# translation of so.po to somali # This file is distributed under the same licence as the gcompris package. # (C) M. I. Mursal , 2006. # msgid "" msgstr "" "Project-Id-Version: so\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2008-09-08 04:14+0000\n" "PO-Revision-Date: 2006-10-27 15:27+0200\n" "Last-Translator: M.I. Mursal \n" "Language-Team: Somali \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Poedit-Basepath: .\n" "X-Poedit-Country: SOMALIA\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Poedit-SearchPath-0: d:/gcompris-8.1\n" #: ../boards/administration.xml.in.h:1 msgid "" "- In the 'Boards' section you can change the list of activities. Just " "untoggle them in the treeview. You can change the language used for reading, " "for example, then the language used for saying the names of colors.\n" "- You can save multiple configurations, and switch between them easily. In " "the 'Profile' section add a profile, then in the 'Board' section select the " "profile in the combobox, then select the boards you want to be active. You " "can add multiple profiles, with different lists of boards, and different " "languages. You set the default profile in the 'Profile' section, by choosing " "the profile you want, then clicking on the 'Default' button. You can also " "choose a profile from the command line.\n" "- You can add users, classes and for each class, you can create groups of " "users. Note that you can import users from a comma-separated file. Assign " "one or more groups to a profile, after which those new logins will appear " "after restarting GCompris. Being able to identify individual children in " "GCompris means we can provide individual reports. It also recognizes the " "children as individuals; they can learn to type in and recognize their own " "usernames (login is configurable)." msgstr "" #: ../boards/administration.xml.in.h:4 msgid "GCompris Administration Menu" msgstr "Liisamarka Maamulka Gcompris" #: ../boards/administration.xml.in.h:5 msgid "" "If you want to fine tune GCompris to your needs, you can use the " "administration module here. The ultimate goal is to provide child-specific " "reporting for parents and teacher who want to monitor the progress, " "strengths and needs of their children." msgstr "" #: ../boards/administration.xml.in.h:6 msgid "Left-Click with the mouse to select an activity" msgstr "" #: ../boards/advanced_colors.xml.in.h:1 msgid "Advanced colors" msgstr "Midabo horumarsan" #: ../boards/advanced_colors.xml.in.h:2 ../boards/read_colors.xml.in.h:1 msgid "Can read" msgstr "Waa in uu aqrinkaro" #: ../boards/advanced_colors.xml.in.h:3 msgid "Click on the correct color" msgstr "Dhagsii midibka saxda eh" #: ../boards/advanced_colors.xml.in.h:4 msgid "Click on the correct colored box." msgstr "" #: ../boards/advanced_colors.xml.in.h:5 msgid "Learn to recognize unusual colors." msgstr "" #: ../boards/advanced_colors/board1.xml.in.h:1 msgid "almond" msgstr "" #: ../boards/advanced_colors/board1.xml.in.h:2 msgid "chestnut" msgstr "" #: ../boards/advanced_colors/board1.xml.in.h:3 msgid "claret" msgstr "" #: ../boards/advanced_colors/board1.xml.in.h:4 msgid "cobalt" msgstr "" #: ../boards/advanced_colors/board1.xml.in.h:5 msgid "coral" msgstr "" #: ../boards/advanced_colors/board1.xml.in.h:6 msgid "corn" msgstr "" #: ../boards/advanced_colors/board1.xml.in.h:7 msgid "cyan" msgstr "" #: ../boards/advanced_colors/board1.xml.in.h:8 msgid "sienna" msgstr "" #: ../boards/advanced_colors/board2.xml.in.h:1 msgid "lime" msgstr "" #: ../boards/advanced_colors/board2.xml.in.h:2 msgid "sage" msgstr "" #: ../boards/advanced_colors/board2.xml.in.h:3 msgid "salmon" msgstr "" #: ../boards/advanced_colors/board2.xml.in.h:4 msgid "sapphire" msgstr "" #: ../boards/advanced_colors/board2.xml.in.h:5 msgid "sepia" msgstr "" #: ../boards/advanced_colors/board2.xml.in.h:6 msgid "sulphur" msgstr "" #: ../boards/advanced_colors/board2.xml.in.h:7 msgid "tea" msgstr "" #: ../boards/advanced_colors/board2.xml.in.h:8 msgid "turquoise" msgstr "" #: ../boards/advanced_colors/board3.xml.in.h:1 msgid "absinthe" msgstr "" #: ../boards/advanced_colors/board3.xml.in.h:2 msgid "alabaster" msgstr "" #: ../boards/advanced_colors/board3.xml.in.h:3 msgid "amber" msgstr "" #: ../boards/advanced_colors/board3.xml.in.h:4 msgid "amethyst" msgstr "" #: ../boards/advanced_colors/board3.xml.in.h:5 msgid "anise" msgstr "" #: ../boards/advanced_colors/board3.xml.in.h:6 msgid "aquamarine" msgstr "" #: ../boards/advanced_colors/board3.xml.in.h:7 msgid "mahogany" msgstr "" #: ../boards/advanced_colors/board3.xml.in.h:8 #: ../boards/advanced_colors/board8.xml.in.h:8 msgid "vermilion" msgstr "" #: ../boards/advanced_colors/board4.xml.in.h:1 #: ../boards/advanced_colors/board5.xml.in.h:1 msgid "aubergine" msgstr "" #: ../boards/advanced_colors/board4.xml.in.h:2 msgid "ceruse" msgstr "" #: ../boards/advanced_colors/board4.xml.in.h:3 msgid "chartreuse" msgstr "" #: ../boards/advanced_colors/board4.xml.in.h:4 msgid "emerald" msgstr "" #: ../boards/advanced_colors/board4.xml.in.h:5 msgid "fawn" msgstr "" #: ../boards/advanced_colors/board4.xml.in.h:6 msgid "fuchsia" msgstr "" #: ../boards/advanced_colors/board4.xml.in.h:7 msgid "glaucous" msgstr "" #: ../boards/advanced_colors/board4.xml.in.h:8 msgid "ruby" msgstr "" #: ../boards/advanced_colors/board5.xml.in.h:2 msgid "auburn" msgstr "" #: ../boards/advanced_colors/board5.xml.in.h:3 msgid "azure" msgstr "" #: ../boards/advanced_colors/board5.xml.in.h:4 msgid "bistre" msgstr "" #: ../boards/advanced_colors/board5.xml.in.h:5 msgid "celadon" msgstr "" #: ../boards/advanced_colors/board5.xml.in.h:6 msgid "cerulean" msgstr "" #: ../boards/advanced_colors/board5.xml.in.h:7 msgid "crimson" msgstr "" #: ../boards/advanced_colors/board5.xml.in.h:8 msgid "greyish-brown" msgstr "Kafeyga-Dameeri" #: ../boards/advanced_colors/board6.xml.in.h:1 msgid "dove" msgstr "" #: ../boards/advanced_colors/board6.xml.in.h:2 msgid "garnet" msgstr "" #: ../boards/advanced_colors/board6.xml.in.h:3 msgid "indigo" msgstr "" #: ../boards/advanced_colors/board6.xml.in.h:4 msgid "ivory" msgstr "" #: ../boards/advanced_colors/board6.xml.in.h:5 msgid "jade" msgstr "" #: ../boards/advanced_colors/board6.xml.in.h:6 msgid "lavender" msgstr "" #: ../boards/advanced_colors/board6.xml.in.h:7 msgid "lichen" msgstr "" #: ../boards/advanced_colors/board6.xml.in.h:8 msgid "wine" msgstr "" #: ../boards/advanced_colors/board7.xml.in.h:1 msgid "larch" msgstr "" #: ../boards/advanced_colors/board7.xml.in.h:2 msgid "lilac" msgstr "" #: ../boards/advanced_colors/board7.xml.in.h:3 msgid "magenta" msgstr "" #: ../boards/advanced_colors/board7.xml.in.h:4 msgid "malachite" msgstr "" #: ../boards/advanced_colors/board7.xml.in.h:5 msgid "mimosa" msgstr "" #: ../boards/advanced_colors/board7.xml.in.h:6 msgid "navy" msgstr "" #: ../boards/advanced_colors/board7.xml.in.h:7 msgid "ochre" msgstr "" #: ../boards/advanced_colors/board7.xml.in.h:8 msgid "olive" msgstr "" #: ../boards/advanced_colors/board8.xml.in.h:1 msgid "greyish blue" msgstr "Buluug-Dameeri" #: ../boards/advanced_colors/board8.xml.in.h:2 msgid "mauve" msgstr "" #: ../boards/advanced_colors/board8.xml.in.h:3 msgid "opaline" msgstr "" #: ../boards/advanced_colors/board8.xml.in.h:4 msgid "pistachio" msgstr "" #: ../boards/advanced_colors/board8.xml.in.h:5 msgid "platinum" msgstr "" #: ../boards/advanced_colors/board8.xml.in.h:6 msgid "purple" msgstr "" #: ../boards/advanced_colors/board8.xml.in.h:7 msgid "ultramarine" msgstr "" #: ../boards/advanced_colors/board9.xml.in.h:1 msgid "dark purple" msgstr "Basali-mugdi" #: ../boards/advanced_colors/board9.xml.in.h:2 msgid "plum" msgstr "" #: ../boards/advanced_colors/board9.xml.in.h:3 msgid "prussian blue" msgstr "" #: ../boards/advanced_colors/board9.xml.in.h:4 msgid "rust" msgstr "" #: ../boards/advanced_colors/board9.xml.in.h:5 msgid "saffron" msgstr "" #: ../boards/advanced_colors/board9.xml.in.h:6 msgid "vanilla" msgstr "" #: ../boards/advanced_colors/board9.xml.in.h:7 msgid "verdigris" msgstr "" #: ../boards/advanced_colors/board9.xml.in.h:8 msgid "veronese" msgstr "" #: ../boards/algebra_by.xml.in.h:1 msgid "" "A multiplication of two numbers is displayed. At the right of the equals " "sign, give the answer, the product. Use the left and right arrows to modify " "your answer and press the Enter key to check if you've got it right. If not, " "just try again." msgstr "" #: ../boards/algebra_by.xml.in.h:2 ../boards/algebra_minus.xml.in.h:2 #: ../boards/algebra_plus.xml.in.h:2 msgid "Answer some algebra questions" msgstr "" #: ../boards/algebra_by.xml.in.h:3 msgid "In a limited time, give the product of two numbers" msgstr "" #: ../boards/algebra_by.xml.in.h:4 msgid "Multiplication table" msgstr "" #: ../boards/algebra_by.xml.in.h:5 msgid "Practice the multiplication operation" msgstr "Ku tababaro sida wax la isugudhufto" #: ../boards/algebra_group.xml.in.h:1 msgid "Go to Algebra activities" msgstr "Aad shaqooyinka Algabrada" #: ../boards/algebra_group.xml.in.h:2 ../boards/menu.xml.in.h:18 msgid "Left-click the mouse on an activity to select it." msgstr "" #: ../boards/algebra_guesscount.xml.in.h:1 #: ../boards/erase_doubleclick.xml.in.h:1 ../boards/erase_clic.xml.in.h:1 msgid "" "Animal pictures come from the Animal Photography Page of Ralf Schmode " "(http://schmode.net/). Ralf has kindly permitted Gcompris to include his " "pictures. Thanks a lot, Ralf." msgstr "" #: ../boards/algebra_guesscount.xml.in.h:2 msgid "" "At the top of the board area, choose the numbers and arithmetic operators " "that give the specified result. You can deselect a number or operator by " "clicking on it again." msgstr "" #: ../boards/algebra_guesscount.xml.in.h:3 msgid "" "Deploy a strategy to arrange a set of arithmetic operations to match a given " "value." msgstr "" #: ../boards/algebra_guesscount.xml.in.h:4 msgid "Find the series of correct operations that matches the given answer" msgstr "" #: ../boards/algebra_guesscount.xml.in.h:5 msgid "The four arithmetic operations. Combine several arithmetic operations." msgstr "" #: ../boards/algebra_guesscount.xml.in.h:6 msgid "" "Work out the right combination of numbers and operations to match the given " "value" msgstr "" #: ../boards/algebra_minus.xml.in.h:1 msgid "" "A subtraction problem with two numbers is displayed. At the right of the " "equals sign, give the answer, the difference. Use the left and right arrows " "to modify your answer and press the Enter key to check if you've got it " "right. If not, just try again." msgstr "" #: ../boards/algebra_minus.xml.in.h:3 msgid "In a limited time, find the difference between two numbers" msgstr "" #: ../boards/algebra_minus.xml.in.h:4 msgid "Practice the subtraction operation" msgstr "Ku tababaro sida wax loo kalajaro" #: ../boards/algebra_minus.xml.in.h:5 msgid "Simple subtraction" msgstr "Wax kalajarid sahlan" #: ../boards/algebra_plus.xml.in.h:1 msgid "" "An addition problem with two numbers is displayed. At the right of the " "equals sign, give the answer, the sum. Use the left and right arrows to " "modify your answer and press the Enter key to check if you've got it right. " "If not, just try again." msgstr "" "Layliska iskudarka waxaa lagu siinayaa laba lambar. Dhinaca midig ee " "calaamada islaegta waxaad ku qortaa jawaabtaada oo ah wadarta. Isticmaal " "falaarta midig ama bidix si aad wax uga bedesho jawaabtaada ka dibna riix " "furaha galaha (Enter) si aad u ogaato in aad saxday iyo inkale. Hadii aadan " "sixin isku dey markale. " #: ../boards/algebra_plus.xml.in.h:3 msgid "" "In a limited time, find the sum of of two numbers. Introduction to simple in-" "line addition." msgstr "" "Waan in aad waqti kooban, ku heshaa iskudarka labo lambar. Hordhaca xisaabta " "isku darka." #: ../boards/algebra_plus.xml.in.h:4 msgid "Practice the addition operation" msgstr "Ku tababaro sida wax la isugudaro" #: ../boards/algebra_plus.xml.in.h:5 msgid "Simple addition. Can recognize written numbers" msgstr "Iskudarid sahlan. Waan in uu kala saarikaraa lambara qoran" #: ../boards/algebramenu.xml.in.h:1 msgid "Go to calculation activities" msgstr "Aad shaqooyinka xisaabitaanka" #: ../boards/algebramenu.xml.in.h:2 msgid "Various calculation activities." msgstr "Shaqooyin kalagedisan oo la'xiriira xisaabitaanka" #: ../boards/algorithm.xml.in.h:1 msgid "Complete a list of symbols" msgstr "Liis xarfo oo dhameytiran" #: ../boards/algorithm.xml.in.h:2 msgid "Find the next symbol in a list." msgstr "Raadi calaamad xigta ee liiska." #: ../boards/algorithm.xml.in.h:3 msgid "Logic training activity" msgstr "Shaqo la'xiriirta macquulnimada (logic)" #: ../boards/algorithm.xml.in.h:4 ../boards/hexagon.xml.in.h:3 #: ../boards/melody.xml.in.h:4 msgid "Move and click the mouse" msgstr "Daqaaji kadibna dhag ku sii dooliga" #: ../boards/algorithm.xml.in.h:5 msgid "algorithm" msgstr "" #: ../boards/anim.xml.in.h:1 msgid "Create a drawing or an animation" msgstr "" #: ../boards/anim.xml.in.h:2 msgid "Free drawing and animation tool." msgstr "" #: ../boards/anim.xml.in.h:3 msgid "" "In this game, children can draw freely. The goal is to discover how to " "create attractive drawings based on basic shapes: rectangles, ellipses and " "lines. To give children a wider range of choices, a set of images can also " "be used." msgstr "" #: ../boards/anim.xml.in.h:4 ../boards/draw.xml.in.h:4 msgid "Needs to be capable of moving and clicking the mouse easily" msgstr "" #: ../boards/anim.xml.in.h:5 msgid "" "Select a drawing tool on the left, and a color down the bottom. Then click " "and drag in the white area to create a new shape. Once you've completed a " "drawing, you can take a snapshot of it with the 'camera' button. This " "creates a new image with the same content, a copy of your image. You can " "then edit it by moving objects a little bit or adding/deleting objects. When " "you create several drawings and then click on the 'film' button, you will " "see all your images in a continuous slide-show (an infinite loop pattern). " "You can also change the viewing speed in this mode. In viewing mode, click " "on the 'drawing' button to return to drawing mode. You can then edit each " "image in your animation, by using the image selector in the bottom-left " "corner of the screen. You can also save and reload your animations with the " "'floppy disk' and 'folder' buttons." msgstr "" #: ../boards/awele.xml.in.h:1 msgid "" "At the beginning of the game four seeds are placed in each house. Players " "take turns moving the seeds. In each turn, a player chooses one of the six " "houses under his or her control. The player removes all seeds from this " "house, and distributes them, dropping one in each house counter-clockwise " "from the original house, in a process called sowing. Seeds are not " "distributed into the end scoring houses, nor into the house drawn from. That " "is, the starting house is left empty; if it contained 12 seeds, it is " "skipped, and the twelfth seed is placed in the next house. After a turn, if " "the last seed was placed into an opponent's house and brought its total to " "two or three, all the seeds in that house are captured and placed in the " "player's scoring house (or set aside if the board has no scoring houses). If " "the previous-to-last seed also brought the total seeds in an opponent's " "house to two or three, these are captured as well, and so on. However, if a " "move would capture all an opponent's seeds, the capture is forfeited, and " "the seeds are instead left on the board, since this would prevent the " "opponent from continuing the game. The proscription against capturing all an " "opponent's seeds is related to a more general idea, that one ought to make a " "move that allows the opponent to continue playing. If an opponent's houses " "are all empty, the current player must make a move that gives the opponent " "seeds. If no such move is possible, the current player captures all seeds in " "his/her own territory, ending the game. (Source Wikipedia <http://en." "wikipedia.org/wiki/Oware>)" msgstr "" #: ../boards/awele.xml.in.h:2 msgid "Oware" msgstr "" #: ../boards/awele.xml.in.h:3 msgid "Play the Oware strategy game against Tux" msgstr "" #: ../boards/awele.xml.in.h:4 msgid "" "The object of the game is to capture more seeds than one's opponent. Since " "the game has only 48 seeds, capturing 25 is sufficient to accomplish this. " "Since there are an even number of seeds, it is possible for the game to end " "in a draw, where each player has captured 24. The game is over when one " "player has captured 25 or more stones, or both players have taken 24 stones " "each (draw). If both players agree that the game has been reduced to an " "endless cycle, each player captures the stones on their side of the board." msgstr "" #: ../boards/babymatch.xml.in.h:1 ../boards/babymatch/board1_0.xml.in.h:1 #: ../boards/babymatch/board2_0.xml.in.h:1 #: ../boards/babymatch/board3_0.xml.in.h:1 #: ../boards/babymatch/board4_0.xml.in.h:1 #: ../boards/babymatch/board5_0.xml.in.h:1 #: ../boards/babymatch/board6_0.xml.in.h:1 #: ../boards/babymatch/board7_0.xml.in.h:1 msgid "Drag and Drop the items to make them match" msgstr "" #: ../boards/babymatch.xml.in.h:2 msgid "" "In the main board area, a set of objects is displayed. In the vertical box " "(at the left of the main board) another set of objects is shown, each object " "in the group on the left matching exactly one object in the main board area. " "This game challenges you to find the logical link between these objects. How " "do they fit together? Drag each object to the correct red space in the main " "area." msgstr "" #: ../boards/babymatch.xml.in.h:3 msgid "Matching Items" msgstr "Raadi labada is leh" #: ../boards/babymatch.xml.in.h:4 msgid "Motor coordination. Conceptual matching." msgstr "" #: ../boards/babymatch.xml.in.h:5 msgid "Mouse manipulation: movement, drag and drop. Cultural references." msgstr "" #: ../boards/babyshapes.xml.in.h:1 msgid "Complete the puzzle" msgstr "Dhamaystir xujadaan" #: ../boards/babyshapes.xml.in.h:2 msgid "" "Complete the puzzle by dragging each piece from the set of pieces on the " "left, to the matching space in the puzzle." msgstr "" #: ../boards/babyshapes.xml.in.h:3 msgid "Drag and Drop the shapes on their respective targets" msgstr "" #: ../boards/babyshapes.xml.in.h:4 msgid "Good mouse-control" msgstr "Si fiican dooliga u xukun" #: ../boards/babyshapes.xml.in.h:5 msgid "" "The dog is provided by Andre Connes and released under the GPL.\n" "Artist: Gauguin, Paul. Title Arearea. Licence: Public Domain. Source: http://" "commons.wikimedia.org/wiki/Image:Paul_Gauguin_006.jpg\n" "Artist: Bruegel d. Ä. Title: Bauernhochzeit. Licence: Public Domain. Source: " "http://commons.wikimedia.org/wiki/Image:Pieter_Bruegel_d._Ä._011.jpg\n" "Description: The Lady and the Unicorn (tapestries). Author: Pierre-Emmanuel " "Malissin et frédéric Valdes. Licence: Free but requires the site and author. " "Source: http://www.galerie.roi-president.com\n" "Artist: Vincent van Gogh. Title: Bedroom in Arles. Licence: Public Domain. " "Source: http://commons.wikimedia.org/wiki/Image:Vincent_Van_Gogh_0011.jpg\n" "Artist: Ambrosius Bosschaert. Title: The Elder. Licence: Public Domain. " "Source: http://commons.wikimedia.org/wiki/Image:Ambrosius_Bosschaert," "_the_Elder_04.jpg" msgstr "" #: ../boards/babyshapes/board5_0.xml.in.h:1 msgid "Hello ! My name is Lock." msgstr "" #: ../boards/babyshapes/board6_0.xml.in.h:1 msgid "Lock on the grass." msgstr "Kuxir cooska" #: ../boards/babyshapes/board7_0.xml.in.h:1 msgid "Lock with colored shapes." msgstr "" #: ../boards/ballcatch.xml.in.h:1 msgid "Make the ball go to Tux" msgstr "" #: ../boards/ballcatch.xml.in.h:2 msgid "" "Press the two shift keys at the same time, to make the ball go in a straight " "line." msgstr "" #: ../boards/bargame.xml.in.h:1 msgid "Brain" msgstr "" #: ../boards/bargame.xml.in.h:2 msgid "Don't use the last ball" msgstr "" #: ../boards/bargame.xml.in.h:3 ../boards/hexagon.xml.in.h:2 msgid "Logic-training activity" msgstr "Shaqo la'xiriirta macquulnimada (logic)" #: ../boards/bargame.xml.in.h:4 msgid "" "Place balls in the holes. You win if the computer has to place the last " "ball. If you want Tux to begin, just click on him." msgstr "" #: ../boards/bargame.xml.in.h:5 msgid "bar game" msgstr "" #: ../boards/billard.xml.in.h:1 msgid "Kick the ball into the black hole on the right" msgstr "" #: ../boards/billard.xml.in.h:2 msgid "Kick the ball into the goal" msgstr "" #: ../boards/billard.xml.in.h:3 ../boards/chess_computer.xml.in.h:2 #: ../boards/chess_movelearn.xml.in.h:3 ../boards/chess_partyend.xml.in.h:2 #: ../boards/clickgame.xml.in.h:5 ../boards/connect4.xml.in.h:6 #: ../boards/connect4-2players.xml.in.h:5 ../boards/doubleclick.xml.in.h:4 #: ../boards/erase.xml.in.h:3 ../boards/erase_doubleclick.xml.in.h:6 #: ../boards/erase_clic.xml.in.h:6 ../boards/fifteen.xml.in.h:2 #: ../boards/hanoi.xml.in.h:3 ../boards/memory.xml.in.h:4 #: ../boards/tangram.xml.in.h:8 msgid "Mouse-manipulation" msgstr "Xukumida dooliga (mouse)" #: ../boards/billard.xml.in.h:4 msgid "" "Point the mouse and click on the ball, to set the speed and direction of the " "ball. The closer you click to the centre, the slower the ball moves." msgstr "" #: ../boards/billard.xml.in.h:5 msgid "The football game" msgstr "Ciyaarta kubada cagta" #: ../boards/canal_lock.xml.in.h:1 msgid "Operate a canal lock" msgstr "Baro sida uu biyoxireenka u shaqeeyo" #: ../boards/canal_lock.xml.in.h:2 msgid "" "Tux is in trouble, and needs to take his boat through a lock. Help Tux and " "find out how a canal lock works." msgstr "" #: ../boards/canal_lock.xml.in.h:3 msgid "" "You are in charge of the canal lock. Open the gates and the locks in the " "right order, so Tux can travel through the gates in both directions." msgstr "" #: ../boards/chat.xml.in.h:1 msgid "Chat with your friends" msgstr "" #: ../boards/chat.xml.in.h:2 msgid "This chat activity only works on the local network" msgstr "" #: ../boards/chat.xml.in.h:3 msgid "" "This chat activity will only work with other GCompris users on your local " "network, not on the Internet. To use it, just type in your message and hit " "Enter. Your message is then broadcast on the local network, and any GCompris " "program running the chat activity on that local network will receive and " "display your message." msgstr "" #: ../boards/chess.xml.in.h:1 ../boards/chess_computer.xml.in.h:3 msgid "Play chess against the computer in a learning mode" msgstr "" #: ../boards/chess.xml.in.h:2 msgid "Practice chess" msgstr "Ku tababar qaado ciyaarta Jeeska" #: ../boards/chess_computer.xml.in.h:1 ../boards/chess_movelearn.xml.in.h:2 #: ../boards/chess_partyend.xml.in.h:1 msgid "Learning chess" msgstr "Barasahda ciyaarta Jeeska" #: ../boards/chess_computer.xml.in.h:4 ../boards/chess_movelearn.xml.in.h:4 #: ../boards/chess_partyend.xml.in.h:4 msgid "The chess engine is from gnuchess." msgstr "" #: ../boards/chess_movelearn.xml.in.h:1 msgid "Chess training. Catch the computer's pawns." msgstr "" #: ../boards/chess_partyend.xml.in.h:3 msgid "Play the end of the chess game against the computer" msgstr "" #: ../boards/chronos.xml.in.h:1 msgid "Chronos" msgstr "" #: ../boards/chronos.xml.in.h:2 msgid "Drag and Drop the items to organize the story" msgstr "" #: ../boards/chronos.xml.in.h:3 msgid "" "Moon photo is copyright NASA. The space sounds come from Tuxpaint and " "Vegastrike which are released under the GPL license. The transportation " "images are copyright Franck Doucet. Dates of Transportation are based on " "those found in <http://www.wikipedia.org>." msgstr "" #: ../boards/chronos.xml.in.h:4 msgid "Pick from the pictures on the left and put them on the red dots" msgstr "" #: ../boards/chronos.xml.in.h:5 msgid "Sort the pictures into the order that tells the story" msgstr "" #: ../boards/chronos.xml.in.h:6 msgid "Tell a short story" msgstr "Sheek sheekosheeko" #: ../boards/chronos/board1_0.xml.in.h:1 msgid "Moonwalker" msgstr "" #: ../boards/chronos/board1_1.xml.in.h:1 ../src/boards/wordprocessor.c:117 msgid "Autumn" msgstr "" #: ../boards/chronos/board1_1.xml.in.h:2 ../src/boards/wordprocessor.c:115 msgid "Spring" msgstr "" #: ../boards/chronos/board1_1.xml.in.h:3 ../src/boards/wordprocessor.c:116 msgid "Summer" msgstr "" #: ../boards/chronos/board1_1.xml.in.h:4 msgid "The 4 Seasons" msgstr "" #: ../boards/chronos/board1_1.xml.in.h:5 ../src/boards/wordprocessor.c:118 msgid "Winter" msgstr "" #: ../boards/chronos/board1_2.xml.in.h:1 msgid "Gardening" msgstr "" #: ../boards/chronos/board2_0.xml.in.h:1 msgid "Tux and the apple tree" msgstr "" #: ../boards/chronos/board3_0.xml.in.h:1 ../boards/chronos/board3_2.xml.in.h:1 #: ../boards/chronos/board3_4.xml.in.h:1 ../boards/chronos/board4_2.xml.in.h:1 msgid "1769 Cugnot's fardier" msgstr "" #: ../boards/chronos/board3_0.xml.in.h:2 ../boards/chronos/board3_3.xml.in.h:5 #: ../boards/chronos/board3_4.xml.in.h:2 msgid "" "1829 Stephenson's Rocket\n" "Steam locomotive" msgstr "" #: ../boards/chronos/board3_0.xml.in.h:4 msgid "" "Place each image in the order and\n" "on the date it was invented.\n" "If not sure, research online at wikipedia:\n" "http://www.wikipedia.org" msgstr "" #: ../boards/chronos/board3_0.xml.in.h:8 ../boards/chronos/board3_1.xml.in.h:6 #: ../boards/chronos/board3_2.xml.in.h:5 ../boards/chronos/board3_3.xml.in.h:7 #: ../boards/chronos/board3_4.xml.in.h:5 msgid "Transportation" msgstr "" #: ../boards/chronos/board3_1.xml.in.h:1 ../boards/chronos/board3_3.xml.in.h:1 msgid "" "1783 Montgolfier brothers'\n" "hot air balloon" msgstr "" #: ../boards/chronos/board3_1.xml.in.h:3 ../boards/chronos/board3_2.xml.in.h:4 #: ../boards/chronos/board3_4.xml.in.h:4 ../boards/chronos/board4_0.xml.in.h:1 msgid "1880 Clement Ader's Eole" msgstr "" #: ../boards/chronos/board3_1.xml.in.h:4 msgid "" "1906 Paul Cornu\n" "First helicopter flight" msgstr "" #: ../boards/chronos/board3_2.xml.in.h:2 ../boards/chronos/board3_3.xml.in.h:3 msgid "" "1791 Comte de Sivrac's\n" "Celerifere" msgstr "" #: ../boards/chronos/board4_0.xml.in.h:2 msgid "1903 The Wright brothers' Flyer III" msgstr "" #: ../boards/chronos/board4_0.xml.in.h:3 msgid "" "1909 Louis Bleriot crosses\n" "the English Channel" msgstr "" #: ../boards/chronos/board4_0.xml.in.h:5 ../boards/chronos/board4_1.xml.in.h:7 msgid "Aviation" msgstr "" #: ../boards/chronos/board4_1.xml.in.h:1 msgid "" "1927 Charles Lindbergh\n" "crosses the Atlantic Ocean" msgstr "" #: ../boards/chronos/board4_1.xml.in.h:3 msgid "" "1934 Hélène Boucher's\n" "speed record of 444km/h" msgstr "" #: ../boards/chronos/board4_1.xml.in.h:5 msgid "" "1947 Chuck Yeager\n" "breaks the sound-barrier" msgstr "" #: ../boards/chronos/board4_2.xml.in.h:2 msgid "1878 Léon Bollé's \"La Mancelle\"" msgstr "" #: ../boards/chronos/board4_2.xml.in.h:3 msgid "" "1885 The first petrol\n" "car by Benz" msgstr "" #: ../boards/chronos/board4_2.xml.in.h:5 msgid "The car" msgstr "" #: ../boards/chronos/board4_3.xml.in.h:1 msgid "1899 Renault \"voiturette\"" msgstr "" #: ../boards/chronos/board4_3.xml.in.h:2 msgid "1923 Lancia Lambda" msgstr "" #: ../boards/chronos/board4_3.xml.in.h:3 msgid "1955 Citroën ds 19" msgstr "" #: ../boards/chronos/board4_3.xml.in.h:4 msgid "Cars" msgstr "Baabuuro" #: ../boards/clickanddraw.xml.in.h:1 #, fuzzy msgid "Click and draw" msgstr "Dhag isii" #: ../boards/clickanddraw.xml.in.h:2 msgid "Draw the picture by clicking on each blue point in sequence." msgstr "" #: ../boards/clickanddraw.xml.in.h:3 msgid "Draw the picture by clicking on the blue points." msgstr "" #: ../boards/click_on_letter.xml.in.h:1 msgid "" "A letter is spoken. Click on the matching letter in the main area. You can " "listen to the letter again, by clicking on the mouth icon in the bottom box." msgstr "" "Waxaad maqlaysaa xaraf. Dhagsii xarafkaas. Hadii aad rabtid in aad marlabaad " "dhagaysatid, dhagsii sawirka afka hoos ku yaalo." #: ../boards/click_on_letter.xml.in.h:2 msgid "Click on a letter" msgstr "Dhagsii xarafka" #: ../boards/click_on_letter.xml.in.h:3 msgid "Letter-name recognition" msgstr "Aqoonsiga xarfaha-magacyadooda" #: ../boards/click_on_letter.xml.in.h:4 msgid "Listen to a letter and click on the right one" msgstr "Dhagayso xarafka kadibna dhagsii kan saxda eh." #: ../boards/click_on_letter.xml.in.h:5 msgid "Visual letter-recognition. Can move the mouse." msgstr "Kasitaanka muuqaalka xarafaha. Waa inuu dhaqaajinkaraa dooliga." #: ../boards/clickgame.xml.in.h:1 msgid "Click On Me" msgstr "Dhag isii" #: ../boards/clickgame.xml.in.h:2 msgid "" "Fish are taken from the Unix utility xfishtank. All image credits belong to " "Guillaume Rousse." msgstr "" #: ../boards/clickgame.xml.in.h:3 msgid "" "Left-Click with the mouse on all the swimming fish before they leave the " "fishtank" msgstr "" #: ../boards/clickgame.xml.in.h:4 msgid "Motor coordination: moving and clicking the mouse." msgstr "" #: ../boards/clickgame.xml.in.h:6 msgid "Use the left mouse button to click on the moving fish." msgstr "" #: ../boards/clockgame.xml.in.h:1 msgid "" "Distinguish between time-units (hour, minute and second). Set and display " "time on a clock." msgstr "" "Kala sooc halbeegyada-saacada (Saac, dakhiiqo iyo ilbiriqsi). Sax soona " "saar waqtiga saacada" #: ../boards/clockgame.xml.in.h:2 msgid "Learn how to tell the time" msgstr "Baro sida waqtiga loo sheego" #: ../boards/clockgame.xml.in.h:3 msgid "Learning Clock" msgstr "Saacad baro" #: ../boards/clockgame.xml.in.h:4 msgid "" "Set the clock to the time given, in the time-units shown (hours:minutes or " "hours:minutes:seconds). Click on the different arrows, and move the mouse, " "to make the numbers go up or down." msgstr "" #: ../boards/clockgame.xml.in.h:5 msgid "The concept of time. Reading the time." msgstr "Fikrada waqtiga. Aqrinta saacada." #: ../boards/colors.xml.in.h:1 msgid "Can move the mouse." msgstr "Wuu dhaqaajinkaraa dooliga" #: ../boards/colors.xml.in.h:2 msgid "Click on the right color" msgstr "Dhagsii midibka saxda eh" #: ../boards/colors.xml.in.h:3 msgid "Colors" msgstr "Midibo" #: ../boards/colors.xml.in.h:4 msgid "Listen to the color and click on the matching duck." msgstr "Dhageyso midibka kadibna dhagsii boolonboolada midibkaas leh." #: ../boards/colors.xml.in.h:5 msgid "" "This board teaches you to recognize different colors. When you hear the name " "of the color, click on the duck wearing it." msgstr "" "Miiskaan wuxuu ku barayaa sidii aad u baranlahad midibada kala duwan. Markii " "aan maqashid magaca midibka, dhagsii boolonboolada midibkaas leh." #: ../boards/colors_group.xml.in.h:1 msgid "Colors based activities." msgstr "Shaqooyin ku saabsan midabada." #: ../boards/colors_group.xml.in.h:2 msgid "Go to Color activities" msgstr "Aad shaqooyinka midabada" #: ../boards/computer.xml.in.h:1 msgid "Discover the Computer" msgstr "Baro kumbuyuutarka" #: ../boards/computer.xml.in.h:2 msgid "Play with computer peripherals." msgstr "Ku cayaar qeybaha kumbuyiitar ka mid ah." #: ../boards/connect4.xml.in.h:1 ../boards/connect4-2players.xml.in.h:1 msgid "Arrange four coins in a row" msgstr "Afar shilin saf isugu aadi" #: ../boards/connect4.xml.in.h:2 ../boards/connect4-2players.xml.in.h:2 msgid "" "Click the position in the line where you want to drop a piece. You can also " "use the arrow keys to move the piece left or right, and the down or space " "key to drop a piece." msgstr "" #: ../boards/connect4.xml.in.h:3 msgid "Connect 4" msgstr "Kuxir 4" #: ../boards/connect4.xml.in.h:4 #, fuzzy msgid "" "Create a line of 4 pieces either horizontally (lying down), vertically " "(standing up) or diagonally." msgstr "" "Samee saf ay ku jiraan 4 jiijiifa (horizontally)\n" "ama taagtaagan (vertically)" #: ../boards/connect4.xml.in.h:5 msgid "" "Laurent Lacheny. Images and Artificial Intelligence taken from project " "4stattack by Jeroen Vloothuis. The original project can be found on <" "http://forcedattack.sourceforge.net>" msgstr "" #: ../boards/connect4-2players.xml.in.h:3 #, fuzzy msgid "Connect 4 (2 Players)" msgstr "Kuxir 4" #: ../boards/connect4-2players.xml.in.h:4 #, fuzzy msgid "" "Create a line of 4 pieces either horizontally (lying down) or vertically " "(standing up) or diagonally." msgstr "" "Samee saf ay ku jiraan 4 jiijiifa (horizontally)\n" "ama taagtaagan (vertically)" #: ../boards/connect4-2players.xml.in.h:6 msgid "" "The original code was written in 2005 by Laurent Lacheny. In 2006, Miguel de " "Izarra made the two players game. Images and Artificial Intelligence taken " "from project 4stattack by Jeroen Vloothuis. The original project can be " "found on <http://forcedattack.sourceforge.net>" msgstr "" #: ../boards/crane.xml.in.h:1 msgid "Build the same model" msgstr "Dhis tusaale la'mid eh" #: ../boards/crane.xml.in.h:2 msgid "Drive the crane and copy the model" msgstr "Wiish wadis iyo tusaale koobiyeyn " #: ../boards/crane.xml.in.h:3 ../boards/doubleclick.xml.in.h:3 #: ../boards/erase.xml.in.h:2 ../boards/erase_doubleclick.xml.in.h:5 #: ../boards/erase_clic.xml.in.h:5 msgid "Motor-coordination" msgstr "Iskudubaridka motoriga" #: ../boards/crane.xml.in.h:4 ../boards/hanoi_real.xml.in.h:2 msgid "Mouse manipulation" msgstr "Xukumida dooliga (mouse)" #: ../boards/crane.xml.in.h:5 msgid "" "Move the items in the bottom left frame to copy their position in the top " "right model. Below the crane itself, you will find four arrows that let you " "move items. To select the item to move, just click on it." msgstr "" #: ../boards/discovery.xml.in.h:1 msgid "Colors, sounds, memory..." msgstr "Midabo, codad, xasuus..." #: ../boards/discovery.xml.in.h:2 msgid "Go to discovery activities" msgstr "Aad shaqooyinka baaritaanka (Discovery)" #: ../boards/doubleclick.xml.in.h:1 msgid "" "Double click the mouse on the ball to kick it. You can double click the left " "right or middle mouse button. If you lose, Tux catches the ball. You must " "click on it to bring it back to its former position" msgstr "" #: ../boards/doubleclick.xml.in.h:2 msgid "Double click the mouse on the ball to score a goal." msgstr "" #: ../boards/doubleclick.xml.in.h:5 msgid "Penalty kick" msgstr "" #: ../boards/doubleentry.xml.in.h:1 msgid "Basic counting skills" msgstr "Xirfad xisaabitaan aasaasi eh" #: ../boards/doubleentry.xml.in.h:2 msgid "Double-entry table" msgstr "" #: ../boards/doubleentry.xml.in.h:3 msgid "Drag and Drop each proposed item on its destination" msgstr "" #: ../boards/doubleentry.xml.in.h:4 msgid "Drag and Drop the items in the double-entry table" msgstr "" #: ../boards/doubleentry.xml.in.h:5 msgid "" "Move the items on the left to their proper position in the double-entry " "table." msgstr "" #: ../boards/doubleentry/board3_0.xml.in.h:1 msgid "Click on an item and listen to its target position" msgstr "" #: ../boards/draw.xml.in.h:1 msgid "A creative board where you can draw freely" msgstr "" #: ../boards/draw.xml.in.h:2 msgid "A simple vector-drawing tool" msgstr "" #: ../boards/draw.xml.in.h:3 msgid "" "In this game, children can draw freely. The goal is to discover how to " "create attractive drawings based on basic shapes: rectangles, ellipses and " "lines." msgstr "" #: ../boards/draw.xml.in.h:5 msgid "" "Select a drawing tool on the left, and a color down the bottom, then click " "and drag in the white area to create a new shape. To save time, you can " "click with the middle mouse button to delete an object." msgstr "" #: ../boards/drawnumber.xml.in.h:1 msgid "Can count from 1 to 50." msgstr "" #: ../boards/drawnumber.xml.in.h:2 #, fuzzy msgid "Draw Number" msgstr "Lambaro" #: ../boards/drawnumber.xml.in.h:3 msgid "Draw the picture by clicking on each numbers in the right order." msgstr "" #: ../boards/drawnumber.xml.in.h:4 msgid "Draw the picture by following numbers" msgstr "" #: ../boards/electric.xml.in.h:1 msgid "Create and simulate an electric schema" msgstr "" #: ../boards/electric.xml.in.h:2 msgid "" "Drag electrical components from the selector and drop them in the working " "area. Create wires by clicking on a connection spot, dragging the mouse to " "the next connection spot, and letting go. You can also move components by " "dragging them. You can delete wires by clicking on them. To delete a " "component, select the deletion tool on top of the component selector. You " "can click on the switch to open and close it. You can change the rheostat " "value by dragging its wiper. In order to simulate what happens when a bulb " "is blown, you can blown it by right-clicking on it. The simulation is " "updated in real time by any user action." msgstr "" #: ../boards/electric.xml.in.h:3 msgid "Electricity" msgstr "" #: ../boards/electric.xml.in.h:4 msgid "Freely create an electric schema with a real time simulation of it." msgstr "" #: ../boards/electric.xml.in.h:5 msgid "" "GCompris uses the Gnucap electric simulator as a backend. You can get more " "information on gnucap at <http://geda.seul.org/tools/gnucap/>." msgstr "" #: ../boards/electric.xml.in.h:6 msgid "Requires some basic understanding of the concept of electricity." msgstr "" #: ../boards/enumerate.xml.in.h:1 msgid "Basic enumeration" msgstr "Xisaabitaan aasaasi eh" #: ../boards/enumerate.xml.in.h:2 msgid "Count the items" msgstr "Xisaab dhamaan sheyaasha" #: ../boards/enumerate.xml.in.h:3 msgid "" "First, properly organize the items so that you can count them. Then, select " "the item you want to answer in the bottom right area. Enter the answer with " "the keyboard and press the OK button or the 'Enter' key." msgstr "" #: ../boards/enumerate.xml.in.h:4 ../boards/planegame.xml.in.h:5 #: ../src/boards/enumerate.c:88 msgid "Numeration training" msgstr "Tababarka lambarada" #: ../boards/enumerate.xml.in.h:5 ../src/boards/enumerate.c:89 msgid "Place the items in the best way to count them" msgstr "" #: ../boards/erase.xml.in.h:1 msgid "" "Animal pictures are taken from the Animal Photography Page of Ralf Schmode " "(<http://schmode.net/>) and from LE BERRE Daniel. These people kindly " "gave GCompris the authorization to include their pictures. Thanks a lot, " "both of you." msgstr "" #: ../boards/erase.xml.in.h:4 ../src/boards/erase.c:117 #: ../src/boards/machpuzzle.c:87 msgid "Move the mouse" msgstr "Dhaqaaji dooliga" #: ../boards/erase.xml.in.h:5 ../src/boards/erase.c:118 msgid "Move the mouse to erase the area and discover the background" msgstr "" #: ../boards/erase.xml.in.h:6 msgid "Move the mouse until all the blocks disappear." msgstr "" #: ../boards/erase_doubleclick.xml.in.h:2 #, fuzzy msgid "Double click the mouse" msgstr "Dhag-dhagsii dooliga (mouse)" #: ../boards/erase_doubleclick.xml.in.h:3 msgid "Double click the mouse on rectangles until all the blocks disappear." msgstr "" #: ../boards/erase_doubleclick.xml.in.h:4 msgid "Double click the mouse to erase the area and discover the background" msgstr "" #: ../boards/erase_clic.xml.in.h:2 msgid "Click the mouse" msgstr "Dhagsii dooliga (mouse)" #: ../boards/erase_clic.xml.in.h:3 msgid "Click the mouse on rectangles until all the blocks disappear." msgstr "" #: ../boards/erase_clic.xml.in.h:4 msgid "Click the mouse to erase the area and discover the background" msgstr "" #: ../boards/experience.xml.in.h:1 msgid "Go to experiential activities" msgstr "Aad shaqooyinka kusaabsan tijaabooyinka" #: ../boards/experience.xml.in.h:2 msgid "Various activities based on physical movement." msgstr "" #: ../boards/experimental.xml.in.h:1 msgid "Go to Experimental activities" msgstr "Aad shaqooyinka kusaabsan Tijaabooyinka" #: ../boards/experimental.xml.in.h:2 msgid "Run gcompris --experimental to see this menu." msgstr "" #: ../boards/fifteen.xml.in.h:1 msgid "" "Click on any item that has a free block beside it, and it will be swapped " "with the empty block." msgstr "" #: ../boards/fifteen.xml.in.h:3 msgid "" "Move each item to make an increasing series: from the smallest to the largest" msgstr "" #: ../boards/fifteen.xml.in.h:4 msgid "Original code taken from the libgnomecanvas demo" msgstr "" #: ../boards/fifteen.xml.in.h:5 msgid "The fifteen game" msgstr "Ciyaarta toban iyo shata" #: ../boards/followline.xml.in.h:1 msgid "Control the hose-pipe" msgstr "Xukun tubada biyo waraabinta" #: ../boards/followline.xml.in.h:2 msgid "Fine motor coordination" msgstr "" #: ../boards/followline.xml.in.h:3 msgid "" "Move the mouse over the red part of the hose-pipe. This will move it, " "bringing it, part by part, up to the flowers. Be careful, if you move off " "the hose, the red part will go back down." msgstr "" "Dooliga gey qeybta gaduudan ee tubada. Taas waa kuu dhaqaajinaysaa, ku " "keeneysaa, qeybqeyb, ilaa iyo ubaxyada. Iskajir, hadii aad aad uga " "dhaqaaqdid, qeybta gaduudan waxay ku noqonaysaa meesheeda." #: ../boards/followline.xml.in.h:4 msgid "Tux needs to water the flowers, but the hose is blocked." msgstr "Tux wuxuu rabaa in uu waraabiyo ubaxa, lakiin tubada waa xirantahay." #: ../boards/fun.xml.in.h:1 msgid "Go to Amusement activities" msgstr "Aad shaqooyinka madadaalada ah" #: ../boards/fun.xml.in.h:2 msgid "Various fun activities." msgstr "Shaqooyin kaladuwan oo farxad leh." #: ../boards/gcompris/mimetypes/mime_type.xml.in.h:1 msgid "gcompris animation" msgstr "gcompris animeeshan" #: ../boards/gcompris/mimetypes/mime_type.xml.in.h:2 msgid "gcompris drawing" msgstr "gcompris sawiraad" #: ../boards/gcompris/mimetypes/mime_type.xml.in.h:3 msgid "svg drawing" msgstr "svg sawiraad" #: ../boards/gcompris/mimetypes/mime_type.xml.in.h:4 msgid "svg mozilla animation" msgstr "sawir-nool svg mozilla" #: ../boards/gcompris/mimetypes/mime_type.xml.in.h:5 msgid "wordprocessor text" msgstr "" #: ../boards/geography.xml.in.h:1 msgid "Drag and Drop the items to redraw the whole map" msgstr "Jiid oo ku rid sheyaasha is aad u sawirto qariirada oo dhan" #: ../boards/geography.xml.in.h:2 msgid "Locate the countries" msgstr "Raadi wadamada" #: ../boards/geography.xml.in.h:3 ../boards/geography_country.xml.in.h:3 msgid "Mouse manipulation: movement, drag and drop" msgstr "Xukumida dooliga: dhaqdhaqaajin, Jiid oo ku rid" #: ../boards/geography/board1_0.xml.in.h:1 #: ../boards/geography/board4_2.xml.in.h:1 msgid "Africa" msgstr "Afrika" #: ../boards/geography/board1_0.xml.in.h:2 msgid "America" msgstr "Ameerika" #: ../boards/geography/board1_0.xml.in.h:3 msgid "Antartica" msgstr "Antartik" #: ../boards/geography/board1_0.xml.in.h:4 msgid "Asia" msgstr "Aasia" #: ../boards/geography/board1_0.xml.in.h:5 msgid "Continents" msgstr "Qaarado" #: ../boards/geography/board1_0.xml.in.h:6 msgid "Europe" msgstr "Yurub" #: ../boards/geography/board1_0.xml.in.h:7 msgid "Oceania" msgstr "Badleyda" #: ../boards/geography/board2_0.xml.in.h:1 msgid "Alaska" msgstr "Alaska" #: ../boards/geography/board2_0.xml.in.h:2 msgid "Bahamas" msgstr "Bahamas" #: ../boards/geography/board2_0.xml.in.h:3 msgid "Canada" msgstr "Kanada" #: ../boards/geography/board2_0.xml.in.h:4 msgid "Cuba" msgstr "Kuuba" #: ../boards/geography/board2_0.xml.in.h:5 msgid "Dominican Republic" msgstr "Jamhuuriyada Domenikaanka" #: ../boards/geography/board2_0.xml.in.h:6 msgid "Greenland" msgstr "Greenland" #: ../boards/geography/board2_0.xml.in.h:7 msgid "Haiti" msgstr "Haiti" #: ../boards/geography/board2_0.xml.in.h:8 #: ../boards/geography/board3_0.xml.in.h:7 msgid "Iceland" msgstr "Iceland" #: ../boards/geography/board2_0.xml.in.h:9 msgid "Jamaica" msgstr "Jamaika" #: ../boards/geography/board2_0.xml.in.h:10 msgid "Mexico" msgstr "Meksiko" #: ../boards/geography/board2_0.xml.in.h:11 msgid "North America" msgstr "Woqooyiga ameerika" #: ../boards/geography/board2_0.xml.in.h:12 msgid "United States of America" msgstr "Dalka mareykanka" #: ../boards/geography/board2_1.xml.in.h:1 msgid "Argentina" msgstr "Argentina" #: ../boards/geography/board2_1.xml.in.h:2 msgid "Bolivia" msgstr "Bolivia" #: ../boards/geography/board2_1.xml.in.h:3 msgid "Brazil" msgstr "Brazil" #: ../boards/geography/board2_1.xml.in.h:4 msgid "Chile" msgstr "Chile" #: ../boards/geography/board2_1.xml.in.h:5 msgid "Colombia" msgstr "Colombia" #: ../boards/geography/board2_1.xml.in.h:6 msgid "Ecuador" msgstr "Ecuador" #: ../boards/geography/board2_1.xml.in.h:7 msgid "French Guiana" msgstr "French Guiana" #: ../boards/geography/board2_1.xml.in.h:8 msgid "Guyana" msgstr "Guyana" #: ../boards/geography/board2_1.xml.in.h:9 msgid "Panama" msgstr "Panama" #: ../boards/geography/board2_1.xml.in.h:10 msgid "Paraguay" msgstr "Paraguay" #: ../boards/geography/board2_1.xml.in.h:11 msgid "Peru" msgstr "Peru" #: ../boards/geography/board2_1.xml.in.h:12 msgid "South America" msgstr "Koonfurta ameerika (Latin amerika)" #: ../boards/geography/board2_1.xml.in.h:13 msgid "Suriname" msgstr "Suriname" #: ../boards/geography/board2_1.xml.in.h:14 msgid "Uruguay" msgstr "Uruguay" #: ../boards/geography/board2_1.xml.in.h:15 msgid "Venezuela" msgstr "Venezuela" #: ../boards/geography/board3_0.xml.in.h:1 msgid "Austria" msgstr "Austria" #: ../boards/geography/board3_0.xml.in.h:2 msgid "Belgium" msgstr "Belgium" #: ../boards/geography/board3_0.xml.in.h:3 msgid "Denmark" msgstr "Denmark" #: ../boards/geography/board3_0.xml.in.h:4 msgid "Finland" msgstr "Finland" #: ../boards/geography/board3_0.xml.in.h:5 msgid "France" msgstr "Faransiiska" #: ../boards/geography/board3_0.xml.in.h:6 msgid "Germany" msgstr "Jarmalka" #: ../boards/geography/board3_0.xml.in.h:8 msgid "Ireland" msgstr "Ireland" #: ../boards/geography/board3_0.xml.in.h:9 msgid "Italy" msgstr "Taliyaaniga" #: ../boards/geography/board3_0.xml.in.h:10 msgid "Luxembourg" msgstr "Luxembourg" #: ../boards/geography/board3_0.xml.in.h:11 msgid "Norway" msgstr "Norway" #: ../boards/geography/board3_0.xml.in.h:12 msgid "Portugal" msgstr "Bortuqiiska" #: ../boards/geography/board3_0.xml.in.h:13 msgid "Spain" msgstr "Spain" #: ../boards/geography/board3_0.xml.in.h:14 msgid "Sweden" msgstr "Sweden" #: ../boards/geography/board3_0.xml.in.h:15 msgid "Switzerland" msgstr "Switzerland" #: ../boards/geography/board3_0.xml.in.h:16 msgid "The Netherlands" msgstr "Holland" #: ../boards/geography/board3_0.xml.in.h:17 msgid "United Kingdom" msgstr "Ingiriiska (Boqortooyada midowdey)" #: ../boards/geography/board3_0.xml.in.h:18 msgid "Western Europe" msgstr "Yurubta Galbeed" #: ../boards/geography/board3_1.xml.in.h:1 msgid "Albania" msgstr "Albania" #: ../boards/geography/board3_1.xml.in.h:2 msgid "Belarus" msgstr "Belarus" #: ../boards/geography/board3_1.xml.in.h:3 msgid "Bosnia Herzegovina" msgstr "Bosnia Herzegovina" #: ../boards/geography/board3_1.xml.in.h:4 msgid "Bulgaria" msgstr "Bulgaria" #: ../boards/geography/board3_1.xml.in.h:5 msgid "Croatia" msgstr "Croatia" #: ../boards/geography/board3_1.xml.in.h:6 msgid "Cyprus" msgstr "Cyprus" #: ../boards/geography/board3_1.xml.in.h:7 ../src/gcompris/config.c:67 msgid "Czech Republic" msgstr "Czech Republic" #: ../boards/geography/board3_1.xml.in.h:8 msgid "Eastern Europe" msgstr "Yurubta Bari" #: ../boards/geography/board3_1.xml.in.h:9 msgid "Estonia" msgstr "Estonia" #: ../boards/geography/board3_1.xml.in.h:10 msgid "Greece" msgstr "Greece" #: ../boards/geography/board3_1.xml.in.h:11 msgid "Hungary" msgstr "Hungary" #: ../boards/geography/board3_1.xml.in.h:12 msgid "Latvia" msgstr "Latvia" #: ../boards/geography/board3_1.xml.in.h:13 msgid "Lithuania" msgstr "Lithuania" #: ../boards/geography/board3_1.xml.in.h:14 msgid "Macedonia" msgstr "Macedonia" #: ../boards/geography/board3_1.xml.in.h:15 msgid "Moldova" msgstr "Moldova" #: ../boards/geography/board3_1.xml.in.h:16 msgid "Poland" msgstr "Poland" #: ../boards/geography/board3_1.xml.in.h:17 msgid "Romania" msgstr "Romania" #: ../boards/geography/board3_1.xml.in.h:18 msgid "Russia" msgstr "Ruushka" #: ../boards/geography/board3_1.xml.in.h:19 msgid "Serbia Montenegro" msgstr "Serbia Montenegro" #: ../boards/geography/board3_1.xml.in.h:20 msgid "Slovak Republic" msgstr "Slovak Republic" #: ../boards/geography/board3_1.xml.in.h:21 msgid "Slovenia" msgstr "Slovenia" #: ../boards/geography/board3_1.xml.in.h:22 msgid "Turkey" msgstr "Turki" #: ../boards/geography/board3_1.xml.in.h:23 msgid "Ukraine" msgstr "Ukraine" #: ../boards/geography/board4_0.xml.in.h:1 #: ../boards/geography/board4_2.xml.in.h:2 msgid "Algeria" msgstr "Algeria" #: ../boards/geography/board4_0.xml.in.h:2 #: ../boards/geography/board4_2.xml.in.h:4 msgid "Benin" msgstr "Benin" #: ../boards/geography/board4_0.xml.in.h:3 #: ../boards/geography/board4_2.xml.in.h:6 msgid "Burkina Faso" msgstr "Burkina Faso" #: ../boards/geography/board4_0.xml.in.h:4 #: ../boards/geography/board4_2.xml.in.h:7 msgid "Cameroon" msgstr "Cameroon" #: ../boards/geography/board4_0.xml.in.h:5 #: ../boards/geography/board4_2.xml.in.h:8 msgid "Central African Republic" msgstr "Jamhuuriyada afrikada Dhexe" #: ../boards/geography/board4_0.xml.in.h:6 #: ../boards/geography/board4_2.xml.in.h:9 msgid "Chad" msgstr "Chad" #: ../boards/geography/board4_0.xml.in.h:7 msgid "Djibouti" msgstr "Jabuuti" #: ../boards/geography/board4_0.xml.in.h:8 #: ../boards/geography/board4_2.xml.in.h:11 msgid "Egypt" msgstr "Masar" #: ../boards/geography/board4_0.xml.in.h:9 #: ../boards/geography/board4_1.xml.in.h:5 msgid "Equatorial Guinea" msgstr "Equatorial Guinea" #: ../boards/geography/board4_0.xml.in.h:10 #: ../boards/geography/board4_2.xml.in.h:12 msgid "Eritrea" msgstr "Eritrea" #: ../boards/geography/board4_0.xml.in.h:11 #: ../boards/geography/board4_2.xml.in.h:13 msgid "Ethiopia" msgstr "Itoobia" #: ../boards/geography/board4_0.xml.in.h:12 #: ../boards/geography/board4_1.xml.in.h:6 #: ../boards/geography/board4_2.xml.in.h:14 msgid "Gabon" msgstr "Gabon" #: ../boards/geography/board4_0.xml.in.h:13 msgid "Gambia" msgstr "Gambia" #: ../boards/geography/board4_0.xml.in.h:14 #: ../boards/geography/board4_2.xml.in.h:15 msgid "Ghana" msgstr "Ghana" #: ../boards/geography/board4_0.xml.in.h:15 #: ../boards/geography/board4_2.xml.in.h:16 msgid "Guinea" msgstr "Guinea" #: ../boards/geography/board4_0.xml.in.h:16 msgid "Guinea Bissau" msgstr "Guinea Bissau" #: ../boards/geography/board4_0.xml.in.h:17 #: ../boards/geography/board4_2.xml.in.h:17 msgid "Ivory Coast" msgstr "Ivory Coast" #: ../boards/geography/board4_0.xml.in.h:18 #: ../boards/geography/board4_2.xml.in.h:19 msgid "Liberia" msgstr "Liberia" #: ../boards/geography/board4_0.xml.in.h:19 #: ../boards/geography/board4_2.xml.in.h:20 msgid "Libya" msgstr "Libya" #: ../boards/geography/board4_0.xml.in.h:20 #: ../boards/geography/board4_2.xml.in.h:23 msgid "Mali" msgstr "Mali" #: ../boards/geography/board4_0.xml.in.h:21 #: ../boards/geography/board4_2.xml.in.h:24 msgid "Mauritania" msgstr "Mauritania" #: ../boards/geography/board4_0.xml.in.h:22 #: ../boards/geography/board4_2.xml.in.h:25 msgid "Morocco" msgstr "Marokko" #: ../boards/geography/board4_0.xml.in.h:23 #: ../boards/geography/board4_2.xml.in.h:28 msgid "Niger" msgstr "Niger" #: ../boards/geography/board4_0.xml.in.h:24 #: ../boards/geography/board4_2.xml.in.h:29 msgid "Nigeria" msgstr "Nigeria" #: ../boards/geography/board4_0.xml.in.h:25 msgid "Northern Africa" msgstr "Afrikada Waqooyi" #: ../boards/geography/board4_0.xml.in.h:26 #: ../boards/geography/board4_1.xml.in.h:14 msgid "Rwanda" msgstr "Rwanda" #: ../boards/geography/board4_0.xml.in.h:27 #: ../boards/geography/board4_2.xml.in.h:30 msgid "Senegal" msgstr "Senegal" #: ../boards/geography/board4_0.xml.in.h:28 msgid "Sierra Leone" msgstr "Sierra Leone" #: ../boards/geography/board4_0.xml.in.h:29 #: ../boards/geography/board4_2.xml.in.h:31 msgid "Somalia" msgstr "Soomaaliya" #: ../boards/geography/board4_0.xml.in.h:30 #: ../boards/geography/board4_2.xml.in.h:33 msgid "Sudan" msgstr "Sudan" #: ../boards/geography/board4_0.xml.in.h:31 #: ../boards/geography/board4_2.xml.in.h:35 msgid "Togo" msgstr "Togo" #: ../boards/geography/board4_0.xml.in.h:32 #: ../boards/geography/board4_2.xml.in.h:36 msgid "Tunisia" msgstr "Tunisia" #: ../boards/geography/board4_0.xml.in.h:33 #: ../boards/geography/board4_1.xml.in.h:19 #: ../boards/geography/board4_2.xml.in.h:37 msgid "Uganda" msgstr "Uganda" #: ../boards/geography/board4_0.xml.in.h:34 msgid "Western Sahara" msgstr "Western Sahara" #: ../boards/geography/board4_1.xml.in.h:1 #: ../boards/geography/board4_2.xml.in.h:3 msgid "Angola" msgstr "Angola" #: ../boards/geography/board4_1.xml.in.h:2 #: ../boards/geography/board4_2.xml.in.h:5 msgid "Botswana" msgstr "Botswana" #: ../boards/geography/board4_1.xml.in.h:3 msgid "Burundi" msgstr "Burundi" #: ../boards/geography/board4_1.xml.in.h:4 #: ../boards/geography/board4_2.xml.in.h:10 msgid "Democratic Republic of Congo" msgstr "Jamhuuriyada dimuquraadiga Kongo" #: ../boards/geography/board4_1.xml.in.h:7 #: ../boards/geography/board4_2.xml.in.h:18 msgid "Kenya" msgstr "Kenya" #: ../boards/geography/board4_1.xml.in.h:8 msgid "Lesotho" msgstr "Lesotho" #: ../boards/geography/board4_1.xml.in.h:9 #: ../boards/geography/board4_2.xml.in.h:21 msgid "Madagascar" msgstr "Madagascar" #: ../boards/geography/board4_1.xml.in.h:10 #: ../boards/geography/board4_2.xml.in.h:22 msgid "Malawi" msgstr "Malawi" #: ../boards/geography/board4_1.xml.in.h:11 #: ../boards/geography/board4_2.xml.in.h:26 msgid "Mozambique" msgstr "Mozambique" #: ../boards/geography/board4_1.xml.in.h:12 #: ../boards/geography/board4_2.xml.in.h:27 msgid "Namibia" msgstr "Namibia" #: ../boards/geography/board4_1.xml.in.h:13 msgid "Republic of Congo" msgstr "Republic of Congo" #: ../boards/geography/board4_1.xml.in.h:15 #: ../boards/geography/board4_2.xml.in.h:32 msgid "South Africa" msgstr "Koonfur Afrika" #: ../boards/geography/board4_1.xml.in.h:16 msgid "Southern Africa" msgstr "Afrikada Koonfureed" #: ../boards/geography/board4_1.xml.in.h:17 msgid "Swaziland" msgstr "Swaziland" #: ../boards/geography/board4_1.xml.in.h:18 #: ../boards/geography/board4_2.xml.in.h:34 msgid "Tanzania" msgstr "Tanzania" #: ../boards/geography/board4_1.xml.in.h:20 #: ../boards/geography/board4_2.xml.in.h:38 msgid "Zambia" msgstr "Zambia" #: ../boards/geography/board4_1.xml.in.h:21 #: ../boards/geography/board4_2.xml.in.h:39 msgid "Zimbabwe" msgstr "Zimbabwe" #: ../boards/geography_country.xml.in.h:1 #, fuzzy msgid "Drag and Drop the regions to redraw the whole country" msgstr "Jiid oo ku rid sheyaasha is aad u sawirto qariirada oo dhan" #: ../boards/geography_country.xml.in.h:2 #, fuzzy msgid "Locate the region" msgstr "Raadi wadamada" #: ../boards/geography_country.xml.in.h:4 msgid "" "The map of Germany comes from Wikipedia and is released under the GNU Free " "Documentation License. Olaf Ronneberger and his children Lina and Julia " "Ronneberger created the German level." msgstr "" "Qariirada Jarmalka waxaa laga soo qaaday Wikipedia waxaa lagu soo saaray " "shatiga GNU Free Documatation License. Olaf Ronneberger iyo caruurtiisa Lina " "and Julia Ronneberger ayaa sameeyay darajada Jarmalka." #: ../boards/geography_country/board1_0.xml.in.h:1 msgid "Regions of France" msgstr "Gobolada Faransiiska" #: ../boards/geography_country/board2_0.xml.in.h:1 #, fuzzy msgid "Deutschland Bundesländer" msgstr "Gobolada Jarmalka" #: ../boards/geography_country/board3_0.xml.in.h:1 #, fuzzy msgid "Provincias Argentinas" msgstr "Argentina" #: ../boards/geography_country/board4_0.xml.in.h:1 msgid "Polish Voivodship" msgstr "" #: ../boards/geography_country/board5_0.xml.in.h:1 #: ../boards/geography_country/board5_2.xml.in.h:1 msgid "Districts of Turkey" msgstr "" #: ../boards/geography_country/board5_1.xml.in.h:1 msgid "Eastern Districts of Turkey" msgstr "" #: ../boards/geography_country/board6_0.xml.in.h:1 msgid "Counties of Norway" msgstr "" #: ../boards/geography_country/board7_0.xml.in.h:1 msgid "Counties of Brazil" msgstr "" #: ../boards/geometry.xml.in.h:1 msgid "Geometry" msgstr "Joomitir" #: ../boards/geometry.xml.in.h:2 msgid "Geometry activities." msgstr "Shaqooyin joomitiri ah." #: ../boards/gletters.xml.in.h:1 ../boards/wordsgame.xml.in.h:2 msgid "Keyboard manipulation" msgstr "Isticmaalida Alwaaxa-furayaasha (Keyboard)" #: ../boards/gletters.xml.in.h:2 msgid "Letter association between the screen and the keyboard" msgstr "Xaraf xiriirin ka dhaxaysa shaashada iyo alwaaxa-furayaasha (Keyboard)" #: ../boards/gletters.xml.in.h:3 ../src/boards/gletters.c:134 msgid "Simple Letters" msgstr "Xarfo fudfudud" #: ../boards/gletters.xml.in.h:4 ../src/boards/gletters.c:135 msgid "Type the falling letters before they reach the ground" msgstr "Qor xarafka soo dhacaayo intii uusan dhulka gaarin" #: ../boards/gnumch-equality.xml.in.h:1 msgid "Equality Number Munchers" msgstr "Lambarada isla eg Munchers" #: ../boards/gnumch-equality.xml.in.h:2 msgid "" "Guide the Number Muncher to the expressions that equal the number at the top " "of the screen." msgstr "" "Ku hogaami lambarada Muncher isla egta la eg lambarada ku qoran shaashada " "qaybteeda kore." #: ../boards/gnumch-equality.xml.in.h:3 msgid "Practice addition, multiplication, division and subtraction." msgstr "Ku tababaro iskudarka, iskudhufashada, iskuqeybinta iyo kalajarida." #: ../boards/gnumch-equality.xml.in.h:4 ../boards/gnumch-inequality.xml.in.h:4 msgid "" "Use the arrow keys to navigate around the board and to avoid the Troggles. " "Press the spacebar to eat a number." msgstr "" "Isticmaal falaaraha si aad ugu socsocoto miiska oo aad iskaga ilaalisid " "Troggles. Riix baneeyaha si aad u cunto lambarada" #: ../boards/gnumch-factors.xml.in.h:1 msgid "Factor Number Munchers" msgstr "Isirka lambarada Munchers" #: ../boards/gnumch-factors.xml.in.h:2 msgid "" "Guide the Number Muncher to all the factors of the number at the top of the " "screen." msgstr "" "Ku hogaamin Lambar Munhers dhamaan dhufsameyaasha uu leeyahay lambarka kor " "ku qoran" #: ../boards/gnumch-factors.xml.in.h:3 msgid "Learn about factors and multiples." msgstr "Wax ka baro isirada iyo ku dhufsamayaasha " #: ../boards/gnumch-factors.xml.in.h:4 msgid "" "The factors of a number are all the numbers that divide that number evenly. " "For example, the factors of 6 are 1, 2, 3 and 6. 4 is not a factor of 6 " "because 6 cannot be divided into 4 equal pieces. If one number is a multiple " "of a second number, then the second number is a factor of the first number. " "You can think of multiples as families, and factors are the people in those " "families. So 1, 2, 3 and 6 all fit into the 6 family, but 4 belongs to " "another family. Use the arrow keys to navigate around the board and to avoid " "the Troggles. Press the spacebar to eat a number." msgstr "" "Isir waxaa la dhahaa dhamaan lambarada u qaybsama lambarkaas si iskumid ah." "Tusaalo ahaan, isirka 6 waa 1, 2, 3 iyo 6. 4 ma aha isirka 6 sababtoo ah 6 " "looma qeybinkaro 4 qeybood oo isku mid eh. Hadii lambar uu yahay dhufsamaha " "lambarkale waxaa cad in lambarka dambe uu yahay isirka kan hore. Waxaad ku " "xasuusnaankartaa in dhufsamayaasha ay yihiin reer iyo in isirka uu yahay " "dadka reerkaas ka tirsan. Sida 1, 2, 3 iyo 6 waxay wada galikaraan reerka 6:" "da, lakiin 4 waxay ka midtahay reer kale. Isticmaal falaaraha si aad ugu " "socsocoto miiska oo aad iskaga ilaalisid Troggles. Riix baneeyaha si aad u " "cunto lambarada" #: ../boards/gnumch-inequality.xml.in.h:1 msgid "" "Guide the Number Muncher to the all the expressions that do not equal the " "number at the top of the screen." msgstr "" "Ku hogaami lambarada Muncher isla egta aan la ekeyn lambarka ku qoran " "shaashada qaybteeda kore." #: ../boards/gnumch-inequality.xml.in.h:2 msgid "Inequality Number Munchers" msgstr "Lambar Muchers aan isla ekeyn" #: ../boards/gnumch-inequality.xml.in.h:3 msgid "Practice addition, subtraction, multiplication and division." msgstr "Ku tababaro iskudarka, kalajarida, iskudhufashada iyo iskuqaybinta." #: ../boards/gnumch-multiples.xml.in.h:1 msgid "" "Guide the Number Muncher to all the multiples of the number at the top of " "the screen." msgstr "" "Ku hogaami lambarada Muncher dhamaan dhufsaneyaasha lambarka ku qoran " "shaashada qaybteeda kore." #: ../boards/gnumch-multiples.xml.in.h:2 msgid "Learn about multiples and factors." msgstr "" #: ../boards/gnumch-multiples.xml.in.h:3 msgid "Multiple Number Munchers" msgstr "" #: ../boards/gnumch-multiples.xml.in.h:4 msgid "" "The multiples of a number are all the numbers that are equal to the original " "number times another number. For example, 24, 36, 48 and 60 are all " "multiples of 12. 25 is not a multiple of 12 because there isn't any number " "that can be multiplied by 12 to get 25. If one number is a factor of a " "second number, then the second number is a multiple of the first number. " "Again, you can think of multiples as families, and factors are the people " "who belong to those families. The factor 5, has parents 10, grandparents 15, " "great-grandparents 20, great-great-grandparents 25, and every extra step of " "5 is another great- in front! But the number 5 does not belong in the 8 or " "23 families. You can't fit any number of 5s into 8 or 23 with nothing left " "over. So '8 isn't a multiple of 5, nor is 23. Only 5, 10, 15, 20, 25 ... are " "multiples (or families or steps) of 5. Use the arrow keys to navigate around " "the board and to avoid the Troggles. Press the spacebar to eat a number." msgstr "" #: ../boards/gnumch-primes.xml.in.h:1 msgid "Guide the Number Muncher to all the prime numbers." msgstr "Ku hogaamin Lambar Munhers dhamaan lambarada asalka ah." #: ../boards/gnumch-primes.xml.in.h:2 msgid "Learn about prime numbers" msgstr "" #: ../boards/gnumch-primes.xml.in.h:3 msgid "Prime Number Munchers" msgstr "Lambar Asal Munchers" #: ../boards/gnumch-primes.xml.in.h:4 msgid "" "Prime numbers are numbers that are only divisible by themselves and 1. For " "example, 3 is a prime number, but 4 isn't (because 4 is divisible by 2). You " "can think of prime numbers as very small families: they only ever have two " "people in them! Only themselves and 1. You can't fit any other numbers into " "them with nothing left over. 5 is one of these lonely numbers (only 5 × 1 = " "5), but you can see that 6 has 2 and 3 in its family as well (6 × 1 = 6, 2 × " "3 = 6). So 6 is not a prime number. Use the arrow keys to navigate around " "the board and to avoid the Troggles. Press the spacebar to eat a number." msgstr "" #: ../boards/gnumchmenu.xml.in.h:1 msgid "Go to Number Munchers activities" msgstr "" #: ../boards/gnumchmenu.xml.in.h:2 msgid "Number Munchers are games to play with arithmetic." msgstr "" #: ../boards/guessnumber.xml.in.h:1 msgid "Guess a number" msgstr "" #: ../boards/guessnumber.xml.in.h:2 msgid "Help Tux escape the cave. Tux hides a number for you to find." msgstr "" #: ../boards/guessnumber.xml.in.h:3 msgid "Numbers from 1 to 1000 for the last level." msgstr "" #: ../boards/guessnumber.xml.in.h:4 msgid "" "Read the instructions that give you the range of the number to find. Enter a " "number in the top right blue entry box. Tux will tell you if your number is " "higher or lower. Then enter another number. The distance between Tux and the " "escape area on the right represents how far you are from the correct number. " "If Tux is over or under the escape area, it means your number is over or " "under the correct number." msgstr "" #: ../boards/hanoi.xml.in.h:1 msgid "Concept taken from EPI games." msgstr "" #: ../boards/hanoi.xml.in.h:2 msgid "" "Drag and Drop one top piece at a time, from one peg to another, to reproduce " "the tower on the right in the empty space on the left." msgstr "" #: ../boards/hanoi.xml.in.h:4 ../src/boards/hanoi.c:96 msgid "Reproduce the given tower" msgstr "" #: ../boards/hanoi.xml.in.h:5 msgid "Reproduce the tower on the right in the empty space on the left" msgstr "" #: ../boards/hanoi.xml.in.h:6 ../src/boards/hanoi.c:95 msgid "Simplified Tower of Hanoi" msgstr "" #: ../boards/hanoi_real.xml.in.h:1 msgid "" "Drag and Drop the top pieces only from one peg to another, to reproduce the " "tower on the right in the empty space on the left." msgstr "" #: ../boards/hanoi_real.xml.in.h:3 msgid "Reproduce the tower on the right side" msgstr "" #: ../boards/hanoi_real.xml.in.h:4 msgid "The Tower of Hanoi" msgstr "Taalada Hanoi" #: ../boards/hanoi_real.xml.in.h:5 msgid "" "The object of the game is to move the entire stack to another