# Japanese translation of gcompris. # Copyright (C) 2005,2006 Free Software Foundation,Inc. # This file is distributed under the same license as the gcompris package. # Yuko Hirata , 2006. msgid "" msgstr "" "Project-Id-Version: GCompris 8.1\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2008-09-01 23:27+0000\n" "PO-Revision-Date: 2006-11-06 22:34+0100\n" "Last-Translator: Bruno Coudoin \n" "Language-Team: Japanese \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ../boards/administration.xml.in.h:1 msgid "" "- In the 'Boards' section you can change the list of activities. Just " "untoggle them in the treeview. You can change the language used for reading, " "for example, then the language used for saying the names of colors.\n" "- You can save multiple configurations, and switch between them easily. In " "the 'Profile' section add a profile, then in the 'Board' section select the " "profile in the combobox, then select the boards you want to be active. You " "can add multiple profiles, with different lists of boards, and different " "languages. You set the default profile in the 'Profile' section, by choosing " "the profile you want, then clicking on the 'Default' button. You can also " "choose a profile from the command line.\n" "- You can add users, classes and for each class, you can create groups of " "users. Note that you can import users from a comma-separated file. Assign " "one or more groups to a profile, after which those new logins will appear " "after restarting GCompris. Being able to identify individual children in " "GCompris means we can provide individual reports. It also recognizes the " "children as individuals; they can learn to type in and recognize their own " "usernames (login is configurable)." msgstr "" "『ゲーム』のセクションでは、使用できるゲームをチェックボックスを用いて設定す" "ることができます.また、このセクションでは、使用する言語を変えることができま" "す.例えば、色の名前を言うために使用される言語です.言語は複数の構成を保存する" "ことができて、簡単に変えることができます.\n" "『プロファイル』のセクションでは、プロファイルが追加できます.『ゲーム』のセク" "ションの上部にあるコンボボックスから『プロファイル』で作成したプロファイルを" "選択し、実行したいと思うゲームを選んでください.また、ここではゲームリストや言" "語が異なる複合的なプロファイルも加えることができます.さらに、既に作成されたプ" "ロフィールから好きなものを選び、デフォルトボタンをクリックすることでデフォル" "トのプロファイルをセットすることができます.また、コマンドラインからプロファイ" "ルを選ぶことも可能です.\n" "『クラス』、『ユーザ』、ユーザーの『グループ』を作成することもできます.以下の" "点に注意してください:\n" "コンマ(,)で区切られたファイルからユーザを取り込むことができます.\n" "プロファイルには、一つ以上のグループを割り当ててください.グループのユーザの新" "しいログインはGComprisを再起動した後に反映されます.\n" "GComprisで個々の子供たちを特定できるということは、個々のレポートを提供するこ" "とができることを意味します.そしてそれは個人として、子どもたちを認めるというこ" "とです;子どもたちは、ログインを入力することでユーザ名が識別されていることを学" "ぶことができます(ログインは環境設定できます)." #: ../boards/administration.xml.in.h:4 msgid "GCompris Administration Menu" msgstr "GCompris 管理メニュー" #: ../boards/administration.xml.in.h:5 msgid "" "If you want to fine tune GCompris to your needs, you can use the " "administration module here. The ultimate goal is to provide child-specific " "reporting for parents and teacher who want to monitor the progress, " "strengths and needs of their children." msgstr "" "『GCompris』をカスタマイズしたい時はこの管理モジュールを使用します.この機能の" "目的は、子どもたちの進歩、強み、必要としているものをチェックしたい両親と教師" "に、子どもの詳細な報告を提供することです." #: ../boards/administration.xml.in.h:6 msgid "Left-Click with the mouse to select an activity" msgstr "ゲームを選択するために、マウスを左クリックしてください." #: ../boards/advanced_colors.xml.in.h:1 msgid "Advanced colors" msgstr "見慣れない色" #: ../boards/advanced_colors.xml.in.h:2 ../boards/read_colors.xml.in.h:1 msgid "Can read" msgstr "文字が読めること." #: ../boards/advanced_colors.xml.in.h:3 msgid "Click on the correct color" msgstr "正しい色をクリックしてください" #: ../boards/advanced_colors.xml.in.h:4 msgid "Click on the correct colored box." msgstr "正しい色の箱を選んで、クリックしてください" #: ../boards/advanced_colors.xml.in.h:5 msgid "Learn to recognize unusual colors." msgstr "見慣れない色を学びましょう" #: ../boards/advanced_colors/board1.xml.in.h:1 msgid "almond" msgstr "アーモンド" #: ../boards/advanced_colors/board1.xml.in.h:2 msgid "chestnut" msgstr "くり色" #: ../boards/advanced_colors/board1.xml.in.h:3 msgid "claret" msgstr "あかむらさき色" #: ../boards/advanced_colors/board1.xml.in.h:4 msgid "cobalt" msgstr "コバルト" #: ../boards/advanced_colors/board1.xml.in.h:5 msgid "coral" msgstr "サンゴ" #: ../boards/advanced_colors/board1.xml.in.h:6 msgid "corn" msgstr "コーン" #: ../boards/advanced_colors/board1.xml.in.h:7 msgid "cyan" msgstr "シアン" #: ../boards/advanced_colors/board1.xml.in.h:8 msgid "sienna" msgstr "シエナ" #: ../boards/advanced_colors/board2.xml.in.h:1 msgid "lime" msgstr "ライム" #: ../boards/advanced_colors/board2.xml.in.h:2 msgid "sage" msgstr "セージ" #: ../boards/advanced_colors/board2.xml.in.h:3 msgid "salmon" msgstr "サーモン" #: ../boards/advanced_colors/board2.xml.in.h:4 msgid "sapphire" msgstr "るり色" #: ../boards/advanced_colors/board2.xml.in.h:5 msgid "sepia" msgstr "セピア" #: ../boards/advanced_colors/board2.xml.in.h:6 msgid "sulphur" msgstr "れもん色" #: ../boards/advanced_colors/board2.xml.in.h:7 msgid "tea" msgstr "ちゃ色" #: ../boards/advanced_colors/board2.xml.in.h:8 msgid "turquoise" msgstr "あおみどり色" #: ../boards/advanced_colors/board3.xml.in.h:1 msgid "absinthe" msgstr "よもぎ色" #: ../boards/advanced_colors/board3.xml.in.h:2 msgid "alabaster" msgstr "せっかせっこう色" #: ../boards/advanced_colors/board3.xml.in.h:3 msgid "amber" msgstr "こはく色" #: ../boards/advanced_colors/board3.xml.in.h:4 msgid "amethyst" msgstr "アメジスト" #: ../boards/advanced_colors/board3.xml.in.h:5 msgid "anise" msgstr "アニス" #: ../boards/advanced_colors/board3.xml.in.h:6 msgid "aquamarine" msgstr "アクアマリン" #: ../boards/advanced_colors/board3.xml.in.h:7 msgid "mahogany" msgstr "マホガニー" #: ../boards/advanced_colors/board3.xml.in.h:8 #: ../boards/advanced_colors/board8.xml.in.h:8 msgid "vermilion" msgstr "しゅ色" #: ../boards/advanced_colors/board4.xml.in.h:1 #: ../boards/advanced_colors/board5.xml.in.h:1 msgid "aubergine" msgstr "なす紺色" #: ../boards/advanced_colors/board4.xml.in.h:2 msgid "ceruse" msgstr "しろなまり色" #: ../boards/advanced_colors/board4.xml.in.h:3 msgid "chartreuse" msgstr "青りんご色" #: ../boards/advanced_colors/board4.xml.in.h:4 msgid "emerald" msgstr "エメラルド" #: ../boards/advanced_colors/board4.xml.in.h:5 msgid "fawn" msgstr "淡い黄褐色" #: ../boards/advanced_colors/board4.xml.in.h:6 msgid "fuchsia" msgstr "明るい紫紅色" #: ../boards/advanced_colors/board4.xml.in.h:7 msgid "glaucous" msgstr "淡い青緑色" #: ../boards/advanced_colors/board4.xml.in.h:8 msgid "ruby" msgstr "ルビー" #: ../boards/advanced_colors/board5.xml.in.h:2 msgid "auburn" msgstr "とび色" #: ../boards/advanced_colors/board5.xml.in.h:3 msgid "azure" msgstr "うすむらさき色" #: ../boards/advanced_colors/board5.xml.in.h:4 msgid "bistre" msgstr "ビスタ" #: ../boards/advanced_colors/board5.xml.in.h:5 msgid "celadon" msgstr "青磁色" #: ../boards/advanced_colors/board5.xml.in.h:6 msgid "cerulean" msgstr "濃青色" #: ../boards/advanced_colors/board5.xml.in.h:7 msgid "crimson" msgstr "深紅色" #: ../boards/advanced_colors/board5.xml.in.h:8 msgid "greyish-brown" msgstr "ねずみ色がかったちゃ色" #: ../boards/advanced_colors/board6.xml.in.h:1 msgid "dove" msgstr "はと色" #: ../boards/advanced_colors/board6.xml.in.h:2 msgid "garnet" msgstr "ガーネット" #: ../boards/advanced_colors/board6.xml.in.h:3 msgid "indigo" msgstr "インディゴ" #: ../boards/advanced_colors/board6.xml.in.h:4 msgid "ivory" msgstr "アイボリー" #: ../boards/advanced_colors/board6.xml.in.h:5 msgid "jade" msgstr "ひすい色" #: ../boards/advanced_colors/board6.xml.in.h:6 msgid "lavender" msgstr "ふじ色" #: ../boards/advanced_colors/board6.xml.in.h:7 msgid "lichen" msgstr "地衣色" #: ../boards/advanced_colors/board6.xml.in.h:8 msgid "wine" msgstr "ワインレッド" #: ../boards/advanced_colors/board7.xml.in.h:1 msgid "larch" msgstr "からまつ色" #: ../boards/advanced_colors/board7.xml.in.h:2 msgid "lilac" msgstr "ライラック" #: ../boards/advanced_colors/board7.xml.in.h:3 msgid "magenta" msgstr "マゼンタ" #: ../boards/advanced_colors/board7.xml.in.h:4 msgid "malachite" msgstr "マカライトグリーン" #: ../boards/advanced_colors/board7.xml.in.h:5 msgid "mimosa" msgstr "ミモザ" #: ../boards/advanced_colors/board7.xml.in.h:6 msgid "navy" msgstr "ネイビーブルー" #: ../boards/advanced_colors/board7.xml.in.h:7 msgid "ochre" msgstr "オークル" #: ../boards/advanced_colors/board7.xml.in.h:8 msgid "olive" msgstr "オリーブ" #: ../boards/advanced_colors/board8.xml.in.h:1 msgid "greyish blue" msgstr "ねずみ色がかった青色" #: ../boards/advanced_colors/board8.xml.in.h:2 msgid "mauve" msgstr "モーブ" #: ../boards/advanced_colors/board8.xml.in.h:3 msgid "opaline" msgstr "乳白色" #: ../boards/advanced_colors/board8.xml.in.h:4 msgid "pistachio" msgstr "ピスタチオ" #: ../boards/advanced_colors/board8.xml.in.h:5 msgid "platinum" msgstr "プラチナ" #: ../boards/advanced_colors/board8.xml.in.h:6 msgid "purple" msgstr "むらさき色" #: ../boards/advanced_colors/board8.xml.in.h:7 msgid "ultramarine" msgstr "ウルトラマリン" #: ../boards/advanced_colors/board9.xml.in.h:1 msgid "dark purple" msgstr "濃いむらさき色" #: ../boards/advanced_colors/board9.xml.in.h:2 msgid "plum" msgstr "すもも色" #: ../boards/advanced_colors/board9.xml.in.h:3 msgid "prussian blue" msgstr "紺青色" #: ../boards/advanced_colors/board9.xml.in.h:4 msgid "rust" msgstr "赤褐色" #: ../boards/advanced_colors/board9.xml.in.h:5 msgid "saffron" msgstr "サフラン" #: ../boards/advanced_colors/board9.xml.in.h:6 msgid "vanilla" msgstr "バニラ" #: ../boards/advanced_colors/board9.xml.in.h:7 msgid "verdigris" msgstr "緑青色" #: ../boards/advanced_colors/board9.xml.in.h:8 msgid "veronese" msgstr "ベローナ" #: ../boards/algebra_by.xml.in.h:1 msgid "" "A multiplication of two numbers is displayed. At the right of the equals " "sign, give the answer, the product. Use the left and right arrows to modify " "your answer and press the Enter key to check if you've got it right. If not, " "just try again." msgstr "" "2つの数字のかけ算が表示されます.イコールの右側に答えとなる積を置き、左と右の" "矢印を使って、答えを修正して、答えが正しいか確かめるためにエンターキーを押し" "てみよう!間違っていた場合は、もう一度チャレンジしてみよう!" #: ../boards/algebra_by.xml.in.h:2 ../boards/algebra_minus.xml.in.h:2 #: ../boards/algebra_plus.xml.in.h:2 msgid "Answer some algebra questions" msgstr "代数学の質問に答えてください." #: ../boards/algebra_by.xml.in.h:3 msgid "In a limited time, give the product of two numbers" msgstr "制限時間内に、2つの数字の積を答えてください." #: ../boards/algebra_by.xml.in.h:4 msgid "Multiplication table" msgstr "かけ算九九の表" #: ../boards/algebra_by.xml.in.h:5 msgid "Practice the multiplication operation" msgstr "かけ算の演算を練習しましょう." #: ../boards/algebra_group.xml.in.h:1 msgid "Go to Algebra activities" msgstr "代数学のゲームへ" #: ../boards/algebra_group.xml.in.h:2 ../boards/menu.xml.in.h:18 msgid "Left-click the mouse on an activity to select it." msgstr "ゲームを選択するのために、マウスの左ボタンをクリックしてください." #: ../boards/algebra_guesscount.xml.in.h:1 #: ../boards/erase_doubleclick.xml.in.h:1 ../boards/erase_clic.xml.in.h:1 msgid "" "Animal pictures come from the Animal Photography Page of Ralf Schmode " "(http://schmode.net/). Ralf has kindly permitted Gcompris to include his " "pictures. Thanks a lot, Ralf." msgstr "" "動物の画像は'Ralf Schmode'の動物写真ページ(http://schmode.net/)から取得してい" "ます.RalfはGComprisに写真を使うことを親切に許可してくれました.Ralfに大変感謝" "します." #: ../boards/algebra_guesscount.xml.in.h:2 msgid "" "At the top of the board area, choose the numbers and arithmetic operators " "that give the specified result. You can deselect a number or operator by " "clicking on it again." msgstr "" "ゲームのトップ画面で、指定された答えとなる数と算術演算子を選んでください.もう" "一度それらをクリックすることによって、数または演算子を選択しないことができま" "す." #: ../boards/algebra_guesscount.xml.in.h:3 msgid "" "Deploy a strategy to arrange a set of arithmetic operations to match a given " "value." msgstr "与えられた値に合う四則演算を並べて配置してください." #: ../boards/algebra_guesscount.xml.in.h:4 msgid "Find the series of correct operations that matches the given answer" msgstr "与えられた答えに合う、正しい操作を見つけましょう!" #: ../boards/algebra_guesscount.xml.in.h:5 msgid "The four arithmetic operations. Combine several arithmetic operations." msgstr "4つの四則演算. いくつかの四則演算を結合してください." #: ../boards/algebra_guesscount.xml.in.h:6 msgid "" "Work out the right combination of numbers and operations to match the given " "value" msgstr "指示された値に合う数と演算の正しい組合わせを解いてみましょう." #: ../boards/algebra_minus.xml.in.h:1 msgid "" "A subtraction problem with two numbers is displayed. At the right of the " "equals sign, give the answer, the difference. Use the left and right arrows " "to modify your answer and press the Enter key to check if you've got it " "right. If not, just try again." msgstr "" "2つの数字の引き算の問題が表示されます.