #: C/messagedialog.py.page:23 #: C/messagedialog.vala.page:22 msgctxt "_" msgid "external ref='media/messagedialog.png' md5='1956288274018e2386d9cba96a2101de'" msgstr "" #. (itstool) path: page/p #: C/messagedialog.c.page:25 #: C/messagedialog.vala.page:23 msgid "A modal message dialog which can cause the world to explode." msgstr "" #. (itstool) path: note/p #: C/messagedialog.c.page:26 msgid "To test out the application once it has started running, you can click on the \"Message Dialog\" tab that appears in the top menubar of the screen." msgstr "" #. (itstool) path: page/code #: C/messagedialog.c.page:30 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/* Callback function in which reacts to the \"response\" signal from the user in\n" " * the message dialog window.\n" " * This function is used to interact with the user in the terminal.\n" " */\n" "static void\n" "on_response (GtkDialog *dialog,\n" " gint response_id,\n" " gpointer user_data)\n" "{\n" " /* If the button clicked gives response OK (response_id being -5) */\n" " if (response_id == GTK_RESPONSE_OK) \n" " g_print (\"*boom*\\n\");\n" "\n" " /* If the button clicked gives response CANCEL (response_id being -6) */\n" " else if (response_id == GTK_RESPONSE_CANCEL)\n" " g_print (\"good choice\\n\");\n" "\n" " /* If the message dialog is destroyed (for example by pressing escape) */\n" " else if (response_id == GTK_RESPONSE_DELETE_EVENT)\n" " g_print (\"dialog closed or cancelled\\n\");\n" "\n" " /* Destroy the dialog after one of the above actions have taken place */\n" " gtk_widget_destroy (GTK_WIDGET (dialog));\n" "\n" "}\n" "\n" "\n" "\n" "/* Callback function for the response signal \"activate\" related to the SimpleAction\n" " * message_action.\n" " * This function is used to cause the message dialog window to popup.\n" " */\n" "static void\n" "message_cb (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " /* the parent variable in this case represents the window */\n" " GtkWidget *message_dialog;\n" " GtkWindow *parent = user_data;\n" " \n" " /* Create a new message dialog, and set the parameters as follows:\n" " * Dialog Flags - make the constructed dialog modal \n" " * (modal windows prevent interaction with other windows in the application)\n" " * Message Type - nonfatal warning message\n" " * Buttons Type - use the ok and cancel buttons\n" " * message_format - text that you want the user to see in the window \n" " */\n" " message_dialog = gtk_message_dialog_new (parent, GTK_DIALOG_MODAL, \n" " GTK_MESSAGE_WARNING, \n" " GTK_BUTTONS_OK_CANCEL, \n" " \"This action will cause the universe to stop existing.\");\n" "\n" " gtk_widget_show_all (message_dialog);\n" "\n" " g_signal_connect (GTK_DIALOG (message_dialog), \"response\", \n" " G_CALLBACK (on_response), NULL);\n" "\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *label;\n" "\n" " GSimpleAction *message_action;\n" "\n" " /* Create a window with a title and a default size */\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"GMenu Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 400, 200);\n" "\n" " /* Create a label and add it to the window */\n" " label = gtk_label_new (\"This application goes boom!\");\n" " gtk_container_add (GTK_CONTAINER (window), label);\n" "\n" " /* Create a new simple action, giving it a NULL parameter type. It will \n" " * always be NULL for actions invoked from a menu. (e.g clicking on an \"ok\" \n" " * or \"cancel\" button)\n" " */\n" " message_action = g_simple_action_new (\"message\", NULL); \n" "\n" " /* Connect the \"activate\" signal to the appropriate callback function */\n" " g_signal_connect (message_action, \"activate\", G_CALLBACK (message_cb), \n" " GTK_WINDOW (window));\n" "\n" " /* Adds the message_action to the overall action map. An Action map is an \n" " * interface that contains a number of named GAction instances \n" " * (such as message_action) \n" " */\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (message_action));\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "/* Callback function for the response signal \"activate\" from the \"quit\" action \n" " * in the function directly below.\n" " */ \n" "static void\n" "quit_cb (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " GApplication *application = user_data;\n" "\n" " g_application_quit (application);\n" "}\n" "\n" "\n" "\n" "/* Startup function for the menu we are creating in this sample */\n" "static void\n" "startup (GApplication *app,\n" " gpointer user_data)\n" "{\n" " GMenu *menu;\n" " GSimpleAction *quit_action;\n" "\n" " /* Initialize the GMenu, and add a menu item with label \"Message\" and action \n" " * \"win.message\". Also add another menu item with label \"Quit\" and action \n" " * \"app.quit\" \n" " */\n" " menu = g_menu_new ();\n" " g_menu_append (menu, \"Message\", \"win.message\");\n" " g_menu_append (menu, \"Quit\", \"app.quit\");\n" "\n" " /* Create a new simple action for the application. (In this case it is the \n" " * \"quit\" action.\n" " */\n" " quit_action = g_simple_action_new (\"quit\", NULL);\n" "\n" " /* Ensure that the menu we have just created is set for the overall application */\n" " gtk_application_set_app_menu (GTK_APPLICATION (app), G_MENU_MODEL (menu));\n" "\n" " g_signal_connect (quit_action, \n" " \"activate\", \n" " G_CALLBACK (quit_cb), \n" " app);\n" "\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (quit_action));\n" "\n" "}\n" "\n" "\n" "\n" "/* Startup function for the application */\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " g_signal_connect (app, \"startup\", G_CALLBACK (startup), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/messagedialog.c.page:37 msgid "GApplication" msgstr "" #. (itstool) path: item/p #: C/messagedialog.c.page:39 msgid "GtkMessageDialog" msgstr "" #. (itstool) path: item/p #: C/messagedialog.c.page:40 msgid "GSimpleAction" msgstr "" #. (itstool) path: info/title #: C/messagedialog.js.page:8 msgctxt "text" msgid "MessageDialog (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/messagedialog.js.page:21 msgid "A popup message attached to a window" msgstr "" #. (itstool) path: page/p #: C/messagedialog.js.page:26 msgid "A MessageDialog is a modal message dialog, which means a popup that you have to respond to before you get back to what you were doing in the window that it's attached to. This one can cause the world to explode (or at least it says that it can). To make the popup appear when you run this sample, click on \"Message\" inside of its application menu -- that's the menu that appears when you click on an application's name in the upper-left screen corner, next to Activities." msgstr "" #. (itstool) path: note/p #: C/messagedialog.js.page:27 msgid "The difference between a MessageDialog and a Dialog is that a Dialog can contain whatever widgets and content you want to put in it, whereas a MessageDialog is just a convenient way to make popups appear with a basic message and buttons." msgstr "" #. (itstool) path: section/code #: C/messagedialog.js.page:44 #, no-wrap msgid "" "\n" "const MessageDialogExample = new Lang.Class ({\n" " Name: 'MessageDialog Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jsmessagedialog',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal initializes menus and builds the UI\n" " _onStartup: function () {\n" " this._initMenus();\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: note/p #: C/messagedialog.js.page:71 #: C/switch.js.page:76 msgid "Before we call _buildUI to create the window and the widgets inside it, we need to call _initMenus, which tells GNOME to create the menu. We can put the actual code for _initMenus after the code for _buildUI, since it doesn't matter what order we put them in so long as _initMenus is called first in _onStartup." msgstr "" #. (itstool) path: section/code #: C/messagedialog.js.page:72 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Gtk.MessageDialog Example\",\n" " default_height: 200,\n" " default_width: 400 });\n" "" msgstr "" #. (itstool) path: section/code #: C/messagedialog.js.page:86 #, no-wrap msgid "" "\n" " // Create a silly warning message and add it to the window\n" " this.warningLabel = new Gtk.Label ({\n" " label: \"This application goes boom! (Not really.)\"});\n" " this._window.add (this.warningLabel);\n" "" msgstr "" #. (itstool) path: section/p #: C/messagedialog.js.page:92 msgid "For this example, all that we have in the window the popup comes out of is a silly warning Label." msgstr "" #. (itstool) path: section/title #: C/messagedialog.js.page:96 msgid "Creating the application's menu" msgstr "" #. (itstool) path: section/code #: C/messagedialog.js.page:97 #, no-wrap msgid "" "\n" " // Build the application menu, including the button that calls the dialog\n" " _initMenus: function() {\n" " let menu = new Gio.Menu();\n" " menu.append(\"Message\",'app.message');\n" " menu.append(\"Quit\",'app.quit');\n" " this.application.set_app_menu(menu);\n" "\n" " // This pops up a MessageDialog when \"Message\" is clicked in the menu\n" " let messageAction = new Gio.SimpleAction ({ name: 'message' });\n" " messageAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._showMessageDialog();\n" " }));\n" " this.application.add_action(messageAction);\n" "\n" " // This closes the window when \"Quit\" is clicked in the menu\n" " let quitAction = new Gio.SimpleAction ({ name: 'quit' });\n" " quitAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._window.destroy();\n" " }));\n" " this.application.add_action(quitAction);\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/messagedialog.js.page:122 msgid "Here, we build the GMenu where we'll be putting the \"Message\" button which triggers the popup MessageDialog. The GMenu is the menu that appears when you click the application's name in the upper-left corner of the screen, next to the Activities menu. Our menu only has two options in it: Message, and Quit." msgstr "" #. (itstool) path: section/title #: C/messagedialog.js.page:126 msgid "Creating the MessageDialog" msgstr "" #. (itstool) path: section/code #: C/messagedialog.js.page:127 #, no-wrap msgid "" "\n" " _showMessageDialog: function () {\n" "\n" " // Create a modal MessageDialog whose parent is the window\n" " this._messageDialog = new Gtk.MessageDialog ({\n" " transient_for: this._window,\n" " modal: true,\n" " buttons: Gtk.ButtonsType.OK_CANCEL,\n" " message_type: Gtk.MessageType.WARNING,\n" " text: \"This action will cause the universe to stop existing.\" });\n" "\n" " this._messageDialog.connect ('response', Lang.bind(this, this._response_cb));\n" " this._messageDialog.show();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/messagedialog.js.page:142 msgid "To make our MessageDialog a popup attached to the main window, we set its modal property to true and set it to be \"transient_for\" _window. After that, we can set what kind of buttons it has and what kind of message it is (which determines what icon appears next to the message), and write out the text inside it, before connecting its \"response\" signal to the callback function which handles it." msgstr "" #. (itstool) path: note/p #: C/messagedialog.js.page:143 msgid "Here are some resources for making your own MessageDialogs:" msgstr "" #. (itstool) path: item/p #: C/messagedialog.js.page:145 msgid "List of button types" msgstr "" #. (itstool) path: item/p #: C/messagedialog.js.page:146 msgid "List of message types" msgstr "" #. (itstool) path: section/code #: C/messagedialog.js.page:150 #, no-wrap msgid "" "\n" " // Callback function (aka signal handler) for the response signal\n" " _response_cb: function (messagedialog, response_id) {\n" "\n" " // A simple switch that changes the main window's label\n" " switch (response_id) {\n" " case Gtk.ResponseType.OK:\n" " this.warningLabel.set_label (\"*BOOM*\\n\");\n" " break;\n" " case Gtk.ResponseType.CANCEL:\n" " this.warningLabel.set_label (\"Good choice!\\n\");\n" " break;\n" " case Gtk.ResponseType.DELETE_EVENT:\n" " this.warningLabel.set_label (\"Dialog closed or cancelled.\\n\");\n" " break;\n" " }\n" "\n" " this._messageDialog.destroy();\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/messagedialog.js.page:173 msgid "This function takes two parameters, the MessageDialog and its response_id, both of which are automatically supplied (you don't have to manually pass them to it for it to work). Here we use a simple switch to change the \"warning label\"'s text, depending on which option you select. The DELETE_EVENT occurs if you press Escape to cancel the MessageDialog, instead of clicking OK or Cancel. Whatever you select, the popup is destroyed afterwards." msgstr "" #. (itstool) path: section/code #: C/messagedialog.js.page:175 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new MessageDialogExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/messagedialog.js.page:180 msgid "Finally, we create a new instance of the finished MessageDialogExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/messagedialog.js.page:185 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const MessageDialogExample = new Lang.Class ({\n" " Name: 'MessageDialog Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jsmessagedialog',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal initializes menus and builds the UI\n" " _onStartup: function () {\n" " this._initMenus();\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Gtk.MessageDialog Example\",\n" " default_height: 200,\n" " default_width: 400 });\n" "\n" " // Create a silly warning message and add it to the window\n" " this.warningLabel = new Gtk.Label ({\n" " label: \"This application goes boom! (Not really.)\"});\n" " this._window.add (this.warningLabel);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " // Build the application menu, including the button that calls the dialog\n" " _initMenus: function() {\n" " let menu = new Gio.Menu();\n" " menu.append(\"Message\",'app.message');\n" " menu.append(\"Quit\",'app.quit');\n" " this.application.set_app_menu(menu);\n" "\n" " // This pops up a MessageDialog when \"Message\" is clicked in the menu\n" " let messageAction = new Gio.SimpleAction ({ name: 'message' });\n" " messageAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._showMessageDialog();\n" " }));\n" " this.application.add_action(messageAction);\n" "\n" " // This closes the window when \"Quit\" is clicked in the menu\n" " let quitAction = new Gio.SimpleAction ({ name: 'quit' });\n" " quitAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._window.destroy();\n" " }));\n" " this.application.add_action(quitAction);\n" " },\n" "\n" "\n" "\n" " _showMessageDialog: function () {\n" "\n" " // Create a modal MessageDialog whose parent is the window\n" " this._messageDialog = new Gtk.MessageDialog ({\n" " transient_for: this._window,\n" " modal: true,\n" " buttons: Gtk.ButtonsType.OK_CANCEL,\n" " message_type: Gtk.MessageType.WARNING,\n" " text: \"This action will cause the universe to stop existing.\" });\n" "\n" " this._messageDialog.connect ('response', Lang.bind(this, this._response_cb));\n" " this._messageDialog.show();\n" " },\n" "\n" "\n" "\n" " // Callback function (aka signal handler) for the response signal\n" " _response_cb: function (messagedialog, response_id) {\n" "\n" " // A simple switch that changes the main window's label\n" " switch (response_id) {\n" " case Gtk.ResponseType.OK:\n" " this.warningLabel.set_label (\"*BOOM*\\n\");\n" " break;\n" " case Gtk.ResponseType.CANCEL:\n" " this.warningLabel.set_label (\"Good choice!\\n\");\n" " break;\n" " case Gtk.ResponseType.DELETE_EVENT:\n" " this.warningLabel.set_label (\"Dialog closed or cancelled.\\n\");\n" " break;\n" " }\n" "\n" " this._messageDialog.destroy();\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new MessageDialogExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: info/title #: C/messagedialog.py.page:8 msgctxt "text" msgid "MessageDialog (Python)" msgstr "" #. (itstool) path: page/p #: C/messagedialog.py.page:24 msgid "A message dialog which prints messages on the terminal, depending on your choices." msgstr "" #. (itstool) path: section/code #: C/messagedialog.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Gio\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " # constructor for a window (the parent window) with a label\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"GMenu Example\", application=app)\n" " self.set_default_size(400, 200)\n" " label = Gtk.Label()\n" " label.set_text(\"This application goes boom!\")\n" " self.add(label)\n" "\n" " # create the message_action (a Gio.SimpleAction) - for the window\n" " message_action = Gio.SimpleAction.new(\"message\", None)\n" " # connect the signal from the action to the function message_cb()\n" " message_action.connect(\"activate\", self.message_cb)\n" " # add the action to the application\n" " app.add_action(message_action)\n" "\n" " # callback function for the signal \"activate\" from the message_action\n" " # in the menu of the parent window\n" " def message_cb(self, action, parameter):\n" " # a Gtk.MessageDialog\n" " messagedialog = Gtk.MessageDialog(parent=self,\n" " flags=Gtk.DialogFlags.MODAL,\n" " type=Gtk.MessageType.WARNING,\n" " buttons=Gtk.ButtonsType.OK_CANCEL,\n" " message_format=\"This action will cause the universe to stop existing.\")\n" " # connect the response (of the button clicked) to the function\n" " # dialog_response()\n" " messagedialog.connect(\"response\", self.dialog_response)\n" " # show the messagedialog\n" " messagedialog.show()\n" "\n" " def dialog_response(self, widget, response_id):\n" " # if the button clicked gives response OK (-5)\n" " if response_id == Gtk.ResponseType.OK:\n" " print(\"*boom*\")\n" " # if the button clicked gives response CANCEL (-6)\n" " elif response_id == Gtk.ResponseType.CANCEL:\n" " print(\"good choice\")\n" " # if the messagedialog is destroyed (by pressing ESC)\n" " elif response_id == Gtk.ResponseType.DELETE_EVENT:\n" " print(\"dialog closed or cancelled\")\n" " # finally, destroy the messagedialog\n" " widget.destroy()\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def quit_cb(self, action, parameter):\n" " self.quit()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" " # create a menu (a Gio.Menu)\n" " menu = Gio.Menu()\n" " # append a menu item with label \"Message\" and action \"app.message\"\n" " menu.append(\"Message\", \"app.message\")\n" " # append a menu item with label \"Quit\" and action \"app.quit\"\n" " menu.append(\"Quit\", \"app.quit\")\n" " # set menu as the menu for the application\n" " self.set_app_menu(menu)\n" "\n" " # a new simpleaction - for the application\n" " quit_action = Gio.SimpleAction.new(\"quit\", None)\n" " quit_action.connect(\"activate\", self.quit_cb)\n" " self.add_action(quit_action)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/messagedialog.py.page:36 msgid "Useful methods for a MessageDialog widget" msgstr "" #. (itstool) path: section/p #: C/messagedialog.py.page:37 msgid "In line 18 the signal \"activate\" is connected to the callback function message_cb() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/messagedialog.py.page:39 msgid "In the constructor of MessageDialog we could set flags as Gtk.DialogFlags.DESTROY_WITH_PARENT (to destroy the messagedialog window when its parent window is destroyed) or as Gtk.DialogFlags.MODAL (no interaction with other windows of the application)." msgstr "" #. (itstool) path: item/p #: C/messagedialog.py.page:40 msgid "In the constructor of MessageDialog we could set type as any of Gtk.MessageType.INFO, Gtk.MessageType.WARNING, Gtk.MessageType.QUESTION, Gtk.MessageType.ERROR, Gtk.MessageType.OTHER depending on what type of message we want." msgstr "" #. (itstool) path: item/p #: C/messagedialog.py.page:41 msgid "In the constructor of MessageDialog we could set buttons as any of Gtk.ButtonsType.NONE, Gtk.ButtonsType.OK, Gtk.ButtonsType.CLOSE, Gtk.ButtonsType.CANCEL, Gtk.ButtonsType.YES_NO, Gtk.ButtonsType.OK_CANCEL, or any button using add_button() as in Gtk.Dialog." msgstr "" #. (itstool) path: item/p #: C/messagedialog.py.page:42 msgid "We could substitute the default image of the MessageDialog with another image using" msgstr "" #. (itstool) path: item/code #: C/messagedialog.py.page:43 #, no-wrap msgid "" "\n" "image = Gtk.Image()\n" "image.set_from_stock(Gtk.STOCK_CAPS_LOCK_WARNING, Gtk.IconSize.DIALOG)\n" "image.show()\n" "messagedialog.set_image(image)" msgstr "" #. (itstool) path: item/p #: C/messagedialog.py.page:48 msgid "where Gtk.STOCK_CAPS_LOCK_WARNING is any image from Stock Items. We could also set any image as in the Image widget, as image.set_from_file(\"filename.png\")." msgstr "" #. (itstool) path: item/p #: C/messagedialog.py.page:49 msgid "format_secondary_text(\"some secondary message\") sets a secondary message. The primary text becomes bold." msgstr "" #. (itstool) path: item/p #: C/messagedialog.py.page:59 msgid "GtkMessageDialog" msgstr "" #. (itstool) path: item/p #: C/messagedialog.py.page:63 msgid "GActionMap" msgstr "" #. (itstool) path: info/title #: C/messagedialog.vala.page:8 msgctxt "text" msgid "MessageDialog (Vala)" msgstr "" #. (itstool) path: page/code #: C/messagedialog.vala.page:25 #, no-wrap msgid "" "\n" "//A window in the application\n" "public class Window : Gtk.ApplicationWindow {\n" "\tpublic Window (Application app) {\n" "\t\tObject (application: app, title: \"Gtk.MessageDialog Example\");\n" "\n" "\t\tvar label = new Gtk.Label (\"This application goes boom!\");\n" "\t\tthis.add (label);\n" "\n" "\t\tvar message_action = new SimpleAction (\"message\", null);\n" "\t\tmessage_action.activate.connect (message);\n" "\t\tthis.add_action (message_action);\n" "\n" "\t\tthis.set_default_size (400, 200);\n" "\t\tthis.show_all ();\n" "\t}\n" "\n" "\tvoid dialog_response (Gtk.Dialog dialog, int response_id) {\n" "\t\tswitch (response_id) {\n" "\t\t\tcase Gtk.ResponseType.OK:\n" "\t\t\t\tprint (\"*boom*\\n\");\n" "\t\t\t\tbreak;\n" "\t\t\tcase Gtk.ResponseType.CANCEL:\n" "\t\t\t\tprint (\"good choice\\n\");\n" "\t\t\t\tbreak;\n" "\t\t\tcase Gtk.ResponseType.DELETE_EVENT:\n" "\t\t\t\tprint (\"dialog closed or cancelled\\n\");\n" "\t\t\t\tbreak;\n" "\t\t}\n" "\t\t\tdialog.destroy();\n" "\t}\n" "\n" "\tvoid message (SimpleAction simple, Variant? parameter) {\n" "\t\tvar messagedialog = new Gtk.MessageDialog (this,\n" " Gtk.DialogFlags.MODAL,\n" " Gtk.MessageType.WARNING,\n" " Gtk.ButtonsType.OK_CANCEL,\n" " \"This action will cause the universe to stop existing.\");\n" "\n" "\t\tmessagedialog.response.connect (dialog_response);\n" "\t\tmessagedialog.show ();\n" "\t}\n" "}\n" "\n" "//This is the Application\n" "public class Application : Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew Window (this);\n" "\t}\n" "\n" "\tprotected override void startup () {\n" "\t\tbase.startup ();\n" "\n" "\t\tvar menu = new Menu ();\n" "\t\tmenu.append (\"Message\", \"win.message\");\n" "\t\tmenu.append (\"Quit\", \"app.quit\");\n" "\t\tthis.app_menu = menu;\n" "\n" "\t\tvar quit_action = new SimpleAction (\"quit\", null);\n" "\t\t//quit_action.activate.connect (this.quit);\n" "\t\tthis.add_action (quit_action);\n" "\t}\n" "\n" "\tpublic Application () {\n" "\t\tObject (application_id: \"org.example.application\");\n" "\t}\n" "}\n" "\n" "//main function creates Application and runs it\n" "int main (string[] args) {\n" "\treturn new Application ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/messagedialog.vala.page:31 msgid "Gtk.ResponseType" msgstr "" #. (itstool) path: item/p #: C/messagedialog.vala.page:32 msgid "Gtk.MessageDialog" msgstr "" #. (itstool) path: item/p #: C/messagedialog.vala.page:33 msgid "Gtk.DialogFlags" msgstr "" #. (itstool) path: item/p #: C/messagedialog.vala.page:34 msgid "Gtk.MessageType" msgstr "" #. (itstool) path: item/p #: C/messagedialog.vala.page:35 msgid "Gtk.ButtonsType" msgstr "" #. (itstool) path: info/title #: C/model-view-controller.py.page:9 msgctxt "text" msgid "The Model/View/Controller design (Python)" msgstr "" #. (itstool) path: info/desc #. (itstool) path: page/title #: C/model-view-controller.py.page:14 #: C/model-view-controller.py.page:27 msgid "The Model/View/Controller design" msgstr "" #. (itstool) path: section/title #: C/model-view-controller.py.page:32 #: C/properties.py.page:32 #: C/signals-callbacks.py.page:32 msgid "Overview" msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:34 msgid "Both the TreeView and the ComboBox widgets are built on the Model/View/Controller design. The Model (an implementation of Gtk.TreeModel, usually Gtk.TreeStore or Gtk.ListStore) stores the data; the View (e.g. Gtk.TreeView, Gtk.ComboBox, or Gtk.ComboBoxText) gets change notifications and displays the content of the model. The Controller, finally, changes the state of the model (via some methods in the model's implementation - such as append() or remove()) and notifies the view of these changes (via signals like \"changed\")." msgstr "" #. (itstool) path: section/title #: C/model-view-controller.py.page:39 msgid "The Model" msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:41 msgid "The main difference between the two main implementations of Gtk.TreeModel is that Gtk.ListStore contains simple rows of data without children, whereas Gtk.TreeStore also contains rows of data, but each row may have child rows (which in turn can have child rows, and so on)." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:43 msgid "The data in the Model can be retrieved or modified using the tree iter and column index, or Gtk.TreeIter, or Gtk.TreePath." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:45 msgid "As with Python's built-in list object you can use len() to get the number of rows and use slices to retrieve or set values. Otherwise, the method append() returns a Gtk.TreeIter instance, which points to the location of the newly inserted row. You can also retrieve a Gtk.TreeIter by calling get_iter()." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:47 msgid "As Gtk.ListStore contains only one level, i.e. nodes do not have any child nodes, a path is essentially the index of the row you want to access. In the case of Gtk.TreeStore, a path is a list of indexes or a string. The string form is a list of numbers separated by a colon. Each number refers to the offset at that level. Thus, the path \"0\" refers to the root node and the path \"2:4\" refers to the fifth child of the third node." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:49 msgid "Useful methods for a Gtk.TreeModel:" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:51 msgid "get_iter(path) returns a Gtk.TreeIter instance pointing to path. This is expected to be a colon-separated list of numbers, or a tuple. For example, the string \"10:4:0\" is equivalent to the tuple (10, 4, 0), as both would create a path of depth 3 pointing to the 11th child of the root node, the 5th child of that 11th child, and the 1st child of that 5th child." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:52 msgid "iter_next(treeiter) returns a Gtk.TreeIter instance pointing the node following treeiter at the current level or None if there is no next iter." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:53 msgid "iter_has_child(treeiter) returns True if treeiter has children, False otherwise." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:54 msgid "iter_children(treeiter) returns a Gtk.TreeIter instance pointing to the first child of treeiter or None if treeiter has no children." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:55 msgid "get_iter_first() returns a Gtk.TreeIter instance pointing to the first iterator in the tree (the one at the path \"0\") or None if the tree is empty." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:58 msgid "Useful methods for a Gtk.ListStore:" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:60 msgid "append(row) appends a new row to this list store, where row can be a list of values for each column; row can also be omitted or None, and in that case an empty row will be appended. The method returns a Gtk.TreeIter pointing to the appended row." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:61 #: C/model-view-controller.py.page:67 msgid "remove(iter) removes iter from the Gtk.ListStore, and returns True if the iter is valid, and False if the iter is not. After being removed, iter is set to be the next valid row." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:64 msgid "Useful methods for a Gtk.TreeStore:" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:66 msgid "append(parent, row) appends a new row to this tree store; parent must be a valid Gtk.TreeIter. If parent is not None, then it will append the new row after the last child of parent, otherwise it will append a row to the top level; row can be a list of values for each column, or it can be omitted or None; in this latter case an empty row will be appended. The method returns a Gtk.TreeIter pointing to the appended row." msgstr "" #. (itstool) path: section/title #: C/model-view-controller.py.page:73 msgid "The View: the TreeView case" msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:75 msgid "A Treeview shows the structure of children and parent items as a tree. See for instance this example." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:77 msgid "The Gtk.TreeViewColumn is used to organize the vertical columns." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:79 msgid "Useful methods for a Gtk.TreeView:" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:81 msgid "set_model(model) sets the model for this tree view. If this tree view already has a model set, it will remove it before setting the new model. If model is None, then it will unset the old model." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:82 msgid "get_model() returns the model this tree view is based on, None if the model is unset." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:83 msgid "append_column(column) appends column to the list of columns." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:84 msgid "get_selection() gets the Gtk.TreeSelection associated with this tree view." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:87 msgid "Useful methods for a Gtk.TreeViewColumn:" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:89 msgid "add_attribute(renderer, attribute, value) adds an attribute mapping to this column. attribute is the parameter on renderer to be set from the value" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:90 msgid "pack_start(renderer, expand) packs renderer into the beginning of this column. If expand is False, then renderer is allocated no more space than it needs. Any unused space is divided evenly between cells for which expand is True." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:91 msgid "pack_end(renderer, expand) adds renderer to end of this column. If expand is False, then renderer is allocated no more space than it needs. Any unused space is divided evenly between cells for which expand is True." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:92 msgid "set_sort_column_id(sort_column_id) sets the column of the model by which this column (of the view) should be sorted. This also makes the column header clickable." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:93 msgid "set_sort_indicator(setting) sets whether a little arrow is displayed in the column header; setting can either be True (indicator is shown) or False." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:94 msgid "set_sort_order(order) changes the order by which the column is sorted; order can either be Gtk.SortType.ASCENDING or Gtk.SortType.DESCENDING." msgstr "" #. (itstool) path: section/title #: C/model-view-controller.py.page:100 msgid "The View: the ComboBox case" msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:102 msgid "A Gtk.ComboBox allows for the selection of an item from a dropdown menu, see for instance this example. For a list of textual choices, one can also use the simpler Gtk.ComboBoxText. Both Gtk.ComboBox and Gtk.ComboBoxText can contain an entry." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:104 msgid "Useful methods for a Gtk.ComboBox:" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:106 msgid "The static method new_with_entry() creates a new empty Gtk.ComboBox with an entry; the static method new_with_model(model) creates a new one with the model initialized to model; and the static method new_with_model_and_entry(model) is a combination of the two." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:107 msgid "get_active_iter() returns a Gtk.TreeIter pointing to the current active item. If no active item exists, None is returned." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:108 msgid "set_model(model) sets the model used by this combo box to be model, and it will unset a previously set model (if there is any). If model is None, then it will unset the model. Note that this function does not clear the cell renderers." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:109 msgid "set_entry_text_column(text_column) sets the model column which this combo box should use to get strings from to be text_column. The column text_column in the model of this combo box must be of type str (this is only relevant if this combo box has been created with the “has-entry” property set to True)." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:110 msgid "set_wrap_width(width) sets the wrap width of this combo box to be width. The wrap width is basically the preferred number of columns when you want the popup to be laid out in a grid." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:113 msgid "Useful methods for a Gtk.ComboBoxText:" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:115 msgid "The static method new_with_entry() creates a new empty Gtk.ComboBoxText with an entry." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:116 msgid "append_text(text) appends text to the list of strings stored in this combo box." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:117 msgid "get_active_text() returns the currently active string in this combo box, or None if none is selected. If this combo box contains an entry, this function will return its contents (which will not necessarily be an item from the list)." msgstr "" #. (itstool) path: section/title #: C/model-view-controller.py.page:123 msgid "The View: the Cellrenderers" msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:125 msgid "The View makes use of Gtk.CellRenderers of various types to draw the data." msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:127 msgid "Implementations of Gtk.CellRenderer and useful methods:" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:129 msgid "Gtk.CellRendererText - renders text in a cell" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:130 msgid "Gtk.CellRendererToggle - renders a toggle or radio button in a cell. Useful methods:" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:132 msgid "set_active(setting) - activates or deactivates a cell renderer" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:133 msgid "get_active() - returns whether the cell renderer is active" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:134 msgid "set_radio(radio) - if radio is True, the cell renderer renders a radio toggle (i.e. a toggle in a group of mutually-exclusive toggles); if False, it renders a check toggle (a standalone boolean option)" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:135 msgid "get_radio() - returns whether we are rendering radio toggles rather than checkboxes." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:138 msgid "Gtk.CellRendererPixbuf - renders an image in a cell" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:139 msgid "Gtk.CellRendererCombo - renders text in a cell; but while Gtk.CellRendererText offers a simple entry to edit the text, Gtk.CellRendererCombo offers a Gtk.ComboBox widget to edit the text. It can be used with and without an associated Gtk.Entry widget, depending on the value of the “has-entry” property." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:140 msgid "Gtk.CellRendererProgress - renders a numeric value as a progress bar in a cell; it can display a text on top of the progress bar" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:141 msgid "Gtk.CellRendererSpinner - renders a spinning animation in a cell" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:142 msgid "Gtk.CellRendererSpin - renders a spin button in a cell" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:143 msgid "Gtk.CellRendererAccel - renders a keyboard accelerator in a cell" msgstr "" #. (itstool) path: section/title #: C/model-view-controller.py.page:149 msgid "The Controller: the Selection" msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:151 msgid "Most applications will need to not only deal with displaying data, but also receiving input events from users. To do this, simply get a reference to a selection object and connect to the \"changed\" signal." msgstr "" #. (itstool) path: section/code #: C/model-view-controller.py.page:153 #, no-wrap msgid "" "\n" "select = tree.get_selection()\n" "select.connect(\"changed\", on_tree_selection_changed)\n" "" msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:158 msgid "Then to retrieve data for the row selected:" msgstr "" #. (itstool) path: section/code #: C/model-view-controller.py.page:160 #, no-wrap msgid "" "\n" "def on_tree_selection_changed(selection):\n" " model, treeiter = selection.get_selected()\n" " if treeiter != None:\n" " print \"You selected\", model[treeiter][0]\n" "" msgstr "" #. (itstool) path: section/p #: C/model-view-controller.py.page:167 msgid "Useful methods for a Gtk.TreeSelection:" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:170 msgid "set_mode(type) sets the type of selection, where type is one of" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:172 msgid "Gtk.SelectionMode.NONE - no selection is possible" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:173 msgid "Gtk.SelectionMode.SINGLE - zero or one element may be selected" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:174 msgid "Gtk.SelectionMode.BROWSE - exactly one element is selected. In some circumstances, such as initially or during a search operation, it’s possible for no element to be selected. What is really enforced is that the user can’t deselect a currently selected element except by selecting another element." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:175 msgid "Gtk.SelectionMode.MULTIPLE -any number of elements may be selected. Clicks toggle the state of an item. The Ctrl key may be used to enlarge the selection, and Shift key to select between the focus and the child pointed to. Some widgets may also allow Click-drag to select a range of elements." msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:178 msgid "get_selected() returns a tuple (model, treeiter), where model is the current model and treeiter a Gtk.TreeIter pointing to the currently selected row, or None if no rows are selected. The method does not work if the selection mode is set to Gtk.SelectionMode.MULTIPLE; in that case, use get_selected_rows() instead, which Returns a list of Gtk.TreePath instances of all selected rows." msgstr "" #. (itstool) path: section/title #: C/model-view-controller.py.page:184 #: C/properties.py.page:57 #: C/signals-callbacks.py.page:46 #: C/strings.py.page:112 msgid "References" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:187 #: C/treeview_advanced_liststore.py.page:45 #: C/treeview_cellrenderertoggle.py.page:45 #: C/treeview_simple_liststore.py.page:46 #: C/treeview_treestore.py.page:45 msgid "GtkTreeModel" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:188 #: C/treeview_advanced_liststore.py.page:44 #: C/treeview_cellrenderertoggle.py.page:44 #: C/treeview_simple_liststore.py.page:45 #: C/treeview_treestore.py.page:44 msgid "GtkTreeView" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:189 #: C/treeview_advanced_liststore.py.page:48 #: C/treeview_cellrenderertoggle.py.page:49 #: C/treeview_simple_liststore.py.page:49 #: C/treeview_treestore.py.page:48 msgid "GtkTreeViewColumn" msgstr "" #. (itstool) path: item/p #: C/model-view-controller.py.page:191 msgid "GtkCellRenderer" msgstr "" #. (itstool) path: info/title #: C/paned.c.page:8 msgctxt "text" msgid "Paned (C)" msgstr "" #. (itstool) path: info/desc #: C/paned.c.page:18 #: C/paned.js.page:18 #: C/paned.py.page:19 #: C/paned.vala.page:18 msgid "A widget with two adjustable panes" msgstr "" #. (itstool) path: page/title #: C/paned.c.page:21 #: C/paned.js.page:21 #: C/paned.py.page:22 #: C/paned.vala.page:21 msgid "Paned" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/paned.c.page:22 #: C/paned.js.page:22 #: C/paned.py.page:23 #: C/paned.vala.page:22 msgctxt "_" msgid "external ref='media/paned.png' md5='8c7e1df065395c9aafcd65036a293d8a'" msgstr "" #. (itstool) path: page/p #: C/paned.c.page:23 #: C/paned.js.page:23 #: C/paned.py.page:24 #: C/paned.vala.page:23 msgid "Two images in two adjustable panes, horizontally aligned." msgstr "" #. (itstool) path: section/code #: C/paned.c.page:29 #, no-wrap msgid "" "#include <gtk/gtk.h>\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *paned;\n" " GtkWidget *window;\n" " GtkWidget *image1;\n" " GtkWidget *image2;\n" "\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Paned Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 450, 350);\n" "\n" " paned = gtk_paned_new (GTK_ORIENTATION_HORIZONTAL);\n" " image1 = gtk_image_new_from_file (\"gnome-image.png\");\n" " image2 = gtk_image_new_from_file (\"tux.png\");\n" "\n" " gtk_paned_add1 (GTK_PANED (paned), image1);\n" " gtk_paned_add2 (GTK_PANED (paned), image2);\n" "\n" " gtk_container_add (GTK_CONTAINER (window), paned);\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/paned.c.page:36 #: C/paned.py.page:42 msgid "GtkPaned" msgstr "" #. (itstool) path: item/p #: C/paned.c.page:37 #: C/paned.js.page:37 #: C/paned.py.page:43 #: C/paned.vala.page:37 msgid "Standard Enumerations" msgstr "" #. (itstool) path: info/title #: C/paned.js.page:8 msgctxt "text" msgid "Paned (JavaScript)" msgstr "" #. (itstool) path: section/code #: C/paned.js.page:29 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const PanedExample = new Lang.Class ({\n" " Name: 'Paned Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application({ application_id: 'org.example.panedexample' });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this.window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" " // Create the application window\n" " this.window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Paned Window Example\",\n" " default_width: 450,\n" " default_height: 350,\n" " border_width: 10 });\n" "\n" " // a new widget with two adjustable panes,\n" " // one on the left and one on the right\n" " this.paned = Gtk.Paned.new(Gtk.Orientation.HORIZONTAL);\n" "\n" " // two images\n" " this.image1 = new Gtk.Image();\n" " this.image1.set_from_file(\"gnome-image.png\");\n" " this.image2 = new Gtk.Image();\n" " this.image2.set_from_file(\"tux.png\");\n" "\n" " // add the first image to the left pane\n" " this.paned.add1(this.image1);\n" " // add the second image to the right pane\n" " this.paned.add2(this.image2)\n" "\n" " // add the panes to the window\n" " this.window.add(this.paned)\n" " this.window.show_all();\n" " }\n" "});\n" "\n" "// Run the application\n" "let app = new PanedExample();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/paned.js.page:36 msgid "GtkPaned" msgstr "" #. (itstool) path: item/p #: C/paned.js.page:38 #: C/scrolledwindow.js.page:38 msgid "GtkImage" msgstr "" #. (itstool) path: info/title #: C/paned.py.page:8 msgctxt "text" msgid "Paned (Python)" msgstr "" #. (itstool) path: section/code #: C/paned.py.page:30 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Paned Example\", application=app)\n" " self.set_default_size(450, 350)\n" "\n" " # a new widget with two adjustable panes,\n" " # one on the left and one on the right\n" " paned = Gtk.Paned.new(Gtk.Orientation.HORIZONTAL)\n" "\n" " # two images\n" " image1 = Gtk.Image()\n" " image1.set_from_file(\"gnome-image.png\")\n" " image2 = Gtk.Image()\n" " image2.set_from_file(\"tux.png\")\n" "\n" " # add the first image to the left pane\n" " paned.add1(image1)\n" " # add the second image to the right pane\n" " paned.add2(image2)\n" "\n" " # add the panes to the window\n" " self.add(paned)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/paned.py.page:34 msgid "Useful methods for a Paned widget" msgstr "" #. (itstool) path: section/p #: C/paned.py.page:35 msgid "To have two vertically aligned panes, use Gtk.Orientation.VERTICAL instead of Gtk.Orientation.HORIZONTAL. The method add1(widget1) will add the widget1 to the top pane, and add2(widget2) will add the widget2 to the bottom pane." msgstr "" #. (itstool) path: info/title #: C/paned.vala.page:8 msgctxt "text" msgid "Paned (Vala)" msgstr "" #. (itstool) path: section/code #: C/paned.vala.page:29 #, no-wrap msgid "" "/* This is the application. */\n" "public class MyApplication : Gtk.Application {\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\n" "\t\tvar window = new Gtk.ApplicationWindow (this);\n" "\t\twindow.title = \"Paned Example\";\n" "\t\twindow.set_default_size (450,350);\n" "\n" "\t\t// a new widget with two adjustable panes,\n" "\t\t// one on the left and one on the right\n" "\t\tvar paned = new Gtk.Paned (Gtk.Orientation.HORIZONTAL);\n" "\n" "\t\t/* two images */\n" "\t\tvar image1 = new Gtk.Image ();\n" "\t\timage1.set_from_file (\"gnome-image.png\");\n" "\t\tvar image2 = new Gtk.Image ();\n" "\t\timage2.set_from_file (\"tux.png\");\n" "\n" "\t\t/* add the first image to the left pane */\n" "\t\tpaned.add1 (image1);\n" "\n" "\t\t/* add the second image to the right pane */\n" "\t\tpaned.add2 (image2);\n" "\n" "\t\t/* add the panes to the window */\n" "\t\twindow.add (paned);\n" "\t\twindow.show_all ();\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/paned.vala.page:36 msgid "GtkPaned" msgstr "" #. (itstool) path: info/title #: C/photo-wall.c.page:7 msgctxt "text" msgid "Photo wall (C)" msgstr "" #. (itstool) path: info/desc #: C/photo-wall.c.page:10 msgid "A Clutter image viewer" msgstr "" #. (itstool) path: credit/name #: C/photo-wall.c.page:14 msgid "Chris Kühl" msgstr "" #. (itstool) path: page/title #: C/photo-wall.c.page:28 msgid "Photo wall" msgstr "" #. (itstool) path: synopsis/p #: C/photo-wall.c.page:31 msgid "For this example we will build a simple image viewer using Clutter. You will learn:" msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:33 msgid "How to size and position ClutterActors" msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:34 msgid "How to place an image in a ClutterActor" msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:35 msgid "How to do simple transitions using Clutter's animation framework" msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:36 msgid "How to make ClutterActors respond to mouse events" msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:37 msgid "How to get file names from a directory" msgstr "" #. (itstool) path: section/title #: C/photo-wall.c.page:42 #: C/record-collection.js.page:40 msgid "Introduction" msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:43 msgid "Clutter is a library for creating dynamic user interfaces using OpenGL for hardware acceleration. This example demonstrates a small, but central, part of the Clutter library to create a simple but attractive image viewing program." msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:46 msgid "To help us reach our goal we will be utilising a few other common pieces of GLib as well. Most importantly, we'll use one GPtrArray, a dynamic array of pointers, to hold the file path names. We will also use GDir, a utility for working with directories, to access our image directory and gather file paths." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:59 msgid "Choose GTK+ (simple) from the C tab, click Continue, and fill out your details on the next few pages. Use photo-wall as project name and directory." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:62 msgid "Make sure that Use GtkBuilder for user interface is disabled as we will create the UI manually in this tutorial. Check the Guitar-Tuner tutorial using the interface builder." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:67 msgid "Enable Configure external packages. On the next page, select clutter-1.0 from the list to include the Clutter library in your project." msgstr "" #. (itstool) path: section/title #: C/photo-wall.c.page:80 msgid "A look at Photo Wall" msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:81 msgid "Our image viewer presents the user with a wall of images." msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/photo-wall.c.page:84 msgctxt "_" msgid "external ref='media/photo-wall.png' md5='f19590d97e8ec029cda3c44b769c11cd'" msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:85 msgid "When an image is clicked, it is animated to fill the viewing area. When the image having focus is clicked it is returned to its original position using an animation with the same duration of 500 milliseconds." msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/photo-wall.c.page:87 msgctxt "_" msgid "external ref='media/photo-wall-focused.png' md5='9f1ceecf3a28c1e468597b093a10cbae'" msgstr "" #. (itstool) path: section/title #: C/photo-wall.c.page:91 msgid "Initial setup" msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:92 msgid "The following code segment contains many of the defines and variables we will be using in the following sections. Use this as a reference for later sections. Copy this code to the beginning of src/main.c:" msgstr "" #. (itstool) path: section/code #: C/photo-wall.c.page:95 #, no-wrap msgid "" "\n" "#include <gdk-pixbuf/gdk-pixbuf.h>\n" "#include <clutter/clutter.h>\n" "\n" "#define STAGE_WIDTH 800\n" "#define STAGE_HEIGHT 600\n" "\n" "#define THUMBNAIL_SIZE 200\n" "#define ROW_COUNT (STAGE_HEIGHT / THUMBNAIL_SIZE)\n" "#define COL_COUNT (STAGE_WIDTH / THUMBNAIL_SIZE)\n" "#define THUMBNAIL_COUNT (ROW_COUNT * COL_COUNT)\n" "\n" "#define ANIMATION_DURATION_MS 500\n" "\n" "#define IMAGE_DIR_PATH \"./berlin_images/\"\n" "\n" "static GPtrArray *img_paths;\n" "\n" "static ClutterPoint unfocused_pos;\n" "\n" "" msgstr "" #. (itstool) path: section/title #: C/photo-wall.c.page:119 msgid "Jumping into the code" msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:120 msgid "We will start by taking a look at the main() function as a whole. Then we'll discuss the other code sections in detail. Change the src/main.c to contain this main() function. You can delete the create_window() function as we don't need it in this example." msgstr "" #. (itstool) path: section/code #: C/photo-wall.c.page:123 #, no-wrap msgid "" "\n" "int\n" "main(int argc, char *argv[])\n" "{\n" " ClutterColor stage_color = { 16, 16, 16, 255 };\n" " ClutterActor *stage = NULL;\n" "\n" " if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)\n" " return 1;\n" "\n" " stage = clutter_stage_new();\n" " clutter_actor_set_size(stage, STAGE_WIDTH, STAGE_HEIGHT);\n" " clutter_actor_set_background_color(stage, &stage_color);\n" " clutter_stage_set_title(CLUTTER_STAGE (stage), \"Photo Wall\");\n" " g_signal_connect(stage, \"destroy\", G_CALLBACK(clutter_main_quit), NULL);\n" "\n" " load_image_path_names();\n" "\n" " guint row = 0;\n" " guint col = 0;\n" " for(row=0; row < ROW_COUNT; ++row)\n" " {\n" " for(col=0; col < COL_COUNT; ++col)\n" " {\n" " const char *img_path = g_ptr_array_index(img_paths, (row * COL_COUNT) + col);\n" " GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file_at_size(img_path, STAGE_HEIGHT, STAGE_HEIGHT, NULL);\n" " ClutterContent *image = clutter_image_new ();\n" " ClutterActor *actor = clutter_actor_new ();\n" "\n" " if (pixbuf != NULL)\n" " {\n" " clutter_image_set_data(CLUTTER_IMAGE(image),\n" " gdk_pixbuf_get_pixels(pixbuf),\n" " gdk_pixbuf_get_has_alpha(pixbuf)\n" " ? COGL_PIXEL_FORMAT_RGBA_8888\n" " : COGL_PIXEL_FORMAT_RGB_888,\n" " gdk_pixbuf_get_width(pixbuf),\n" " gdk_pixbuf_get_height(pixbuf),\n" " gdk_pixbuf_get_rowstride(pixbuf),\n" " NULL);\n" " }\n" "\n" " clutter_actor_set_content(actor, image);\n" " g_object_unref(image);\n" " g_object_unref(pixbuf);\n" "\n" " initialize_actor(actor, row, col);\n" " clutter_actor_add_child(stage, actor);\n" " }\n" " }\n" "\n" " /* Show the stage. */\n" " clutter_actor_show(stage);\n" "\n" " /* Start the clutter main loop. */\n" " clutter_main();\n" "\n" " g_ptr_array_unref(img_paths);\n" "\n" " return 0;\n" "}" msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:185 msgid "Line 4: ClutterColor is defined by setting the red, green, blue and transparency (alpha) values. The values range from 0-255. For transparency a value of 255 is opaque." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:186 msgid "Line 7: You must initialize Clutter. If you forget to do this, you will get very strange errors. Be warned." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:187 msgid "Lines 10‒14: Here we create a new ClutterStage . We then set the size using the defines from the previous section and the address of the ClutterColor we just defined." msgstr "" #. (itstool) path: note/p #: C/photo-wall.c.page:188 msgid "A ClutterStage is the top-level ClutterActor onto which other ClutterActors are placed." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:190 msgid "Line 16: Here we call our function for getting the image file paths. We'll look at this in a bit." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:191 msgid "Lines 18‒49: This is where we set up the ClutterActors, load the images and place them into their spot in the image wall. We will look at this in detail in the next section." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:192 msgid "Line 52: Show the stage and all its children, meaning our images." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:193 msgid "Line 55: Start the Clutter main loop." msgstr "" #. (itstool) path: section/title #: C/photo-wall.c.page:198 msgid "Setting up our image actors" msgstr "" #. (itstool) path: note/p #: C/photo-wall.c.page:199 msgid "In Clutter, an actor is the most basic visual element. Basically, everything you see is an actor." msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:200 msgid "In this section, we are going to take a closer look at the loop used for setting up the ClutterActors that will display our images." msgstr "" #. (itstool) path: section/code #: C/photo-wall.c.page:203 #, no-wrap msgid "" "\n" "guint row = 0;\n" "guint col = 0;\n" "for(row=0; row < ROW_COUNT; ++row)\n" "{\n" " for(col=0; col < COL_COUNT; ++col)\n" " {\n" " const char *img_path = g_ptr_array_index(img_paths, (row * COL_COUNT) + col);\n" " GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file_at_size(img_path, STAGE_HEIGHT, STAGE_HEIGHT, NULL);\n" " ClutterContent *image = clutter_image_new ();\n" " ClutterActor *actor = clutter_actor_new ();\n" "\n" " if (pixbuf != NULL)\n" " {\n" " clutter_image_set_data(CLUTTER_IMAGE(image),\n" " gdk_pixbuf_get_pixels(pixbuf),\n" " gdk_pixbuf_get_has_alpha(pixbuf)\n" " ? COGL_PIXEL_FORMAT_RGBA_8888\n" " : COGL_PIXEL_FORMAT_RGB_888,\n" " gdk_pixbuf_get_width(pixbuf),\n" " gdk_pixbuf_get_height(pixbuf),\n" " gdk_pixbuf_get_rowstride(pixbuf),\n" " NULL);\n" " }\n" "\n" " clutter_actor_set_content(actor, image);\n" " g_object_unref(image);\n" " g_object_unref(pixbuf);\n" "\n" " initialize_actor(actor, row, col);\n" " clutter_actor_add_child(stage, actor);\n" " }\n" "}\n" "\n" "" msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:239 msgid "Line 7: Here we want to get the path at the nth location in the GPtrArray that is holding our image path names. The nth position is calculated based on row and col." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:241 msgid "Line 8‒23: This is where we actually create the ClutterActor and place the image into the actor. The first argument is the path which we access through our GSList node. The second argument is for error reporting but we are ignoring that to keep things short." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:243 msgid "Line 47: This adds the ClutterActor to the stage, which is a container. It also assumes ownership of the ClutterActor which is something you'll want to look into as you get deeper into GNOME development. See the GObject documentation for the gory details." msgstr "" #. (itstool) path: section/title #: C/photo-wall.c.page:249 msgid "Loading the images" msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:250 msgid "Let's take a short break from Clutter to see how we can get the file names from our image directory." msgstr "" #. (itstool) path: section/code #: C/photo-wall.c.page:251 #, no-wrap msgid "" "\n" "static void\n" "load_image_path_names()\n" "{\n" " /* Ensure we can access the directory. */\n" " GError *error = NULL;\n" " GDir *dir = g_dir_open(IMAGE_DIR_PATH, 0, &error);\n" " if(error)\n" " {\n" " g_warning(\"g_dir_open() failed with error: %s\\n\", error->message);\n" " g_clear_error(&error);\n" " return;\n" " }\n" "\n" " img_paths = g_ptr_array_new_with_free_func (g_free);\n" "\n" " const gchar *filename = g_dir_read_name(dir);\n" " while(filename)\n" " {\n" " if(g_str_has_suffix(filename, \".jpg\") || g_str_has_suffix(filename, \".png\"))\n" " {\n" " gchar *path = g_build_filename(IMAGE_DIR_PATH, filename, NULL);\n" " g_ptr_array_add (img_paths, path);\n" " }\n" " filename = g_dir_read_name(dir);\n" " }\n" "}" msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:279 msgid "Lines 5 and 12: This opens our directory or, if an error occurred, returns after printing an error message." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:280 msgid "Lines 16‒25: The first line gets another file name from the GDir we opened earlier. If there was an image file (which we check by looking at its extension, \".png\" or \".jpg\") in the directory we proceed to prepend the image directory path to the filename and prepend that to the list we set up earlier. Lastly we attempt to get the next path name and reenter the loop if another file was found." msgstr "" #. (itstool) path: section/title #: C/photo-wall.c.page:285 msgid "Set up the actors" msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:286 msgid "We now take a look at the sizing and positioning of ClutterActors and also readying the ClutterActor for user interaction." msgstr "" #. (itstool) path: section/code #: C/photo-wall.c.page:289 #, no-wrap msgid "" "\n" "/* This function handles setting up and placing the rectangles. */\n" "static void\n" "initialize_actor(ClutterActor *actor, guint row, guint col)\n" "{\n" " clutter_actor_set_size(actor, THUMBNAIL_SIZE, THUMBNAIL_SIZE);\n" " clutter_actor_set_position(actor, col * THUMBNAIL_SIZE, row * THUMBNAIL_SIZE);\n" " clutter_actor_set_reactive(actor, TRUE);\n" "\n" " g_signal_connect(actor,\n" " \"button-press-event\",\n" " G_CALLBACK(actor_clicked_cb),\n" " NULL);\n" "}" msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:305 msgid "Line 7: Setting an actor reactive means that it reacts to events, such as button-press-event in our case. For Photo Wall, all ClutterActors in the wall should initially be reactive." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:308 msgid "Line 9‒12: Now we connect the button-press-event to the actor_clicked_cb callback which we will look at next." msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:311 msgid "At this point we've got a wall of images that are ready to be viewed." msgstr "" #. (itstool) path: section/title #: C/photo-wall.c.page:315 msgid "Reacting to the clicks" msgstr "" #. (itstool) path: section/code #: C/photo-wall.c.page:319 #, no-wrap msgid "" "\n" "static gboolean\n" "actor_clicked_cb(ClutterActor *actor,\n" " ClutterEvent *event,\n" " gpointer user_data)\n" "{\n" " /* Flag to keep track of our state. */\n" " static gboolean is_focused = FALSE;\n" " ClutterActorIter iter;\n" " ClutterActor *child;\n" "\n" " /* Reset the focus state on all the images */\n" " clutter_actor_iter_init (&iter, clutter_actor_get_parent(actor));\n" " while (clutter_actor_iter_next(&iter, &child))\n" " clutter_actor_set_reactive(child, is_focused);\n" "\n" " clutter_actor_save_easing_state(actor);\n" " clutter_actor_set_easing_duration(actor, ANIMATION_DURATION_MS);\n" "\n" " if(is_focused)\n" " {\n" " /* Restore the old location and size. */\n" " clutter_actor_set_position(actor, unfocused_pos.x, unfocused_pos.y);\n" " clutter_actor_set_size(actor, THUMBNAIL_SIZE, THUMBNAIL_SIZE);\n" " }\n" " else\n" " {\n" " /* Save the current location before animating. */\n" " clutter_actor_get_position(actor, &unfocused_pos.x, &unfocused_pos.y);\n" " /* Only the currently focused image should receive events. */\n" " clutter_actor_set_reactive(actor, TRUE);\n" "\n" " /* Put the focused image on top. */\n" " clutter_actor_set_child_above_sibling(clutter_actor_get_parent(actor), actor, NULL);\n" "\n" " clutter_actor_set_position(actor, (STAGE_WIDTH - STAGE_HEIGHT) / 2.0, 0);\n" " clutter_actor_set_size(actor, STAGE_HEIGHT, STAGE_HEIGHT);\n" " }\n" "\n" " clutter_actor_restore_easing_state(actor);\n" "\n" " /* Toggle our flag. */\n" " is_focused = !is_focused;\n" "\n" " return TRUE;\n" "}" msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:366 msgid "Lines 1‒4: We have to make sure our callback function matches the signature required for the button_clicked_event signal. For our example, we will only use the first argument, the ClutterActor that is actually clicked." msgstr "" #. (itstool) path: note/p #: C/photo-wall.c.page:368 msgid "A few words on the arguments we are not using in this example. The ClutterEvent is different depending on what event is being handled. For example, a key event produces a ClutterKeyEvent from which you can get the key being pressed among other information. For mouse click events you get a ClutterButtonEvent from which you can get the x and y values. See the Clutter documentation for other ClutterEvent types." msgstr "" #. (itstool) path: note/p #: C/photo-wall.c.page:369 msgid "The user_data is what one uses to pass data into the function. A pointer to any data type can be passed in. If you need multiple data to be passed into the callback, you can place the data into a struct and pass its address in." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:373 msgid "Line 7: We set up a static flag to track which state we are in: wall mode or focus mode. We start out in wall mode so no image has focus. Thus, we set the flag to FALSE initially." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:374 msgid "Line 12‒14: These set the image actors to receive events if they are focused." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:375 msgid "Line 16‒17: Here we set the animation duration and save the current state." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:376 msgid "Lines 21‒23: Reaching this code means that one image currently has focus and we want to return to wall mode. Setting a position on a ClutterActor begins an animation with the duration that we set in line 17." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:378 msgid "Line 24: Reaching this line of code means we are currently in the wall state and are about to give a ClutterActor focus. Here we save the starting position so that we can return to it later." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:379 msgid "Line 25: Setting the ClutterActor's reactive property to TRUE makes this ClutterActor react to events. In this focused state the only ClutterActor that we want to receive events will be the ClutterActor being viewed. Clicking on the ClutterActor will return it to its starting position." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:380 msgid "Lines 27‒36: This is where we save the current position of the image, set it to receive events and then make it appear above the other images and start animating it to fill the stage." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:381 msgid "Line 39: Here we restore the easing state to what was set before we changed it in line 16." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:382 msgid "Line 42: Here we toggle the is_focused flag to the current state." msgstr "" #. (itstool) path: item/p #: C/photo-wall.c.page:383 msgid "As mentioned previously, the ClutterActors with higher depth values receive events but can allow ClutterActors below them to also receive events. Returning TRUE will stop events from being passed down, while FALSE will pass events down." msgstr "" #. (itstool) path: note/p #: C/photo-wall.c.page:385 msgid "Remember, however, that to receive events the ClutterActors must be set reactive." msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:393 msgid "All of the code should now be ready to go. All you need now is some pictures to load. By default, the pictures are loaded from a berlin_images directory. If you want, you can change the #define IMAGE_DIR_PATH line near the top to refer to your photo directory, or create a berlin_images directory by clicking ProjectNew Directory... and creating a berlin_images directory as a subdirectory of the photo-wall directory. Make sure to put at least twelve images in the directory!" msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:395 msgid "When you have done that, click BuildBuild Project to build everything again, then RunExecute to start the application." msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:396 msgid "If you haven't already done so, choose the Debug/src/photo-wall application in the dialog that appears. Finally, hit Run and enjoy!" msgstr "" #. (itstool) path: section/p #: C/photo-wall.c.page:401 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: info/title #: C/progressbar.c.page:8 msgctxt "text" msgid "ProgressBar (C)" msgstr "" #. (itstool) path: info/desc #: C/progressbar.c.page:19 #: C/progressbar.vala.page:18 msgid "A widget which indicates progress visually" msgstr "" #. (itstool) path: page/title #: C/progressbar.c.page:22 #: C/progressbar.js.page:20 #: C/progressbar.py.page:22 #: C/progressbar.vala.page:21 msgid "ProgressBar" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/progressbar.c.page:24 #: C/progressbar.vala.page:22 msgctxt "_" msgid "external ref='media/progressbar_fill.ogv' md5='287763d1d3f4a328212ea2243910f5e4'" msgstr "" #. (itstool) path: page/p #: C/progressbar.c.page:25 #: C/progressbar.vala.page:23 msgid "This ProgressBar \"fills in\" by a fraction of the bar until it is full." msgstr "" #. (itstool) path: page/code #: C/progressbar.c.page:27 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "static gboolean\n" "fill (gpointer user_data)\n" "{\n" " GtkWidget *progress_bar = user_data;\n" "\n" " /*Get the current progress*/\n" " gdouble fraction;\n" " fraction = gtk_progress_bar_get_fraction (GTK_PROGRESS_BAR (progress_bar));\n" "\n" " /*Increase the bar by 10% each time this function is called*/\n" " fraction += 0.1;\n" "\n" " /*Fill in the bar with the new fraction*/\n" " gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR (progress_bar), fraction);\n" "\n" " /*Ensures that the fraction stays below 1.0*/\n" " if (fraction < 1.0) \n" " return TRUE;\n" " \n" " return FALSE;\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *progress_bar;\n" "\n" " gdouble fraction = 0.0;\n" "\n" " /*Create a window with a title, and a default size*/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"ProgressBar Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 220, 20);\n" " \n" " /*Create a progressbar and add it to the window*/\n" " progress_bar = gtk_progress_bar_new ();\n" " gtk_container_add (GTK_CONTAINER (window), progress_bar);\n" "\n" " /*Fill in the given fraction of the bar. Has to be between 0.0-1.0 inclusive*/\n" " gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR (progress_bar), fraction);\n" "\n" " /*Use the created fill function every 500 milliseconds*/\n" " g_timeout_add (500, fill, GTK_PROGRESS_BAR (progress_bar));\n" " \n" " gtk_widget_show_all (window);\n" "}\n" " \n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" " \n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " \n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/progressbar.c.page:36 msgid "G_Timeout" msgstr "" #. (itstool) path: info/title #: C/progressbar.js.page:7 msgctxt "text" msgid "ProgressBar (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/progressbar.js.page:17 msgid "A bar which animates to indicate progress" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/progressbar.js.page:21 #: C/progressbar.py.page:23 msgctxt "_" msgid "external ref='media/progressbar.ogv' md5='36deab3dd4b5be968828fa2ef416d612'" msgstr "" #. (itstool) path: div/p #: C/progressbar.js.page:25 #: C/progressbar.py.page:27 msgid "Pressing any key stops and starts this ProgressBar." msgstr "" #. (itstool) path: page/p #: C/progressbar.js.page:32 #: C/progressbar.py.page:34 msgid "This ProgressBar is stopped and started by pressing any key." msgstr "" #. (itstool) path: page/code #: C/progressbar.js.page:34 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const ProgressBarExample = new Lang.Class({\n" " Name: 'ProgressBar Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsprogressbar',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 20,\n" " default_width: 220,\n" " title: \"ProgressBar Example\"});\n" "\n" " // Create the progress bar\n" " this.progressBar = new Gtk.ProgressBar ();\n" " this._window.add(this.progressBar);\n" "\n" " // Start the function that pulses the bar every 100 milliseconds\n" " this.sourceID = GLib.timeout_add(GLib.PRIORITY_DEFAULT, 100, Lang.bind(this, this._barPulse));\n" "\n" " // Connect a keypress event to the function that toggles the bar to start or stop pulsing\n" " this._window.connect(\"key-press-event\", Lang.bind(this, this._onKeyPress));\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " // Pulse the progressbar (unless it has been disabled by a keypress)\n" " _barPulse: function() {\n" " this.progressBar.pulse();\n" " return true;\n" " },\n" "\n" " // Start or stop the progressbar when a key is pressed\n" " _onKeyPress: function() {\n" " if (this.sourceID == 0)\n" " this.sourceID = GLib.timeout_add(GLib.PRIORITY_DEFAULT, 100, Lang.bind(this, this._barPulse));\n" " else {\n" " GLib.source_remove(this.sourceID);\n" " this.sourceID = 0;\n" " }\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new ProgressBarExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/progressbar.js.page:39 msgid "GLib" msgstr "" #. (itstool) path: info/title #: C/progressbar.py.page:8 msgctxt "text" msgid "ProgressBar (Python)" msgstr "" #. (itstool) path: info/desc #: C/progressbar.py.page:19 msgid "A widget which indicates progress visually." msgstr "" #. (itstool) path: section/code #: C/progressbar.py.page:41 #, no-wrap msgid "" "from gi.repository import GLib\n" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # a window\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"ProgressBar Example\", application=app)\n" " self.set_default_size(220, 20)\n" "\n" " # a progressbar\n" " self.progress_bar = Gtk.ProgressBar()\n" " # add the progressbar to the window\n" " self.add(self.progress_bar)\n" "\n" " # the method self.pulse is called each 100 milliseconds\n" " # and self.source_id is set to be the ID of the event source\n" " # (i.e. the bar changes position every 100 milliseconds)\n" " self.source_id = GLib.timeout_add(100, self.pulse)\n" "\n" " # event handler\n" " # any signal from the keyboard controls if the progressbar stops/starts\n" " def do_key_press_event(self, event):\n" " # if the progressbar has been stopped (therefore source_id == 0 - see\n" " # \"else\" below), turn it back on\n" " if (self.source_id == 0):\n" " self.source_id = GLib.timeout_add(100, self.pulse)\n" " # if the bar is moving, remove the source with the ID of source_id\n" " # from the main context (stop the bar) and set the source_id to 0\n" " else:\n" " GLib.source_remove(self.source_id)\n" " self.source_id = 0\n" " # stop the signal emission\n" " return True\n" "\n" " # source function\n" " # the progressbar is in \"activity mode\" when this method is called\n" " def pulse(self):\n" " self.progress_bar.pulse()\n" " # call the function again\n" " return True\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/progressbar.py.page:46 msgid "Useful methods for a ProgressBar widget" msgstr "" #. (itstool) path: item/p #: C/progressbar.py.page:48 msgid "Instead of pulse(), that makes the bar go back and forth, if we want the ProgressBar to \"fill in\" a fraction (a float between 0.0 and 1.0 included) of the bar that has been completed, use set_fraction(fraction)." msgstr "" #. (itstool) path: item/p #: C/progressbar.py.page:49 msgid "To set a text and show it (superimposed over the bar) use set_text(\"text\") and set_show_text(True). If a text is not set and set_show_text(True) the text will be the percentage of the work that has been completed." msgstr "" #. (itstool) path: item/p #: C/progressbar.py.page:57 msgid "GtkProgressBar" msgstr "" #. (itstool) path: item/p #: C/progressbar.py.page:58 msgid "GLib - The Main Event Loop" msgstr "" #. (itstool) path: item/p #: C/progressbar.py.page:59 msgid "Gdk - Key Values" msgstr "" #. (itstool) path: info/title #: C/progressbar.vala.page:8 msgctxt "text" msgid "ProgressBar (Vala)" msgstr "" #. (itstool) path: page/code #: C/progressbar.vala.page:25 #, no-wrap msgid "" "public class MyApplication : Gtk.Application {\n" "\n" "\tGtk.ProgressBar progress_bar;\n" "\n" "\tprotected override void activate () {\n" "\t\tvar window = new Gtk.ApplicationWindow (this);\n" "\t\twindow.set_title (\"ProgressBar Example\");\n" "\t\twindow.set_default_size (220, 20);\n" "\n" "\t\tprogress_bar = new Gtk.ProgressBar ();\n" "\t\twindow.add (progress_bar);\n" "\t\twindow.show_all ();\n" "\n" "\t\tdouble fraction = 0.0;\n" "\t\tprogress_bar.set_fraction (fraction);\n" "\t\tGLib.Timeout.add (500, fill);\n" "\t}\n" "\n" "\tbool fill () {\n" "\t\tdouble fraction = progress_bar.get_fraction (); //get current progress\n" "\t\tfraction += 0.1; //increase by 10% each time this function is called\n" "\n" "\t\tprogress_bar.set_fraction (fraction);\n" "\n" "\t\t/* This function is only called by GLib.Timeout.add while it returns true; */\n" "\t\tif (fraction < 1.0)\n" "\t\t\treturn true;\n" "\t\treturn false;\n" "\t}\n" "}\n" "\n" "public int main (string[] args) {\n" "\tvar progress_bar_application = new MyApplication ();\n" "\tint status = progress_bar_application.run (args);\n" "\treturn status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/progressbar.vala.page:30 msgid "Gtk.ProgressBar" msgstr "" #. (itstool) path: item/p #: C/progressbar.vala.page:31 msgid "GLib.Timeout" msgstr "" #. (itstool) path: info/title #: C/properties.py.page:9 msgctxt "text" msgid "Properties (Python)" msgstr "" #. (itstool) path: info/desc #: C/properties.py.page:14 msgid "An explanation of properties, getters and setters." msgstr "" #. (itstool) path: page/title #: C/properties.py.page:27 msgid "Properties" msgstr "" #. (itstool) path: section/p #: C/properties.py.page:34 msgid "Properties describe the configuration and state of widgets. Each widget has its own particular set of properties. For example, a widget such as a button has the property label which contains the text of the widget. You can specify the name and value of any number of properties as keyword arguments when creating an instance of a widget. For example, to create a label with the text “Hello World”, an angle of 25 degrees, and aligned to the right, you can use:" msgstr "" #. (itstool) path: section/code #: C/properties.py.page:41 #, no-wrap msgid "" "\n" "label = Gtk.Label(label=\"Hello World\", angle=25, halign=Gtk.Align.END)" msgstr "" #. (itstool) path: section/p #: C/properties.py.page:44 msgid "Alternatively, you can define these properties separately by using the method associated with it." msgstr "" #. (itstool) path: section/code #: C/properties.py.page:45 #, no-wrap msgid "" "\n" "label = Gtk.Label()\n" "label.set_label(\"Hello World\")\n" "label.set_angle(25)\n" "label.set_halign(Gtk.Align.END)" msgstr "" #. (itstool) path: section/p #: C/properties.py.page:51 msgid "Once you have created such a label, you can get the text of the label with label.get_label(), and analogously for the other properties." msgstr "" #. (itstool) path: section/p #: C/properties.py.page:53 msgid "Instead of using getters and setters you can also get and set the properties with get_property(\"prop-name\") and set_property(\"prop-name\", value), respectively." msgstr "" #. (itstool) path: section/p #: C/properties.py.page:59 msgid "Basics - Properties in Python GTK+ 3 Tutorial" msgstr "" #. (itstool) path: info/title #: C/py.page:7 msgctxt "link" msgid "Python" msgstr "" #. (itstool) path: page/title #: C/py.page:21 msgid "Tutorials, code samples and platform demos in Python" msgstr "" #. (itstool) path: section/title #. (itstool) path: page/title #: C/py.page:26 #: C/tutorial.py.page:31 msgid "Tutorial for beginners" msgstr "" #. (itstool) path: info/title #: C/radiobutton.c.page:8 msgctxt "text" msgid "RadioButton (C)" msgstr "" #. (itstool) path: info/desc #: C/radiobutton.c.page:20 msgid "A choice from multiple checkbuttons" msgstr "" #. (itstool) path: page/title #: C/radiobutton.c.page:23 #: C/radiobutton.js.page:21 #: C/radiobutton.py.page:23 #: C/radiobutton.vala.page:24 msgid "RadioButton" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/radiobutton.c.page:25 #: C/radiobutton.py.page:24 #: C/radiobutton.vala.page:25 msgctxt "_" msgid "external ref='media/radiobutton.png' md5='d115460280d8e41493dd98054b5822a5'" msgstr "" #. (itstool) path: page/p #: C/radiobutton.c.page:26 msgid "These radiobuttons report their activity in the terminal." msgstr "" #. (itstool) path: page/code #: C/radiobutton.c.page:28 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/*Signal handler for the \"toggled\" signal of the RadioButton*/\n" "static void\n" "button_toggled_cb (GtkWidget *button,\n" " gpointer user_data)\n" "{\n" " char *b_state;\n" " const char *button_label;\n" "\n" " if (gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON (button)))\n" " b_state = \"on\";\n" " else {\n" " b_state = \"off\";\n" " g_print (\"\\n\");\n" " }\n" "\n" " button_label = gtk_button_get_label (GTK_BUTTON (button));\n" "\n" " g_print (\"%s was turned %s\\n\", button_label, b_state);\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *grid;\n" " GtkWidget *window;\n" "\n" " GtkWidget *button1;\n" " GtkWidget *button2;\n" " GtkWidget *button3;\n" "\n" " /*Create a window with a set title and default size.\n" " Also, set a border width for the amount of space to leave\n" " inside the window*/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"RadioButton Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 250, 100);\n" " gtk_container_set_border_width (GTK_CONTAINER(window), 20);\n" "\n" "\n" " /*Create an initial radio button*/\n" " button1 = gtk_radio_button_new_with_label (NULL, \"Button 1\");\n" "\n" " /*Create a second radio button, and add it to the same group as Button 1*/\n" " button2 = gtk_radio_button_new_with_label_from_widget (GTK_RADIO_BUTTON (button1), \n" " \"Button 2\");\n" "\n" " /*Create a third button, and add it to the same group as Button 1*/\n" " button3 = gtk_radio_button_new_with_label_from_widget (GTK_RADIO_BUTTON (button1), \n" " \"Button 3\");\n" "\n" "\n" " /*Create a grid, attach the buttons, and position them accordingly*/\n" " grid = gtk_grid_new ();\n" " gtk_grid_attach (GTK_GRID (grid), button1, 0, 0, 1, 1);\n" " gtk_grid_attach (GTK_GRID (grid), button2, 0, 1, 1, 1);\n" " gtk_grid_attach (GTK_GRID (grid), button3, 0, 2, 1, 1);\n" "\n" " /*Be sure to set the initial state of each button*/\n" " gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button2), TRUE);\n" " gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button1), FALSE);\n" " gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button3), FALSE);\n" "\n" " /*Connect the signal handlers (aka Callback functions) to the buttons*/\n" " g_signal_connect (GTK_TOGGLE_BUTTON (button1), \"toggled\", \n" " G_CALLBACK (button_toggled_cb), window);\n" " g_signal_connect (GTK_TOGGLE_BUTTON (button2), \"toggled\", \n" " G_CALLBACK (button_toggled_cb), window);\n" " g_signal_connect (GTK_TOGGLE_BUTTON (button3), \"toggled\", \n" " G_CALLBACK (button_toggled_cb), window);\n" "\n" " gtk_container_add (GTK_CONTAINER (window), GTK_WIDGET (grid));\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/radiobutton.c.page:38 #: C/switch.c.page:36 msgid "GtkSwitch" msgstr "" #. (itstool) path: info/title #: C/radiobutton.js.page:8 msgctxt "text" msgid "RadioButton (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/radiobutton.js.page:18 msgid "Only one can be selected at a time" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/radiobutton.js.page:22 msgctxt "_" msgid "external ref='media/radiobuttontravel.png' md5='0c5f01ee160bb42716ccf5dccbd080c0'" msgstr "" #. (itstool) path: page/p #: C/radiobutton.js.page:23 msgid "RadioButtons are named after old-style car radios, which had buttons for switching between channel presets. Because the radio could only be tuned to one station at a time, only one button could be pressed in at a time; if you pressed a new one, the one that was already pressed in would pop back out. That's how these buttons work, too." msgstr "" #. (itstool) path: page/p #: C/radiobutton.js.page:24 msgid "Each RadioButton needs a text label and a group. Only one button in a group can be selected at a time. You don't name each group; you just set new RadioButtons to be part of the same group as an existing one. If you create a new one outside of a group, it automatically creates a new group for it to be part of." msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:41 #, no-wrap msgid "" "\n" "const RadioButtonExample = new Lang.Class({\n" " Name: 'RadioButton Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsradiobutton',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:67 #: C/togglebutton.js.page:67 msgid "All the code for this sample goes in the RadioButtonExample class. The above code creates a Gtk.Application for our widgets and window to go in." msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:68 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " border_width: 20,\n" " title: \"Travel Planning\"});\n" "" msgstr "" #. (itstool) path: section/title #: C/radiobutton.js.page:83 msgid "Creating the radiobuttons" msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:84 #, no-wrap msgid "" "\n" " // Create a label for the first group of buttons\n" " this._placeLabel = new Gtk.Label ({label: \"Where would you like to travel to?\"});\n" "" msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:89 msgid "We use a Gtk.Label to set each group of RadioButtons apart. Nothing will stop you from putting RadioButtons from all different groups wherever you want, so if you want people to know which ones go together you need to organize things accordingly." msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:91 #, no-wrap msgid "" "\n" " // Create three radio buttons three different ways\n" " this._place1 = new Gtk.RadioButton ({label: \"The Beach\"});\n" "\n" " this._place2 = Gtk.RadioButton.new_from_widget (this._place1);\n" " this._place2.set_label (\"The Moon\");\n" "\n" " this._place3 = Gtk.RadioButton.new_with_label_from_widget (this._place1, \"Antarctica\");\n" " // this._place3.set_active (true);\n" "" msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:102 msgid "Here are three different ways to create RadioButtons. The first is the usual way, where we create a new Gtk.RadioButton and assign its properties at the same time. The second and third use functions which automatically handle some of the properties; new_from_widget takes a single argument, the RadioButton that you want to put this new one in the same group as. Meanwhile, new_with_label_from_widget takes that and the RadioButton's label at the same time." msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:103 msgid "The first RadioButton in a group is the one that's selected by default. Try uncommenting the last line in this sample code to see how you can set a different one to be the default selection." msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:105 #, no-wrap msgid "" "\n" " // Create a label for the second group of buttons\n" " this._thingLabel = new Gtk.Label ({label: \"And what would you like to bring?\" });\n" "\n" " // Create three more radio buttons\n" " this._thing1 = new Gtk.RadioButton ({label: \"Penguins\" });\n" " this._thing2 = new Gtk.RadioButton ({label: \"Sunscreen\", group: this._thing1 });\n" " this._thing3 = new Gtk.RadioButton ({label: \"A spacesuit\", group: this._thing1 });\n" "" msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:114 msgid "Here we create the label for the second group of buttons, and then create them all the same way." msgstr "" #. (itstool) path: section/title #: C/radiobutton.js.page:118 #: C/textview.js.page:132 msgid "Creating the rest of the user interface" msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:120 #, no-wrap msgid "" "\n" " // Create a stock OK button\n" " this._okButton = new Gtk.Button ({\n" " label: 'gtk-ok',\n" " use_stock: 'true',\n" " halign: Gtk.Align.END });\n" "\n" " // Connect the button to the function which handles clicking it\n" " this._okButton.connect ('clicked', Lang.bind (this, this._okClicked));\n" "" msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:130 msgid "This code creates a Gtk.Button and binds it to a function which will show people a silly message when they click OK, depending on which RadioButtons were selected." msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:131 msgid "To make sure the button's \"OK\" label shows up properly in every language that GNOME is translated into, remember to use one of Gtk's stock button types." msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:133 #, no-wrap msgid "" "\n" " // Create a grid to put the \"place\" items in\n" " this._places = new Gtk.Grid ();\n" "\n" " // Attach the \"place\" items to the grid\n" " this._places.attach (this._placeLabel, 0, 0, 1, 1);\n" " this._places.attach (this._place1, 0, 1, 1, 1);\n" " this._places.attach (this._place2, 0, 2, 1, 1);\n" " this._places.attach (this._place3, 0, 3, 1, 1);\n" "\n" " // Create a grid to put the \"thing\" items in\n" " this._things = new Gtk.Grid ({ margin_top: 50 });\n" "\n" " // Attach the \"thing\" items to the grid\n" " this._things.attach (this._thingLabel, 0, 0, 1, 1);\n" " this._things.attach (this._thing1, 0, 1, 1, 1);\n" " this._things.attach (this._thing2, 0, 2, 1, 1);\n" " this._things.attach (this._thing3, 0, 3, 1, 1);\n" "\n" " // Create a grid to put everything in\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " margin_left: 40,\n" " margin_right: 50 });\n" "\n" " // Attach everything to the grid\n" " this._grid.attach (this._places, 0, 0, 1, 1);\n" " this._grid.attach (this._things, 0, 1, 1, 1);\n" " this._grid.attach (this._okButton, 0, 2, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "" msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:167 msgid "We use a separate Gtk.Grid to organize each group of radio buttons. This way we can change the layout with less fuss later on. The second Grid has a margin on top, to visually separate the two sets of choices." msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:168 msgid "After we've organized them, we put them into a third, master Grid, along with the OK button. Then we attach that to the window." msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:176 msgid "Finally, we tell the window and everything inside it to become visible when the application is run." msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:182 #, no-wrap msgid "" "\n" " _okClicked: function () {\n" "\n" " // Create a popup that shows a silly message\n" " this._travel = new Gtk.MessageDialog ({\n" " transient_for: this._window,\n" " modal: true,\n" " message_type: Gtk.MessageType.OTHER,\n" " buttons: Gtk.ButtonsType.OK,\n" " text: this._messageText() });\n" "\n" " // Show the popup\n" " this._travel.show();\n" "\n" " // Bind the OK button to the function that closes the popup\n" " this._travel.connect (\"response\", Lang.bind (this, this._clearTravelPopUp));\n" "\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:201 msgid "When you click OK, a Gtk.MessageDialog appears. This function creates and displays the popup window, then binds its OK button to a function that closes it. What text appears in the popup depends on the _messageText() function, which returns a different value depending on which set of options you chose." msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:203 #, no-wrap msgid "" "\n" " _messageText: function() {\n" "\n" " // Create a silly message for the popup depending on what you selected\n" " var stringMessage = \"\";\n" "\n" " if (this._place1.get_active()) {\n" "\n" " if (this._thing1.get_active())\n" " stringMessage = \"Penguins love the beach, too!\";\n" "\n" " else if (this._thing2.get_active())\n" " stringMessage = \"Make sure to put on that sunscreen!\";\n" "\n" " else stringMessage = \"Are you going to the beach in space?\";\n" "\n" " }\n" "\n" " else if (this._place2.get_active()) {\n" "\n" " if (this._thing1.get_active())\n" " stringMessage = \"The penguins will take over the moon!\";\n" "\n" " else if (this._thing2.get_active())\n" " stringMessage = \"A lack of sunscreen will be the least of your problems!\";\n" "\n" " else stringMessage = \"You'll probably want a spaceship, too!\";\n" " }\n" "\n" " else if (this._place3.get_active()) {\n" "\n" " if (this._thing1.get_active())\n" " stringMessage = \"The penguins will be happy to be back home!\";\n" "\n" " else if (this._thing2.get_active())\n" " stringMessage = \"Antarctic sunbathing may be hazardous to your health!\";\n" "\n" " else stringMessage = \"Try bringing a parka instead!\";\n" " }\n" "\n" " return stringMessage;\n" "\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:247 msgid "The get_active() method is how we can tell which RadioButton's pressed in. This function returns a different silly message depending on which set of buttons was pressed. Its return value is used as the MessageDialog's text property." msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:249 #, no-wrap msgid "" "\n" " _clearTravelPopUp: function () {\n" "\n" " this._travel.destroy();\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:258 msgid "This function is called when the MessageDialog's OK button is pressed. It simply makes the popup go away." msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:260 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new RadioButtonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/radiobutton.js.page:265 #: C/togglebutton.js.page:144 msgid "Finally, we create a new instance of the finished RadioButtonExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/radiobutton.js.page:270 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const RadioButtonExample = new Lang.Class({\n" " Name: 'RadioButton Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsradiobutton',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " border_width: 20,\n" " title: \"Travel Planning\"});\n" "\n" " // Create a label for the first group of buttons\n" " this._placeLabel = new Gtk.Label ({label: \"Where would you like to travel to?\"});\n" "\n" " // Create three radio buttons three different ways\n" " this._place1 = new Gtk.RadioButton ({label: \"The Beach\"});\n" "\n" " this._place2 = Gtk.RadioButton.new_from_widget (this._place1);\n" " this._place2.set_label (\"The Moon\");\n" "\n" " this._place3 = Gtk.RadioButton.new_with_label_from_widget (this._place1, \"Antarctica\");\n" " // this._place3.set_active (true);\n" "\n" " // Create a label for the second group of buttons\n" " this._thingLabel = new Gtk.Label ({label: \"And what would you like to bring?\" });\n" "\n" " // Create three more radio buttons\n" " this._thing1 = new Gtk.RadioButton ({label: \"Penguins\" });\n" " this._thing2 = new Gtk.RadioButton ({label: \"Sunscreen\", group: this._thing1 });\n" " this._thing3 = new Gtk.RadioButton ({label: \"A spacesuit\", group: this._thing1 });\n" "\n" " // Create a stock OK button\n" " this._okButton = new Gtk.Button ({\n" " label: 'gtk-ok',\n" " use_stock: 'true',\n" " halign: Gtk.Align.END });\n" "\n" " // Connect the button to the function which handles clicking it\n" " this._okButton.connect ('clicked', Lang.bind (this, this._okClicked));\n" "\n" " // Create a grid to put the \"place\" items in\n" " this._places = new Gtk.Grid ();\n" "\n" " // Attach the \"place\" items to the grid\n" " this._places.attach (this._placeLabel, 0, 0, 1, 1);\n" " this._places.attach (this._place1, 0, 1, 1, 1);\n" " this._places.attach (this._place2, 0, 2, 1, 1);\n" " this._places.attach (this._place3, 0, 3, 1, 1);\n" "\n" " // Create a grid to put the \"thing\" items in\n" " this._things = new Gtk.Grid ({ margin_top: 50 });\n" "\n" " // Attach the \"thing\" items to the grid\n" " this._things.attach (this._thingLabel, 0, 0, 1, 1);\n" " this._things.attach (this._thing1, 0, 1, 1, 1);\n" " this._things.attach (this._thing2, 0, 2, 1, 1);\n" " this._things.attach (this._thing3, 0, 3, 1, 1);\n" "\n" " // Create a grid to put everything in\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " margin_left: 40,\n" " margin_right: 50 });\n" "\n" " // Attach everything to the grid\n" " this._grid.attach (this._places, 0, 0, 1, 1);\n" " this._grid.attach (this._things, 0, 1, 1, 1);\n" " this._grid.attach (this._okButton, 0, 2, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _okClicked: function () {\n" "\n" " // Create a popup that shows a silly message\n" " this._travel = new Gtk.MessageDialog ({\n" " transient_for: this._window,\n" " modal: true,\n" " message_type: Gtk.MessageType.OTHER,\n" " buttons: Gtk.ButtonsType.OK,\n" " text: this._messageText() });\n" "\n" " // Show the popup\n" " this._travel.show();\n" "\n" " // Bind the OK button to the function that closes the popup\n" " this._travel.connect (\"response\", Lang.bind (this, this._clearTravelPopUp));\n" "\n" " },\n" "\n" "\n" "\n" " _messageText: function() {\n" "\n" " // Create a silly message for the popup depending on what you selected\n" " var stringMessage = \"\";\n" "\n" " if (this._place1.get_active()) {\n" "\n" " if (this._thing1.get_active())\n" " stringMessage = \"Penguins love the beach, too!\";\n" "\n" " else if (this._thing2.get_active())\n" " stringMessage = \"Make sure to put on that sunscreen!\";\n" "\n" " else stringMessage = \"Are you going to the beach in space?\";\n" "\n" " }\n" "\n" " else if (this._place2.get_active()) {\n" "\n" " if (this._thing1.get_active())\n" " stringMessage = \"The penguins will take over the moon!\";\n" "\n" " else if (this._thing2.get_active())\n" " stringMessage = \"A lack of sunscreen will be the least of your problems!\";\n" "\n" " else stringMessage = \"You'll probably want a spaceship, too!\";\n" " }\n" "\n" " else if (this._place3.get_active()) {\n" "\n" " if (this._thing1.get_active())\n" " stringMessage = \"The penguins will be happy to be back home!\";\n" "\n" " else if (this._thing2.get_active())\n" " stringMessage = \"Antarctic sunbathing may be hazardous to your health!\";\n" "\n" " else stringMessage = \"Try bringing a parka instead!\";\n" " }\n" "\n" " return stringMessage;\n" "\n" " },\n" "\n" "\n" "\n" "\n" " _clearTravelPopUp: function () {\n" "\n" " this._travel.destroy();\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new RadioButtonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/radiobutton.js.page:278 #: C/statusbar.js.page:225 #: C/textview.js.page:252 msgid "Gtk.Button" msgstr "" #. (itstool) path: item/p #: C/radiobutton.js.page:279 #: C/scale.js.page:213 #: C/spinbutton.js.page:204 #: C/switch.js.page:270 #: C/textview.js.page:253 #: C/togglebutton.js.page:157 msgid "Gtk.Grid" msgstr "" #. (itstool) path: item/p #: C/radiobutton.js.page:280 #: C/scale.js.page:214 #: C/spinbutton.js.page:205 #: C/switch.js.page:272 #: C/textview.js.page:254 msgid "Gtk.Label" msgstr "" #. (itstool) path: item/p #: C/radiobutton.js.page:281 #: C/textview.js.page:255 msgid "Gtk.RadioButton" msgstr "" #. (itstool) path: info/title #: C/radiobutton.py.page:8 msgctxt "text" msgid "RadioButton (Python)" msgstr "" #. (itstool) path: info/desc #: C/radiobutton.py.page:20 msgid "Mutually exclusive buttons." msgstr "" #. (itstool) path: page/p #: C/radiobutton.py.page:25 msgid "Three RadioButtons. You can see in the terminal if they are turned off or on." msgstr "" #. (itstool) path: section/code #: C/radiobutton.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"RadioButton Example\", application=app)\n" " self.set_default_size(250, 100)\n" " self.set_border_width(20)\n" "\n" " # a new radiobutton with a label\n" " button1 = Gtk.RadioButton(label=\"Button 1\")\n" " # connect the signal \"toggled\" emitted by the radiobutton\n" " # with the callback function toggled_cb\n" " button1.connect(\"toggled\", self.toggled_cb)\n" "\n" " # another radiobutton, in the same group as button1\n" " button2 = Gtk.RadioButton.new_from_widget(button1)\n" " # with label \"Button 2\"\n" " button2.set_label(\"Button 2\")\n" " # connect the signal \"toggled\" emitted by the radiobutton\n" " # with the callback function toggled_cb\n" " button2.connect(\"toggled\", self.toggled_cb)\n" " # set button2 not active by default\n" " button2.set_active(False)\n" "\n" " # another radiobutton, in the same group as button1,\n" " # with label \"Button 3\"\n" " button3 = Gtk.RadioButton.new_with_label_from_widget(\n" " button1, \"Button 3\")\n" " # connect the signal \"toggled\" emitted by the radiobutton\n" " # with the callback function toggled_cb\n" " button3.connect(\"toggled\", self.toggled_cb)\n" " # set button3 not active by default\n" " button3.set_active(False)\n" "\n" " # a grid to place the buttons\n" " grid = Gtk.Grid.new()\n" " grid.attach(button1, 0, 0, 1, 1)\n" " grid.attach(button2, 0, 1, 1, 1)\n" " grid.attach(button3, 0, 2, 1, 1)\n" " # add the grid to the window\n" " self.add(grid)\n" "\n" " # callback function\n" " def toggled_cb(self, button):\n" " # a string to describe the state of the button\n" " state = \"unknown\"\n" " # whenever the button is turned on, state is on\n" " if button.get_active():\n" " state = \"on\"\n" " # else state is off\n" " else:\n" " state = \"off\"\n" " # whenever the function is called (a button is turned on or off)\n" " # print on the terminal which button was turned on/off\n" " print(button.get_label() + \" was turned \" + state)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/radiobutton.py.page:35 msgid "Useful methods for a RadioButton widget" msgstr "" #. (itstool) path: section/p #: C/radiobutton.py.page:36 msgid "In line 16 the signal \"toggled\" is connected to the callback function toggled_cb() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: section/p #: C/radiobutton.py.page:38 msgid "As seen in , instead of button1 = Gtk.RadioButton(label=\"Button 1\") we could create the button and label it with" msgstr "" #. (itstool) path: section/code #: C/radiobutton.py.page:39 #, no-wrap msgid "" "\n" "button1 = Gtk.RadioButton()\n" "button1.set_label(\"Button 1\")." msgstr "" #. (itstool) path: section/p #: C/radiobutton.py.page:42 msgid "Yet another way to create a new RadioButton with a label is button1 = Gtk.RadioButton.new_with_label(None, \"Button 1\") (the first argument is the group of the radiobuttons, which we can get with get_group(), the second argument is the label)." msgstr "" #. (itstool) path: item/p #: C/radiobutton.py.page:51 msgid "GtkRadioButton" msgstr "" #. (itstool) path: info/title #: C/radiobutton.vala.page:8 msgctxt "text" msgid "RadioButton (Vala)" msgstr "" #. (itstool) path: info/desc #: C/radiobutton.vala.page:21 msgid "A choice from multiple CheckButtons." msgstr "" #. (itstool) path: page/p #: C/radiobutton.vala.page:26 msgid "These RadioButtons report their activity in the terminal." msgstr "" #. (itstool) path: page/code #: C/radiobutton.vala.page:28 #, no-wrap msgid "" "public class MyWindow : Gtk.ApplicationWindow {\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"RadioButton Example\");\n" "\n" "\t\tthis.border_width = 20;\n" "\t\tthis.set_default_size (250, 100);\n" "\n" "\t\t/* We demonstrate 3 different RadioButton creation methods */\n" "\n" "\t\t//Create a Radio Button\n" "\t\tvar button1 = new Gtk.RadioButton (null);\n" "\t\tbutton1.set_label (\"Button 1\");\n" "\n" "\t\t//Create a RadioButton with a label, and add it to the same group as button1.\n" "\t\tvar button2 = new Gtk.RadioButton.with_label (button1.get_group(),\"Button 2\");\n" "\n" "\t\t//Create a RadioButton with a label, adding it to button1's group.\n" "\t\tvar button3 = new Gtk.RadioButton.with_label_from_widget (button1, \"Button 3\");\n" "\n" "\t\t//Attach the buttons to a grid.\n" "\t\tvar grid = new Gtk.Grid ();\n" "\t\tgrid.attach (button1, 0, 0, 1, 1);\n" "\t\tgrid.attach (button2, 0, 1, 1, 1);\n" "\t\tgrid.attach (button3, 0, 2, 1, 1);\n" "\n" "\t\t//Add the button to the window.\n" "\t\tthis.add (grid);\n" "\n" "\t\t//Connect the signal handlers (aka. callback functions) to the buttons.\n" "\t\tbutton1.toggled.connect (button_toggled_cb);\n" "\t\tbutton2.toggled.connect (button_toggled_cb);\n" "\t\tbutton3.toggled.connect (button_toggled_cb);\n" "\t}\n" "\n" "\tvoid button_toggled_cb (Gtk.ToggleButton button)\n" "\t{\n" "\t\tvar state = \"unknown\";\n" "\n" "\t\tif (button.get_active ())\n" "\t\t\tstate = \"on\";\n" "\t\telse {\n" "\t\t\tstate = \"off\";\n" "\t\t\tprint (\"\\n\");\n" "\t\t}\n" "\t\tprint (button.get_label() + \" was turned \" + state + \"\\n\");\n" "\t}\n" "}\n" "\n" "public class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\n" "\t\t//Show all of the things.\n" "\t\tnew MyWindow (this).show_all ();\n" "\t}\n" "\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.MyApplication\");\n" "\t}\n" "}\n" "\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/radiobutton.vala.page:33 msgid "Gtk.RadioButton" msgstr "" #. (itstool) path: info/title #: C/record-collection.js.page:8 msgctxt "text" msgid "Record collection (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/record-collection.js.page:11 msgid "Create a small database application for ordering your music collection" msgstr "" #. (itstool) path: page/title #: C/record-collection.js.page:29 msgid "Record collection" msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:34 msgid "How to connect to a database using libgda" msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:35 msgid "How to insert and browse records in a database table" msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:41 msgid "This demo uses the Javascript language. We are going to demonstrate how to connect and use a database from a GTK program, by using the GDA (GNOME Data Access) library. Thus you also need this library installed." msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:44 msgid "GNOME Data Access (GDA) is library whose purpose is to provide universal access to different kinds and types of data sources. This goes from traditional relational database systems, to any imaginable kind of data source such as a mail server, a LDAP directory, etc. For more information, and for a full API and documentation, visit the GDA website." msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:47 msgid "Although a big part of the code is related to user interface (GUI), we are going to focus our tutorial on the database parts (we might mention other parts we think are relevant though). To know more about Javascript programs in GNOME, see the Image Viewer program tutorial." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:60 msgid "Choose Generic Javascript from the JS tab, click Forward, and fill-out your details on the next few pages. Use record-collection as project name and directory." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:63 msgid "Click Finished and the project will be created for you. Open src/main.js from the Project or File tabs. It contains very basic example code." msgstr "" #. (itstool) path: section/title #: C/record-collection.js.page:69 msgid "Program Structure" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/record-collection.js.page:70 msgctxt "_" msgid "external ref='media/record-collection.png' md5='2d645997687ed5aacd36aafafc16e072'" msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:71 msgid "This demo is a simple GTK application (with a single window) capable of inserting records into a database table as well as browsing all records of the table. The table has two fields: id, an integer, and name, a varchar. The first section (on the top) of the application allows you to insert a record into the table. The last section (bottom) allows you to see all the records of that table. Its content is refreshed every time a new record is inserted and on the application startup." msgstr "" #. (itstool) path: section/title #: C/record-collection.js.page:76 msgid "Starting the fun" msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:77 msgid "Let's start by examining the skeleton of the program:" msgstr "" #. (itstool) path: section/code #: C/record-collection.js.page:78 #, no-wrap msgid "" "\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Gda = imports.gi.Gda;\n" "const Lang = imports.lang;\n" "\n" "function Demo () {\n" " this._init ();\n" "}\n" "\n" "Demo.prototype = {\n" "\n" " _init: function () {\n" " this.setupWindow ();\n" " this.setupDatabase ();\n" " this.selectData ();\n" " }\n" "}\n" "\n" "Gtk.init (null, null);\n" "\n" "var demo = new Demo ();\n" "\n" "Gtk.main ();" msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:103 msgid "Lines 1‒4: Initial imports. Pay special attention to line 3, which tells Javascript to import the GDA library, our focus in this tutorial." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:104 msgid "Lines 6‒17: Define our Demo class. Pay special attention to lines 13‒15, where we call 3 methods which will do the whole job. They will be detailed below." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:105 msgid "Lines 19‒23: Start the application." msgstr "" #. (itstool) path: section/title #: C/record-collection.js.page:110 msgid "Designing the application" msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:111 msgid "Let's take a look at the setupWindow method. It is responsible for creating the User Interface (UI). As UI is not our focus, we will explain only the relevant parts." msgstr "" #. (itstool) path: section/code #: C/record-collection.js.page:112 #, no-wrap msgid "" "\n" " setupWindow: function () {\n" " this.window = new Gtk.Window ({title: \"Data Access Demo\", height_request: 350});\n" " this.window.connect (\"delete-event\", function () {\n" " Gtk.main_quit();\n" " return true;\n" " });\n" "\n" " // main box\n" " var main_box = new Gtk.Box ({orientation: Gtk.Orientation.VERTICAL, spacing: 5});\n" " this.window.add (main_box);\n" "\n" " // first label\n" " var info1 = new Gtk.Label ({label: \"<b>Insert a record</b>\", xalign: 0, use_markup: true});\n" " main_box.pack_start (info1, false, false, 5);\n" "\n" " // \"insert a record\" horizontal box\n" " var insert_box = new Gtk.Box ({orientation: Gtk.Orientation.HORIZONTAL, spacing: 5});\n" " main_box.pack_start (insert_box, false, false, 5);\n" "\n" " // ID field\n" " insert_box.pack_start (new Gtk.Label ({label: \"ID:\"}), false, false, 5);\n" " this.id_entry = new Gtk.Entry ();\n" " insert_box.pack_start (this.id_entry, false, false, 5);\n" "\n" " // Name field\n" " insert_box.pack_start (new Gtk.Label ({label: \"Name:\"}), false, false, 5);\n" " this.name_entry = new Gtk.Entry ({activates_default: true});\n" " insert_box.pack_start (this.name_entry, true, true, 5);\n" "\n" " // Insert button\n" " var insert_button = new Gtk.Button ({label: \"Insert\", can_default: true});\n" " insert_button.connect (\"clicked\", Lang.bind (this, this._insertClicked));\n" " insert_box.pack_start (insert_button, false, false, 5);\n" " insert_button.grab_default ();\n" "\n" " // Browse textview\n" " var info2 = new Gtk.Label ({label: \"<b>Browse the table</b>\", xalign: 0, use_markup: true});\n" " main_box.pack_start (info2, false, false, 5);\n" " this.text = new Gtk.TextView ({editable: false});\n" " var sw = new Gtk.ScrolledWindow ({shadow_type:Gtk.ShadowType.IN});\n" " sw.add (this.text);\n" " main_box.pack_start (sw, true, true, 5);\n" "\n" " this.count_label = new Gtk.Label ({label: \"\", xalign: 0, use_markup: true});\n" " main_box.pack_start (this.count_label, false, false, 0);\n" "\n" " this.window.show_all ();\n" " }," msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:162 msgid "Lines 22 and 27: Create the 2 entries (for the two fields) in which users will type something to get inserted in the database." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:163 msgid "Lines 31‒34: Create the Insert button. We connect its clicked signal to the _insertClicked private method of the class. This method is detailed below." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:164 msgid "Line 39: Create the widget (TextView) where we will show the contents of the table." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:165 msgid "Line 44: Create the label where we will show the number of records in the table. Initially it's empty, it will be updated later." msgstr "" #. (itstool) path: section/title #: C/record-collection.js.page:170 msgid "Connecting to and initializing the database" msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:171 msgid "The code which makes the connection to the database is in the setupDatabase method below:" msgstr "" #. (itstool) path: section/code #: C/record-collection.js.page:174 #, no-wrap msgid "" "\n" " setupDatabase: function () {\n" " this.connection = new Gda.Connection ({provider: Gda.Config.get_provider(\"SQLite\"),\n" " cnc_string:\"DB_DIR=\" + GLib.get_home_dir () + \";DB_NAME=gnome_demo\"});\n" " this.connection.open ();\n" "\n" " try {\n" " var dm = this.connection.execute_select_command (\"select * from demo\");\n" " } catch (e) {\n" " this.connection.execute_non_select_command (\"create table demo (id integer, name varchar(100))\");\n" " }\n" " }," msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:188 msgid "Lines 2‒3: Create the GDA's Connection object. We must supply to its constructor some properties:" msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:191 msgid "provider: One of GDA's supported providers. GDA supports SQLite, MySQL, PostgreSQL, Oracle and many others. For demo purposes we will use a SQLite database, as it comes installed by default in most distributions and it is simple to use (it just uses a file as a database)." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:194 msgid "cnc_string: The connection string. It may change from provider to provider. The syntax for SQLite is: DB_DIR=PATH;DB_NAME=FILENAME. In this demo we are accessing a database called gnome_demo in the user home dir (note the call to GLib's get_home_dir function)." msgstr "" #. (itstool) path: note/p #: C/record-collection.js.page:198 msgid "If the provider is not supported by GDA, or if the connection string is missing some element, line 2 will raise an exception. So, in real life we should handle it with JavaScript's statement try...catch." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:202 msgid "Line 4: Open the connection. In the SQLite provider, if the database does not exist, it will be created in this step." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:204 msgid "Lines 6‒10: Try to do a simple select to check if the table exists (line 7). If it does not exist (because the database was just created), this command will raise an exception, which is handled by the try...catch block. If it is the case, we run the create table statement (line 9)." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:205 msgid "In order to run the SQL commands above we are using the GDA connection methods execute_select_command and execute_non_select_command. They are simple to use, and just require two arguments: The Connection object and the SQL command to be parsed." msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:209 msgid "At this point we have the database set up, and are ready to use it." msgstr "" #. (itstool) path: section/title #: C/record-collection.js.page:213 msgid "Selecting" msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:214 msgid "After connecting to the database, our demo's constructor calls the selectData method. It is responsible for getting all the records in the table and showing them on the TextView widget. Let's take a look at it:" msgstr "" #. (itstool) path: section/code #: C/record-collection.js.page:217 #, no-wrap msgid "" "\n" " selectData: function () {\n" " var dm = this.connection.execute_select_command (\"select * from demo order by 1, 2\");\n" " var iter = dm.create_iter ();\n" "\n" " var text = \"\";\n" "\n" " while (iter.move_next ()) {\n" " var id_field = Gda.value_stringify (iter.get_value_at (0));\n" " var name_field = Gda.value_stringify (iter.get_value_at (1));\n" "\n" " text += id_field + \"\\t=>\\t\" + name_field + '\\n';\n" " }\n" "\n" " this.text.buffer.text = text;\n" " this.count_label.label = \"<i>\" + dm.get_n_rows () + \" record(s)</i>\";\n" " }," msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:235 msgid "Line 2: The SELECT command. We are using the GDA connection's execute_select_command method for that. It returns a DataModel object, which is later used to retrieve the rows." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:236 msgid "Line 3: Create an Iter object, which is used to iterate over the DataModel's records." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:237 msgid "Line 7: Loop through all the records, fetching them with the help of the Iter object. At this point, the iter variable contains the actual, retrieved data. Its move_next method returns false when it reaches the last record." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:239 msgid "Lines 8‒9: We do two things in each line:" msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:241 msgid "Use Iter's method get_value_at, which requires only one argument: the column number to retrieve, starting at 0. As our SELECT command returns only two columns, we are retrieving columns 0 and 1." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:242 msgid "The method get_value_at returns the field in GLib's GValue format. A simple way to convert this format to a string is by using GDA's global function value_stringify. That's what we are doing here, and we store the results in the variables id_field and name_field." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:245 msgid "Line 11: Concatenate the two fields to make one text line, separated by \"=>\", and store it in the text variable." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:246 msgid "Line 14: After the loop is finished, we have all the records formatted in the text variable. In this line we just set the contents of the TextView with that variable." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:247 msgid "Line 15: Display the number of records in the table, making use of the DataModel's get_n_rows method." msgstr "" #. (itstool) path: section/title #: C/record-collection.js.page:252 msgid "Inserting" msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:253 msgid "OK, we know how to connect to a database and how to select rows from a table. Now it's time to do an INSERT on the table. Do you remember above, in the method setupWindow we connected the Insert button's clicked signal to the method _insertClicked? Let's see the implementation of this method." msgstr "" #. (itstool) path: section/code #: C/record-collection.js.page:256 #, no-wrap msgid "" "\n" " _insertClicked: function () {\n" " if (!this._validateFields ())\n" " return;\n" "\n" " // Gda.execute_non_select_command (this.connection,\n" " // \"insert into demo values ('\" + this.id_entry.text + \"', '\" + this.name_entry.text + \"')\");\n" "\n" " var b = new Gda.SqlBuilder ({stmt_type:Gda.SqlStatementType.INSERT});\n" " b.set_table (\"demo\");\n" " b.add_field_value_as_gvalue (\"id\", this.id_entry.text);\n" " b.add_field_value_as_gvalue (\"name\", this.name_entry.text);\n" " var stmt = b.get_statement ();\n" " this.connection.statement_execute_non_select (stmt, null);\n" "\n" " this._clearFields ();\n" " this.selectData ();\n" " }," msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:274 msgid "We have learned how to use the GDA connection's methods execute_select_command and execute_non_select_command to quickly execute SQL commands on the database. GDA allows one to build a SQL statement indirectly, by using its SqlBuilder object. What are the benefits of this? GDA will generate the SQL statement dynamically, and it will be valid for the connection provider used (it will use the same SQL dialect the provider uses). Let's study the code:" msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:278 msgid "Lines 2‒3: Check if the user filled all the fields. The code for the private method _validateFields is really simple and you can read it in the full demo source code." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:279 msgid "Line 5: The faster way of doing the INSERT. It's commented out as we want to show how to use the SqlBuilder object to build a SQL statement portable across databases." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:280 msgid "Line 7: Create the SqlBuilder object. We must pass the type of statement we are going to build. It can be SELECT, UPDATE, INSERT or DELETE." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:281 msgid "Line 8: Set the name of the table on which the built statement will operate (it will generate INSERT INTO demo)" msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:282 msgid "Lines 9‒10: Set the fields and its values that will be part of the statement. The first argument is the field name (as in the table). The second one is the value for that field." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:283 msgid "Line 11: Get the dynamically generated Statement object, which represents a SQL statement." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:284 msgid "Line 12: Finally, execute the SQL statement (INSERT)." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:285 msgid "Line 14: Clear the id and name fields on the screen. The code for the private method _clearFields is really simple and you can read it in the full demo source code." msgstr "" #. (itstool) path: item/p #: C/record-collection.js.page:286 msgid "Line 15: Refresh the view on the screen by doing another SELECT." msgstr "" #. (itstool) path: note/p #: C/record-collection.js.page:288 msgid "You can also make use of parameters while building the statement. By using the SqlBuilder objects and parameters you are less subject to attacks like SQL injection. Check the GDA documentation for more information about parameters." msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:293 msgid "All of the code you need should now be in place, so try running the code. You now have a database for your record collection!" msgstr "" #. (itstool) path: section/p #: C/record-collection.js.page:298 msgid "If you run into problems with the tutorial, compare your code with this reference code." msgstr "" #. (itstool) path: page/title #: C/response-type.page:17 msgid "enum ResponseType" msgstr "" #. (itstool) path: item/title #: C/response-type.page:21 msgid "ResponseType.NONE = -1" msgstr "" #. (itstool) path: item/p #: C/response-type.page:22 msgid "Returned if an action widget has no response id, or if the dialog gets programmatically hidden or destroyed" msgstr "" #. (itstool) path: item/title #: C/response-type.page:25 msgid "ResponseType.REJECT = -2" msgstr "" #. (itstool) path: item/p #: C/response-type.page:26 #: C/response-type.page:30 msgid "Generic response id, not used by GTK+ dialogs" msgstr "" #. (itstool) path: item/title #: C/response-type.page:29 msgid "ResponseType.ACCEPT = -3" msgstr "" #. (itstool) path: item/title #: C/response-type.page:33 msgid "ResponseType.DELETE_EVENT = -4" msgstr "" #. (itstool) path: item/p #: C/response-type.page:34 msgid "Returned if the dialog is deleted" msgstr "" #. (itstool) path: item/title #: C/response-type.page:37 msgid "ResponseType.OK = -5" msgstr "" #. (itstool) path: item/p #: C/response-type.page:38 msgid "Returned by OK buttons in GTK+ dialogs" msgstr "" #. (itstool) path: item/title #: C/response-type.page:41 msgid "ResponseType.CANCEL = -6" msgstr "" #. (itstool) path: item/p #: C/response-type.page:42 msgid "Returned by Cancel buttons in GTK+ dialogs" msgstr "" #. (itstool) path: item/title #: C/response-type.page:45 msgid "ResponseType.CLOSE = -7" msgstr "" #. (itstool) path: item/p #: C/response-type.page:46 msgid "Returned by Close buttons in GTK+ dialogs" msgstr "" #. (itstool) path: item/title #: C/response-type.page:49 msgid "ResponseType.YES = -8" msgstr "" #. (itstool) path: item/p #: C/response-type.page:50 msgid "Returned by Yes buttons in GTK+ dialogs" msgstr "" #. (itstool) path: item/title #: C/response-type.page:53 msgid "ResponseType.NO = -9" msgstr "" #. (itstool) path: item/p #: C/response-type.page:54 msgid "Returned by No buttons in GTK+ dialogs" msgstr "" #. (itstool) path: item/title #: C/response-type.page:57 msgid "ResponseType.APPLY = -10" msgstr "" #. (itstool) path: item/p #: C/response-type.page:58 msgid "Returned by Apply buttons in GTK+ dialogs" msgstr "" #. (itstool) path: item/title #: C/response-type.page:61 msgid "ResponseType.HELP = -11" msgstr "" #. (itstool) path: item/p #: C/response-type.page:62 msgid "Returned by Help buttons in GTK+ dialogs" msgstr "" #. (itstool) path: info/title #: C/scale.c.page:8 msgctxt "text" msgid "Scale (C)" msgstr "" #. (itstool) path: info/desc #: C/scale.c.page:20 #: C/scale.py.page:20 #: C/scale.vala.page:20 msgid "A slider widget for selecting a value from a range" msgstr "" #. (itstool) path: page/title #: C/scale.c.page:23 #: C/scale.js.page:21 #: C/scale.py.page:23 #: C/scale.vala.page:23 msgid "Scale" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/scale.c.page:25 msgctxt "_" msgid "external ref='media/scale2.png' md5='ae2ba0a6675f3d9cdcd961cdf32f1a5c'" msgstr "" #. (itstool) path: page/p #: C/scale.c.page:26 #: C/scale.py.page:25 #: C/scale.vala.page:25 msgid "Slide the scales!" msgstr "" #. (itstool) path: page/code #: C/scale.c.page:28 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/* This is the callback function. \n" " * It is a handler function which reacts to the signal. \n" " * In this case, it will notify the user the value of their scale as a label.\n" " */\n" "static void\n" "hscale_moved (GtkRange *range,\n" " gpointer user_data)\n" "{\n" " GtkWidget *label = user_data;\n" "\n" " /* Get the value of the range, and convert it into a string which will be\n" " * used as a new label for the horizontal scale.\n" " * %.0f - stands for a double that will have 0 decimal places.\n" " */\n" " gdouble pos = gtk_range_get_value (range);\n" " /* Note: Using g_strdup_printf returns a string that must be freed. \n" " * (In which is done below)\n" " */\n" " gchar *str = g_strdup_printf (\"Horizontal scale is %.0f\", pos);\n" " gtk_label_set_text (GTK_LABEL (label), str);\n" "\n" " g_free(str);\n" "}\n" "\n" "\n" "\n" "/* This is the second callback function. It is a handler function which \n" " * reacts to the signal. It does the same thing as the function above, except with\n" " * the vertical scale.\n" " */\n" "vscale_moved (GtkRange *range,\n" " gpointer user_data)\n" "{\n" " GtkWidget *label = user_data;\n" " \n" " gdouble pos = gtk_range_get_value (range);\n" " /* %.1f - stands for a double that will have 1 decimal place */\n" " gchar *str = g_strdup_printf (\"Vertical scale is %.1f\", pos);\n" " gtk_label_set_text (GTK_LABEL (label), str);\n" "\n" " \n" " g_free (str);\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " /* Declare variables */\n" " GtkWidget *window;\n" " GtkWidget *h_scale;\n" " GtkWidget *v_scale;\n" " GtkWidget *hlabel;\n" " GtkWidget *vlabel;\n" " GtkWidget *grid;\n" "\n" " /* The Adjustment object represents a value \n" " * which has an associated lower and upper bound.\n" " */\n" " GtkAdjustment *hadjustment;\n" " GtkAdjustment *vadjustment;\n" "\n" " /* Create a window with a title and a default size */\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Scale Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 400, 300);\n" " gtk_container_set_border_width (GTK_CONTAINER (window), 5);\n" "\n" " /* Two labels to be shown in the window */\n" " hlabel = gtk_label_new (\"Move the scale handle...\");\n" " vlabel = gtk_label_new (\"Move the scale handle...\");\n" "\n" " \n" " /* gtk_adjustment_new takes six parameters, three of which \n" " * may be difficult to understand:\n" " * step increment- move the handle with the arrow keys on your keyboard to see.\n" " * page increment - move the handle by clicking away from it \n" " * on the scale to see.\n" " * page size - not used here.\n" " */\n" " hadjustment = gtk_adjustment_new (0, 0, 100, 5, 10, 0);\n" " vadjustment = gtk_adjustment_new (50, 0, 100, 5, 10, 0); \n" "\n" " /* Create the Horizontal scale, making sure the \n" " * digits used have no decimals.\n" " */\n" " h_scale = gtk_scale_new (GTK_ORIENTATION_HORIZONTAL, hadjustment);\n" " gtk_scale_set_digits (GTK_SCALE (h_scale), 0); \n" "\n" " /* Allow it to expand horizontally (if there's space), and \n" " * set the vertical alignment\n" " */\n" " gtk_widget_set_hexpand (h_scale, TRUE);\n" " gtk_widget_set_valign (h_scale, GTK_ALIGN_START);\n" " \n" " /* Connecting the \"value-changed\" signal for the horizontal scale \n" " * to the appropriate callback function. \n" " * take note that GtkRange is part of GtkScale's Object Hierarchy.\n" " */\n" " g_signal_connect (h_scale, \n" " \"value-changed\", \n" " G_CALLBACK (hscale_moved), \n" " hlabel);\n" "\n" "\n" "\n" " /* Create the Vertical scale. This time, we will see what happens \n" " * when the digits arent initially set.\n" " */\n" " v_scale = gtk_scale_new (GTK_ORIENTATION_VERTICAL, vadjustment);\n" " gtk_widget_set_vexpand (v_scale, TRUE);\n" "\n" " /* Connecting the \"value-changed\" signal for the vertical scale to \n" " * the appropriate callback function.\n" " */\n" " g_signal_connect (v_scale, \n" " \"value-changed\", \n" " G_CALLBACK (vscale_moved), \n" " vlabel);\n" "\n" " /* Create a grid and arrange everything accordingly */\n" " grid = gtk_grid_new ();\n" " gtk_grid_set_column_spacing (GTK_GRID (grid), 10);\n" " gtk_grid_set_column_homogeneous (GTK_GRID (grid), TRUE);\n" " gtk_grid_attach (GTK_GRID (grid), h_scale, 0, 0, 1, 1);\n" " gtk_grid_attach (GTK_GRID (grid), v_scale, 1, 0, 1, 1);\n" " gtk_grid_attach (GTK_GRID (grid), hlabel, 0, 1, 1, 1);\n" " gtk_grid_attach (GTK_GRID (grid), vlabel, 1, 1, 1, 1);\n" " \n" "\n" " gtk_container_add (GTK_CONTAINER (window), grid);\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/scale.c.page:36 msgid "GtkScale" msgstr "" #. (itstool) path: item/p #: C/scale.c.page:37 msgid "GtkRange" msgstr "" #. (itstool) path: item/p #: C/scale.c.page:38 #: C/spinbutton.c.page:39 msgid "GtkAdjustment" msgstr "" #. (itstool) path: item/p #: C/scale.c.page:39 msgid "String Utility Functions" msgstr "" #. (itstool) path: info/title #: C/scale.js.page:8 msgctxt "text" msgid "Scale (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/scale.js.page:18 msgid "A slider which corresponds to a numerical value" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/scale.js.page:22 msgctxt "_" msgid "external ref='media/scalepenguins.png' md5='2dbe6a833fec86fde71a5ddb421e2cd5'" msgstr "" #. (itstool) path: page/p #: C/scale.js.page:23 msgid "A Scale is a horizontal or vertical slider, that represents a value inside a numerical range. When you create a new Scale, you set what its default position is, what the numbers at the top and bottom of the range are, and things like how much it moves up or down when you click on the Scale to either side of the knob. To keep from having to type all that in every time you create a new Scale, you can create an object called an Adjustment which keeps track of all that, then tell each new Scale to use that Adjustment." msgstr "" #. (itstool) path: page/p #: C/scale.js.page:24 msgid "This scale is a simple widget that lets you adjust the size of an iceberg that penguins live on. The number of penguins on the iceberg is the product of the values of the two sliders. Try playing with them and seeing what happens." msgstr "" #. (itstool) path: section/code #: C/scale.js.page:41 #, no-wrap msgid "" "\n" "const ScaleExample = new Lang.Class({\n" " Name: 'Scale Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsscale'\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/scale.js.page:66 msgid "All the code for this sample goes in the ScaleExample class. The above code creates a Gtk.Application for our widgets and window to go in." msgstr "" #. (itstool) path: section/code #: C/scale.js.page:67 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " border_width: 20,\n" " title: \"Birds on a Floe\"});\n" "" msgstr "" #. (itstool) path: section/title #: C/scale.js.page:82 msgid "Creating the scales" msgstr "" #. (itstool) path: section/code #: C/scale.js.page:83 #, no-wrap msgid "" "\n" " // Create the horizontal scale\n" " this._hScale = Gtk.Scale.new_with_range (Gtk.Orientation.HORIZONTAL, 0.0, 100.0, 5.0);\n" " this._hScale.set_valign (Gtk.Align.START);\n" " this._hScale.set_value (50);\n" " this._hScale.set_digits (0);\n" " // this._hScale.set_draw_value (false);\n" "" msgstr "" #. (itstool) path: section/p #: C/scale.js.page:92 msgid "The new_with_range method is one way to create a new Scale widget. The parameters it takes are a Gtk.Orientation, the minimum value, the maximum value, and the increment for a single step. After that we use the Scale's methods to set its starting value, and how many decimal places it runs to. We also set its vertical alignment in this case, to control where it appears in the window." msgstr "" #. (itstool) path: section/p #: C/scale.js.page:93 msgid "We can use the set_draw_value method to tell it whether or not to show the number next to the sliding scale. It's commented out in this example." msgstr "" #. (itstool) path: section/code #: C/scale.js.page:95 #, no-wrap msgid "" "\n" " // Create a master adjustment to use for the vertical (or any other) scale\n" " this._adjustment = new Gtk.Adjustment ({\n" " value: 95,\n" " lower: 0,\n" " upper: 100,\n" " step_increment: 5,\n" " page_increment: 10 });\n" "" msgstr "" #. (itstool) path: section/p #: C/scale.js.page:105 msgid "An Adjustment is an object we can use to simplify things when creating a new Scale. The Adjustment's \"value\" property is what the Scale's default value is, while \"upper\" and \"lower\" make the high and low ends of the numerical range. Meanwhile, the increment values show how much the slider moves when you do things like click on it." msgstr "" #. (itstool) path: section/code #: C/scale.js.page:107 #, no-wrap msgid "" "\n" " // Create a vertical scale using the adjustment we just made\n" " this._vScale = new Gtk.Scale ({\n" " orientation: Gtk.Orientation.VERTICAL,\n" " adjustment: this._adjustment,\n" " digits: 0,\n" " // draw_value: false,\n" " margin_left: 10 });\n" "" msgstr "" #. (itstool) path: section/p #: C/scale.js.page:117 msgid "Here we create a new Scale object using _adjustment as its \"adjustment\" property. This is a great shortcut. We still have to tell it to round off the decimal place, though. Note that the draw_value property is commented out; this is how you tell it not to show the number next to the Scale when you're creating one this way." msgstr "" #. (itstool) path: section/code #: C/scale.js.page:119 #, no-wrap msgid "" "\n" " // Create the label that shows the product of the two values\n" " this._product = (this._hScale.get_value() * this._vScale.get_value());\n" " this._label = new Gtk.Label ({\n" " label: (String(this._product) + \" penguins on the iceberg.\"),\n" " height_request: 200,\n" " width_request: 200,\n" " wrap: true});\n" "\n" " // Connect the two scales to functions which recalculate the label\n" " this._hScale.connect (\"value-changed\", Lang.bind (this, this._recalc));\n" " this._vScale.connect (\"value-changed\", Lang.bind (this, this._recalc));\n" "" msgstr "" #. (itstool) path: section/p #: C/scale.js.page:133 msgid "We can use the get_value method to find out the numerical value a Scale is set at. We can then do whatever we want with it, including multiply the two Scales' values together and have a Label show us the product. We set the label's text to wrap around, because we're having it display a silly message too." msgstr "" #. (itstool) path: section/p #: C/scale.js.page:134 msgid "After we create the Label, we connect the two Scales' \"value-changed\" signals to _recalc, a function that will recalculate the number of penguins on the iceberg and come up with a new message." msgstr "" #. (itstool) path: section/code #: C/scale.js.page:136 #, no-wrap msgid "" "\n" " // Create a grid to arrange things in\n" " this._UIGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " margin_top: 20,\n" " margin_left: 20});\n" "\n" " // Attach everything to the grid\n" " this._UIGrid.attach (this._label, 0, 0, 1, 1);\n" " this._UIGrid.attach (this._hScale, 0, 1, 1, 1);\n" " this._UIGrid.attach (this._vScale, 1, 0, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/scale.js.page:149 msgid "Here we create a Grid to put everything in, then attach all our widgets to it. Note that here and on some of the widgets themselves we're using margins to keep things neatly spaced." msgstr "" #. (itstool) path: section/code #: C/scale.js.page:150 #, no-wrap msgid "" "\n" " // Add the grid to the window\n" " this._window.add (this._UIGrid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/scale.js.page:158 msgid "Finally, we add the Grid to the window, then tell the window to show itself and all the widgets inside of it." msgstr "" #. (itstool) path: section/title #: C/scale.js.page:162 msgid "Function which handles the scales' values changing" msgstr "" #. (itstool) path: section/code #: C/scale.js.page:164 #, no-wrap msgid "" "\n" " _recalc: function() {\n" "\n" " // Figure out what the product of the two scales' values is\n" " var product = (this._hScale.get_value() * this._vScale.get_value());\n" "\n" " // Create a blank comment line in case there isn't a silly comment to make\n" " var comment = \"\";\n" "\n" " // Make a silly comment based on the number of penguins\n" " if (product > 9000) {\n" " comment = \"It's over 9000!\";\n" " }\n" " else if (product < 1000 && product > 0) {\n" " comment = \"They're getting lonely.\";\n" " }\n" " else if (product == 0) {\n" " comment = \"They're all gone ...\";\n" " }\n" " else comment = \"\";\n" "\n" " // Set ._label's new text\n" " this._label.set_label (String (product) + \" penguins on the iceberg. \" + comment);\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/scale.js.page:192 msgid "Remember, we can get a Scale's value using its get_value method. Here we simply recalculate what the product of the two values is after one of the Scales is moved, add in a silly message depending on how many penguins are left, and change the wording on _label to show the new number and message." msgstr "" #. (itstool) path: section/code #: C/scale.js.page:194 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new ScaleExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/scale.js.page:199 msgid "Finally, we create a new instance of the finished ScaleExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/scale.js.page:204 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const ScaleExample = new Lang.Class({\n" " Name: 'Scale Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsscale'\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " border_width: 20,\n" " title: \"Birds on a Floe\"});\n" "\n" " // Create the horizontal scale\n" " this._hScale = Gtk.Scale.new_with_range (Gtk.Orientation.HORIZONTAL, 0.0, 100.0, 5.0);\n" " this._hScale.set_valign (Gtk.Align.START);\n" " this._hScale.set_value (50);\n" " this._hScale.set_digits (0);\n" " // this._hScale.set_draw_value (false);\n" "\n" " // Create a master adjustment to use for the vertical (or any other) scale\n" " this._adjustment = new Gtk.Adjustment ({\n" " value: 95,\n" " lower: 0,\n" " upper: 100,\n" " step_increment: 5,\n" " page_increment: 10 });\n" "\n" " // Create a vertical scale using the adjustment we just made\n" " this._vScale = new Gtk.Scale ({\n" " orientation: Gtk.Orientation.VERTICAL,\n" " adjustment: this._adjustment,\n" " digits: 0,\n" " // draw_value: false,\n" " margin_left: 10 });\n" "\n" " // Create the label that shows the product of the two values\n" " this._product = (this._hScale.get_value() * this._vScale.get_value());\n" " this._label = new Gtk.Label ({\n" " label: (String(this._product) + \" penguins on the iceberg.\"),\n" " height_request: 200,\n" " width_request: 200,\n" " wrap: true});\n" "\n" " // Connect the two scales to functions which recalculate the label\n" " this._hScale.connect (\"value-changed\", Lang.bind (this, this._recalc));\n" " this._vScale.connect (\"value-changed\", Lang.bind (this, this._recalc));\n" "\n" " // Create a grid to arrange things in\n" " this._UIGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " margin_top: 20,\n" " margin_left: 20});\n" "\n" " // Attach everything to the grid\n" " this._UIGrid.attach (this._label, 0, 0, 1, 1);\n" " this._UIGrid.attach (this._hScale, 0, 1, 1, 1);\n" " this._UIGrid.attach (this._vScale, 1, 0, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._UIGrid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _recalc: function() {\n" "\n" " // Figure out what the product of the two scales' values is\n" " var product = (this._hScale.get_value() * this._vScale.get_value());\n" "\n" " // Create a blank comment line in case there isn't a silly comment to make\n" " var comment = \"\";\n" "\n" " // Make a silly comment based on the number of penguins\n" " if (product > 9000) {\n" " comment = \"It's over 9000!\";\n" " }\n" " else if (product < 1000 && product > 0) {\n" " comment = \"They're getting lonely.\";\n" " }\n" " else if (product == 0) {\n" " comment = \"They're all gone ...\";\n" " }\n" " else comment = \"\";\n" "\n" " // Set ._label's new text\n" " this._label.set_label (String (product) + \" penguins on the iceberg. \" + comment);\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new ScaleExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/scale.js.page:210 #: C/spinbutton.js.page:201 msgid "Gtk.Adjustment" msgstr "" #. (itstool) path: item/p #: C/scale.js.page:215 msgid "Gtk.Scale" msgstr "" #. (itstool) path: info/title #: C/scale.py.page:8 msgctxt "text" msgid "Scale (Python)" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/scale.py.page:24 #: C/scale.vala.page:24 msgctxt "_" msgid "external ref='media/scale.png' md5='462c52a53b773cb9e8c62c646bf88452'" msgstr "" #. (itstool) path: section/code #: C/scale.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Scale Example\", application=app)\n" " self.set_default_size(400, 300)\n" " self.set_border_width(5)\n" "\n" " # two adjustments (initial value, min value, max value,\n" " # step increment - press cursor keys to see!,\n" " # page increment - click around the handle to see!,\n" " # page size - not used here)\n" " ad1 = Gtk.Adjustment(0, 0, 100, 5, 10, 0)\n" " ad2 = Gtk.Adjustment(50, 0, 100, 5, 10, 0)\n" "\n" " # an horizontal scale\n" " self.h_scale = Gtk.Scale(\n" " orientation=Gtk.Orientation.HORIZONTAL, adjustment=ad1)\n" " # of integers (no digits)\n" " self.h_scale.set_digits(0)\n" " # that can expand horizontally if there is space in the grid (see\n" " # below)\n" " self.h_scale.set_hexpand(True)\n" " # that is aligned at the top of the space allowed in the grid (see\n" " # below)\n" " self.h_scale.set_valign(Gtk.Align.START)\n" "\n" " # we connect the signal \"value-changed\" emitted by the scale with the callback\n" " # function scale_moved\n" " self.h_scale.connect(\"value-changed\", self.scale_moved)\n" "\n" " # a vertical scale\n" " self.v_scale = Gtk.Scale(\n" " orientation=Gtk.Orientation.VERTICAL, adjustment=ad2)\n" " # that can expand vertically if there is space in the grid (see below)\n" " self.v_scale.set_vexpand(True)\n" "\n" " # we connect the signal \"value-changed\" emitted by the scale with the callback\n" " # function scale_moved\n" " self.v_scale.connect(\"value-changed\", self.scale_moved)\n" "\n" " # a label\n" " self.label = Gtk.Label()\n" " self.label.set_text(\"Move the scale handles...\")\n" "\n" " # a grid to attach the widgets\n" " grid = Gtk.Grid()\n" " grid.set_column_spacing(10)\n" " grid.set_column_homogeneous(True)\n" " grid.attach(self.h_scale, 0, 0, 1, 1)\n" " grid.attach_next_to(\n" " self.v_scale, self.h_scale, Gtk.PositionType.RIGHT, 1, 1)\n" " grid.attach(self.label, 0, 1, 2, 1)\n" "\n" " self.add(grid)\n" "\n" " # any signal from the scales is signaled to the label the text of which is\n" " # changed\n" " def scale_moved(self, event):\n" " self.label.set_text(\"Horizontal scale is \" + str(int(self.h_scale.get_value())) +\n" " \"; vertical scale is \" + str(self.v_scale.get_value()) + \".\")\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/scale.py.page:35 msgid "Useful methods for a Scale widget" msgstr "" #. (itstool) path: section/p #: C/scale.py.page:36 msgid "A Gtk.Adjustment is needed to construct the Gtk.Scale. This is the representation of a value with a lower and upper bound, together with step and page increments, and a page size, and it is constructed as Gtk.Adjustment(value, lower, upper, step_increment, page_increment, page_size) where the fields are of type float; step_increment is the increment/decrement that is obtained by using the cursor keys, page_increment the one that is obtained clicking on the scale itself. Note that page_size is not used in this case, it should be set to 0." msgstr "" #. (itstool) path: section/p #: C/scale.py.page:37 msgid "In line 28 the signal \"value-changed\" is connected to the callback function scale_moved() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/scale.py.page:39 msgid "get_value() retrieves the current value of the scale; set_value(value) sets it (if the value, of type float, is outside the minimum or maximum range, it will be clamped to fit inside them). These are methods of the class Gtk.Range." msgstr "" #. (itstool) path: item/p #: C/scale.py.page:40 msgid "Use set_draw_value(False) to avoid displaying the current value as a string next to the slider." msgstr "" #. (itstool) path: item/p #: C/scale.py.page:41 msgid "To highlight the part of the scale between the origin and the current value:" msgstr "" #. (itstool) path: item/code #: C/scale.py.page:42 #, no-wrap msgid "" "\n" "self.h_scale.set_restrict_to_fill_level(False)\n" "self.h_scale.set_fill_level(self.h_scale.get_value())\n" "self.h_scale.set_show_fill_level(True)" msgstr "" #. (itstool) path: item/p #: C/scale.py.page:46 msgid "in the callback function of the \"value-changed\" signal, so to have the new filling every time the value is changed. These are methods of the class Gtk.Range." msgstr "" #. (itstool) path: item/p #: C/scale.py.page:48 msgid "add_mark(value, position, markup) adds a mark at the value (float or int if that is the precision of the scale), in position (Gtk.PositionType.LEFT, Gtk.PositionType.RIGHT, Gtk.PositionType.TOP, Gtk.PositionType.BOTTOM) with text Null or markup in the Pango Markup Language. To clear marks, clear_marks()." msgstr "" #. (itstool) path: item/p #: C/scale.py.page:49 msgid "set_digits(digits) sets the precision of the scale at digits digits." msgstr "" #. (itstool) path: item/p #: C/scale.py.page:57 msgid "GtkScale" msgstr "" #. (itstool) path: item/p #: C/scale.py.page:58 #: C/spinbutton.py.page:50 msgid "GtkAdjustment" msgstr "" #. (itstool) path: item/p #: C/scale.py.page:59 #: C/scrolledwindow.js.page:37 #: C/scrolledwindow.py.page:46 #: C/textview.py.page:100 msgid "Standard Enumerations" msgstr "" #. (itstool) path: info/title #: C/scale.vala.page:8 msgctxt "text" msgid "Scale (Vala)" msgstr "" #. (itstool) path: page/code #: C/scale.vala.page:27 #, no-wrap msgid "" "/* This is the application. */\n" "public class MyApplication : Gtk.Application {\n" "\tGtk.Scale h_scale;\n" "\tGtk.Scale v_scale;\n" "\tGtk.Label label;\n" "\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\t\tvar window = new Gtk.ApplicationWindow (this);\n" "\t\twindow.title = \"Scale Example\";\n" "\t\twindow.set_default_size (400, 300);\n" "\t\twindow.set_border_width (5);\n" "\n" "\t\th_scale = new Gtk.Scale.with_range (Gtk.Orientation.HORIZONTAL, 0.0, 100.0, 5.0);\n" "\t\th_scale.set_digits (0); //number of decimal places displayed\n" "\t\th_scale.set_valign (Gtk.Align.START); //horizontal alignment\n" "\n" "\t\tvar adjustment = new Gtk.Adjustment (42.0, 0.0, 100.0, 5.0, 10.0, 0.0);\n" "\t\tv_scale = new Gtk.Scale (Gtk.Orientation.VERTICAL, adjustment);\n" "\t\tv_scale.set_vexpand(true);\n" "\n" "\t\tlabel = new Gtk.Label (\"Move the scale handles...\");\n" "\n" "\t\tvar grid = new Gtk.Grid ();\n" "\t\tgrid.set_column_spacing (10); //amount of space between columns\n" "\t\tgrid.set_column_homogeneous (true); //all columns same width\n" "\t\tgrid.attach (h_scale, 0, 0, 1, 1);\n" "\t\tgrid.attach_next_to (v_scale, h_scale, Gtk.PositionType.RIGHT, 1, 1);\n" "\t\tgrid.attach (label, 0, 1, 2, 1);\n" "\n" "\t\th_scale.value_changed.connect (scale_moved);\n" "\t\tv_scale.value_changed.connect (scale_moved);\n" "\n" "\t\twindow.add (grid);\n" "\t\twindow.show_all ();\n" "\t}\n" "\n" "\t/* Callback function for \"value-changed\" signal.\n" "\t * The parameter refers to the scale which emitted the signal.\n" "\t * Since we are accessing the values of not one, but two scales,\n" "\t * we made the ranges instance variables, and ignore the\n" "\t * parameter.\n" "\t */\n" "\tvoid scale_moved (Gtk.Range range) {\n" "\t\tlabel.set_text (\"Horizontal scale is %.1f; vertical scale is %.1f.\".printf (h_scale.get_value (), v_scale.get_value ()));\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/scale.vala.page:32 msgid "Gtk.Scale" msgstr "" #. (itstool) path: item/p #: C/scale.vala.page:33 msgid "Gtk.Adjustment" msgstr "" #. (itstool) path: item/p #: C/scale.vala.page:34 msgid "Gtk.PositionType" msgstr "" #. (itstool) path: item/p #: C/scale.vala.page:35 msgid "Gtk.Orientation" msgstr "" #. (itstool) path: info/title #: C/scrolledwindow.c.page:8 msgctxt "text" msgid "ScrolledWindow (C)" msgstr "" #. (itstool) path: info/desc #: C/scrolledwindow.c.page:20 #: C/scrolledwindow.js.page:18 #: C/scrolledwindow.py.page:19 #: C/scrolledwindow.vala.page:19 msgid "Adds scrollbars to its child widget" msgstr "" #. (itstool) path: page/title #: C/scrolledwindow.c.page:23 #: C/scrolledwindow.js.page:21 #: C/scrolledwindow.py.page:22 #: C/scrolledwindow.vala.page:22 msgid "ScrolledWindow" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/scrolledwindow.c.page:25 #: C/scrolledwindow.js.page:22 #: C/scrolledwindow.py.page:23 #: C/scrolledwindow.vala.page:23 msgctxt "_" msgid "external ref='media/scrolledwindow.png' md5='697bb3205d5c4fb0b4ea8db435843157'" msgstr "" #. (itstool) path: page/p #: C/scrolledwindow.c.page:26 #: C/scrolledwindow.js.page:23 #: C/scrolledwindow.py.page:24 #: C/scrolledwindow.vala.page:24 msgid "An image in a scrolled window." msgstr "" #. (itstool) path: page/code #: C/scrolledwindow.c.page:28 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " /* Declare variables */\n" " GtkWidget *window;\n" " GtkWidget *scrolled_window;\n" " GtkWidget *image;\n" "\n" " /* Create a window with a title, and a default size */\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"ScrolledWindow Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 220, 200);\n" "\n" " /* Create the scrolled window. Usually NULL is passed for both parameters so\n" " * that it creates the horizontal/vertical adjustments automatically. Setting\n" " * the scrollbar policy to automatic allows the scrollbars to only show up\n" " * when needed.\n" " */\n" " scrolled_window = gtk_scrolled_window_new (NULL, NULL);\n" " /* Set the border width */\n" " gtk_container_set_border_width (GTK_CONTAINER (scrolled_window), 10);\n" " /* Extract our desired image from a file that we have */\n" " image = gtk_image_new_from_file (\"gnome-image.png\");\n" " /* And add it to the scrolled window */\n" " gtk_container_add (GTK_CONTAINER (scrolled_window), image);\n" " /* Set the policy of the horizontal and vertical scrollbars to automatic.\n" " * What this means is that the scrollbars are only present if needed.\n" " */\n" " gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW (scrolled_window),\n" " GTK_POLICY_AUTOMATIC,\n" " GTK_POLICY_AUTOMATIC);\n" "\n" " gtk_container_add (GTK_CONTAINER (window), scrolled_window);\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/scrolledwindow.c.page:37 msgid "GtkPolicyType" msgstr "" #. (itstool) path: info/title #: C/scrolledwindow.js.page:8 msgctxt "text" msgid "ScrolledWindow (JavaScript)" msgstr "" #. (itstool) path: section/code #: C/scrolledwindow.js.page:29 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const GObject = imports.gi.GObject;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const ScrolledWindowExample = new Lang.Class ({\n" " Name: 'ScrolledWindow Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application({ application_id: 'org.example.jscrolledwindow' });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this.window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" " // Create the application window\n" " this.window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"ScrolledWindow Example\",\n" " default_width: 200,\n" " default_height: 200,\n" " border_width: 10 });\n" " // the scrolledwindow\n" " this.scrolledWindow = new Gtk.ScrolledWindow();\n" " this.scrolledWindow.set_border_width(10);\n" " // there is always the scrollbar (otherwise: AUTOMATIC - only if needed - or NEVER)\n" " this.scrolledWindow.set_policy(Gtk.PolicyType.ALWAYS, Gtk.PolicyType.ALWAYS);\n" " // an image - slightly larger than the window\n" " this.image = new Gtk.Image();\n" " this.image.set_from_file(\"gnome-image.png\");\n" "\n" " // add the image to the scrolledwindow\n" " this.scrolledWindow.add_with_viewport(this.image);\n" "\n" " // add the scrolledwindow to the window\n" " this.window.add(this.scrolledWindow);\n" " this.window.show_all();\n" " }\n" "});\n" "\n" "// Run the application\n" "let app = new ScrolledWindowExample();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/scrolledwindow.js.page:36 msgid "GtkScrolledWindow" msgstr "" #. (itstool) path: info/title #: C/scrolledwindow.py.page:8 msgctxt "text" msgid "ScrolledWindow (Python)" msgstr "" #. (itstool) path: section/code #: C/scrolledwindow.py.page:30 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(\n" " self, title=\"ScrolledWindow Example\", application=app)\n" " self.set_default_size(200, 200)\n" "\n" " # the scrolledwindow\n" " scrolled_window = Gtk.ScrolledWindow()\n" " scrolled_window.set_border_width(10)\n" " # there is always the scrollbar (otherwise: AUTOMATIC - only if needed\n" " # - or NEVER)\n" " scrolled_window.set_policy(\n" " Gtk.PolicyType.ALWAYS, Gtk.PolicyType.ALWAYS)\n" "\n" " # an image - slightly larger than the window...\n" " image = Gtk.Image()\n" " image.set_from_file(\"gnome-image.png\")\n" "\n" " # add the image to the scrolledwindow\n" " scrolled_window.add_with_viewport(image)\n" "\n" " # add the scrolledwindow to the window\n" " self.add(scrolled_window)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/scrolledwindow.py.page:33 msgid "Useful methods for a ScrolledWindow widget" msgstr "" #. (itstool) path: item/p #: C/scrolledwindow.py.page:35 msgid "set_policy(hscrollbar_policy, vscrollbar_policy) where each of the arguments is one of Gtk.Policy.AUTOMATIC, Gtk.Policy.ALWAYS, Gtk.Policy.NEVER regulates whether the horizontal and vertical scrollbars should appear: with AUTOMATIC they appear only if needed, ALWAYS and NEVER are self-explanatory." msgstr "" #. (itstool) path: item/p #: C/scrolledwindow.py.page:36 msgid "add_with_viewport(widget) is used to add the Gtk.Widget widget without native scrolling capabilities inside the window." msgstr "" #. (itstool) path: item/p #: C/scrolledwindow.py.page:37 msgid "set_placement(window_placement) sets the placement of the contents with respect to the scrollbars for the scrolled window. The options for the argument are Gtk.CornerType.TOP_LEFT (default: the scrollbars are on the bottom and on the right of the window), Gtk.CornerType.TOP_RIGHT, Gtk.CornerType.BOTTOM_LEFT, Gtk.CornerType.BOTTOM_RIGHT." msgstr "" #. (itstool) path: item/p #: C/scrolledwindow.py.page:38 msgid "set_hadjustment(adjustment) and set_vadjustment(adjustment) set the Gtk.Adjustment adjustment. This is the representation of a value with a lower and upper bound, together with step and page increments, and a page size, and it is constructed as Gtk.Adjustment(value, lower, upper, step_increment, page_increment, page_size) where the fields are of type float. (Note that step_increment is not used in this case, it can be set to 0.)" msgstr "" #. (itstool) path: item/p #: C/scrolledwindow.py.page:45 #: C/textview.py.page:99 msgid "GtkScrolledWindow" msgstr "" #. (itstool) path: info/title #: C/scrolledwindow.vala.page:8 msgctxt "text" msgid "ScrolledWindow (Vala)" msgstr "" #. (itstool) path: page/code #: C/scrolledwindow.vala.page:26 #, no-wrap msgid "" "/* This is the application. */\n" "public class MyApplication : Gtk.Application {\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\t\t/* Create the window of this application. */\n" "\t\tvar window = new Gtk.ApplicationWindow (this);\n" "\t\twindow.title = \"ScrolledWindow Example\";\n" "\t\twindow.set_default_size (200, 200);\n" "\n" "\t\tvar scrolled_window = new Gtk.ScrolledWindow (null, null);\n" "\t\tscrolled_window.set_border_width (10);\n" "\t\tscrolled_window.add_with_viewport (new Gtk.Image.from_file (\"gnome-image.png\"));\n" "\t\tscrolled_window.set_policy (Gtk.PolicyType.AUTOMATIC, Gtk.PolicyType.AUTOMATIC);\n" "\n" "\t\twindow.add (scrolled_window);\n" "\t\twindow.show_all ();\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/scrolledwindow.vala.page:31 #: C/textview.vala.page:37 msgid "Gtk.ScrolledWindow" msgstr "" #. (itstool) path: item/p #: C/scrolledwindow.vala.page:32 #: C/textview.vala.page:39 msgid "Gtk.PolicyType" msgstr "" #. (itstool) path: info/title #: C/separator.c.page:8 msgctxt "text" msgid "Separator (C)" msgstr "" #. (itstool) path: info/desc #: C/separator.c.page:19 #: C/separator.py.page:20 #: C/separator.vala.page:21 msgid "A separator widget" msgstr "" #. (itstool) path: page/title #: C/separator.c.page:22 #: C/separator.py.page:23 #: C/separator.vala.page:24 msgid "Separator" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/separator.c.page:24 #: C/separator.py.page:25 #: C/separator.vala.page:26 msgctxt "_" msgid "external ref='media/separator.png' md5='8769b27662ce5c77f99e9ce33751a21a'" msgstr "" #. (itstool) path: page/p #: C/separator.c.page:25 #: C/separator.py.page:26 #: C/separator.vala.page:27 msgid "A horizontal and a vertical separator divide some labels." msgstr "" #. (itstool) path: section/code #: C/separator.c.page:31 #, no-wrap msgid "" "#include <gtk/gtk.h>\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *grid;\n" " GtkWidget *window;\n" " GtkWidget *label1;\n" " GtkWidget *label2;\n" " GtkWidget *label3;\n" " GtkWidget *hseparator;\n" " GtkWidget *vseparator;\n" "\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Separator Example\");\n" "\n" " label1 = gtk_label_new (\"Below, a horizontal separator.\");\n" " label2 = gtk_label_new (\"On the right, a vertical separator.\");\n" " label3 = gtk_label_new (\"On the left, a vertical separator.\");\n" "\n" " vseparator = gtk_separator_new (GTK_ORIENTATION_VERTICAL);\n" " hseparator = gtk_separator_new (GTK_ORIENTATION_HORIZONTAL);\n" "\n" " grid = gtk_grid_new ();\n" "\n" " gtk_grid_attach (GTK_GRID (grid), label1, 0, 0, 3, 1);\n" " gtk_grid_attach (GTK_GRID (grid), hseparator, 0, 1, 3, 1);\n" " gtk_grid_attach (GTK_GRID (grid), label2, 0, 2, 1, 1);\n" " gtk_grid_attach (GTK_GRID (grid), vseparator, 1, 2, 1, 1);\n" " gtk_grid_attach (GTK_GRID (grid), label3, 2, 2, 1, 1);\n" "\n" " gtk_grid_set_column_homogeneous (GTK_GRID (grid), TRUE);\n" "\n" " gtk_container_add (GTK_CONTAINER (window), grid);\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: section/title #: C/separator.c.page:35 #: C/separator.py.page:36 #: C/separator.vala.page:37 msgid "API Reference" msgstr "" #. (itstool) path: item/p #: C/separator.c.page:39 #: C/separator.py.page:40 msgid "GtkSeparator" msgstr "" #. (itstool) path: info/title #: C/separator.py.page:8 msgctxt "text" msgid "Separator (Python)" msgstr "" #. (itstool) path: section/code #: C/separator.py.page:32 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Separator Example\", application=app)\n" "\n" " # three labels\n" " label1 = Gtk.Label()\n" " label1.set_text(\"Below, a horizontal separator.\")\n" "\n" " label2 = Gtk.Label()\n" " label2.set_text(\"On the right, a vertical separator.\")\n" "\n" " label3 = Gtk.Label()\n" " label3.set_text(\"On the left, a vertical separator.\")\n" "\n" " # a horizontal separator\n" " hseparator = Gtk.Separator(orientation=Gtk.Orientation.HORIZONTAL)\n" " # a vertical separator\n" " vseparator = Gtk.Separator(orientation=Gtk.Orientation.VERTICAL)\n" "\n" " # a grid to attach labels and separators\n" " grid = Gtk.Grid()\n" " grid.attach(label1, 0, 0, 3, 1)\n" " grid.attach(hseparator, 0, 1, 3, 1)\n" " grid.attach(label2, 0, 2, 1, 1)\n" " grid.attach(vseparator, 1, 2, 1, 1)\n" " grid.attach(label3, 2, 2, 1, 1)\n" " grid.set_column_homogeneous(True)\n" " # add the grid to the window\n" " self.add(grid)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: info/title #: C/separator.vala.page:8 msgctxt "text" msgid "Separator (Vala)" msgstr "" #. (itstool) path: section/code #: C/separator.vala.page:33 #, no-wrap msgid "" "/* This is the application. */\n" "public class Application : Gtk.Application {\n" "\n" "\tpublic Application () {\n" "\t\tObject (application_id: \"org.example.window\");\n" "\t}\n" "\n" "\t/* Override the 'activate' signal of GLib.Application,\n" "\t * which is inherited by Gtk.Application. */\n" "\tpublic override void activate () {\n" "\n" "\t\tvar window = new Gtk.Window ();\n" "\t\twindow.title = \"Separator Example\";\n" "\n" "\t\tvar label1 = new Gtk.Label (\"Below, a horizontal separator.\");\n" "\t\tvar label2 = new Gtk.Label (\"On the right, a vertical separator.\");\n" "\t\tvar label3 = new Gtk.Label (\"On the left, a vertical separator.\");\n" "\n" "\t\tvar hseparator = new Gtk.Separator (Gtk.Orientation.HORIZONTAL);\n" "\t\tvar vseparator = new Gtk.Separator (Gtk.Orientation.VERTICAL);\n" "\n" "\t\tvar grid = new Gtk.Grid();\n" "\n" "\t\tgrid.attach (label1, 0, 0, 3, 1);\n" "\t\tgrid.attach (hseparator, 0, 1, 3, 1);\n" "\t\tgrid.attach (label2, 0, 2, 1, 1);\n" "\t\tgrid.attach (vseparator, 1, 2, 1, 1);\n" "\t\tgrid.attach (label3, 2, 2, 1, 1);\n" "\n" "\t\tgrid.set_column_homogeneous(true);\n" "\n" "\t\twindow.add (grid);\n" "\t\tthis.add_window (window);\n" "\n" "\t\twindow.show_all ();\n" "\t}\n" "}\n" "\n" "/* The main function creates the application and runs it.*/\n" "int main (string[] args) {\n" "\tvar app = new Application ();\n" "\treturn app.run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/separator.vala.page:41 msgid "GtkWindow" msgstr "" #. (itstool) path: item/p #: C/separator.vala.page:42 msgid "GtkSeparator" msgstr "" #. (itstool) path: item/p #: C/separator.vala.page:43 msgid "GtkGrid" msgstr "" #. (itstool) path: item/p #: C/separator.vala.page:44 msgid "GtkLabel" msgstr "" #. (itstool) path: page/title #: C/set-up-gedit.js.page:19 msgid "Set up gedit for JavaScript development" msgstr "" #. (itstool) path: page/p #: C/set-up-gedit.js.page:20 msgid "This tutorial will show you how to set up gedit, GNOME's basic text editor, so that it has a handful of extra features which are useful for writing JavaScript code." msgstr "" #. (itstool) path: section/title #: C/set-up-gedit.js.page:23 msgid "Making code clearer" msgstr "" #. (itstool) path: section/p #: C/set-up-gedit.js.page:24 msgid "Click on Edit in gedit's menu bar, then click on Preferences. You should see something like this:" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/set-up-gedit.js.page:25 msgctxt "_" msgid "external ref='media/geditview.png' md5='f1438295662d95f56fcd1d8200efaaf2'" msgstr "" #. (itstool) path: section/p #: C/set-up-gedit.js.page:26 msgid "Here are the options you want to make sure are turned on." msgstr "" #. (itstool) path: item/p #: C/set-up-gedit.js.page:28 msgid "Display line numbers will help you compare the code you type in with the original, and make it easier to see which line is causing an error if there is a bug." msgstr "" #. (itstool) path: item/p #: C/set-up-gedit.js.page:29 msgid "Highlight current line makes it easier to see which line you're on, when you have to go back and forth a lot." msgstr "" #. (itstool) path: item/p #: C/set-up-gedit.js.page:30 msgid "Highlight matching brackets helps you make sure you didn't leave out a bracket by accident." msgstr "" #. (itstool) path: section/title #: C/set-up-gedit.js.page:35 msgid "Making editing easier" msgstr "" #. (itstool) path: section/p #: C/set-up-gedit.js.page:36 msgid "In gedit's Preferences dialog, click on the Editor tab. You should see something like this:" msgstr "" #. (itstool) path: section/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/set-up-gedit.js.page:37 msgctxt "_" msgid "external ref='media/gediteditor.png' md5='50db1ee8f2c545744879ee9fba5b4b24'" msgstr "" #. (itstool) path: section/p #: C/set-up-gedit.js.page:38 msgid "Here, you want to have Enable automatic indentation turned on. This means that when you hit Enter the cursor stays indented as far as the last line was. This is extremely useful when writing JavaScript code, since it uses indentation to make it clearer which parts do what." msgstr "" #. (itstool) path: note/p #: C/set-up-gedit.js.page:39 msgid "If you want to share code with other people who write GNOME JavaScript applications, you'll also want to set Tab width to 4 and turn on Insert spaces instead of tabs." msgstr "" #. (itstool) path: info/title #: C/signals-callbacks.py.page:9 msgctxt "text" msgid "Signals and callbacks (Python)" msgstr "" #. (itstool) path: info/desc #: C/signals-callbacks.py.page:14 msgid "An explanation of signals and callbacks in GTK+." msgstr "" #. (itstool) path: page/title #: C/signals-callbacks.py.page:27 msgid "Signals and callbacks" msgstr "" #. (itstool) path: section/p #: C/signals-callbacks.py.page:34 msgid "Like most GUI toolkits, GTK+ uses an event-driven programming model. When the user is doing nothing, GTK+ sits in the main loop and waits for input. If the user performs some action - say, a mouse click - then the main loop \"wakes up\" and delivers an event to GTK+." msgstr "" #. (itstool) path: section/p #: C/signals-callbacks.py.page:36 msgid "When widgets receive an event, they frequently emit one or more signals. Signals notify your program that \"something interesting happened\" by invoking functions you have connected to the signal. Such functions are commonly known as callbacks. When your callbacks are invoked, you would typically take some action. After a callback finishes, GTK+ will return to the main loop and await more user input." msgstr "" #. (itstool) path: section/p #: C/signals-callbacks.py.page:38 msgid "A generic example is: handler_id = widget.connect(\"event\", callback, data). widget is an instance of a widget we created earlier. Next, the event we are interested in. Each widget has its own particular events which can occur. For instance, if you have a Gtk.Button you usually want to connect to the \"clicked\" event: this means that when the button is clicked, the signal is issued. Another example is the notify::property signal: whenever a property is modified on a GObject, instead of just emitting the notify signal, GObject associates as a detail to this signal emission the name of the property modified. This allows clients who wish to be notified of changes to only one property to filter most events before receiving them. Thirdly, the callback argument is the name of the callback function, which contains the code which runs when signals of the specified type are issued. Finally, the optional data argument includes any data which should be passed when the signal is issued." msgstr "" #. (itstool) path: section/p #: C/signals-callbacks.py.page:40 msgid "The function returns a number (the handler_id) that identifies this particular signal-callback pair. This number is required to disconnect from a signal such that the callback function will not be called during any future or currently ongoing emissions of the signal it has been connected to, as in widget.disconnect(handler_id)." msgstr "" #. (itstool) path: section/p #: C/signals-callbacks.py.page:47 msgid "Signals in GObject documentation" msgstr "" #. (itstool) path: section/p #: C/signals-callbacks.py.page:48 msgid "Basics - Main loop and Signals in Python GTK+ 3 Tutorial" msgstr "" #. (itstool) path: info/title #: C/spinbutton.c.page:8 msgctxt "text" msgid "SpinButton (C)" msgstr "" #. (itstool) path: info/desc #: C/spinbutton.c.page:21 msgid "Retrieve an integer or floating point number" msgstr "" #. (itstool) path: page/title #: C/spinbutton.c.page:24 #: C/spinbutton.js.page:24 #: C/spinbutton.py.page:23 #: C/spinbutton.vala.page:23 msgid "SpinButton" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/spinbutton.c.page:26 #: C/spinbutton.py.page:24 #: C/spinbutton.vala.page:24 msgctxt "_" msgid "external ref='media/spinbutton.png' md5='993cbb7d9bd271a329727a926195712a'" msgstr "" #. (itstool) path: page/p #: C/spinbutton.c.page:27 #: C/spinbutton.py.page:25 #: C/spinbutton.vala.page:25 msgid "Choose a number, by entering it or by clicking on the -/+ buttons!" msgstr "" #. (itstool) path: page/code #: C/spinbutton.c.page:29 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/* This is the callback function. \n" " * It is a handler function which reacts to the signal. \n" " * In this case, it will notify the user the value of their spinbutton \n" " * as a label.\n" " */\n" "static void\n" "spin_clicked (GtkSpinButton *spinbutton,\n" " gpointer user_data)\n" "{\n" " GtkWidget *label = user_data;\n" " gint value = gtk_spin_button_get_value_as_int (spinbutton);\n" "\n" " /* %d - Is used when printing integers.\n" " * Note: Using g_strdup_printf returns a string that must be freed. \n" " * (In which is done below)\n" " */\n" " gchar *str = g_strdup_printf (\"The number you selected is %d.\", value);\n" " gtk_label_set_text (GTK_LABEL (label), str);\n" "\n" " g_free(str);\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " /* Declare variables */\n" " GtkWidget *window;\n" " GtkWidget *label;\n" " GtkWidget *grid;\n" " GtkWidget *spin_button;\n" " GtkAdjustment *adjustment;\n" "\n" "\n" " /* Create a window with a title, a border width, and a default size */\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"SpinButton Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 210, 70);\n" " gtk_container_set_border_width (GTK_CONTAINER (window), 5);\n" "\n" " /* Create a label to be shown in the window */\n" " label = gtk_label_new (\"Choose a number\");\n" "\n" " /* Create an adjustment representing an adjustable bounded value */\n" " adjustment = gtk_adjustment_new (0, 0, 100, 1, 0, 0);\n" "\n" "\n" " /* Create a spin button that is to be as wide as possible */\n" " spin_button = gtk_spin_button_new (adjustment, 1, 0);\n" " gtk_widget_set_hexpand (spin_button, TRUE);\n" " \n" " /* Connecting the \"value-changed\" signal for the spinbutton \n" " * to the appropriate callback function. \n" " */\n" " g_signal_connect (spin_button, \n" " \"value-changed\", \n" " G_CALLBACK (spin_clicked), \n" " label);\n" "\n" "\n" " /* Create a grid and arrange everything accordingly */\n" " grid = gtk_grid_new ();\n" " gtk_grid_set_column_spacing (GTK_GRID (grid), 10);\n" " gtk_grid_set_column_homogeneous (GTK_GRID (grid), TRUE);\n" " gtk_grid_attach (GTK_GRID (grid), spin_button, 0, 0, 1, 1);\n" " gtk_grid_attach (GTK_GRID (grid), label, 0, 1, 1, 1);\n" " \n" "\n" " gtk_container_add (GTK_CONTAINER (window), grid);\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/spinbutton.c.page:37 msgid "GtkSpinButton" msgstr "" #. (itstool) path: info/title #: C/spinbutton.js.page:8 msgctxt "text" msgid "SpinButton (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/spinbutton.js.page:21 msgid "A number entry field that has + and - buttons" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/spinbutton.js.page:25 msgctxt "_" msgid "external ref='media/spinbuttonkittens.png' md5='577cce8a902140aacbab73fe8a76a010'" msgstr "" #. (itstool) path: page/p #: C/spinbutton.js.page:26 msgid "A SpinButton is not related to a Spinner. It's a text entry field which only accepts numbers, and which has plus and minus buttons to let you change the value without having to type anything in." msgstr "" #. (itstool) path: page/p #: C/spinbutton.js.page:27 msgid "It's best used when it's obvious that only a number can be entered into it. In this example, two SpinButtons are used for the number of kittens and number of cans of tuna to give them." msgstr "" #. (itstool) path: section/code #: C/spinbutton.js.page:44 #, no-wrap msgid "" "\n" "const SpinButtonExample = new Lang.Class({\n" " Name: 'SpinButton Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsspinbutton'\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:69 msgid "All the code for this sample goes in the SpinButtonExample class. The above code creates a Gtk.Application for our widgets and window to go in." msgstr "" #. (itstool) path: section/code #: C/spinbutton.js.page:70 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " border_width: 20,\n" " title: \"Kitten Feeder\"});\n" "" msgstr "" #. (itstool) path: section/title #: C/spinbutton.js.page:85 msgid "Creating the SpinButtons" msgstr "" #. (itstool) path: section/code #: C/spinbutton.js.page:86 #, no-wrap msgid "" "\n" " // Create the first spinbutton using a function\n" " this._kittens = Gtk.SpinButton.new_with_range (1, 9001, 1);\n" " this._kittens.connect (\"value-changed\", Lang.bind (this, this._newValue));\n" "" msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:92 msgid "We can use the new_with_range function to create a new SpinButton quickly. Its first parameter is the SpinButton's starting value, its second is the maximum value, and its third is how much to increment it when the plus or minus buttons are pressed." msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:93 msgid "After we create the first SpinButton, we connect its value-changed signal to a function which handles what happens when the number inside either SpinButton changes." msgstr "" #. (itstool) path: section/code #: C/spinbutton.js.page:95 #, no-wrap msgid "" "\n" " // Create an adjustment to use for the second spinbutton\n" " this._adjustment = new Gtk.Adjustment ({\n" " value: 1,\n" " lower: 0,\n" " upper: 9001,\n" " step_increment: 1,\n" " page_increment: 10 });\n" "\n" " // Create the second spinbutton\n" " this._tuna = new Gtk.SpinButton ({ adjustment: this._adjustment });\n" " this._tuna.connect (\"value-changed\", Lang.bind (this, this._newValue));\n" "\n" " // this._tuna.set_digits (1);\n" " // this._tuna.set_wrap (true);\n" "" msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:112 msgid "If you want more fine-grained control over a SpinButton, or want to create a bunch of SpinButtons which all use the same parameters, you can create an object called an Adjustment. Then you can use that object as a new SpinButton's adjustment property, and it sets all the values at once. Afterwards, you can change all the SpinButtons which use that adjustment by changing the Adjustment object's properties." msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:113 msgid "The commented-out lines here show things you can do to customize your SpinButton. You can set the number of digits which go after the decimal point, for example, or tell it to wrap the number around if it goes past the upper or lower bounds that you set." msgstr "" #. (itstool) path: note/p #: C/spinbutton.js.page:114 msgid "For the kitties' sake, please don't use set_digits to allow a decimal number of kittens." msgstr "" #. (itstool) path: section/title #: C/spinbutton.js.page:118 msgid "Creating the rest of the UI" msgstr "" #. (itstool) path: section/code #: C/spinbutton.js.page:120 #, no-wrap msgid "" "\n" " // Create the text labels to go with the spinbuttons\n" " this._startLabel = new Gtk.Label ({ label: \"There are \" });\n" " this._kittenLabel = new Gtk.Label ({ label: \" kitten(s), and \"});\n" " this._tunaLabel = new Gtk.Label ({ label: \" can(s) of tuna.