peg, obeying " "the following rules:\n" "* only one disc may be moved at a time\n" "* no disc may be placed atop a smaller disc" msgstr "" #: ../boards/hanoi_real.xml.in.h:8 msgid "" "The puzzle was invented by the French mathematician Edouard Lucas in 1883. " "There is a legend about a Hindu temple whose priests were constantly engaged " "in moving a set of 64 discs according to the rules of the Tower of Hanoi " "puzzle. According to the legend, the world would end when the priests " "finished their work. The puzzle is therefore also known as the Tower of " "Brahma puzzle. It is not clear whether Lucas invented this legend or was " "inspired by it. (source Wikipedia <http://en.wikipedia.org/wiki/" "Tower_of_hanoi>)" msgstr "" #: ../boards/hexagon.xml.in.h:1 msgid "Find the strawberry by clicking on the blue fields" msgstr "" #: ../boards/hexagon.xml.in.h:4 msgid "" "Try to find the strawberry under the blue fields. The fields become redder " "as you get closer." msgstr "" #: ../boards/hexagon.xml.in.h:5 msgid "hexagon" msgstr "" #: ../boards/imageid.xml.in.h:1 msgid "Click on the word corresponding to the printed image." msgstr "" #: ../boards/imageid.xml.in.h:2 msgid "Practice reading by finding the word matching an image" msgstr "" #: ../boards/imageid.xml.in.h:3 ../boards/imagename.xml.in.h:4 #: ../boards/readingh.xml.in.h:4 ../boards/readingv.xml.in.h:4 #: ../src/boards/imageid.c:102 ../src/boards/missingletter.c:100 msgid "Reading" msgstr "Aqris" #: ../boards/imageid.xml.in.h:4 msgid "Reading practice" msgstr "Tababar aqris" #: ../boards/imageid/board1.xml.in.h:1 ../boards/imagename/board4_0.xml.in.h:2 msgid "apple" msgstr "Tufaax" #: ../boards/imageid/board1.xml.in.h:2 msgid "back" msgstr "Gadaal u noqo" #: ../boards/imageid/board1.xml.in.h:3 msgid "bag" msgstr "Boorso" #: ../boards/imageid/board1.xml.in.h:4 ../boards/imagename/board6_0.xml.in.h:2 msgid "ball" msgstr "Banooni" #: ../boards/imageid/board1.xml.in.h:5 msgid "banana" msgstr "Moos" #: ../boards/imageid/board1.xml.in.h:6 msgid "bed" msgstr "Sariir" #: ../boards/imageid/board1.xml.in.h:7 msgid "boat" msgstr "Doon" #: ../boards/imageid/board1.xml.in.h:8 msgid "book" msgstr "Buug" #: ../boards/imageid/board1.xml.in.h:9 ../boards/imagename/board2_0.xml.in.h:2 msgid "bottle" msgstr "Dahalo" #: ../boards/imageid/board1.xml.in.h:10 msgid "cake" msgstr "Doolsho" #: ../boards/imageid/board1.xml.in.h:11 msgid "camel" msgstr "Geel" #: ../boards/imageid/board1.xml.in.h:12 #: ../boards/imagename/board4_0.xml.in.h:4 msgid "car" msgstr "Baabuur" #: ../boards/imageid/board1.xml.in.h:13 msgid "cat" msgstr "Mukulaal (Bisad)" #: ../boards/imageid/board1.xml.in.h:14 msgid "catch" msgstr "Qabasho" #: ../boards/imageid/board1.xml.in.h:15 msgid "cheese" msgstr "Farmaajo" #: ../boards/imageid/board1.xml.in.h:16 msgid "cow" msgstr "Lo' (Sac)" #: ../boards/imageid/board1.xml.in.h:17 msgid "dog" msgstr "ey" #: ../boards/imageid/board1.xml.in.h:18 msgid "finish" msgstr "Dhameey" #: ../boards/imageid/board1.xml.in.h:19 msgid "fish" msgstr "Malaay" #: ../boards/imageid/board1.xml.in.h:20 #: ../boards/imagename/board3_0.xml.in.h:2 msgid "house" msgstr "Guri" #: ../boards/imageid/board1.xml.in.h:21 msgid "pear" msgstr "seytuun qoor" #: ../boards/imageid/board1.xml.in.h:22 msgid "plane" msgstr "Diyaarad" #: ../boards/imageid/board1.xml.in.h:23 msgid "satchel" msgstr "Boorso buug" #: ../boards/imagename.xml.in.h:1 ../boards/imagename/board1_0.xml.in.h:1 #: ../boards/imagename/board2_0.xml.in.h:1 #: ../boards/imagename/board3_0.xml.in.h:1 #: ../boards/imagename/board4_0.xml.in.h:1 #: ../boards/imagename/board5_0.xml.in.h:1 #: ../boards/imagename/board6_0.xml.in.h:1 msgid "Drag and Drop each item onto its name" msgstr "Jiid oo kurid shay walba magaciisa korkiisa" #: ../boards/imagename.xml.in.h:2 msgid "" "Drag each image from the (vertical) box on the left to its (corresponding) " "name on the right. Click the OK button to check your answer." msgstr "" "Sawirka ka jiid sandiiqa bidix waxaadna geysaa magaciisa korkiisa oo ku " "yaala dhianaca midig. Dhagsii botoonka OK si'aad u ogaatid jawaabta." #: ../boards/imagename.xml.in.h:3 msgid "Image Name" msgstr "Magaca sawirka" #: ../boards/imagename.xml.in.h:5 msgid "Vocabulary and reading" msgstr "Ereyo iyo aqrin" #: ../boards/imagename/board1_0.xml.in.h:2 msgid "bulb" msgstr "Nalkuus" #: ../boards/imagename/board1_0.xml.in.h:3 msgid "fishing boat" msgstr "Doonta malaaydabashada" #: ../boards/imagename/board1_0.xml.in.h:4 msgid "lamp" msgstr "Faynuus (Nal)" #: ../boards/imagename/board1_0.xml.in.h:5 msgid "mail box" msgstr "Sanduuqa boostada" #: ../boards/imagename/board1_0.xml.in.h:6 #: ../boards/imagename/board5_0.xml.in.h:3 msgid "postcard" msgstr "Kaarkaboostada" #: ../boards/imagename/board1_0.xml.in.h:7 #: ../boards/imagename/board3_0.xml.in.h:5 #: ../boards/imagename/board6_0.xml.in.h:7 msgid "sailing boat" msgstr "Doonta Darbaaley" #: ../boards/imagename/board2_0.xml.in.h:3 msgid "egg" msgstr "Ukun" #: ../boards/imagename/board2_0.xml.in.h:4 msgid "eggcup" msgstr "Koobka ukunta" #: ../boards/imagename/board2_0.xml.in.h:5 msgid "flower" msgstr "Ubax" #: ../boards/imagename/board2_0.xml.in.h:6 msgid "glass" msgstr "Koob" #: ../boards/imagename/board2_0.xml.in.h:7 msgid "vase" msgstr "Weelka ubaxa" #: ../boards/imagename/board3_0.xml.in.h:3 msgid "light house" msgstr "Musawac (Guriga nalka)" #: ../boards/imagename/board3_0.xml.in.h:4 msgid "rocket" msgstr "Gantaal" #: ../boards/imagename/board3_0.xml.in.h:6 msgid "sofa" msgstr "fadi" #: ../boards/imagename/board3_0.xml.in.h:7 #: ../boards/imagename/board5_0.xml.in.h:4 msgid "star" msgstr "xidig" #: ../boards/imagename/board4_0.xml.in.h:3 msgid "bicycle" msgstr "bushkuleeti" #: ../boards/imagename/board4_0.xml.in.h:5 msgid "carrot" msgstr "karooto" #: ../boards/imagename/board4_0.xml.in.h:6 msgid "grater" msgstr "Faraajo xoqe" #: ../boards/imagename/board4_0.xml.in.h:7 #: ../boards/imagename/board5_0.xml.in.h:5 msgid "tree" msgstr "Geed" #: ../boards/imagename/board5_0.xml.in.h:2 msgid "pencil" msgstr "Qalin qori" #: ../boards/imagename/board5_0.xml.in.h:6 msgid "truck" msgstr "Baabuur xamuul" #: ../boards/imagename/board5_0.xml.in.h:7 msgid "van" msgstr "Caasi" #: ../boards/imagename/board6_0.xml.in.h:3 msgid "castle" msgstr "" #: ../boards/imagename/board6_0.xml.in.h:4 msgid "crown" msgstr "" #: ../boards/imagename/board6_0.xml.in.h:5 msgid "flag" msgstr "Calan" #: ../boards/imagename/board6_0.xml.in.h:6 msgid "racket" msgstr "Usha teeniska" #: ../boards/keyboard.xml.in.h:1 msgid "Discover the keyboard." msgstr "Baro Alwaaxa-furayaasha." #: ../boards/keyboard.xml.in.h:2 msgid "Keyboard-manipulation boards" msgstr "Miisaska xukumida alwaaxa-furayaasha " #: ../boards/leftright.xml.in.h:1 msgid "Determine if a hand is a right or a left hand" msgstr "" #: ../boards/leftright.xml.in.h:2 msgid "" "Distinguish right and left hands from different points of view. Spatial " "representation" msgstr "" #: ../boards/leftright.xml.in.h:3 msgid "Find your left and right hands" msgstr "" #: ../boards/leftright.xml.in.h:4 ../boards/railroad.xml.in.h:4 msgid "None" msgstr "" #: ../boards/leftright.xml.in.h:5 msgid "" "You can see a hand: is it a left hand or a right hand? Click on the red " "button on the left, or the green button on the right." msgstr "" #: ../boards/login.xml.in.h:1 msgid "" "GCompris identifies each child, so we can provide child-specific reports." msgstr "" #: ../boards/login.xml.in.h:2 msgid "GCompris login screen" msgstr "Dariishada gudagalka Gcompris" #: ../boards/login.xml.in.h:3 msgid "" "In order to activate the login screen, you must \n" "first add users in the administration part of GCompris. \n" "You access Administration by running 'gcompris -a'.\n" "In Administration, you can create different profiles. In each profile,\n" "you can have a different set of users and select which activities are " "available to them.\n" "To run GCompris for a specific profile, you use 'gcompris -p profile' where " "'profile'\n" "is the name of a profile as you created it in Administration." msgstr "" #: ../boards/login.xml.in.h:10 msgid "Select or enter your name to log in to GCompris" msgstr "" #: ../boards/magic_hat_plus.xml.in.h:1 ../boards/memory_add.xml.in.h:1 msgid "Addition" msgstr "Iskudar" #: ../boards/magic_hat_plus.xml.in.h:2 msgid "" "Click on the hat to open or close it. Under the hat, how many stars can you " "see moving around? Count carefully. :) Click in the bottom-right area to " "input your answer." msgstr "" #: ../boards/magic_hat_plus.xml.in.h:3 msgid "Count how many items are under the magic hat" msgstr "" #: ../boards/magic_hat_plus.xml.in.h:4 msgid "Learn addition" msgstr "Baro iskudar" #: ../boards/magic_hat_plus.xml.in.h:5 ../boards/magic_hat_minus.xml.in.h:5 msgid "The magician hat" msgstr "" #: ../boards/magic_hat_minus.xml.in.h:1 msgid "Count how many items are under the magic hat after some have got away" msgstr "" #: ../boards/magic_hat_minus.xml.in.h:2 msgid "Learn subtraction" msgstr "Baro kalajar" #: ../boards/magic_hat_minus.xml.in.h:3 msgid "" "Look at the magician, he tells the number of stars that are under his magic " "hat. Then, click on the hat to open it. A few stars escape. Click again on " "the hat to close it. You have to count how many are still under the hat. " "Click on the bottom right area to answer." msgstr "" #: ../boards/magic_hat_minus.xml.in.h:4 ../boards/memory_add_minus.xml.in.h:3 #: ../boards/memory_add_minus_tux.xml.in.h:3 ../boards/memory_minus.xml.in.h:2 #: ../boards/memory_minus_tux.xml.in.h:2 msgid "Subtraction" msgstr "Kalajar" #: ../boards/math.xml.in.h:1 msgid "Mathematical activities." msgstr "Shaqooyin xisaabaad ah" #: ../boards/math.xml.in.h:2 msgid "Mathematics" msgstr "" #: ../boards/maze.xml.in.h:1 ../boards/maze2DRelative.xml.in.h:1 #: ../boards/maze3D.xml.in.h:2 ../boards/mazeInvisible.xml.in.h:1 msgid "Can use the keyboard arrow to move an object." msgstr "" #: ../boards/maze.xml.in.h:2 ../src/boards/maze.c:128 msgid "Find your way out of the maze" msgstr "" #: ../boards/maze.xml.in.h:3 ../boards/maze2DRelative.xml.in.h:3 #: ../boards/maze3D.xml.in.h:4 ../boards/mazeInvisible.xml.in.h:3 msgid "Help Tux get out of this maze." msgstr "" #: ../boards/maze.xml.in.h:4 ../boards/maze2DRelative.xml.in.h:4 #: ../boards/mazeInvisible.xml.in.h:4 ../src/boards/maze.c:127 msgid "Maze" msgstr "" #: ../boards/maze.xml.in.h:5 msgid "Use the keyboard arrows to move Tux up to the door." msgstr "" #: ../boards/maze2DRelative.xml.in.h:2 msgid "Find your way out of the maze (Move is relative)" msgstr "" #: ../boards/maze2DRelative.xml.in.h:5 msgid "" "Use the keyboard arrows to move Tux up to the door. In this maze, the move " "is relative (first person). Use the up arrow to go forward. The other arrow " "let you turn Tux in another direction." msgstr "" #: ../boards/maze3D.xml.in.h:1 msgid "3D Maze" msgstr "Muuqaal 3D Maze" #: ../boards/maze3D.xml.in.h:3 msgid "Find your way out of the 3D maze" msgstr "" #: ../boards/maze3D.xml.in.h:5 msgid "" "Use the keyboard arrows to move Tux up to the door. Use the spacebar to " "switch between 2D and 3D modes. 2D mode just gives you an indication of your " "position, like a map. You cannot move Tux in 2D mode." msgstr "" #: ../boards/mazeInvisible.xml.in.h:2 msgid "Find your way out of the invisible maze" msgstr "" #: ../boards/mazeInvisible.xml.in.h:5 msgid "" "Use the keyboard arrows to move Tux up to the door. Use the spacebar to " "switch between invisible and visible modes. Visible mode just gives you an " "indication of your position, like a map. You cannot move Tux in visible mode." msgstr "" #: ../boards/mazeMenu.xml.in.h:1 msgid "Find your way out of different types of mazes" msgstr "" #: ../boards/mazeMenu.xml.in.h:2 msgid "Go to Maze activities" msgstr "Aad shaqooyinka Maze" #: ../boards/melody.xml.in.h:1 msgid "Ear-training activity" msgstr "Shaqo dababarida dhegaha ah" #: ../boards/melody.xml.in.h:2 msgid "" "Listen to the sound sequence played, and repeat it by clicking on the " "elements. You can listen again by clicking on the repeat button." msgstr "" #: ../boards/melody.xml.in.h:3 msgid "Melody" msgstr "" #: ../boards/melody.xml.in.h:5 msgid "Repeat a melody" msgstr "" #: ../boards/memory.xml.in.h:1 msgid "" "A set of blank cards is shown. Each card has a picture on the other side, " "and each picture card has a twin exactly the same. Click on a card to see " "its hidden picture, and try to match the twins. You can only turn over two " "cards at once, so you need to remember where a picture is, while you look " "for its twin. When you turn over the twins, they both disappear." msgstr "" #: ../boards/memory.xml.in.h:2 msgid "Flip the cards to find the matching pairs" msgstr "" #: ../boards/memory.xml.in.h:3 msgid "Memory Game with images" msgstr "" #: ../boards/memory.xml.in.h:5 ../boards/memory_tux.xml.in.h:4 msgid "Train your memory and remove all the cards" msgstr "" #: ../boards/memory_add.xml.in.h:2 msgid "Addition memory game" msgstr "Ciyaar xasuus iskudar ah" #: ../boards/memory_add.xml.in.h:3 ../boards/memory_add_tux.xml.in.h:3 msgid "Practise adding up, until all the cards are gone." msgstr "" #: ../boards/memory_add.xml.in.h:4 ../boards/memory_add_tux.xml.in.h:4 msgid "" "Turn the cards over to find two numbers which add up the same, until all the " "cards are gone." msgstr "" #: ../boards/memory_add.xml.in.h:5 ../boards/memory_add_tux.xml.in.h:5 msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an adding-up sum, or the answer to the sum.\n" "An adding-up sum looks like this: 2 + 2 = 4\n" "The numbers on one side of the equals sign (=) have to be the same as the " "number on the other side. So 2 (1, 2) and 2 more (3, 4) makes 4. Count aloud " "when you work this out, and count on your fingers, because the more ways you " "do something, the better you remember it. You can also use blocks, or " "buttons, or anything you can count. If you have lots of brothers and " "sisters, you can count them! Or the kids in your class at school. Sing " "counting songs. Count lots of things, for practice, and you'll be very good " "at adding-up!