等号の右側に答えとなる差を与えてくださ" "い.答えを修正するためには左右の矢印を使ってください.また、答えが正しいかった" "か確かめるにはエンターキーを押してください.間違っていた場合は、もう一度チャレ" "ンジしてみよう!" #: ../boards/algebra_minus.xml.in.h:3 msgid "In a limited time, find the difference between two numbers" msgstr "制限時間内に、2つの数字の差を見付けましょう." #: ../boards/algebra_minus.xml.in.h:4 msgid "Practice the subtraction operation" msgstr "ひき算の演算を練習しましょう" #: ../boards/algebra_minus.xml.in.h:5 msgid "Simple subtraction" msgstr "簡単なひき算" #: ../boards/algebra_plus.xml.in.h:1 msgid "" "An addition problem with two numbers is displayed. At the right of the " "equals sign, give the answer, the sum. Use the left and right arrows to " "modify your answer and press the Enter key to check if you've got it right. " "If not, just try again." msgstr "" "2つの数の足し算問題が表示されます.等号の右側に答えとなる合計を与えてくださ" "い.答えを修正するためには左右の矢印を使ってください.また、答えが正しいかった" "か確かめるにはエンターキーを押してください.間違っていたら、もう一度チャレンジ" "してみよう!" #: ../boards/algebra_plus.xml.in.h:3 msgid "" "In a limited time, find the sum of of two numbers. Introduction to simple in-" "line addition." msgstr "制限時間内に、2つの数の合計を見つけましょう.簡単な一列のたし算." #: ../boards/algebra_plus.xml.in.h:4 msgid "Practice the addition operation" msgstr "たし算の演算をしましょう" #: ../boards/algebra_plus.xml.in.h:5 msgid "Simple addition. Can recognize written numbers" msgstr "簡単なたし算.書かれた数字を認識することができる." #: ../boards/algebramenu.xml.in.h:1 msgid "Go to calculation activities" msgstr "計算ゲームへ" #: ../boards/algebramenu.xml.in.h:2 msgid "Various calculation activities." msgstr "さまざまな計算ゲーム" #: ../boards/algorithm.xml.in.h:1 msgid "Complete a list of symbols" msgstr "シンボル(もの)のリストを完成させてね" #: ../boards/algorithm.xml.in.h:2 msgid "Find the next symbol in a list." msgstr "テーブルの中から、次に置くシンボル(もの)を見つけましょう." #: ../boards/algorithm.xml.in.h:3 msgid "Logic training activity" msgstr "論理学訓練のゲーム" #: ../boards/algorithm.xml.in.h:4 ../boards/hexagon.xml.in.h:3 #: ../boards/melody.xml.in.h:4 msgid "Move and click the mouse" msgstr "マウスを動かしたり、クリックしましょう" #: ../boards/algorithm.xml.in.h:5 msgid "algorithm" msgstr "アルゴリズム" #: ../boards/anim.xml.in.h:1 msgid "Create a drawing or an animation" msgstr "スケッチやアニメーションを作ろう" #: ../boards/anim.xml.in.h:2 msgid "Free drawing and animation tool." msgstr "スケッチとアニメーションのツール" #: ../boards/anim.xml.in.h:3 msgid "" "In this game, children can draw freely. The goal is to discover how to " "create attractive drawings based on basic shapes: rectangles, ellipses and " "lines. To give children a wider range of choices, a set of images can also " "be used." msgstr "" "このゲームでは、子供逹が自由に絵を描くことができます.ゲームの目的は、基本的な" "形に基づく魅力的な図面を作成する方法を発見することです.例えば、長方形、楕円と" "線など.子どもたちに,より広い選択の範囲を与えるために,一組のイメージを使うこと" "もできます." #: ../boards/anim.xml.in.h:4 ../boards/draw.xml.in.h:4 msgid "Needs to be capable of moving and clicking the mouse easily" msgstr "簡単にマウスを動かしたり、クリックすることができる." #: ../boards/anim.xml.in.h:5 msgid "" "Select a drawing tool on the left, and a color down the bottom. Then click " "and drag in the white area to create a new shape. Once you've completed a " "drawing, you can take a snapshot of it with the 'camera' button. This " "creates a new image with the same content, a copy of your image. You can " "then edit it by moving objects a little bit or adding/deleting objects. When " "you create several drawings and then click on the 'film' button, you will " "see all your images in a continuous slide-show (an infinite loop pattern). " "You can also change the viewing speed in this mode. In viewing mode, click " "on the 'drawing' button to return to drawing mode. You can then edit each " "image in your animation, by using the image selector in the bottom-left " "corner of the screen. You can also save and reload your animations with the " "'floppy disk' and 'folder' buttons." msgstr "" "左側にあるスケッチツールと、下にある色を選んでください.そして,新しいモノをつ" "くる白いキャンバスでクリック&ドラッグしてください.いったん絵が完成したら、" "『カメラ』ボタンを使って絵をスナップ写真として保存しておくことができます.ス" "ナップ写真は、同じ内容(絵のコピー)で、新しいイメージが作成されます.それか" "ら、少しものを動かしたり、ものを追加/削除するこのなど、スナップ写真を編集する" "ことができます.あなたがいくつかの絵を作成して、それから、『映画』ボタンをク" "リックすると、連続スライドショー(無限のループパターン)で全ての絵を見ること" "ができます.また、このモードで、視聴速度を変えることもできます.視聴モード(ス" "ライドショー)の時、スケッチモード(白いキャンバス)に戻るには、『スケッチ』ボ" "タンをクリックしてください.あなたは、スクリーンの左下角のイメージセレクターを" "用いて、あなたの作成したアニメーションの各々のイメージを編集することができま" "す.また、『フロッピーディスク』と『フォルダ』のボタンで、あなたのアニメーショ" "ンを保存することと、もう一度アニメーションを見直すこともできます." #: ../boards/awele.xml.in.h:1 msgid "" "At the beginning of the game four seeds are placed in each house. Players " "take turns moving the seeds. In each turn, a player chooses one of the six " "houses under his or her control. The player removes all seeds from this " "house, and distributes them, dropping one in each house counter-clockwise " "from the original house, in a process called sowing. Seeds are not " "distributed into the end scoring houses, nor into the house drawn from. That " "is, the starting house is left empty; if it contained 12 seeds, it is " "skipped, and the twelfth seed is placed in the next house. After a turn, if " "the last seed was placed into an opponent's house and brought its total to " "two or three, all the seeds in that house are captured and placed in the " "player's scoring house (or set aside if the board has no scoring houses). If " "the previous-to-last seed also brought the total seeds in an opponent's " "house to two or three, these are captured as well, and so on. However, if a " "move would capture all an opponent's seeds, the capture is forfeited, and " "the seeds are instead left on the board, since this would prevent the " "opponent from continuing the game. The proscription against capturing all an " "opponent's seeds is related to a more general idea, that one ought to make a " "move that allows the opponent to continue playing. If an opponent's houses " "are all empty, the current player must make a move that gives the opponent " "seeds. If no such move is possible, the current player captures all seeds in " "his/her own territory, ending the game. (Source Wikipedia <http://en." "wikipedia.org/wiki/Oware>)" msgstr "" "ゲームの始めに、4粒の種は、各々のくぼみに置かれています. プレーヤーは、交替で" "種を動かします.自分の番がきた時、プレーヤーは、コントローラーのもとで、6つの" "くぼみのうちの1つを選びます. プレーヤーは選んだくぼみから全ての種を移動させま" "す,選んだくぼみから、反時計回りに各々のくぼみに1つずつ種を割り当てます.この手" "順は『種まき』と呼ばれます.種は、得点表には割り当てられないし、スタートしたく" "ぼみにも割り当てられません.つまり、スタートしたくぼみは、空のままになります." "また、くぼみに、12粒の種があるならば、(1周以上蒔く場合)選んだくぼみ自体" "は、スキップされます.そして、12番目の種は隣のくぼみに置かれます.自分の番の" "後、相手の陣地で蒔き終わりの種が2個または3個になったら、そのくぼみの全ての" "種を自分の得点表に入れます.(または、ボードが得点表を持っていないならば、わき" "に配置されます.)蒔き終わりの種から遡って敵陣で2個または3個が続いていたら、" "それも自分の得点表に入れます.しかし、この動きが全ての相手の種を得点としてしま" "うならば、この得点は、失われます.そして、これが相手がゲームを続けるのを防いで" "しまう時、種は、板の上に残されます.全ての敵の種を捕えることに対する禁止は、よ" "り大体の考えに関連があります、あれは、敵が遊び続けるのを許す行動を起こすべき" "です.相手のくぼみに種がなく、全てが空ならば、その時のプレーヤーは、相手に種が" "与えられる場合には種を送らなければなりません.そのようなことが可能でないなら" "ば、その時のプレーヤーは、自分のくぼみ、全ての種を得点できます.そして、ゲーム" "は終了.(ウィキペディア(Wikipedia)<http://en.wikipedia.org/wiki/" "Oware>)" #: ../boards/awele.xml.in.h:2 msgid "Oware" msgstr "マンカラ" #: ../boards/awele.xml.in.h:3 msgid "Play the Oware strategy game against Tux" msgstr "タックスくんとマンカラで遊んでみよう" #: ../boards/awele.xml.in.h:4 msgid "" "The object of the game is to capture more seeds than one's opponent. Since " "the game has only 48 seeds, capturing 25 is sufficient to accomplish this. " "Since there are an even number of seeds, it is possible for the game to end " "in a draw, where each player has captured 24. The game is over when one " "player has captured 25 or more stones, or both players have taken 24 stones " "each (draw). If both players agree that the game has been reduced to an " "endless cycle, each player captures the stones on their side of the board." msgstr "" "ゲームの目的は、敵より多くの種を捕えることです.ゲームでは48粒の種を使うので、" "25粒の種を捕えると、目的を達成するのに十分です.種は偶数個あるので、各々のプ" "レーヤーが24個捕えると、ゲームが引き分けに終わることもあります." #: ../boards/babymatch.xml.in.h:1 ../boards/babymatch/board1_0.xml.in.h:1 #: ../boards/babymatch/board2_0.xml.in.h:1 #: ../boards/babymatch/board3_0.xml.in.h:1 #: ../boards/babymatch/board4_0.xml.in.h:1 #: ../boards/babymatch/board5_0.xml.in.h:1 #: ../boards/babymatch/board6_0.xml.in.h:1 #: ../boards/babymatch/board7_0.xml.in.h:1 msgid "Drag and Drop the items to make them match" msgstr "アイテムをドラッグ&ドロップして、正しい組み合わせを見付けよう" #: ../boards/babymatch.xml.in.h:2 msgid "" "In the main board area, a set of objects is displayed. In the vertical box " "(at the left of the main board) another set of objects is shown, each object " "in the group on the left matching exactly one object in the main board area. " "This game challenges you to find the logical link between these objects. How " "do they fit together? Drag each object to the correct red space in the main " "area." msgstr "" "メイン画面では、対象となるモノが表示されます.垂直なボックス(メイン画面の左" "側)では、別の物の集合が表示されます.そして、互いのモノは、左側にあるグループ" "とメイン画面のあるモノが正確にかみ合います.このゲームは、それらのモノとの間の" "論理的関連を見つけるよう、あなたを試しています.どんな方法で、それらのモノを一" "緒に合わせるのか?は、メイン画面の正しい赤いスペースに、各々の物をドラッグし" "てください." #: ../boards/babymatch.xml.in.h:3 msgid "Matching Items" msgstr "合っているアイテム" #: ../boards/babymatch.xml.in.h:4 msgid "Motor coordination. Conceptual matching." msgstr "運動協調性.概念上のマッチング." #: ../boards/babymatch.xml.in.h:5 msgid "Mouse manipulation: movement, drag and drop. Cultural references." msgstr "マウス操作:運動、ドラッグ&ドロップ.文化的な引用." #: ../boards/babyshapes.xml.in.h:1 msgid "Complete the puzzle" msgstr "パズルを完成させよう" #: ../boards/babyshapes.xml.in.h:2 msgid "" "Complete the puzzle by dragging each piece from the set of pieces on the " "left, to the matching space in the puzzle." msgstr "" "正しい場所に、左側にあるパズルのピースのセットから各々のピースをドラッグして" "パズルを完成させてください." #: ../boards/babyshapes.xml.in.h:3 msgid "Drag and Drop the shapes on their respective targets" msgstr "パズルのピースをドラッグ&ドロップをして、完成させよう." #: ../boards/babyshapes.xml.in.h:4 msgid "Good mouse-control" msgstr "良いマウス操作" #: ../boards/babyshapes.xml.in.h:5 msgid "" "The dog is provided by Andre Connes and released under the GPL.\n" "Artist: Gauguin, Paul. Title Arearea. Licence: Public Domain. Source: http://" "commons.wikimedia.org/wiki/Image:Paul_Gauguin_006.jpg\n" "Artist: Bruegel d. Ä. Title: Bauernhochzeit. Licence: Public Domain. Source: " "http://commons.wikimedia.org/wiki/Image:Pieter_Bruegel_d._Ä._011.jpg\n" "Description: The Lady and the Unicorn (tapestries). Author: Pierre-Emmanuel " "Malissin et frédéric Valdes. Licence: Free but requires the site and author. " "Source: http://www.galerie.roi-president.com\n" "Artist: Vincent van Gogh. Title: Bedroom in Arles. Licence: Public Domain. " "Source: http://commons.wikimedia.org/wiki/Image:Vincent_Van_Gogh_0011.jpg\n" "Artist: Ambrosius Bosschaert. Title: The Elder. Licence: Public Domain. " "Source: http://commons.wikimedia.org/wiki/Image:Ambrosius_Bosschaert," "_the_Elder_04.jpg" msgstr "" #: ../boards/babyshapes/board5_0.xml.in.h:1 msgid "Hello ! My name is Lock." msgstr "こんにちは!