\"});\n" " this.perKitten = Math.floor((this._tuna.get_value() / this._kittens.get_value()));\n" " this._lastLabel = new Gtk.Label ({\n" " label: \"That's \" + this.perKitten + \" can(s) of tuna per kitten.\" });\n" "" msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:129 msgid "We create each Label individually, and then string them together along with the SpinButtons. The last label needs to show the number of cans of tuna per kitten, so it has a variable in the middle, which corresponds to an equation that uses the SpinButtons' get_value functions to find out what they're set at. JavaScript's Math function's floor method is used to round the number of cans of tuna per kitten down to the nearest whole number." msgstr "" #. (itstool) path: section/code #: C/spinbutton.js.page:131 #, no-wrap msgid "" "\n" " // Create a grid to put the spinbuttons and their labels in\n" " this._spinGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " margin_bottom: 20 });\n" "\n" " // Attach everything to the grid\n" " this._spinGrid.attach (this._startLabel, 0, 0, 1, 1);\n" " this._spinGrid.attach (this._kittens, 1, 0, 1, 1);\n" " this._spinGrid.attach (this._kittenLabel, 2, 0, 1, 1);\n" " this._spinGrid.attach (this._tuna, 3, 0, 1, 1);\n" " this._spinGrid.attach (this._tunaLabel, 4, 0, 1, 1);\n" "\n" " // Create a main grid to hold it and the last label\n" " this._mainGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" "\n" " // Attach the smaller grid and the last label to the main grid\n" " this._mainGrid.attach (this._spinGrid, 0, 0, 1, 1);\n" " this._mainGrid.attach (this._lastLabel, 0, 1, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:155 msgid "Here we use Grid widgets to keep everything organized. One Grid holds the labels and SpinButtons in order, while the next puts that Grid on top and the final Label on the bottom." msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:156 msgid "There isn't a wrong way to organize things in Grids, so long as you like how it turns out. In this case, the top Grid has a margin on the bottom to keep it evenly spaced from the bottom Label, and the bottom Label is inside a separate Grid so it will be centered relative to the Labels and SpinButtons on the top." msgstr "" #. (itstool) path: section/code #: C/spinbutton.js.page:158 #, no-wrap msgid "" "\n" " // Add the main grid to the window\n" " this._window.add (this._mainGrid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:166 #: C/switch.js.page:154 msgid "Finally, we add the larger Grid to the window, then tell the window to show itself and all the widgets inside of it." msgstr "" #. (itstool) path: section/title #: C/spinbutton.js.page:170 msgid "Function which handles the SpinButtons' numerical values being adjusted" msgstr "" #. (itstool) path: section/code #: C/spinbutton.js.page:172 #, no-wrap msgid "" "\n" " _newValue: function () {\n" "\n" " // Update the label which shows how many cans there are per kitten\n" " this.perKitten = Math.floor((this._tuna.get_value() / this._kittens.get_value()))\n" " this._lastLabel.set_label (\"That's \" + this.perKitten + \" can(s) of tuna per kitten.\");\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:183 msgid "Here we update the perKitten variable based on the SpinButtons' new values, and use the set_label property to refresh what _lastLabel shows. Since both SpinButtons have their value-changed signal connected to this function, every time either of the numbers changes this function will update the Label." msgstr "" #. (itstool) path: section/code #: C/spinbutton.js.page:185 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new SpinButtonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/spinbutton.js.page:190 msgid "Finally, we create a new instance of the finished SpinButtonExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/spinbutton.js.page:195 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const SpinButtonExample = new Lang.Class({\n" " Name: 'SpinButton Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsspinbutton'\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " border_width: 20,\n" " title: \"Kitten Feeder\"});\n" "\n" " // Create the first spinbutton using a function\n" " this._kittens = Gtk.SpinButton.new_with_range (1, 9001, 1);\n" " this._kittens.connect (\"value-changed\", Lang.bind (this, this._newValue));\n" "\n" " // Create an adjustment to use for the second spinbutton\n" " this._adjustment = new Gtk.Adjustment ({\n" " value: 1,\n" " lower: 0,\n" " upper: 9001,\n" " step_increment: 1,\n" " page_increment: 10 });\n" "\n" " // Create the second spinbutton\n" " this._tuna = new Gtk.SpinButton ({ adjustment: this._adjustment });\n" " this._tuna.connect (\"value-changed\", Lang.bind (this, this._newValue));\n" "\n" " // this._tuna.set_digits (1);\n" " // this._tuna.set_wrap (true);\n" "\n" " // Create the text labels to go with the spinbuttons\n" " this._startLabel = new Gtk.Label ({ label: \"There are \" });\n" " this._kittenLabel = new Gtk.Label ({ label: \" kitten(s), and \"});\n" " this._tunaLabel = new Gtk.Label ({ label: \" can(s) of tuna.\"});\n" " this.perKitten = Math.floor((this._tuna.get_value() / this._kittens.get_value()));\n" " this._lastLabel = new Gtk.Label ({\n" " label: \"That's \" + this.perKitten + \" can(s) of tuna per kitten.\" });\n" "\n" " // Create a grid to put the spinbuttons and their labels in\n" " this._spinGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " margin_bottom: 20 });\n" "\n" " // Attach everything to the grid\n" " this._spinGrid.attach (this._startLabel, 0, 0, 1, 1);\n" " this._spinGrid.attach (this._kittens, 1, 0, 1, 1);\n" " this._spinGrid.attach (this._kittenLabel, 2, 0, 1, 1);\n" " this._spinGrid.attach (this._tuna, 3, 0, 1, 1);\n" " this._spinGrid.attach (this._tunaLabel, 4, 0, 1, 1);\n" "\n" " // Create a main grid to hold it and the last label\n" " this._mainGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" "\n" " // Attach the smaller grid and the last label to the main grid\n" " this._mainGrid.attach (this._spinGrid, 0, 0, 1, 1);\n" " this._mainGrid.attach (this._lastLabel, 0, 1, 1, 1);\n" "\n" " // Add the main grid to the window\n" " this._window.add (this._mainGrid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _newValue: function () {\n" "\n" " // Update the label which shows how many cans there are per kitten\n" " this.perKitten = Math.floor((this._tuna.get_value() / this._kittens.get_value()))\n" " this._lastLabel.set_label (\"That's \" + this.perKitten + \" can(s) of tuna per kitten.\");\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new SpinButtonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/spinbutton.js.page:206 msgid "Gtk.SpinButton" msgstr "" #. (itstool) path: info/title #: C/spinbutton.py.page:8 msgctxt "text" msgid "SpinButton (Python)" msgstr "" #. (itstool) path: info/desc #: C/spinbutton.py.page:20 msgid "Retrieve an integer or floating-point number from the user." msgstr "" #. (itstool) path: section/code #: C/spinbutton.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"SpinButton Example\", application=app)\n" " self.set_default_size(210, 70)\n" " self.set_border_width(5)\n" "\n" " # an adjustment (initial value, min value, max value,\n" " # step increment - press cursor keys or +/- buttons to see!,\n" " # page increment - not used here,\n" " # page size - not used here)\n" " ad = Gtk.Adjustment(0, 0, 100, 1, 0, 0)\n" "\n" " # a spin button for integers (digits=0)\n" " self.spin = Gtk.SpinButton(adjustment=ad, climb_rate=1, digits=0)\n" " # as wide as possible\n" " self.spin.set_hexpand(True)\n" "\n" " # we connect the signal \"value-changed\" emitted by the spinbutton with the callback\n" " # function spin_selected\n" " self.spin.connect(\"value-changed\", self.spin_selected)\n" "\n" " # a label\n" " self.label = Gtk.Label()\n" " self.label.set_text(\"Choose a number\")\n" "\n" " # a grid to attach the widgets\n" " grid = Gtk.Grid()\n" " grid.attach(self.spin, 0, 0, 1, 1)\n" " grid.attach(self.label, 0, 1, 2, 1)\n" "\n" " self.add(grid)\n" "\n" " # callback function: the signal of the spinbutton is used to change the\n" " # text of the label\n" " def spin_selected(self, event):\n" " self.label.set_text(\n" " \"The number you selected is \" + str(self.spin.get_value_as_int()) + \".\")\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/spinbutton.py.page:35 msgid "Useful methods for a SpinButton widget" msgstr "" #. (itstool) path: section/p #: C/spinbutton.py.page:36 msgid "A Gtk.Adjustment is needed to construct the Gtk.SpinButton. This is the representation of a value with a lower and upper bound, together with step and page increments, and a page size, and it is constructed as Gtk.Adjustment(value, lower, upper, step_increment, page_increment, page_size) where the fields are of type float; step_increment is the increment/decrement that is obtained by using the cursor keys or the buttons of the spinbutton. Note that page_increment and page_size are not used in this case, and they should be set to 0." msgstr "" #. (itstool) path: section/p #: C/spinbutton.py.page:37 msgid "In line 23 the signal \"value-changed\" is connected to the callback function spin_selected() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/spinbutton.py.page:39 msgid "If you want the value of the spinbutton to wrap around when they exceed the maximum or the minimum, set set_wrap(True). The \"wrapped\" signal is emitted when this happens." msgstr "" #. (itstool) path: item/p #: C/spinbutton.py.page:40 msgid "set_digits(digits) sets the precision to be displayed by the spinbutton, up to 20 digits." msgstr "" #. (itstool) path: item/p #: C/spinbutton.py.page:41 msgid "To get the value of the spinbutton as an integer, use get_value_as_int()." msgstr "" #. (itstool) path: item/p #: C/spinbutton.py.page:49 msgid "GtkSpinButton" msgstr "" #. (itstool) path: info/title #: C/spinbutton.vala.page:8 msgctxt "text" msgid "SpinButton (Vala)" msgstr "" #. (itstool) path: info/desc #: C/spinbutton.vala.page:20 msgid "Retrieve an integer or floating point number." msgstr "" #. (itstool) path: page/code #: C/spinbutton.vala.page:27 #, no-wrap msgid "" "/* This is the application. */\n" "public class MyApplication : Gtk.Application {\n" "\tGtk.Label label;\n" "\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\t\tvar window = new Gtk.ApplicationWindow (this);\n" "\t\twindow.title = \"SpinButton Example\";\n" "\t\twindow.set_default_size (210, 70);\n" "\t\twindow.set_border_width (5);\n" "\n" "\t\tvar spinbutton = new Gtk.SpinButton.with_range (0, 100, 1);\n" "\t\tspinbutton.set_hexpand (true);\n" "\n" "\t\tlabel = new Gtk.Label (\"Choose a number\");\n" "\n" "\t\tvar grid = new Gtk.Grid ();\n" "\t\tgrid.attach (spinbutton, 0, 0, 1, 1);\n" "\t\tgrid.attach (label, 0, 1, 1, 1);\n" "\n" "\t\tspinbutton.value_changed.connect (this.value_changed_cb);\n" "\n" "\t\twindow.add (grid);\n" "\t\twindow.show_all ();\n" "\t}\n" "\n" "\tvoid value_changed_cb (Gtk.SpinButton spin) {\n" "\t\tlabel.set_text (\"The number you selected is %.0f.\".printf (spin.get_value()));\n" "\t}\n" "}\n" "\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/spinbutton.vala.page:32 msgid "Gtk.SpinButton" msgstr "" #. (itstool) path: info/title #: C/spinner.c.page:8 msgctxt "text" msgid "Spinner (C)" msgstr "" #. (itstool) path: info/desc #: C/spinner.c.page:19 #: C/spinner.js.page:18 #: C/spinner.py.page:19 #: C/spinner.vala.page:18 msgid "A spinner animation" msgstr "" #. (itstool) path: page/title #: C/spinner.c.page:22 #: C/spinner.js.page:21 #: C/spinner.py.page:22 #: C/spinner.vala.page:21 msgid "Spinner" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/spinner.c.page:24 #: C/spinner.js.page:22 #: C/spinner.py.page:23 #: C/spinner.vala.page:22 msgctxt "_" msgid "external ref='media/spinner.png' md5='d04f2d81f1d72c6c2f97e8729947dfed'" msgstr "" #. (itstool) path: page/p #: C/spinner.c.page:25 #: C/spinner.js.page:23 #: C/spinner.py.page:24 #: C/spinner.vala.page:23 msgid "This Spinner is stopped and started by pressing the spacebar." msgstr "" #. (itstool) path: page/code #: C/spinner.c.page:27 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" " \n" "\n" "\n" " /*Global variable used to indicate active state of the\n" "spinner. TRUE = active, FALSE = not-active. This is because \n" "there isn't a current function for C that does this for us*/\n" "gboolean active; \n" " \n" "\n" "\n" "/*This is the callback function. It is a handler function \n" "which reacts to the signal. In this case, it will cause the \n" "spinner to start and stop according to how many times the user \n" "presses the spacebar.*/ \n" "static gboolean\n" "key_pressed_event (GtkWidget *widget,\n" " GdkEvent *event,\n" " gpointer user_data)\n" "{\n" " GtkWidget *spinner = user_data;\n" " guint keyval;\n" " \n" " /*Extracts the keyval from an event. And stores it in the variable \n" " \"keyval\" (we give the function the address). In this case, the \n" " event is GdkEventKey, a key press event*/\n" " gdk_event_get_keyval (event, &keyval); \n" "\n" " /*Grabbing the boolean value from the spinner*/\n" " g_object_get (GTK_SPINNER (spinner), \"active\", &active, NULL);\n" " \n" " if (keyval == GDK_KEY_space) {\n" " if (active) {\n" " gtk_spinner_stop (GTK_SPINNER (spinner));\n" " }\n" " else {\n" " gtk_spinner_start (GTK_SPINNER (spinner));\n" " } \n" " }\n" " \n" "return TRUE;\n" "}\n" " \n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *spinner;\n" " \n" " /*Create a window with a title, border width and a default size*/\n" " window = gtk_application_window_new (app);\n" " \n" " gtk_window_set_title (GTK_WINDOW (window), \"Spinner Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 200, 200);\n" " gtk_container_set_border_width (GTK_CONTAINER(window), 30);\n" " \n" " /*Create a spinner, with extra horizontal and vertical space*/\n" " spinner = gtk_spinner_new ();\n" " gtk_spinner_start (GTK_SPINNER (spinner));\n" " \n" " gtk_container_add (GTK_CONTAINER (window), spinner);\n" " \n" " /*Connecting the key-press-event signal to the callback*/\n" " g_signal_connect (GTK_WINDOW (window), \"key-press-event\", \n" " G_CALLBACK (key_pressed_event), spinner);\n" " \n" " gtk_widget_show_all (window);\n" "}\n" " \n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" " \n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " \n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/spinner.c.page:35 msgid "GObject" msgstr "" #. (itstool) path: item/p #: C/spinner.c.page:36 #: C/togglebutton.c.page:38 msgid "GtkSpinner" msgstr "" #. (itstool) path: info/title #: C/spinner.js.page:8 msgctxt "text" msgid "Spinner (JavaScript)" msgstr "" #. (itstool) path: page/code #: C/spinner.js.page:25 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Gdk = imports.gi.Gdk;\n" "const Lang = imports.lang;\n" "\n" "const SpinnerExample = new Lang.Class ({\n" " Name: 'Spinner Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jsspinner',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Spinner Example\",\n" " default_height: 200,\n" " default_width: 200,\n" " border_width: 30 });\n" "\n" " // Create a spinner which starts spinning automatically\n" " this._spinner = new Gtk.Spinner ({active: true});\n" " this._window.add (this._spinner);\n" "\n" " // Connect a keypress event to the function that makes it start or stop spinning\n" " this._window.connect(\"key-press-event\", Lang.bind(this, this._onKeyPress));\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _onKeyPress: function(widget, event) {\n" "\n" " // Get the value of the key that was pressed\n" " let keyval = event.get_keyval()[1];\n" "\n" " // If it was the spacebar, toggle the spinner to start or stop\n" " if (keyval == Gdk.KEY_space) {\n" " if (this._spinner.active == true)\n" " this._spinner.stop();\n" " else\n" " this._spinner.start();\n" " }\n" " }\n" "\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new SpinnerExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/spinner.js.page:30 msgid "Gdk - Key Values" msgstr "" #. (itstool) path: item/p #: C/spinner.js.page:33 #: C/togglebutton.js.page:158 msgid "Gtk.Spinner" msgstr "" #. (itstool) path: info/title #: C/spinner.py.page:8 msgctxt "text" msgid "Spinner (Python)" msgstr "" #. (itstool) path: section/code #: C/spinner.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Gdk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # a window\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Spinner Example\", application=app)\n" " self.set_default_size(200, 200)\n" " self.set_border_width(30)\n" "\n" " # a spinner\n" " self.spinner = Gtk.Spinner()\n" " # that by default spins\n" " self.spinner.start()\n" " # add the spinner to the window\n" " self.add(self.spinner)\n" "\n" " # event handler\n" " # a signal from the keyboard (space) controls if the spinner stops/starts\n" " def do_key_press_event(self, event):\n" " # keyname is the symbolic name of the key value given by the event\n" " keyname = Gdk.keyval_name(event.keyval)\n" " # if it is \"space\"\n" " if keyname == \"space\":\n" " # and the spinner is active\n" " if self.spinner.get_property(\"active\"):\n" " # stop the spinner\n" " self.spinner.stop()\n" " # if the spinner is not active\n" " else:\n" " # start it again\n" " self.spinner.start()\n" " # stop the signal emission\n" " return True\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: note/p #: C/spinner.py.page:33 msgid "Gdk.keyval_name(event.keyval) converts the key value event.keyval into a symbolic name. The names and corresponding key values can be found here,but for instance GDK_KEY_BackSpace becomes the string \"BackSpace\"." msgstr "" #. (itstool) path: item/p #: C/spinner.py.page:42 #: C/togglebutton.py.page:46 msgid "GtkSpinner" msgstr "" #. (itstool) path: item/p #: C/spinner.py.page:43 msgid "Key Values" msgstr "" #. (itstool) path: info/title #: C/spinner.vala.page:8 msgctxt "text" msgid "Spinner (Vala)" msgstr "" #. (itstool) path: page/code #: C/spinner.vala.page:25 #, no-wrap msgid "" "public class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\tGtk.Widget spinner;\n" "\n" "\tinternal MyWindow (MyApplication app) {\n" "\n" "\t\tObject (application: app, title: \"Spinner Example\");\n" "\n" "\t\tthis.set_default_size (200, 200);\n" "\t\tthis.border_width = 30;\n" "\n" "\t\tspinner = new Gtk.Spinner ();\n" "\n" "\t\tthis.add (spinner);\n" "\t\t(spinner as Gtk.Spinner).active = true;\n" "\t\tspinner.show ();\n" "\t}\n" "\n" "\tprotected override bool key_press_event (Gdk.EventKey event) {\n" "\n" "\t\t//print (Gdk.keyval_name(event.keyval) +\"\\n\");\n" "\t\tif (Gdk.keyval_name(event.keyval) == \"space\") {\n" "\n" "\t\t\tif ((spinner as Gtk.Spinner).active) {\n" "\t\t\t\t(spinner as Gtk.Spinner).stop ();\n" "\t\t\t\t//spinner.visible = false;\n" "\t\t\t}\n" "\t\t\telse {\n" "\t\t\t\t(spinner as Gtk.Spinner).start ();\n" "\t\t\t\t//spinner.visible = true;\n" "\t\t\t}\n" "\t\t}\n" "\t\treturn true;\n" "\t}\n" "}\n" "\n" "public class MyApplication : Gtk.Application {\n" "\n" "\tprotected override void activate () {\n" "\t\tMyWindow window = new MyWindow (this);\n" "\t\twindow.show ();\n" "\t}\n" "\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.spinner\");\n" "\t}\n" "}\n" "\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/spinner.vala.page:30 msgid "Gtk.Widget" msgstr "" #. (itstool) path: item/p #: C/spinner.vala.page:31 msgid "Gtk.Spinner" msgstr "" #. (itstool) path: item/p #: C/spinner.vala.page:32 msgid "Gdk.keyval_name" msgstr "" #. (itstool) path: info/title #: C/statusbar.c.page:8 msgctxt "text" msgid "Statusbar (C)" msgstr "" #. (itstool) path: info/desc #: C/statusbar.c.page:22 #: C/statusbar.py.page:20 #: C/statusbar.vala.page:21 msgid "Report messages of minor importance to the user" msgstr "" #. (itstool) path: page/title #: C/statusbar.c.page:25 #: C/statusbar.js.page:21 #: C/statusbar.py.page:23 #: C/statusbar.vala.page:24 msgid "Statusbar" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/statusbar.c.page:27 msgctxt "_" msgid "external ref='media/statusbar3.png' md5='60c71604fb44656237ee66dfb39a8689'" msgstr "" #. (itstool) path: page/p #: C/statusbar.c.page:28 msgid "This statusbar is used to demonstrate how messages are stacked in a last-in-first-out order. The message at the top of the stack is always the one displayed." msgstr "" #. (itstool) path: page/code #: C/statusbar.c.page:30 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/*Callback function in which pushes an item onto the statusbar*/\n" "static void \n" "push_item (GtkWidget *widget,\n" " gpointer data)\n" "{\n" " GtkWidget *status_bar = data;\n" "\n" " /*Create a context id, which is used to uniquely identify \n" " *the source of a message*/\n" " guint context_id = gtk_statusbar_get_context_id (GTK_STATUSBAR (status_bar), \n" " \"Statusbar example\");\n" "\n" " /*Count is used to keep track of the amount of items \n" " the user is pushing/popping*/\n" " static int count = 1;\n" " char hold_output[20];\n" " \n" " /*This is a safer form of the standard sprintf () function. The output is \n" " guaranteed in this case to not exceed 20 characters, and the result is stored\n" " into the 'hold_output' variable*/\n" " g_snprintf (hold_output, 20, \"Item %d\", count++);\n" " gtk_statusbar_push (GTK_STATUSBAR (status_bar), \n" " context_id, \n" " hold_output);\n" "}\n" "\n" "\n" "\n" "/*Callback function that is used to pop an item off the statusbar*/\n" "static void \n" "pop_item (GtkWidget *widget,\n" " gpointer data )\n" "{\n" " GtkWidget *status_bar = data;\n" " guint context_id = gtk_statusbar_get_context_id (GTK_STATUSBAR (status_bar), \n" " \"Statusbar example\");\n" "\n" " gtk_statusbar_pop (GTK_STATUSBAR (status_bar), context_id);\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *grid;\n" " GtkWidget *window;\n" " GtkWidget *status_bar;\n" " GtkWidget *pop_button;\n" " GtkWidget *push_button;\n" "\n" " /*Create a window with a title, border width, and a default size**/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_default_size (GTK_WINDOW (window), 220, 100);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Statusbar Example\");\n" " gtk_container_set_border_width (GTK_CONTAINER(window), 10);\n" " \n" " /*Create the status bar, which is held in the global variable*/\n" " status_bar = gtk_statusbar_new (); \n" " \n" " /*Create the buttons with labels*/\n" " push_button = gtk_button_new_with_label (\"push item\");\n" " pop_button = gtk_button_new_with_label (\"pop last item\");\n" " \n" " /*Create the grid, and attach the buttons/statusbar accordingly*/\n" " grid = gtk_grid_new ();\n" " gtk_grid_attach (GTK_GRID (grid), push_button, 0,1,1,1);\n" " gtk_grid_attach (GTK_GRID (grid), pop_button, 0,2,1,1);\n" " gtk_grid_attach (GTK_GRID (grid), status_bar, 0,3,1,1);\n" " \n" " /*Connecting the clicked signals to the corresponding callback functions*/\n" " g_signal_connect (GTK_BUTTON (push_button), \"clicked\", \n" " G_CALLBACK (push_item), status_bar);\n" " g_signal_connect (GTK_BUTTON (pop_button), \"clicked\", \n" " G_CALLBACK (pop_item), status_bar);\n" " \n" " /*Attach the grid holding the child widgets onto the window, and show all*/\n" " gtk_container_add (GTK_CONTAINER (window), grid);\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/statusbar.c.page:38 msgid "GtkStatusBar" msgstr "" #. (itstool) path: item/p #: C/statusbar.c.page:39 msgid "String Utility Functions" msgstr "" #. (itstool) path: info/title #: C/statusbar.js.page:8 msgctxt "text" msgid "Statusbar (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/statusbar.js.page:18 msgid "Show notifications in a dedicated statusbar" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/statusbar.js.page:22 msgctxt "_" msgid "external ref='media/statusbar2.png' md5='ff6f7e5b270827ca98b2d5f7087aa766'" msgstr "" #. (itstool) path: page/p #: C/statusbar.js.page:23 msgid "This statusbar keeps track of how many times you've clicked a button. Applications like gedit use statusbars to display information at a glance, and show notifications without interrupting the user." msgstr "" #. (itstool) path: page/p #: C/statusbar.js.page:24 msgid "Messages pushed to a statusbar go on top of its stack, and can be popped off to show the next-most recent one. You can also clear away every message of a specific type all at once. This sample application demonstrates these functions." msgstr "" #. (itstool) path: section/code #: C/statusbar.js.page:41 #, no-wrap msgid "" "\n" "const StatusbarExample = new Lang.Class({\n" " Name: 'Statusbar Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsstatusbar',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/statusbar.js.page:67 msgid "All the code for this sample goes in the StatusbarExample class. The above code creates a Gtk.Application for our widgets and window to go in." msgstr "" #. (itstool) path: section/code #: C/statusbar.js.page:68 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 120,\n" " default_width: 300,\n" " title: \"Button Clicker\"});\n" "\n" " // Create a paned interface\n" " this._panes = new Gtk.Paned ({\n" " orientation: Gtk.Orientation.VERTICAL });\n" "" msgstr "" #. (itstool) path: section/p #: C/statusbar.js.page:84 msgid "The _buildUI function is where we put all the code to create the application's user interface. The first step is creating a new Gtk.ApplicationWindow to put all our widgets into. The next step is to create a vertically-oriented Gtk.Paned interface, to divide the window up into two sections. This way the statusbar looks like those used in other applications, and it stays at the bottom of the window, even if the user resizes it." msgstr "" #. (itstool) path: section/title #: C/statusbar.js.page:88 msgid "Creating the buttons" msgstr "" #. (itstool) path: section/code #: C/statusbar.js.page:89 #, no-wrap msgid "" "\n" " // Create the main button\n" " this._clickMe = new Gtk.Button ({\n" " label: \"Click Me!\" });\n" " this._clickMe.connect (\"clicked\", Lang.bind (this, this._clicked));\n" "\n" " // Create the back button\n" " this._backButton = new Gtk.Button ({\n" " label: \"gtk-go-back\",\n" " use_stock: true });\n" " this._backButton.connect (\"clicked\", Lang.bind (this, this._back));\n" "\n" " // Create the clear button\n" " this._clearButton = new Gtk.Button ({\n" " label: \"gtk-clear\",\n" " use_stock: true });\n" " this._clearButton.connect (\"clicked\", Lang.bind (this, this._clear));\n" "" msgstr "" #. (itstool) path: section/p #: C/statusbar.js.page:107 msgid "This code creates the three Gtk.Buttons we'll use to push a new message to the statusbar, pop the last one off, and clear all existing messages. The \"back\" and \"clear\" buttons are stock buttons, which are automatically translated into any language GNOME supports." msgstr "" #. (itstool) path: section/code #: C/statusbar.js.page:109 #, no-wrap msgid "" "\n" " // Put the buttons in a grid\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" " this._grid.attach (this._backButton, 0, 0, 1, 1);\n" " this._grid.attach_next_to (this._clickMe, this._backButton, Gtk.PositionType.RIGHT, 1, 1);\n" " this._grid.attach_next_to (this._clearButton, this._clickMe, Gtk.PositionType.RIGHT, 1, 1);\n" "\n" " // Put the grid in a large frame that fills most of the window\n" " this._topFrame = new Gtk.Frame ({\n" " border_width: 20,\n" " height_request: 90,\n" " width_request: 300});\n" " this._topFrame.add (this._grid);\n" "" msgstr "" #. (itstool) path: section/p #: C/statusbar.js.page:125 msgid "This code creates the Gtk.Grid that we'll use to organize the buttons, and attaches the buttons to it in order. It then creates a Gtk.Frame which will take up most of the window and has a large amount of padding around the buttons, and adds the Grid to the Frame. Note that we still need to put the Frame into the Paned interface, and then add it to the ApplicationWindow." msgstr "" #. (itstool) path: section/title #: C/statusbar.js.page:129 msgid "Creating the statusbar" msgstr "" #. (itstool) path: section/code #: C/statusbar.js.page:130 #, no-wrap msgid "" "\n" " // Create the statusbar\n" " this._statusbar = new Gtk.Statusbar();\n" "\n" " // Keep track of the number of times the button has been clicked\n" " this.Clicks = 0;\n" " this.ContextID = this._statusbar.get_context_id (\"Number of Clicks\");\n" "\n" " // Give the statusbar an initial message\n" " this._statusbar.push (this.ContextID, \"Number of clicks: \" + this.Clicks);\n" "\n" " // Put the statusbar in its own frame at the bottom\n" " this._barFrame = new Gtk.Frame ({\n" " height_request: 30 });\n" " this._barFrame.add (this._statusbar);\n" "" msgstr "" #. (itstool) path: section/p #: C/statusbar.js.page:146 msgid "Here we create the Gtk.Statusbar, and push a message to it to start off with. Then we give it its own narrow frame at the bottom of the window." msgstr "" #. (itstool) path: section/p #: C/statusbar.js.page:147 msgid "Every message needs to have a context id, which is an integer value you can get from the statusbar with the get_context_id() function. Its only parameter is the string value you use to describe that particular context id. Normally, you'll get a new context id for different kinds of messages, so that you can use the remove() function to remove a specific message and not just the most recent one on the stack. This is a simple example with only one kind of message, though, so we're just using one for everything." msgstr "" #. (itstool) path: section/p #: C/statusbar.js.page:148 msgid "We use the push() function to push a new message onto the stack. Its first parameter is the context id, and its second is the message." msgstr "" #. (itstool) path: section/code #: C/statusbar.js.page:149 #, no-wrap msgid "" "\n" " // Assemble the frames into the paned interface\n" " this._panes.pack1 (this._topFrame, true, false);\n" " this._panes.pack2 (this._barFrame, false, false);\n" "\n" " // Put the panes into the window\n" " this._window.add (this._panes);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/statusbar.js.page:161 msgid "This code finishes up creating the window, by packing the frames into the pane, adding it to the window, and telling the window to show all child widgets." msgstr "" #. (itstool) path: section/title #: C/statusbar.js.page:165 msgid "Functions for interacting with the statusbar" msgstr "" #. (itstool) path: section/code #: C/statusbar.js.page:166 #, no-wrap msgid "" "\n" " _clicked: function() {\n" "\n" " // Increment the number of clicks by 1\n" " this.Clicks++;\n" "\n" " // Update the statusbar with the new number of clicks\n" " this._statusbar.push (this.ContextID, \"Number of clicks: \" + this.Clicks);\n" "\n" " },\n" "\n" "\n" "\n" " _back: function () {\n" "\n" " // If there have been any clicks, decrement by 1 and remove last statusbar update\n" " if (this.Clicks > 0 ) {\n" " this.Clicks--;\n" " this._statusbar.pop (this.ContextID);\n" " };\n" "\n" " },\n" "\n" "\n" "\n" " _clear: function () {\n" "\n" " // Reset the number of clicks\n" " this.Clicks = 0;\n" "\n" " // Wipe out all the messages pushed to the statusbar\n" " this._statusbar.remove_all (this.ContextID);\n" "\n" " // Reset the statusbar's message\n" " this._statusbar.push (this.ContextID, \"Number of clicks: \" + this.Clicks);\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/statusbar.js.page:206 msgid "Here we have functions which demonstrate pushing a message onto the stack, popping the top one off of it, and clearing all messages of a particular context id. The pop() function just takes one parameter, which is the context id for the type of message you want to pop off the most recent one of. The remove_all() function works the same way, except it removes all messages of that type from the stack." msgstr "" #. (itstool) path: section/code #: C/statusbar.js.page:207 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new StatusbarExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/statusbar.js.page:212 msgid "Finally, we create a new instance of the finished StatusbarExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/statusbar.js.page:217 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const StatusbarExample = new Lang.Class({\n" " Name: 'Statusbar Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsstatusbar',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 120,\n" " default_width: 300,\n" " title: \"Button Clicker\"});\n" "\n" " // Create a paned interface\n" " this._panes = new Gtk.Paned ({\n" " orientation: Gtk.Orientation.VERTICAL });\n" "\n" " // Create the main button\n" " this._clickMe = new Gtk.Button ({\n" " label: \"Click Me!\" });\n" " this._clickMe.connect (\"clicked\", Lang.bind (this, this._clicked));\n" "\n" " // Create the back button\n" " this._backButton = new Gtk.Button ({\n" " label: \"gtk-go-back\",\n" " use_stock: true });\n" " this._backButton.connect (\"clicked\", Lang.bind (this, this._back));\n" "\n" " // Create the clear button\n" " this._clearButton = new Gtk.Button ({\n" " label: \"gtk-clear\",\n" " use_stock: true });\n" " this._clearButton.connect (\"clicked\", Lang.bind (this, this._clear));\n" "\n" " // Put the buttons in a grid\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" " this._grid.attach (this._backButton, 0, 0, 1, 1);\n" " this._grid.attach_next_to (this._clickMe, this._backButton, Gtk.PositionType.RIGHT, 1, 1);\n" " this._grid.attach_next_to (this._clearButton, this._clickMe, Gtk.PositionType.RIGHT, 1, 1);\n" "\n" " // Put the grid in a large frame that fills most of the window\n" " this._topFrame = new Gtk.Frame ({\n" " border_width: 20,\n" " height_request: 90,\n" " width_request: 300});\n" " this._topFrame.add (this._grid);\n" "\n" " // Create the statusbar\n" " this._statusbar = new Gtk.Statusbar();\n" "\n" " // Keep track of the number of times the button has been clicked\n" " this.Clicks = 0;\n" " this.ContextID = this._statusbar.get_context_id (\"Number of Clicks\");\n" "\n" " // Give the statusbar an initial message\n" " this._statusbar.push (this.ContextID, \"Number of clicks: \" + this.Clicks);\n" "\n" " // Put the statusbar in its own frame at the bottom\n" " this._barFrame = new Gtk.Frame ({\n" " height_request: 30 });\n" " this._barFrame.add (this._statusbar);\n" "\n" " // Assemble the frames into the paned interface\n" " this._panes.pack1 (this._topFrame, true, false);\n" " this._panes.pack2 (this._barFrame, false, false);\n" "\n" " // Put the panes into the window\n" " this._window.add (this._panes);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _clicked: function() {\n" "\n" " // Increment the number of clicks by 1\n" " this.Clicks++;\n" "\n" " // Update the statusbar with the new number of clicks\n" " this._statusbar.push (this.ContextID, \"Number of clicks: \" + this.Clicks);\n" "\n" " },\n" "\n" "\n" "\n" " _back: function () {\n" "\n" " // If there have been any clicks, decrement by 1 and remove last statusbar update\n" " if (this.Clicks > 0 ) {\n" " this.Clicks--;\n" " this._statusbar.pop (this.ContextID);\n" " };\n" "\n" " },\n" "\n" "\n" "\n" " _clear: function () {\n" "\n" " // Reset the number of clicks\n" " this.Clicks = 0;\n" "\n" " // Wipe out all the messages pushed to the statusbar\n" " this._statusbar.remove_all (this.ContextID);\n" "\n" " // Reset the statusbar's message\n" " this._statusbar.push (this.ContextID, \"Number of clicks: \" + this.Clicks);\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new StatusbarExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/statusbar.js.page:226 msgid "Gtk.Frame" msgstr "" #. (itstool) path: item/p #: C/statusbar.js.page:227 msgid "Gtk.Paned" msgstr "" #. (itstool) path: item/p #: C/statusbar.js.page:228 msgid "Gtk.Statusbar" msgstr "" #. (itstool) path: info/title #: C/statusbar.py.page:8 msgctxt "text" msgid "Statusbar (Python)" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/statusbar.py.page:24 #: C/statusbar.vala.page:25 msgctxt "_" msgid "external ref='media/statusbar.png' md5='eb1aca55315d6cda57b12a5f36058ba8'" msgstr "" #. (itstool) path: page/p #: C/statusbar.py.page:25 msgid "This statusbar tells you if you click the button or if you press any key (and which key)." msgstr "" #. (itstool) path: section/code #: C/statusbar.py.page:32 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Gdk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # a window\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"StatusBar Example\", application=app)\n" " self.set_default_size(200, 100)\n" "\n" " # a label\n" " label = Gtk.Label(label=\"Press any key or \")\n" "\n" " # a button\n" " button = Gtk.Button(label=\"click me.\")\n" " # connected to a callback\n" " button.connect(\"clicked\", self.button_clicked_cb)\n" "\n" " # the statusbar\n" " self.statusbar = Gtk.Statusbar()\n" " # its context_id - not shown in the UI but needed to uniquely identify\n" " # the source of a message\n" " self.context_id = self.statusbar.get_context_id(\"example\")\n" " # we push a message onto the statusbar's stack\n" " self.statusbar.push(\n" " self.context_id, \"Waiting for you to do something...\")\n" "\n" " # a grid to attach the widgets\n" " grid = Gtk.Grid()\n" " grid.set_column_spacing(5)\n" " grid.set_column_homogeneous(True)\n" " grid.set_row_homogeneous(True)\n" " grid.attach(label, 0, 0, 1, 1)\n" " grid.attach_next_to(button, label, Gtk.PositionType.RIGHT, 1, 1)\n" " grid.attach(self.statusbar, 0, 1, 2, 1)\n" "\n" " # add the grid to the window\n" " self.add(grid)\n" "\n" " # callback function for the button clicked\n" " # if the button is clicked the event is signaled to the statusbar\n" " # onto which we push a new status\n" " def button_clicked_cb(self, button):\n" " self.statusbar.push(self.context_id, \"You clicked the button.\")\n" "\n" " # event handler\n" " def do_key_press_event(self, event):\n" " # any signal from the keyboard is signaled to the statusbar\n" " # onto which we push a new status with the symbolic name\n" " # of the key pressed\n" " self.statusbar.push(self.context_id, Gdk.keyval_name(event.keyval) +\n" " \" key was pressed.\")\n" " # stop the signal emission\n" " return True\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: note/p #: C/statusbar.py.page:34 msgid "Gdk.keyval_name(event.keyval) converts the key value event.keyval into a symbolic name. The names and corresponding key values can be found here, but for instance GDK_KEY_BackSpace becomes the string \"BackSpace\"." msgstr "" #. (itstool) path: section/title #: C/statusbar.py.page:40 msgid "Useful methods for a Statusbar widget" msgstr "" #. (itstool) path: section/p #: C/statusbar.py.page:41 msgid "In line 17 the signal \"clicked\" is connected to the callback function button_clicked_cb() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/statusbar.py.page:43 msgid "pop(context_id) removes the first message in the statusbar stack with the given context_id." msgstr "" #. (itstool) path: item/p #: C/statusbar.py.page:44 msgid "remove_all(context_id) removes all the messages in the statusbar stack with the given context_id." msgstr "" #. (itstool) path: item/p #: C/statusbar.py.page:45 msgid "remove(context_id, message_id) removes the message with the given message_id in the statusbar stack with the given context_id. The message_id is returned by push(context_id, \"the message\") when pushing the message on the statusbar." msgstr "" #. (itstool) path: item/p #: C/statusbar.py.page:53 msgid "GtkStatusbar" msgstr "" #. (itstool) path: item/p #: C/statusbar.py.page:54 msgid "Gdk - Key Values" msgstr "" #. (itstool) path: info/title #: C/statusbar.vala.page:8 msgctxt "text" msgid "Statusbar (Vala)" msgstr "" #. (itstool) path: page/p #: C/statusbar.vala.page:26 msgid "This statusbar tells you what's going on." msgstr "" #. (itstool) path: page/code #: C/statusbar.vala.page:28 #, no-wrap msgid "" "public class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\tGtk.Statusbar statusbar;\n" "\tuint context_id;\n" "\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"Statusbar Example\");\n" "\n" "\t\tstatusbar = new Gtk.Statusbar ();\n" "\t\tcontext_id = statusbar.get_context_id (\"example\");\n" "\t\tstatusbar.push (context_id, \"Waiting for you to do something...\");\n" "\n" "\t\t//set the default size of the window\n" "\t\tthis.set_default_size (200, 100);\n" "\t\tvar grid = new Gtk.Grid ();\n" "\t\tvar label = new Gtk.Label (\"Press any key or \");\n" "\n" "\t\tgrid.attach (label, 0, 0, 1, 1);\n" "\t\tlabel.show ();\n" "\n" "\t\tvar button = new Gtk.Button.with_label (\"click me.\");\n" "\t\tgrid.attach_next_to (button, label, Gtk.PositionType.RIGHT, 1, 1);\n" "\t\tbutton.show ();\n" "\n" "\t\tgrid.attach (statusbar, 0, 1, 2, 1);\n" "\t\tstatusbar.show ();\n" "\n" "\t\tgrid.set_column_spacing (5);\n" "\t\tgrid.set_column_homogeneous (true);\n" "\t\tgrid.set_row_homogeneous (true);\n" "\n" "\t\tthis.add (grid);\n" "\t\tgrid.show ();\n" "\n" "\t\tbutton.clicked.connect(button_clicked_cb);\n" "\t}\n" "\n" "\t/* Since the key-press-event is a signal received by the window, we don't need to connect\n" "\tthe window to a callback function. We can just override key_press_event. */\n" "\tprotected override bool key_press_event (Gdk.EventKey event) {\n" "\t\tstatusbar.push (context_id, Gdk.keyval_name(event.keyval) + \" key was pressed.\");\n" "\t\treturn true;\n" "\t}\n" "\n" "\tvoid button_clicked_cb (Gtk.Button button) {\n" "\t\tstatusbar.push (context_id, \"You clicked the button.\");\n" "\t}\n" "}\n" "\n" "public class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.status\");\n" "\t}\n" "}\n" "\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/statusbar.vala.page:33 msgid "Gtk.Statusbar" msgstr "" #. (itstool) path: info/title #: C/strings.py.page:9 msgctxt "text" msgid "Strings (Python)" msgstr "" #. (itstool) path: info/desc #: C/strings.py.page:14 msgid "An explanation of how to deal with strings in Python and GTK+." msgstr "" #. (itstool) path: page/title #: C/strings.py.page:27 msgid "Strings" msgstr "" #. (itstool) path: note/p #: C/strings.py.page:31 msgid "GNOME strongly encourages the use of Python 3 for writing applications!" msgstr "" #. (itstool) path: section/title #: C/strings.py.page:34 msgid "Strings in Python 2" msgstr "" #. (itstool) path: section/p #: C/strings.py.page:36 msgid "Python 2 comes with two different kinds of objects that can be used to represent strings, str and unicode. Instances of unicode are used to express Unicode strings, whereas instances of the str type are byte representations (the encoded string). Under the hood, Python represents Unicode strings as either 16- or 32-bit integers, depending on how the Python interpreter was compiled." msgstr "" #. (itstool) path: section/code #: C/strings.py.page:38 #, no-wrap msgid "" "\n" ">>> unicode_string = u\"Fu\\u00dfb\\u00e4lle\"\n" ">>> print unicode_string\n" "Fußbälle\n" "" msgstr "" #. (itstool) path: section/p #: C/strings.py.page:44 msgid "Unicode strings can be converted to 8-bit strings with unicode.encode(). Python’s 8-bit strings have a str.decode() method that interprets the string using the given encoding (that is, it is the inverse of the unicode.encode()):" msgstr "" #. (itstool) path: section/code #: C/strings.py.page:46 #, no-wrap msgid "" "\n" ">>> type(unicode_string)\n" "<type 'unicode'>\n" ">>> unicode_string.encode(\"utf-8\")\n" "'Fu\\xc3\\x9fb\\xc3\\xa4lle'\n" ">>> utf8_string = unicode_string.encode(\"utf-8\")\n" ">>> type(utf8_string)\n" "<type 'str'>\n" ">>> unicode_string == utf8_string.decode(\"utf-8\")\n" "True" msgstr "" #. (itstool) path: section/p #: C/strings.py.page:57 msgid "Unfortunately, Python 2.x allows you to mix unicode and str if the 8-bit string happened to contain only 7-bit (ASCII) bytes, but would get UnicodeDecodeError if it contained non-ASCII values." msgstr "" #. (itstool) path: section/title #: C/strings.py.page:62 msgid "Strings in Python 3" msgstr "" #. (itstool) path: section/p #: C/strings.py.page:64 msgid "Since Python 3.0, all strings are stored as Unicode in an instance of the str type. Encoded strings on the other hand are represented as binary data in the form of instances of the bytes type. Conceptually, str refers to text, whereas bytes refers to data. Use encode() to go from str to bytes, and decode() to go from bytes to str." msgstr "" #. (itstool) path: section/p #: C/strings.py.page:66 msgid "In addition, it is no longer possible to mix Unicode strings with encoded strings, because it will result in a TypeError:" msgstr "" #. (itstool) path: section/code #: C/strings.py.page:68 #, no-wrap msgid "" "\n" ">>> text = \"Fu\\u00dfb\\u00e4lle\"\n" ">>> data = b\" sind rund\"\n" ">>> text + data\n" "Traceback (most recent call last):\n" " File \"<stdin>\", line 1, in <module>\n" "TypeError: Can't convert 'bytes' object to str implicitly\n" ">>> text + data.decode(\"utf-8\")\n" "'Fußbälle sind rund'\n" ">>> text.encode(\"utf-8\") + data\n" "b'Fu\\xc3\\x9fb\\xc3\\xa4lle sind rund'" msgstr "" #. (itstool) path: section/title #: C/strings.py.page:83 msgid "Unicode in GTK+" msgstr "" #. (itstool) path: section/p #: C/strings.py.page:85 msgid "GTK+ uses UTF-8 encoded strings for all text. This means that if you call a method that returns a string you will always obtain an instance of the str type. The same applies to methods that expect one or more strings as parameter, they must be UTF-8 encoded. However, for convenience PyGObject will automatically convert any unicode instance to str if supplied as argument:" msgstr "" #. (itstool) path: section/code #: C/strings.py.page:87 #, no-wrap msgid "" "\n" ">>> from gi.repository import Gtk\n" ">>> label = Gtk.Label()\n" ">>> unicode_string = u\"Fu\\u00dfb\\u00e4lle\"\n" ">>> label.set_text(unicode_string)\n" ">>> txt = label.get_text()\n" ">>> type(txt)\n" "<type 'str'>" msgstr "" #. (itstool) path: section/p #: C/strings.py.page:96 msgid "Furthermore:" msgstr "" #. (itstool) path: section/code #: C/strings.py.page:98 #, no-wrap msgid "" "\n" ">>> txt == unicode_string" msgstr "" #. (itstool) path: section/p #: C/strings.py.page:101 msgid "would return False, with the warning __main__:1: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal (Gtk.Label.get_text() will always return a str instance; therefore, txt and unicode_string are not equal)." msgstr "" #. (itstool) path: section/p #: C/strings.py.page:103 msgid "This is especially important if you want to internationalize your program using gettext. You have to make sure that gettext will return UTF-8 encoded 8-bit strings for all languages." msgstr "" #. (itstool) path: section/p #: C/strings.py.page:105 msgid "In general it is recommended to not use unicode objects in GTK+ applications at all, and only use UTF-8 encoded str objects since GTK+ does not fully integrate with unicode objects." msgstr "" #. (itstool) path: section/p #: C/strings.py.page:107 msgid "String encoding is more consistent in Python 3.x because PyGObject will automatically encode/decode to/from UTF-8 if you pass a string to a method or a method returns a string. Strings, or text, will always be represented as instances of str only." msgstr "" #. (itstool) path: section/p #: C/strings.py.page:114 msgid "How To Deal With Strings - The Python GTK+ 3 Tutorial" msgstr "" #. (itstool) path: info/title #: C/switch.c.page:8 msgctxt "text" msgid "Switch (C)" msgstr "" #. (itstool) path: info/desc #: C/switch.c.page:18 #: C/switch.py.page:19 #: C/switch.vala.page:22 msgid "A \"light switch\" style toggle" msgstr "" #. (itstool) path: page/title #: C/switch.c.page:21 #: C/switch.js.page:21 #: C/switch.py.page:22 #: C/switch.vala.page:25 msgid "Switch" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/switch.c.page:23 #: C/switch.py.page:23 #: C/switch.vala.page:26 msgctxt "_" msgid "external ref='media/switch_off.png' md5='211a2962708800697ad5373dcc86ad6d'" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/switch.c.page:24 #: C/switch.py.page:24 #: C/switch.vala.page:27 msgctxt "_" msgid "external ref='media/switch_on.png' md5='95e8769f758c2d95ace0fa8ecf30b29d'" msgstr "" #. (itstool) path: page/p #: C/switch.c.page:25 msgid "This switch toggles the title of the window." msgstr "" #. (itstool) path: page/code #: C/switch.c.page:27 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/*Signal handler for the \"active\" signal of the Switch*/\n" "static void\n" "activate_cb (GObject *switcher,\n" " GParamSpec *pspec,\n" " gpointer user_data)\n" "{\n" " GtkWindow *window = user_data;\n" "\n" " if (gtk_switch_get_active (GTK_SWITCH (switcher)))\n" " gtk_window_set_title (GTK_WINDOW (window), \"Switch Example\");\n" " else\n" " gtk_window_set_title (GTK_WINDOW (window), \"\");\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *grid;\n" " GtkWidget *window;\n" " GtkWidget *label;\n" " GtkWidget *switcher;\n" "\n" " /*Create a window with a set title and default size.\n" " Also, set a border width for the amount of space to leave\n" " inside the window*/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Switch Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 300, 100);\n" " gtk_container_set_border_width (GTK_CONTAINER (window), 10);\n" "\n" " /*Create a label*/\n" " label = gtk_label_new (\"Title\");\n" "\n" " /*Create a switch with a default active state*/\n" " switcher = gtk_switch_new ();\n" " gtk_switch_set_active (GTK_SWITCH (switcher), TRUE);\n" "\n" " /*Create a grid and set the column spacing, attach the label and\n" " switch onto the grid and position them accordingly*/\n" " grid = gtk_grid_new();\n" " gtk_grid_set_column_spacing (GTK_GRID (grid), 10);\n" " gtk_grid_attach (GTK_GRID (grid), label, 0, 0, 1, 1);\n" " gtk_grid_attach (GTK_GRID (grid), switcher, 1, 0, 1, 1);\n" "\n" " /*Connecting the clicked signal to the callback function*/\n" " g_signal_connect (GTK_SWITCH (switcher), \n" " \"notify::active\", \n" " G_CALLBACK (activate_cb), \n" " window);\n" "\n" " gtk_container_add (GTK_CONTAINER (window), GTK_WIDGET (grid));\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: info/title #: C/switch.js.page:8 msgctxt "text" msgid "Switch (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/switch.js.page:18 msgid "A sliding switch that can be flipped on and off" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/switch.js.page:22 msgctxt "_" msgid "external ref='media/switchanimals.png' md5='513ae15dcf68e15eef30b76420b8c714'" msgstr "" #. (itstool) path: page/p #: C/switch.js.page:23 msgid "A Switch has two positions, on and off. This example shows how you can use multiple switches together to control which Image is shown in the window. The pictures used in this example can be downloaded here." msgstr "" #. (itstool) path: note/p #: C/switch.js.page:24 msgid "The window will contain a \"broken image\" icon instead of a picture if picture files named redfox.png, muteswan.png, fruitbat.png, and gentoopenguin.png aren't in the same directory. You can change the code and the pictures around as you like, but the Creative Commons-licensed photos used in this example were taken from the following sources and cropped to 640x425:" msgstr "" #. (itstool) path: item/p #: C/switch.js.page:26 msgid "Red fox photo by Rob Lee, licensed CC-By" msgstr "" #. (itstool) path: item/p #: C/switch.js.page:27 msgid "Gentoo penguin photo by Ken Funakoshi, licensed CC-By-SA" msgstr "" #. (itstool) path: item/p #: C/switch.js.page:28 msgid "Fruit bat photo by Shek Graham, licensed CC-By" msgstr "" #. (itstool) path: item/p #: C/switch.js.page:29 msgid "Mute swan photo by Mindaugas Urbonas, licensed CC-By-SA" msgstr "" #. (itstool) path: note/p #: C/switch.js.page:31 msgid "Photo credits and licensing information are shown in the application's AboutDialog. Always remember to credit the original artist when using Creative Commons-licensed works!" msgstr "" #. (itstool) path: section/code #: C/switch.js.page:48 #, no-wrap msgid "" "\n" "const SwitchExample = new Lang.Class({\n" " Name: 'Switch Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsswitch',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal creates the menu and builds the UI\n" " _onStartup: function() {\n" " this._initMenus();\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/switch.js.page:75 msgid "All the code for this sample goes in the SwitchExample class. The above code creates a Gtk.Application for our widgets and window to go in." msgstr "" #. (itstool) path: section/code #: C/switch.js.page:77 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " border_width: 20,\n" " title: \"Animal Creator\"});\n" "" msgstr "" #. (itstool) path: section/title #: C/switch.js.page:92 msgid "Creating the switches" msgstr "" #. (itstool) path: section/code #: C/switch.js.page:93 #, no-wrap msgid "" "\n" " // Create the image widget and set its default picture\n" " this._image = new Gtk.Image ({file: \"redfox.png\"});\n" "" msgstr "" #. (itstool) path: section/p #: C/switch.js.page:98 msgid "We first create the Image that the switches will control. Remember that a file named redfox.png needs to be in the same directory as this application." msgstr "" #. (itstool) path: section/code #: C/switch.js.page:100 #, no-wrap msgid "" "\n" " // Create a label for the first switch\n" " this._flyLabel = new Gtk.Label ({\n" " label: \"Make it fly\",\n" " margin_right: 30});\n" "\n" " // Create the first switch and set its default position\n" " this._flySwitch = new Gtk.Switch ({active: false});\n" " this._flySwitch.connect ('notify::active', Lang.bind (this, this._switchFlip));\n" "\n" " // Create a label for the second switch\n" " this._birdLabel = new Gtk.Label ({\n" " label: \"Make it a bird\",\n" " margin_right: 30});\n" "\n" " // Create the second switch\n" " this._birdSwitch = new Gtk.Switch ({active: false});\n" " this._birdSwitch.connect ('notify::active', Lang.bind (this, this._switchFlip));\n" "" msgstr "" #. (itstool) path: section/p #: C/switch.js.page:120 msgid "We use a Label to mark each Switch, and give them a bit of a margin on the right so that they aren't crammed right next to the Switches. After that we create the Switches, and set them to be switched off by default." msgstr "" #. (itstool) path: section/p #: C/switch.js.page:121 msgid "The signal a switch sends out when it's flipped on or off is called notify::active. After we create each switch, we connect its notify::active signal to a function called _switchFlip. If you have multiple switches that each do something different, you might want to connect them to different functions, but here they're both used for the same thing: To control what picture's displayed by _image." msgstr "" #. (itstool) path: section/code #: C/switch.js.page:123 #, no-wrap msgid "" "\n" " // Create a grid for the labels and switches beneath the picture\n" " this._UIGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " margin_top: 20});\n" "\n" " // Attach the labels and switches to that grid\n" " this._UIGrid.attach (this._flyLabel, 0, 0, 1, 1);\n" " this._UIGrid.attach (this._flySwitch, 1, 0, 1, 1);\n" " this._UIGrid.attach (this._birdLabel, 0, 1, 1, 1);\n" " this._UIGrid.attach (this._birdSwitch, 1, 1, 1, 1);\n" "\n" " // Create a master grid to put both the UI and the picture into\n" " this._mainGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" "\n" " // Attach the picture and the UI grid to the master grid\n" " this._mainGrid.attach (this._image, 0, 0, 1, 1);\n" " this._mainGrid.attach (this._UIGrid, 0, 1, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/switch.js.page:145 msgid "We create a Grid for the Labels and Switches first, so that we can organize them in a 2x2 layout with a margin between it and the Image. Then we put that Grid into a larger 2x1 Grid that has the Image on top, and the Grid with the Labels and Switches on the bottom." msgstr "" #. (itstool) path: section/code #: C/switch.js.page:146 #, no-wrap msgid "" "\n" " // Add the master grid to the window\n" " this._window.add (this._mainGrid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "" msgstr "" #. (itstool) path: section/title #: C/switch.js.page:158 msgid "Function which handles the switches being flipped" msgstr "" #. (itstool) path: section/code #: C/switch.js.page:160 #, no-wrap msgid "" "\n" " _switchFlip: function() {\n" "\n" " // Change the picture depending on which switches are flipped\n" " if (this._flySwitch.get_active()) {\n" "\n" " if (this._birdSwitch.get_active()) this._image.set_from_file (\"muteswan.png\");\n" "\n" " else this._image.set_from_file (\"fruitbat.png\");\n" " }\n" "\n" " else {\n" "\n" " if (this._birdSwitch.get_active()) this._image.set_from_file (\"gentoopenguin.png\");\n" "\n" " else this._image.set_from_file (\"redfox.png\");\n" "\n" " }\n" "\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/switch.js.page:181 msgid "Each time a Switch is flipped, this function checks to see which of the two Switches are active afterwards, using the Switches' built-in get_active() function. It then changes the Image accordingly. You can change the filenames around as you like, so long as you have pictures to go with them." msgstr "" #. (itstool) path: section/title #: C/switch.js.page:185 msgid "Creating the AboutDialog" msgstr "" #. (itstool) path: section/code #: C/switch.js.page:186 #, no-wrap msgid "" "\n" " _initMenus: function() {\n" "\n" " // Build the application's menu so we can have an \"About\" button\n" " let menu = new Gio.Menu();\n" " menu.append(\"About\", 'app.about');\n" " menu.append(\"Quit\",'app.quit');\n" " this.application.set_app_menu(menu);\n" "\n" " // Bind the \"About\" button to the _showAbout() function\n" " let aboutAction = new Gio.SimpleAction ({ name: 'about' });\n" " aboutAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._showAbout();\n" " }));\n" " this.application.add_action(aboutAction);\n" "\n" " // Bind the \"Quit\" button to the function that closes the window\n" " let quitAction = new Gio.SimpleAction ({ name: 'quit' });\n" " quitAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._window.destroy();\n" " }));\n" " this.application.add_action(quitAction);\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/switch.js.page:212 msgid "The first step is building the GMenu that the \"About\" button goes into. This is the menu that appears when you click the application's name in the upper-left corner of the screen, next to the Activities menu. Our menu only has two options in it: About, and Quit." msgstr "" #. (itstool) path: section/code #: C/switch.js.page:214 #, no-wrap msgid "" "\n" " _showAbout: function () {\n" "\n" " // String arrays of the names of the people involved in the project\n" " var artists = ['Rob Lee http://en.wikipedia.org/wiki/File:Fuzzy_Freddy.jpg', 'Ken Funakoshi http://en.wikipedia.org/wiki/File:Pygoscelis_papua_-Nagasaki_Penguin_Aquarium_-swimming_underwater-8a.jpg', 'Shek Graham http://www.flickr.com/photos/shekgraham/127431519/in/photostream/', 'Mindaugas Urbonas http://commons.wikimedia.org/wiki/File:Mute_Swan-Mindaugas_Urbonas.jpg'];\n" " var authors = [\"GNOME Documentation Team\"];\n" " var documenters = [\"GNOME Documentation Team\"];\n" "\n" " // Create the About dialog\n" " let aboutDialog = new Gtk.AboutDialog({\n" " title: \"AboutDialog Example\",\n" " program_name: \"Animal Creator\",\n" " copyright: \"Copyright \\xa9 2012 GNOME Documentation Team\\n\\nRed fox photo licensed CC-By by Rob Lee\\nGentoo penguin photo licensed CC-By-SA by Ken Funakoshi\\nFruit bat photo licensed CC-By by Shek Graham\\nMute swan photo licensed CC-By-SA by Mindaugas Urbonas\\nLinks to the originals are available under Credits.