\n" "\n" "In this game, these cards are hiding the two parts of an adding-up sum (also " "called an addition sum). You need to find the two parts of the sum, and " "bring them together again. Click on a card to see what number it's hiding, " "then try to find the other card that goes with it, to make a whole sum. You " "can only turn over two cards in one go, so you need to remember where the " "numbers are hiding, then you can match them when you find their other half. " "You're doing the job of the equals sign, and the numbers need you to put " "them together and make a proper sum. When you do that, both those cards " "disappear! When you've made them all disappear, found all the sums, you've " "won the game! :)" msgstr "" #: ../boards/memory_add_minus.xml.in.h:1 msgid "Addition and subtraction memory game" msgstr "" #: ../boards/memory_add_minus.xml.in.h:2 #: ../boards/memory_add_minus_tux.xml.in.h:2 msgid "Practise addition, subtraction, until all the cards are gone." msgstr "" #: ../boards/memory_add_minus.xml.in.h:4 #: ../boards/memory_add_minus_tux.xml.in.h:4 msgid "" "Turn the cards over to find two numbers which add or subtract the same, " "until all the cards are gone." msgstr "" #: ../boards/memory_add_minus.xml.in.h:5 #: ../boards/memory_add_minus_mult_div.xml.in.h:5 #: ../boards/memory_add_minus_mult_div_tux.xml.in.h:5 #: ../boards/memory_add_minus_tux.xml.in.h:5 ../boards/memory_div.xml.in.h:5 #: ../boards/memory_div_tux.xml.in.h:5 ../boards/memory_mult.xml.in.h:5 #: ../boards/memory_mult_div.xml.in.h:5 #: ../boards/memory_mult_div_tux.xml.in.h:5 #: ../boards/memory_mult_tux.xml.in.h:5 msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found all the operations, you've won the game! :)" msgstr "" #: ../boards/memory_add_minus_mult_div.xml.in.h:1 #: ../boards/memory_add_minus_mult_div_tux.xml.in.h:1 msgid "Addition, subtraction, multiplication, division" msgstr "iskudarka, kalajarida, iskudhufashada iyo iskuqeybinta, " #: ../boards/memory_add_minus_mult_div.xml.in.h:2 msgid "All operations memory game" msgstr "" #: ../boards/memory_add_minus_mult_div.xml.in.h:3 #: ../boards/memory_add_minus_mult_div_tux.xml.in.h:3 msgid "" "Practise addition, subtraction, multiplication, division, until all the " "cards are gone." msgstr "" #: ../boards/memory_add_minus_mult_div.xml.in.h:4 #: ../boards/memory_add_minus_mult_div_tux.xml.in.h:4 #: ../boards/memory_div.xml.in.h:4 ../boards/memory_div_tux.xml.in.h:4 #: ../boards/memory_mult_div.xml.in.h:4 #: ../boards/memory_mult_div_tux.xml.in.h:4 #: ../boards/memory_mult_tux.xml.in.h:4 msgid "" "Turn the cards over to find a matching operation, until all the cards are " "gone." msgstr "" #: ../boards/memory_add_minus_mult_div_tux.xml.in.h:2 msgid "All operations memory game against Tux" msgstr "" #: ../boards/memory_add_minus_tux.xml.in.h:1 msgid "Addition and subtraction memory game against Tux" msgstr "" #: ../boards/memory_add_tux.xml.in.h:1 msgid "Addition memory game against Tux" msgstr "" #: ../boards/memory_add_tux.xml.in.h:2 ../boards/memory_mult_tux.xml.in.h:1 msgid "Additions" msgstr "" #: ../boards/memory_div.xml.in.h:1 ../boards/memory_div_tux.xml.in.h:1 msgid "Division" msgstr "" #: ../boards/memory_div.xml.in.h:2 msgid "Division memory game" msgstr "Ciyaar xasuus iskuqaybis" #: ../boards/memory_div.xml.in.h:3 ../boards/memory_div_tux.xml.in.h:3 msgid "Practise division, until all the cards are gone." msgstr "" #: ../boards/memory_div_tux.xml.in.h:2 msgid "Division memory game against Tux" msgstr "" #: ../boards/memory_group.xml.in.h:1 msgid "Go to Memory activities" msgstr "Aad shaqooyinka xasuusta" #: ../boards/memory_group.xml.in.h:2 msgid "Various memory activities (images, letters, sounds)." msgstr "" #: ../boards/memory_minus.xml.in.h:1 ../boards/memory_minus_tux.xml.in.h:1 msgid "Practise subtraction, until all the cards are gone." msgstr "" #: ../boards/memory_minus.xml.in.h:3 msgid "Subtraction memory game" msgstr "Ciyaar xasuuskalajarid" #: ../boards/memory_minus.xml.in.h:4 ../boards/memory_minus_tux.xml.in.h:4 msgid "" "Turn the cards over to find two numbers which subtract the same, until all " "the cards are gone." msgstr "" #: ../boards/memory_minus.xml.in.h:5 ../boards/memory_minus_tux.xml.in.h:5 msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding a subtraction, or the answer to it.\n" "A subtraction looks like this: 3 - 1 = 2\n" "The numbers on one side of the equals sign (=) have to be the same as the " "number on the other side. So 3 (1, 2, 3) less 1 (1) makes 2. Count aloud " "when you work this out, and count on your fingers, because the more ways you " "do something, the better you remember it. You can also use blocks, or " "buttons, or anything you can count. If you have lots of brothers and " "sisters, you can count them! Or the kids in your class at school. Sing " "counting songs. Count lots of things, for practice, and you'll be very good " "at adding-up!\n" "\n" "In this game, these cards are hiding the two parts of a subtraction. You " "need to find the two parts of the subraction, and bring them together again. " "Click on a card to see what number it's hiding, then try to find the other " "card that goes with it, to make a whole sum. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper sum. When you do that, both those cards disappear! When you've made " "them all disappear, found all the subtracts, you've won the game! :)" msgstr "" #: ../boards/memory_minus_tux.xml.in.h:3 msgid "Subtraction memory game against Tux" msgstr "" #: ../boards/memory_mult.xml.in.h:1 msgid "Multiplication" msgstr "" #: ../boards/memory_mult.xml.in.h:2 msgid "Multiplication memory game" msgstr "Ciyaar xasuus iskudhufasho" #: ../boards/memory_mult.xml.in.h:3 msgid "Practise multiplication, until all the cards are gone." msgstr "" #: ../boards/memory_mult.xml.in.h:4 msgid "" "Turn the cards over to find two numbers which multiply the same, until all " "the cards are gone." msgstr "" #: ../boards/memory_mult_div.xml.in.h:1 msgid "Multiplication and division memory game" msgstr "" #: ../boards/memory_mult_div.xml.in.h:2 #: ../boards/memory_mult_div_tux.xml.in.h:2 msgid "Multiplication, division" msgstr "" #: ../boards/memory_mult_div.xml.in.h:3 #: ../boards/memory_mult_div_tux.xml.in.h:3 msgid "Practise multiplication, division, until all the cards are gone." msgstr "" #: ../boards/memory_mult_div_tux.xml.in.h:1 msgid "Multiplication and division memory game against Tux" msgstr "" #: ../boards/memory_mult_tux.xml.in.h:2 msgid "Multiplication memory game against Tux" msgstr "" #: ../boards/memory_mult_tux.xml.in.h:3 msgid "Practise multiplication until all the cards are gone." msgstr "" #: ../boards/memory_op_group.xml.in.h:1 msgid "Go to mathematics memory activities" msgstr "" #: ../boards/memory_op_group.xml.in.h:2 #: ../boards/memory_op_group_tux.xml.in.h:2 msgid "Memory activities based on operations" msgstr "" #: ../boards/memory_op_group_tux.xml.in.h:1 msgid "Go to mathematics memory activities against Tux" msgstr "" #: ../boards/memory_sound.xml.in.h:1 ../boards/memory_sound_tux.xml.in.h:1 msgid "" "A set of violinist Tux is shown. Each Tux has an associated sound, and each " "sound has a twin exactly the same. Click on a Tux to see its hidden sound, " "and try to match the twins. You can only activate two Tux at once, so you " "need to remember where a sound is, while you listen to its twin. When you " "turn over the twins, they both disappear." msgstr "" #: ../boards/memory_sound.xml.in.h:2 msgid "Audio memory game" msgstr "Ciyaarta xasuusashada codka" #: ../boards/memory_sound.xml.in.h:3 msgid "Click on Tux the violinist and listen to find the matching sounds" msgstr "" #: ../boards/memory_sound.xml.in.h:4 ../boards/memory_sound_tux.xml.in.h:3 #: ../boards/memory_tux.xml.in.h:3 msgid "Mouse manipulation, Brain." msgstr "Xukumida dooliga, Maskax." #: ../boards/memory_sound.xml.in.h:5 ../boards/memory_sound_tux.xml.in.h:5 msgid "Train your audio memory and remove all the violonists Tux." msgstr "" #: ../boards/memory_sound_tux.xml.in.h:2 msgid "Audio memory game against Tux" msgstr "" #: ../boards/memory_sound_tux.xml.in.h:4 msgid "Play the audio memory game against Tux" msgstr "" #: ../boards/memory_tux.xml.in.h:1 msgid "Have a memory competition with Tux." msgstr "" #: ../boards/memory_tux.xml.in.h:2 msgid "Memory Game with images, against Tux" msgstr "" #: ../boards/memory_tux.xml.in.h:5 msgid "" "You can see a set of cards that all look the same. Each card has a picture " "on the other side, and each picture has a twin somewhere in the set. You can " "only turn over two cards at once, so you need to remember where the pictures " "are until you can find the twin. When you turn over twins, they disappear! " "You take turns with Tux, and to win the game, you have to find more pairs of " "twins than he does." msgstr "" #: ../boards/menu.xml.in.h:1 msgid "" "A simple click on an icon brings you to an activity or a menu of " "activities.\n" "At the bottom of the screen is the GCompris control bar.\n" "The following icons are displayed from right to left.\n" "(note that each icon is displayed only if available in the current " "activity)\n" " Home - Exit an activity, go back to menu\n" " Thumb - OK. Confirm your answer\n" " Dice - Display the current level. Click to select another level\n" " Lips - Repeat the question\n" " Question Mark - Help\n" " Tool - The configuration menu\n" " Tux Plane - About GCompris\n" " Night - Quit GCompris\n" "The stars show suitable age groups for each game:\n" " 1, 2 or 3 simple stars - from 2 to 6 years old\n" " 1, 2 or 3 complex stars - 7 years and up" msgstr "" #: ../boards/menu.xml.in.h:16 msgid "GCompris Main Menu" msgstr "Liisamarka guud ee Gcompris" #: ../boards/menu.xml.in.h:17 ../src/boards/menu2.c:1006 msgid "" "GCompris is a collection of educational games that provides different " "activities for children aged 2 and up." msgstr "" #: ../boards/menu.xml.in.h:19 msgid "" "The goal of GCompris is to provide a free alternative to popular proprietary " "edutainment software" msgstr "" #: ../boards/miscelaneous.xml.in.h:1 msgid "Miscellaneous activities" msgstr "Shaqooyin kalagedisan" #: ../boards/miscelaneous.xml.in.h:2 msgid "Time, Geography, ..." msgstr "Waqti, Juquraafi, ..." #: ../boards/missing_letter.xml.in.h:1 msgid "" "An object is displayed in the main area, and an incomplete word is printed " "under the picture. Select the missing letter to complete the word." msgstr "" #: ../boards/missing_letter.xml.in.h:2 msgid "Fill in the missing letter" msgstr "" #: ../boards/missing_letter.xml.in.h:3 msgid "Missing Letter" msgstr "Xaraf maqan" #: ../boards/missing_letter.xml.in.h:4 msgid "Training reading skills" msgstr "Tababarid xirfadaha aqrinta" #: ../boards/missing_letter.xml.in.h:5 msgid "Word reading" msgstr "Eray aqris" #: ../boards/missing_letter/board1.xml.in.h:1 msgid "apple/_pple/a/i/o" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:2 msgid "apple/app_e/l/h/n" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:3 msgid "apple/appl_/e/h/a" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:4 msgid "ball/_all/b/p/d" msgstr "Banooni/Ba_ooni/t/n/m" #: ../boards/missing_letter/board1.xml.in.h:5 msgid "ball/b_ll/a/u/o" msgstr "Banooni/Ban_oni/n/i/o" #: ../boards/missing_letter/board1.xml.in.h:6 msgid "ball/bal_/l/h/s" msgstr "Banooni/Ba_ooni/t/n/m" #: ../boards/missing_letter/board1.xml.in.h:7 msgid "banana/_anana/b/p/d" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:8 msgid "banana/b_nana/a/o/i" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:9 msgid "banana/ba_ana/n/m/b" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:10 msgid "bed/_ed/b/l/f" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:11 msgid "bed/b_d/e/a/i" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:12 msgid "bed/be_/d/p/b" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:13 msgid "bottle/_ottle/b/t/p" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:14 msgid "bottle/b_ttle/o/u/d" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:15 msgid "bottle/bott_e/l/y/r" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:16 msgid "cake/_ake/c/p/d" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:17 msgid "cake/c_ke/a/o/e" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:18 msgid "cake/ca_e/k/q/c" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:19 msgid "car/_ar/c/k/b" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:20 msgid "car/c_r/a/k/o" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:21 msgid "car/ca_/r/w/k" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:22 msgid "dog/_og/d/p/q" msgstr "ey/e_/i/y/e" #: ../boards/missing_letter/board1.xml.in.h:23 msgid "dog/d_g/o/g/a" msgstr "ey/_y/d/i/e" #: ../boards/missing_letter/board1.xml.in.h:24 msgid "dog/do_/g/p/q" msgstr "ey/e_/i/y/e" #: ../boards/missing_letter/board1.xml.in.h:25 msgid "fish/_ish/f/h/l" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:26 msgid "fish/f_sh/i/u/l" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:27 msgid "fish/fis_/h/o/i" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:28 msgid "house/_ouse/h/e/j" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:29 msgid "house/h_use/o/f/u" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:30 msgid "house/hous_/e/a/i" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:31 msgid "plane/_lane/p/g/d" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:32 msgid "plane/p_ane/l/j/i" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:33 msgid "plane/pl_ne/a/o/s" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:34 msgid "satchel/_atchel/s/c/l" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:35 msgid "satchel/s_tchel/a/o/i" msgstr "" #: ../boards/missing_letter/board1.xml.in.h:36 msgid "satchel/sa_chel/t/p/c" msgstr "" #: ../boards/money.xml.in.h:1 ../boards/money_cents.xml.in.h:1 msgid "Can count" msgstr "Waa in uu xisaabikaraa" #: ../boards/money.xml.in.h:2 ../boards/money_cents.xml.in.h:2 msgid "" "Click on the coins or paper money at the bottom of the screen to pay. If you " "want to remove a coin or note, click on it on the upper screen area." msgstr "" #: ../boards/money.xml.in.h:3 ../boards/money_cents.xml.in.h:3 msgid "Money" msgstr "" #: ../boards/money.xml.in.h:4 msgid "Practice money usage" msgstr "" #: ../boards/money.xml.in.h:5 ../boards/money_cents.xml.in.h:5 msgid "" "You must buy the different items and give the exact price. At higher levels, " "several items are displayed, and you must first calculate the total price." msgstr "" #: ../boards/money_cents.xml.in.h:4 msgid "Practice money usage including cents" msgstr "" #: ../boards/mosaic.xml.in.h:1 msgid "Rebuild the mosaic" msgstr "" #: ../boards/mouse.xml.in.h:1 msgid "Mouse-manipulation activities." msgstr "Shaqooyin ku saabsan isticmaalka dooliga (mouse)" #: ../boards/mouse.xml.in.h:2 msgid "Various mouse-based activities (clicking, moving)" msgstr "" #: ../boards/numeration.xml.in.h:1 msgid "Numeration" msgstr "Lambaro" #: ../boards/numeration.xml.in.h:2 msgid "Numeration activities." msgstr "Shaqooyin kusaabsan lambarada" #: ../boards/paintings.xml.in.h:1 msgid "Assemble the puzzle" msgstr "" #: ../boards/paintings.xml.in.h:2 msgid "Drag and Drop the items to rebuild the original paintings" msgstr "" #: ../boards/paintings.xml.in.h:3 msgid "" "Drag the image parts from the box on the left to create a painting on the " "main board." msgstr "" #: ../boards/paintings.xml.in.h:4 msgid "Mouse-manipulation: movement, drag and drop" msgstr "Xukumida dooliga: dhaqdhaqaajin, Jiid oo ku rid" #: ../boards/paintings.xml.in.h:5 msgid "Spatial representation" msgstr "" #: ../boards/paintings/board1_0.xml.in.h:1 msgid "Edgar Degas, The Dancing Class - 1873-75" msgstr "" #: ../boards/paintings/board2_0.xml.in.h:1 msgid "Pierre-Auguste Renoir, Le Moulin de la Galette - 1876" msgstr "" #: ../boards/paintings/board3_0.xml.in.h:1 msgid "Pierre-Auguste Renoir, Girls At The Piano - 1892" msgstr "" #: ../boards/paintings/board3_1.xml.in.h:1 msgid "Kandinsky, Wassily, Composition VIII - 1923" msgstr "" #: ../boards/paintings/board3_1.xml.in.h:2 msgid "Oil on canvas, 140 x 201 cm; Solomon R. Guggenheim Museum, New York" msgstr "" #: ../boards/paintings/board4_0.xml.in.h:1 msgid "Bazille, The Ramparts at Aigues-Mortes - 1867" msgstr "" #: ../boards/paintings/board5_0.xml.in.h:1 msgid "Cassatt, Mary - Summertime - 1894" msgstr "" #: ../boards/paintings/board6_0.xml.in.h:1 msgid "Vincent Van Gogh, Village Street in Auvers - 1890" msgstr "" #: ../boards/paratrooper.xml.in.h:1 msgid "Help Tux the parachutist land safely" msgstr "" #: ../boards/paratrooper.xml.in.h:2 msgid "" "Hit any key or click on the plane to make Tux jump. Hit another key or click " "on Tux to open the parachute." msgstr "" #: ../boards/paratrooper.xml.in.h:3 msgid "" "In this game, Tux the parachutist needs help to land safely on the fishing " "boat. He needs to allow for the wind direction and speed." msgstr "" #: ../boards/paratrooper.xml.in.h:4 msgid "Parachutist" msgstr "" #: ../boards/paratrooper.xml.in.h:5 msgid "This board is game-oriented. No specific skills are needed to play." msgstr "" #: ../boards/planegame.xml.in.h:1 msgid "" "Catch the numbers in increasing order, using the up, down, right and left " "arrows on the keyboard to move the helicopter." msgstr "" #: ../boards/planegame.xml.in.h:2 msgid "Move the helicopter to catch the clouds in the correct order" msgstr "" #: ../boards/planegame.xml.in.h:3 msgid "Number" msgstr "Lambaro" #: ../boards/planegame.xml.in.h:4 ../src/boards/planegame.c:74 msgid "Numbers in Order" msgstr "Lambaro sidabataxan" #: ../boards/puzzle.xml.in.h:1 msgid "Puzzles" msgstr "Xujoyaal" #: ../boards/puzzle.xml.in.h:2 msgid "Various puzzles." msgstr "Xujooyin kaladuwan" #: ../boards/pythontemplate.xml.in.h:1 ../boards/pythontest.xml.in.h:1 msgid "Add a