私の名前は、ロックです." #: ../boards/babyshapes/board6_0.xml.in.h:1 msgid "Lock on the grass." msgstr "草の上のロックくん." #: ../boards/babyshapes/board7_0.xml.in.h:1 msgid "Lock with colored shapes." msgstr "色のついた形とロックくん." #: ../boards/ballcatch.xml.in.h:1 msgid "Make the ball go to Tux" msgstr "タックスくんにボールを渡してあげよう" #: ../boards/ballcatch.xml.in.h:2 msgid "" "Press the two shift keys at the same time, to make the ball go in a straight " "line." msgstr "まっすぐにボールを投げるために、同時に2つのシフトキーを押してください." #: ../boards/bargame.xml.in.h:1 msgid "Brain" msgstr "頭脳" #: ../boards/bargame.xml.in.h:2 msgid "Don't use the last ball" msgstr "最後に残ったボールを使わないようにしよう!" #: ../boards/bargame.xml.in.h:3 ../boards/hexagon.xml.in.h:2 msgid "Logic-training activity" msgstr "論理トレーニング" #: ../boards/bargame.xml.in.h:4 msgid "" "Place balls in the holes. You win if the computer has to place the last " "ball. If you want Tux to begin, just click on him." msgstr "" "各穴にボールを置いてください.コンピュータが最後のボールを置かなければならない" "時が、あなたの勝ちです.もう一度始めたい時は、タックスくんをクリックしてくださ" "い." #: ../boards/bargame.xml.in.h:5 msgid "bar game" msgstr "バーゲーム" #: ../boards/billard.xml.in.h:1 msgid "Kick the ball into the black hole on the right" msgstr "右側にある黒い穴にボールをキックしてください." #: ../boards/billard.xml.in.h:2 msgid "Kick the ball into the goal" msgstr "ゴールに、ボールを入れてみよう" #: ../boards/billard.xml.in.h:3 ../boards/chess_computer.xml.in.h:2 #: ../boards/chess_movelearn.xml.in.h:3 ../boards/chess_partyend.xml.in.h:2 #: ../boards/clickgame.xml.in.h:5 ../boards/connect4.xml.in.h:6 #: ../boards/connect4-2players.xml.in.h:5 ../boards/doubleclick.xml.in.h:4 #: ../boards/erase.xml.in.h:3 ../boards/erase_doubleclick.xml.in.h:6 #: ../boards/erase_clic.xml.in.h:6 ../boards/fifteen.xml.in.h:2 #: ../boards/hanoi.xml.in.h:3 ../boards/memory.xml.in.h:4 #: ../boards/tangram.xml.in.h:8 msgid "Mouse-manipulation" msgstr "マウスの上手な操作" #: ../boards/billard.xml.in.h:4 msgid "" "Point the mouse and click on the ball, to set the speed and direction of the " "ball. The closer you click to the centre, the slower the ball moves." msgstr "" "ボールの速度と方向を定めるために、マウスで示して、ボールをクリックしてくださ" "い.クリックする部分がボールの中心に近づくほど、ボールはゆっくり動きます." #: ../boards/billard.xml.in.h:5 msgid "The football game" msgstr "サッカーゲーム" #: ../boards/canal_lock.xml.in.h:1 msgid "Operate a canal lock" msgstr "運河の門を操作してみよう" #: ../boards/canal_lock.xml.in.h:2 msgid "" "Tux is in trouble, and needs to take his boat through a lock. Help Tux and " "find out how a canal lock works." msgstr "" "タックスくんは、運河の門を船で通りたくて困っています.タックスくんを助け、運河" "の門はどのようになっているか考えてみましょう." #: ../boards/canal_lock.xml.in.h:3 msgid "" "You are in charge of the canal lock. Open the gates and the locks in the " "right order, so Tux can travel through the gates in both directions." msgstr "" "あなたは、運河の水門を担当しています.タックスくんが両方の方向へのゲートを通っ" "て旅行に行けるように、正しい順序で水門やロックを開けてください." #: ../boards/chat.xml.in.h:1 msgid "Chat with your friends" msgstr "" #: ../boards/chat.xml.in.h:2 msgid "This chat activity only works on the local network" msgstr "" #: ../boards/chat.xml.in.h:3 msgid "" "This chat activity will only work with other GCompris users on your local " "network, not on the Internet. To use it, just type in your message and hit " "Enter. Your message is then broadcast on the local network, and any GCompris " "program running the chat activity on that local network will receive and " "display your message." msgstr "" #: ../boards/chess.xml.in.h:1 ../boards/chess_computer.xml.in.h:3 msgid "Play chess against the computer in a learning mode" msgstr "学習モードで、コンピュータとチェスが対戦できます." #: ../boards/chess.xml.in.h:2 msgid "Practice chess" msgstr "チェス" #: ../boards/chess_computer.xml.in.h:1 ../boards/chess_movelearn.xml.in.h:2 #: ../boards/chess_partyend.xml.in.h:1 msgid "Learning chess" msgstr "チェスの学習" #: ../boards/chess_computer.xml.in.h:4 ../boards/chess_movelearn.xml.in.h:4 #: ../boards/chess_partyend.xml.in.h:4 msgid "The chess engine is from gnuchess." msgstr "チェスエンジンは『gnuchess』から来ています." #: ../boards/chess_movelearn.xml.in.h:1 msgid "Chess training. Catch the computer's pawns." msgstr "チェスのトレーニング. コンピュータの駒を取りましょう." #: ../boards/chess_partyend.xml.in.h:3 msgid "Play the end of the chess game against the computer" msgstr "コンピュータとつめチェスが対戦できます." #: ../boards/chronos.xml.in.h:1 msgid "Chronos" msgstr "クロノス" #: ../boards/chronos.xml.in.h:2 msgid "Drag and Drop the items to organize the story" msgstr "アイテムをドラッグ&ドロップして、物語りをつくろう." #: ../boards/chronos.xml.in.h:3 msgid "" "Moon photo is copyright NASA. The space sounds come from Tuxpaint and " "Vegastrike which are released under the GPL license. The transportation " "images are copyright Franck Doucet. Dates of Transportation are based on " "those found in <http://www.wikipedia.org>." msgstr "" "月の写真の著作権は、NASAにあります.宇宙サウンドは、GPLライセンスの下でリ" "リースされているTuxpaint と Vegastrike からきています.輸送イメージの著作権" "は、フランクドゥーセ氏にあります.輸送の日付は(http://www.wikipedia.org)に基づ" "いています." #: ../boards/chronos.xml.in.h:4 msgid "Pick from the pictures on the left and put them on the red dots" msgstr "左側にある絵を選んで赤いの点に置いてください." #: ../boards/chronos.xml.in.h:5 msgid "Sort the pictures into the order that tells the story" msgstr "物語を話す順番に絵を分類してください." #: ../boards/chronos.xml.in.h:6 msgid "Tell a short story" msgstr "短編を話してください." #: ../boards/chronos/board1_0.xml.in.h:1 msgid "Moonwalker" msgstr "月面歩行者" #: ../boards/chronos/board1_1.xml.in.h:1 ../src/boards/wordprocessor.c:117 msgid "Autumn" msgstr "秋" #: ../boards/chronos/board1_1.xml.in.h:2 ../src/boards/wordprocessor.c:115 msgid "Spring" msgstr "春" #: ../boards/chronos/board1_1.xml.in.h:3 ../src/boards/wordprocessor.c:116 msgid "Summer" msgstr "夏" #: ../boards/chronos/board1_1.xml.in.h:4 msgid "The 4 Seasons" msgstr "四季" #: ../boards/chronos/board1_1.xml.in.h:5 ../src/boards/wordprocessor.c:118 msgid "Winter" msgstr "冬" #: ../boards/chronos/board1_2.xml.in.h:1 msgid "Gardening" msgstr "ガーデニング" #: ../boards/chronos/board2_0.xml.in.h:1 msgid "Tux and the apple tree" msgstr "タックスくんとりんごの木" #: ../boards/chronos/board3_0.xml.in.h:1 ../boards/chronos/board3_2.xml.in.h:1 #: ../boards/chronos/board3_4.xml.in.h:1 ../boards/chronos/board4_2.xml.in.h:1 msgid "1769 Cugnot's fardier" msgstr "1769年 ニコラス・キュニョーのFardier vapeur(蒸気ワゴン)" #: ../boards/chronos/board3_0.xml.in.h:2 ../boards/chronos/board3_3.xml.in.h:5 #: ../boards/chronos/board3_4.xml.in.h:2 msgid "" "1829 Stephenson's Rocket\n" "Steam locomotive" msgstr "" "1829年 ステフェンソンのロケット\n" "蒸気機関車" #: ../boards/chronos/board3_0.xml.in.h:4 #, fuzzy msgid "" "Place each image in the order and\n" "on the date it was invented.\n" "If not sure, research online at wikipedia:\n" "http://www.wikipedia.org" msgstr "" "順に各々のイメージを置いてください.\n" "そして、日付は各イメージが発明された年です.\n" "わからない場合は、ウィキペディア(Wikipedia)で検索してください.\n" "http://www.wikipedia.org;" #: ../boards/chronos/board3_0.xml.in.h:8 ../boards/chronos/board3_1.xml.in.h:6 #: ../boards/chronos/board3_2.xml.in.h:5 ../boards/chronos/board3_3.xml.in.h:7 #: ../boards/chronos/board3_4.xml.in.h:5 msgid "Transportation" msgstr "輸送" #: ../boards/chronos/board3_1.xml.in.h:1 ../boards/chronos/board3_3.xml.in.h:1 msgid "" "1783 Montgolfier brothers'\n" "hot air balloon" msgstr "" "1783年 モンゴルフィエ兄弟\n" "の熱気球" #: ../boards/chronos/board3_1.xml.in.h:3 ../boards/chronos/board3_2.xml.in.h:4 #: ../boards/chronos/board3_4.xml.in.h:4 ../boards/chronos/board4_0.xml.in.h:1 msgid "1880 Clement Ader's Eole" msgstr "1880年 クレモン アデールのエオール" #: ../boards/chronos/board3_1.xml.in.h:4 msgid "" "1906 Paul Cornu\n" "First helicopter flight" msgstr "" "1906年 ポール コルニュ\n" "最初のヘリコプター飛行 " #: ../boards/chronos/board3_2.xml.in.h:2 ../boards/chronos/board3_3.xml.in.h:3 msgid "" "1791 Comte de Sivrac's\n" "Celerifere" msgstr "" "1791年 ド・シブラツク伯爵\n" "セレリフェール(走る木馬)" #: ../boards/chronos/board4_0.xml.in.h:2 msgid "1903 The Wright brothers' Flyer III" msgstr "1903年 ライト兄弟 フライヤー3" #: ../boards/chronos/board4_0.xml.in.h:3 msgid "" "1909 Louis Bleriot crosses\n" "the English Channel" msgstr "" "1909年 ルイ ブレリオ\n" "イギリス海峡横断" #: ../boards/chronos/board4_0.xml.in.h:5 ../boards/chronos/board4_1.xml.in.h:7 msgid "Aviation" msgstr "航空" #: ../boards/chronos/board4_1.xml.in.h:1 msgid "" "1927 Charles Lindbergh\n" "crosses the Atlantic Ocean" msgstr "" "1927年 チャールズリンドバーグ \n" "大西洋横断" #: ../boards/chronos/board4_1.xml.in.h:3 #, fuzzy msgid "" "1934 Hélène Boucher's\n" "speed record of 444km/h" msgstr "" "1934年 ヘリーン・ブーシェ\n" "444km/hの最速記録" #: ../boards/chronos/board4_1.xml.in.h:5 msgid "" "1947 Chuck Yeager\n" "breaks the sound-barrier" msgstr "" "1947年 チャック・イエーガー\n" "マッハの壁を破る" #: ../boards/chronos/board4_2.xml.in.h:2 #, fuzzy msgid "1878 Léon Bollé's \"La Mancelle\"" msgstr "1878年 アメデー・ボレ\"ラ・マンセル\"" #: ../boards/chronos/board4_2.xml.in.h:3 msgid "" "1885 The first petrol\n" "car by Benz" msgstr "" "1885年 最初のガソリン車\n" "最初のガソリン車" #: ../boards/chronos/board4_2.xml.in.h:5 msgid "The car" msgstr "車" #: ../boards/chronos/board4_3.xml.in.h:1 msgid "1899 Renault \"voiturette\"" msgstr "1899年 ルノー \"ヴォワチュレット\"" #: ../boards/chronos/board4_3.xml.in.h:2 msgid "1923 Lancia Lambda" msgstr "1923年 ランチ・ア・ラムダ" #: ../boards/chronos/board4_3.xml.in.h:3 #, fuzzy msgid "1955 Citroën ds 19" msgstr "1955年 シトロエン DS 19" #: ../boards/chronos/board4_3.xml.in.h:4 msgid "Cars" msgstr "車" #: ../boards/clickanddraw.xml.in.h:1 #, fuzzy msgid "Click and draw" msgstr "クリックしてね!" #: ../boards/clickanddraw.xml.in.h:2 #, fuzzy msgid "Draw the picture by clicking on each blue point in sequence." msgstr "青いフィールドをクリックして、苺を見付けよう." #: ../boards/clickanddraw.xml.in.h:3 #, fuzzy msgid "Draw the picture by clicking on the blue points." msgstr "青いフィールドをクリックして、苺を見付けよう." #: ../boards/click_on_letter.xml.in.h:1 msgid "" "A letter is spoken. Click on the matching letter in the main area. You can " "listen to the letter again, by clicking on the mouth icon in the bottom box." msgstr "" "文字が発音されます.メイン画面で正しい文字をクリックしてください.下にあるくち" "の形をしたアイコンをクリックすると、もう一度アナウンスを聞くことができます." #: ../boards/click_on_letter.xml.in.h:2 msgid "Click on a letter" msgstr "文字をクリックしよう" #: ../boards/click_on_letter.xml.in.h:3 msgid "Letter-name recognition" msgstr "文字の名前の認識." #: ../boards/click_on_letter.xml.in.h:4 msgid "Listen to a letter and click on the right one" msgstr "文字を聞いて、正しいものをクリックしてみよう." #: ../boards/click_on_letter.xml.in.h:5 msgid "Visual letter-recognition. Can move the mouse." msgstr "視覚の文字認知. マウスを動かすことができる." #: ../boards/clickgame.xml.in.h:1 msgid "Click On Me" msgstr "クリックしてね!" #: ../boards/clickgame.xml.in.h:2 msgid "" "Fish are taken from the Unix utility xfishtank. All image credits belong to " "Guillaume Rousse." msgstr "" #: ../boards/clickgame.xml.in.h:3 msgid "" "Left-Click with the mouse on all the swimming fish before they leave the " "fishtank" msgstr "" "水槽から魚達がいなくなる前に、全て泳いでいる魚達をマウスで左クリックしましょ" "う." #: ../boards/clickgame.xml.in.h:4 msgid "Motor coordination: moving and clicking the mouse." msgstr "運動協調性:マウスを動かして、クリックすること." #: ../boards/clickgame.xml.in.h:6 msgid "Use the left mouse button to click on the moving fish." msgstr "移動する魚をクリックするために、マウスの左ボタンを使ってください." #: ../boards/clockgame.xml.in.h:1 msgid "" "Distinguish between time-units (hour, minute and second). Set and display " "time on a clock." msgstr "" "時間と単位(時間、分、秒)を区別してください.時間を時計にセットして、表示して" "ください." #: ../boards/clockgame.xml.in.h:2 msgid "Learn how to tell the time" msgstr "時計の見方を学びましょう" #: ../boards/clockgame.xml.in.h:3 msgid "Learning Clock" msgstr "時計の学習" #: ../boards/clockgame.xml.in.h:4 msgid "" "Set the clock to the time given, in the time-units shown (hours:minutes or " "hours:minutes:seconds). Click on the different arrows, and move the mouse, " "to make the numbers go up or down." msgstr "" "時計に表示されている時間の単位(時間:分または時間:分:秒)で、時間をセットし" "てください.数字を増やしたり、減らしたりするために、二つの時計の針をクリックし" "ながら、マウスを動かしてください." #: ../boards/clockgame.xml.in.h:5 msgid "The concept of time. Reading the time." msgstr "時間の概念.時間を読むこと." #: ../boards/colors.xml.in.h:1 msgid "Can move the mouse." msgstr "マウスを動かせること." #: ../boards/colors.xml.in.h:2 msgid "Click on the right color" msgstr "正しい色をクリックしてください" #: ../boards/colors.xml.in.h:3 msgid "Colors" msgstr "色" #: ../boards/colors.xml.in.h:4 msgid "Listen to the color and click on the matching duck." msgstr "音声を聞いて、音声に合うアヒルをクリックしてください." #: ../boards/colors.xml.in.h:5 msgid "" "This board teaches you to recognize different colors. When you hear the name " "of the color, click on the duck wearing it." msgstr "" "このゲームは、種々の色を教えてくれます. 