\\n\\nHave you hugged a penguin today?\",\n" " artists: artists,\n" " authors: authors,\n" " documenters: documenters,\n" " website: \"http://developer.gnome.org\",\n" " website_label: \"GNOME Developer Website\" });\n" "\n" " // Attach the About dialog to the window\n" " aboutDialog.modal = true;\n" " aboutDialog.transient_for = this._window;\n" "\n" " // Show the About dialog\n" " aboutDialog.show();\n" "\n" " // Connect the Close button to the destroy signal for the dialog\n" " aboutDialog.connect('response', function() {\n" " aboutDialog.destroy();\n" " });\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/switch.js.page:248 msgid "An AboutDialog has a lot of different things you can set, to credit everyone who worked on the application and leave a note to whomever reads it. In this case, the copyright section contains our note and credits the original photographers, while the artists section shows you a list of the photographers with links to the original photos when you click the Credits button. The web URLs put after their names in the array turn their names into clickable links in the Credits section." msgstr "" #. (itstool) path: section/code #: C/switch.js.page:250 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new SwitchExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/switch.js.page:255 msgid "Finally, we create a new instance of the finished SwitchExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/switch.js.page:260 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const SwitchExample = new Lang.Class({\n" " Name: 'Switch Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jsswitch'\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal creates the menu and builds the UI\n" " _onStartup: function() {\n" " this._initMenus();\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " border_width: 20,\n" " title: \"Animal Creator\"});\n" "\n" " // Create the image widget and set its default picture\n" " this._image = new Gtk.Image ({file: \"redfox.png\"});\n" "\n" " // Create a label for the first switch\n" " this._flyLabel = new Gtk.Label ({\n" " label: \"Make it fly\",\n" " margin_right: 30});\n" "\n" " // Create the first switch and set its default position\n" " this._flySwitch = new Gtk.Switch ({active: false});\n" " this._flySwitch.connect ('notify::active', Lang.bind (this, this._switchFlip));\n" "\n" " // Create a label for the second switch\n" " this._birdLabel = new Gtk.Label ({\n" " label: \"Make it a bird\",\n" " margin_right: 30});\n" "\n" " // Create the second switch\n" " this._birdSwitch = new Gtk.Switch ({active: false});\n" " this._birdSwitch.connect ('notify::active', Lang.bind (this, this._switchFlip));\n" "\n" " // Create a grid for the labels and switches beneath the picture\n" " this._UIGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER,\n" " margin_top: 20});\n" "\n" " // Attach the labels and switches to that grid\n" " this._UIGrid.attach (this._flyLabel, 0, 0, 1, 1);\n" " this._UIGrid.attach (this._flySwitch, 1, 0, 1, 1);\n" " this._UIGrid.attach (this._birdLabel, 0, 1, 1, 1);\n" " this._UIGrid.attach (this._birdSwitch, 1, 1, 1, 1);\n" "\n" " // Create a master grid to put both the UI and the picture into\n" " this._mainGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" "\n" " // Attach the picture and the UI grid to the master grid\n" " this._mainGrid.attach (this._image, 0, 0, 1, 1);\n" " this._mainGrid.attach (this._UIGrid, 0, 1, 1, 1);\n" "\n" " // Add the master grid to the window\n" " this._window.add (this._mainGrid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _switchFlip: function() {\n" "\n" " // Change the picture depending on which switches are flipped\n" " if (this._flySwitch.get_active()) {\n" "\n" " if (this._birdSwitch.get_active()) this._image.set_from_file (\"muteswan.png\");\n" "\n" " else this._image.set_from_file (\"fruitbat.png\");\n" " }\n" "\n" " else {\n" "\n" " if (this._birdSwitch.get_active()) this._image.set_from_file (\"gentoopenguin.png\");\n" "\n" " else this._image.set_from_file (\"redfox.png\");\n" "\n" " }\n" "\n" " },\n" "\n" "\n" "\n" " _initMenus: function() {\n" "\n" " // Build the application's menu so we can have an \"About\" button\n" " let menu = new Gio.Menu();\n" " menu.append(\"About\", 'app.about');\n" " menu.append(\"Quit\",'app.quit');\n" " this.application.set_app_menu(menu);\n" "\n" " // Bind the \"About\" button to the _showAbout() function\n" " let aboutAction = new Gio.SimpleAction ({ name: 'about' });\n" " aboutAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._showAbout();\n" " }));\n" " this.application.add_action(aboutAction);\n" "\n" " // Bind the \"Quit\" button to the function that closes the window\n" " let quitAction = new Gio.SimpleAction ({ name: 'quit' });\n" " quitAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._window.destroy();\n" " }));\n" " this.application.add_action(quitAction);\n" " },\n" "\n" "\n" "\n" " _showAbout: function () {\n" "\n" " // String arrays of the names of the people involved in the project\n" " var artists = ['Rob Lee http://en.wikipedia.org/wiki/File:Fuzzy_Freddy.png', 'Ken Funakoshi http://en.wikipedia.org/wiki/File:Pygoscelis_papua_-Nagasaki_Penguin_Aquarium_-swimming_underwater-8a.png', 'Shek Graham http://www.flickr.com/photos/shekgraham/127431519/in/photostream/', 'Mindaugas Urbonas http://commons.wikimedia.org/wiki/File:Mute_Swan-Mindaugas_Urbonas.png'];\n" " var authors = [\"GNOME Documentation Team\"];\n" " var documenters = [\"GNOME Documentation Team\"];\n" "\n" " // Create the About dialog\n" " let aboutDialog = new Gtk.AboutDialog({\n" " title: \"AboutDialog Example\",\n" " program_name: \"Animal Creator\",\n" " copyright: \"Copyright \\xa9 2012 GNOME Documentation Team\\n\\nRed fox photo licensed CC-By by Rob Lee\\nGentoo penguin photo licensed CC-By-SA by Ken Funakoshi\\nFruit bat photo licensed CC-By by Shek Graham\\nMute swan photo licensed CC-By-SA by Mindaugas Urbonas\\nLinks to the originals are available under Credits.\\n\\nHave you hugged a penguin today?\",\n" " artists: artists,\n" " authors: authors,\n" " documenters: documenters,\n" " website: \"http://developer.gnome.org\",\n" " website_label: \"GNOME Developer Website\" });\n" "\n" " // Attach the About dialog to the window\n" " aboutDialog.modal = true;\n" " aboutDialog.transient_for = this._window;\n" "\n" " // Show the About dialog\n" " aboutDialog.show();\n" "\n" " // Connect the Close button to the destroy signal for the dialog\n" " aboutDialog.connect('response', function() {\n" " aboutDialog.destroy();\n" " });\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new SwitchExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/switch.js.page:271 msgid "Gtk.Image" msgstr "" #. (itstool) path: item/p #: C/switch.js.page:273 msgid "Gtk.Switch" msgstr "" #. (itstool) path: info/title #: C/switch.py.page:8 msgctxt "text" msgid "Switch (Python)" msgstr "" #. (itstool) path: page/p #: C/switch.py.page:26 msgid "This Switch makes the title appears and disappear." msgstr "" #. (itstool) path: section/code #: C/switch.py.page:33 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # a window\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Switch Example\", application=app)\n" " self.set_default_size(300, 100)\n" " self.set_border_width(10)\n" "\n" " # a switch\n" " switch = Gtk.Switch()\n" " # turned on by default\n" " switch.set_active(True)\n" " # connect the signal notify::active emitted by the switch\n" " # to the callback function activate_cb\n" " switch.connect(\"notify::active\", self.activate_cb)\n" "\n" " # a label\n" " label = Gtk.Label()\n" " label.set_text(\"Title\")\n" "\n" " # a grid to allocate the widgets\n" " grid = Gtk.Grid()\n" " grid.set_column_spacing(10)\n" " grid.attach(label, 0, 0, 1, 1)\n" " grid.attach(switch, 1, 0, 1, 1)\n" "\n" " # add the grid to the window\n" " self.add(grid)\n" "\n" " # Callback function. Since the signal is notify::active\n" " # we need the argument 'active'\n" " def activate_cb(self, button, active):\n" " # if the button (i.e. the switch) is active, set the title\n" " # of the window to \"Switch Example\"\n" " if button.get_active():\n" " self.set_title(\"Switch Example\")\n" " # else, set it to \"\" (empty string)\n" " else:\n" " self.set_title(\"\")\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/switch.py.page:37 msgid "Useful methods for a Switch widget" msgstr "" #. (itstool) path: section/p #: C/switch.py.page:38 msgid "In line 17 the signal \"notify::active\" is connected to the callback function activate_cb() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/switch.py.page:45 msgid "GtkSwitch" msgstr "" #. (itstool) path: info/title #: C/switch.vala.page:8 msgctxt "text" msgid "Switch (Vala)" msgstr "" #. (itstool) path: page/p #: C/switch.vala.page:29 msgid "This Switch toggles the title." msgstr "" #. (itstool) path: page/code #: C/switch.vala.page:31 #, no-wrap msgid "" "class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"Switch Example\");\n" "\n" "\t\tthis.set_default_size (300, 100);\n" "\t\tthis.border_width = 10;\n" "\n" "\t\tvar label = new Gtk.Label (\"Title\");\n" "\t\tvar switcher = new Gtk.Switch ();\n" "\n" "\t\tswitcher.set_active (true);\n" "\n" "\t\tswitcher.notify[\"active\"].connect (switcher_cb);\n" "\n" "\t\tvar grid = new Gtk.Grid ();\n" "\t\tgrid.set_column_spacing (10);\n" "\t\tgrid.attach (label, 0, 0, 1, 1);\n" "\t\tgrid.attach (switcher, 1, 0, 1, 1);\n" "\n" "\t\tthis.add (grid);\n" "\t}\n" "\n" "\tvoid switcher_cb (Object switcher, ParamSpec pspec) {\n" "\t\tif ((switcher as Gtk.Switch).get_active())\n" "\t\t\tthis.set_title (\"Switch Example\");\n" "\t\telse\n" "\t\t\tthis.set_title (\"\");\n" "\t}\n" "}\n" "\n" "class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\n" "\t\tvar window = new MyWindow (this);\n" "\t\twindow.show_all (); //show all the things\n" "\t}\n" "\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.checkbutton\");\n" "\t}\n" "}\n" "\n" "int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/switch.vala.page:36 msgid "Gtk.Switch" msgstr "" #. (itstool) path: info/title #: C/textview.c.page:8 msgctxt "text" msgid "TextView (C)" msgstr "" #. (itstool) path: info/desc #: C/textview.c.page:18 #: C/textview.vala.page:18 msgid "Widget which displays a GtkTextBuffer" msgstr "" #. (itstool) path: page/title #: C/textview.c.page:21 #: C/textview.vala.page:21 msgid "TextView widget" msgstr "" #. (itstool) path: note/p #: C/textview.c.page:22 #: C/textview.py.page:33 #: C/textview.vala.page:22 msgid "If we press \"enter\", we have a new line." msgstr "" #. (itstool) path: note/p #: C/textview.c.page:23 #: C/textview.vala.page:23 msgid "If we press \"enter\" more times then there are lines in the default sized window, then a vertical scrollbar appears." msgstr "" #. (itstool) path: note/p #: C/textview.c.page:24 #: C/textview.vala.page:24 msgid "If we write a long sentence, the text will wrap breaking lines between words." msgstr "" #. (itstool) path: note/p #: C/textview.c.page:25 msgid "If we have a loooooooooooooooooooooooooooooooooooong (that was long) word, a* horizontal scrollbar will appear." msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/textview.c.page:27 #: C/textview.py.page:39 #: C/textview.vala.page:27 msgctxt "_" msgid "external ref='media/textview.png' md5='049e859ed1af2d7c93d8cb5cfd9f7792'" msgstr "" #. (itstool) path: page/p #: C/textview.c.page:28 #: C/textview.vala.page:28 msgid "This is an example of Gtk.TextView" msgstr "" #. (itstool) path: page/code #: C/textview.c.page:30 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " /* Declare variables */\n" " GtkWidget *window;\n" " GtkWidget *text_view;\n" " GtkWidget *scrolled_window;\n" "\n" " GtkTextBuffer *buffer;\n" "\n" "\n" " /* Create a window with a title, and a default size */\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"TextView Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 220, 200);\n" "\n" "\n" " /* The text buffer represents the text being edited */\n" " buffer = gtk_text_buffer_new (NULL);\n" " \n" "\n" " /* Text view is a widget in which can display the text buffer. \n" " * The line wrapping is set to break lines in between words.\n" " */\n" " text_view = gtk_text_view_new_with_buffer (buffer);\n" " gtk_text_view_set_wrap_mode (GTK_TEXT_VIEW (text_view), GTK_WRAP_WORD); \n" "\n" "\n" " /* Create the scrolled window. Usually NULL is passed for both parameters so \n" " * that it creates the horizontal/vertical adjustments automatically. Setting \n" " * the scrollbar policy to automatic allows the scrollbars to only show up \n" " * when needed. \n" " */\n" " scrolled_window = gtk_scrolled_window_new (NULL, NULL);\n" " gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW (scrolled_window), \n" " GTK_POLICY_AUTOMATIC, \n" " GTK_POLICY_AUTOMATIC); \n" " /* The function directly below is used to add children to the scrolled window \n" " * with scrolling capabilities (e.g text_view), otherwise, \n" " * gtk_scrolled_window_add_with_viewport() would have been used\n" " */\n" " gtk_container_add (GTK_CONTAINER (scrolled_window), \n" " text_view);\n" " gtk_container_set_border_width (GTK_CONTAINER (scrolled_window), 5);\n" " \n" " \n" " gtk_container_add (GTK_CONTAINER (window), scrolled_window);\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/textview.c.page:41 msgid "GtkContainer" msgstr "" #. (itstool) path: info/title #: C/textview.js.page:8 msgctxt "text" msgid "TextView (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/textview.js.page:22 msgid "A multiline text editor" msgstr "" #. (itstool) path: page/title #: C/textview.js.page:25 #: C/textview.py.page:30 msgid "TextView" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/textview.js.page:26 msgctxt "_" msgid "external ref='media/textviewpenguinchat.png' md5='0dd6f6aa44aaeab7901bd90162ed4c9a'" msgstr "" #. (itstool) path: page/p #: C/textview.js.page:27 msgid "A TextView is really (or at least usually) a nested set of three objects." msgstr "" #. (itstool) path: item/p #: C/textview.js.page:29 msgid "At the bottom there is a TextBuffer. This holds the text itself." msgstr "" #. (itstool) path: item/p #: C/textview.js.page:30 msgid "In the middle there is the TextView, which is a widget that lets you see and edit the text in the buffer. It automatically resizes itself depending on how much text there is." msgstr "" #. (itstool) path: item/p #: C/textview.js.page:31 msgid "Since the automatic resizing can make a TextView unwieldy, you normally place it inside of a ScrolledWindow. Despite the name, it's not an actual window in terms of having a title bar and an X button; it's a widget you put on the application you're making, which acts like a window onto a more manageable chunk of a TextView. If the text in the buffer is too big to fit, scrollbars will appear." msgstr "" #. (itstool) path: page/p #: C/textview.js.page:33 msgid "If you want to change what text is displayed in the TextView, you act on the TextBuffer, since it's what actually holds the text. The same goes for if you want to see what text someone typed in. This sample application lets you talk to a (make-believe) penguin, and checks the TextBuffer to see if you typed the word \"fish\" anywhere in it." msgstr "" #. (itstool) path: note/p #: C/textview.js.page:34 msgid "Real-life penguin populations are declining fast, because climate change is melting the ice that they live on and killing the fish that they eat. If you'd like to play a (somewhat silly) GNOME game based on this premise, take a look at Pingus." msgstr "" #. (itstool) path: section/code #: C/textview.js.page:50 #, no-wrap msgid "" "\n" "const TextViewExample = new Lang.Class ({\n" " Name: 'TextView Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jstextview' });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/textview.js.page:74 msgid "All the code for this sample goes in the TextViewExample class. The above code creates a Gtk.Application for our widgets and window to go in." msgstr "" #. (itstool) path: section/code #: C/textview.js.page:75 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Talk to a Penguin\",\n" " default_height: 400,\n" " default_width: 440,\n" " border_width: 20 });\n" "" msgstr "" #. (itstool) path: section/title #: C/textview.js.page:92 msgid "Creating the TextView" msgstr "" #. (itstool) path: section/code #: C/textview.js.page:93 #, no-wrap msgid "" "\n" " // Create a label for the penguin to talk to you\n" " this._penguin = new Gtk.Label ({\n" " height_request: 180,\n" " width_request: 400,\n" " label: \"Squaaaak?\",\n" " wrap: true });\n" "" msgstr "" #. (itstool) path: section/p #: C/textview.js.page:102 msgid "Our first step in this example is to create the Label that the penguin will use to talk to you. We set the text in it to wrap by setting its wrap property to true, but we'll use a different method on the TextView itself that allows for more fine-grained control." msgstr "" #. (itstool) path: section/code #: C/textview.js.page:104 #, no-wrap msgid "" "\n" " // Create a textview for you to talk to the penguin\n" " this.buffer = new Gtk.TextBuffer();\n" " this._textView = new Gtk.TextView ({\n" " buffer: this.buffer,\n" " editable: true,\n" " wrap_mode: Gtk.WrapMode.WORD });\n" "" msgstr "" #. (itstool) path: section/p #: C/textview.js.page:113 msgid "Our first step is to create a TextBuffer to put the words into. After that we create the TextView, and tell it to use the TextBuffer we created as its buffer. We also set it to be editable, since we want to be able to type new things in." msgstr "" #. (itstool) path: section/p #: C/textview.js.page:114 msgid "The wrap_mode property lets you select from four different WrapModes. Gtk.WrapMode.CHAR, for instance, starts wrapping around in the middle of a word if you keep typing when it gets to the edge. Most people are probably used to Gtk.WrapMode.WORD, which will automatically put the word you're typing on the next line if it gets to be too long." msgstr "" #. (itstool) path: section/code #: C/textview.js.page:116 #, no-wrap msgid "" "\n" " // Create a \"scrolled window\" to put your textview in so it will scroll\n" " this._scrolled = new Gtk.ScrolledWindow ({\n" " hscrollbar_policy: Gtk.PolicyType.AUTOMATIC,\n" " vscrollbar_policy: Gtk.PolicyType.AUTOMATIC,\n" " shadow_type: Gtk.ShadowType.ETCHED_IN,\n" " height_request: 180,\n" " width_request: 400, });\n" "\n" " // Put the textview into the scrolled window\n" " this._scrolled.add_with_viewport (this._textView);\n" "" msgstr "" #. (itstool) path: section/p #: C/textview.js.page:128 msgid "Here we create a ScrolledWindow, and set it to automatically scroll if it gets to be too big horizontally or vertically. We also give it a nice-looking ETCHED_IN border. After that, we put our TextView inside, and tell the ScrolledWindow to give us a viewport onto it." msgstr "" #. (itstool) path: section/code #: C/textview.js.page:134 #, no-wrap msgid "" "\n" " // Create a grid to organize them in\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" "\n" " // Put the label and textview in the grid one on top of the other\n" " this._grid.attach (this._penguin, 0, 0, 1, 1);\n" " this._grid.attach (this._scrolled, 0, 1, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/textview.js.page:144 msgid "The first Grid we create only has the Label and the ScrolledWindow inside it." msgstr "" #. (itstool) path: section/code #: C/textview.js.page:146 #, no-wrap msgid "" "\n" " // Create a button to send your message to the penguin\n" " this._send = new Gtk.Button ({\n" " halign: Gtk.Align.END,\n" " margin_top: 20,\n" " label: \"Send\" });\n" " this._send.connect ('clicked', Lang.bind (this, this._chat));\n" "\n" " // Create a grid that will have the other grid on top and the button on bottom\n" " this._mainGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" "\n" " // Add the other grid and the button to the main grid\n" " this._mainGrid.attach (this._grid, 0, 0, 1, 1);\n" " this._mainGrid.attach (this._send, 0, 1, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/textview.js.page:163 msgid "We create a Button to send your message to the penguin, and a new Grid that has the other one on top and the Button on the bottom. The Button has a margin on top, so that it isn't squished up against the ScrolledWindow." msgstr "" #. (itstool) path: section/code #: C/textview.js.page:165 #, no-wrap msgid "" "\n" " // Attach the main grid to the window\n" " this._window.add (this._mainGrid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/textview.js.page:174 msgid "Finally, we attach the main Grid to the window, then we tell the window and everything inside it to become visible when the application is run." msgstr "" #. (itstool) path: section/title #: C/textview.js.page:179 msgid "Function which handles the penguin's response" msgstr "" #. (itstool) path: section/code #: C/textview.js.page:180 #, no-wrap msgid "" "\n" " _chat: function () {\n" "\n" " // Create a random number to determine what the penguin says\n" " this.number = Math.floor ((Math.random() * 3) + 1);\n" "\n" " // Did you actually say anything?\n" " if (this.buffer.text) {\n" "\n" " // Did you mention fish?\n" " if (this.buffer.text.match (/fish/gi)) {\n" "\n" " // Have the penguin squaak about fish\n" " if (this.number == 1)\n" " this._penguin.set_label (\"FISH!\");\n" "\n" " else if (this.number == 2)\n" " this._penguin.set_label (\"Fish fish fish fish. Fish!\");\n" "\n" " else\n" " this._penguin.set_label (\"Fish? Fish fish fish. Fish fish. FISH!\");\n" "\n" " }\n" "\n" " // I guess you didn't mention fish\n" " else {\n" "\n" " // Have the penguin talk about penguinny stuff\n" " if (this.number == 1)\n" " this._penguin.set_label (\"SQUAAK!\");\n" "\n" " else if (this.number == 2)\n" " this._penguin.set_label (\"Ork ork ork ork squaak. Squaak squaak! *waves flippers*\");\n" "\n" " else\n" " this._penguin.set_label (\"Ork ork ork ork ork?\");\n" "\n" " }\n" "\n" " }\n" "\n" " // Clear the buffer\n" " this.buffer.text = \"\";\n" "\n" " // Give focus back to the textview so you don't have to click it again\n" " this._textView.has_focus = true;\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/textview.js.page:231 msgid "Here we use some basic JavaScript functions to have the penguins say something random. Penguins like fish, though, so if you mention fish we want the penguin to respond to that. To do that, we use the JavaScript String object's match method on this.buffer.text, which returns the contents of our TextBuffer." msgstr "" #. (itstool) path: section/p #: C/textview.js.page:232 msgid "Since we want to clear out the TextBuffer after each time you click Send, we set this.buffer.text to contain an empty string afterwards. Then we return focus to our TextView, so that you can keep typing without having to click on it beforehand." msgstr "" #. (itstool) path: section/code #: C/textview.js.page:234 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new TextViewExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/textview.js.page:239 msgid "Finally, we create a new instance of the finished TextViewExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/textview.js.page:244 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const TextViewExample = new Lang.Class ({\n" " Name: 'TextView Example',\n" "\n" " // Create the application itself\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.jstextview' });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function () {\n" " this._window.present ();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow ({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Talk to a Penguin\",\n" " default_height: 400,\n" " default_width: 440,\n" " border_width: 20 });\n" "\n" " // Create a label for the penguin to talk to you\n" " this._penguin = new Gtk.Label ({\n" " height_request: 180,\n" " width_request: 400,\n" " label: \"Squaaaak?\",\n" " wrap: true });\n" "\n" " // Create a textview for you to talk to the penguin\n" " this.buffer = new Gtk.TextBuffer();\n" " this._textView = new Gtk.TextView ({\n" " buffer: this.buffer,\n" " editable: true,\n" " wrap_mode: Gtk.WrapMode.WORD });\n" "\n" " // Create a \"scrolled window\" to put your textview in so it will scroll\n" " this._scrolled = new Gtk.ScrolledWindow ({\n" " hscrollbar_policy: Gtk.PolicyType.AUTOMATIC,\n" " vscrollbar_policy: Gtk.PolicyType.AUTOMATIC,\n" " shadow_type: Gtk.ShadowType.ETCHED_IN,\n" " height_request: 180,\n" " width_request: 400, });\n" "\n" " // Put the textview into the scrolled window\n" " this._scrolled.add_with_viewport (this._textView);\n" "\n" " // Create a grid to organize them in\n" " this._grid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" "\n" " // Put the label and textview in the grid one on top of the other\n" " this._grid.attach (this._penguin, 0, 0, 1, 1);\n" " this._grid.attach (this._scrolled, 0, 1, 1, 1);\n" "\n" " // Create a button to send your message to the penguin\n" " this._send = new Gtk.Button ({\n" " halign: Gtk.Align.END,\n" " margin_top: 20,\n" " label: \"Send\" });\n" " this._send.connect ('clicked', Lang.bind (this, this._chat));\n" "\n" " // Create a grid that will have the other grid on top and the button on bottom\n" " this._mainGrid = new Gtk.Grid ({\n" " halign: Gtk.Align.CENTER,\n" " valign: Gtk.Align.CENTER });\n" "\n" " // Add the other grid and the button to the main grid\n" " this._mainGrid.attach (this._grid, 0, 0, 1, 1);\n" " this._mainGrid.attach (this._send, 0, 1, 1, 1);\n" "\n" " // Attach the main grid to the window\n" " this._window.add (this._mainGrid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _chat: function () {\n" "\n" " // Create a random number to determine what the penguin says\n" " this.number = Math.floor ((Math.random() * 3) + 1);\n" "\n" " // Did you actually say anything?\n" " if (this.buffer.text) {\n" "\n" " // Did you mention fish?\n" " if (this.buffer.text.match (/fish/gi)) {\n" "\n" " // Have the penguin squaak about fish\n" " if (this.number == 1)\n" " this._penguin.set_label (\"FISH!\");\n" "\n" " else if (this.number == 2)\n" " this._penguin.set_label (\"Fish fish fish fish. Fish!\");\n" "\n" " else\n" " this._penguin.set_label (\"Fish? Fish fish fish. Fish fish. FISH!\");\n" "\n" " }\n" "\n" " // I guess you didn't mention fish\n" " else {\n" "\n" " // Have the penguin talk about penguinny stuff\n" " if (this.number == 1)\n" " this._penguin.set_label (\"SQUAAK!\");\n" "\n" " else if (this.number == 2)\n" " this._penguin.set_label (\"Ork ork ork ork squaak. Squaak squaak! *waves flippers*\");\n" "\n" " else\n" " this._penguin.set_label (\"Ork ork ork ork ork?\");\n" "\n" " }\n" "\n" " }\n" "\n" " // Clear the buffer\n" " this.buffer.text = \"\";\n" "\n" " // Give focus back to the textview so you don't have to click it again\n" " this._textView.has_focus = true;\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new TextViewExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/textview.js.page:256 msgid "Gtk.ScrolledWindow" msgstr "" #. (itstool) path: item/p #: C/textview.js.page:257 msgid "Gtk.TextBuffer" msgstr "" #. (itstool) path: item/p #: C/textview.js.page:258 msgid "Gtk.TextView" msgstr "" #. (itstool) path: info/title #: C/textview.py.page:8 msgctxt "text" msgid "TextView (Python)" msgstr "" #. (itstool) path: info/desc #: C/textview.py.page:27 msgid "Widget that displays a GtkTextBuffer" msgstr "" #. (itstool) path: note/p #: C/textview.py.page:32 msgid "This is an example of Gtk.TextView." msgstr "" #. (itstool) path: note/p #: C/textview.py.page:34 msgid "But we can also have a new line if we write a long sentence (the text will wrap breaking lines between words)." msgstr "" #. (itstool) path: note/p #: C/textview.py.page:35 msgid "If we have a loooooooooooooooooooooooooooooooooooong" msgstr "" #. (itstool) path: note/p #: C/textview.py.page:36 msgid "(that was long)" msgstr "" #. (itstool) path: note/p #: C/textview.py.page:37 msgid "word, an horizontal scrollbar will appear." msgstr "" #. (itstool) path: section/code #: C/textview.py.page:46 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"TextView Example\", application=app)\n" " self.set_default_size(300, 450)\n" "\n" " # a scrollbar for the child widget (that is going to be the textview)\n" " scrolled_window = Gtk.ScrolledWindow()\n" " scrolled_window.set_border_width(5)\n" " # we scroll only if needed\n" " scrolled_window.set_policy(\n" " Gtk.PolicyType.AUTOMATIC, Gtk.PolicyType.AUTOMATIC)\n" "\n" " # a text buffer (stores text)\n" " buffer1 = Gtk.TextBuffer()\n" "\n" " # a textview (displays the buffer)\n" " textview = Gtk.TextView(buffer=buffer1)\n" " # wrap the text, if needed, breaking lines in between words\n" " textview.set_wrap_mode(Gtk.WrapMode.WORD)\n" "\n" " # textview is scrolled\n" " scrolled_window.add(textview)\n" "\n" " self.add(scrolled_window)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/textview.py.page:50 msgid "Useful methods for a TextView widget" msgstr "" #. (itstool) path: section/p #: C/textview.py.page:51 msgid "A Gtk.TextView displays the text stored in a Gtk.TextBuffer. However, most text manipulation is accomplished with iterators, represented by a Gtk.TextIter - a position between two characters in the text buffer. Iterators are not valid indefinitely; whenever the buffer is modified in a way that affects the contents of the buffer, all outstanding iterators become invalid. Because of this, iterators can’t be used to preserve positions across buffer modifications. To preserve a position, we use a Gtk.TextMark, that can be set visible with visible(True). A text buffer contains two built-in marks; an \"insert\" mark (the position of the cursor) and the \"selection_bound\" mark." msgstr "" #. (itstool) path: section/p #: C/textview.py.page:52 msgid "Methods for a TextView widget:" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:54 msgid "The TextView widget is by default editable. If you prefer otherwise, use set_editable(False). If the buffer has no editable text, it might be a good idea to use set_cursor_visible(False) as well." msgstr "" #. (itstool) path: item/p #: C/textview.py.page:55 msgid "The justification of the text is set with set_justification(Gtk.Justification.JUSTIFICATION) where JUSTIFICATION is one of LEFT, RIGHT, CENTER, FILL." msgstr "" #. (itstool) path: item/p #: C/textview.py.page:56 msgid "The line wrapping of the text is set with set_wrap_mode(Gtk.WrapMode.WRAP) where WRAP is one of NONE (the text area is made wider), CHAR (break lines anywhere the cursor can appear), WORD (break lines between words), WORD_CHAR (break lines between words, but if that is not enough between characters)." msgstr "" #. (itstool) path: section/p #: C/textview.py.page:58 msgid "Methods for a TextBuffer widget:" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:60 msgid "get_insert() returns the Gtk.TextMark that represents the cursor, that is the insertion point." msgstr "" #. (itstool) path: item/p #: C/textview.py.page:61 msgid "get_selection_bound() returns the Gtk.TextMark that represents the selection bound." msgstr "" #. (itstool) path: item/p #: C/textview.py.page:62 msgid "set_text(\"some text\", length) where length is a positive integer or -1, sets the content of the buffer as the first length characters of the \"some text\" text. If length is omitted or -1, the text is inserted completely. The content of the buffer, if there is any, is destroyed." msgstr "" #. (itstool) path: item/p #: C/textview.py.page:63 msgid "insert(iter, \"some text\", length) where iter is a text iterator and length is a positive integer or -1, inserts in the buffer at iter the first length characters of the \"some text\" text. If length is omitted or -1, the text is inserted completely." msgstr "" #. (itstool) path: item/p #: C/textview.py.page:64 msgid "insert_at_cursor(\"some text\", length) does the same as insert(iter, \"some text\", length), with the current cursor taken as iter." msgstr "" #. (itstool) path: item/p #: C/textview.py.page:65 msgid "create_mark(\"mark_name\", iter, left_gravity) where iter is a Gtk.TextIter and left_gravity is a boolean, creates a Gtk.TextMark at the position of iter. If \"mark_name\" is None, the mark is anonymous; otherwise, the mark can be retrieved by name using get_mark(). If a mark has left gravity, and text is inserted at the mark’s current location, the mark will be moved to the left of the newly-inserted text. If left_gravity is omitted, it defaults to False." msgstr "" #. (itstool) path: item/p #: C/textview.py.page:67 msgid "To specify that some text in the buffer should have specific formatting, you must define a tag to hold that formatting information, and then apply that tag to the region of text using create_tag(\"tag name\", property) and apply_tag(tag, start_iter, end_iter) as in, for instance:" msgstr "" #. (itstool) path: item/code #: C/textview.py.page:68 #, no-wrap msgid "" "\n" "tag = textbuffer.create_tag(\"orange_bg\", background=\"orange\")\n" "textbuffer.apply_tag(tag, start_iter, end_iter)" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:71 msgid "The following are some of the common styles applied to text:" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:73 msgid "Background colour (\"background\" property)" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:74 msgid "Foreground colour (\"foreground\" property)" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:75 msgid "Underline (\"underline\" property)" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:76 msgid "Bold (\"weight\" property)" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:77 msgid "Italics (\"style\" property)" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:78 msgid "Strikethrough (\"strikethrough\" property)" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:79 msgid "Justification (\"justification\" property)" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:80 msgid "Size (\"size\" and \"size-points\" properties)" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:81 msgid "Text wrapping (\"wrap-mode\" property)" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:83 msgid "You can also delete particular tags later using remove_tag() or delete all tags in a given region by calling remove_all_tags()." msgstr "" #. (itstool) path: section/p #: C/textview.py.page:85 msgid "Methods for a TextIter widget" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:87 msgid "forward_search(needle, flags, limit) searches forward for needle. The search will not continue past the Gtk.TextIter limit. The flags can be set to one of the following, or any combination of it by concatenating them with the bitwise-OR operator |: 0 (the match must be exact); Gtk.TextSearchFlags.VISIBLE_ONLY (the match may have invisible text interspersed in needle); Gtk.TextSearchFlags.TEXT_ONLY (the match may have pixbufs or child widgets mixed inside the matched range); Gtk.TextSearchFlags.CASE_INSENSITIVE (the text will be matched regardless of what case it is in). The method returns a tuple containing a Gtk.TextIter pointing to the start and to the first character after the match; if no match is found, None is returned." msgstr "" #. (itstool) path: item/p #: C/textview.py.page:88 msgid "backward_search(needle, flags, limit) does the same as forward_search(), but moving backwards." msgstr "" #. (itstool) path: item/p #: C/textview.py.page:96 msgid "GtkTextView" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:97 msgid "GtkTextBuffer" msgstr "" #. (itstool) path: item/p #: C/textview.py.page:98 msgid "GtkTextTag" msgstr "" #. (itstool) path: info/title #: C/textview.vala.page:8 msgctxt "text" msgid "TextView (Vala)" msgstr "" #. (itstool) path: note/p #: C/textview.vala.page:25 msgid "If we have a loooooooooooooooooooooooooooooooooooong word, a horizontal scrollbar will appear." msgstr "" #. (itstool) path: page/code #: C/textview.vala.page:30 #, no-wrap msgid "" "/* This is the application. */\n" "public class MyApplication : Gtk.Application {\n" "\t/* Override the 'activate' signal of GLib.Application. */\n" "\tprotected override void activate () {\n" "\t\t/* Create the window of this application. */\n" "\t\tnew MyWindow (this).show_all ();\n" "\t}\n" "}\n" "\n" "/* This is the window. */\n" "class MyWindow: Gtk.ApplicationWindow {\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"TextView Example\");\n" "\t\tthis.set_default_size (220, 200);\n" "\n" "\t\tvar buffer = new Gtk.TextBuffer (null); //stores text to be displayed\n" "\t\tvar textview = new Gtk.TextView.with_buffer (buffer); //displays TextBuffer\n" "\t\ttextview.set_wrap_mode (Gtk.WrapMode.WORD); //sets line wrapping\n" "\n" "\t\tvar scrolled_window = new Gtk.ScrolledWindow (null, null);\n" "\t\tscrolled_window.set_policy (Gtk.PolicyType.AUTOMATIC,\n" "\t\t Gtk.PolicyType.AUTOMATIC);\n" "\n" "\t\tscrolled_window.add (textview);\n" "\t\tscrolled_window.set_border_width (5);\n" "\n" "\t\tthis.add (scrolled_window);\n" "\t}\n" "}\n" "/* main creates and runs the application. */\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/textview.vala.page:35 msgid "Gtk.TextBuffer" msgstr "" #. (itstool) path: item/p #: C/textview.vala.page:36 msgid "Gtk.TextView" msgstr "" #. (itstool) path: item/p #: C/textview.vala.page:38 msgid "Gtk.WrapMode" msgstr "" #. (itstool) path: info/title #: C/togglebutton.c.page:8 msgctxt "text" msgid "ToggleButton (C)" msgstr "" #. (itstool) path: info/desc #: C/togglebutton.c.page:22 #: C/togglebutton.py.page:19 #: C/togglebutton.vala.page:21 msgid "A button which retains state" msgstr "" #. (itstool) path: page/title #: C/togglebutton.c.page:25 #: C/togglebutton.js.page:21 #: C/togglebutton.py.page:22 #: C/togglebutton.vala.page:24 msgid "ToggleButton" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/togglebutton.c.page:27 #: C/togglebutton.js.page:22 #: C/togglebutton.py.page:23 #: C/togglebutton.vala.page:25 msgctxt "_" msgid "external ref='media/togglebutton.png' md5='791e062613d4f9bd5936390b0aa18448'" msgstr "" #. (itstool) path: page/p #: C/togglebutton.c.page:28 #: C/togglebutton.py.page:24 #: C/togglebutton.vala.page:26 msgid "When this ToggleButton is in an active state, the spinner spins." msgstr "" #. (itstool) path: page/code #: C/togglebutton.c.page:30 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "\n" "\n" "/*This is the callback function. It is a handler function \n" "which reacts to the signal. In this case, it will cause the \n" "spinner to start and stop according to how many times the user \n" "presses the button.*/\n" "static void\n" "button_toggled_cb (GtkWidget *button,\n" " gpointer user_data)\n" "{\n" " GtkWidget *spinner = user_data;\n" "\n" " if (gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON(button)))\n" " gtk_spinner_start (GTK_SPINNER (spinner));\n" " else {\n" " gtk_spinner_stop (GTK_SPINNER (spinner));\n" " }\n" "}\n" "\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" " GtkWidget *button;\n" " GtkWidget *grid;\n" " GtkWidget *spinner;\n" "\n" " /*Create a window with a title, border width and a default size*/\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"ToggleButton Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 300, 300);\n" " gtk_container_set_border_width(GTK_CONTAINER(window), 30);\n" "\n" " /*Create a togglebutton with a label*/\n" " button = gtk_toggle_button_new_with_label (\"Start/Stop\");\n" "\n" " /*Create a spinner, with extra horizontal and vertical space*/\n" " spinner = gtk_spinner_new ();\n" " gtk_widget_set_hexpand (spinner, TRUE);\n" " gtk_widget_set_vexpand (spinner, TRUE);\n" "\n" " /*Create a grid and set the row spacing, attach the togglebutton \n" " and spinner onto the grid and position them accordingly*/\n" " grid = gtk_grid_new();\n" " gtk_grid_set_row_homogeneous (GTK_GRID (grid), FALSE);\n" " gtk_grid_set_row_spacing (GTK_GRID (grid), 15);\n" " gtk_grid_attach (GTK_GRID (grid), spinner, 0, 0, 1, 1);\n" " gtk_grid_attach (GTK_GRID (grid), button, 0, 1, 1, 1);\n" " \n" " gtk_container_add (GTK_CONTAINER (window), grid);\n" "\n" " /*Connecting the toggled signal to the callback*/\n" " g_signal_connect (GTK_TOGGLE_BUTTON (button), \"toggled\", \n" " G_CALLBACK (button_toggled_cb), spinner);\n" "\n" " gtk_widget_show_all (window);\n" "}\n" "\n" "\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/togglebutton.c.page:39 msgid "GtkTogglebutton" msgstr "" #. (itstool) path: info/title #: C/togglebutton.js.page:8 msgctxt "text" msgid "ToggleButton (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/togglebutton.js.page:18 msgid "Stays pressed until you click it again" msgstr "" #. (itstool) path: page/p #: C/togglebutton.js.page:23 msgid "A ToggleButton is like a normal Button, except that it stays pressed in when you click it. You can use it like an on/off switch, to control things like the Spinner in this example." msgstr "" #. (itstool) path: page/p #: C/togglebutton.js.page:24 msgid "A ToggleButton's get_active method returns true if it's pressed in, and false if it's not. Its set_active method is used if you want to change its state without needing to click on it. When it changes state from pressed in to popped out and vice-versa, it sends out the \"toggled\" signal, which you can connect to a function to do something." msgstr "" #. (itstool) path: section/code #: C/togglebutton.js.page:41 #, no-wrap msgid "" "\n" "const ToggleButtonExample = new Lang.Class({\n" " Name: 'ToggleButton Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jstogglebutton',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/code #: C/togglebutton.js.page:68 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 300,\n" " default_width: 300,\n" " border_width: 30,\n" " title: \"ToggleButton Example\"});\n" "" msgstr "" #. (itstool) path: section/title #: C/togglebutton.js.page:85 msgid "Creating the ToggleButton and other widgets" msgstr "" #. (itstool) path: section/code #: C/togglebutton.js.page:86 #, no-wrap msgid "" "\n" " // Create the spinner that the button stops and starts\n" " this._spinner = new Gtk.Spinner ({hexpand: true, vexpand: true});\n" "" msgstr "" #. (itstool) path: section/p #: C/togglebutton.js.page:91 msgid "We want this Spinner to expand vertically and horizontally, to take up as much space as possible inside the window." msgstr "" #. (itstool) path: section/code #: C/togglebutton.js.page:93 #, no-wrap msgid "" "\n" " // Create the togglebutton that starts and stops the spinner\n" " this._toggleButton = new Gtk.ToggleButton ({label: \"Start/Stop\"});\n" " this._toggleButton.connect ('toggled', Lang.bind (this, this._onToggle));\n" "" msgstr "" #. (itstool) path: section/p #: C/togglebutton.js.page:99 msgid "Creating a ToggleButton is a lot like creating a normal Button. The biggest difference is that you're handling a \"toggled\" signal instead of a \"clicked\" signal. This code binds the _onToggle function to that signal, so that it's called whenever our ToggleButton is toggled." msgstr "" #. (itstool) path: section/code #: C/togglebutton.js.page:101 #, no-wrap msgid "" "\n" " // Create a grid and put everything in it\n" " this._grid = new Gtk.Grid ({\n" " row_homogeneous: false,\n" " row_spacing: 15});\n" " this._grid.attach (this._spinner, 0, 0, 1, 1);\n" " this._grid.attach (this._toggleButton, 0, 1, 1, 1);\n" "" msgstr "" #. (itstool) path: section/p #: C/togglebutton.js.page:109 msgid "Here we create a simple Grid to organize everything in, then attach the Spinner and ToggleButton to it." msgstr "" #. (itstool) path: section/code #: C/togglebutton.js.page:111 #, no-wrap msgid "" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/togglebutton.js.page:119 msgid "Now we add the Grid to the Window, and tell the Window to show itself and its child widgets when the application is started." msgstr "" #. (itstool) path: section/title #: C/togglebutton.js.page:123 msgid "Making something happen when the ToggleButton is toggled" msgstr "" #. (itstool) path: section/code #: C/togglebutton.js.page:125 #, no-wrap msgid "" "\n" " _onToggle: function() {\n" "\n" " // Start or stop the spinner\n" " if (this._toggleButton.get_active ())\n" " this._spinner.start ();\n" " else this._spinner.stop ();\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/togglebutton.js.page:137 msgid "Whenever someone toggles the button, this function checks what its state is afterwards using get_active and starts or stops the spinner accordingly. We want it to spin only while the button is pressed in, so if get_active returns true we start the spinner. Otherwise, we tell it to stop." msgstr "" #. (itstool) path: section/code #: C/togglebutton.js.page:139 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new ToggleButtonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/code #: C/togglebutton.js.page:149 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const ToggleButtonExample = new Lang.Class({\n" " Name: 'ToggleButton Example',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jstogglebutton',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 300,\n" " default_width: 300,\n" " border_width: 30,\n" " title: \"ToggleButton Example\"});\n" "\n" " // Create the spinner that the button stops and starts\n" " this._spinner = new Gtk.Spinner ({hexpand: true, vexpand: true});\n" "\n" " // Create the togglebutton that starts and stops the spinner\n" " this._toggleButton = new Gtk.ToggleButton ({label: \"Start/Stop\"});\n" " this._toggleButton.connect ('toggled', Lang.bind (this, this._onToggle));\n" "\n" " // Create a grid and put everything in it\n" " this._grid = new Gtk.Grid ({\n" " row_homogeneous: false,\n" " row_spacing: 15});\n" " this._grid.attach (this._spinner, 0, 0, 1, 1);\n" " this._grid.attach (this._toggleButton, 0, 1, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _onToggle: function() {\n" "\n" " // Start or stop the spinner\n" " if (this._toggleButton.get_active ())\n" " this._spinner.start ();\n" " else this._spinner.stop ();\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new ToggleButtonExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/togglebutton.js.page:159 msgid "Gtk.ToggleButton" msgstr "" #. (itstool) path: info/title #: C/togglebutton.py.page:8 msgctxt "text" msgid "ToggleButton (Python)" msgstr "" #. (itstool) path: section/code #: C/togglebutton.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" " # a window\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(\n" " self, title=\"ToggleButton Example\", application=app)\n" " self.set_default_size(300, 300)\n" " self.set_border_width(30)\n" "\n" " # a spinner animation\n" " self.spinner = Gtk.Spinner()\n" " # with extra horizontal space\n" " self.spinner.set_hexpand(True)\n" " # with extra vertical space\n" " self.spinner.set_vexpand(True)\n" "\n" " # a togglebutton\n" " button = Gtk.ToggleButton.new_with_label(\"Start/Stop\")\n" " # connect the signal \"toggled\" emitted by the togglebutton\n" " # when its state is changed to the callback function toggled_cb\n" " button.connect(\"toggled\", self.toggled_cb)\n" "\n" " # a grid to allocate the widgets\n" " grid = Gtk.Grid()\n" " grid.set_row_homogeneous(False)\n" " grid.set_row_spacing(15)\n" " grid.attach(self.spinner, 0, 0, 1, 1)\n" " grid.attach(button, 0, 1, 1, 1)\n" "\n" " # add the grid to the window\n" " self.add(grid)\n" "\n" " # callback function for the signal \"toggled\"\n" " def toggled_cb(self, button):\n" " # if the togglebutton is active, start the spinner\n" " if button.get_active():\n" " self.spinner.start()\n" " # else, stop it\n" " else:\n" " self.spinner.stop()\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/togglebutton.py.page:36 msgid "Useful methods for a ToggleButton widget" msgstr "" #. (itstool) path: section/p #: C/togglebutton.py.page:37 msgid "In line 22 the signal \"toggled\" is connected to the callback function toggled_cb() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/togglebutton.py.page:45 #: C/toolbar.py.page:60 #: C/toolbar_builder.py.page:198 #: C/widget_drawing.py.page:38 msgid "GtkWidget" msgstr "" #. (itstool) path: info/title #: C/togglebutton.vala.page:8 msgctxt "text" msgid "ToggleButton (Vala)" msgstr "" #. (itstool) path: page/code #: C/togglebutton.vala.page:28 #, no-wrap msgid "" "public class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\tGtk.Spinner spinner;\n" "\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"ToggleButton Example\");\n" "\n" "\t\tthis.set_default_size (300, 300);\n" "\t\tthis.border_width = 30;\n" "\n" "\t\t/*Spinner*/\n" "\t\tspinner = new Gtk.Spinner ();\n" "\t\tspinner.set_hexpand (true);\n" "\t\tspinner.set_vexpand (true);\n" "\n" "\t\t/*ToggleButton*/\n" "\t\tvar togglebutton = new Gtk.ToggleButton.with_label (\"Start/Stop\");\n" "\t\ttogglebutton.toggled.connect (toggled_cb);\n" "\n" "\t\t/*Grid*/\n" "\t\tvar grid = new Gtk.Grid ();\n" "\t\tgrid.set_row_homogeneous (false);\n" "\t\tgrid.set_row_spacing (15);\n" "\t\tgrid.attach (spinner, 0, 0, 1, 1);\n" "\t\tgrid.attach (togglebutton, 0, 1, 1, 1);\n" "\n" "\t\tthis.add (grid);\n" "\t}\n" "\n" "\tvoid toggled_cb (Gtk.ToggleButton button) {\n" "\t\tif (button.get_active()) {\n" "\t\t\tspinner.start ();\n" "\t\t}\n" "\t\telse {\n" "\t\t\tspinner.stop ();\n" "\t\t}\n" "\t}\n" "}\n" "\n" "public class MyApplication : Gtk.Application {\n" "\n" "\tprotected override void activate () {\n" "\n" "\t\t//Show all the things\n" "\t\tnew MyWindow (this).show_all ();\n" "\t}\n" "\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"org.example.spinner\");\n" "\t}\n" "}\n" "\n" "public int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/togglebutton.vala.page:33 msgid "Gtk.ToggleButton" msgstr "" #. (itstool) path: info/title #: C/toolbar.c.page:8 msgctxt "text" msgid "Toolbar (C)" msgstr "" #. (itstool) path: info/desc #: C/toolbar.c.page:20 #: C/toolbar.vala.page:19 #: C/toolbar_builder.vala.page:20 msgid "A bar of buttons" msgstr "" #. (itstool) path: page/title #: C/toolbar.c.page:23 #: C/toolbar.js.page:21 #: C/toolbar.py.page:23 #: C/toolbar.vala.page:22 msgid "Toolbar" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/toolbar.c.page:25 #: C/toolbar.js.page:22 #: C/toolbar.py.page:25 #: C/toolbar.vala.page:24 #: C/toolbar_builder.py.page:38 #: C/toolbar_builder.vala.page:25 msgctxt "_" msgid "external ref='media/toolbar.png' md5='f0350855eedf6343952b72d6d906f738'" msgstr "" #. (itstool) path: page/p #: C/toolbar.c.page:26 #: C/toolbar.js.page:23 #: C/toolbar.vala.page:25 msgid "Toolbar can contain either text or stock icons. In this sample we use stock icons. This example has fullscreen functionality." msgstr "" #. (itstool) path: page/p #: C/toolbar.c.page:27 msgid "This example uses SimpleActions (window and app). App actions can easily be added to the app menu." msgstr "" #. (itstool) path: page/code #: C/toolbar.c.page:29 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "/* Declare these two Toolbuttons, as they will be used in both the fullscreen\n" " * action callback as well as the activate function.\n" " */\n" "GtkToolItem *fullscreen_button;\n" "GtkToolItem *leavefullscreen_button;\n" "\n" "\n" "\n" "/* Callback function for the undo action */\n" "static void\n" "undo_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"You clicked \\\"Undo\\\".\\n\");\n" "}\n" "\n" "\n" "\n" "/* Callback function for the fullscreen action */\n" "static void\n" "fullscreen_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " GdkWindow *window = gtk_widget_get_window (GTK_WIDGET (user_data));\n" "\n" " GdkWindowState current_state = gdk_window_get_state (window);\n" "\n" " /* If the window is currently in fullscreen mode */\n" " if ( (current_state & GDK_WINDOW_STATE_FULLSCREEN) != 0)\n" " {\n" " /* Minimize the window and change to the fullscreen button */\n" " gdk_window_unfullscreen (window);\n" " gtk_widget_hide (GTK_WIDGET(leavefullscreen_button));\n" " gtk_widget_show (GTK_WIDGET(fullscreen_button));\n" " }\n" " else\n" " {\n" " /* Maximize the window, and change to the unfullscreen button */\n" " gdk_window_fullscreen (window);\n" " gtk_widget_hide (GTK_WIDGET (fullscreen_button));\n" " gtk_widget_show (GTK_WIDGET (leavefullscreen_button));\n" " }\n" "}\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " /* Initialize variables */\n" " GtkWidget *window;\n" " GtkWidget *grid;\n" " GtkWidget *toolbar;\n" "\n" " GtkToolItem *new_button;\n" " GtkToolItem *open_button;\n" " GtkToolItem *undo_button;\n" "\n" " GtkStyleContext *style_context;\n" "\n" " GSimpleAction *undo_action;\n" " GSimpleAction *fullscreen_action;\n" " GSimpleAction *leavefullscreen_action;\n" "\n" " /* Create a window with a title and a default size */\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Toolbar Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 400, 200);\n" "\n" " /* Here we begin to create the toolbar */\n" " toolbar = gtk_toolbar_new ();\n" " /* Set the toolbar to be the primary toolbar of the application */\n" " style_context = gtk_widget_get_style_context (toolbar);\n" " gtk_style_context_add_class (style_context, GTK_STYLE_CLASS_PRIMARY_TOOLBAR);\n" "\n" " /* Create a button for the \"new\" action, with a stock image */\n" " new_button = gtk_tool_button_new_from_stock (GTK_STOCK_NEW);\n" " /* Show the \"new\" button's label */\n" " gtk_tool_item_set_is_important (new_button, TRUE);\n" " /* Insert the button in the desired position within the toolbar */\n" " gtk_toolbar_insert (GTK_TOOLBAR (toolbar), new_button, 0);\n" " /* Show the button */\n" " gtk_widget_show (GTK_WIDGET (new_button));\n" " /* Set the action name for the \"new\" action. We use \"app.new\" to\n" " * indicate that the action controls the application.