language-binding to GCompris." msgstr "" #: ../boards/pythontemplate.xml.in.h:2 ../boards/pythontest.xml.in.h:2 msgid "Advanced Python Programmer :)" msgstr "" #: ../boards/pythontemplate.xml.in.h:3 msgid "An empty python activity to use as a starting point" msgstr "" #: ../boards/pythontemplate.xml.in.h:4 #, fuzzy msgid "Python Template" msgstr "Imtixaanka Python" #: ../boards/pythontemplate.xml.in.h:5 ../boards/pythontest.xml.in.h:5 msgid "" "Thanks to Guido van Rossum and the python team for this powerful language!" msgstr "" #: ../boards/pythontest.xml.in.h:3 msgid "Python Test" msgstr "Imtixaanka Python" #: ../boards/pythontest.xml.in.h:4 msgid "Test board for the python plugin" msgstr "" #: ../boards/railroad.xml.in.h:1 msgid "A memory game based on trains" msgstr "" #: ../boards/railroad.xml.in.h:2 msgid "" "A train - a locomotive and carriage(s) - is displayed at the top of the main " "area for a few seconds. Rebuild it at the top of the screen by selecting the " "appropriate carriages and locomotive. Deselect an item by clicking on it " "again. Check your construction by clicking on the hand at the bottom." msgstr "" #: ../boards/railroad.xml.in.h:3 msgid "Memory-training" msgstr "Xasuus dababarid" #: ../boards/railroad.xml.in.h:5 msgid "Railway" msgstr "Tareen" #: ../boards/read_colors.xml.in.h:2 msgid "Click on the correct colored object." msgstr "Dhagsii sheyga leh midibka saxda eh." #: ../boards/read_colors.xml.in.h:3 msgid "Click on the matching color" msgstr "Dhagsii midibka isleh" #: ../boards/read_colors.xml.in.h:4 msgid "Read the names of colors" msgstr "Aqri magacyada midibada" #: ../boards/read_colors.xml.in.h:5 msgid "This board teaches basic colors." msgstr "Miiskaan waxaa lagubartaa midibada asalka ah." #: ../boards/read_colors/board1.xml.in.h:1 msgid "black" msgstr "Madow" #: ../boards/read_colors/board1.xml.in.h:2 msgid "blue" msgstr "Buluug" #: ../boards/read_colors/board1.xml.in.h:3 msgid "brown" msgstr "Kafeey" #: ../boards/read_colors/board1.xml.in.h:4 msgid "green" msgstr "Cagaar" #: ../boards/read_colors/board1.xml.in.h:5 msgid "grey" msgstr "Midib dameer (Dameeri)" #: ../boards/read_colors/board1.xml.in.h:6 msgid "orange" msgstr "Huruud" #: ../boards/read_colors/board1.xml.in.h:7 msgid "pink" msgstr "Gaduud biyobiyo" #: ../boards/read_colors/board1.xml.in.h:8 msgid "red" msgstr "Gaduud" #: ../boards/read_colors/board1.xml.in.h:9 msgid "violet" msgstr "Basali" #: ../boards/read_colors/board1.xml.in.h:10 msgid "white" msgstr "Cadaan" #: ../boards/read_colors/board1.xml.in.h:11 msgid "yellow" msgstr "Jaallo" #: ../boards/reading.xml.in.h:1 msgid "Go to the Reading activities" msgstr "Aad casharada aqriska" #: ../boards/reading.xml.in.h:2 msgid "Reading activities." msgstr "Shaqooyin kusaabsan aqriska" #: ../boards/readingh.xml.in.h:1 ../boards/readingv.xml.in.h:1 msgid "" "A word is shown at the top right of the board. A list of words will appear " "and disappear on the left. Does the given word belong to the list?" msgstr "" "Miiska dhiniciisa midig ee kore waxaa ka soo baxaaya erey. Dhinaca bidix, " "liis ereyo ka kooban ayaa kuu muuqanaayo waana kaa qarsoomaayaan. Ereyga " "lagusiiyay ma'kamidyahay ereyada liiska ku jira?" #: ../boards/readingh.xml.in.h:2 msgid "Horizontal reading practice" msgstr "Tababarka aqrinta jiijifta" #: ../boards/readingh.xml.in.h:3 msgid "Read a list of words and work out if a given word is in it" msgstr "Aqri liiska ereyada kana fiiri in ereyga lagusiiyay uu ku jiro" #: ../boards/readingh.xml.in.h:5 msgid "Reading training in a limited time" msgstr "Tababarka aqrinta oo waqti xaddidan leh" #: ../boards/readingv.xml.in.h:2 msgid "Read a vertical list of words and work out if a given word is in it" msgstr "" "Aqri liiska toosan ee ereyada kana fiiri in ereyga lagusiiyay uu ku jiro" #: ../boards/readingv.xml.in.h:3 msgid "Read training in a limited time" msgstr "Tababarka aqrinta oo waqti xaddidan leh" #: ../boards/readingv.xml.in.h:5 msgid "Vertical-reading practice" msgstr "Tababarka aqrinta taagtaagan" #: ../boards/redraw.xml.in.h:1 msgid "Copy a drawing from the box on the right into the box on the left." msgstr "Sawirka dhinaca midig kuyaalo ku guuri dhinaca bidix" #: ../boards/redraw.xml.in.h:2 msgid "" "First, select the proper tool from the toolbar. Then drag the mouse to " "create objects. When you are done, click on the OK button. Errors will be " "marked with a little red cross. The order of objects (above/under) is not " "important but be careful not to end up with unwanted objects under others." msgstr "" #: ../boards/redraw.xml.in.h:3 msgid "Redraw the given item" msgstr "Marlabaad sawir sheyga lagusiisyay" #: ../boards/redraw_symmetrical.xml.in.h:1 msgid "" "Copy the mirror image of an object from the box on the right into the box on " "the left." msgstr "" #: ../boards/redraw_symmetrical.xml.in.h:2 msgid "" "First, select the proper tool from the toolbar. Then drag the mouse to " "create objects. When you are done, click on the OK button. A little red " "cross will show you where something isn't right yet. The order of objects " "(above/under) is not important but be careful not to end up with unwanted " "objects under others." msgstr "" #: ../boards/redraw_symmetrical.xml.in.h:3 msgid "Mirror the given item" msgstr "" #: ../boards/reversecount.xml.in.h:1 msgid "" "Can move the mouse, can read numbers and subtract numbers up to 10 for the " "first level" msgstr "" #: ../boards/reversecount.xml.in.h:2 msgid "" "Click on the dice to show how many ice spots there are between Tux and the " "fish. Click the dice with the right mouse button to count backwards. When " "done, click on the OK button or hit the Enter key." msgstr "" #: ../boards/reversecount.xml.in.h:3 msgid "Practice subtraction with a fun game" msgstr "" #: ../boards/reversecount.xml.in.h:4 msgid "Tux is hungry. Help him find fish by counting to the correct ice spot." msgstr "" #: ../boards/scalesboard.xml.in.h:1 msgid "Balance the scales properly" msgstr "" #: ../boards/scalesboard.xml.in.h:2 msgid "Drag and Drop masses to balance the scales" msgstr "" #: ../boards/scalesboard.xml.in.h:3 msgid "Mental calculation, arithmetic equality" msgstr "" #: ../boards/scalesboard.xml.in.h:4 msgid "" "The painting is an original painting created by Virginie MOREAU (virginie." "moreau@free.fr) in 2001. Its name is 'Spices Seller in Egypt'. It is " "released under the GPL licence." msgstr "" #: ../boards/scalesboard.xml.in.h:5 msgid "" "To balance the scales, move the masses on the left or the right side. The " "masses can be arranged in any order." msgstr "" #: ../boards/searace.xml.in.h:1 msgid "Direct your boat accurately to win the race." msgstr "" #: ../boards/searace.xml.in.h:2 msgid "" "In the text entry, enter one command per line, to control your boat.\n" "Commands supported are displayed between the two entry areas. The 'left' and " "'right' commands must be followed by an angle in degrees. The angle value is " "also called a 'parameter' to the left or right command. By default 45 " "degrees is used. The 'forward' command accepts a distance parameter. By " "default 1 is used.\n" "For example:\n" "- left 90: Make a perpendicular left turn\n" "- forward 10: Go forward for 10 units (as displayed on the ruler).\n" "The goal is to reach the right of the screen (the red line). When done, you " "can try to improve your program and start a new race with the same weather " "conditions by using the retry button. You can click and drag your mouse " "anywhere on the map to get a measurement in distance and angle. Going to the " "next level will give you more complex weather conditions." msgstr "" #: ../boards/searace.xml.in.h:8 ../boards/searace1player.xml.in.h:7 msgid "" "In this activity, you will learn how to enter commands into a computer. Even " "if the language is extremely basic, you learn here how to think ahead and " "construct a program. This activity can be used to introduce the programming " "concept to children." msgstr "" #: ../boards/searace.xml.in.h:9 msgid "Sea race (2 Players)" msgstr "" #: ../boards/searace1player.xml.in.h:1 msgid "Give good instructions to your ship in order to be first in the race." msgstr "" #: ../boards/searace1player.xml.in.h:2 msgid "" "In the text entry, enter one command per line, to control your boat. " "Commands supported are displayed between the two entry areas. The 'left' and " "'right' commands must be followed by an angle in degrees. The angle value is " "also called a 'parameter' to the left or right command. By default 45 " "degrees is used. The 'forward' command accepts a distance parameter. By " "default 1 is used.\n" "For example:\n" "- left 90: Make a perpendicular left turn\n" "- forward 10: Go forward for 10 units (as displayed on the ruler).\n" "The goal is to reach the right of the screen (the red line). When done, you " "can try to improve your program and start a new race with the same weather " "conditions by using the retry button. You can click and drag your mouse " "anywhere on the map to get a measurement in distance and angle. Going to the " "next level will give you more complex weather conditions." msgstr "" #: ../boards/searace1player.xml.in.h:8 msgid "Sea race (Single Player)" msgstr "" #: ../boards/smallnumbers.xml.in.h:1 ../boards/smallnumbers2.xml.in.h:1 msgid "Count the number of dots on dice before they reach the ground" msgstr "" #: ../boards/smallnumbers.xml.in.h:2 ../boards/smallnumbers2.xml.in.h:2 msgid "Counting skills" msgstr "" #: ../boards/smallnumbers.xml.in.h:3 ../boards/smallnumbers2.xml.in.h:3 msgid "In a limited time, count the number of dots" msgstr "" #: ../boards/smallnumbers.xml.in.h:4 msgid "Numbers With Dice" msgstr "Lambaro iyo laadhuu" #: ../boards/smallnumbers.xml.in.h:5 ../boards/smallnumbers2.xml.in.h:5 msgid "With the keyboard, type the number of dots you see on the falling dice." msgstr "" #: ../boards/smallnumbers2.xml.in.h:4 msgid "Numbers with pairs of dice" msgstr "" #: ../boards/sound_group.xml.in.h:1 msgid "Go to Sound activities" msgstr "Aad shaqooyinkacodka" #: ../boards/sound_group.xml.in.h:2 msgid "Sound based activities." msgstr "Waxbarasho codka ku salaysan" #: ../boards/strategy.xml.in.h:1 msgid "Strategy games" msgstr "" #: ../boards/strategy.xml.in.h:2 msgid "Strategy games like chess, connect4, ..." msgstr "" #: ../boards/submarine.xml.in.h:1 msgid "" "Click on different active elements : engine, rudders and air tanks, in order " "to navigate to the required depth. There is a close gate on the right. Catch " "the jewel to open it, then pass through it to reach the next level." msgstr "" #: ../boards/submarine.xml.in.h:2 msgid "Learn how a submarine works" msgstr "Baro sida markabka gujiska u shaqeeyo" #: ../boards/submarine.xml.in.h:3 msgid "Physics basics" msgstr "" #: ../boards/submarine.xml.in.h:4 msgid "Pilot a submarine" msgstr "Hogaami markabka gujiska" #: ../boards/submarine.xml.in.h:5 msgid "Pilot a submarine using air tanks and dive rudders" msgstr "" #: ../boards/sudoku.xml.in.h:1 msgid "Completing the puzzle requires patience and logical ability" msgstr "" #: ../boards/sudoku.xml.in.h:2 msgid "" "For the first level with colored symbols, drag symbols on the left to their " "target position. For the higher levels, click on an empty square to give it " "the keyboard focus. Then enter a possible letter or number. GCompris will " "not let you enter invalid data." msgstr "" #: ../boards/sudoku.xml.in.h:3 msgid "Sudoku, place unique symbols in a square." msgstr "" #: ../boards/sudoku.xml.in.h:4 msgid "" "Symbols must be unique in a row, in a column, and (if defined) each region." msgstr "" #: ../boards/sudoku.xml.in.h:5 msgid "" "The aim of the puzzle is to enter a symbol or numeral from 1 through 9 in " "each cell of a grid, most frequently a 9x9 grid made up of 3x3 subgrids " "(called 'regions'), starting with various symbols or numerals given in some " "cells (the 'givens'). Each row, column and region must contain only one " "instance of each symbol or numeral (Source <http://en.wikipedia.org/wiki/" "Sudoku>)." msgstr "" #: ../boards/superbrain.xml.in.h:1 msgid "" "Click on the items until you find what you think is the correct answer. " "Then, click on the OK button in the control bar. In the lower levels, Tux " "gives you an indication if you found a hiding place by marking the item with " "a black box. You can use the right mouse button to flip the colors in the " "opposite order." msgstr "" #: ../boards/superbrain.xml.in.h:2 ../src/boards/superbrain.c:105 msgid "Super Brain" msgstr "" #: ../boards/superbrain.xml.in.h:3 ../src/boards/superbrain.c:106 msgid "Tux has hidden several items. Find them again in the correct order" msgstr "" #: ../boards/tangram.xml.in.h:1 msgid "" "From Wikipedia, the free encyclopedia. Tangram (Chinese: literally \"seven " "boards of cunning\") is a Chinese puzzle. While the tangram is often said to " "be ancient, its existence has only been verified as far back as 1800. It " "consists of 7 pieces, called tans, which fit together to form a square; " "taking the square as the unit:\n" "\t* 5 right isosceles triangles\n" "\t\to 2 small (legs of 1)\n" "\t\to 1 medium size (legs of square root of 2)\n" "\t\to 2 large size (legs of 2)\n" "\t* 1 square (side of 1)\n" "\t* 1 parallelogram (sides of 1 and square root of 2)" msgstr "" #: ../boards/tangram.xml.in.h:9 msgid "" "Select the tangram to form. Move a piece by dragging it. Right-click on it " "to create a symmetrical item. Select an item and drag around it to show the " "rotation you want. Once you've shown what shape you want, the computer will " "create it. If you need help, click on the shape button, and the border of " "the shape will be drawn." msgstr "" #: ../boards/tangram.xml.in.h:10 msgid "The objective is to form a given shape with seven pieces" msgstr "" #: ../boards/tangram.xml.in.h:11 msgid "" "The original code was written by Philippe Banwarth in 1999. It was ported to " "GCompris by Yves Combe in 2005." msgstr "" #: ../boards/tangram.xml.in.h:12 msgid "The tangram puzzle game" msgstr "" #: ../boards/target.xml.in.h:1 msgid "" "Can move the mouse, can read numbers and count up to 15 for the first level" msgstr "" #: ../boards/target.xml.in.h:2 msgid "" "Check the wind speed and direction, and then click on the target to launch a " "dart. When you all your darts are thrown, a window appears asking you to " "count your score. Enter the score with the keyboard then press the Enter key " "or the OK button." msgstr "" #: ../boards/target.xml.in.h:3 msgid "Hit the target and count your points" msgstr "" #: ../boards/target.xml.in.h:4 msgid "Practice addition with a target game" msgstr "" #: ../boards/target.xml.in.h:5 msgid "Throw darts at a target and count your score." msgstr "" #: ../boards/traffic.xml.in.h:1 msgid "A sliding-block puzzle game" msgstr "" #: ../boards/traffic.xml.in.h:2 msgid "" "Each car can only move either horizontally or vertically. You must make some " "room in order to let the red car move through the gate on the right." msgstr "" #: ../boards/traffic.xml.in.h:3 msgid "Remove the red car from the parking lot through the gate on the right" msgstr "" #: ../boards/tuxpaint.xml.in.h:1 msgid "Drawing activity (pixmap)" msgstr "Shaqooyin sawiraada (pixmap)" #: ../boards/tuxpaint.xml.in.h:2 msgid "Launch Tuxpaint" msgstr "" #: ../boards/tuxpaint.xml.in.h:3 msgid "Tuxpaint" msgstr "" #: ../boards/tuxpaint.xml.in.h:4 msgid "Use Tuxpaint to draw. When Tuxpaint is finished this board will end." msgstr "" #: ../boards/tuxpaint.xml.in.h:5 msgid "mouse and keyboard manipulation" msgstr "Xukumida dooliga iyo alwaaxa-furayaasha" #: ../boards/watercycle.xml.in.h:1 msgid "" "Click on different active elements : sun, cloud, water pump station, and " "water cleanup station, in order to reactivate the entire water system. When " "the system is back up and Tux is in the shower, push the shower button for " "him." msgstr "" #: ../boards/watercycle.xml.in.h:2 msgid "Learn about the water cycle" msgstr "" #: ../boards/watercycle.xml.in.h:3 msgid "Learn the water cycle" msgstr "Baro sida biyowareega u shaqeeyo" #: ../boards/watercycle.xml.in.h:4 msgid "" "Tux has come back from a long fishing party on his boat. Bring the water " "system back up so he can take a shower." msgstr "" #: ../boards/wordsgame.xml.in.h:1 ../src/boards/wordsgame.c:108 msgid "Falling Words" msgstr "" #: ../boards/wordsgame.xml.in.h:3 msgid "Keyboard training" msgstr "Dababarida alwaaxa-furayaasha" #: ../boards/wordsgame.xml.in.h:4 msgid "Type the complete word as it falls, before it reachs the ground" msgstr "" #: ../boards/wordsgame.xml.in.h:5 ../src/boards/wordsgame.c:109 msgid "Type the falling words before they reach the ground" msgstr "" #: ../boards/wordprocessor.xml.in.h:1 msgid "A simple word processor to enter and save any text" msgstr "" #: ../boards/wordprocessor.xml.in.h:2 msgid "" "In this wordprocessor you can type the text you want, save and get it back " "later. You can add some style to your text by using the buttons on the left. " "The first 4 buttons let you select the style of the line on which your " "insert cursor is. The 2 others buttons with multiple choices let you select " "from a predefined document and color theme." msgstr "" #: ../boards/wordprocessor.xml.in.h:3 msgid "" "Learn how to enter text in a wordprocessor. This wordprocessor is special in " "that it enforces the use of styles. This way, the children will understand " "their benefit when moving to more feature full wordprocessor like OpenOffice." "org." msgstr "" #: ../boards/wordprocessor.xml.in.h:4 msgid "The children can type their own text or copy one given by the teacher." msgstr "" #: ../boards/wordprocessor.xml.in.h:5 msgid "Your word processor" msgstr "" #: ../gcompris-edit.desktop.in.h:1 msgid "Administration for gcompris" msgstr "Maamulida Gcompris" #: ../gcompris-edit.desktop.in.h:2 #, fuzzy msgid "GCompris Administration" msgstr "Liisamarka Maamulka Gcompris" #: ../gcompris.desktop.in.h:1 msgid "Educational game for ages 2 to 10" msgstr "Cayaaro waxbarasho oo loogu talagalay 2 ilaa iyo 10 jir" #: ../gcompris.desktop.in.h:2 msgid "Educational suite GCompris" msgstr "Cutub barashadeedka Gcompris" #: ../gcompris.desktop.in.h:3 msgid "Multi-activity educational game" msgstr "Cayaaro waxbarasho kala gedisan" #. TRANSLATORS: Put here the mathematical operators '+-x/' for your language. #: ../src/boards/algebra.c:181 ../src/boards/memory.c:843 msgid "+-×÷" msgstr "" #: ../src/boards/awele.c:356 ../src/boards/awele.c:366 msgid "NORTH" msgstr "WAQOOYI" #: ../src/boards/awele.c:378 ../src/boards/awele.c:388 msgid "SOUTH" msgstr "KOONFUR" #: ../src/boards/awele.c:557 msgid "Choose a house" msgstr "Dalbo guri" #: ../src/boards/awele.c:685 msgid "Your turn to play ..." msgstr "Cayaarta waxay joogtaa tookadaada" #: ../src/boards/awele.c:754 msgid "Not allowed! Try again !" msgstr "Lama ogola! Markale iskudey" #: ../src/boards/chess.c:201 msgid "Error: The external program gnuchess died unexpectedly" msgstr "" #: ../src/boards/chess.c:236 ../src/boards/chess.c:281 msgid "" "Error: The external program gnuchess is mandatory\n" "to play chess in gcompris.\n" "First install it, and check it is in " msgstr "" #: ../src/boards/chess.c:626 msgid "White's Turn" msgstr "Tookada Cadaanka" #: ../src/boards/chess.c:626 msgid "Black's Turn" msgstr "Tookada Madowga" #: ../src/boards/chess.c:770 msgid "White checks" msgstr "Cadaanka waa weerar" #: ../src/boards/chess.c:772 msgid "Black checks" msgstr "Madowga waa diyaar" #: ../src/boards/chess.c:1129 msgid "Black mates" msgstr "Madowga waa qabsaday" #: ../src/boards/chess.c:1134 msgid "White mates" msgstr "Cadaanka waa qabsaday" #: ../src/boards/chess.c:1139 ../src/gcompris/bonus.c:354 #: ../src/gcompris/bonus.c:363 msgid "Drawn game" msgstr "Ciyaar barbaro ah" #: ../src/boards/chess.c:1167 msgid "Error: The external program gnuchess died unexpectingly" msgstr "" #: ../src/boards/click_on_letter.c:258 ../src/boards/memory.c:810 msgid "" "Error: this activity cannot be played with the\n" "sound effects disabled.\n" "Go to the configuration dialog to\n" "enable the sound" msgstr "" #. TRANSLATORS: Put here the alphabet in your language #. require by all utf8-functions #. TRANSLATORS: Put here the alphabet lowercase in your language #: ../src/boards/click_on_letter.c:263 ../src/boards/gletters.c:232 #: ../src/boards/memory.c:832 msgid "abcdefghijklmnopqrstuvwxyz" msgstr "btjxdrscgfqklmnwhyaeiou" #: ../src/boards/click_on_letter.c:285 #, c-format msgid "" "Error: this activity requires that you first install\n" "the packages with GCompris voices for the locale '%s' or '%s'" msgstr "" #: ../src/boards/click_on_letter.c:293 #, c-format msgid "" "Error: this activity requires that you first install\n" "the packages with GCompris voices for the locale '%s' ! Fallback to english, " "sorry!" msgstr "" #. Init configuration window: #. all the configuration functions will use it #. all the configuration functions returns values for their key in #. the dict passed to the apply_callback #. the returned value is the main GtkVBox of the window, #. we can add what you want in it. #: ../src/boards/click_on_letter.c:622 ../src/boards/colors.c:164 #: ../src/boards/gletters.c:858 ../src/boards/imageid.c:748 #: ../src/boards/missingletter.c:770 #: ../src/boards/python/admin/board_list.py:640 #: ../src/boards/python/admin/board_list.py:658 #: ../src/boards/python/admin/wordlist.py:49 ../src/boards/python/login.py:535 #: ../src/boards/python/pythontest.py:409 ../src/boards/python/tuxpaint.py:207 #: ../src/boards/reading.c:832 ../src/boards/scale.c:861 #: ../src/boards/shapegame.c:1866 ../src/boards/smallnumbers.c:591 #, c-format, python-format msgid "" "%s configuration\n" " for profile %s" msgstr "" "%swaxkabedel\n" " kusaabsan borofaylka %s" #. toggle box #: ../src/boards/click_on_letter.c:645 ../src/boards/gletters.c:891 #: ../src/boards/python/login.py:540 msgid "Uppercase only text" msgstr "Far waaweyn oo kaliya" #: ../src/boards/clockgame.c:549 ../src/boards/clockgame.c:559 msgid "Set the watch to:" msgstr "Saacada sax:" #: ../src/boards/colors.c:55 msgid "Click on the blue duck" msgstr "Dhagsii boolonboolada buluuga eh" #: ../src/boards/colors.c:56 msgid "Click on the brown duck" msgstr "Dhagsii boolonboolada kafeyga eh" #: ../src/boards/colors.c:57 msgid "Click on the green duck" msgstr "Dhagsii boolonboolada cagaarka eh" #: ../src/boards/colors.c:58 msgid "Click on the grey duck" msgstr "Dhagsii boolonboolada dameeriga eh" #: ../src/boards/colors.c:59 msgid "Click on the orange duck" msgstr "Dhagsii boolonboolada huruudka eh" #: ../src/boards/colors.c:60 msgid "Click on the purple duck" msgstr "Dhagsii boolonboolada basaliga eh" #: ../src/boards/colors.c:61 msgid "Click on the red duck" msgstr "Dhagsii boolonboolada gaduudka eh" #: ../src/boards/colors.c:62 msgid "Click on the yellow duck" msgstr "Dhagsii boolonboolada jaallaha eh" #: ../src/boards/colors.c:63 msgid "Click on the black duck" msgstr "Dhagsii boolonboolada madowga eh" #: ../src/boards/colors.c:64 msgid "Click on the white duck" msgstr "Dhagsii boolonboolada cad" #: ../src/boards/colors.c:176 ../src/boards/python/admin/board_list.py:670 #: ../src/boards/python/pythontest.py:473 ../src/boards/smallnumbers.c:611 msgid "Select sound locale" msgstr "Dalbo cod deegaaneed" #. TRANSLATORS: Put here the numbers in your language #: ../src/boards/gletters.c:228 ../src/boards/memory.c:828 msgid "0123456789" msgstr "0123456789" #. TRANSLATORS: Put here the alphabet uppercase in your language #: ../src/boards/gletters.c:238 ../src/boards/memory.c:838 msgid "ABCDEFGHIJKLMNOPQRSTUVWXYZ" msgstr "BTJXDRSCGFQKLMNWHYAEIOU" #: ../src/boards/gletters.c:887 ../src/boards/smallnumbers.c:609 #, fuzzy msgid "Enable sounds" msgstr "Codad degaameed" #: ../src/boards/hanoi.c:331 ../src/boards/hanoi.c:342 msgid "" "Build the same tower in the empty area as the one you see on the right-hand " "side." msgstr "Dhis taalo la mid ah mida ku taalo dhinaca midig." #: ../src/boards/hanoi_real.c:71 msgid "Tower of Hanoi" msgstr "Taalada Hanoi" #: ../src/boards/hanoi_real.c:276 ../src/boards/hanoi_real.c:287 msgid "Move the entire stack to the right peg, one disc at a time" msgstr "" "U guuri rasdada oo dhan meesheeda saxda ah, adigoo qaadaya saxankiiba mar" #: ../src/boards/imageid.c:103 ../src/boards/missingletter.c:101 msgid "Learn how to read" msgstr "Baro sida wax loo akhriyo" #: ../src/boards/leftright.c:276 ../src/boards/leftright.c:286 #: ../src/boards/python/searace.py:432 ../src/boards/python/searace.py:457 #: ../src/boards/python/searace.py:547 ../src/boards/python/searace.py:856 #: ../src/boards/python/searace.py:889 ../src/boards/python/searace.py:980 msgid "left" msgstr "Bidix" #: ../src/boards/leftright.c:296 ../src/boards/leftright.c:306 #: ../src/boards/python/searace.py:432 ../src/boards/python/searace.py:457 #: ../src/boards/python/searace.py:556 ../src/boards/python/searace.py:858 #: ../src/boards/python/searace.py:891 ../src/boards/python/searace.py:974 msgid "right" msgstr "Midig" #: ../src/boards/maze.c:491 msgid "" "Look at your position, then switch back to invisible mode to continue your " "moves" msgstr "" "Fiiri meesha aad joogto, kadibna u bedelo dhinaca aragti la aanta ah si aad " "dhaqaajintaada u sii wadato" #: ../src/boards/maze.c:493 msgid "" "Look at your position, then switch back to 3D mode to continue your moves" msgstr "" "Fiiri meesha aad joogto, kadibna u bedelo muqaalka 3D ah si aad " "dhaqaajintaada u sii wadato" #: ../src/boards/memory.c:263 msgid "Memory" msgstr "Xasuus" #: ../src/boards/memory.c:264 msgid "Find the matching pair" msgstr "Raadi labada is leh" #: ../src/boards/menu2.c:132 msgid "Main Menu Second Version" msgstr "Liisamarka guud Qeybtiisa Labaad" #: ../src/boards/menu2.c:133 msgid "Select a Board" msgstr "Dalbo miis" #. Set here the way to display money. Change only the money sign, and it's place, always keep %.2f, it will be replaced by 0,34 if decimal is ',' in your locale #: ../src/boards/money.c:487 #, c-format msgid "$ %.2f" msgstr "sh %.2f" #: ../src/boards/money.c:500 #, c-format msgid "$ %.0f" msgstr "sh %.0f" #: ../src/boards/paratrooper.c:437 msgid "Control fall speed with up and down arrow keys." msgstr "" #: ../src/boards/planegame.c:75 msgid "Move the plane to catch the clouds in the correct order" msgstr "Dhaqaaji diyuurada si aad u qabato caadadka sida ay isugu xigaan" #: ../src/boards/python.c:62 ../src/boards/python.c:86 msgid "Python Board" msgstr "MiiskaPython" #: ../src/boards/python.c:63 ../src/boards/python.c:87 #, fuzzy msgid "Special board that embeds python into GCompris." msgstr "Miis qaas ah oo ku lifaaqa python gcompris:ga" #: ../src/boards/python/admin/board_list.py:88 msgid "Select a profile:" msgstr "Dalbo borofayl" #: ../src/boards/python/admin/board_list.py:144 msgid "Filter" msgstr "Kalasooc" #: ../src/boards/python/admin/board_list.py:149 msgid "Select all" msgstr "Dalbo dhamaantooda" #: ../src/boards/python/admin/board_list.py:154 msgid "Unselect all" msgstr "Dhig dalbashola'aan dhamaantood" #: ../src/boards/python/admin/board_list.py:159 #, fuzzy msgid "Locales" msgstr "Deegaanays" #: ../src/boards/python/admin/board_list.py:164 msgid "Locales sound" msgstr "Codad degaameed" #: ../src/boards/python/admin/board_list.py:169 msgid "Wordlist" msgstr "Liiska ereyada" #: ../src/boards/python/admin/board_list.py:176 #: ../src/boards/python/admin/group_user_list.py:143 #: ../src/boards/python/admin/user_list.py:185 msgid "Login" msgstr "Gudogal" #: ../src/boards/python/admin/board_list.py:234 msgid "Main menu" msgstr "Liisamarka guud" #. columns for Board name #. column_pref = gtk.TreeViewColumn(_('Conf')) #. image = gtk.image_new_from_stock(gtk.STOCK_PREFERENCES, gtk.ICON_SIZE_MENU) #. image.show() #. column_pref.set_widget(image) #: ../src/boards/python/admin/board_list.py:301 msgid "Active" msgstr "Shaqeyn diyaar u ah" #: ../src/boards/python/admin/board_list.py:302 msgid "Board title" msgstr "Cinwaanka miiska" #: ../src/boards/python/admin/board_list.py:418 #, python-format msgid "Filter Boards difficulty for profile %s" msgstr "" "Wuxuu kalasoocaayaa misaska borofaylyadooda %s iyadoo loo fiirinaayo " "dhibkooda " #: ../src/boards/python/admin/board_list.py:449 #, python-format msgid "" " Select the difficulty range \n" "for profile %s" msgstr "" " Dalbo darajada adeegnibo \n" "ee borofayl %s" #: ../src/boards/python/admin/class_edit.py:60 msgid "Editing a Class" msgstr "Waxkabedel fasalka" #: ../src/boards/python/admin/class_edit.py:65 msgid "Editing class: " msgstr "Waxkabedel fasalka:" #: ../src/boards/python/admin/class_edit.py:68 msgid "Editing a new class" msgstr "Waxkabedel fasalka cusub" #: ../src/boards/python/admin/class_edit.py:90 msgid "Class:" msgstr "Fasal" #. FIXME: How to remove the default selection #. Label and Entry for the teacher name #: ../src/boards/python/admin/class_edit.py:103 msgid "Teacher:" msgstr "Macalin:" #: ../src/boards/python/admin/class_edit.py:113 msgid "Assign all the users belonging to this class" msgstr "Isticmaalayaasha oo dhan ku dar fasalkaan" #: ../src/boards/python/admin/class_edit.py:253 #: ../src/boards/python/admin/group_edit.py:265 #: ../src/boards/python/admin/group_user_list.py:153 #: ../src/boards/python/admin/user_list.py:195 msgid "First Name" msgstr "Magaca hore" #: ../src/boards/python/admin/class_edit.py:264 #: ../src/boards/python/admin/group_edit.py:276 #: ../src/boards/python/admin/group_user_list.py:163 #: ../src/boards/python/admin/user_list.py:205 msgid "Last Name" msgstr "Magaca dambe" #: ../src/boards/python/admin/class_edit.py:341 msgid "You need to provide at least a name for your class" msgstr "Waa in aad macag u bixisaa fasalka" #: ../src/boards/python/admin/class_edit.py:387 msgid "There is already a class with this name" msgstr "Waxaa jira fasal ay isku magac yihiin" #: ../src/boards/python/admin/class_list.py:168 #: ../src/boards/python/admin/profile_edit.py:269 #: ../src/boards/python/admin/profile_group_list.py:143 msgid "Class" msgstr "Fasal" #: ../src/boards/python/admin/class_list.py:178 msgid "Teacher" msgstr "Macalin" #: ../src/boards/python/admin/group_edit.py:60 msgid "Editing a Group" msgstr "Waxkabedelaada koox" #: ../src/boards/python/admin/group_edit.py:66 msgid "Editing group: " msgstr "Bedelaada koox" #: ../src/boards/python/admin/group_edit.py:67 msgid " for class: " msgstr "Ujeeda fasakla:" #: ../src/boards/python/admin/group_edit.py:70 msgid "Editing a new group" msgstr "Bedelaada koox cusub" #: ../src/boards/python/admin/group_edit.py:90 msgid "Group:" msgstr "Koox:" #. FIXME: How to remove the selection #. Label and Entry for the first name #: ../src/boards/python/admin/group_edit.py:102 #: ../src/boards/python/admin/profile_edit.py:98 msgid "Description:" msgstr "Faahfaahin:" #. Top message gives instructions #: ../src/boards/python/admin/group_edit.py:113 msgid "Assign all the users belonging to this group" msgstr "Isticmaalayaasha oo dhan ku dar kooxdaan" #: ../src/boards/python/admin/group_edit.py:359 msgid "You need to provide at least a name for your group" msgstr "Waa in aad macag u bixisaa kooxda" #: ../src/boards/python/admin/group_edit.py:373 msgid "There is already a group with this name" msgstr "Waxaa jirta koox ay isku magac yihiin" #: ../src/boards/python/admin/group_list.py:85 msgid "Select a class:" msgstr "Dalbo galaas" #: ../src/boards/python/admin/group_list.py:213 #: ../src/boards/python/admin/profile_edit.py:279 #: ../src/boards/python/admin/profile_group_list.py:153 msgid "Group" msgstr "Koox" #: ../src/boards/python/admin/group_list.py:224 #: ../src/boards/python/admin/profile_edit.py:289 #: ../src/boards/python/admin/profile_group_list.py:163 #: ../src/boards/python/admin/profile_list.py:197 msgid "Description" msgstr "Faahfaahin" #: ../src/boards/python/admin/group_list.py:321 msgid "You must first select a group in the list" msgstr "Marka ugu horeysa waa inaad koox ka dalbataa liiska" #: ../src/boards/python/admin/group_user_list.py:173