色の名前を聞いた時、その色のアヒルを" "クリックしてください." #: ../boards/colors_group.xml.in.h:1 msgid "Colors based activities." msgstr "色をもとにしたゲーム." #: ../boards/colors_group.xml.in.h:2 msgid "Go to Color activities" msgstr "色のゲームへ" #: ../boards/computer.xml.in.h:1 msgid "Discover the Computer" msgstr "コンピュータ" #: ../boards/computer.xml.in.h:2 msgid "Play with computer peripherals." msgstr "コンピュータの周辺装置で遊ぼう." #: ../boards/connect4.xml.in.h:1 ../boards/connect4-2players.xml.in.h:1 msgid "Arrange four coins in a row" msgstr "縦または横に、4つのコインを並べる." #: ../boards/connect4.xml.in.h:2 ../boards/connect4-2players.xml.in.h:2 msgid "" "Click the position in the line where you want to drop a piece. You can also " "use the arrow keys to move the piece left or right, and the down or space " "key to drop a piece." msgstr "" #: ../boards/connect4.xml.in.h:3 msgid "Connect 4" msgstr "コネクト 4" #: ../boards/connect4.xml.in.h:4 msgid "" "Create a line of 4 pieces either horizontally (lying down), vertically " "(standing up) or diagonally." msgstr "" #: ../boards/connect4.xml.in.h:5 msgid "" "Laurent Lacheny. Images and Artificial Intelligence taken from project " "4stattack by Jeroen Vloothuis. The original project can be found on <" "http://forcedattack.sourceforge.net>" msgstr "" "ローランLacheny.イメージと人工知能は、イェルーン・Vloothuisのプロジェクト" "『4st アタック』から引用されています.プロジェクトは以下のアドレスで見付けられ" "ます.(http://forcedattack.sourceforge.net)" #: ../boards/connect4-2players.xml.in.h:3 #, fuzzy msgid "Connect 4 (2 Players)" msgstr "海洋レース (2人用)" #: ../boards/connect4-2players.xml.in.h:4 msgid "" "Create a line of 4 pieces either horizontally (lying down) or vertically " "(standing up) or diagonally." msgstr "" #: ../boards/connect4-2players.xml.in.h:6 #, fuzzy msgid "" "The original code was written in 2005 by Laurent Lacheny. In 2006, Miguel de " "Izarra made the two players game. Images and Artificial Intelligence taken " "from project 4stattack by Jeroen Vloothuis. The original project can be " "found on <http://forcedattack.sourceforge.net>" msgstr "" "ローランLacheny.イメージと人工知能は、イェルーン・Vloothuisのプロジェクト" "『4st アタック』から引用されています.プロジェクトは以下のアドレスで見付けられ" "ます.(http://forcedattack.sourceforge.net)" #: ../boards/crane.xml.in.h:1 msgid "Build the same model" msgstr "同じモデルを作ってみよう" #: ../boards/crane.xml.in.h:2 msgid "Drive the crane and copy the model" msgstr "クレーンを動かして、お手本と同じようにアイテムを並べてみよう" #: ../boards/crane.xml.in.h:3 ../boards/doubleclick.xml.in.h:3 #: ../boards/erase.xml.in.h:2 ../boards/erase_doubleclick.xml.in.h:5 #: ../boards/erase_clic.xml.in.h:5 msgid "Motor-coordination" msgstr "運動神経" #: ../boards/crane.xml.in.h:4 ../boards/hanoi_real.xml.in.h:2 msgid "Mouse manipulation" msgstr "マウス操作ができること." #: ../boards/crane.xml.in.h:5 msgid "" "Move the items in the bottom left frame to copy their position in the top " "right model. Below the crane itself, you will find four arrows that let you " "move items. To select the item to move, just click on it." msgstr "" "右上にあるお手本のように、アイテムを配置するために、左下のフレーム中のアイテ" "ムを移動させてください.クレーンを使って、アイテムを移動させる4本の矢印を見つ" "けることができます.移動させるアイテムを選択するためには、アイテムをクリックし" "てください." #: ../boards/discovery.xml.in.h:1 msgid "Colors, sounds, memory..." msgstr "色、音、記憶力..." #: ../boards/discovery.xml.in.h:2 msgid "Go to discovery activities" msgstr "多様なゲームへ" #: ../boards/doubleclick.xml.in.h:1 msgid "" "Double click the mouse on the ball to kick it. You can double click the left " "right or middle mouse button. If you lose, Tux catches the ball. You must " "click on it to bring it back to its former position" msgstr "" #: ../boards/doubleclick.xml.in.h:2 #, fuzzy msgid "Double click the mouse on the ball to score a goal." msgstr "" "パネルを消すために、マウスをダブルクリックしましょう.そして、写真を見れるよう" "にしましょう." #: ../boards/doubleclick.xml.in.h:5 msgid "Penalty kick" msgstr "" #: ../boards/doubleentry.xml.in.h:1 msgid "Basic counting skills" msgstr "基本的な数える技術" #: ../boards/doubleentry.xml.in.h:2 msgid "Double-entry table" msgstr "複式記入テーブル" #: ../boards/doubleentry.xml.in.h:3 msgid "Drag and Drop each proposed item on its destination" msgstr "ドラッグ&ドロップは、その目的地で各々アイテムを提案しました." #: ../boards/doubleentry.xml.in.h:4 msgid "Drag and Drop the items in the double-entry table" msgstr "ドラッグ&ドロップして、複式記入テーブルにアイテムを入れましょう." #: ../boards/doubleentry.xml.in.h:5 msgid "" "Move the items on the left to their proper position in the double-entry " "table." msgstr "複式記入法のテーブル中の適切な位置に、左側のアイテムを移動させます." #: ../boards/doubleentry/board3_0.xml.in.h:1 msgid "Click on an item and listen to its target position" msgstr "アイテムをクリックして、アイテムが目標とする位置を聞いてください." #: ../boards/draw.xml.in.h:1 msgid "A creative board where you can draw freely" msgstr "自由に絵を描くことができます." #: ../boards/draw.xml.in.h:2 msgid "A simple vector-drawing tool" msgstr "シンプルなお絵書きツール" #: ../boards/draw.xml.in.h:3 msgid "" "In this game, children can draw freely. The goal is to discover how to " "create attractive drawings based on basic shapes: rectangles, ellipses and " "lines." msgstr "" "このゲームで、子供達は自由に図を描くことができます.このゲームの目標は、基礎的" "な形に基づいた図面を作成する方法を発見することです:長方形、楕円および線." #: ../boards/draw.xml.in.h:5 msgid "" "Select a drawing tool on the left, and a color down the bottom, then click " "and drag in the white area to create a new shape. To save time, you can " "click with the middle mouse button to delete an object." msgstr "" "まず、左側にある図面ツールおよび色のボタンを選択して、次に、新しい形を作成す" "るために、白い部分までクリック・ドラッグしてください.オブジェクトを削除するた" "めには中央のマウスボタンをクリックします." #: ../boards/drawnumber.xml.in.h:1 msgid "Can count from 1 to 50." msgstr "" #: ../boards/drawnumber.xml.in.h:2 #, fuzzy msgid "Draw Number" msgstr "数" #: ../boards/drawnumber.xml.in.h:3 msgid "Draw the picture by clicking on each numbers in the right order." msgstr "" #: ../boards/drawnumber.xml.in.h:4 msgid "Draw the picture by following numbers" msgstr "" #: ../boards/electric.xml.in.h:1 msgid "Create and simulate an electric schema" msgstr "電気の図式を作りましょう" #: ../boards/electric.xml.in.h:2 msgid "" "Drag electrical components from the selector and drop them in the working " "area. Create wires by clicking on a connection spot, dragging the mouse to " "the next connection spot, and letting go. You can also move components by " "dragging them. You can delete wires by clicking on them. To delete a " "component, select the deletion tool on top of the component selector. You " "can click on the switch to open and close it. You can change the rheostat " "value by dragging its wiper. In order to simulate what happens when a bulb " "is blown, you can blown it by right-clicking on it. The simulation is " "updated in real time by any user action." msgstr "" "セレクターからの電気コンポーネントをドラッグして、作業領域にそれらをドロップ" "してください.接続点をクリックし、別の接続点にマウスをドラッグして放すことで、" "ワイヤーを作成してください.それらをドラッグすることにより、部品を移動させるこ" "とができます.また、クリックするでワイヤーを削除することができます.部品を削除" "するためには、セレクター(部品)の上で、削除ツールを選択してください.セレクター" "を開閉するには、スイッチをクリックしてください.それをドラッグすることによりレ" "オスタット価値を変更することができます.電球が膨れている場合、起こることをシ" "ミュレートするために、それをを右クリックすることによってシミュレーションは、" "どんなユーザーアクションでも、リアル・タイムで更新されます." #: ../boards/electric.xml.in.h:3 msgid "Electricity" msgstr "電気" #: ../boards/electric.xml.in.h:4 msgid "Freely create an electric schema with a real time simulation of it." msgstr "" "自由に、リアル・タイム・シミュレーションを備えた電気的な図表を作成してくださ" "い." #: ../boards/electric.xml.in.h:5 msgid "" "GCompris uses the Gnucap electric simulator as a backend. You can get more " "information on gnucap at <http://geda.seul.org/tools/gnucap/>." msgstr "" "GComprisは、バックエンドとして『Gnucap』の電気シミュレータを使用しています.サ" "イト(http://geda.seul.org/tools/gnucap/>)で、『Gnucap』に関する詳細な情報" "を得ることができます." #: ../boards/electric.xml.in.h:6 msgid "Requires some basic understanding of the concept of electricity." msgstr "電気の概念に関する基礎的な知識を必要とします." #: ../boards/enumerate.xml.in.h:1 msgid "Basic enumeration" msgstr "基本的な数の数え上げ." #: ../boards/enumerate.xml.in.h:2 msgid "Count the items" msgstr "アイテムを数えてみよう" #: ../boards/enumerate.xml.in.h:3 msgid "" "First, properly organize the items so that you can count them. Then, select " "the item you want to answer in the bottom right area. Enter the answer with " "the keyboard and press the OK button or the 'Enter' key." msgstr "" "最初に、アイテムを数えられるように、適切にアイテムを整理してください.次に、あ" "なたが右下エリアで答えたいアイテムを選択してください.キーボードで答えを入力" "し、OKボタンか『Enter』キーを押してください." #: ../boards/enumerate.xml.in.h:4 ../boards/planegame.xml.in.h:5 #: ../src/boards/enumerate.c:88 msgid "Numeration training" msgstr "数えかたのトレーニング" #: ../boards/enumerate.xml.in.h:5 ../src/boards/enumerate.c:89 msgid "Place the items in the best way to count them" msgstr "一番数えやすい場所にアイテムを置きましょう." #: ../boards/erase.xml.in.h:1 msgid "" "Animal pictures are taken from the Animal Photography Page of Ralf Schmode " "(<http://schmode.net/>) and from LE BERRE Daniel. These people kindly " "gave GCompris the authorization to include their pictures. Thanks a lot, " "both of you." msgstr "" "動物写真は、Ralf Schmodeの動物写真ページ(< http://schmode.net/>)とLE " "BERRE Danielから引用しています.親切にもGComprisに写真の使用を認可していただき" "ました.大変感謝いたします." #: ../boards/erase.xml.in.h:4 ../src/boards/erase.c:117 #: ../src/boards/machpuzzle.c:87 msgid "Move the mouse" msgstr "マウス" #: ../boards/erase.xml.in.h:5 ../src/boards/erase.c:118 msgid "Move the mouse to erase the area and discover the background" msgstr "絵がよく見えるように、マウスを動かしてみよう." #: ../boards/erase.xml.in.h:6 msgid "Move the mouse until all the blocks disappear." msgstr "全てのブロックが消えるまで、マウスを動かしてください." #: ../boards/erase_doubleclick.xml.in.h:2 #, fuzzy msgid "Double click the mouse" msgstr "マウスをダブルクリックしてみよう" #: ../boards/erase_doubleclick.xml.in.h:3 #, fuzzy msgid "Double click the mouse on rectangles until all the blocks disappear." msgstr "" "全てのブロックが消えるまで、長方形のブロック上でマウスをダブルクリックしてく" "ださい." #: ../boards/erase_doubleclick.xml.in.h:4 #, fuzzy msgid "Double click the mouse to erase the area and discover the background" msgstr "" "パネルを消すために、マウスをダブルクリックしましょう.そして、写真を見れるよう" "にしましょう." #: ../boards/erase_clic.xml.in.h:2 msgid "Click the mouse" msgstr "マウスをクリックしてみよう" #: ../boards/erase_clic.xml.in.h:3 msgid "Click the mouse on rectangles until all the blocks disappear." msgstr "" "全てのブロックが消えるまで、長方形のブロック上でマウスをクリックしてください." #: ../boards/erase_clic.xml.in.h:4 msgid "Click the mouse to erase the area and discover the background" msgstr "" "パネルを消すために、マウスをクリックしましょう.そして、写真を見れるようにしま" "しょう." #: ../boards/experience.xml.in.h:1 msgid "Go to experiential activities" msgstr "経験をもとにしたゲームへ" #: ../boards/experience.xml.in.h:2 msgid "Various activities based on physical movement." msgstr "物理的な運動をもとにしたさまざまなゲーム." #: ../boards/experimental.xml.in.h:1 msgid "Go to Experimental activities" msgstr "実験をもとにしたゲームへ" #: ../boards/experimental.xml.in.h:2 msgid "Run gcompris --experimental to see this menu." msgstr "GComprisを動作させる--このメニューを見るための実験." #: ../boards/fifteen.xml.in.h:1 msgid "" "Click on any item that has a free block beside it, and it will be swapped " "with the empty block." msgstr "" #: ../boards/fifteen.xml.in.h:3 msgid "" "Move each item to make an increasing series: from the smallest to the largest" msgstr "数字のパネルをひとつずつ動かして、数字を1から15まで整理しましょう." #: ../boards/fifteen.xml.in.h:4 msgid "Original code taken from the libgnomecanvas demo" msgstr "オリジナルのコードは、libgnomecanvas のデモから引用されました." #: ../boards/fifteen.xml.in.h:5 msgid "The fifteen game" msgstr "15 パズル(数字ならべゲーム)" #: ../boards/followline.xml.in.h:1 msgid "Control the hose-pipe" msgstr "ホースを操作しよう" #: ../boards/followline.xml.in.h:2 msgid "Fine motor coordination" msgstr "すぐれた運動協調性" #: ../boards/followline.xml.in.h:3 msgid "" "Move the mouse over the red part of the hose-pipe. This will move it, " "bringing it, part by part, up to the flowers. Be careful, if you move off " "the hose, the red part will go back down." msgstr "" "ホースの赤い部分の上で、マウスを動かしてください.