\n" " */\n" " gtk_actionable_set_action_name (GTK_ACTIONABLE (new_button), \"app.new\");\n" "\n" " /* Repeat the same steps for the \"open\" action */\n" " open_button = gtk_tool_button_new_from_stock (GTK_STOCK_OPEN);\n" " gtk_tool_item_set_is_important (open_button, TRUE);\n" " gtk_toolbar_insert (GTK_TOOLBAR (toolbar), open_button, 1);\n" " gtk_widget_show (GTK_WIDGET (open_button));\n" " gtk_actionable_set_action_name (GTK_ACTIONABLE (open_button), \"app.open\");\n" "\n" " /* Repeat the same steps for the \"undo\" action */\n" " undo_button = gtk_tool_button_new_from_stock (GTK_STOCK_UNDO);\n" " gtk_tool_item_set_is_important (undo_button, TRUE);\n" " gtk_toolbar_insert (GTK_TOOLBAR (toolbar), undo_button, 2);\n" " gtk_widget_show (GTK_WIDGET (undo_button));\n" " /* In this case, we use \"win.undo\" to indicate that\n" " * the action controls only the window\n" " */\n" " gtk_actionable_set_action_name (GTK_ACTIONABLE (undo_button), \"win.undo\");\n" "\n" " /* Repeat the same steps for the \"fullscreen\" action */\n" " fullscreen_button = gtk_tool_button_new_from_stock (GTK_STOCK_FULLSCREEN);\n" " gtk_tool_item_set_is_important (fullscreen_button, TRUE);\n" " gtk_toolbar_insert (GTK_TOOLBAR (toolbar), fullscreen_button, 3);\n" " gtk_widget_show (GTK_WIDGET (fullscreen_button));\n" " gtk_actionable_set_action_name (GTK_ACTIONABLE (fullscreen_button),\n" " \"win.fullscreen\");\n" "\n" " /*Repeat the same steps for the \"leavefullscreen\" action */\n" " leavefullscreen_button = gtk_tool_button_new_from_stock (GTK_STOCK_LEAVE_FULLSCREEN);\n" " gtk_tool_item_set_is_important (leavefullscreen_button, TRUE);\n" " gtk_toolbar_insert (GTK_TOOLBAR (toolbar), leavefullscreen_button, 3);\n" " /* The only difference here is that we don't show the leavefullscreen button,\n" " * as it will later replace the fullscreen button.\n" " */\n" " gtk_actionable_set_action_name (GTK_ACTIONABLE (leavefullscreen_button),\n" " \"win.leavefullscreen\");\n" "\n" " /* Once we've created the bare-bones of the toolbar, we make\n" " * sure it has enough horizontal space.\n" " */\n" " gtk_widget_set_hexpand (toolbar, TRUE);\n" " gtk_widget_show (toolbar);\n" "\n" " /* Attach the toolbar to the grid and add it to the overall window */\n" " grid = gtk_grid_new ();\n" " gtk_grid_attach (GTK_GRID (grid), toolbar, 0, 0, 1, 1);\n" " gtk_container_add (GTK_CONTAINER (window), GTK_WIDGET (grid));\n" " gtk_widget_show (GTK_WIDGET (grid));\n" "\n" " /* Use the action names to create the actions that control the window, and\n" " * connect them to the appropriate callbackfunctions.\n" " */\n" " undo_action = g_simple_action_new (\"undo\", NULL);\n" " g_signal_connect (undo_action, \"activate\", G_CALLBACK (undo_callback),\n" " GTK_WINDOW (window));\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (undo_action));\n" "\n" " fullscreen_action = g_simple_action_new (\"fullscreen\", NULL);\n" " g_signal_connect (fullscreen_action, \"activate\", G_CALLBACK (fullscreen_callback),\n" " GTK_WINDOW (window));\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (fullscreen_action));\n" "\n" " leavefullscreen_action = g_simple_action_new (\"leavefullscreen\", NULL);\n" " g_signal_connect (leavefullscreen_action, \"activate\", G_CALLBACK (fullscreen_callback),\n" " GTK_WINDOW (window));\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (leavefullscreen_action));\n" "\n" " gtk_widget_show (window);\n" "}\n" "\n" "\n" "\n" "/* Callback function for the new action */\n" "static void\n" "new_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"You clicked \\\"New\\\".\\n\");\n" "}\n" "\n" "\n" "\n" "/* Callback function for the open action */\n" "static void\n" "open_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"You clicked \\\"Open\\\".\\n\");\n" "}\n" "\n" "\n" "\n" "/* In this function, we create the actions in which control the window, and\n" " * connect their signals to the appropriate callback function.\n" " */\n" "static void\n" "startup (GApplication *app,\n" " gpointer user_data)\n" "{\n" " GSimpleAction *new_action;\n" " GSimpleAction *open_action;\n" "\n" " new_action = g_simple_action_new (\"new\", NULL);\n" " g_signal_connect (new_action, \"activate\", G_CALLBACK (new_callback), app);\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (new_action));\n" "\n" " open_action = g_simple_action_new (\"open\", NULL);\n" " g_signal_connect (open_action, \"activate\", G_CALLBACK (open_callback), app);\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (open_action));\n" "}\n" "\n" "\n" "\n" "/* Startup function for the application */\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " g_signal_connect (app, \"startup\", G_CALLBACK (startup), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/toolbar.c.page:35 #: C/tooltip.c.page:39 #: C/tooltip.py.page:60 msgid "GtkToolbar" msgstr "" #. (itstool) path: item/p #: C/toolbar.c.page:36 msgid "GtkToolbutton" msgstr "" #. (itstool) path: info/title #: C/toolbar.js.page:8 msgctxt "text" msgid "Toolbar (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/toolbar.js.page:18 msgid "A bar of tools" msgstr "" #. (itstool) path: page/p #: C/toolbar.js.page:24 #: C/toolbar.vala.page:26 msgid "This example uses SimpleActions (window and app). App actions can easily be added the the app menu." msgstr "" #. (itstool) path: page/code #: C/toolbar.js.page:26 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const Gdk = imports.gi.Gdk;\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const Application = new Lang.Class({\n" " Name: 'Application',\n" "\n" " //create the application\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.myapp',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " //connect to 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " //create the UI (in this case it's just the ApplicationWindow\n" " _buildUI: function() {\n" " this._window = new Gtk.ApplicationWindow({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Toolbar Example\",\n" " default_height: 200,\n" " default_width: 400 });\n" "\n" " this._grid = new Gtk.Grid();\n" " this._window.add(this._grid);\n" " this._grid.show();\n" "\n" " this._createToolbar();\n" " this._toolbar.set_hexpand(true);\n" " this._grid.attach(this._toolbar, 0, 0, 1, 1);\n" "\n" " //show the toolbar and window\n" " this._toolbar.show();\n" " this._window.show();\n" " },\n" "\n" " //callback function for 'activate' signal\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " //callback function for 'startup' signal\n" " _onStartup: function() {\n" " this._initMenus();\n" " this._buildUI();\n" " },\n" "\n" " //create the toolbar, its toolbuttons and their actions\n" " _createToolbar: function() {\n" "\n" " this._toolbar = new Gtk.Toolbar();\n" " this._toolbar.get_style_context().add_class(Gtk.STYLE_CLASS_PRIMARY_TOOLBAR);\n" "\n" " //create the \"New\" ToolButton and its SimpleAction.\n" " //Using actions allows you to add them to the app menu\n" " //without duplicating code.\n" " let newAction = new Gio.SimpleAction({ name: 'new'});\n" " newAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._newCB();\n" " }));\n" " this.application.add_action(newAction);//note: this action is added to the app\n" "\n" " this._newButton = new Gtk.ToolButton.new_from_stock(Gtk.STOCK_NEW);\n" " this._newButton.is_important = true;\n" " this._toolbar.add(this._newButton);\n" " this._newButton.show();\n" " this._newButton.action_name = \"app.new\";\n" "\n" " //create the \"Open\" ToolButton and its SimpleAction\n" " let openAction = new Gio.SimpleAction({ name: 'open'});\n" " openAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._openCB();\n" " }));\n" " this.application.add_action(openAction);\n" "\n" " this._openButton = new Gtk.ToolButton.new_from_stock(Gtk.STOCK_OPEN);\n" " this._openButton.is_important = true;\n" " this._toolbar.add(this._openButton);\n" " this._openButton.show();\n" " this._openButton.action_name = \"app.open\";\n" "\n" " //create the \"Undo\" ToolButton and its SimpleAction\n" " let undoAction = new Gio.SimpleAction({ name: 'undo'});\n" " undoAction.connect('activate', Lang.bind (this,\n" " function() {\n" " this._undoCB();\n" " }));\n" " this._window.add_action(undoAction);//note this action is added to the window\n" "\n" " this._undoButton = new Gtk.ToolButton.new_from_stock(Gtk.STOCK_UNDO);\n" " this._undoButton.is_important = true;\n" " this._toolbar.add(this._undoButton);\n" " this._undoButton.show();\n" " this._undoButton.action_name = \"win.undo\";\n" "\n" " //create the \"Fullscreen\" ToolButton and its SimpleAction\n" " let fullscreenToggleAction = new Gio.SimpleAction ({ name: 'fullscreenToggle' });\n" " fullscreenToggleAction.connect ('activate', Lang.bind (this,\n" " function () {\n" " this._fullscreenToggleCB();\n" " }));\n" " this._window.add_action(fullscreenToggleAction);\n" "\n" " this._fullscreenButton = new Gtk.ToolButton.new_from_stock(Gtk.STOCK_FULLSCREEN);\n" " this._fullscreenButton.is_important = true;\n" " this._toolbar.add(this._fullscreenButton);\n" " this._fullscreenButton.show();\n" " this._fullscreenButton.action_name = \"win.fullscreenToggle\";\n" "\n" " //create the \"leaveFullscreen\" ToolButton, and set the action name to \"win.fullscreenToggle\"\n" " this._leaveFullscreenButton = new Gtk.ToolButton.new_from_stock(Gtk.STOCK_LEAVE_FULLSCREEN);\n" " this._leaveFullscreenButton.is_important = true;\n" " this._toolbar.add(this._leaveFullscreenButton);\n" " this._leaveFullscreenButton.action_name = \"win.fullscreenToggle\";\n" " },\n" "\n" " _initMenus: function () {\n" " let menu = new Gio.Menu();\n" " menu.append(\"New\", 'app.new');\n" " menu.append(\"Open\", 'app.open');\n" " menu.append(\"Quit\", 'app.quit');\n" "\n" " this.application.set_app_menu(menu);\n" "\n" " let quitAction = new Gio.SimpleAction({name: 'quit' });\n" " quitAction.connect('activate', Lang.bind(this,\n" " function() {\n" " this._window.destroy();\n" " }));\n" " this.application.add_action(quitAction);\n" " },\n" "\n" " _newCB: function() {\n" " print(\"You clicked 'New'.\");\n" " },\n" "\n" " _openCB: function() {\n" " print(\"You clicked 'Open'.\");\n" " },\n" "\n" " _undoCB:function () {\n" " print (\"You clicked 'Undo'.\");\n" " },\n" "\n" " _fullscreenToggleCB: function() {\n" " if ((this._window.get_window().get_state() & Gdk.WindowState.FULLSCREEN) != 0 ) {\n" " this._window.unfullscreen();\n" " this._leaveFullscreenButton.hide();\n" " this._fullscreenButton.show();\n" " }\n" " else {\n" " this._window.fullscreen();\n" " this._fullscreenButton.hide();\n" " this._leaveFullscreenButton.show();\n" " }\n" " }\n" "});\n" "\n" "//run the application\n" "let app = new Application();\n" "app.application.run(ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/toolbar.js.page:31 msgid "Gtk.Window" msgstr "" #. (itstool) path: item/p #: C/toolbar.js.page:32 msgid "Gtk.Toolbar" msgstr "" #. (itstool) path: item/p #: C/toolbar.js.page:33 msgid "Gtk.ToolButton" msgstr "" #. (itstool) path: item/p #: C/toolbar.js.page:34 msgid "Gtk Stock items" msgstr "" #. (itstool) path: item/p #: C/toolbar.js.page:35 msgid "Gdk.WindowState" msgstr "" #. (itstool) path: info/title #: C/toolbar.py.page:8 msgctxt "text" msgid "Toolbar (Python)" msgstr "" #. (itstool) path: info/desc #: C/toolbar.py.page:20 #: C/toolbar_builder.py.page:33 msgid "A bar of buttons and other widgets" msgstr "" #. (itstool) path: page/p #: C/toolbar.py.page:26 msgid "An example of toolbar with buttons (from stock icons)." msgstr "" #. (itstool) path: section/code #: C/toolbar.py.page:33 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Gdk\n" "from gi.repository import Gio\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Toolbar Example\", application=app)\n" " self.set_default_size(400, 200)\n" "\n" " # a grid to attach the toolbar\n" " grid = Gtk.Grid()\n" "\n" " # a toolbar created in the method create_toolbar (see below)\n" " toolbar = self.create_toolbar()\n" " # with extra horizontal space\n" " toolbar.set_hexpand(True)\n" " # show the toolbar\n" " toolbar.show()\n" "\n" " # attach the toolbar to the grid\n" " grid.attach(toolbar, 0, 0, 1, 1)\n" "\n" " # add the grid to the window\n" " self.add(grid)\n" "\n" " # create the actions that control the window and connect their signal to a\n" " # callback method (see below):\n" "\n" " # undo\n" " undo_action = Gio.SimpleAction.new(\"undo\", None)\n" " undo_action.connect(\"activate\", self.undo_callback)\n" " self.add_action(undo_action)\n" "\n" " # fullscreen\n" " fullscreen_action = Gio.SimpleAction.new(\"fullscreen\", None)\n" " fullscreen_action.connect(\"activate\", self.fullscreen_callback)\n" " self.add_action(fullscreen_action)\n" "\n" " # a method to create the toolbar\n" " def create_toolbar(self):\n" " # a toolbar\n" " toolbar = Gtk.Toolbar()\n" "\n" " # which is the primary toolbar of the application\n" " toolbar.get_style_context().add_class(Gtk.STYLE_CLASS_PRIMARY_TOOLBAR)\n" "\n" " # create a button for the \"new\" action, with a stock image\n" " new_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_NEW)\n" " # label is shown\n" " new_button.set_is_important(True)\n" " # insert the button at position in the toolbar\n" " toolbar.insert(new_button, 0)\n" " # show the button\n" " new_button.show()\n" " # set the name of the action associated with the button.\n" " # The action controls the application (app)\n" " new_button.set_action_name(\"app.new\")\n" "\n" " # button for the \"open\" action\n" " open_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_OPEN)\n" " open_button.set_is_important(True)\n" " toolbar.insert(open_button, 1)\n" " open_button.show()\n" " open_button.set_action_name(\"app.open\")\n" "\n" " # button for the \"undo\" action\n" " undo_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_UNDO)\n" " undo_button.set_is_important(True)\n" " toolbar.insert(undo_button, 2)\n" " undo_button.show()\n" " undo_button.set_action_name(\"win.undo\")\n" "\n" " # button for the \"fullscreen/leave fullscreen\" action\n" " self.fullscreen_button = Gtk.ToolButton.new_from_stock(\n" " Gtk.STOCK_FULLSCREEN)\n" " self.fullscreen_button.set_is_important(True)\n" " toolbar.insert(self.fullscreen_button, 3)\n" " self.fullscreen_button.set_action_name(\"win.fullscreen\")\n" "\n" " # return the complete toolbar\n" " return toolbar\n" "\n" " # callback method for undo\n" " def undo_callback(self, action, parameter):\n" " print(\"You clicked \\\"Undo\\\".\")\n" "\n" " # callback method for fullscreen / leave fullscreen\n" " def fullscreen_callback(self, action, parameter):\n" " # check if the state is the same as Gdk.WindowState.FULLSCREEN, which\n" " # is a bit flag\n" " is_fullscreen = self.get_window().get_state(\n" " ) & Gdk.WindowState.FULLSCREEN != 0\n" " if not is_fullscreen:\n" " self.fullscreen_button.set_stock_id(Gtk.STOCK_LEAVE_FULLSCREEN)\n" " self.fullscreen()\n" " else:\n" " self.fullscreen_button.set_stock_id(Gtk.STOCK_FULLSCREEN)\n" " self.unfullscreen()\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" " # create the actions that control the window and connect their signal to a\n" " # callback method (see below):\n" "\n" " # new\n" " new_action = Gio.SimpleAction.new(\"new\", None)\n" " new_action.connect(\"activate\", self.new_callback)\n" " app.add_action(new_action)\n" "\n" " # open\n" " open_action = Gio.SimpleAction.new(\"open\", None)\n" " open_action.connect(\"activate\", self.open_callback)\n" " app.add_action(open_action)\n" "\n" " # callback method for new\n" " def new_callback(self, action, parameter):\n" " print(\"You clicked \\\"New\\\".\")\n" "\n" " # callback method for open\n" " def open_callback(self, action, parameter):\n" " print(\"You clicked \\\"Open\\\".\")\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/toolbar.py.page:37 msgid "Useful methods for a Toolbar widget" msgstr "" #. (itstool) path: section/p #: C/toolbar.py.page:38 msgid "In line 32 the signal \"activate\" from the action undo_action is connected to the callback function undo_callback() using action.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:41 msgid "Use insert(tool_item, position) to insert the tool_item at position. If position is negative, the item is appended at the end of the toolbar." msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:42 msgid "get_item_index(tool_item) retrieves the position of tool_item on the toolbar." msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:43 msgid "get_n_items() returns the number of items on the toolbar; get_nth_item(position) returns the item in position position." msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:44 msgid "If the toolbar does not have room for all the menu items, and set_show_arrow(True), the items that do not have room are shown through an overflow menu." msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:45 msgid "set_icon_size(icon_size) sets the size of icons in the toolbar; icon_size can be one of Gtk.IconSize.INVALID, Gtk.IconSize.MENU, Gtk.IconSize.SMALL_TOOLBAR, Gtk.IconSize.LARGE_TOOLBAR, Gtk.IconSize.BUTTON, Gtk.IconSize.DND, Gtk.IconSize.DIALOG. This should be used only for special-purpose toolbars, normal application toolbars should respect user preferences for the size of icons. unset_icon_size() unsets the preferences set with set_icon_size(icon_size), so that user preferences are used to determine the icon size." msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:46 msgid "set_style(style), where style is one of Gtk.ToolbarStyle.ICONS, Gtk.ToolbarStyle.TEXT, Gtk.ToolbarStyle.BOTH, Gtk.ToolbarStyle.BOTH_HORIZ, sets if the toolbar shows only icons, only text, or both (vertically stacked or alongside each other). To let user preferences determine the toolbar style, and unset a toolbar style so set, use unset_style()." msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:55 msgid "GtkToolbar" msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:56 msgid "GtkToolButton" msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:57 msgid "GtkToolItem" msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:59 msgid "GtkActionable" msgstr "" #. (itstool) path: item/p #: C/toolbar.py.page:61 #: C/toolbar_builder.py.page:199 msgid "Event Structures" msgstr "" #. (itstool) path: info/title #: C/toolbar.vala.page:8 msgctxt "text" msgid "Toolbar (Vala)" msgstr "" #. (itstool) path: page/code #: C/toolbar.vala.page:28 #, no-wrap msgid "" "/* This is the Window */\n" "class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\t/* Instance variables belonging to the window */\n" "\tGtk.Toolbar toolbar;\n" "\tGtk.ToolButton new_button;\n" "\tGtk.ToolButton open_button;\n" "\tGtk.ToolButton undo_button;\n" "\tGtk.ToolButton fullscreen_button;\n" "\tGtk.ToolButton leave_fullscreen_button;\n" "\n" "\t/* Constructor */\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"Toolbar Example\");\n" "\n" "\t\tthis.set_default_size (400, 200);\n" "\t\tvar grid = new Gtk.Grid ();\n" "\t\tthis.add (grid);\n" "\t\tgrid.show ();\n" "\n" "\t\tcreate_toolbar ();\n" "\t\ttoolbar.set_hexpand (true);\n" "\t\tgrid.attach (toolbar, 0, 0, 1, 1);\n" "\t\ttoolbar.show ();\n" "\n" "\t\t/* create the \"undo\" window action action */\n" "\t\tvar undo_action = new SimpleAction (\"undo\", null);\n" "\t\tundo_action.activate.connect (undo_callback);\n" "\t\tthis.add_action (undo_action);\n" "\n" "\t\t/* create the \"fullscreen\" window action */\n" "\t\tvar fullscreen_action = new SimpleAction (\"fullscreen\", null);\n" "\t\tfullscreen_action.activate.connect (fullscreen_callback);\n" "\t\tthis.add_action (fullscreen_action);\n" "\t}\n" "\n" "\t/* This function creates the toolbar, its ToolButtons,\n" "\t * and assigns the actions names to the ToolButtons.*/\n" "\tvoid create_toolbar () {\n" "\t\ttoolbar = new Gtk.Toolbar ();\n" "\t\ttoolbar.get_style_context ().add_class (Gtk.STYLE_CLASS_PRIMARY_TOOLBAR);\n" "\n" "\t\tnew_button = new Gtk.ToolButton.from_stock (Gtk.Stock.NEW);\n" "\t\tnew_button.is_important = true; //decides whether to show the label\n" "\t\ttoolbar.add (new_button);\n" "\t\tnew_button.show ();\n" "\t\tnew_button.action_name = \"app.new\";\n" "\n" "\t\topen_button = new Gtk.ToolButton.from_stock (Gtk.Stock.OPEN);\n" "\t\topen_button.is_important = true;\n" "\t\ttoolbar.add (open_button);\n" "\t\topen_button.show ();\n" "\t\topen_button.action_name = \"app.open\";\n" "\n" "\t\tundo_button = new Gtk.ToolButton.from_stock (Gtk.Stock.UNDO);\n" "\t\tundo_button.is_important = true;\n" "\t\ttoolbar.add (undo_button);\n" "\t\tundo_button.show ();\n" "\t\tundo_button.action_name = \"win.undo\";\n" "\n" "\t\tfullscreen_button = new Gtk.ToolButton.from_stock (Gtk.Stock.FULLSCREEN);\n" "\t\tfullscreen_button.is_important = true;\n" "\t\ttoolbar.add (fullscreen_button);\n" "\t\tfullscreen_button.show ();\n" "\t\tfullscreen_button.action_name = \"win.fullscreen\";\n" "\n" "\t\tleave_fullscreen_button = new Gtk.ToolButton.from_stock (Gtk.Stock.LEAVE_FULLSCREEN)\n" ";\n" "\t\tleave_fullscreen_button.is_important = true;\n" "\t\ttoolbar.add (leave_fullscreen_button);\n" "\n" "\t\tleave_fullscreen_button.action_name = \"win.fullscreen\";\n" "\t}\n" "\n" "\tvoid undo_callback (SimpleAction simple, Variant? parameter) {\n" "\t\t\tprint (\"You clicked \\\"Undo\\\".\\n\");\n" "\t}\n" "\n" "\tvoid fullscreen_callback (SimpleAction simple, Variant? parameter) {\n" "\t\tif ((this.get_window ().get_state () & Gdk.WindowState.FULLSCREEN) != 0) {\n" "\t\t\tthis.unfullscreen ();\n" "\t\t\tleave_fullscreen_button.hide ();\n" "\t\t\tfullscreen_button.show ();\n" "\t\t}\n" "\t\telse {\n" "\t\t\tthis.fullscreen ();\n" "\t\t\tfullscreen_button.hide ();\n" "\t\t\tleave_fullscreen_button.show ();\n" "\t\t}\n" "\t}\n" "}\n" "\n" "/* This is the application */\n" "class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "\n" "\tprotected override void startup () {\n" "\t\tbase.startup ();\n" "\n" "\t\t/* Create the \"new\" action and add it to the app*/\n" "\t\tvar new_action = new SimpleAction (\"new\", null);\n" "\t\tnew_action.activate.connect (new_callback);\n" "\t\tthis.add_action (new_action);\n" "\n" "\t\t/* Create the \"open\" action, and add it to the app */\n" "\t\tvar open_action = new SimpleAction (\"open\", null);\n" "\t\topen_action.activate.connect (open_callback);\n" "\t\tthis.add_action (open_action);\n" "\n" "\t\t/* You could also add the action to the app menu\n" "\t\t * if you wanted to.\n" "\t\t */\n" "\t\t//var menu = new Menu ();\n" "\t\t//menu.append (\"New\", \"app.new\");\n" "\t\t//this.app_menu = menu;\n" "\t}\n" "\n" "\tvoid new_callback (SimpleAction action, Variant? parameter) {\n" "\t\tprint (\"You clicked \\\"New\\\".\\n\");\n" "\t}\n" "\n" "\tvoid open_callback (SimpleAction action, Variant? parameter) {\n" "\t\t\tprint (\"You clicked \\\"Open\\\".\\n\");\n" "\t}\n" "}\n" "\n" "/* The main function creates the application and runs it. */\n" "int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/toolbar.vala.page:34 #: C/toolbar_builder.vala.page:151 #: C/tooltip.vala.page:40 msgid "Gtk.Toolbar" msgstr "" #. (itstool) path: item/p #: C/toolbar.vala.page:35 #: C/toolbar_builder.vala.page:152 msgid "Gtk.Toolbutton" msgstr "" #. (itstool) path: item/p #: C/toolbar.vala.page:36 #: C/toolbar_builder.vala.page:153 msgid "Gtk.Stock" msgstr "" #. (itstool) path: info/title #: C/toolbar_builder.py.page:8 msgctxt "text" msgid "Toolbar created using Glade (Python)" msgstr "" #. (itstool) path: page/title #: C/toolbar_builder.py.page:36 #: C/toolbar_builder.vala.page:23 msgid "Toolbar created using Glade" msgstr "" #. (itstool) path: page/p #: C/toolbar_builder.py.page:39 msgid "This example is similar to , except we use Glade to create the toolbar in an XML .ui file." msgstr "" #. (itstool) path: section/title #: C/toolbar_builder.py.page:44 msgid "Creating the toolbar with Glade" msgstr "" #. (itstool) path: section/p #. (itstool) path: page/p #: C/toolbar_builder.py.page:45 #: C/toolbar_builder.vala.page:28 msgid "To create the toolbar using the Glade Interface Designer:" msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:49 #: C/toolbar_builder.vala.page:32 msgid "Open Glade, and save the file as toolbar_builder.ui" msgstr "" #. (itstool) path: p/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/toolbar_builder.py.page:50 #: C/toolbar_builder.vala.page:33 msgctxt "_" msgid "external ref='media/glade_ui.png' md5='baea74fe213bc12ea934f64f6977215a'" msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:50 #: C/toolbar_builder.vala.page:33 msgid " Screenshot of Glade ui " msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:55 #: C/toolbar_builder.vala.page:38 msgid "Under Containers on the left hand side, right click on the toolbar icon and select Add widget as toplevel." msgstr "" #. (itstool) path: p/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/toolbar_builder.py.page:56 #: C/toolbar_builder.vala.page:39 msgctxt "_" msgid "external ref='media/glade_select_toolbar.png' md5='f7b5b224050b2e387eb04362fc99df00'" msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:56 #: C/toolbar_builder.vala.page:39 msgid " Screenshot of toolbar icon in Glade ui " msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:61 #: C/toolbar_builder.vala.page:44 msgid "Under the General tab on the bottom right, change the Name to toolbar and Show Arrow to No." msgstr "" #. (itstool) path: p/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/toolbar_builder.py.page:62 #: C/toolbar_builder.vala.page:45 msgctxt "_" msgid "external ref='media/glade_toolbar_general.png' md5='e31daba6e8a3e526aca89d5f1622edaa'" msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:62 #: C/toolbar_builder.vala.page:45 msgid " Screenshot of General tab " msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:67 #: C/toolbar_builder.vala.page:50 msgid "Under the Common tab, set Horizontal Expand to Yes." msgstr "" #. (itstool) path: p/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/toolbar_builder.py.page:68 #: C/toolbar_builder.vala.page:51 msgctxt "_" msgid "external ref='media/glade_toolbar_common.png' md5='d5ec6cc0218ca98e195dbd033feb9ac5'" msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:68 #: C/toolbar_builder.vala.page:51 msgid " Screenshot of Common tab " msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:73 #: C/toolbar_builder.vala.page:56 msgid "Right click on the toolbar in the top right and select Edit. The Tool Bar Editor window will appear." msgstr "" #. (itstool) path: p/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/toolbar_builder.py.page:74 #: C/toolbar_builder.vala.page:57 msgctxt "_" msgid "external ref='media/glade_toolbar_edit.png' md5='feb1e2b7040d24a4d030f94cf07c81fd'" msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:74 #: C/toolbar_builder.vala.page:57 msgid " Screenshot of where to right click to edit toolbar. " msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:79 #: C/toolbar_builder.vala.page:62 msgid "We want to add 5 ToolButtons: New, Open, Undo, Fullscreen and Leave Fullscreen. First, we will add the New ToolButton." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:82 #: C/toolbar_builder.vala.page:65 msgid "Under Hierarchy tab, click Add." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:83 #: C/toolbar_builder.vala.page:66 msgid "Change the name of the ToolItem to new_button." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:84 #: C/toolbar_builder.vala.page:67 msgid "Scroll down and set Is important to Yes. This will cause the label of the ToolButton to be shown, when you view the toolbar." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:85 #: C/toolbar_builder.vala.page:68 msgid "Enter the action name: app.new." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:86 #: C/toolbar_builder.vala.page:69 msgid "Change the Label to New." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:87 #: C/toolbar_builder.vala.page:70 msgid "Select the New Stock Id from the drop down menu, or type gtk-new." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:89 #: C/toolbar_builder.vala.page:72 msgid "Repeat the above steps for the remaining ToolButtons, with the following properties:" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:96 #: C/toolbar_builder.vala.page:79 msgid "Is important" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:97 #: C/toolbar_builder.vala.page:80 msgid "Action name" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:99 #: C/toolbar_builder.vala.page:82 msgid "Stock Id" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:104 #: C/toolbar_builder.vala.page:87 msgid "open_button" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:105 #: C/toolbar_builder.py.page:112 #: C/toolbar_builder.py.page:119 #: C/toolbar_builder.py.page:126 #: C/toolbar_builder.vala.page:88 #: C/toolbar_builder.vala.page:95 #: C/toolbar_builder.vala.page:102 #: C/toolbar_builder.vala.page:109 msgid "Yes" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:106 #: C/toolbar_builder.vala.page:89 msgid "app.open" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:107 #: C/toolbar_builder.vala.page:90 msgid "Open" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:108 #: C/toolbar_builder.vala.page:91 msgid "gtk-open" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:111 #: C/toolbar_builder.vala.page:94 msgid "undo_button" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:113 #: C/toolbar_builder.vala.page:96 msgid "win.undo" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:114 #: C/toolbar_builder.vala.page:97 msgid "Undo" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:115 #: C/toolbar_builder.vala.page:98 msgid "gtk-undo" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:118 #: C/toolbar_builder.vala.page:101 msgid "fullscreen_button" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:120 #: C/toolbar_builder.py.page:127 #: C/toolbar_builder.vala.page:103 #: C/toolbar_builder.vala.page:110 msgid "win.fullscreen" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:121 #: C/toolbar_builder.vala.page:104 msgid "Fullscreen" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:122 #: C/toolbar_builder.vala.page:105 msgid "gtk-fullscreen" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:125 #: C/toolbar_builder.vala.page:108 msgid "leave_fullscreen_button" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:128 #: C/toolbar_builder.vala.page:111 msgid "Leave Fullscreen" msgstr "" #. (itstool) path: td/p #: C/toolbar_builder.py.page:129 #: C/toolbar_builder.vala.page:112 msgid "gtk-leave-fullscreen" msgstr "" #. (itstool) path: item/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/toolbar_builder.py.page:133 #: C/toolbar_builder.vala.page:116 msgctxt "_" msgid "external ref='media/glade_toolbar_editor.png' md5='8af65241e5ca47d5494a7b36640e6f1c'" msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:138 #: C/toolbar_builder.vala.page:121 msgid "Close the Tool Bar Editor." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:141 msgid "When our program will first start, we do not want the Leave Fullscreen ToolButton to be visible, since the application will not be in fullscreen mode. You can set this in the Common tab, by clicking the Visible property to No. The ToolButton will still appear in the interface designer, but will behave correctly when the file is loaded into your program code. Note that the method show_all() would override this setting - so in the code we have to use show() separately on all the elements." msgstr "" #. (itstool) path: p/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/toolbar_builder.py.page:142 #: C/toolbar_builder.vala.page:125 msgctxt "_" msgid "external ref='media/glade_visible_no.png' md5='dc6c025aa825f4d772fbd283d6330026'" msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:142 #: C/toolbar_builder.vala.page:125 msgid " Setting the visible property to No " msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:147 #: C/toolbar_builder.vala.page:130 msgid "Save your work, and close Glade." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:150 #: C/toolbar_builder.vala.page:133 msgid "The XML file created by Glade is shown below. This is the description of the toolbar. At the time of this writing, the option to add the class Gtk.STYLE_CLASS_PRIMARY_TOOLBAR in the Glade Interface did not exist. We can manually add this to the XML file. To do this, add the following XML code at line 9 of toolbar_builder.ui:" msgstr "" #. (itstool) path: item/code #: C/toolbar_builder.py.page:151 #: C/toolbar_builder.vala.page:134 #, no-wrap msgid "" "\n" " <style>\n" " <class name=\"primary-toolbar\"/>\n" " </style>\n" " " msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:156 #: C/toolbar_builder.vala.page:139 msgid "If you do not add this, the program will still work fine. The resulting toolbar will however look slightly different then the screenshot at the top of this page." msgstr "" #. (itstool) path: section/code #. (itstool) path: page/code #: C/toolbar_builder.py.page:159 #: C/toolbar_builder.vala.page:142 #, no-wrap msgid "" "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" "<interface>\n" " <!-- interface-requires gtk+ 3.0 -->\n" " <object class=\"GtkToolbar\" id=\"toolbar\">\n" " <property name=\"visible\">True</property>\n" " <property name=\"can_focus\">False</property>\n" " <property name=\"hexpand\">True</property>\n" " <property name=\"show_arrow\">False</property>\n" " <child>\n" " <object class=\"GtkToolButton\" id=\"new_button\">\n" " <property name=\"use_action_appearance\">False</property>\n" " <property name=\"visible\">True</property>\n" " <property name=\"can_focus\">False</property>\n" " <property name=\"use_action_appearance\">False</property>\n" " <property name=\"is_important\">True</property>\n" " <property name=\"action_name\">app.new</property>\n" " <property name=\"label\" translatable=\"yes\">New</property>\n" " <property name=\"use_underline\">True</property>\n" " <property name=\"stock_id\">gtk-new</property>\n" " </object>\n" " <packing>\n" " <property name=\"expand\">False</property>\n" " <property name=\"homogeneous\">True</property>\n" " </packing>\n" " </child>\n" " <child>\n" " <object class=\"GtkToolButton\" id=\"open_button\">\n" " <property name=\"use_action_appearance\">False</property>\n" " <property name=\"visible\">True</property>\n" " <property name=\"can_focus\">False</property>\n" " <property name=\"use_action_appearance\">False</property>\n" " <property name=\"is_important\">True</property>\n" " <property name=\"action_name\">app.open</property>\n" " <property name=\"label\" translatable=\"yes\">Open</property>\n" " <property name=\"use_underline\">True</property>\n" " <property name=\"stock_id\">gtk-open</property>\n" " </object>\n" " <packing>\n" " <property name=\"expand\">False</property>\n" " <property name=\"homogeneous\">True</property>\n" " </packing>\n" " </child>\n" " <child>\n" " <object class=\"GtkToolButton\" id=\"undo_button\">\n" " <property name=\"use_action_appearance\">False</property>\n" " <property name=\"visible\">True</property>\n" " <property name=\"can_focus\">False</property>\n" " <property name=\"use_action_appearance\">False</property>\n" " <property name=\"is_important\">True</property>\n" " <property name=\"action_name\">win.undo</property>\n" " <property name=\"label\" translatable=\"yes\">Undo</property>\n" " <property name=\"use_underline\">True</property>\n" " <property name=\"stock_id\">gtk-undo</property>\n" " </object>\n" " <packing>\n" " <property name=\"expand\">False</property>\n" " <property name=\"homogeneous\">True</property>\n" " </packing>\n" " </child>\n" " <child>\n" " <object class=\"GtkToolButton\" id=\"fullscreen_button\">\n" " <property name=\"use_action_appearance\">False</property>\n" " <property name=\"visible\">True</property>\n" " <property name=\"can_focus\">False</property>\n" " <property name=\"use_action_appearance\">False</property>\n" " <property name=\"is_important\">True</property>\n" " <property name=\"action_name\">win.fullscreen</property>\n" " <property name=\"label\" translatable=\"yes\">Fullscreen</property>\n" " <property name=\"use_underline\">True</property>\n" " <property name=\"stock_id\">gtk-fullscreen</property>\n" " </object>\n" " <packing>\n" " <property name=\"expand\">False</property>\n" " <property name=\"homogeneous\">True</property>\n" " </packing>\n" " </child>\n" " <child>\n" " <object class=\"GtkToolButton\" id=\"leave_fullscreen_button\">\n" " <property name=\"use_action_appearance\">False</property>\n" " <property name=\"can_focus\">False</property>\n" " <property name=\"use_action_appearance\">False</property>\n" " <property name=\"is_important\">True</property>\n" " <property name=\"action_name\">win.fullscreen</property>\n" " <property name=\"label\" translatable=\"yes\">Leave Fullscreen</property>\n" " <property name=\"use_underline\">True</property>\n" " <property name=\"stock_id\">gtk-leave-fullscreen</property>\n" " </object>\n" " <packing>\n" " <property name=\"expand\">False</property>\n" " <property name=\"homogeneous\">True</property>\n" " </packing>\n" " </child>\n" " </object>\n" "</interface>\n" "" msgstr "" #. (itstool) path: section/p #. (itstool) path: page/p #: C/toolbar_builder.py.page:166 #: C/toolbar_builder.vala.page:144 msgid "We now create the code below, which adds the toolbar from the file we just created." msgstr "" #. (itstool) path: section/code #: C/toolbar_builder.py.page:167 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Gdk\n" "from gi.repository import Gio\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Toolbar Example\", application=app)\n" " self.set_default_size(400, 200)\n" "\n" " # a grid to attach the toolbar (see below)\n" " grid = Gtk.Grid()\n" " self.add(grid)\n" " # we have to show the grid (and therefore the toolbar) with show(),\n" " # as show_all() would show also the buttons in the toolbar that we want to\n" " # be hidden (such as the leave_fullscreen button)\n" " grid.show()\n" "\n" " # a builder to add the UI designed with Glade to the grid:\n" " builder = Gtk.Builder()\n" " # get the file (if it is there)\n" " try:\n" " builder.add_from_file(\"toolbar_builder.ui\")\n" " except:\n" " print(\"file not found\")\n" " sys.exit()\n" " # and attach it to the grid\n" " grid.attach(builder.get_object(\"toolbar\"), 0, 0, 1, 1)\n" "\n" " # two buttons that will be used later in a method\n" " self.fullscreen_button = builder.get_object(\"fullscreen_button\")\n" " self.leave_fullscreen_button = builder.get_object(\n" " \"leave_fullscreen_button\")\n" "\n" " # create the actions that control the window, connect their signal to a\n" " # callback method (see below), add the action to the window:\n" "\n" " # undo\n" " undo_action = Gio.SimpleAction.new(\"undo\", None)\n" " undo_action.connect(\"activate\", self.undo_callback)\n" " self.add_action(undo_action)\n" "\n" " # and fullscreen\n" " fullscreen_action = Gio.SimpleAction.new(\"fullscreen\", None)\n" " fullscreen_action.connect(\"activate\", self.fullscreen_callback)\n" " self.add_action(fullscreen_action)\n" "\n" " # callback for undo\n" " def undo_callback(self, action, parameter):\n" " print(\"You clicked \\\"Undo\\\".\")\n" "\n" " # callback for fullscreen\n" " def fullscreen_callback(self, action, parameter):\n" " # check if the state is the same as Gdk.WindowState.FULLSCREEN, which\n" " # is a bit flag\n" " is_fullscreen = self.get_window().get_state(\n" " ) & Gdk.WindowState.FULLSCREEN != 0\n" " if is_fullscreen:\n" " self.unfullscreen()\n" " self.leave_fullscreen_button.hide()\n" " self.fullscreen_button.show()\n" " else:\n" " self.fullscreen()\n" " self.fullscreen_button.hide()\n" " self.leave_fullscreen_button.show()\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " # show the window - with show() not show_all() because that would show also\n" " # the leave_fullscreen button\n" " win.show()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" " # actions that control the application: create, connect their signal to a\n" " # callback method (see below), add the action to the application\n" "\n" " # new\n" " new_action = Gio.SimpleAction.new(\"new\", None)\n" " new_action.connect(\"activate\", self.new_callback)\n" " app.add_action(new_action)\n" "\n" " # open\n" " open_action = Gio.SimpleAction.new(\"open\", None)\n" " open_action.connect(\"activate\", self.open_callback)\n" " app.add_action(open_action)\n" "\n" " # callback for new\n" " def new_callback(self, action, parameter):\n" " print(\"You clicked \\\"New\\\".\")\n" "\n" " # callback for open\n" " def open_callback(self, action, parameter):\n" " print(\"You clicked \\\"Open\\\".\")\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/toolbar_builder.py.page:172 msgid "Useful methods for Gtk.Builder" msgstr "" #. (itstool) path: section/p #: C/toolbar_builder.py.page:173 msgid "For the useful methods for a Toolbar widget, see " msgstr "" #. (itstool) path: section/p #: C/toolbar_builder.py.page:175 msgid "Gtk.Builder builds an interface from an XML UI definition." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:178 msgid "add_from_file(filename) loads and parses the given file and merges it with the current contents of the Gtk.Builder." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:179 msgid "add_from_string(string) parses the given string and merges it with the current contents of the Gtk.Builder." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:180 msgid "add_objects_from_file(filename, object_ids) is the same as add_from_file(), but it loads only the objects with the ids given in the object_ids list." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:181 msgid "add_objects_from_string(string, object_ids) is the same as add_from_string(), but it loads only the objects with the ids given in the object_ids list." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:182 msgid "get_object(object_id) retrieves the widget with the id object_id from the loaded objects in the builder." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:183 msgid "get_objects() returns all loaded objects." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.py.page:184 msgid "connect_signals(handler_object) connects the signals to the methods given in the handler_object. This can be any object which contains keys or attributes that are called like the signal handler names given in the interface description, e.g. a class or a dict. In line 39 the signal \"activate\" from the action undo_action is connected to the callback function undo_callback() using action.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: info/title #: C/toolbar_builder.vala.page:8 msgctxt "text" msgid "Toolbar created using Glade (Vala)" msgstr "" #. (itstool) path: page/p #: C/toolbar_builder.vala.page:26 msgid "This example is similar to , except we use Glade to create the toolbar in an XML ui file." msgstr "" #. (itstool) path: item/p #: C/toolbar_builder.vala.page:124 msgid "When our program will first start, we don't want the Leave Fullscreen ToolButton to be visible, since the application will not be in fullscreen mode. You can set this in the Common tab, by clicking the Visible property to No. The ToolButton will still appear in the interface designer, but will behave correctly when the file is loaded into your program code." msgstr "" #. (itstool) path: page/code #: C/toolbar_builder.vala.page:145 #, no-wrap msgid "" "/* This is the Window */\n" "class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\t/* Declare these two ToolButtons, as we will get them\n" "\t * from the ui file (see lines 32 and 33), so we can\n" "\t * hide() and show() them as needed.*/\n" "\tGtk.ToolButton fullscreen_button;\n" "\tGtk.ToolButton leave_fullscreen_button;\n" "\n" "\t/* Constructor */\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"Toolbar Example\");\n" "\n" "\t\tthis.set_default_size (400, 200);\n" "\t\tvar grid = new Gtk.Grid ();\n" "\t\tthis.add (grid);\n" "\t\tgrid.show ();\n" "\n" "\t\t/* add the toolbar from the ui file */\n" "\t\tvar builder = new Gtk.Builder ();\n" "\t\ttry {\n" "\t\t\tbuilder.add_from_file (\"toolbar_builder.ui\");\n" "\t\t}\n" "\t\t/* Handle the exception */\n" "\t\tcatch (Error e) {\n" "\t\t\terror (\"Unable to load file: %s\", e.message);\n" "\t\t}\n" "\n" "\t\tgrid.attach (builder.get_object (\"toolbar\") as Gtk.Toolbar, 0, 0, 1, 1);\n" "\n" "\t\t/* get these objects from the ui file so we can toggle between them */\n" "\t\tfullscreen_button = builder.get_object (\"fullscreen_button\") as Gtk.ToolButton;\n" "\t\tleave_fullscreen_button = builder.get_object (\"leave_fullscreen_button\") as Gtk.ToolButton;\n" "\n" "\t\t/* create the \"undo\" window action action */\n" "\t\tvar undo_action = new SimpleAction (\"undo\", null);\n" "\t\tundo_action.activate.connect (undo_callback);\n" "\t\tthis.add_action (undo_action);\n" "\n" "\t\t/* create the \"fullscreen\" window action */\n" "\t\tvar fullscreen_action = new SimpleAction (\"fullscreen\", null);\n" "\t\tfullscreen_action.activate.connect (fullscreen_callback);\n" "\t\tthis.add_action (fullscreen_action);\n" "\t}\n" "\n" "\tvoid undo_callback (SimpleAction simple, Variant? parameter) {\n" "\t\t\tprint (\"You clicked \\\"Undo\\\".\\n\");\n" "\t}\n" "\n" "\tvoid fullscreen_callback (SimpleAction simple, Variant? parameter) {\n" "\t\tif ((this.get_window ().get_state () & Gdk.WindowState.FULLSCREEN) != 0) {\n" "\t\t\tthis.unfullscreen ();\n" "\t\t\tleave_fullscreen_button.hide ();\n" "\t\t\tfullscreen_button.show ();\n" "\t\t}\n" "\t\telse {\n" "\t\t\tthis.fullscreen ();\n" "\t\t\tfullscreen_button.hide ();\n" "\t\t\tleave_fullscreen_button.show ();\n" "\t\t}\n" "\t}\n" "}\n" "\n" "/* This is the application */\n" "class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "\n" "\tprotected override void startup () {\n" "\t\tbase.startup ();\n" "\n" "\t\t/* Create the \"new\" action and add it to the app*/\n" "\t\tvar new_action = new SimpleAction (\"new\", null);\n" "\t\tnew_action.activate.connect (new_callback);\n" "\t\tthis.add_action (new_action);\n" "\n" "\t\t/* Create the \"open\" action, and add it to the app */\n" "\t\tvar open_action = new SimpleAction (\"open\", null);\n" "\t\topen_action.activate.connect (open_callback);\n" "\t\tthis.add_action (open_action);\n" "\n" "\t\t/* You could also add the action to the app menu\n" "\t\t * if you wanted to.\n" "\t\t */\n" "\t\t//var menu = new Menu ();\n" "\t\t//menu.append (\"New\", \"app.new\");\n" "\t\t//this.app_menu = menu;\n" "\t}\n" "\n" "\tvoid new_callback (SimpleAction action, Variant? parameter) {\n" "\t\tprint (\"You clicked \\\"New\\\".\\n\");\n" "\t}\n" "\n" "\tvoid open_callback (SimpleAction action, Variant? parameter) {\n" "\t\t\tprint (\"You clicked \\\"Open\\\".\\n\");\n" "\t}\n" "}\n" "\n" "/* The main function creates the application and runs it. */\n" "int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: info/title #: C/tooltip.c.page:8 msgctxt "text" msgid "Tooltip (C)" msgstr "" #. (itstool) path: info/desc #: C/tooltip.c.page:19 #: C/tooltip.js.page:19 #: C/tooltip.py.page:20 #: C/tooltip.vala.page:19 msgid "Add tips to your widgets" msgstr "" #. (itstool) path: page/title #: C/tooltip.c.page:22 #: C/tooltip.js.page:22 #: C/tooltip.py.page:23 #: C/tooltip.vala.page:22 msgid "Tooltip" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/tooltip.c.page:23 #: C/tooltip.js.page:23 #: C/tooltip.py.page:24 #: C/tooltip.vala.page:23 msgctxt "_" msgid "external ref='media/tooltip.png' md5='41e35860a51e39cb48c71e57bb8fb1d0'" msgstr "" #. (itstool) path: page/p #: C/tooltip.c.page:24 #: C/tooltip.js.page:24 #: C/tooltip.py.page:25 #: C/tooltip.vala.page:24 msgid "A toolbar with a tooltip (with an image) for a button." msgstr "" #. (itstool) path: note/p #: C/tooltip.c.page:26 msgid "This example builds on the Toolbar example." msgstr "" #. (itstool) path: section/code #: C/tooltip.c.page:31 #, no-wrap msgid "" "#include <gtk/gtk.h>\n" "\n" "static gboolean \n" "undo_tooltip_callback (GtkStatusIcon *status_icon,\n" " gint x,\n" " gint y,\n" " gboolean keyboard_mode,\n" " GtkTooltip *tooltip,\n" " gpointer user_data)\n" "{\n" " /* set the text for the tooltip */\n" " gtk_tooltip_set_text (tooltip, \"Undo your last action\");\n" " \n" " /* set an icon fot the tooltip */\n" " gtk_tooltip_set_icon_from_stock(tooltip, \"gtk-undo\", GTK_ICON_SIZE_MENU);\n" "\n" " /* show the tooltip */\n" " return TRUE;\n" "}\n" "\n" "\n" "static void\n" "undo_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"You clicked \\\"Undo\\\".\\n\");\n" "}\n" "\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *grid;\n" " GtkWidget *window;\n" " GtkWidget *toolbar;\n" "\n" " GtkToolItem *new_button;\n" " GtkToolItem *open_button;\n" " GtkToolItem *undo_button;\n" "\n" " GtkStyleContext *style_context;\n" "\n" " GSimpleAction *undo_action;\n" "\n" " window = gtk_application_window_new (app);\n" " gtk_window_set_title (GTK_WINDOW (window), \"Toolbar with Tooltips Example\");\n" " gtk_window_set_default_size (GTK_WINDOW (window), 400, 200);\n" "\n" " /* Here we begin to create the toolbar */\n" " toolbar = gtk_toolbar_new ();\n" "\n" " /* Set the toolbar to be the primary toolbar of the application */\n" " style_context = gtk_widget_get_style_context (toolbar);\n" " gtk_style_context_add_class (style_context, GTK_STYLE_CLASS_PRIMARY_TOOLBAR);\n" "\n" " /* Create a button for the \"new\" action, with a stock image */\n" " new_button = gtk_tool_button_new_from_stock (GTK_STOCK_NEW);\n" " gtk_tool_item_set_is_important (new_button, TRUE);\n" " gtk_toolbar_insert (GTK_TOOLBAR (toolbar), new_button, 0);\n" " gtk_widget_show (GTK_WIDGET (new_button));\n" "\n" " /* Set the action name for the \"new\" action. We use \"app.new\" to\n" " * indicate that the action controls the application.\n" " */\n" " gtk_actionable_set_action_name (GTK_ACTIONABLE (new_button), \"app.new\");\n" "\n" " /*******************************\n" " * Tooltip for the New ToolItem:\n" " * a tooltip with text\n" " *******************************/\n" " gtk_tool_item_set_tooltip_text (new_button, \"Create a new file\"); \n" "\n" " /* \"Open\" */\n" " open_button = gtk_tool_button_new_from_stock (GTK_STOCK_OPEN);\n" " gtk_tool_item_set_is_important (open_button, TRUE);\n" " gtk_toolbar_insert (GTK_TOOLBAR (toolbar), open_button, 1);\n" " gtk_widget_show (GTK_WIDGET (open_button));\n" " gtk_actionable_set_action_name (GTK_ACTIONABLE (open_button), \"app.open\");\n" "\n" " /*******************************\n" " * Tooltip for the Open ToolItem:\n" " * a tooltip using Pango markup \n" " * language\n" " *******************************/\n" " gtk_tool_item_set_tooltip_text (open_button, \"Open an <i>existing</i> file\");\n" "\n" " /* \"Undo\" */\n" " undo_button = gtk_tool_button_new_from_stock (GTK_STOCK_UNDO);\n" " gtk_tool_item_set_is_important (undo_button, TRUE);\n" " gtk_toolbar_insert (GTK_TOOLBAR (toolbar), undo_button, 2);\n" " gtk_widget_show (GTK_WIDGET (undo_button));\n" "\n" " /* In this case, we use \"win.undo\" to indicate that\n" " * the action controls only the window\n" " */\n" " gtk_actionable_set_action_name (GTK_ACTIONABLE (undo_button), \"win.undo\");\n" "\n" " /*******************************\n" " * Tooltip for the Undo ToolItem:\n" " * a tooltip with an image\n" " *******************************/\n" " gtk_widget_set_has_tooltip (GTK_WIDGET (undo_button), TRUE);\n" "\n" " // Next, we connect the query_tooltip signal\n" " g_signal_connect (undo_button, \"query-tooltip\", G_CALLBACK (undo_tooltip_callback), NULL);\n" "\n" " gtk_widget_set_hexpand (toolbar, TRUE);\n" " gtk_widget_show (toolbar);\n" "\n" " grid = gtk_grid_new ();\n" " gtk_grid_attach (GTK_GRID (grid), toolbar, 0, 0, 1, 1);\n" " gtk_container_add (GTK_CONTAINER (window), GTK_WIDGET (grid));\n" " gtk_widget_show (GTK_WIDGET (grid));\n" "\n" " /* Use the action names to create the actions that control the window, and\n" " * connect them to the appropriate callbackfunctions.\n" " */\n" " undo_action = g_simple_action_new (\"undo\", NULL);\n" " g_signal_connect (undo_action, \"activate\", G_CALLBACK (undo_callback),\n" " GTK_WINDOW (window));\n" " g_action_map_add_action (G_ACTION_MAP (window), G_ACTION (undo_action));\n" "\n" " gtk_widget_show (window);\n" "}\n" "\n" "\n" "/* Callback function for the new action */\n" "static void\n" "new_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"You clicked \\\"New\\\".\\n\");\n" "}\n" "\n" "\n" "/* Callback function for the open action */\n" "static void\n" "open_callback (GSimpleAction *simple,\n" " GVariant *parameter,\n" " gpointer user_data)\n" "{\n" " g_print (\"You clicked \\\"Open\\\".\\n\");\n" "}\n" "\n" "\n" "/* In this function, we create the actions in which control the window, and\n" " * connect their signals to the appropriate callback function.\n" " */\n" "static void\n" "startup (GApplication *app,\n" " gpointer user_data)\n" "{\n" " GSimpleAction *new_action;\n" " GSimpleAction *open_action;\n" "\n" " new_action = g_simple_action_new (\"new\", NULL);\n" " g_signal_connect (new_action, \"activate\", G_CALLBACK (new_callback), app);\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (new_action));\n" "\n" " open_action = g_simple_action_new (\"open\", NULL);\n" " g_signal_connect (open_action, \"activate\", G_CALLBACK (open_callback), app);\n" " g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (open_action));\n" "}\n" "\n" "\n" "\n" "/* Startup function for the application */\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\", G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " g_signal_connect (app, \"startup\", G_CALLBACK (startup), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" "\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/tooltip.c.page:38 #: C/tooltip.py.page:59 msgid "GtkTooltip" msgstr "" #. (itstool) path: item/p #: C/tooltip.c.page:40 #: C/tooltip.py.page:61 msgid "GtkWidget" msgstr "" #. (itstool) path: item/p #: C/tooltip.c.page:41 #: C/tooltip.js.page:40 #: C/tooltip.py.page:62 msgid "Stock Items" msgstr "" #. (itstool) path: info/title #: C/tooltip.js.page:8 msgctxt "text" msgid "Tooltip (JavaScript)" msgstr "" #. (itstool) path: note/p #: C/tooltip.js.page:25 msgid "This example builds on the Toolbar example." msgstr "" #. (itstool) path: section/code #: C/tooltip.js.page:30 #, no-wrap msgid "" "//!/usr/bin/gjs\n" "\n" "const Gdk = imports.gi.Gdk;\n" "const GLib = imports.gi.GLib;\n" "const Gio = imports.gi.Gio;\n" "const Gtk = imports.gi.Gtk; \n" "const Lang = imports.lang;\n" "\n" "const TooltipExample = new Lang.Class ({\n" " Name: 'Tooltip Example',\n" "\n" " // Create the application \n" " _init: function () {\n" " this.application = new Gtk.Application ({ application_id: 'org.example.jstooltip' });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents windows when active\n" " _onActivate: function() {\n" " this.window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function () {\n" " this._buildUI ();\n" " },\n" "\n" " // Build the application's UI\n" " _buildUI: function () {\n" "\n" " // Create the application window\n" " this.window = new Gtk.ApplicationWindow ({ application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " title: \"Toolbar with Tooltips Example\",\n" " default_width: 400,\n" " default_height: 200,\n" " border_width: 10 });\n" "\n" " this.grid = new Gtk.Grid();\n" "\n" " this.toolbar = this._createToolbar();\n" " this.toolbar.set_hexpand(true);\n" " this.toolbar.show();\n" "\n" " this.grid.attach(this.toolbar, 0, 0, 1, 1);\n" "\n" " this.window.add(this.grid);\n" "\n" " this._newAction = new Gio.SimpleAction({ name: \"new\" });\n" " this._newAction.connect(\"activate\", Lang.bind(this, this._newCallback));\n" " this.window.add_action(this._newAction);\n" "\n" " this._openAction = new Gio.SimpleAction({ name: \"open\" });\n" " this._openAction.connect(\"activate\", Lang.bind(this, this._openCallback));\n" " this.window.add_action(this._openAction);\n" "\n" " this._undoAction = new Gio.SimpleAction({ name: \"undo\" });\n" " this._undoAction.connect(\"activate\", Lang.bind(this, this._undoCallback));\n" " this.window.add_action(this._undoAction);\n" "\n" " this._fullScreenAction = new Gio.SimpleAction({ name: \"fullscreenToggle\" });\n" " this._fullScreenAction.connect(\"activate\", Lang.bind(this, this._fullScreenCallback));\n" " this.window.add_action(this._fullScreenAction);\n" "\n" " this.window.show_all();\n" " },\n" "\n" " _createToolbar: function(){\n" " this.toolbar = new Gtk.Toolbar();\n" " this.toolbar.get_style_context().add_class(Gtk.STYLE_CLASS_PRIMARY_TOOLBAR);\n" "\n" " // button for the \"new\" action\n" " this.newButton = Gtk.ToolButton.new_from_stock(Gtk.STOCK_NEW);\n" " // with a tooltip with a given text \n" " this.newButton.set_tooltip_text(\"Create a new file\");\n" " this.newButton.set_is_important(true);\n" " this.toolbar.insert(this.newButton, 0);\n" " this.newButton.show();\n" " this.newButton.set_action_name(\"win.new\");\n" "\n" " // button for the \"open\" action\n" " this.openButton = Gtk.ToolButton.new_from_stock(Gtk.STOCK_OPEN);\n" " // with a tooltip with a given text in the Pango markup language \n" " this.openButton.set_tooltip_markup(\"Open an <i>existing</i> file\");\n" " this.openButton.set_is_important(true);\n" " this.toolbar.insert(this.openButton, 1);\n" " this.openButton.show();\n" " this.openButton.set_action_name(\"win.open\");\n" "\n" " // button for the \"undo\" action\n" " this.undoButton = Gtk.ToolButton.new_from_stock(Gtk.STOCK_UNDO);\n" " // with a tooltip with an image\n" " // set true the property \"has-tooltip\" \n" " this.undoButton.set_property(\"has-tooltip\", true);\n" " // connect to the callback function that for the tooltip\n" " // with the signal \"query-tooltip\"\n" " this.undoButton.connect(\"query-tooltip\", Lang.bind(this, this._undoTooltipCallback));\n" " this.undoButton.set_is_important(true);\n" " this.toolbar.insert(this.undoButton, 2);\n" " this.undoButton.show();\n" " this.undoButton.set_action_name(\"win.undo\");\n" "\n" " // button for the \"fullscreen/leave fullscreen\" action\n" " this.fullscreenButton = Gtk.ToolButton.new_from_stock(Gtk.STOCK_FULLSCREEN);\n" " this.fullscreenButton.set_is_important(true);\n" " this.toolbar.insert(this.fullscreenButton, 3);\n" " this.fullscreenButton.set_action_name(\"win.fullscreenToggle\");\n" "\n" " return this.toolbar;\n" " },\n" "\n" " _newCallback: function(action, parameter) {\n" " print(\"You clicked \\\"New\\\".