赤い部分を花に向かって、一部" "ずつ動かしましょう.もしも、ホースから矢印を離してしまった時は、赤い部分はもと" "にもどってしまいます.注意してください." #: ../boards/followline.xml.in.h:4 msgid "Tux needs to water the flowers, but the hose is blocked." msgstr "" "タックスくんは、お花を咲かせたいと思っていますしかし、ホースの水が止められて" "いてお水がでません.タックスくんを助けてあげましょう" #: ../boards/fun.xml.in.h:1 msgid "Go to Amusement activities" msgstr "アミューズメントゲーム" #: ../boards/fun.xml.in.h:2 msgid "Various fun activities." msgstr "多様な楽しいゲーム" #: ../boards/gcompris/mimetypes/mime_type.xml.in.h:1 msgid "gcompris animation" msgstr "GComprisのアニメーション" #: ../boards/gcompris/mimetypes/mime_type.xml.in.h:2 msgid "gcompris drawing" msgstr "GComprisのお絵書き" #: ../boards/gcompris/mimetypes/mime_type.xml.in.h:3 msgid "svg drawing" msgstr "SVGのお絵書き" #: ../boards/gcompris/mimetypes/mime_type.xml.in.h:4 msgid "svg mozilla animation" msgstr "SVGもじらアニメーション" #: ../boards/gcompris/mimetypes/mime_type.xml.in.h:5 msgid "wordprocessor text" msgstr "" #: ../boards/geography.xml.in.h:1 msgid "Drag and Drop the items to redraw the whole map" msgstr "アイテムをドラッグやドロップして、地図を完成させよう." #: ../boards/geography.xml.in.h:2 msgid "Locate the countries" msgstr "それぞれの国を配置してみよう." #: ../boards/geography.xml.in.h:3 ../boards/geography_country.xml.in.h:3 msgid "Mouse manipulation: movement, drag and drop" msgstr "マウス操作:運動、ドラッグ&ドロップ." #: ../boards/geography/board1_0.xml.in.h:1 #: ../boards/geography/board4_2.xml.in.h:1 msgid "Africa" msgstr "アフリカ" #: ../boards/geography/board1_0.xml.in.h:2 msgid "America" msgstr "アメリカ" #: ../boards/geography/board1_0.xml.in.h:3 msgid "Antartica" msgstr "南極大陸" #: ../boards/geography/board1_0.xml.in.h:4 msgid "Asia" msgstr "アジア" #: ../boards/geography/board1_0.xml.in.h:5 msgid "Continents" msgstr "大陸" #: ../boards/geography/board1_0.xml.in.h:6 msgid "Europe" msgstr "ヨーロッパ" #: ../boards/geography/board1_0.xml.in.h:7 msgid "Oceania" msgstr "オセアニア" #: ../boards/geography/board2_0.xml.in.h:1 msgid "Alaska" msgstr "アラスカ" #: ../boards/geography/board2_0.xml.in.h:2 msgid "Bahamas" msgstr "バハマ" #: ../boards/geography/board2_0.xml.in.h:3 msgid "Canada" msgstr "カナダ" #: ../boards/geography/board2_0.xml.in.h:4 msgid "Cuba" msgstr "キューバ" #: ../boards/geography/board2_0.xml.in.h:5 msgid "Dominican Republic" msgstr "ドミニカの共和国" #: ../boards/geography/board2_0.xml.in.h:6 msgid "Greenland" msgstr "グリーンランド" #: ../boards/geography/board2_0.xml.in.h:7 msgid "Haiti" msgstr "ハイチ" #: ../boards/geography/board2_0.xml.in.h:8 #: ../boards/geography/board3_0.xml.in.h:7 msgid "Iceland" msgstr "アイスランド" #: ../boards/geography/board2_0.xml.in.h:9 msgid "Jamaica" msgstr "ジャマイカ" #: ../boards/geography/board2_0.xml.in.h:10 msgid "Mexico" msgstr "メキシコ" #: ../boards/geography/board2_0.xml.in.h:11 msgid "North America" msgstr "北アメリカ" #: ../boards/geography/board2_0.xml.in.h:12 msgid "United States of America" msgstr "アメリカ合衆国" #: ../boards/geography/board2_1.xml.in.h:1 msgid "Argentina" msgstr "アルゼンチン" #: ../boards/geography/board2_1.xml.in.h:2 msgid "Bolivia" msgstr "ボリビア" #: ../boards/geography/board2_1.xml.in.h:3 msgid "Brazil" msgstr "ブラジル" #: ../boards/geography/board2_1.xml.in.h:4 msgid "Chile" msgstr "チリ" #: ../boards/geography/board2_1.xml.in.h:5 msgid "Colombia" msgstr "コロンビア" #: ../boards/geography/board2_1.xml.in.h:6 msgid "Ecuador" msgstr "エクアドル" #: ../boards/geography/board2_1.xml.in.h:7 msgid "French Guiana" msgstr "仏領ギアナ" #: ../boards/geography/board2_1.xml.in.h:8 msgid "Guyana" msgstr "ガイアナ" #: ../boards/geography/board2_1.xml.in.h:9 msgid "Panama" msgstr "パナマ" #: ../boards/geography/board2_1.xml.in.h:10 msgid "Paraguay" msgstr "パラグアイ" #: ../boards/geography/board2_1.xml.in.h:11 msgid "Peru" msgstr "ペルー" #: ../boards/geography/board2_1.xml.in.h:12 msgid "South America" msgstr "南アメリカ" #: ../boards/geography/board2_1.xml.in.h:13 msgid "Suriname" msgstr "スリナム" #: ../boards/geography/board2_1.xml.in.h:14 msgid "Uruguay" msgstr "ウルグアイ" #: ../boards/geography/board2_1.xml.in.h:15 msgid "Venezuela" msgstr "ベネズエラ" #: ../boards/geography/board3_0.xml.in.h:1 msgid "Austria" msgstr "オーストリア" #: ../boards/geography/board3_0.xml.in.h:2 msgid "Belgium" msgstr "ベルギー" #: ../boards/geography/board3_0.xml.in.h:3 msgid "Denmark" msgstr "デンマーク" #: ../boards/geography/board3_0.xml.in.h:4 msgid "Finland" msgstr "フィンランド" #: ../boards/geography/board3_0.xml.in.h:5 msgid "France" msgstr "フランス" #: ../boards/geography/board3_0.xml.in.h:6 msgid "Germany" msgstr "ドイツ" #: ../boards/geography/board3_0.xml.in.h:8 msgid "Ireland" msgstr "アイルランド" #: ../boards/geography/board3_0.xml.in.h:9 msgid "Italy" msgstr "イタリア" #: ../boards/geography/board3_0.xml.in.h:10 msgid "Luxembourg" msgstr "ルクセンブルク" #: ../boards/geography/board3_0.xml.in.h:11 msgid "Norway" msgstr "ノルウェー" #: ../boards/geography/board3_0.xml.in.h:12 msgid "Portugal" msgstr "ポルトガル" #: ../boards/geography/board3_0.xml.in.h:13 msgid "Spain" msgstr "スペイン" #: ../boards/geography/board3_0.xml.in.h:14 msgid "Sweden" msgstr "スウェーデン" #: ../boards/geography/board3_0.xml.in.h:15 msgid "Switzerland" msgstr "スイス" #: ../boards/geography/board3_0.xml.in.h:16 msgid "The Netherlands" msgstr "オランダ" #: ../boards/geography/board3_0.xml.in.h:17 msgid "United Kingdom" msgstr "イギリス" #: ../boards/geography/board3_0.xml.in.h:18 msgid "Western Europe" msgstr "西ヨーロッパ" #: ../boards/geography/board3_1.xml.in.h:1 msgid "Albania" msgstr "アルバニア" #: ../boards/geography/board3_1.xml.in.h:2 msgid "Belarus" msgstr "ベラルーシ" #: ../boards/geography/board3_1.xml.in.h:3 msgid "Bosnia Herzegovina" msgstr "ボスニアヘルツェゴビナ" #: ../boards/geography/board3_1.xml.in.h:4 msgid "Bulgaria" msgstr "ブルガリア" #: ../boards/geography/board3_1.xml.in.h:5 msgid "Croatia" msgstr "クロアチア" #: ../boards/geography/board3_1.xml.in.h:6 msgid "Cyprus" msgstr "キプロス" #: ../boards/geography/board3_1.xml.in.h:7 ../src/gcompris/config.c:67 msgid "Czech Republic" msgstr "チェコ共和国" #: ../boards/geography/board3_1.xml.in.h:8 msgid "Eastern Europe" msgstr "東ヨーロッパ" #: ../boards/geography/board3_1.xml.in.h:9 msgid "Estonia" msgstr "エストニア" #: ../boards/geography/board3_1.xml.in.h:10 msgid "Greece" msgstr "ギリシャ" #: ../boards/geography/board3_1.xml.in.h:11 msgid "Hungary" msgstr "ハンガリー" #: ../boards/geography/board3_1.xml.in.h:12 msgid "Latvia" msgstr "ラトビア" #: ../boards/geography/board3_1.xml.in.h:13 msgid "Lithuania" msgstr "リトアニア" #: ../boards/geography/board3_1.xml.in.h:14 msgid "Macedonia" msgstr "マケドニア" #: ../boards/geography/board3_1.xml.in.h:15 msgid "Moldova" msgstr "モルドヴァ" #: ../boards/geography/board3_1.xml.in.h:16 msgid "Poland" msgstr "ポーランド" #: ../boards/geography/board3_1.xml.in.h:17 msgid "Romania" msgstr "ルーマニア" #: ../boards/geography/board3_1.xml.in.h:18 msgid "Russia" msgstr "ロシア" #: ../boards/geography/board3_1.xml.in.h:19 msgid "Serbia Montenegro" msgstr "セルビアモンテネグロ" #: ../boards/geography/board3_1.xml.in.h:20 msgid "Slovak Republic" msgstr "スロバキア共和国" #: ../boards/geography/board3_1.xml.in.h:21 msgid "Slovenia" msgstr "スロベニア" #: ../boards/geography/board3_1.xml.in.h:22 msgid "Turkey" msgstr "トルコ" #: ../boards/geography/board3_1.xml.in.h:23 msgid "Ukraine" msgstr "ウクライナ" #: ../boards/geography/board4_0.xml.in.h:1 #: ../boards/geography/board4_2.xml.in.h:2 msgid "Algeria" msgstr "アルジェリア" #: ../boards/geography/board4_0.xml.in.h:2 #: ../boards/geography/board4_2.xml.in.h:4 msgid "Benin" msgstr "ベナン" #: ../boards/geography/board4_0.xml.in.h:3 #: ../boards/geography/board4_2.xml.in.h:6 msgid "Burkina Faso" msgstr "ブルキナファソ" #: ../boards/geography/board4_0.xml.in.h:4 #: ../boards/geography/board4_2.xml.in.h:7 msgid "Cameroon" msgstr "カメルーン" #: ../boards/geography/board4_0.xml.in.h:5 #: ../boards/geography/board4_2.xml.in.h:8 msgid "Central African Republic" msgstr "中央アフリカ共和国" #: ../boards/geography/board4_0.xml.in.h:6 #: ../boards/geography/board4_2.xml.in.h:9 msgid "Chad" msgstr "チャド" #: ../boards/geography/board4_0.xml.in.h:7 msgid "Djibouti" msgstr "ジブチ" #: ../boards/geography/board4_0.xml.in.h:8 #: ../boards/geography/board4_2.xml.in.h:11 msgid "Egypt" msgstr "エジプト" #: ../boards/geography/board4_0.xml.in.h:9 #: ../boards/geography/board4_1.xml.in.h:5 msgid "Equatorial Guinea" msgstr "赤道ギニア" #: ../boards/geography/board4_0.xml.in.h:10 #: ../boards/geography/board4_2.xml.in.h:12 msgid "Eritrea" msgstr "エリトレア" #: ../boards/geography/board4_0.xml.in.h:11 #: ../boards/geography/board4_2.xml.in.h:13 msgid "Ethiopia" msgstr "エチオピア" #: ../boards/geography/board4_0.xml.in.h:12 #: ../boards/geography/board4_1.xml.in.h:6 #: ../boards/geography/board4_2.xml.in.h:14 msgid "Gabon" msgstr "ガボン" #: ../boards/geography/board4_0.xml.in.h:13 msgid "Gambia" msgstr "ガンビア" #: ../boards/geography/board4_0.xml.in.h:14 #: ../boards/geography/board4_2.xml.in.h:15 msgid "Ghana" msgstr "ガーナ" #: ../boards/geography/board4_0.xml.in.h:15 #: ../boards/geography/board4_2.xml.in.h:16 msgid "Guinea" msgstr "ギニア" #: ../boards/geography/board4_0.xml.in.h:16 msgid "Guinea Bissau" msgstr "ギニアビサウ" #: ../boards/geography/board4_0.xml.in.h:17 #: ../boards/geography/board4_2.xml.in.h:17 msgid "Ivory Coast" msgstr "コートジボワール共和国" #: ../boards/geography/board4_0.xml.in.h:18 #: ../boards/geography/board4_2.xml.in.h:19 msgid "Liberia" msgstr "リベリア" #: ../boards/geography/board4_0.xml.in.h:19 #: ../boards/geography/board4_2.xml.in.h:20 msgid "Libya" msgstr "リビア" #: ../boards/geography/board4_0.xml.in.h:20 #: ../boards/geography/board4_2.xml.in.h:23 msgid "Mali" msgstr "マリ" #: ../boards/geography/board4_0.xml.in.h:21 #: ../boards/geography/board4_2.xml.in.h:24 msgid "Mauritania" msgstr "モーリタニア" #: ../boards/geography/board4_0.xml.in.h:22 #: ../boards/geography/board4_2.xml.in.h:25 msgid "Morocco" msgstr "モロッコ" #: ../boards/geography/board4_0.xml.in.h:23 #: ../boards/geography/board4_2.xml.in.h:28 msgid "Niger" msgstr "ニジェール" #: ../boards/geography/board4_0.xml.in.h:24 #: ../boards/geography/board4_2.xml.in.h:29 msgid "Nigeria" msgstr "ナイジェリア" #: ../boards/geography/board4_0.xml.in.h:25 msgid "Northern Africa" msgstr "北アフリカ" #: ../boards/geography/board4_0.xml.in.h:26 #: ../boards/geography/board4_1.xml.in.h:14 msgid "Rwanda" msgstr "ルワンダ" #: ../boards/geography/board4_0.xml.in.h:27 #: ../boards/geography/board4_2.xml.in.h:30 msgid "Senegal" msgstr "セネガル" #: ../boards/geography/board4_0.xml.in.h:28 msgid "Sierra Leone" msgstr "シエラレオネ" #: ../boards/geography/board4_0.xml.in.h:29 #: ../boards/geography/board4_2.xml.in.h:31 msgid "Somalia" msgstr "ソマリア" #: ../boards/geography/board4_0.xml.in.h:30 #: ../boards/geography/board4_2.xml.in.h:33 msgid "Sudan" msgstr "スーダン" #: ../boards/geography/board4_0.xml.in.h:31 #: ../boards/geography/board4_2.xml.in.h:35 msgid "Togo" msgstr "トーゴ" #: ../boards/geography/board4_0.xml.in.h:32 #: ../boards/geography/board4_2.xml.in.h:36 msgid "Tunisia" msgstr "チュニジア" #: ../boards/geography/board4_0.xml.in.h:33 #: ../boards/geography/board4_1.xml.in.h:19 #: ../boards/geography/board4_2.xml.in.h:37 msgid "Uganda" msgstr "ウガンダ" #: ../boards/geography/board4_0.xml.in.h:34 msgid "Western Sahara" msgstr "西サハラ" #: ../boards/geography/board4_1.xml.in.h:1 #: ../boards/geography/board4_2.xml.in.h:3 msgid "Angola" msgstr "アンゴラ" #: ../boards/geography/board4_1.xml.in.h:2 #: ../boards/geography/board4_2.xml.in.h:5 msgid "Botswana" msgstr "ボツワナ" #: ../boards/geography/board4_1.xml.in.h:3 msgid "Burundi" msgstr "ブルンジ" #: ../boards/geography/board4_1.xml.in.h:4 #: ../boards/geography/board4_2.xml.in.h:10 msgid "Democratic Republic of Congo" msgstr "コンゴ民主共和国" #: ../boards/geography/board4_1.xml.in.h:7 #: ../boards/geography/board4_2.xml.in.h:18 msgid "Kenya" msgstr "ケニヤ" #: ../boards/geography/board4_1.xml.in.h:8 msgid "Lesotho" msgstr "レソト" #: ../boards/geography/board4_1.xml.in.h:9 #: ../boards/geography/board4_2.xml.in.h:21 msgid "Madagascar" msgstr "マダガスカル" #: ../boards/geography/board4_1.xml.in.h:10 #: ../boards/geography/board4_2.xml.in.h:22 msgid "Malawi" msgstr "マラウイ" #: ../boards/geography/board4_1.xml.in.h:11 #: ../boards/geography/board4_2.xml.in.h:26 msgid "Mozambique" msgstr "モザンビーク" #: ../boards/geography/board4_1.xml.in.h:12 #: ../boards/geography/board4_2.xml.in.h:27 msgid "Namibia" msgstr "ナミビア" #: ../boards/geography/board4_1.xml.in.h:13 msgid "Republic of Congo" msgstr "コンゴ共和国" #: ../boards/geography/board4_1.xml.in.h:15 #: ../boards/geography/board4_2.xml.in.h:32 msgid "South Africa" msgstr "南アフリカ" #: ../boards/geography/board4_1.xml.in.h:16 msgid "Southern Africa" msgstr "南部アフリカ" #: ../boards/geography/board4_1.xml.in.h:17 msgid "Swaziland" msgstr "スワジランド" #: ../boards/geography/board4_1.xml.in.h:18 #: ../boards/geography/board4_2.xml.in.h:34 msgid "Tanzania" msgstr "タンザニア" #: ../boards/geography/board4_1.xml.in.h:20 #: ../boards/geography/board4_2.xml.in.h:38 msgid "Zambia" msgstr "ザンビア" #: ../boards/geography/board4_1.xml.in.h:21 #: ../boards/geography/board4_2.xml.in.h:39 msgid "Zimbabwe" msgstr "ジンバブエ" #: ../boards/geography_country.xml.in.h:1 #, fuzzy msgid "Drag and Drop the regions to redraw the whole country" msgstr "アイテムをドラッグやドロップして、地図を完成させよう." #: ../boards/geography_country.xml.in.h:2 #, fuzzy msgid "Locate the region" msgstr "それぞれの国を配置してみよう." #: ../boards/geography_country.xml.in.h:4 msgid "" "The map of Germany comes from Wikipedia and is released under the GNU Free " "Documentation License. Olaf Ronneberger and his children Lina and Julia " "Ronneberger created the German level." msgstr "" "ドイツの地図は、Wikipediaから、『GNU Free Documentation License』の下でリリー" "スされています.Olaf Ronnebergerと彼の子供たち、Lina と Julia・Ronnebergerは、" "ドイツの地形を作製しました." #: ../boards/geography_country/board1_0.xml.in.h:1 msgid "Regions of France" msgstr "フランスの地域" #: ../boards/geography_country/board2_0.xml.in.h:1 #, fuzzy msgid "Deutschland Bundesländer" msgstr "北ドイツ連邦" #: ../boards/geography_country/board3_0.xml.in.h:1 #, fuzzy msgid "Provincias Argentinas" msgstr "アルゼンチン" #: ../boards/geography_country/board4_0.xml.in.h:1 msgid "Polish Voivodship" msgstr "" #: ../boards/geography_country/board5_0.xml.in.h:1 #: ../boards/geography_country/board5_2.xml.in.h:1 msgid "Districts of Turkey" msgstr "" #: ../boards/geography_country/board5_1.xml.in.h:1 msgid "Eastern Districts of Turkey" msgstr "" #: ../boards/geography_country/board6_0.xml.in.h:1 msgid "Counties of Norway" msgstr "" #: ../boards/geography_country/board7_0.xml.in.h:1 msgid "Counties of Brazil" msgstr "" #: ../boards/geometry.xml.in.h:1 msgid "Geometry" msgstr "幾何学" #: ../boards/geometry.xml.in.h:2 msgid "Geometry activities." msgstr "幾何学ゲーム" #: ../boards/gletters.xml.in.h:1 ../boards/wordsgame.xml.in.h:2 msgid "Keyboard manipulation" msgstr "キーボードの操作" #: ../boards/gletters.xml.in.h:2 msgid "Letter association between the screen and the keyboard" msgstr "スクリーンとキーボード間の文字関係." #: ../boards/gletters.xml.in.h:3 ../src/boards/gletters.c:134 msgid "Simple Letters" msgstr "単純な文字" #: ../boards/gletters.xml.in.h:4 ../src/boards/gletters.c:135 msgid "Type the falling letters before they reach the ground" msgstr "文字が地面につく前に、落ちてくる文字をタイプしよう." #: ../boards/gnumch-equality.xml.in.h:1 msgid "Equality Number Munchers" msgstr "等しい数字をむしゃむしゃ食べるマンチャーくん" #: ../boards/gnumch-equality.xml.in.h:2 msgid "" "Guide the Number Muncher to the expressions that equal the number at the top " "of the screen." msgstr "パネルの数字と等しい数式まで、マンチャーくんを全て案内してあげよう." #: ../boards/gnumch-equality.xml.in.h:3 msgid "Practice addition, multiplication, division and subtraction." msgstr "たし算、ひき算、かけ算とわり算の練習." #: ../boards/gnumch-equality.xml.in.h:4 ../boards/gnumch-inequality.xml.in.h:4 msgid "" "Use the arrow keys to navigate around the board and to avoid the Troggles. " "Press the spacebar to eat a number." msgstr "" "マンチャーくんを画面上で案内してあげたり、トグル達から避けるために、カーソル" "キーを使ってください.マンチャーくんに数を食べさせるには、スペースキーを押して" "ください." #: ../boards/gnumch-factors.xml.in.h:1 msgid "Factor Number Munchers" msgstr "因数をむしゃむしゃ食べるマンチャーくん" #: ../boards/gnumch-factors.xml.in.h:2 msgid "" "Guide the Number Muncher to all the factors of the number at the top of the " "screen." msgstr "" "パネルの上にある数字と同じ数まで、マンチャーくんを全て案内してあげよう." #: ../boards/gnumch-factors.xml.in.h:3 msgid "Learn about factors and multiples." msgstr "因数と倍数について学びましょう." #: ../boards/gnumch-factors.xml.in.h:4 msgid "" "The factors of a number are all the numbers that divide that number evenly. " "For example, the factors of 6 are 1, 2, 3 and 6. 4 is not a factor of 6 " "because 6 cannot be divided into 4 equal pieces. If one number is a multiple " "of a second number, then the second number is a factor of the first number. " "You can think of multiples as families, and factors are the people in those " "families. So 1, 2, 3 and 6 all fit into the 6 family, but 4 belongs to " "another family. Use the arrow keys to navigate around the board and to avoid " "the Troggles. Press the spacebar to eat a number." msgstr "" "因数とは、ある数を等しくわることができる全ての数のことをいいます.たとえば、6" "の因数は、1、2、3と6です.6を4で等しく分けることはできないので、4は6の因数では" "ありません.ある数が次の数の倍数であるならば、2番目の数は最初の数の因数となり" "ます.あなたは、倍数を家族とみなして考えることができます.そして、因数は家族の" "人々と考えることができます.なので、1、2、3と6は全て6の家族にぴったりです.しか" "し、4は別の家族に属しているのです.マンチャーくんを画面上を案内してあげたり、" "トグル達から避けるためには、カーソルキーを使ってください.また、マンチャーくん" "に数を食べさせるには、スペースキーを押してください." #: ../boards/gnumch-inequality.xml.in.h:1 msgid "" "Guide the Number Muncher to the all the expressions that do not equal the " "number at the top of the screen." msgstr "" "パネルの上の数字と等しくない数式まで、マンチャーくんを全て案内してあげよう." #: ../boards/gnumch-inequality.xml.in.h:2 msgid "Inequality Number Munchers" msgstr "等しくない数をむしゃむしゃ食べるマンチャーくん" #: ../boards/gnumch-inequality.xml.in.h:3 msgid "Practice addition, subtraction, multiplication and division." msgstr "たし算、ひき算、かけ算とわり算の練習." #: ../boards/gnumch-multiples.xml.in.h:1 msgid "" "Guide the Number Muncher to all the multiples of the number at the top of " "the screen." msgstr "パネルの上の数字と同じ倍数まで、マンチャーくんを全て案内してあげよう." #: ../boards/gnumch-multiples.xml.in.h:2 msgid "Learn about multiples and factors." msgstr "倍数と因数について学びましょう." #: ../boards/gnumch-multiples.xml.in.h:3 msgid "Multiple Number Munchers" msgstr "倍数をむしゃむしゃ食べるマンチャーくん" #: ../boards/gnumch-multiples.xml.in.h:4 msgid "" "The multiples of a number are all the numbers that are equal to the original " "number times another number. For example, 24, 36, 48 and 60 are all " "multiples of 12. 25 is not a multiple of 12 because there isn't any number " "that can be multiplied by 12 to get 25. If one number is a factor of a " "second number, then the second number is a multiple of the first number. " "Again, you can think of multiples as families, and factors are the people " "who belong to those families. The factor 5, has parents 10, grandparents 15, " "great-grandparents 20, great-great-grandparents 25, and every extra step of " "5 is another great- in front! But the number 5 does not belong in the 8 or " "23 families. You can't fit any number of 5s into 8 or 23 with nothing left " "over. So '8 isn't a multiple of 5, nor is 23. Only 5, 10, 15, 20, 25 ... are " "multiples (or families or steps) of 5. Use the arrow keys to navigate around " "the board and to avoid the Troggles. Press the spacebar to eat a number." msgstr "" "数の倍数は、元の数字かける他の数が等しくなる全ての数です.(整数aによって整数b" "が割り切れるとき、bはaの倍数である)たとえば、24、36、48と60は、全て12の倍数で" "す.25を得るために、12をかけ算することでできる数がないので、25は12の倍数ではあ" "りません.ある数が次の数の要素であるならば、2番目の数は最初の数の倍数です.ま" "た、倍数を家族とみなして考えることができます、そして、素数はそれらの家族に属" "しています.素数5は、両親10、祖父母15、曾祖父母20、偉大な曾祖父母25を持ってい" "ます.しかし、5は、8や23の家族には入りません.5の数達どれも、8や23にはめ込むこ" "とができません.なので、8は5の倍数でもないし、23も違います.5、10、15、20、" "25...が5の倍数です.マンチャーくんを画面上を案内してあげたり、トグル達から避け" "るためには、カーソルキーを使ってください.また、マンチャーくんに数を食べさせる" "には、スペースキーを押してください." #: ../boards/gnumch-primes.xml.in.h:1 msgid "Guide the Number Muncher to all the prime numbers." msgstr "全ての素数に、マンチャーくんを案内してあげよう." #: ../boards/gnumch-primes.xml.in.h:2 msgid "Learn about prime numbers" msgstr "素数について学びましょう." #: ../boards/gnumch-primes.xml.in.h:3 msgid "Prime Number Munchers" msgstr "素数むしゃむしゃマンチャーくん" #: ../boards/gnumch-primes.xml.in.h:4 msgid "" "Prime numbers are numbers that are only divisible by themselves and 1. For " "example, 3 is a prime number, but 4 isn't (because 4 is divisible by 2). You " "can think of prime numbers as very small families: they only ever have two " "people in them! Only themselves and 1. You can't fit any other numbers into " "them with nothing left over. 5 is one of these lonely numbers (only 5 × 1 = " "5), but you can see that 6 has 2 and 3 in its family as well (6 × 1 = 6, 2 × " "3 = 6). So 6 is not a prime number. Use the arrow keys to navigate around " "the board and to avoid the Troggles. Press the spacebar to eat a number." msgstr "" "素数とは、その数自身と1だけで割り切れる数です.たとえば、3は素数です.しかし、4" "は素数ではありません.(4は2で割り切れるので)素数を非常に小さな家族と考えるこ" "とができます:彼ら(素数)には、彼らの中に2人だけです!彼ら自身と1だけ.他のどの" "数も素数にはめ込むことができません.5はひとりぼっちな数(5 × 1 = 5だけ)の1つ" "です、しかし、6は家族に(6 × 1 = 6、2 × 3 = 6)2と3を持っているのがわかりま" "す.だから、6は素数ではありません.マンチャーくんを画面上を案内してあげたり、ト" "グル達から避けるためには、カーソルキーを使ってください.また、マンチャーくんに" "数を食べさせるには、スペースキーを押してください." #: ../boards/gnumchmenu.xml.in.h:1 msgid "Go to Number Munchers activities" msgstr "マンチャーのゲームへ" #: ../boards/gnumchmenu.xml.in.h:2 msgid "Number Munchers are games to play with arithmetic." msgstr "マンチャーはさんすうで遊ぶゲームです" #: ../boards/guessnumber.xml.in.h:1 msgid "Guess a number" msgstr "数字を推測してみよう." #: ../boards/guessnumber.xml.in.h:2 msgid "Help Tux escape the cave. Tux hides a number for you to find." msgstr "" "あなたが、隠された数字を発見して.タックスくんを洞窟から脱出するのを助けてあげ" "よう!" #: ../boards/guessnumber.xml.in.h:3 msgid "Numbers from 1 to 1000 for the last level." msgstr "最終レベルのために1から1000までの数が数えられること." #: ../boards/guessnumber.xml.in.h:4 msgid "" "Read the instructions that give you the range of the number to find. Enter a " "number in the top right blue entry box. Tux will tell you if your number is " "higher or lower. Then enter another number. The distance between Tux and the " "escape area on the right represents how far you are from the correct number. " "If Tux is over or under the escape area, it means your number is over or " "under the correct number." msgstr "" "数を見つけるために数の範囲が書いてある指示を読んでください.一番右上の青い入力" "ボックスに、数を入力してください.タックスくんは、あなたの番号がより高いか、よ" "り低いかどうかあなたに教えてくれます.他の数字を入力した時、タックスくんと脱出" "エリアとの間の距離が、正しい数字からどのくらいの離れているか正しく再演します." "タックスくんが脱出エリアの上や下にいるなら、それはあなたの数が正確な数の上、" "または、の下にあることを意味します." #: ../boards/hanoi.xml.in.h:1 msgid "Concept taken from EPI games." msgstr "EPIゲームから得られる概念." #: ../boards/hanoi.xml.in.h:2 msgid "" "Drag and Drop one top piece at a time, from one peg to another, to reproduce " "the tower on the right in the empty space on the left." msgstr "" "左側の空いているスペースに、右側にある塔を再現するために、ある釘から別の釘ま" "で、一番上のピースをドラッグ&ドロップしましょう." #: ../boards/hanoi.xml.in.h:4 ../src/boards/hanoi.c:96 msgid "Reproduce the given tower" msgstr "塔を再現してみよう" #: ../boards/hanoi.xml.in.h:5 msgid "Reproduce the tower on the right in the empty space on the left" msgstr "左側の空いているスペースに、右側にある塔を再現してください." #: ../boards/hanoi.xml.in.h:6 ../src/boards/hanoi.c:95 msgid "Simplified Tower of Hanoi" msgstr "簡単なハノイの塔" #: ../boards/hanoi_real.xml.in.h:1 msgid "" "Drag and Drop the top pieces only from one peg to another, to reproduce the " "tower on the right in the empty space on the left." msgstr "" "左側の空いているスペースに、右側にある塔を再現するために、ある釘から別の釘ま" "で、一番上のピースをドラッグ&ドロップしましょう." #: ../boards/hanoi_real.xml.in.h:3 msgid "Reproduce the tower on the right side" msgstr "あたえられた塔を右のスペースに再現してみよう." #: ../boards/hanoi_real.xml.in.h:4 msgid "The Tower of Hanoi" msgstr "ハノイの塔" #: ../boards/hanoi_real.xml.in.h:5 #, fuzzy msgid "" "The object of the game is to move the entire stack to another peg, obeying " "the following rules:\n" "* only one disc may be moved at a time\n" "* no disc may be placed atop a smaller disc" msgstr "" "ゲームのゴールは、全てのスタックをもう一つの釘の方へ動かすことです.そして、そ" "れは以下の規則に従います: * 1枚のディスクだけ、1回動かすことができる. * ディ" "スクがないところでは、より小さなディスクを上に置かなければいけません." #: ../boards/hanoi_real.xml.in.h:8 msgid "" "The puzzle was invented by the French mathematician Edouard Lucas in 1883. " "There is a legend about a Hindu temple whose priests were constantly engaged " "in moving a set of 64 discs according to the rules of the Tower of Hanoi " "puzzle. According to the legend, the world would end when the priests " "finished their work. The puzzle is therefore also known as the Tower of " "Brahma puzzle. It is not clear whether Lucas invented this legend or was " "inspired by it. (source Wikipedia <http://en.wikipedia.org/wiki/" "Tower_of_hanoi>)" msgstr "" "パズルは、1883年にフランスの数学者E・リュカ(Edouard Lucas)によって発明されま" "した.次のような伝説が、ヒンズー寺院についてあります.聖職者がハノイパズルタ" "ワーの原則に従って一組64枚のディスクを動かすことに絶えず従事していました.伝説" "によると、聖職者が仕事を終えたとき、世界は終わると言われています.パズルは、ブ" "ラフマーの塔としても知られています.リュカがこの伝説を創作したか、それの影響を" "受けたかどうかは、明らかではありません.(Wikipediaよりhttp://en.wikipedia.org/" "wiki/Tower_of_hanoi)" #: ../boards/hexagon.xml.in.h:1 msgid "Find the strawberry by clicking on the blue fields" msgstr "青いフィールドをクリックして、苺を見付けよう." #: ../boards/hexagon.xml.in.h:4 msgid "" "Try to find the strawberry under the blue fields. The fields become redder " "as you get closer." msgstr "" "青いフィールドでイチゴを見つけてみましょう.あなたがイチゴに近づくと、フィール" "ドは赤くなります." #: ../boards/hexagon.xml.in.h:5 msgid "hexagon" msgstr "ヘキサゴン" #: ../boards/imageid.xml.in.h:1 msgid "Click on the word corresponding to the printed image." msgstr "表示された画像と一致している語のクリックしましょう." #: ../boards/imageid.xml.in.h:2 msgid "Practice reading by finding the word matching an image" msgstr "画像に合う単語を見つける練習." #: ../boards/imageid.xml.in.h:3 ../boards/imagename.xml.in.h:4 #: ../boards/readingh.xml.in.h:4 ../boards/readingv.xml.in.h:4 #: ../src/boards/imageid.c:102 ../src/boards/missingletter.c:100 msgid "Reading" msgstr "読むこと" #: ../boards/imageid.xml.in.h:4 msgid "Reading practice" msgstr "読む練習" #: ../boards/imageid/board1.xml.in.h:1 ../boards/imagename/board4_0.xml.in.h:2 msgid "apple" msgstr "りんご" #: ../boards/imageid/board1.xml.in.h:2 msgid "back" msgstr "せなか" #: ../boards/imageid/board1.xml.in.h:3 msgid "bag" msgstr "バッグ" #: ../boards/imageid/board1.xml.in.h:4 ../boards/imagename/board6_0.xml.in.h:2 msgid "ball" msgstr "ボール" #: ../boards/imageid/board1.xml.in.h:5 msgid "banana" msgstr "バナナ" #: ../boards/imageid/board1.xml.in.h:6 msgid "bed" msgstr "ベッド" #: ../boards/imageid/board1.xml.in.h:7 msgid "boat" msgstr "ボート" #: ../boards/imageid/board1.xml.in.h:8 msgid "book" msgstr "ほん" #: ../boards/imageid/board1.xml.in.h:9 ../boards/imagename/board2_0.xml.in.h:2 msgid "bottle" msgstr "ビン" #: ../boards/imageid/board1.xml.in.h:10 msgid "cake" msgstr "ケーキ" #: ../boards/imageid/board1.xml.in.h:11 msgid "camel" msgstr "ラクダ" #: ../boards/imageid/board1.xml.in.h:12 #: ../boards/imagename/board4_0.xml.in.h:4 msgid "car" msgstr "くるま" #: ../boards/imageid/board1.xml.in.h:13 msgid "cat" msgstr "ねこ" #: ../boards/imageid/board1.xml.in.h:14 msgid "catch" msgstr "ホック" #: ../boards/imageid/board1.xml.in.h:15 msgid "cheese" msgstr "チーズ" #: ../boards/imageid/board1.xml.in.h:16 msgid "cow" msgstr "うし" #: ../boards/imageid/board1.xml.in.h:17 msgid "dog" msgstr "いぬ" #: ../boards/imageid/board1.xml.in.h:18 msgid "finish" msgstr "しっぽ" #: ../boards/imageid/board1.xml.in.h:19 msgid "fish" msgstr "さかな" #: ../boards/imageid/board1.xml.in.h:20 #: ../boards/imagename/board3_0.xml.in.h:2 msgid "house" msgstr "おうち" #: ../boards/imageid/board1.xml.in.h:21 msgid "pear" msgstr "洋なし" #: ../boards/imageid/board1.xml.in.h:22 msgid "plane" msgstr "ひこうき" #: ../boards/imageid/board1.xml.in.h:23 msgid "satchel" msgstr "学生かばん" #: ../boards/imagename.xml.in.h:1 ../boards/imagename/board1_0.xml.in.h:1 #: ../boards/imagename/board2_0.xml.in.h:1 #: ../boards/imagename/board3_0.xml.in.h:1 #: ../boards/imagename/board4_0.xml.in.h:1 #: ../boards/imagename/board5_0.xml.in.h:1 #: ../boards/imagename/board6_0.xml.in.h:1 msgid "Drag and Drop each item onto its name" msgstr "ドラッグやドロップをして、名前の上にそれぞれのアイテムを置いてみよう." #: ../boards/imagename.xml.in.h:2 msgid "" "Drag each image from the (vertical) box on the left to its (corresponding) " "name on the right. Click the OK button to check your answer." msgstr "" "右側でその(一致する)名前に、左で(垂直な)箱から、各々のイメージをドラッグ" "してください.答えを確認するためにOKボタンをクリックしてください." #: ../boards/imagename.xml.in.h:3 msgid "Image Name" msgstr "物の名前" #: ../boards/imagename.xml.in.h:5 msgid "Vocabulary and reading" msgstr "単語と読み" #: ../boards/imagename/board1_0.xml.in.h:2 msgid "bulb" msgstr "電球" #: ../boards/imagename/board1_0.xml.in.h:3 msgid "fishing boat" msgstr "魚つりボート" #: ../boards/imagename/board1_0.xml.in.h:4 msgid "lamp" msgstr "ランプ" #: ../boards/imagename/board1_0.xml.in.h:5 msgid "mail box" msgstr "郵便受け" #: ../boards/imagename/board1_0.xml.in.h:6 #: ../boards/imagename/board5_0.xml.in.h:3 msgid "postcard" msgstr "ポストカード" #: ../boards/imagename/board1_0.xml.in.h:7 #: ../boards/imagename/board3_0.xml.in.h:5 #: ../boards/imagename/board6_0.xml.in.h:7 msgid "sailing boat" msgstr "ヨット" #: ../boards/imagename/board2_0.xml.in.h:3 msgid "egg" msgstr "たまご" #: ../boards/imagename/board2_0.xml.in.h:4 msgid "eggcup" msgstr "エッグカップ" #: ../boards/imagename/board2_0.xml.in.h:5 msgid "flower" msgstr "おはな" #: ../boards/imagename/board2_0.xml.in.h:6 msgid "glass" msgstr "コップ" #: ../boards/imagename/board2_0.xml.in.h:7 msgid "vase" msgstr "かびん" #: ../boards/imagename/board3_0.xml.in.h:3 msgid "light house" msgstr "おうち" #: ../boards/imagename/board3_0.xml.in.h:4 msgid "rocket" msgstr "ロケット" #: ../boards/imagename/board3_0.xml.in.h:6 msgid "sofa" msgstr "ソファー" #: ../boards/imagename/board3_0.xml.in.h:7 #: ../boards/imagename/board5_0.xml.in.h:4 msgid "star" msgstr "ほし" #: ../boards/imagename/board4_0.xml.in.h:3 msgid "bicycle" msgstr "じてんしゃ" #: ../boards/imagename/board4_0.xml.in.h:5 msgid "carrot" msgstr "にんじん" #: ../boards/imagename/board4_0.xml.in.h:6 msgid "grater" msgstr "おろし金" #: ../boards/imagename/board4_0.xml.in.h:7 #: ../boards/imagename/board5_0.xml.in.h:5 msgid "tree" msgstr "木" #: ../boards/imagename/board5_0.xml.in.h:2 msgid "pencil" msgstr "えんぴつ" #: ../boards/imagename/board5_0.xml.in.h:6 msgid "truck" msgstr "トラック" #: ../boards/imagename/board5_0.xml.in.h:7 msgid "van" msgstr "小さいトラック" #: ../boards/imagename/board6_0.xml.in.h:3 msgid "castle" msgstr "おしろ" #: ../boards/imagename/board6_0.xml.in.h:4 msgid "crown" msgstr "王かん" #: ../boards/imagename/board6_0.xml.in.h:5 msgid "flag" msgstr "はた" #: ../boards/imagename/board6_0.xml.in.h:6 msgid "racket" msgstr "ラケット" #: ../boards/keyboard.xml.in.h:1 msgid "Discover the keyboard." msgstr "キーボード" #: ../boards/keyboard.xml.in.h:2 msgid "Keyboard-manipulation boards" msgstr "上手なキーボード操作" #: ../boards/leftright.xml.in.h:1 msgid "Determine if a hand is a right or a left hand" msgstr "画面に表示された手が、右手か左手か当ててください." #: ../boards/leftright.xml.in.h:2 msgid "" "Distinguish right and left hands from different points of view. Spatial " "representation" msgstr "いろいろな角度の写真から左右の手を見分けてください.空間的表現." #: ../boards/leftright.xml.in.h:3 msgid "Find your left and right hands" msgstr "あなたの左手か右手か調べてみよう." #: ../boards/leftright.xml.in.h:4 ../boards/railroad.xml.in.h:4 msgid "None" msgstr "なし" #: ../boards/leftright.xml.in.h:5 msgid "" "You can see a hand: is it a left hand or a right hand? Click on the red " "button on the left, or the green button on the right." msgstr "" "手を見ることができます: それは左手ですか? 右手ですか? 左手なら赤いボタン, 右" "手なら緑色のボタンをクリックしてください." #: ../boards/login.xml.in.h:1 msgid "" "GCompris identifies each child, so we can provide child-specific reports." msgstr "" "GComprisは各々の子どもを特定するので、子どもに特有のレポートを提供することが" "できます." #: ../boards/login.xml.in.h:2 msgid "GCompris login screen" msgstr "GCompris ログイン画面" #: ../boards/login.xml.in.h:3 msgid "" "In order to activate the login screen, you must \n" "first add users in the administration part of GCompris. \n" "You access Administration by running 'gcompris -a'.\n" "In Administration, you can create different profiles. In each profile,\n" "you can have a different set of users and select which activities are " "available to them.\n" "To run GCompris for a specific profile, you use 'gcompris -p profile' where " "'profile'\n" "is the name of a profile as you created it in Administration." msgstr "" "ログイン画面を動作させるためには、GComprisの管理画面で、まず、ユーザーを加え" "なければなりません.コマンド『gcompris -a』を入力して、管理画面にアクセスしま" "す.管理画面では、別のプロフィールをつくることもできます.\n" "それぞれのプロフィールは、異なるユーザーを持つことができ、ユーザーが利用でき" "るゲームを選べます.\n" "特定のプロフィールを使用して、GComprisを動作させるためには、『gcompris -p " "プロフィール』を実行してください.\n" "この『プロフィール』とは、管理画面でプロフィールを作成した時の、プロフィール" "の名前です." #: ../boards/login.xml.in.h:10 msgid "Select or enter your name to log in to GCompris" msgstr "" "GComprisにログインするために、あなたの名前を入力するか、選んでください." #: ../boards/magic_hat_plus.xml.in.h:1 ../boards/memory_add.xml.in.h:1 msgid "Addition" msgstr "たし算" #: ../boards/magic_hat_plus.xml.in.h:2 #, fuzzy msgid "" "Click on the hat to open or close it. Under the hat, how many stars can you " "see moving around? Count carefully. :) Click in the bottom-right area to " "input your answer." msgstr "" "マジックハットを開けたり閉じたりするためには、マジックハットをクリックしてく" "ださい.いくつの星が、帽子の下に移動したのか見ることができましたか?マジック" "ハットに移動した星の数を慎重に数えてください. :) そして、正しい星の数をクリッ" "クして、答えを入力してください." #: ../boards/magic_hat_plus.xml.in.h:3 msgid "Count how many items are under the magic hat" msgstr "マジックハットの下にいくつの星があるか数えてみましょう." #: ../boards/magic_hat_plus.xml.in.h:4 msgid "Learn addition" msgstr "たし算を学びます." #: ../boards/magic_hat_plus.xml.in.h:5 ../boards/magic_hat_minus.xml.in.h:5 msgid "The magician hat" msgstr "マジックハット" #: ../boards/magic_hat_minus.xml.in.h:1 msgid "Count how many items are under the magic hat after some have got away" msgstr "" "マジックハットから星が逃げた後、マジックハットの下にいくつの星があるのか数え" "てみましょう." #: ../boards/magic_hat_minus.xml.in.h:2 msgid "Learn subtraction" msgstr "ひき算を学びます." #: ../boards/magic_hat_minus.xml.in.h:3 msgid "" "Look at the magician, he tells the number of stars that are under his magic " "hat. Then, click on the hat to open it. A few stars escape. Click again on " "the hat to close it. You have to count how many are still under the hat. " "Click on the bottom right area to answer." msgstr "" "マジックハットの下にある星の数を教えます.その時、マジックハットを開けるために" "マウスをクリックしてください.いくつかの星が逃げていきます.もう一度、クリック" "してマジックハットを閉じます.マジックハットの下にいくつの星があるのか数えなけ" "ればいけません.正しい星の数をクリックして、答えを入力してください." #: ../boards/magic_hat_minus.xml.in.h:4 ../boards/memory_add_minus.xml.in.h:3 #: ../boards/memory_add_minus_tux.xml.in.h:3 ../boards/memory_minus.xml.in.h:2 #: ../boards/memory_minus_tux.xml.in.h:2 msgid "Subtraction" msgstr "ひき算" #: ../boards/math.xml.in.h:1 msgid "Mathematical activities." msgstr "数理的なゲーム" #: ../boards/math.xml.in.h:2 msgid "Mathematics" msgstr "さんすう" #: ../boards/maze.xml.in.h:1 ../boards/maze2DRelative.xml.in.h:1 #: ../boards/maze3D.xml.in.h:2 ../boards/mazeInvisible.xml.in.h:1 msgid "Can use the keyboard arrow to move an object." msgstr "タックスくんを動かすためにカーソルキーが使えること." #: ../boards/maze.xml.in.h:2 ../src/boards/maze.c:128 msgid "Find your way out of the maze" msgstr "迷路の出口を見つけてみよう" #: ../boards/maze.xml.in.h:3 ../boards/maze2DRelative.xml.in.h:3 #: ../boards/maze3D.xml.in.h:4 ../boards/mazeInvisible.xml.in.h:3 msgid "Help Tux get out of this maze." msgstr "タックスくんがこの迷路から脱出するのを手伝ってください." #: ../boards/maze.xml.in.h:4 ../boards/maze2DRelative.xml.in.h:4 #: ../boards/mazeInvisible.xml.in.h:4 ../src/boards/maze.c:127 msgid "Maze" msgstr "迷路" #: ../boards/maze.xml.in.h:5 msgid "Use the keyboard arrows to move Tux up to the door." msgstr "" "ドアまでタックスくんを動かすために,キーボードのカーソルキーを使ってください." #: ../boards/maze2DRelative.xml.in.h:2 msgid "Find your way out of the maze (Move is relative)" msgstr "迷路の出口を見つけてみよう(タックスくんの動かし方が変化します.)" #: ../boards/maze2DRelative.xml.in.h:5 msgid "" "Use the keyboard arrows to move Tux up to the door. In this maze, the move " "is relative (first person). Use the up arrow to go forward. The other arrow " "let you turn Tux in another direction." msgstr "" "ドアまでタックスくんを動かすために、キーボードのカーソルキーを使ってくださ" "い. この迷路では,タックスくんの動きが関連しています.