\");\n" " },\n" "\n" " _openCallback: function(action, parameter) {\n" " print(\"You clicked \\\"Open\\\".\");\n" " },\n" "\n" " // the callback function for the tooltip of the \"undo\" button\n" " _undoTooltipCallback: function(widget, x, y, keyboard_mode, tooltip) {\n" " // set the text for the tooltip\n" " tooltip.set_text(\"Undo your last action\");\n" " // set an icon fot the tooltip\n" " tooltip.set_icon_from_stock(Gtk.STOCK_UNDO, Gtk.IconSize.MENU);\n" " // show the tooltip\n" " return true;\n" " },\n" "\n" " _undoCallback: function(action, parameter) {\n" " print(\"You clicked \\\"Undo\\\".\");\n" " },\n" "\n" " _fullScreenCallback: function() {\n" " if ((this.window.get_window().get_state() & Gdk.WindowState.FULLSCREEN) != 0 ){\n" " this.fullscreenButton.set_stock_id(Gtk.STOCK_FULLSCREEN);\n" " this.fullscreenButton.set_tooltip_text(\"Make your window fullscreen\");\n" " this.window.unfullscreen();\n" " } else {\n" " this.fullscreenButton.set_stock_id(Gtk.STOCK_LEAVE_FULLSCREEN);\n" " this.fullscreenButton.set_tooltip_text(\"Leave fullscreen\");\n" " this.window.fullscreen();\n" " }\n" " }\n" "});\n" "\n" "// Run the application\n" "let app = new TooltipExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/tooltip.js.page:37 msgid "GtkTooltip" msgstr "" #. (itstool) path: item/p #: C/tooltip.js.page:38 msgid "GtkToolbar" msgstr "" #. (itstool) path: item/p #: C/tooltip.js.page:39 msgid "GtkWidget" msgstr "" #. (itstool) path: info/title #: C/tooltip.py.page:8 msgctxt "text" msgid "Tooltip (Python)" msgstr "" #. (itstool) path: note/p #: C/tooltip.py.page:26 msgid "This example builds on the Toolbar example." msgstr "" #. (itstool) path: section/code #: C/tooltip.py.page:32 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Gdk\n" "from gi.repository import Gio\n" "import sys\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(\n" " self, title=\"Toolbar with Tooltips Example\", application=app)\n" " self.set_default_size(400, 200)\n" "\n" " grid = Gtk.Grid()\n" "\n" " toolbar = self.create_toolbar()\n" " toolbar.set_hexpand(True)\n" " toolbar.show()\n" "\n" " grid.attach(toolbar, 0, 0, 1, 1)\n" "\n" " self.add(grid)\n" "\n" " undo_action = Gio.SimpleAction.new(\"undo\", None)\n" " undo_action.connect(\"activate\", self.undo_callback)\n" " self.add_action(undo_action)\n" "\n" " fullscreen_action = Gio.SimpleAction.new(\"fullscreen\", None)\n" " fullscreen_action.connect(\"activate\", self.fullscreen_callback)\n" " self.add_action(fullscreen_action)\n" "\n" " def create_toolbar(self):\n" " toolbar = Gtk.Toolbar()\n" " toolbar.get_style_context().add_class(Gtk.STYLE_CLASS_PRIMARY_TOOLBAR)\n" "\n" " # button for the \"new\" action\n" " new_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_NEW)\n" " # with a tooltip with a given text\n" " new_button.set_tooltip_text(\"Create a new file\")\n" " new_button.set_is_important(True)\n" " toolbar.insert(new_button, 0)\n" " new_button.show()\n" " new_button.set_action_name(\"app.new\")\n" "\n" " # button for the \"open\" action\n" " open_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_OPEN)\n" " # with a tooltip with a given text in the Pango markup language\n" " open_button.set_tooltip_markup(\"Open an <i>existing</i> file\")\n" " open_button.set_is_important(True)\n" " toolbar.insert(open_button, 1)\n" " open_button.show()\n" " open_button.set_action_name(\"app.open\")\n" "\n" " # button for the \"undo\" action\n" " undo_button = Gtk.ToolButton.new_from_stock(Gtk.STOCK_UNDO)\n" " # with a tooltip with an image\n" " # set True the property \"has-tooltip\"\n" " undo_button.set_property(\"has-tooltip\", True)\n" " # connect to the callback function that for the tooltip\n" " # with the signal \"query-tooltip\"\n" " undo_button.connect(\"query-tooltip\", self.undo_tooltip_callback)\n" " undo_button.set_is_important(True)\n" " toolbar.insert(undo_button, 2)\n" " undo_button.show()\n" " undo_button.set_action_name(\"win.undo\")\n" "\n" " # button for the \"fullscreen/leave fullscreen\" action\n" " self.fullscreen_button = Gtk.ToolButton.new_from_stock(\n" " Gtk.STOCK_FULLSCREEN)\n" " self.fullscreen_button.set_is_important(True)\n" " toolbar.insert(self.fullscreen_button, 3)\n" " self.fullscreen_button.set_action_name(\"win.fullscreen\")\n" "\n" " return toolbar\n" "\n" " # the callback function for the tooltip of the \"undo\" button\n" " def undo_tooltip_callback(self, widget, x, y, keyboard_mode, tooltip):\n" " # set the text for the tooltip\n" " tooltip.set_text(\"Undo your last action\")\n" " # set an icon fot the tooltip\n" " tooltip.set_icon_from_stock(\"gtk-undo\", Gtk.IconSize.MENU)\n" " # show the tooltip\n" " return True\n" "\n" " def undo_callback(self, action, parameter):\n" " print(\"You clicked \\\"Undo\\\".\")\n" "\n" " def fullscreen_callback(self, action, parameter):\n" " is_fullscreen = self.get_window().get_state(\n" " ) & Gdk.WindowState.FULLSCREEN != 0\n" " if not is_fullscreen:\n" " self.fullscreen_button.set_stock_id(Gtk.STOCK_LEAVE_FULLSCREEN)\n" " self.fullscreen()\n" " else:\n" " self.fullscreen_button.set_stock_id(Gtk.STOCK_FULLSCREEN)\n" " self.unfullscreen()\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" " new_action = Gio.SimpleAction.new(\"new\", None)\n" " new_action.connect(\"activate\", self.new_callback)\n" " app.add_action(new_action)\n" "\n" " open_action = Gio.SimpleAction.new(\"open\", None)\n" " open_action.connect(\"activate\", self.open_callback)\n" " app.add_action(open_action)\n" "\n" " def new_callback(self, action, parameter):\n" " print(\"You clicked \\\"New\\\".\")\n" "\n" " def open_callback(self, action, parameter):\n" " print(\"You clicked \\\"Open\\\".\")\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/tooltip.py.page:36 msgid "Useful methods for a Tooltip widget" msgstr "" #. (itstool) path: section/p #: C/tooltip.py.page:38 msgid "set_tooltip_text(text) and set_tooltip_markup(text) can be used to add a tooltip of plain text (or text in the Pango Markup Language) to a widget." msgstr "" #. (itstool) path: section/p #: C/tooltip.py.page:39 msgid "For more complex tooltips, for instance for a tooltip with an image:" msgstr "" #. (itstool) path: item/p #: C/tooltip.py.page:41 msgid "Set the \"has-tooltip\" property of the widget to True; this will make GTK+ monitor the widget for motion and related events which are needed to determine when and where to show a tooltip." msgstr "" #. (itstool) path: item/p #: C/tooltip.py.page:42 msgid "Connect to the \"query-tooltip\" signal. This signal will be emitted when a tooltip is supposed to be shown. One of the arguments passed to the signal handler is a GtkTooltip object. This is the object that we are about to display as a tooltip, and can be manipulated in your callback using functions like set_icon(). There are functions for setting the tooltip's markup (set_markup(text)), setting an image from a stock icon (set_icon_from_stock(stock_id, size)), or even putting in a custom widget (set_custom(widget))." msgstr "" #. (itstool) path: item/p #: C/tooltip.py.page:43 msgid "Return True from your query-tooltip handler. This causes the tooltip to be show. If you return False, it will not be shown." msgstr "" #. (itstool) path: section/p #: C/tooltip.py.page:46 msgid "In the probably rare case where you want to have even more control over the tooltip that is about to be shown, you can set your own GtkWindow which will be used as tooltip window. This works as follows:" msgstr "" #. (itstool) path: item/p #: C/tooltip.py.page:48 msgid "Set \"has-tooltip\" and connect to \"query-tooltip\" as before." msgstr "" #. (itstool) path: item/p #: C/tooltip.py.page:49 msgid "Use set_tooltip_window() on the widget to set a GtkWindow created by you as tooltip window." msgstr "" #. (itstool) path: item/p #: C/tooltip.py.page:50 msgid "In the \"query-tooltip\" callback you can access your window using get_tooltip_window() and manipulate as you wish. The semantics of the return value are exactly as before, return True to show the window, False to not show it." msgstr "" #. (itstool) path: info/title #: C/tooltip.vala.page:8 msgctxt "text" msgid "Tooltip (Vala)" msgstr "" #. (itstool) path: note/p #: C/tooltip.vala.page:25 msgid "This example builds on the Toolbar example." msgstr "" #. (itstool) path: section/code #: C/tooltip.vala.page:31 #, no-wrap msgid "" "/* This is the Window */\n" "class MyWindow : Gtk.ApplicationWindow {\n" "\n" "\t/* Instance variables belonging to the window */\n" "\tGtk.Toolbar toolbar;\n" "\tGtk.ToolButton new_button;\n" "\tGtk.ToolButton open_button;\n" "\tGtk.ToolButton undo_button;\n" "\tGtk.ToolButton fullscreen_button;\n" "\tGtk.ToolButton leave_fullscreen_button;\n" "\n" "\t/* Constructor */\n" "\tinternal MyWindow (MyApplication app) {\n" "\t\tObject (application: app, title: \"Toolbar with Tooltips Example\");\n" "\n" "\t\tthis.set_default_size (400, 200);\n" "\t\tvar grid = new Gtk.Grid ();\n" "\t\tthis.add (grid);\n" "\t\tgrid.show ();\n" "\n" "\t\tcreate_toolbar ();\n" "\t\ttoolbar.set_hexpand (true);\n" "\t\tgrid.attach (toolbar, 0, 0, 1, 1);\n" "\t\ttoolbar.show ();\n" "\n" "\t\t/* create the \"undo\" window action action */\n" "\t\tvar undo_action = new SimpleAction (\"undo\", null);\n" "\t\tundo_action.activate.connect (undo_callback);\n" "\t\tthis.add_action (undo_action);\n" "\n" "\t\t/* create the \"fullscreen\" window action */\n" "\t\tvar fullscreen_action = new SimpleAction (\"fullscreen\", null);\n" "\t\tfullscreen_action.activate.connect (fullscreen_callback);\n" "\t\tthis.add_action (fullscreen_action);\n" "\t}\n" "\n" "\t/* Callback for query_tooltip signal */\n" "\tbool undo_tooltip_callback (int x, int y, bool keyboard_tooltip, Gtk.Tooltip tooltip) {\n" "\n" "\t\t/* set the text for the tooltip */\n" " \ttooltip.set_text (\"Undo your last action\");\n" "\t\t\n" "\t\t/* set an icon fot the tooltip */\n" "\t\ttooltip.set_icon_from_stock(\"gtk-undo\", Gtk.IconSize.MENU);\n" "\n" " \t/* show the tooltip */\n" " \treturn true;\n" "\t}\n" "\n" "\t/* This function creates the toolbar, its ToolButtons,\n" "\t * and assigns the actions names to the ToolButtons.*/\n" "\tvoid create_toolbar () {\n" "\t\ttoolbar = new Gtk.Toolbar ();\n" "\t\ttoolbar.get_style_context ().add_class (Gtk.STYLE_CLASS_PRIMARY_TOOLBAR);\n" "\n" "\t\tnew_button = new Gtk.ToolButton.from_stock (Gtk.Stock.NEW);\n" "\n" "\t\t/* tooltip with text */\n" "\t\tnew_button.set_tooltip_text (\"Create a new file\");\n" "\n" "\t\tnew_button.is_important = true; //decides whether to show the label\n" "\t\ttoolbar.add (new_button);\n" "\t\tnew_button.show ();\n" "\t\tnew_button.action_name = \"app.new\";\n" "\n" "\t\topen_button = new Gtk.ToolButton.from_stock (Gtk.Stock.OPEN);\n" "\n" "\t\t/* a tooltip using Pango markup language */\n" "\t\topen_button.set_tooltip_markup (\"Open an <i>existing</i> file\");\n" "\n" "\t\topen_button.is_important = true;\n" "\t\ttoolbar.add (open_button);\n" "\t\topen_button.show ();\n" "\t\topen_button.action_name = \"app.open\";\n" "\n" "\t\tundo_button = new Gtk.ToolButton.from_stock (Gtk.Stock.UNDO);\n" "\t\n" "\t\t/* For a tooltip to have an image, first we must set_has_tooltip to be 'true' */\t\n" "\t\t(undo_button as Gtk.Widget).set_has_tooltip (true);\n" "\n" "\t\t/* Connect the query_tooltip signal to the callback */\n" "\t\tundo_button.query_tooltip.connect (undo_tooltip_callback);\n" "\t\n" "\t\tundo_button.is_important = true;\n" "\t\ttoolbar.add (undo_button);\n" "\t\tundo_button.show ();\n" "\t\tundo_button.action_name = \"win.undo\";\n" "\n" "\t\tfullscreen_button = new Gtk.ToolButton.from_stock (Gtk.Stock.FULLSCREEN);\n" "\t\tfullscreen_button.is_important = true;\n" "\t\ttoolbar.add (fullscreen_button);\n" "\t\tfullscreen_button.show ();\n" "\t\tfullscreen_button.action_name = \"win.fullscreen\";\n" "\n" "\t\tleave_fullscreen_button = new Gtk.ToolButton.from_stock (Gtk.Stock.LEAVE_FULLSCREEN)\n" ";\n" "\t\tleave_fullscreen_button.is_important = true;\n" "\t\ttoolbar.add (leave_fullscreen_button);\n" "\n" "\t\tleave_fullscreen_button.action_name = \"win.fullscreen\";\n" "\t}\n" "\n" "\tvoid undo_callback (SimpleAction simple, Variant? parameter) {\n" "\t\t\tprint (\"You clicked \\\"Undo\\\".\\n\");\n" "\t}\n" "\n" "\tvoid fullscreen_callback (SimpleAction simple, Variant? parameter) {\n" "\t\tif ((this.get_window ().get_state () & Gdk.WindowState.FULLSCREEN) != 0) {\n" "\t\t\tthis.unfullscreen ();\n" "\t\t\tleave_fullscreen_button.hide ();\n" "\t\t\tfullscreen_button.show ();\n" "\t\t}\n" "\t\telse {\n" "\t\t\tthis.fullscreen ();\n" "\t\t\tfullscreen_button.hide ();\n" "\t\t\tleave_fullscreen_button.show ();\n" "\t\t}\n" "\t}\n" "}\n" "\n" "/* This is the application */\n" "class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\t\tnew MyWindow (this).show ();\n" "\t}\n" "\n" "\tprotected override void startup () {\n" "\t\tbase.startup ();\n" "\n" "\t\t/* Create the \"new\" action and add it to the app*/\n" "\t\tvar new_action = new SimpleAction (\"new\", null);\n" "\t\tnew_action.activate.connect (new_callback);\n" "\t\tthis.add_action (new_action);\n" "\n" "\t\t/* Create the \"open\" action, and add it to the app */\n" "\t\tvar open_action = new SimpleAction (\"open\", null);\n" "\t\topen_action.activate.connect (open_callback);\n" "\t\tthis.add_action (open_action);\n" "\n" "\t\t/* You could also add the action to the app menu\n" "\t\t * if you wanted to.\n" "\t\t */\n" "\t\t//var menu = new Menu ();\n" "\t\t//menu.append (\"New\", \"app.new\");\n" "\t\t//this.app_menu = menu;\n" "\t}\n" "\n" "\tvoid new_callback (SimpleAction action, Variant? parameter) {\n" "\t\tprint (\"You clicked \\\"New\\\".\\n\");\n" "\t}\n" "\n" "\tvoid open_callback (SimpleAction action, Variant? parameter) {\n" "\t\t\tprint (\"You clicked \\\"Open\\\".\\n\");\n" "\t}\n" "}\n" "\n" "/* The main function creates the application and runs it. */\n" "int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/tooltip.vala.page:39 msgid "Gtk.Tooltip" msgstr "" #. (itstool) path: item/p #: C/tooltip.vala.page:41 msgid "Gtk.Widget.query_tooltip" msgstr "" #. (itstool) path: item/p #: C/tooltip.vala.page:42 msgid "Stock Items" msgstr "" #. (itstool) path: info/title #: C/treeview_advanced_liststore.py.page:8 msgctxt "text" msgid "Simple Treeview with ListStore (Python)" msgstr "" #. (itstool) path: info/desc #: C/treeview_advanced_liststore.py.page:19 msgid "A TreeView displaying a ListStore (more complex example)" msgstr "" #. (itstool) path: page/title #: C/treeview_advanced_liststore.py.page:22 msgid "More Complex Treeview with ListStore" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/treeview_advanced_liststore.py.page:23 msgctxt "_" msgid "external ref='media/treeview_advanced_liststore.png' md5='102b512197fb9aa4ed9a16462f6af911'" msgstr "" #. (itstool) path: page/p #: C/treeview_advanced_liststore.py.page:24 #: C/treeview_simple_liststore.py.page:25 msgid "This TreeView displays a simple ListStore with the selection \"changed\" signal connected." msgstr "" #. (itstool) path: section/code #: C/treeview_advanced_liststore.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Pango\n" "import sys\n" "\n" "list_of_dvd = [[\"The Usual Suspects\"],\n" " [\"Gilda\"],\n" " [\"The Godfather\"],\n" " [\"Pulp Fiction\"],\n" " [\"Once Upon a Time in the West\"],\n" " [\"Rear Window\"]]\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"My DVDs\", application=app)\n" " self.set_default_size(250, 100)\n" " self.set_border_width(10)\n" "\n" " # the data are stored in the model\n" " # create a liststore with one column\n" " self.listmodel = Gtk.ListStore(str)\n" " for i in range(len(list_of_dvd)):\n" " self.listmodel.append(list_of_dvd[i])\n" "\n" " # a treeview to see the data stored in the model\n" " view = Gtk.TreeView(model=self.listmodel)\n" "\n" " # cellrenderer for the first column\n" " cell = Gtk.CellRendererText()\n" " # the first column is created\n" " col = Gtk.TreeViewColumn(\"Title\", cell, text=0)\n" " # and it is appended to the treeview\n" " view.append_column(col)\n" "\n" " # when a row of the treeview is selected, it emits a signal\n" " self.selection = view.get_selection()\n" " self.selection.connect(\"changed\", self.on_changed)\n" "\n" " # the label we use to show the selection\n" " self.label = Gtk.Label()\n" " self.label.set_text(\"\")\n" "\n" " # a button to add new titles, connected to a callback function\n" " self.button_add = Gtk.Button(label=\"Add\")\n" " self.button_add.connect(\"clicked\", self.add_cb)\n" "\n" " # an entry to enter titles\n" " self.entry = Gtk.Entry()\n" "\n" " # a button to remove titles, connected to a callback function\n" " self.button_remove = Gtk.Button(label=\"Remove\")\n" " self.button_remove.connect(\"clicked\", self.remove_cb)\n" "\n" " # a button to remove all titles, connected to a callback function\n" " self.button_remove_all = Gtk.Button(label=\"Remove All\")\n" " self.button_remove_all.connect(\"clicked\", self.remove_all_cb)\n" "\n" " # a grid to attach the widgets\n" " grid = Gtk.Grid()\n" " grid.attach(view, 0, 0, 4, 1)\n" " grid.attach(self.label, 0, 1, 4, 1)\n" " grid.attach(self.button_add, 0, 2, 1, 1)\n" " grid.attach_next_to(\n" " self.entry, self.button_add, Gtk.PositionType.RIGHT, 1, 1)\n" " grid.attach_next_to(\n" " self.button_remove, self.entry, Gtk.PositionType.RIGHT, 1, 1)\n" " grid.attach_next_to(\n" " self.button_remove_all, self.button_remove, Gtk.PositionType.RIGHT, 1, 1)\n" "\n" " # add the grid to the window\n" " self.add(grid)\n" "\n" " def on_changed(self, selection):\n" " # get the model and the iterator that points at the data in the model\n" " (model, iter) = selection.get_selected()\n" " # set the label to a new value depending on the selection, if there is\n" " # one\n" " if iter is not None:\n" " self.label.set_text(\"\\n %s\" % (model[iter][0]))\n" " else:\n" " self.label.set_text(\"\")\n" " return True\n" "\n" " # callback function for the \"Add\" button\n" " def add_cb(self, button):\n" " # append to the model the title that is in the entry\n" " title = self.entry.get_text()\n" " self.listmodel.append([title])\n" " # and print a message in the terminal\n" " print(\"%s has been added\" % (title))\n" "\n" " def remove_cb(self, button):\n" " # if there is still an entry in the model\n" " if len(self.listmodel) != 0:\n" " # get the selection\n" " (model, iter) = self.selection.get_selected()\n" " # if there is a selection, print a message in the terminal\n" " # and remove it from the model\n" " if iter is not None:\n" " print(\"%s has been removed\" % (model[iter][0]))\n" " self.listmodel.remove(iter)\n" " # otherwise, ask the user to select something to remove\n" " else:\n" " print(\"Select a title to remove\")\n" " # else, if there are no entries in the model, print \"Empty list\"\n" " # in the terminal\n" " else:\n" " print(\"Empty list\")\n" "\n" " def remove_all_cb(self, button):\n" " # if there is still an entry in the model\n" " if len(self.listmodel) != 0:\n" " # remove all the entries in the model\n" " for i in range(len(self.listmodel)):\n" " iter = self.listmodel.get_iter(0)\n" " self.listmodel.remove(iter)\n" " # print a message in the terminal alerting that the model is empty\n" " print(\"Empty list\")\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/treeview_advanced_liststore.py.page:35 #: C/treeview_cellrenderertoggle.py.page:35 #: C/treeview_simple_liststore.py.page:36 #: C/treeview_treestore.py.page:36 msgid "Useful methods for a TreeView widget" msgstr "" #. (itstool) path: section/p #: C/treeview_advanced_liststore.py.page:36 #: C/treeview_cellrenderertoggle.py.page:36 #: C/treeview_treestore.py.page:37 msgid "The TreeView widget is designed around a Model/View/Controller design: the Model stores the data; the View gets change notifications and displays the content of the model; the Controller, finally, changes the state of the model and notifies the view of these changes. For more information and for a list of useful methods for TreeModel see ." msgstr "" #. (itstool) path: section/p #: C/treeview_advanced_liststore.py.page:37 msgid "In line 36 the \"changed\" signal is connected to the callback function on_changed() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: info/title #: C/treeview_cellrenderertoggle.py.page:8 #: C/treeview_treestore.py.page:8 msgctxt "text" msgid "TreeView with TreeStore (Python)" msgstr "" #. (itstool) path: info/desc #: C/treeview_cellrenderertoggle.py.page:19 msgid "A TreeView displaying a TreeStore (more complex example, with CellRendererToggle)" msgstr "" #. (itstool) path: page/title #: C/treeview_cellrenderertoggle.py.page:22 msgid "More Complex TreeView with TreeStore" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/treeview_cellrenderertoggle.py.page:23 msgctxt "_" msgid "external ref='media/treeview_cellrenderertoggle.png' md5='ade9b9437f8f83150acf37610dab834d'" msgstr "" #. (itstool) path: page/p #: C/treeview_cellrenderertoggle.py.page:24 msgid "This TreeView displays a TreeStore with two columns, one of which is rendered as a toggle." msgstr "" #. (itstool) path: section/code #: C/treeview_cellrenderertoggle.py.page:31 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Pango\n" "import sys\n" "\n" "books = [[\"Tolstoy, Leo\", [\"War and Peace\", True], [\"Anna Karenina\", False]],\n" " [\"Shakespeare, William\", [\"Hamlet\", False],\n" " [\"Macbeth\", True], [\"Othello\", False]],\n" " [\"Tolkien, J.R.R.\", [\"The Lord of the Rings\", False]]]\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Library\", application=app)\n" " self.set_default_size(250, 100)\n" " self.set_border_width(10)\n" "\n" " # the data are stored in the model\n" " # create a treestore with two columns\n" " self.store = Gtk.TreeStore(str, bool)\n" " # fill in the model\n" " for i in range(len(books)):\n" " # the iter piter is returned when appending the author in the first column\n" " # and False in the second\n" " piter = self.store.append(None, [books[i][0], False])\n" " # append the books and the associated boolean value as children of\n" " # the author\n" " j = 1\n" " while j < len(books[i]):\n" " self.store.append(piter, books[i][j])\n" " j += 1\n" "\n" " # the treeview shows the model\n" " # create a treeview on the model self.store\n" " view = Gtk.TreeView()\n" " view.set_model(self.store)\n" "\n" " # the cellrenderer for the first column - text\n" " renderer_books = Gtk.CellRendererText()\n" " # the first column is created\n" " column_books = Gtk.TreeViewColumn(\"Books\", renderer_books, text=0)\n" " # and it is appended to the treeview\n" " view.append_column(column_books)\n" "\n" " # the cellrenderer for the second column - boolean rendered as a toggle\n" " renderer_in_out = Gtk.CellRendererToggle()\n" " # the second column is created\n" " column_in_out = Gtk.TreeViewColumn(\"Out?\", renderer_in_out, active=1)\n" " # and it is appended to the treeview\n" " view.append_column(column_in_out)\n" " # connect the cellrenderertoggle with a callback function\n" " renderer_in_out.connect(\"toggled\", self.on_toggled)\n" "\n" " # add the treeview to the window\n" " self.add(view)\n" "\n" " # callback function for the signal emitted by the cellrenderertoggle\n" " def on_toggled(self, widget, path):\n" " # the boolean value of the selected row\n" " current_value = self.store[path][1]\n" " # change the boolean value of the selected row in the model\n" " self.store[path][1] = not current_value\n" " # new current value!\n" " current_value = not current_value\n" " # if length of the path is 1 (that is, if we are selecting an author)\n" " if len(path) == 1:\n" " # get the iter associated with the path\n" " piter = self.store.get_iter(path)\n" " # get the iter associated with its first child\n" " citer = self.store.iter_children(piter)\n" " # while there are children, change the state of their boolean value\n" " # to the value of the author\n" " while citer is not None:\n" " self.store[citer][1] = current_value\n" " citer = self.store.iter_next(citer)\n" " # if the length of the path is not 1 (that is, if we are selecting a\n" " # book)\n" " elif len(path) != 1:\n" " # get the first child of the parent of the book (the first book of\n" " # the author)\n" " citer = self.store.get_iter(path)\n" " piter = self.store.iter_parent(citer)\n" " citer = self.store.iter_children(piter)\n" " # check if all the children are selected\n" " all_selected = True\n" " while citer is not None:\n" " if self.store[citer][1] == False:\n" " all_selected = False\n" " break\n" " citer = self.store.iter_next(citer)\n" " # if they do, the author as well is selected; otherwise it is not\n" " self.store[piter][1] = all_selected\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_cellrenderertoggle.py.page:37 msgid "In line 48 the \"toggled\" signal is connected to the callback function on_toggled() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/treeview_cellrenderertoggle.py.page:46 #: C/treeview_treestore.py.page:46 msgid "GtkTreeStore" msgstr "" #. (itstool) path: item/p #: C/treeview_cellrenderertoggle.py.page:48 msgid "GtkCellRendererToggle" msgstr "" #. (itstool) path: info/title #: C/treeview_simple_liststore.js.page:8 msgctxt "text" msgid "TreeView with ListStore (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/treeview_simple_liststore.js.page:21 msgid "A widget that shows a separate list of items" msgstr "" #. (itstool) path: page/title #: C/treeview_simple_liststore.js.page:24 msgid "TreeView with ListStore" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/treeview_simple_liststore.js.page:25 msgctxt "_" msgid "external ref='media/treeview_simple_liststore_penguins.png' md5='d750a0b9fddf8e508753cc639839871d'" msgstr "" #. (itstool) path: page/p #: C/treeview_simple_liststore.js.page:26 msgid "A TreeView is like a window onto the contents of either a ListStore or a TreeStore. A ListStore is like a spreadsheet: a \"flat\", two-dimensional list of things broken up into rows and columns. A TreeStore, meanwhile, can branch out in different directions like a tree can. In this example, we create a TreeView that shows the contents of a ListStore with (fictitious) names and phone numbers in it, and set it so that the Label at the bottom of the window shows more information about whichever name you click on." msgstr "" #. (itstool) path: page/p #: C/treeview_simple_liststore.js.page:27 msgid "The TreeView is not just a single widget, but contains a number of smaller ones:" msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.js.page:29 msgid "TreeViewColumn widgets show each (vertical) column of information from the ListStore. Each one has a title which can be shown at the top of the column, like in the screenshot." msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.js.page:30 msgid "CellRenderer widgets are \"packed\" into each TreeViewColumn, and contain the instructions for how to display each individual \"cell\", or item from the ListStore. There are multiple different types, including the CellRendererText used here and the CellRendererPixbuf, which displays a picture (\"pixel buffer\")." msgstr "" #. (itstool) path: page/p #: C/treeview_simple_liststore.js.page:32 msgid "Finally, we're going to use an object called a TreeIter, which isn't a widget so much as an invisible cursor which points to a (horizontal) row in the ListStore. Whenever you click on a name in the phonebook, for instance, we create a TreeIter pointing to the row that's selected, and then use that to tell the ListStore which entry we want the Label to show more information about." msgstr "" #. (itstool) path: note/p #: C/treeview_simple_liststore.js.page:33 msgid "The TreeView is probably the most complicated Gtk widget, because of how many parts it has and how they all have to work together. Give yourself time to learn how it works and experiment with it, or try something easier first if you're having trouble." msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:38 #, no-wrap msgid "" "\n" "#!/usr/bin/gjs\n" "\n" "const GObject = imports.gi.GObject;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "const Pango = imports.gi.Pango;\n" "" msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:51 #, no-wrap msgid "" "\n" "const TreeViewExample = new Lang.Class({\n" " Name: 'TreeView Example with Simple ListStore',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jstreeviewsimpleliststore'\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:76 msgid "All the code for this sample goes in the TreeViewExample class. The above code creates a Gtk.Application for our widgets and window to go in." msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:77 #, no-wrap msgid "" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 250,\n" " default_width: 100,\n" " border_width: 20,\n" " title: \"My Phone Book\"});\n" "" msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:95 #, no-wrap msgid "" "\n" " // Create the underlying liststore for the phonebook\n" " this._listStore = new Gtk.ListStore ();\n" " this._listStore.set_column_types ([\n" " GObject.TYPE_STRING,\n" " GObject.TYPE_STRING,\n" " GObject.TYPE_STRING,\n" " GObject.TYPE_STRING]);\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:104 msgid "We first create the ListStore like we would any widget. Then we call its set_column_types method, and pass it an array of GObject data types. (We could have put the types all on one line, but here we are breaking them up to make it easier to read.)" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:105 msgid "The GObject data types you can use include:" msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.js.page:110 msgid "gtk.gdk.Pixbuf -- A picture" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:112 msgid "In this case, we're making a ListStore of four columns, each one containing string values." msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:115 #, no-wrap msgid "" "\n" " // Data to go in the phonebook\n" " this.phonebook =\n" " let phonebook =\n" " [{ name: \"Jurg\", surname: \"Billeter\", phone: \"555-0123\",\n" " description: \"A friendly person.\"},\n" " { name: \"Johannes\", surname: \"Schmid\", phone: \"555-1234\",\n" " description: \"Easy phone number to remember.\"},\n" " { name: \"Julita\", surname: \"Inca\", phone: \"555-2345\",\n" " description: \"Another friendly person.\"},\n" " { name: \"Javier\", surname: \"Jardon\", phone: \"555-3456\",\n" " description: \"Bring fish for his penguins.\"},\n" " { name: \"Jason\", surname: \"Clinton\", phone: \"555-4567\",\n" " description: \"His cake's not a lie.\"},\n" " { name: \"Random J.\", surname: \"Hacker\", phone: \"555-5678\",\n" " description: \"Very random!\"}];\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:132 msgid "Here we have the information to go in the ListStore. It's an array of objects, each one corresponding to a single entry in our phone book." msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:133 msgid "Note that the TreeView in the screenshot doesn't actually show the data from the \"description\" properties. Instead, that information's shown in the Label beneath it, for whichever row that you click on. That's because the TreeView and ListStore are two separate things, and a TreeView can show all or part of a ListStore, and display what's in it in different ways. You can even have multiple widgets show things from the same ListStore, like the Label in our example or even a second TreeView." msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:135 #, no-wrap msgid "" "\n" " for (i = 0; i < phonebook.length; i++ ) {\n" " let contact = phonebook [i];\n" " this._listStore.set (this._listStore.append(), [0, 1, 2, 3],\n" " [contact.name, contact.surname, contact.phone, contact.description]);\n" " }\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:142 msgid "This for loop puts the strings from our phonebook into our ListStore in order. In order, we pass the ListStore's set method the iter that points to the correct row, an array which says which columns we want to set, and an array which contains the data we want to put into those columns." msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:143 msgid "A ListStore's append method adds a horizontal row onto it (it starts out with none), and returns a TreeIter pointing to that row like a cursor. So by passing this._listStore.append() to the ListStore as a property, we're creating a new row and telling the set method which row to set data for at the same time." msgstr "" #. (itstool) path: section/title #: C/treeview_simple_liststore.js.page:148 msgid "Creating the TreeView" msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:149 #, no-wrap msgid "" "\n" " // Create the treeview\n" " this._treeView = new Gtk.TreeView ({\n" " expand: true,\n" " model: this._listStore });\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:155 msgid "Here we create a basic TreeView widget, that expands both horizontally and vertically to use as much space as needed. We set it to use the ListStore we created as its \"model\", or the thing it'll show us stuff from." msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:157 #, no-wrap msgid "" "\n" " // Create the columns for the address book\n" " let firstName = new Gtk.TreeViewColumn ({ title: \"First Name\" });\n" " let lastName = new Gtk.TreeViewColumn ({ title: \"Last Name\" });\n" " let phone = new Gtk.TreeViewColumn ({ title: \"Phone Number\" });\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:163 msgid "Now we create each of the vertical TreeViewColumns we'll see in the TreeView. The title for each one goes at the top, as you can see in the screenshot." msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:165 #, no-wrap msgid "" "\n" " // Create a cell renderer for when bold text is needed\n" " let bold = new Gtk.CellRendererText ({\n" " weight: Pango.Weight.BOLD });\n" "\n" " // Create a cell renderer for normal text\n" " let normal = new Gtk.CellRendererText ();\n" "\n" " // Pack the cell renderers into the columns\n" " firstName.pack_start (bold, true);\n" " lastName.pack_start (normal, true);\n" " phone.pack_start (normal, true);\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:178 msgid "Here we create the CellRenderers that we'll use to display the text from our ListStore, and pack them into the TreeViewColumns. Each CellRendererText is used for all the entries in that column. Our normal CellRendererText just creates plain text, while our bold one uses heavier-weight text. We put it into the first name column, and tell the other two to use copies of the normal one. The \"true\" used as the second parameter for the pack_start method tells it to expand the cells when possible, instead of keeping them compact." msgstr "" #. (itstool) path: note/p #: C/treeview_simple_liststore.js.page:179 msgid "Here is a list of other text properties you can use. In order to use these Pango constants, make sure to put the line const Pango = imports.gi.Pango; at the beginning of your code like we did." msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:181 #, no-wrap msgid "" "\n" " firstName.add_attribute (bold, \"text\", 0);\n" " lastName.add_attribute (normal, \"text\", 1);\n" " phone.add_attribute (normal, \"text\", 2);\n" "\n" " // Insert the columns into the treeview\n" " this._treeView.insert_column (firstName, 0);\n" " this._treeView.insert_column (lastName, 1);\n" " this._treeView.insert_column (phone, 2);\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:191 msgid "Now that we've put the CellRenderers into the TreeViewColumns, we use the add_attribute method to tell each column to pull in text from the model our TreeView is set to use; in this case, the ListStore with the phonebook." msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.js.page:193 msgid "The first parameter is which CellRenderer we're going to use to render what we're pulling in." msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.js.page:194 msgid "The second parameter is what kind of information we're going to pull in. In this case, we're letting it know that we're rendering text." msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.js.page:195 msgid "The third parameter is which of the ListStore's columns we're pulling that information in from." msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:197 msgid "After we've set that up, we use the TreeView's insert_column method to put our TreeViewColumns inside it in order. Our TreeView is now complete." msgstr "" #. (itstool) path: note/p #: C/treeview_simple_liststore.js.page:198 msgid "Normally, you might want to use a loop to initialize your TreeView, but in this example we're spelling things out step by step for the sake of making it easier to understand." msgstr "" #. (itstool) path: section/title #: C/treeview_simple_liststore.js.page:202 msgid "Building the rest of the UI" msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:203 #, no-wrap msgid "" "\n" " // Create the label that shows details for the name you select\n" " this._label = new Gtk.Label ({ label: \"\" });\n" "\n" " // Get which item is selected\n" " this.selection = this._treeView.get_selection();\n" "\n" " // When something new is selected, call _on_changed\n" " this.selection.connect ('changed', Lang.bind (this, this._onSelectionChanged));\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:213 msgid "The TreeView's get_selection method returns an object called a TreeSelection. A TreeSelection is like a TreeIter in that it's basically a cursor that points at a particular row, except that the one it points to is the one that's visibly highlighted as selected." msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:214 msgid "After we get the TreeSelection that goes with our TreeView, we ask it to tell us when it changes which row it's pointing to. We do this by connecting its changed signal to the _onSelectionChanged function we wrote. This function changes the text displayed by the Label we just made." msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:216 #, no-wrap msgid "" "\n" " // Create a grid to organize everything in\n" " this._grid = new Gtk.Grid;\n" "\n" " // Attach the treeview and label to the grid\n" " this._grid.attach (this._treeView, 0, 0, 1, 1);\n" " this._grid.attach (this._label, 0, 1, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:231 msgid "After we've gotten that out of the way, we create a Grid to put everything in, then add it to our window and tell the window to show itself and its contents." msgstr "" #. (itstool) path: section/title #: C/treeview_simple_liststore.js.page:235 msgid "Function which handles a changed selection" msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:237 #, no-wrap msgid "" "\n" " _onSelectionChanged: function () {\n" "\n" " // Grab a treeiter pointing to the current selection\n" " let [ isSelected, model, iter ] = this.selection.get_selected();\n" "\n" " // Set the label to read off the values stored in the current selection\n" " this._label.set_label (\"\\n\" +\n" " this._listStore.get_value (iter, 0) + \" \" +\n" " this._listStore.get_value (iter, 1) + \" \" +\n" " this._listStore.get_value (iter, 2) + \"\\n\" +\n" " this._listStore.get_value (iter, 3));\n" "\n" " }\n" "\n" "});\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:254 msgid "The line of code with the let statement is a little convoluted, but it's nonetheless the best way to get a TreeIter pointing to the same row as our TreeSelection. It has to create a couple of other object references, but iter is the only one we need." msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:255 msgid "After we've done that, we call the Label's set_label function, and use the ListStore's get_value function a handful of times to fill in the data we want to put in it. Its parameters are a TreeIter pointing to the row we want to get data from, and the column." msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:256 msgid "Here, we want to get data from all four columns, including the \"hidden\" one that's not part of the TreeView. This way, we can use our Label to show strings that are too large to fit in the TreeView, and that we don't need to see at a glance." msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:258 #, no-wrap msgid "" "\n" "// Run the application\n" "let app = new TreeViewExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.js.page:263 msgid "Finally, we create a new instance of the finished TreeViewExample class, and set the application running." msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.js.page:268 #, no-wrap msgid "" "#!/usr/bin/gjs\n" "\n" "const GObject = imports.gi.GObject;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "const Pango = imports.gi.Pango;\n" "\n" "const TreeViewExample = new Lang.Class({\n" " Name: 'TreeView Example with Simple ListStore',\n" "\n" " // Create the application itself\n" " _init: function() {\n" " this.application = new Gtk.Application({\n" " application_id: 'org.example.jstreeviewsimpleliststore'\n" " });\n" "\n" " // Connect 'activate' and 'startup' signals to the callback functions\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " this.application.connect('startup', Lang.bind(this, this._onStartup));\n" " },\n" "\n" " // Callback function for 'activate' signal presents window when active\n" " _onActivate: function() {\n" " this._window.present();\n" " },\n" "\n" " // Callback function for 'startup' signal builds the UI\n" " _onStartup: function() {\n" " this._buildUI ();\n" " },\n" "\n" "\n" "\n" " // Build the application's UI\n" " _buildUI: function() {\n" "\n" " // Create the application window\n" " this._window = new Gtk.ApplicationWindow({\n" " application: this.application,\n" " window_position: Gtk.WindowPosition.CENTER,\n" " default_height: 250,\n" " default_width: 100,\n" " border_width: 20,\n" " title: \"My Phone Book\"});\n" "\n" " // Create the underlying liststore for the phonebook\n" " this._listStore = new Gtk.ListStore ();\n" " this._listStore.set_column_types ([\n" " GObject.TYPE_STRING,\n" " GObject.TYPE_STRING,\n" " GObject.TYPE_STRING,\n" " GObject.TYPE_STRING]);\n" "\n" " // Data to go in the phonebook\n" " let phonebook =\n" " [{ name: \"Jurg\", surname: \"Billeter\", phone: \"555-0123\",\n" " description: \"A friendly person.\"},\n" " { name: \"Johannes\", surname: \"Schmid\", phone: \"555-1234\",\n" " description: \"Easy phone number to remember.\"},\n" " { name: \"Julita\", surname: \"Inca\", phone: \"555-2345\",\n" " description: \"Another friendly person.\"},\n" " { name: \"Javier\", surname: \"Jardon\", phone: \"555-3456\",\n" " description: \"Bring fish for his penguins.\"},\n" " { name: \"Jason\", surname: \"Clinton\", phone: \"555-4567\",\n" " description: \"His cake's not a lie.\"},\n" " { name: \"Random J.\", surname: \"Hacker\", phone: \"555-5678\",\n" " description: \"Very random!\"}];\n" "\n" " // Put the data in the phonebook\n" " for (let i = 0; i < phonebook.length; i++ ) {\n" " let contact = phonebook [i];\n" " this._listStore.set (this._listStore.append(), [0, 1, 2, 3],\n" " [contact.name, contact.surname, contact.phone, contact.description]);\n" " }\n" "\n" " // Create the treeview\n" " this._treeView = new Gtk.TreeView ({\n" " expand: true,\n" " model: this._listStore });\n" "\n" " // Create the columns for the address book\n" " let firstName = new Gtk.TreeViewColumn ({ title: \"First Name\" });\n" " let lastName = new Gtk.TreeViewColumn ({ title: \"Last Name\" });\n" " let phone = new Gtk.TreeViewColumn ({ title: \"Phone Number\" });\n" "\n" " // Create a cell renderer for when bold text is needed\n" " let bold = new Gtk.CellRendererText ({\n" " weight: Pango.Weight.BOLD });\n" "\n" " // Create a cell renderer for normal text\n" " let normal = new Gtk.CellRendererText ();\n" "\n" " // Pack the cell renderers into the columns\n" " firstName.pack_start (bold, true);\n" " lastName.pack_start (normal, true);\n" " phone.pack_start (normal, true);\n" "\n" " // Set each column to pull text from the TreeView's model\n" " firstName.add_attribute (bold, \"text\", 0);\n" " lastName.add_attribute (normal, \"text\", 1);\n" " phone.add_attribute (normal, \"text\", 2);\n" "\n" " // Insert the columns into the treeview\n" " this._treeView.insert_column (firstName, 0);\n" " this._treeView.insert_column (lastName, 1);\n" " this._treeView.insert_column (phone, 2);\n" "\n" " // Create the label that shows details for the name you select\n" " this._label = new Gtk.Label ({ label: \"\" });\n" "\n" " // Get which item is selected\n" " this.selection = this._treeView.get_selection();\n" "\n" " // When something new is selected, call _on_changed\n" " this.selection.connect ('changed', Lang.bind (this, this._onSelectionChanged));\n" "\n" " // Create a grid to organize everything in\n" " this._grid = new Gtk.Grid;\n" "\n" " // Attach the treeview and label to the grid\n" " this._grid.attach (this._treeView, 0, 0, 1, 1);\n" " this._grid.attach (this._label, 0, 1, 1, 1);\n" "\n" " // Add the grid to the window\n" " this._window.add (this._grid);\n" "\n" " // Show the window and all child widgets\n" " this._window.show_all();\n" " },\n" "\n" "\n" "\n" " _onSelectionChanged: function () {\n" "\n" " // Grab a treeiter pointing to the current selection\n" " let [ isSelected, model, iter ] = this.selection.get_selected();\n" "\n" " // Set the label to read off the values stored in the current selection\n" " this._label.set_label (\"\\n\" +\n" " this._listStore.get_value (iter, 0) + \" \" +\n" " this._listStore.get_value (iter, 1) + \" \" +\n" " this._listStore.get_value (iter, 2) + \"\\n\" +\n" " this._listStore.get_value (iter, 3));\n" "\n" " }\n" "\n" "});\n" "\n" "// Run the application\n" "let app = new TreeViewExample ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.js.page:282 msgid "Gtk.TreeSelection" msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.js.page:283 msgid "Gtk.TreeView" msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.js.page:284 msgid "Gtk.TreeViewColumn" msgstr "" #. (itstool) path: info/title #: C/treeview_simple_liststore.py.page:8 msgctxt "text" msgid "Simple TreeView with ListStore (Python)" msgstr "" #. (itstool) path: info/desc #: C/treeview_simple_liststore.py.page:20 msgid "A TreeView displaying a ListStore (simpler example)" msgstr "" #. (itstool) path: page/title #: C/treeview_simple_liststore.py.page:23 msgid "Simple TreeView with ListStore" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/treeview_simple_liststore.py.page:24 #: C/treeview_simple_liststore.vala.page:24 msgctxt "_" msgid "external ref='media/treeview_simple_liststore.png' md5='2dc501a2b95b094da985d37b66aee90c'" msgstr "" #. (itstool) path: section/code #: C/treeview_simple_liststore.py.page:32 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Pango\n" "import sys\n" "\n" "columns = [\"First Name\",\n" " \"Last Name\",\n" " \"Phone Number\"]\n" "\n" "phonebook = [[\"Jurg\", \"Billeter\", \"555-0123\"],\n" " [\"Johannes\", \"Schmid\", \"555-1234\"],\n" " [\"Julita\", \"Inca\", \"555-2345\"],\n" " [\"Javier\", \"Jardon\", \"555-3456\"],\n" " [\"Jason\", \"Clinton\", \"555-4567\"],\n" " [\"Random J.\", \"Hacker\", \"555-5678\"]]\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"My Phone Book\", application=app)\n" " self.set_default_size(250, 100)\n" " self.set_border_width(10)\n" "\n" " # the data in the model (three strings for each row, one for each\n" " # column)\n" " listmodel = Gtk.ListStore(str, str, str)\n" " # append the values in the model\n" " for i in range(len(phonebook)):\n" " listmodel.append(phonebook[i])\n" "\n" " # a treeview to see the data stored in the model\n" " view = Gtk.TreeView(model=listmodel)\n" " # for each column\n" " for i, column in enumerate(columns):\n" " # cellrenderer to render the text\n" " cell = Gtk.CellRendererText()\n" " # the text in the first column should be in boldface\n" " if i == 0:\n" " cell.props.weight_set = True\n" " cell.props.weight = Pango.Weight.BOLD\n" " # the column is created\n" " col = Gtk.TreeViewColumn(column, cell, text=i)\n" " # and it is appended to the treeview\n" " view.append_column(col)\n" "\n" " # when a row is selected, it emits a signal\n" " view.get_selection().connect(\"changed\", self.on_changed)\n" "\n" " # the label we use to show the selection\n" " self.label = Gtk.Label()\n" " self.label.set_text(\"\")\n" "\n" " # a grid to attach the widgets\n" " grid = Gtk.Grid()\n" " grid.attach(view, 0, 0, 1, 1)\n" " grid.attach(self.label, 0, 1, 1, 1)\n" "\n" " # attach the grid to the window\n" " self.add(grid)\n" "\n" " def on_changed(self, selection):\n" " # get the model and the iterator that points at the data in the model\n" " (model, iter) = selection.get_selected()\n" " # set the label to a new value depending on the selection\n" " self.label.set_text(\"\\n %s %s %s\" %\n" " (model[iter][0], model[iter][1], model[iter][2]))\n" " return True\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.py.page:37 msgid "The TreeView widget is designed around a Model/View/Controller design: the Model stores the data; the View gets change notifications and displays the content of the model; the Controller, finally, changes the state of the model and notifies the view of these changes. For more information, and for a list of useful methods for TreeModel, see ." msgstr "" #. (itstool) path: section/p #: C/treeview_simple_liststore.py.page:38 msgid "In line 44 the \"changed\" signal is connected to the callback function on_changed() using widget.connect(signal, callback function). See for a more detailed explanation." msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.py.page:51 msgid "Fonts" msgstr "" #. (itstool) path: info/title #: C/treeview_simple_liststore.vala.page:8 msgctxt "text" msgid "Simple Treeview with ListStore (Vala)" msgstr "" #. (itstool) path: info/desc #: C/treeview_simple_liststore.vala.page:20 msgid "A widget can display any TreeModel implementation (lists and trees)" msgstr "" #. (itstool) path: page/title #: C/treeview_simple_liststore.vala.page:23 msgid "Simple Treeview with ListStore" msgstr "" #. (itstool) path: page/p #: C/treeview_simple_liststore.vala.page:25 msgid "This TreeView displays a simple ListStore with the Selection \"changed\" signal connected." msgstr "" #. (itstool) path: page/code #: C/treeview_simple_liststore.vala.page:27 #, no-wrap msgid "" "public class PhoneBookEntry {\n" "\tpublic string firstname;\n" "\tpublic string lastname;\n" "\tpublic string phone;\n" "\n" "\tpublic PhoneBookEntry (string f, string l, string p) {\n" "\t\tthis.firstname = f;\n" "\t\tthis.lastname = l;\n" "\t\tthis.phone = p;\n" "\t}\n" "}\n" "\n" "class TreeViewSimpleListStore : Gtk.ApplicationWindow {\n" "\n" "\tGtk.Label label;\n" "\n" "\tPhoneBookEntry[] phonebook = {\n" "\t\tnew PhoneBookEntry (\"Jurg\", \"Billeter\", \"555-0123\"),\n" "\t\tnew PhoneBookEntry (\"Johannes\", \"Schmid\", \"555-1234\"),\n" "\t\tnew PhoneBookEntry (\"Julita\", \"Inca\", \"555-2345\"),\n" "\t\tnew PhoneBookEntry (\"Javier\", \"Jardon\", \"555-3456\"),\n" "\t\tnew PhoneBookEntry (\"Jason\", \"Clinton\", \"555-4567\"),\n" "\t\tnew PhoneBookEntry (\"Random J.\", \"Hacker\", \"555-5678\")\n" "\t};\n" "\n" "\tenum Column {\n" "\t\tFIRSTNAME,\n" "\t\tLASTNAME,\n" "\t\tPHONE\n" "\t}\n" "\n" "\tinternal TreeViewSimpleListStore (MyApplication app) {\n" "\t\tObject (application: app, title: \"My Phone Book\");\n" "\n" "\t\tthis.set_default_size (250, 100);\n" "\t\tthis.border_width = 10;\n" "\n" "\t\tvar view = new Gtk.TreeView ();\n" "\t\tthis.setup_treeview (view);\n" "\t\tview.expand = true;\n" "\n" "\t\tlabel = new Gtk.Label (\"\");\n" "\n" "\t\tvar grid = new Gtk.Grid ();\n" "\n" "\t\tgrid.attach (view, 0, 0, 1, 1);\n" "\t\tgrid.attach (label, 0, 1, 1, 1);\n" "\t\tthis.add (grid);\n" "\n" "\t\tvar selection = view.get_selection ();\n" "\t\tselection.changed.connect (this.on_changed);\n" "\t}\n" "\n" "\tvoid setup_treeview (Gtk.TreeView view) {\n" "\t\tvar listmodel = new Gtk.ListStore (3, typeof (string),\n" " typeof (string),\n" " typeof (string));\n" "\t\tview.set_model (listmodel);\n" "\n" "\t\tvar cell = new Gtk.CellRendererText ();\n" "\n" "\t\t/* 'weight' refers to font boldness.\n" "\t\t * 400 is normal.\n" "\t\t * 700 is bold.\n" "\t\t */\n" "\t\tcell.set (\"weight_set\", true);\n" "\t\tcell.set (\"weight\", 700);\n" "\n" "\t\t/*columns*/\n" "\t\tview.insert_column_with_attributes (-1, \"First Name\",\n" " cell, \"text\",\n" " Column.FIRSTNAME);\n" "\n" "\t\tview.insert_column_with_attributes (-1, \"Last Name\",\n" " new Gtk.CellRendererText (),\n" " \"text\", Column.LASTNAME);\n" "\n" "\t\tview.insert_column_with_attributes (-1, \"Phone Number\",\n" " new Gtk.CellRendererText (),\n" " \"text\", Column.PHONE);\n" "\n" "\t\t/* Insert the phonebook into the ListStore */\n" "\t\tGtk.TreeIter iter;\n" "\t\tfor (int i = 0; i < phonebook.length; i++) {\n" "\t\t\tlistmodel.append (out iter);\n" "\t\t\tlistmodel.set (iter, Column.FIRSTNAME,\n" " phonebook[i].firstname,\n" " Column.LASTNAME, phonebook[i].lastname,\n" " Column.PHONE, phonebook[i].phone);\n" "\t\t}\n" "\t}\n" "\n" "\tvoid on_changed (Gtk.TreeSelection selection) {\n" "\t\tGtk.TreeModel model;\n" "\t\tGtk.TreeIter iter;\n" "\t\tstring name;\n" "\t\tstring lastname;\n" "\t\tstring phone;\n" "\n" "\t\tif (selection.get_selected (out model, out iter)) {\n" "\t\t\tmodel.get (iter,\n" " Column.FIRSTNAME, out name,\n" " Column.LASTNAME, out lastname,\n" " Column.PHONE, out phone);\n" "\n" "\t\t\tlabel.set_text (\"\\n\" + name + \" \" + lastname + \" \" + phone);\n" "\t\t}\n" "\t}\n" "}\n" "\n" "class MyApplication : Gtk.Application {\n" "\tprotected override void activate () {\n" "\n" "\t\t/* Create new Window and show all the things. */\n" "\t\tnew TreeViewSimpleListStore (this).show_all ();\n" "\t}\n" "\n" "\tinternal MyApplication () {\n" "\t\tObject (application_id: \"example.liststore.simple.treeview\");\n" "\t}\n" "}\n" "\n" "int main (string[] args) {\n" "\treturn new MyApplication ().run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.vala.page:32 msgid "Gtk.TreeView" msgstr "" #. (itstool) path: item/p #: C/treeview_simple_liststore.vala.page:34 msgid "Gtk.TreeSelection" msgstr "" #. (itstool) path: info/desc #: C/treeview_treestore.py.page:20 msgid "A TreeView displaying a TreeStore (simpler example)" msgstr "" #. (itstool) path: page/title #: C/treeview_treestore.py.page:23 msgid "Simpler TreeView with TreeStore" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/treeview_treestore.py.page:24 msgctxt "_" msgid "external ref='media/treeview_treestore.png' md5='5ca87bc4acd55c527b3fb5fd46779d85'" msgstr "" #. (itstool) path: page/p #: C/treeview_treestore.py.page:25 msgid "This TreeView displays a TreeStore." msgstr "" #. (itstool) path: section/code #: C/treeview_treestore.py.page:32 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import Pango\n" "import sys\n" "\n" "books = [[\"Tolstoy, Leo\", \"War and Peace\", \"Anna Karenina\"],\n" " [\"Shakespeare, William\", \"Hamlet\", \"Macbeth\", \"Othello\"],\n" " [\"Tolkien, J.R.R.\", \"The Lord of the Rings\"]]\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Library\", application=app)\n" " self.set_default_size(250, 100)\n" " self.set_border_width(10)\n" "\n" " # the data are stored in the model\n" " # create a treestore with one column\n" " store = Gtk.TreeStore(str)\n" " for i in range(len(books)):\n" " # the iter piter is returned when appending the author\n" " piter = store.append(None, [books[i][0]])\n" " # append the books as children of the author\n" " j = 1\n" " while j < len(books[i]):\n" " store.append(piter, [books[i][j]])\n" " j += 1\n" "\n" " # the treeview shows the model\n" " # create a treeview on the model store\n" " view = Gtk.TreeView()\n" " view.set_model(store)\n" "\n" " # the cellrenderer for the column - text\n" " renderer_books = Gtk.CellRendererText()\n" " # the column is created\n" " column_books = Gtk.TreeViewColumn(\n" " \"Books by Author\", renderer_books, text=0)\n" " # and it is appended to the treeview\n" " view.append_column(column_books)\n" "\n" " # the books are sortable by author\n" " column_books.set_sort_column_id(0)\n" "\n" " # add the treeview to the window\n" " self.add(view)\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: info/title #: C/tutorial.py.page:9 msgctxt "text" msgid "Tutorial for beginners (Python)" msgstr "" #. (itstool) path: info/desc #: C/tutorial.py.page:13 msgid "A tutorial for beginners who want to learn how to program GUIs using GTK+ in Python." msgstr "" #. (itstool) path: credit/years #: C/tutorial.py.page:22 msgid "2012 2013" msgstr "" #. (itstool) path: credit/name #: C/tutorial.py.page:25 msgid "Jim Campbell" msgstr "" #. (itstool) path: synopsis/p #: C/tutorial.py.page:34 msgid "By following these tutorials you will learn the basics of GUI programming using GTK+ in Python." msgstr "" #. (itstool) path: synopsis/p #: C/tutorial.py.page:36 msgid "If you have never programmed before, or are not familiar with the concepts of object oriented programming, you may need to learn a few basics first. The book Learn Python the Hard Way or The Python Tutorial may be a better place for you to start. You may also be interested in The Python GTK+ 3 Tutorial. Once you master the basics, be sure to come back and check out these tutorials." msgstr "" #. (itstool) path: section/title #: C/tutorial.py.page:42 msgid "To run the code samples" msgstr "" #. (itstool) path: section/p #: C/tutorial.py.page:44 msgid "To run the code samples in the tutorial:" msgstr "" #. (itstool) path: item/p #: C/tutorial.py.page:46 msgid "Type or copy and paste the code into a file, and save the file with a name like filename.py" msgstr "" #. (itstool) path: item/p #: C/tutorial.py.page:47 msgid "To execute the code, type in the terminal:" msgstr "" #. (itstool) path: item/screen #: C/tutorial.py.page:48 #, no-wrap msgid "" "python filename.py" msgstr "" #. (itstool) path: section/p #: C/tutorial.py.page:51 msgid "After executing the code, you will either see the widget on your screen, or (if you have mistyped some of the code) you will see an error message that will help you identify the problem." msgstr "" #. (itstool) path: section/title #: C/tutorial.py.page:55 msgid "A path through the widgets (with some theory)" msgstr "" #. (itstool) path: section/p #: C/tutorial.py.page:56 msgid "The tutorial will walk you through increasingly complex examples and programming theory, but you can also feel free to just go directly to the tutorial that is most helpful to you." msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:58 msgid "Tutorial" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:60 msgid "Basic windows" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:65 msgid "Images and labels" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:71 msgid "Introduction to properties" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:75 msgid "Grid, separator and scrolling" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:82 msgid "Signals, callbacks and buttons" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:96 msgid "Other display widgets" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:102 msgid "Entry widgets" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:108 msgid "A widget to write and display text" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:112 msgid "Dialogs" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:118 msgid "Menus, Toolbars and Tooltips (also: using Glade and GtkBuilder)" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:133 msgid "TreeViews and ComboBoxes (using the M/V/C design)" msgstr "" #. (itstool) path: steps/title #: C/tutorial.py.page:143 msgid "Custom widget" msgstr "" #. (itstool) path: info/title #: C/vala.page:7 msgctxt "link" msgid "Vala" msgstr "" #. (itstool) path: page/title #: C/vala.page:21 msgid "Tutorials, code samples and platform demos in Vala" msgstr "" #. (itstool) path: section/title #: C/vala.page:26 msgid "Code samples and tutorial" msgstr "" #. (itstool) path: info/title #: C/weatherApp.js.page:7 msgctxt "text" msgid "Weather application (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/weatherApp.js.page:22 msgid "How to plan an application that uses asynchronous calls. Asynchronous calls will be presented through a weather application." msgstr "" #. (itstool) path: page/title #: C/weatherApp.js.page:27 msgid "Weather application" msgstr "" #. (itstool) path: synopsis/p #: C/weatherApp.js.page:29 msgid "In this guide well construct a weather application using asynchronous calls. Weather information in this example is fetched from geonames.org and the application is using the ICAO codes to place your weather request. To write and run all the code examples yourself, you need an editor to write code in, Terminal and GNOME 3 or higher installed into your computer. In this guide we we'll go through the following parts:" msgstr "" #. (itstool) path: item/p #: C/weatherApp.js.page:32 msgid "Planning the graphical user interface" msgstr "" #. (itstool) path: item/p #: C/weatherApp.js.page:33 msgid "Asynchronous calls" msgstr "" #. (itstool) path: item/p #: C/weatherApp.js.page:34 msgid "The main program file" msgstr "" #. (itstool) path: item/p #: C/weatherApp.js.page:35 msgid "Local library GeoNames" msgstr "" #. (itstool) path: item/p #: C/weatherApp.js.page:36 msgid "Autotools and Icons" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/weatherApp.js.page:41 msgctxt "_" msgid "external ref='media/weatherAppJs.png' md5='1fe859ac4854273d72ea8fc9203639b2'" msgstr "" #. (itstool) path: section/title #: C/weatherApp.js.page:44 msgid "Planning the graphical user interface" msgstr "" #. (itstool) path: section/p #: C/weatherApp.js.page:45 msgid "Structuring an application for GNOME 3 means you will be using GTK+. The most important thing is to remember that the main window will only accept one widget. You must plan your structure accordingly (this example is using Gtk.Grid). A useful method is to draw out the main window and place every widget needed inside that box. By looking at an image of your future application it is easier to tell what are the relations between widgets. For example Gtk.Grid places your widgets in relation to other widgets, so after the first widget is in place, placing widgets can be done in relation to any widget on the grid." msgstr "" #. (itstool) path: section/title #: C/weatherApp.js.page:48 msgid "Asynchronous calls" msgstr "" #. (itstool) path: section/p #: C/weatherApp.js.page:49 msgid "With many programming languages, all operations are run synchronously - you tell the program to do something, and it will wait until that action completes before proceeding. This is however bad for graphical user interfaces, as then the whole application will be frozen while the program waits for the operation. Going asynchronous (async) helps here. With async calls, your UI won't be blocked with any requests. Async calls make your application more flexible and better equipped to handle situations when calls take more time than expected or for some reason get jammed. Async calls can be used for example file system I/O and for slower calculations in the background." msgstr "" #. (itstool) path: section/p #: C/weatherApp.js.page:52 msgid "In this example we have to get data from geonames.org. While we do that we want the rest of our program to continue. If we wouldn't get any information from geonames.org for the lack of internet connection and this would be a synchronous application we would never get to the point where our main_quit() is processed correctly and the application would have to killed from Terminal." msgstr "" #. (itstool) path: section/title #: C/weatherApp.js.page:55 msgid "The different parts of the program" msgstr "" #. (itstool) path: page/title #: C/weatherAppMain.js.page:19 msgid "The main program file" msgstr "" #. (itstool) path: synopsis/p #: C/weatherAppMain.js.page:21 msgid "In this part of the guide well construct the main program file of the weather application. To write and run all the code examples yourself, you need an editor to write code in, Terminal and GNOME 3 or higher installed into your computer. In this part we we'll go through the following parts:" msgstr "" #. (itstool) path: item/p #: C/weatherAppMain.js.page:26 msgid "Adding a grid and all the necessary widgets to it" msgstr "" #. (itstool) path: item/p #: C/weatherAppMain.js.page:27 msgid "Requesting the weather information asynchronously" msgstr "" #. (itstool) path: item/p #: C/weatherAppMain.js.page:28 msgid "Connecting signals to button and entry." msgstr "" #. (itstool) path: item/p #: C/weatherAppMain.js.page:29 msgid "weatherapp.js" msgstr "" #. (itstool) path: section/p #: C/weatherAppMain.js.page:36 msgid "This line tells how to run the script. It needs to be the first line of the code and it needs to be executable. To get the execution rights go to Terminal and run in right folder: chmod +x scriptname. Or you can use the graphical filemanager. Just go to the right folder where your code is, right click you code file, choose properties, click the permissions tab and check the box for allow executing file as a program" msgstr "" #. (itstool) path: section/code #: C/weatherAppMain.js.page:42 #, no-wrap msgid "" "\n" "var Gtk = imports.gi.Gtk;\n" "const WeatherService = imports.geonames;" msgstr "" #. (itstool) path: section/p #: C/weatherAppMain.js.page:45 msgid "In order to have a working program we need to import a GObject Introspection -library to our use. For working UI, we need Gtk. Gtk is imported in the beginning so we have it in our use everywhere. We also import our own local JavaScript library geonames to our use here." msgstr "" #. (itstool) path: section/code #: C/weatherAppMain.js.page:50 #, no-wrap msgid "" "\n" "// Initialize the gtk\n" "Gtk.init(null, 0);\n" "//create your window, name it and connect the x to quit function. Remember that window is a taken word\n" "var weatherwindow = new Gtk.Window({type: Gtk.WindowType.TOPLEVEL});\n" "weatherwindow.title = \"Todays weather\";\n" "//Window only accepts one widget and a title. Further structure with Gtk.boxes of similar\n" "weatherwindow.connect(\"destroy\", function(){Gtk.main_quit()});\n" "\n" "weatherwindow.show_all();\n" "//and run it\n" "Gtk.main();" msgstr "" #. (itstool) path: section/title #: C/weatherAppMain.js.page:64 msgid "Adding a grid and all the necessary widgets to it" msgstr "" #. (itstool) path: section/code #: C/weatherAppMain.js.page:65 #, no-wrap msgid "" "\n" "var grid = new Gtk.Grid();\n" "weatherwindow.add(grid);\n" "\n" "//We initialize the icon here, but deside the file later in geonames.js.\n" "var weatherIcon = new Gtk.Image();\n" "\n" "//Set some labels to your window\n" "var label1 = new Gtk.Label({label: \"\"});\n" "var label2 = new Gtk.Label({label: \"Looking in the sky...\"});\n" "var label3 = new Gtk.Label({label: \"\"});\n" "\n" "var entry = new Gtk.Entry();\n" "entry.set_width_chars(4);\n" "entry.set_max_length(4);\n" "var label4 = new Gtk.Label({label: \"Enter ICAO station for weather: \"});\n" "var button1 = new Gtk.Button({label: \"search!\"});\n" "\n" "grid.attach(label4, 2, 1, 1, 1);\n" "grid.attach_next_to(label1,label4,3,1,1);\n" "grid.attach_next_to(label2,label1,3,1,1);\n" "grid.attach_next_to(label3,label2,3,1,1);\n" "grid.attach_next_to(entry,label4,1,1,1);\n" "grid.attach_next_to(button1,entry,1,1,1);\n" "grid.attach_next_to(weatherIcon,label2,1,1,1)\n" "" msgstr "" #. (itstool) path: section/p #: C/weatherAppMain.js.page:91 msgid "In this section we create the grid we are going to use for positioning the widgets. All the buttons, labels and entries are initialized and placed on the grid. As seen from the placing of the different widgets, they don't need to be related only to one widget. At this point some of the labels don't have any content. The content for those widgets is applied later. If you run the application at this stage, you have the UI ready, but the widgets are not connected to anything. For this we need to first build the weather searching local library, and then get the information we need asynchronously. When we have our local library ready we can connect it to the necessary widgets." msgstr "" #. (itstool) path: section/title #: C/weatherAppMain.js.page:95 msgid "Requesting the weather information asynchronously" msgstr "" #. (itstool) path: section/code #: C/weatherAppMain.js.page:96 #, no-wrap msgid "" "\n" "function getWeatherForStation() {\n" " var station = entry.get_text();\n" "\n" " var GeoNames = new WeatherService.GeoNames(station); //\"EFHF\";\n" "\n" " GeoNames.getWeather(function(error, weather) {\n" " //this here works bit like signals. This code will be run when we have weather.\n" " if (error) {\n" " label2.set_text(\"Suggested ICAO station does not exist Try EFHF\");\n" " return; }\n" " weatherIcon.file = GeoNames.getIcon(weather);\n" "\n" " label1.set_text(\"Temperature is \" + weather.weatherObservation.temperature + \" degrees.\");\n" " if (weather.weatherObservation.weatherCondition !== \"n/a\"){\n" " label2.set_text(\"Looks like there is \" + weather.weatherObservation.weatherCondition + \" in the sky.\");\n" " }\n" " else {\n" " label2.set_text(\"Looks like there is \" + weather.weatherObservation.clouds + \" in the sky.\");\n" " }\n" " label3.set_text(\"Windspeed is \" + weather.weatherObservation.windSpeed + \" m/s\")\n" " // ...\n" " });\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/weatherAppMain.js.page:121 msgid "This function is dedicated for calling for the weather information and updating labels and icons accordingly. In the beginning of the function we get the user input for the search. So here for the first time we use our own library and assign it to variable GeoNames. While assigning WeatherService we give it the station. The firs thing we do with GeoNames is to request weather. Everything after GeoNames.getWeather(function(error, weather) happens only if we either get an error message or weather information. If either doesn't come, the rest of the program works as normal, so main_Quit works." msgstr "" #. (itstool) path: section/title #: C/weatherAppMain.js.page:125 msgid "Connecting signals to button and entry." msgstr "" #. (itstool) path: section/code #: C/weatherAppMain.js.page:126 #, no-wrap msgid "" "\n" "entry.connect(\"key_press_event\", function(widget, event) {\n" " if (entry.get_text().length === 4) {\n" " // Enough is enough\n" " getWeatherForStation();\n" " }\n" " return false;\n" "});\n" "\n" "button1.connect(\"clicked\", function(){\n" " getWeatherForStation();\n" "});" msgstr "" #. (itstool) path: section/p #: C/weatherAppMain.js.page:138 msgid "And finally we have the connections that make the whole application run as it should. We connect both the entry and the button to do the same thing, getting the weather. So it doesn't matter weather you press enter of click the search button." msgstr "" #. (itstool) path: section/title #: C/weatherAppMain.js.page:142 msgid "Weatherapp.js" msgstr "" #. (itstool) path: section/p #: C/weatherAppMain.js.page:143 msgid "Weatherapp.js file looks like this:" msgstr "" #. (itstool) path: section/code #: C/weatherAppMain.js.page:144 #, no-wrap msgid "" "\n" "#!/usr/bin/gjs\n" "//The previous line is a hash bang tells how to run the script.\n" "// Note that the script has to be executable (run in terminal in the right folder: chmod +x scriptname)\n" "\n" "var Gtk = imports.gi.Gtk;\n" "\n" "const WeatherService = imports.geonames;\n" "//Bring your own library from same folder (as set in GJS_PATH). If using autotools .desktop will take care of this\n" "\n" "// Initialize the gtk\n" "Gtk.init(null, 0);\n" "//create your window, name it and connect the x to quit function. Remember that window is a taken word\n" "var weatherwindow = new Gtk.Window({type: Gtk.WindowType.TOPLEVEL});\n" "weatherwindow.title = \"Todays weather\";\n" "//Window only accepts one widget and a title. Further structure with Gtk.boxes of similar\n" "weatherwindow.connect(\"destroy\", function(){Gtk.main_quit()});\n" "//We initialize the icon here, but deside the file later in geonames.js.\n" "\n" "var weatherIcon = new Gtk.Image();\n" "\n" "//Set some labels to your window\n" "var label1 = new Gtk.Label({label: \"\"});\n" "var label2 = new Gtk.Label({label: \"Looking in the sky...\"});\n" "var label3 = new Gtk.Label({label: \"\"});\n" "\n" "var grid = new Gtk.Grid();\n" "weatherwindow.add(grid);\n" "\n" "var entry = new Gtk.Entry();\n" "entry.set_width_chars(4);\n" "entry.set_max_length(4);\n" "var label4 = new Gtk.Label({label: \"Enter ICAO station for weather: \"});\n" "var button1 = new Gtk.Button({label: \"search!\"});\n" "\n" "//some weather\n" "\n" "entry.connect(\"key_press_event\", function(widget, event) {\n" " // FIXME: Get weather on enter (key 13)\n" " if (entry.get_text().length === 4) {\n" " // Enough is enough\n" " getWeatherForStation();\n" " }\n" " return false;\n" "});\n" "\n" "button1.connect(\"clicked\", function(){\n" " getWeatherForStation();\n" "});\n" "\n" "function getWeatherForStation() {\n" " var station = entry.get_text();\n" "\n" " var GeoNames = new WeatherService.GeoNames(station); //\"EFHF\";\n" "\n" " GeoNames.getWeather(function(error, weather) {\n" " //this here works bit like signals. This code will be run when we have weather.\n" " if (error) {\n" " label2.set_text(\"Suggested ICAO station does not exist Try EFHF\");\n" " return; }\n" " weatherIcon.file = GeoNames.getIcon(weather);\n" "\n" " label1.set_text(\"Temperature is \" + weather.weatherObservation.temperature + \" degrees.\");\n" " if (weather.weatherObservation.weatherCondition !== \"n/a\"){\n" " label2.set_text(\"Looks like there is \" + weather.weatherObservation.weatherCondition + \" in the sky.\");\n" " }\n" " else {\n" " label2.set_text(\"Looks like there is \" + weather.weatherObservation.clouds + \" in the sky.\");\n" " }\n" " label3.set_text(\"Windspeed is \" + weather.weatherObservation.windSpeed + \" m/s\")\n" " // ...\n" " });\n" "}\n" "\n" "grid.attach(label4, 2, 1, 1, 1);\n" "grid.attach_next_to(label1,label4,3,1,1);\n" "grid.attach_next_to(label2,label1,3,1,1);\n" "grid.attach_next_to(label3,label2,3,1,1);\n" "grid.attach_next_to(entry,label4,1,1,1);\n" "grid.attach_next_to(button1,entry,1,1,1);\n" "grid.attach_next_to(weatherIcon,label2,1,1,1)\n" "weatherwindow.show_all();\n" "//and run it\n" "Gtk.main();\n" "" msgstr "" #. (itstool) path: section/p #: C/weatherAppMain.js.page:229 msgid "Running until you have all the autotools files ready. :" msgstr "" #. (itstool) path: section/screen #: C/weatherAppMain.js.page:231 #, no-wrap msgid "" " $ GJS_PATH=`pwd` gjs weatherapp.js" msgstr "" #. (itstool) path: section/p #: C/weatherAppMain.js.page:232 msgid "Use this command on terminal while developing your modules. When calling your program in this manner it knows where to find your custom JSlibraries, in this case geonames.js." msgstr "" #. (itstool) path: page/title #: C/weatherAutotools.js.page:19 msgid "Autotools and Icons" msgstr "" #. (itstool) path: synopsis/p #: C/weatherAutotools.js.page:21 msgid "In this part of the guide well construct the autotools and custom icons needed for weather application to be a seamless part of your desktop. To write and run all the code examples yourself, you need an editor to write code in, Terminal and GNOME 3 or higher installed into your computer. In this guide we we'll go through the following parts:" msgstr "" #. (itstool) path: item/p #: C/weatherAutotools.js.page:24 msgid " Autotools" msgstr "" #. (itstool) path: item/p #: C/weatherAutotools.js.page:25 msgid "Custom icons for your application" msgstr "" #. (itstool) path: section/title #: C/weatherAutotools.js.page:32 msgid "Autotools and necessary files" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:33 msgid "Having more than one file in your folder makes using autotools a bit tricky. You need the .desktop file, autogen.sh, Makefile.am, configure.ac and as a new file: myapp.sh.in file. Hacking the autotools file is a complicated field. More information can be found in many different sources, the wikipedia article provides a good overview on the subject." msgstr "" #. (itstool) path: item/p #. (itstool) path: section/p #: C/weatherAutotools.js.page:36 #: C/weatherAutotools.js.page:42 msgid "weatherapp.desktop" msgstr "" #. (itstool) path: item/p #. (itstool) path: section/p #: C/weatherAutotools.js.page:37 #: C/weatherAutotools.js.page:57 msgid "weatherapp.sh.in" msgstr "" #. (itstool) path: section/code #: C/weatherAutotools.js.page:43 #, no-wrap msgid "" "\n" "[Desktop Entry]\n" "Version=1.0\n" "Encoding=UTF-8\n" "Name=Weather app\n" "Comment=Weather showing application\n" "Exec=weatherapp.sh\n" "Icon=application-default-icon\n" "Terminal=false\n" "Type=Application\n" "StartupNotify=true\n" "Categories=GNOME;GTK;Utility;" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:55 msgid "The thing to notice in this file is that the Exec line will make this .desktop file work only after running all the other makefiles. Weatherapp.sh is a small shell script created with the weatherapp.sh.in." msgstr "" #. (itstool) path: section/code #: C/weatherAutotools.js.page:58 #, no-wrap msgid "" "\n" "#!/bin/sh\n" "export GJS_PATH=@bindir@\n" "gjs @bindir@/weatherapp.js" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:62 msgid "This file is a template to the file Makefile will do to be run from .desktop." msgstr "" #. (itstool) path: section/code #: C/weatherAutotools.js.page:65 #, no-wrap msgid "" "\n" "# The actual runnable program is set to the SCRIPTS primitive. Prefix bin_ tells where to copy this\n" "bin_SCRIPTS = weatherapp.js geonames.js weatherapp.sh\n" "# List of files to be distributed\n" "EXTRA_DIST= \\\n" " $(bin_SCRIPTS) \\\n" " $(private_icons)\t\\\n" "\t $(NULL)\n" "\n" "CLEANFILES =\n" "\n" "# The desktop files\n" "desktopdir = $(datadir)/applications\n" "desktop_DATA =weatherapp.desktop\n" "\n" "# convenience command for doing Makefile variable substitutions in non-Makefile\n" "# files (scripts, service files, etc.)\n" "do_subst = sed -e 's|@abs_top_srcdir[@]|$(abs_top_srcdir)|g' \\\n" " -e 's|@abs_top_builddir[@]|$(abs_top_builddir)|g' \\\n" " -e 's|@localedir[@]|$(localedir)|g' \\\n" " -e 's|@bindir[@]|$(bindir)|g' \\\n" " -e 's|@libexecdir[@]|$(libexecdir)|g' \\\n" "\t -e 's|@pkglibdir[@]|$(pkglibdir)|g' \\\n" "\t -e 's|@pkgdatadir[@]|$(pkgdatadir)|g' \\\n" "\t -e 's|@have_libnotify[@]|$(HAVE_LIBNOTIFY)|g' \\\n" "\t -e 's|@have_libsoup[@]|$(HAVE_LIBSOUP)|g' \\\n" "\t -e 's|@have_cheese[@]|$(HAVE_CHEESE)|g'\n" "\n" "weatherapp.sh: weatherapp.sh.in\n" "\t$(AM_V_GEN) $(do_subst) $< > $@\n" "\tchmod +x $@\n" "\n" "CLEANFILES += weatherapp.sh\n" "EXTRA_DIST += weatherapp.sh.in\n" "\n" "#the application icon\n" "appicondir=$(datadir)/icons/hicolor/scalable/apps\n" "appicon_DATA=weather-icon.svg\n" "\n" "#icons in the application\n" "NULL =\n" "\n" "private_icons = \\\n" "\tweather-clear.svg \\\n" " weather-few-clouds.svg \\\n" " weather-fog.svg \\\n" " weather-icon.svg \\\n" " weather-overcast.svg \\\n" " weather-showers.svg \\\n" " weather-showers-scattered.svg \\\n" " weather-snow.svg \\\n" " $(NULL)\n" "\n" "install-icons:\n" "\tfor icon in $(private_icons); do \\\n" "\t\tmkdir -p $(DESTDIR)$(pkgdatadir)/icons/; \\\n" "\t\t$(INSTALL_DATA) $(srcdir)/$$icon $(DESTDIR)$(pkgdatadir)/icons/; \\\n" "\tdone\n" "\n" "install-data-local: install-icons" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:125 msgid "This needs a bit more explaining. Compared to the HelloWorld Makefile.am this has changed quite a bit. Lets go through all the new blocks:" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:126 msgid "bin_scripts are the files that are needed to run your application. In thin case they are the first two files are the program itself and the third is the script that launches the application." msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:127 msgid "EXTRA_DIST are the files that are to be distributed" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:128 msgid "do_subst block is bits and pieces that need to be where they are" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:129 msgid "after the comment #icons in the application there are all the icons that are used by the program. For them to be useful you need to install the icons in correct places and that is done by the install-icons: bit" msgstr "" #. (itstool) path: section/code #: C/weatherAutotools.js.page:132 #, no-wrap msgid "" "\n" "dnl This file is processed by autoconf to create a configure script\n" "AC_INIT([Weather App], 1.0)\n" "AM_INIT_AUTOMAKE([1.10 no-define foreign])\n" "AC_CONFIG_FILES(Makefile)\n" "AC_OUTPUT" msgstr "" #. (itstool) path: section/code #: C/weatherAutotools.js.page:139 #, no-wrap msgid "" "\n" "#!/bin/sh\n" "# This will run autoconf, automake, etc. for us\n" "autoreconf --force --install" msgstr "" #. (itstool) path: section/title #: C/weatherAutotools.js.page:145 msgid "Custom icons for your application" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:146 msgid "When thinking about custom icons a good rule of thumb is: do you expect to see that icon used elsewhere or is it private to your app? If the first (e.g. the icons in the desktop file that are shown by the shell) then you need /usr/share/hicolor, otherwise (e.g. the weather icons of your app) /usr/share/$application/bla/bla" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:147 msgid "Using autotools you have to make some changes to your .desktop and Makefile.am files. In the desktop file you change the Icon's name Icon=weather-icon. In the Makefile.am file you add these two lines to the end of your application #the application icon" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:148 msgid "appicondir=$(datadir)/icons/hicolor/scalable/apps" msgstr "" #. (itstool) path: section/p #: C/weatherAutotools.js.page:149 msgid "appicon_DATA=weather-icon.svg" msgstr "" #. (itstool) path: page/title #: C/weatherGeonames.js.page:19 msgid "Local library geoNames" msgstr "" #. (itstool) path: synopsis/p #: C/weatherGeonames.js.page:21 msgid "In this part of the guide we'll construct the local library geoNames using asynchronous calls. Weather information in this example is fetched from geonames.org and the application is using the ICAO codes to place your weather request. To write and run all the code examples yourself, you need an editor to write code in, Terminal and GNOME 3 or higher installed into your computer. In this guide we'll go through the following parts:" msgstr "" #. (itstool) path: item/p #: C/weatherGeonames.js.page:24 msgid "Local library for getting the weather" msgstr "" #. (itstool) path: item/p #: C/weatherGeonames.js.page:25 msgid "Creating function geoNames" msgstr "" #. (itstool) path: item/p #: C/weatherGeonames.js.page:26 msgid "Methods for geoNames" msgstr "" #. (itstool) path: item/p #: C/weatherGeonames.js.page:27 msgid "geonames.js " msgstr "" #. (itstool) path: section/title #: C/weatherGeonames.js.page:32 msgid "Local library for getting the weather" msgstr "" #. (itstool) path: section/p #: C/weatherGeonames.js.page:33 msgid "For this we need a new file that will be our local library." msgstr "" #. (itstool) path: section/code #: C/weatherGeonames.js.page:34 #, no-wrap msgid "" "\n" "const Soup = imports.gi.Soup;\n" "const _httpSession = new Soup.SessionAsync();\n" "Soup.Session.prototype.add_feature.call(_httpSession, new Soup.ProxyResolverDefault());\n" "" msgstr "" #. (itstool) path: section/p #: C/weatherGeonames.js.page:39 msgid "In the first lines we'll import and initialize the libraries we need to use in this local library. Soup handles all the requests we have to make with http." msgstr "" #. (itstool) path: section/title #: C/weatherGeonames.js.page:43 msgid "Creating function GeoNames" msgstr "" #. (itstool) path: section/code #: C/weatherGeonames.js.page:44 #, no-wrap msgid "" "\n" "function GeoNames(station) {\n" " this.station = station;\n" "}\n" "\n" "GeoNames.prototype = {\n" "\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/weatherGeonames.js.page:53 msgid "Here we create the function GeoNames that will handle getting weather for us. JavaScript allows us to create functions that have little inside at first and later expand them. This will be done inside the GeoNames.prototype curly braces{}" msgstr "" #. (itstool) path: section/title #: C/weatherGeonames.js.page:57 msgid "Methods for GeoNames" msgstr "" #. (itstool) path: section/code #: C/weatherGeonames.js.page:58 #, no-wrap msgid "" "\n" "getWeather: function(callback) {\n" " var request = Soup.Message.new('GET', 'http://api.geonames.org/weatherIcaoJSON?ICAO=' + this.station + '&username=demo');\n" " _httpSession.queue_message(request, function(_httpSession, message) {\n" " if (message.status_code !== 200) {\n" " callback(message.status_code, null);\n" " return;\n" " }\n" " var weatherJSON = request.response_body.data;\n" " var weather = JSON.parse(weatherJSON);\n" " callback(null, weather);\n" " });\n" "},\n" "\n" "getIcon: function(weather){\n" " switch (weather.weatherObservation.weatherCondition){\n" " case \"drizzle\":\n" " case \"light showers rain\":\n" " case \"light rain\":\n" " return \"weather-showers-scattered.svg\";\n" " case \"rain\":\n" " return \"weather-showers.svg\";\n" " case \"light snow\":\n" " case \"snow grains\":\n" " return \"weather-snow.svg\";\n" " }\n" " switch (weather.weatherObservation.clouds){\n" " case \"few clouds\":\n" " case \"scattered clouds\":\n" " return \"weather-few-clouds.svg\";\n" " case \"clear sky\":\n" " return \"weather-clear.svg\"\n" " case \"broken clouds\":\n" " case \"overcast\":\n" " return \"weather-overcast.svg\";\n" " }\n" " return \"weather-fog.svg\";\n" "}\n" "" msgstr "" #. (itstool) path: section/p #: C/weatherGeonames.js.page:97 msgid "The first method for GeoNames is getWeather and the second getIcon. In getWeather we make a http request with soup, handle errors and then parse the information from the request to form we can use it. In getIcon we simply compare the results we got from getWeather to the switch we have in order to get the icon matching current weather. Now that we have our local library ready, it's time to make use of it." msgstr "" #. (itstool) path: section/title #: C/weatherGeonames.js.page:102 msgid "geonames.js" msgstr "" #. (itstool) path: section/p #: C/weatherGeonames.js.page:103 msgid "Here is the entire code for our local library. The main program file calls this asynchronously." msgstr "" #. (itstool) path: section/code #: C/weatherGeonames.js.page:104 #, no-wrap msgid "" "\n" "const Soup = imports.gi.Soup;\n" "const _httpSession = new Soup.SessionAsync();\n" "Soup.Session.prototype.add_feature.call(_httpSession, new Soup.ProxyResolverDefault());\n" "\n" "function GeoNames(station) {\n" " this.station = station;\n" "}\n" "\n" "GeoNames.prototype = {\n" " getWeather: function(callback) {\n" " var request = Soup.Message.new('GET', 'http://api.geonames.org/weatherIcaoJSON?ICAO=' + this.station + '&username=demo');\n" " _httpSession.queue_message(request, function(_httpSession, message) {\n" " if (message.status_code !== 200) {\n" " callback(message.status_code, null);\n" " return;\n" " }\n" " var weatherJSON = request.response_body.data;\n" " var weather = JSON.parse(weatherJSON);\n" " callback(null, weather);\n" " });\n" " },\n" "\n" " getIcon: function(weather){\n" " switch (weather.weatherObservation.weatherCondition){\n" " case \"drizzle\":\n" " case \"light showers rain\":\n" " case \"light rain\":\n" " return \"weather-showers-scattered.svg\";\n" " case \"rain\":\n" " return \"weather-showers.svg\";\n" " case \"light snow\":\n" " case \"snow grains\":\n" " return \"weather-snow.svg\";\n" " }\n" " switch (weather.weatherObservation.clouds){\n" " case \"few clouds\":\n" " case \"scattered clouds\":\n" " return \"weather-few-clouds.svg\";\n" " case \"clear sky\":\n" " return \"weather-clear.svg\"\n" " case \"broken clouds\":\n" " case \"overcast\":\n" " return \"weather-overcast.svg\";\n" " }\n" " return \"weather-fog.svg\";\n" " }\n" "}\n" "} " msgstr "" #. (itstool) path: info/title #: C/widget_drawing.py.page:8 msgctxt "text" msgid "Widget (Python)" msgstr "" #. (itstool) path: info/desc #: C/widget_drawing.py.page:18 msgid "A widget that uses the Cairo library to draw" msgstr "" #. (itstool) path: page/title #: C/widget_drawing.py.page:21 msgid "Widget" msgstr "" #. (itstool) path: page/media #. This is a reference to an external file such as an image or video. When #. the file changes, the md5 hash will change to let you know you need to #. update your localized copy. The msgstr is not used at all. Set it to #. whatever you like once you have updated your copy of the file. #: C/widget_drawing.py.page:22 msgctxt "_" msgid "external ref='media/widget_drawing.png' md5='d00abd8cb9e158018c57fd75b81dfe58'" msgstr "" #. (itstool) path: page/p #: C/widget_drawing.py.page:23 msgid "Enter an angle, visualize it." msgstr "" #. (itstool) path: section/code #: C/widget_drawing.py.page:30 #, no-wrap msgid "" "from gi.repository import Gtk\n" "from gi.repository import cairo\n" "import sys\n" "import math\n" "\n" "\n" "class MyWindow(Gtk.ApplicationWindow):\n" "\n" " def __init__(self, app):\n" " Gtk.Window.__init__(self, title=\"Choose an angle\", application=app)\n" " self.set_default_size(400, 400)\n" " self.set_border_width(10)\n" "\n" " # a default angle\n" " self.angle = 360\n" "\n" " grid = Gtk.Grid()\n" "\n" " # a spinbutton that takes the value of an angle\n" " ad = Gtk.Adjustment(360, 0, 360, 1, 0, 0)\n" " self.spin = Gtk.SpinButton(adjustment=ad, climb_rate=1, digits=0)\n" " self.spin.connect(\"value-changed\", self.get_angle)\n" "\n" " # a drawing area for drawing whatever we want\n" " self.darea = Gtk.DrawingArea()\n" " # that we describe in the method draw(), connected to the signal \"draw\"\n" " self.darea.connect(\"draw\", self.draw)\n" " # we have to request a minimum size of the drawing area, or it will\n" " # disappear\n" " self.darea.set_size_request(300, 300)\n" "\n" " grid.attach(self.spin, 0, 0, 1, 1)\n" " grid.attach(self.darea, 0, 1, 1, 1)\n" "\n" " self.add(grid)\n" "\n" " # whenever we get a new angle in the spinbutton\n" " def get_angle(self, event):\n" " self.angle = self.spin.get_value_as_int()\n" " # redraw what is in the drawing area\n" " self.darea.queue_draw()\n" "\n" " def draw(self, darea, cr):\n" " # a 10-pixels-wide line\n" " cr.set_line_width(10)\n" " # red\n" " cr.set_source_rgba(0.5, 0.0, 0.0, 1.0)\n" "\n" " # get the width and height of the drawing area\n" " w = self.darea.get_allocated_width()\n" " h = self.darea.get_allocated_height()\n" "\n" " # move to the center of the drawing area\n" " # (translate from the top left corner to w/2, h/2)\n" " cr.translate(w / 2, h / 2)\n" " # draw a line to (55, 0)\n" " cr.line_to(55, 0)\n" " # and get back to (0, 0)\n" " cr.line_to(0, 0)\n" " # draw an arc centered in the origin, 50 pixels wide, from the angle 0\n" " # (in radians) to the angle given by the spinbutton (in degrees)\n" " cr.arc(0, 0, 50, 0, self.angle * (math.pi / 180))\n" " # draw a line back to the origin\n" " cr.line_to(0, 0)\n" " # drawing the path, and keeping the path for future use\n" " cr.stroke_preserve()\n" "\n" " # set a colour\n" " cr.set_source_rgba(0.0, 0.5, 0.5, 1.0)\n" " # and use it to fill the path (that we had kept)\n" " cr.fill()\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def __init__(self):\n" " Gtk.Application.__init__(self)\n" "\n" " def do_activate(self):\n" " win = MyWindow(self)\n" " win.show_all()\n" "\n" " def do_startup(self):\n" " Gtk.Application.do_startup(self)\n" "\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: item/p #: C/widget_drawing.py.page:39 msgid "GtkDrawingArea" msgstr "" #. (itstool) path: item/p #: C/widget_drawing.py.page:40 msgid "The Cairo Tutorial for Python Programmers" msgstr "" #. (itstool) path: info/title #: C/window.c.page:8 msgctxt "text" msgid "Window (C)" msgstr "" #. (itstool) path: info/desc #: C/window.c.page:18 #: C/window.py.page:25 #: C/window.vala.page:18 msgid "A toplevel window which can contain other widgets" msgstr "" #. (itstool) path: page/title #: C/window.c.page:21 #: C/window.js.page:21 #: C/window.py.page:28 #: C/window.vala.page:21 msgid "Window" msgstr "" #. (itstool) path: page/p #: C/window.c.page:24 msgid "A minimal GtkApplication. Use Application Window if you need GMenu support." msgstr "" #. (itstool) path: page/code #: C/window.c.page:28 #, no-wrap msgid "" "\n" "#include <gtk/gtk.h>\n" "\n" "static void\n" "activate (GtkApplication *app,\n" " gpointer user_data)\n" "{\n" " GtkWidget *window;\n" "\n" " window = gtk_window_new (GTK_WINDOW_TOPLEVEL);\n" "\n" " gtk_window_set_application (GTK_WINDOW (window), GTK_APPLICATION (app));\n" " gtk_window_set_title (GTK_WINDOW (window), \"Hello GNOME\");\n" "\n" " gtk_widget_show_all (GTK_WIDGET (window));\n" "}\n" "\n" "int\n" "main (int argc, char **argv)\n" "{\n" " GtkApplication *app;\n" " int status;\n" "\n" " app = gtk_application_new (\"org.gtk.example\",G_APPLICATION_FLAGS_NONE);\n" " g_signal_connect (app, \"activate\", G_CALLBACK (activate), NULL);\n" " status = g_application_run (G_APPLICATION (app), argc, argv);\n" " g_object_unref (app);\n" " return status;\n" "}\n" "" msgstr "" #. (itstool) path: info/title #: C/window.js.page:8 msgctxt "text" msgid "Window (JavaScript)" msgstr "" #. (itstool) path: info/desc #: C/window.js.page:18 msgid "A basic window which can contain other widgets" msgstr "" #. (itstool) path: td/p #: C/window.js.page:26 msgid "A minimal GtkApplication" msgstr "" #. (itstool) path: td/p #: C/window.js.page:29 msgid "Use ApplicationWindow if you need GMenu support." msgstr "" #. (itstool) path: page/code #: C/window.js.page:33 #, no-wrap msgid "" "\n" "#!/usr/bin/gjs\n" "\n" "const Gio = imports.gi.Gio;\n" "const GLib = imports.gi.GLib;\n" "const Gtk = imports.gi.Gtk;\n" "const Lang = imports.lang;\n" "\n" "const Application = new Lang.Class ({\n" " Name: 'Application',\n" "\n" " //create the application\n" " _init: function () {\n" " this.application = new Gtk.Application ({\n" " application_id: 'org.example.myapp',\n" " flags: Gio.ApplicationFlags.FLAGS_NONE\n" " });\n" "\n" " this.application.connect('activate', Lang.bind(this, this._onActivate));\n" " },\n" "\n" " //callback function for 'activate' signal\n" " _onActivate: function () {\n" "\n" " MyWindow = new Gtk.Window({type: Gtk.WindowType.TOPLEVEL});\n" " MyWindow.title = \"Welcome to GNOME\";\n" "\n" " /* Here are a few ways we can customize our window.\n" " Try uncommenting them or changing their values! */\n" " //MyWindow.set_default_size (400,200);\n" " //MyWindow.set_has_resize_grip (false);\n" " //MyWindow.set_opacity (0.5);\n" " //MyWindow.maximize ();\n" "\n" " //show the window and all child widgets (none in this case)\n" " MyWindow.show_all();\n" " this.application.add_window(MyWindow);\n" " }\n" "});\n" "\n" "//run the application\n" "let app = new Application ();\n" "app.application.run (ARGV);\n" "" msgstr "" #. (itstool) path: page/p #: C/window.js.page:35 msgid "In this example we used the following:" msgstr "" #. (itstool) path: item/p #: C/window.js.page:40 msgid "Gtk.Window" msgstr "" #. (itstool) path: info/title #: C/window.py.page:8 msgctxt "text" msgid "Window (Python)" msgstr "" #. (itstool) path: td/p #: C/window.py.page:34 msgid "A minimal GTK+ Application: a window with a title." msgstr "" #. (itstool) path: td/p #: C/window.py.page:37 msgid "Use if you need support." msgstr "" #. (itstool) path: section/code #: C/window.py.page:47 #, no-wrap msgid "" "from gi.repository import Gtk\n" "import sys\n" "\n" "\n" "class MyApplication(Gtk.Application):\n" "\n" " def do_activate(self):\n" " # create a Gtk Window belonging to the application itself\n" " window = Gtk.Window(application=self)\n" " # set the title\n" " window.set_title(\"Welcome to GNOME\")\n" " # show the window\n" " window.show_all()\n" "\n" "# create and run the application, exit with the value returned by\n" "# running the program\n" "app = MyApplication()\n" "exit_status = app.run(sys.argv)\n" "sys.exit(exit_status)\n" "" msgstr "" #. (itstool) path: section/title #: C/window.py.page:52 msgid "Useful methods for a Window widget" msgstr "" #. (itstool) path: info/title #: C/window.vala.page:8 msgctxt "text" msgid "Window (Vala)" msgstr "" #. (itstool) path: td/p #: C/window.vala.page:26 msgid "The simplest Gtk.Application" msgstr "" #. (itstool) path: td/p #: C/window.vala.page:29 msgid "Use Application Window if you need GMenu support." msgstr "" #. (itstool) path: page/code #: C/window.vala.page:33 #, no-wrap msgid "" "/* This is the application. */\n" "public class Application : Gtk.Application {\n" "\n" "\t/* Constructor */\n" "\tpublic Application () {\n" "\t\tObject (application_id: \"org.example.window\");\n" "\t}\n" "\n" "\t/* Override the 'activate' signal of GLib.Application,\n" "\t * which is inherited by Gtk.Application. */\n" "\tpublic override void activate () {\n" "\n" "\t\tvar window = new Gtk.Window ();\n" "\t\twindow.title = \"Welcome to GNOME\";\n" "\n" "\t\t/* The following 3 lines are included here to introduce\n" "\t\t * you to ways you can adjust the toplevel window to suit\n" "\t\t * your needs. Uncomment them to see what they do.\n" "\t\t */\n" "\n" "\t\t//window.border_width = 10;\n" "\t\t//window.set_default_size (350, 70);\n" "\t\t//window.window_position = Gtk.WindowPosition.CENTER;\n" "\n" "\t\t/* Add the window to this application. */\n" "\t\tthis.add_window (window);\n" "\n" "\t\t/* Show the window. */\n" "\t\twindow.show ();\n" "\t}\n" "}\n" "\n" "/* The main function creates the application and runs it.*/\n" "int main (string[] args) {\n" "\tvar app = new Application ();\n" "\treturn app.run (args);\n" "}\n" "" msgstr "" #. (itstool) path: item/p #: C/window.vala.page:39 msgid "The widget Gtk.Window" msgstr "" #. (itstool) path: item/p #: C/window.vala.page:41 msgid "The enum Gtk.WindowPosition" msgstr "" #. (itstool) path: item/p #: C/window.vala.page:43 msgid "The method set_default_size" msgstr "" #. (itstool) path: item/p #: C/window.vala.page:45 msgid "border_width" msgstr "" #. (itstool) path: item/p #: C/window.vala.page:47 msgid "window_position" msgstr "" #. (itstool) path: credit/name #: C/custom-gsource.c.page:11 msgid "Philip Withnall" msgstr "" #. (itstool) path: credit/years #: C/custom-gsource.c.page:13 msgid "2015" msgstr "" #. (itstool) path: info/desc #: C/custom-gsource.c.page:18 msgid "Tutorial for writing a custom GSource implementation" msgstr "" #. (itstool) path: page/title #: C/custom-gsource.c.page:23 msgid "Custom GSources" msgstr "" #. (itstool) path: synopsis/title #: C/custom-gsource.c.page:26 msgid "Summary" msgstr "" #. (itstool) path: synopsis/p #: C/custom-gsource.c.page:28 msgid "This article is a tutorial on creating a custom GSource. For the reference documentation, see the GLib API reference." msgstr "" #. (itstool) path: section/title #: C/custom-gsource.c.page:37 msgid "What is GSource?" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:39 msgid "A GSource is an expected event with an associated callback function which will be invoked when that event is received. An event could be a timeout or data being received on a socket, for example." msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:46 msgid "GLib contains various types of GSource, but also allows applications to define their own, allowing custom events to be integrated into the main loop." msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:52 msgid "The structure of a GSource and its virtual functions are documented in detail in the GLib API reference." msgstr "" #. (itstool) path: section/title #: C/custom-gsource.c.page:61 msgid "A Message Queue Source" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:63 msgid "As a running example, a message queue source will be used which dispatches its callback whenever a message is enqueued to a queue internal to the source (potentially from another thread)." msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:69 msgid "This type of source is useful for efficiently transferring large numbers of messages between main contexts. The alternative is transferring each message as a separate idle GSource using g_source_attach(). For large numbers of messages, this means a lot of allocations and frees of GSources." msgstr "" #. (itstool) path: section/title #: C/custom-gsource.c.page:78 msgid "Structure" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:80 msgid "Firstly, a structure for the source needs to be declared. This must contain a GSource as its parent, followed by the private fields for the source: the queue and a function to call to free each message once finished with." msgstr "" #. (itstool) path: section/code #: C/custom-gsource.c.page:86 #, no-wrap msgid "" "\n" "typedef struct {\n" " GSource parent;\n" " GAsyncQueue *queue; /* owned */\n" " GDestroyNotify destroy_message;\n" "} MessageQueueSource;" msgstr "" #. (itstool) path: section/title #: C/custom-gsource.c.page:95 msgid "Prepare Function" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:97 msgid "Next, the prepare function for the source must be defined. This determines whether the source is ready to be dispatched. As this source is using an in-memory queue, this can be determined by checking the queue’s length: if there are elements in the queue, the source can be dispatched to handle them." msgstr "" #. (itstool) path: section/code #: C/custom-gsource.c.page:104 #, no-wrap msgid "" "\n" "return (g_async_queue_length (message_queue_source->queue) > 0);" msgstr "" #. (itstool) path: section/title #: C/custom-gsource.c.page:109 msgid "Check Function" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:111 msgid "As this source has no file descriptors, the prepare and check functions essentially have the same job, so a check function is not needed. Setting the field to NULL in GSourceFuncs bypasses the check function for this source type." msgstr "" #. (itstool) path: section/title #: C/custom-gsource.c.page:120 msgid "Dispatch Function" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:122 msgid "For this source, the dispatch function is where the complexity lies. It needs to dequeue a message from the queue, then pass that message to the GSource’s callback function. No messages may be queued: even through the prepare function returned true, another source wrapping the same queue may have been dispatched in the mean time and taken the final message from the queue. Further, if no callback has been set for the GSource (which is allowed), the message must be destroyed and silently dropped." msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:133 msgid "If both a message and callback are set, the callback can be invoked on the message and its return value propagated as the return value of the dispatch function. This is FALSE to destroy the GSource and TRUE to keep it alive, just as for GSourceFunc — these semantics are the same for all dispatch function implementations." msgstr "" #. (itstool) path: section/code #: C/custom-gsource.c.page:141 #, no-wrap msgid "" "\n" "/* Pop a message off the queue. */\n" "message = g_async_queue_try_pop (message_queue_source->queue);\n" "\n" "/* If there was no message, bail. */\n" "if (message == NULL)\n" " {\n" " /* Keep the source around to handle the next message. */\n" " return TRUE;\n" " }\n" "\n" "/* @func may be %NULL if no callback was specified.\n" " * If so, drop the message. */\n" "if (func == NULL)\n" " {\n" " if (message_queue_source->destroy_message != NULL)\n" " {\n" " message_queue_source->destroy_message (message);\n" " }\n" "\n" " /* Keep the source around to consume the next message. */\n" " return TRUE;\n" " }\n" "\n" "return func (message, user_data);" msgstr "" #. (itstool) path: section/title #: C/custom-gsource.c.page:169 msgid "Callback Functions" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:171 msgid "The callback from a GSource does not have to have type GSourceFunc. It can be whatever function type is called in the source’s dispatch function, as long as that type is sufficiently documented." msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:178 msgid "Normally, g_source_set_callback() is used to set the callback function for a source instance. With its GDestroyNotify, a strong reference can be held to keep an object alive while the source is still alive:" msgstr "" #. (itstool) path: section/code #: C/custom-gsource.c.page:184 #, no-wrap msgid "" "\n" "g_source_set_callback (source, callback_func,\n" " g_object_ref (object_to_strong_ref),\n" " (GDestroyNotify) g_object_unref);" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:189 msgid "However, GSource has a layer of indirection for retrieving this callback, exposed as g_source_set_callback_indirect(). This allows GObject to set a GClosure as the callback for a source, which allows for sources which are automatically destroyed when an object is finalized — a weak reference, in contrast to the strong reference above:" msgstr "" #. (itstool) path: section/code #: C/custom-gsource.c.page:197 #, no-wrap msgid "" "\n" "g_source_set_closure (source,\n" " g_cclosure_new_object (callback_func,\n" " object_to_weak_ref));" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:202 msgid "It also allows for a generic, closure-based ‘dummy’ callback, which can be used when a source needs to exist but no action needs to be performed in its callback:" msgstr "" #. (itstool) path: section/code #: C/custom-gsource.c.page:207 #, no-wrap msgid "" "\n" "g_source_set_dummy_callback (source);" msgstr "" #. (itstool) path: section/title #: C/custom-gsource.c.page:212 msgid "Constructor" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:214 msgid "Finally, the GSourceFuncs definition of the GSource can be written, alongside a construction function. It is typical practice to expose new source types simply as GSources, not as the subtype structure; so the constructor returns a GSource*." msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:222 msgid "The example constructor here also demonstrates use of a child source to support cancellation conveniently. If the GCancellable is cancelled, the application’s callback will be dispatched and can check for cancellation. (The application code will need to make a pointer to the GCancellable available to its callback, as a field of the callback’s user data set in g_source_set_callback())." msgstr "" #. (itstool) path: section/code #: C/custom-gsource.c.page:230 #, no-wrap msgid "" "\n" "GSource *\n" "message_queue_source_new (GAsyncQueue *queue,\n" " GDestroyNotify destroy_message,\n" " GCancellable *cancellable)\n" "{\n" " GSource *source; /* alias of @message_queue_source */\n" " MessageQueueSource *message_queue_source; /* alias of @source */\n" "\n" " g_return_val_if_fail (queue != NULL, NULL);\n" " g_return_val_if_fail (cancellable == NULL ||\n" " G_IS_CANCELLABLE (cancellable), NULL);\n" "\n" " source = g_source_new (&message_queue_source_funcs,\n" " sizeof (MessageQueueSource));\n" " message_queue_source = (MessageQueueSource *) source;\n" "\n" " /* The caller can overwrite this name with something more useful later. */\n" " g_source_set_name (source, \"MessageQueueSource\");\n" "\n" " message_queue_source->queue = g_async_queue_ref (queue);\n" " message_queue_source->destroy_message = destroy_message;\n" "\n" " /* Add a cancellable source. */\n" " if (cancellable != NULL)\n" " {\n" " GSource *cancellable_source;\n" "\n" " cancellable_source = g_cancellable_source_new (cancellable);\n" " g_source_set_dummy_callback (cancellable_source);\n" " g_source_add_child_source (source, cancellable_source);\n" " g_source_unref (cancellable_source);\n" " }\n" "\n" " return source;\n" "}" msgstr "" #. (itstool) path: section/title #: C/custom-gsource.c.page:270 msgid "Complete Example" msgstr "" #. (itstool) path: listing/title #: C/custom-gsource.c.page:273 msgid "Complete Example Code" msgstr "" #. (itstool) path: listing/code #: C/custom-gsource.c.page:275 #, no-wrap msgid "" "/**\n" " * MessageQueueSource:\n" " *\n" " * This is a #GSource which wraps a #GAsyncQueue and is dispatched whenever a\n" " * message can be pulled off the queue. Messages can be enqueued from any\n" " * thread.\n" " *\n" " * The callbacks dispatched by a #MessageQueueSource have type\n" " * #MessageQueueSourceFunc.\n" " *\n" " * #MessageQueueSource supports adding a #GCancellable child source which will\n" " * additionally dispatch if a provided #GCancellable is cancelled.\n" " */\n" "typedef struct {\n" " GSource parent;\n" " GAsyncQueue *queue; /* owned */\n" " GDestroyNotify destroy_message;\n" "} MessageQueueSource;\n" "\n" "/**\n" " * MessageQueueSourceFunc:\n" " * @message: (transfer full) (nullable): message pulled off the queue\n" " * @user_data: user data provided to g_source_set_callback()\n" " *\n" " * Callback function type for #MessageQueueSource.\n" " */\n" "typedef gboolean (*MessageQueueSourceFunc) (gpointer message,\n" " gpointer user_data);\n" "\n" "static gboolean\n" "message_queue_source_prepare (GSource *source,\n" " gint *timeout_)\n" "{\n" " MessageQueueSource *message_queue_source = (MessageQueueSource *) source;\n" "\n" " return (g_async_queue_length (message_queue_source->queue) > 0);\n" "}\n" "\n" "static gboolean\n" "message_queue_source_dispatch (GSource *source,\n" " GSourceFunc callback,\n" " gpointer user_data)\n" "{\n" " MessageQueueSource *message_queue_source = (MessageQueueSource *) source;\n" " gpointer message;\n" " MessageQueueSourceFunc func = (MessageQueueSourceFunc) callback;\n" "\n" " /* Pop a message off the queue. */\n" " message = g_async_queue_try_pop (message_queue_source->queue);\n" "\n" " /* If there was no message, bail. */\n" " if (message == NULL)\n" " {\n" " /* Keep the source around to handle the next message. */\n" " return TRUE;\n" " }\n" "\n" " /* @func may be %NULL if no callback was specified.\n" " * If so, drop the message. */\n" " if (func == NULL)\n" " {\n" " if (message_queue_source->destroy_message != NULL)\n" " {\n" " message_queue_source->destroy_message (message);\n" " }\n" "\n" " /* Keep the source around to consume the next message. */\n" " return TRUE;\n" " }\n" "\n" " return func (message, user_data);\n" "}\n" "\n" "static void\n" "message_queue_source_finalize (GSource *source)\n" "{\n" " MessageQueueSource *message_queue_source = (MessageQueueSource *) source;\n" "\n" " g_async_queue_unref (message_queue_source->queue);\n" "}\n" "\n" "static gboolean\n" "message_queue_source_closure_callback (gpointer message,\n" " gpointer user_data)\n" "{\n" " GClosure *closure = user_data;\n" " GValue param_value = G_VALUE_INIT;\n" " GValue result_value = G_VALUE_INIT;\n" " gboolean retval;\n" "\n" " /* The invoked function is responsible for freeing @message. */\n" " g_value_init (&result_value, G_TYPE_BOOLEAN);\n" " g_value_init (&param_value, G_TYPE_POINTER);\n" " g_value_set_pointer (&param_value, message);\n" "\n" " g_closure_invoke (closure, &result_value, 1, &param_value, NULL);\n" " retval = g_value_get_boolean (&result_value);\n" "\n" " g_value_unset (&param_value);\n" " g_value_unset (&result_value);\n" "\n" " return retval;\n" "}\n" "\n" "static GSourceFuncs message_queue_source_funcs =\n" " {\n" " message_queue_source_prepare,\n" " NULL, /* check */\n" " message_queue_source_dispatch,\n" " message_queue_source_finalize,\n" " (GSourceFunc) message_queue_source_closure_callback,\n" " NULL,\n" " };\n" "\n" "/**\n" " * message_queue_source_new:\n" " * @queue: the queue to check\n" " * @destroy_message: (nullable): function to free a message, or %NULL\n" " * @cancellable: (nullable): a #GCancellable, or %NULL\n" " *\n" " * Create a new #MessageQueueSource, a type of #GSource which dispatches for\n" " * each message queued to it.\n" " *\n" " * If a callback function of type #MessageQueueSourceFunc is connected to the\n" " * returned #GSource using g_source_set_callback(), it will be invoked for each\n" " * message, with the message passed as its first argument. It is responsible for\n" " * freeing the message. If no callback is set, messages are automatically freed\n" " * as they are queued.\n" " *\n" " * Returns: (transfer full): a new #MessageQueueSource\n" " */\n" "GSource *\n" "message_queue_source_new (GAsyncQueue *queue,\n" " GDestroyNotify destroy_message,\n" " GCancellable *cancellable)\n" "{\n" " GSource *source; /* alias of @message_queue_source */\n" " MessageQueueSource *message_queue_source; /* alias of @source */\n" "\n" " g_return_val_if_fail (queue != NULL, NULL);\n" " g_return_val_if_fail (cancellable == NULL ||\n" " G_IS_CANCELLABLE (cancellable), NULL);\n" "\n" " source = g_source_new (&message_queue_source_funcs,\n" " sizeof (MessageQueueSource));\n" " message_queue_source = (MessageQueueSource *) source;\n" "\n" " /* The caller can overwrite this name with something more useful later. */\n" " g_source_set_name (source, \"MessageQueueSource\");\n" "\n" " message_queue_source->queue = g_async_queue_ref (queue);\n" " message_queue_source->destroy_message = destroy_message;\n" "\n" " /* Add a cancellable source. */\n" " if (cancellable != NULL)\n" " {\n" " GSource *cancellable_source;\n" "\n" " cancellable_source = g_cancellable_source_new (cancellable);\n" " g_source_set_dummy_callback (cancellable_source);\n" " g_source_add_child_source (source, cancellable_source);\n" " g_source_unref (cancellable_source);\n" " }\n" "\n" " return source;\n" "}\n" "" msgstr "" #. (itstool) path: section/title #: C/custom-gsource.c.page:282 msgid "Further Examples" msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:284 msgid "Sources can be more complex than the example given above. In libnice, a custom GSource is needed to poll a set of sockets which changes dynamically. The implementation is given as ComponentSource in component.c and demonstrates a more complex use of the prepare function." msgstr "" #. (itstool) path: section/p #: C/custom-gsource.c.page:293 msgid "Another example is a custom source to interface GnuTLS with GLib in its GTlsConnection implementation. GTlsConnectionGnutlsSource synchronizes the main thread and a TLS worker thread which performs the blocking TLS operations." msgstr ""