タックスくんを進めるため" "に、上矢印のカーソルキーを使ってください.他のカーソルキーは、別の方向にタック" "スくんを回転させます." #: ../boards/maze3D.xml.in.h:1 msgid "3D Maze" msgstr "3D 迷路" #: ../boards/maze3D.xml.in.h:3 msgid "Find your way out of the 3D maze" msgstr "3D迷路の出口を見つけてみよう" #: ../boards/maze3D.xml.in.h:5 msgid "" "Use the keyboard arrows to move Tux up to the door. Use the spacebar to " "switch between 2D and 3D modes. 2D mode just gives you an indication of your " "position, like a map. You cannot move Tux in 2D mode." msgstr "" "ドアまでタックスくんを動かすために、キーボードのカーソルキーを使ってくださ" "い. 2D(2次元) と 3D(3次元) の形式を切替えるためには,スペースキーを使ってくだ" "さい.2Dの形式は地図のようにタックスくんのいる位置を与えてくれます. しかし、2D" "の形式ではタックスくんを動かすことはできません." #: ../boards/mazeInvisible.xml.in.h:2 msgid "Find your way out of the invisible maze" msgstr "見えない迷路の出口を見つけてみよう" #: ../boards/mazeInvisible.xml.in.h:5 msgid "" "Use the keyboard arrows to move Tux up to the door. Use the spacebar to " "switch between invisible and visible modes. Visible mode just gives you an " "indication of your position, like a map. You cannot move Tux in visible mode." msgstr "" "ドアまでタックスくんを動かすために,キーボードのカーソルキーを使ってください." "迷路が見えないものと見えるものの形式を切替えるためには,スペースキーを使ってく" "ださい. 迷路が見える形式は地図のようにタックスくんのいる位置を与えてくれます." "しかし、迷路が見えるの形式ではタックスくんを動かすことはできません." #: ../boards/mazeMenu.xml.in.h:1 msgid "Find your way out of different types of mazes" msgstr "違う形式の迷路の出口を見つけてみよう" #: ../boards/mazeMenu.xml.in.h:2 msgid "Go to Maze activities" msgstr "迷路のゲームへ" #: ../boards/melody.xml.in.h:1 msgid "Ear-training activity" msgstr "聴力のトレーニング" #: ../boards/melody.xml.in.h:2 msgid "" "Listen to the sound sequence played, and repeat it by clicking on the " "elements. You can listen again by clicking on the repeat button." msgstr "" "連続する音の演奏を聞いて、楽器をクリックすることによって、再演してください.繰" "り返しボタンをクリックすることによって、もう一度、音楽を聞くことができます." #: ../boards/melody.xml.in.h:3 msgid "Melody" msgstr "メロディー" #: ../boards/melody.xml.in.h:5 msgid "Repeat a melody" msgstr "聞いたメロディーを繰り返してみよう" #: ../boards/memory.xml.in.h:1 msgid "" "A set of blank cards is shown. Each card has a picture on the other side, " "and each picture card has a twin exactly the same. Click on a card to see " "its hidden picture, and try to match the twins. You can only turn over two " "cards at once, so you need to remember where a picture is, while you look " "for its twin. When you turn over the twins, they both disappear." msgstr "" "何も書いていない、カードの集合が示されます.各々のカードは、反対側に絵が書かれ" "ています、そして、それぞれの絵札はまったく同じ一対のカードになっています.隠れ" "た絵を見るためにカードをクリックして、一対のカードを組み合わせてください.あな" "たは、2枚のカードだけひっくり返すことができるのでその一対のカードを探す間、絵" "がどこにあるか覚えている必要があります.一対のカードをひっくり返すと、両方の" "カードはなくなります." #: ../boards/memory.xml.in.h:2 msgid "Flip the cards to find the matching pairs" msgstr "組み合わせが正しいカードをみつけよう." #: ../boards/memory.xml.in.h:3 msgid "Memory Game with images" msgstr "記憶力ゲーム" #: ../boards/memory.xml.in.h:5 ../boards/memory_tux.xml.in.h:4 msgid "Train your memory and remove all the cards" msgstr "あなたの記憶を鍛えて、全てのカードを取ってください." #: ../boards/memory_add.xml.in.h:2 msgid "Addition memory game" msgstr "たし算の記憶力ゲーム" #: ../boards/memory_add.xml.in.h:3 ../boards/memory_add_tux.xml.in.h:3 msgid "Practise adding up, until all the cards are gone." msgstr "全てのカードがなくなるまで、たし算を練習をしましょう." #: ../boards/memory_add.xml.in.h:4 ../boards/memory_add_tux.xml.in.h:4 msgid "" "Turn the cards over to find two numbers which add up the same, until all the " "cards are gone." msgstr "" "全てのカードがなくなるまで、同じたし算を表現している2つのカード(演算と合計の" "部分)を見つけるためにカードをひっくりかえしてください." #: ../boards/memory_add.xml.in.h:5 ../boards/memory_add_tux.xml.in.h:5 msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an adding-up sum, or the answer to the sum.\n" "An adding-up sum looks like this: 2 + 2 = 4\n" "The numbers on one side of the equals sign (=) have to be the same as the " "number on the other side. So 2 (1, 2) and 2 more (3, 4) makes 4. Count aloud " "when you work this out, and count on your fingers, because the more ways you " "do something, the better you remember it. You can also use blocks, or " "buttons, or anything you can count. If you have lots of brothers and " "sisters, you can count them! Or the kids in your class at school. Sing " "counting songs. Count lots of things, for practice, and you'll be very good " "at adding-up!\n" "\n" "In this game, these cards are hiding the two parts of an adding-up sum (also " "called an addition sum). You need to find the two parts of the sum, and " "bring them together again. Click on a card to see what number it's hiding, " "then try to find the other card that goes with it, to make a whole sum. You " "can only turn over two cards in one go, so you need to remember where the " "numbers are hiding, then you can match them when you find their other half. " "You're doing the job of the equals sign, and the numbers need you to put " "them together and make a proper sum. When you do that, both those cards " "disappear! When you've made them all disappear, found all the sums, you've " "won the game! :)" msgstr "" "あなたはいくつかのカードを見ることができます.しかし、カードの表が何か見ること" "ができません.各々のカードは、たし算やたし算の答えが隠してあります.\n" "たし算がこのような時:2 + 2 = 4\n" "等号(=)の横にある数(右側にある数)は、反対側(左側にある式)と同じ数でなければ" "なりません.なので、2(1、2)足す、2(3、4)は、4になります.あなたが、これを考" "え出すとき、声に出して数えてください.そして、指で数えてください.なぜなら、よ" "り多くの方法で何かにする方が、よく覚えているからです.また、あなたは、ブロック" "やボタン、あるいは、数えられるどんなのもでも使うことができます.たくさんの兄弟" "と姉妹がいるならば、彼らを数えることもできます!また、学校のクラスの友達を数" "えることもできます.数える歌を歌ってください.練習のためにたくさんのものを数え" "てください.そうすると、数える上げることが非常に得意になるでしょう!\n" "このゲームでは、各カードにたし算の2つの部分(計算と合計)が隠れています.あなた" "は、その2つを見つけてまとめます.各カードがどんな数を隠しているか見るために" "は、カードをクリックしてください.1回の順番につき、2枚のカードだけをひっくり返" "すことができるので、どこに何が隠れていたのか覚えている必要があります.そして、" "片割れを見つけた時、組み合わせることができます.あなたは、等号の仕事をしていま" "す.そして、2つのカードを一緒にして、正しい合計になるためにあなたを必要として" "います.あなたが、2つのカードを見付けた時に両方のカードは消えます!そして、" "カードを全て消して全ての合計を見つけた時、あなたはゲームに勝つことができま" "す!" #: ../boards/memory_add_minus.xml.in.h:1 msgid "Addition and subtraction memory game" msgstr "たし算とひき算の記憶力ゲーム." #: ../boards/memory_add_minus.xml.in.h:2 #: ../boards/memory_add_minus_tux.xml.in.h:2 msgid "Practise addition, subtraction, until all the cards are gone." msgstr "全てのカードがなくなるまで、たし算とひき算を練習をしましょう." #: ../boards/memory_add_minus.xml.in.h:4 #: ../boards/memory_add_minus_tux.xml.in.h:4 msgid "" "Turn the cards over to find two numbers which add or subtract the same, " "until all the cards are gone." msgstr "" "全てのカードがなくなるまで、同じたし算やひき算を表現している2つのカード(演算" "と合計の部分)を見つけるためにカードをひっくりかえしてください." #: ../boards/memory_add_minus.xml.in.h:5 #: ../boards/memory_add_minus_mult_div.xml.in.h:5 #: ../boards/memory_add_minus_mult_div_tux.xml.in.h:5 #: ../boards/memory_add_minus_tux.xml.in.h:5 ../boards/memory_div.xml.in.h:5 #: ../boards/memory_div_tux.xml.in.h:5 ../boards/memory_mult.xml.in.h:5 #: ../boards/memory_mult_div.xml.in.h:5 #: ../boards/memory_mult_div_tux.xml.in.h:5 #: ../boards/memory_mult_tux.xml.in.h:5 msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding an operation, or the answer to it.\n" "\n" "In this game, these cards are hiding the two parts of an operation. You need " "to find the two parts of the operation, and bring them together again. Click " "on a card to see what number it's hiding, then try to find the other card " "that goes with it, to make a whole operation. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper equality. When you do that, both those cards disappear! When you've " "made them all disappear, found all the operations, you've won the game! :)" msgstr "" "あなたは、いくつかのカードを見ることができます.しかし、カードの表は見ることが" "できません.各々のカードは、演算やそれに対する答えを隠しています.\n" "このゲームでは、これらのカードは、2つの部分の演算を隠しています.あなたは、演" "算の2つの部分を見つける必要があります.あなたは、その2つを見つけてまとめます." "どんな数を隠しているか見るために、カードをクリックしてください.そして、全部の" "演算になるために、それに伴う他のカードを見つけてみてください.1回の順番につ" "き、2枚のカードだけをひっくり返すことができるので、数がどこに隠れていたのか覚" "えている必要があります.そして、片割れを見つけた時、組み合わせることができま" "す.あなたは、等号の仕事をしています.そして、2つのカードを一緒にして、正しい合" "計になるためにあなたを必要としています.あなたが、2つのカードを見付けたとき、" "両方のカードは消えます!そして、カードを全て消して全ての合計を見つけた時、あ" "なたはゲームに勝つことができます!" #: ../boards/memory_add_minus_mult_div.xml.in.h:1 #: ../boards/memory_add_minus_mult_div_tux.xml.in.h:1 msgid "Addition, subtraction, multiplication, division" msgstr "たし算、ひき算、かけ算、わり算." #: ../boards/memory_add_minus_mult_div.xml.in.h:2 msgid "All operations memory game" msgstr "全ての演算を含んだ神経衰弱" #: ../boards/memory_add_minus_mult_div.xml.in.h:3 #: ../boards/memory_add_minus_mult_div_tux.xml.in.h:3 msgid "" "Practise addition, subtraction, multiplication, division, until all the " "cards are gone." msgstr "" "全てのカードがなくなるまで、たし算、ひき算、かけ算、わり算の練習をしましょう." #: ../boards/memory_add_minus_mult_div.xml.in.h:4 #: ../boards/memory_add_minus_mult_div_tux.xml.in.h:4 #: ../boards/memory_div.xml.in.h:4 ../boards/memory_div_tux.xml.in.h:4 #: ../boards/memory_mult_div.xml.in.h:4 #: ../boards/memory_mult_div_tux.xml.in.h:4 #: ../boards/memory_mult_tux.xml.in.h:4 msgid "" "Turn the cards over to find a matching operation, until all the cards are " "gone." msgstr "" "全てのカードがなくなるまで、合っている演算を見つけるためにカードをひっくりか" "えしてください." #: ../boards/memory_add_minus_mult_div_tux.xml.in.h:2 msgid "All operations memory game against Tux" msgstr "タックスくんと全ての演算を含んだ神経衰弱" #: ../boards/memory_add_minus_tux.xml.in.h:1 msgid "Addition and subtraction memory game against Tux" msgstr "タックスくんとたし算とひき算を含んだ神経衰弱" #: ../boards/memory_add_tux.xml.in.h:1 msgid "Addition memory game against Tux" msgstr "タックスくんとたし算の神経衰弱" #: ../boards/memory_add_tux.xml.in.h:2 ../boards/memory_mult_tux.xml.in.h:1 msgid "Additions" msgstr "たし算" #: ../boards/memory_div.xml.in.h:1 ../boards/memory_div_tux.xml.in.h:1 msgid "Division" msgstr "わり算" #: ../boards/memory_div.xml.in.h:2 msgid "Division memory game" msgstr "わり算の記憶力ゲーム" #: ../boards/memory_div.xml.in.h:3 ../boards/memory_div_tux.xml.in.h:3 msgid "Practise division, until all the cards are gone." msgstr "全てのカードがなくなるまで、わり算の練習をしましょう.." #: ../boards/memory_div_tux.xml.in.h:2 msgid "Division memory game against Tux" msgstr "タクッスくんとわり算の神経衰弱" #: ../boards/memory_group.xml.in.h:1 msgid "Go to Memory activities" msgstr "記憶力のゲームへ" #: ../boards/memory_group.xml.in.h:2 msgid "Various memory activities (images, letters, sounds)." msgstr "さまざまな記憶力ゲーム (絵、文字、音)." #: ../boards/memory_minus.xml.in.h:1 ../boards/memory_minus_tux.xml.in.h:1 msgid "Practise subtraction, until all the cards are gone." msgstr "全てのカードがなくなるまで、ひき算の練習をしましょう.." #: ../boards/memory_minus.xml.in.h:3 msgid "Subtraction memory game" msgstr "ひき算の記憶力ゲーム" #: ../boards/memory_minus.xml.in.h:4 ../boards/memory_minus_tux.xml.in.h:4 msgid "" "Turn the cards over to find two numbers which subtract the same, until all " "the cards are gone." msgstr "" "全てのカードがなくなるまで、同じひき算を表現している2つのカード(演算と合計の" "部分)を見つけるためにカードをひっくり返してください." #: ../boards/memory_minus.xml.in.h:5 ../boards/memory_minus_tux.xml.in.h:5 msgid "" "You can see some cards, but you can't see what's on the other side of them. " "Each card is hiding a subtraction, or the answer to it.\n" "A subtraction looks like this: 3 - 1 = 2\n" "The numbers on one side of the equals sign (=) have to be the same as the " "number on the other side. So 3 (1, 2, 3) less 1 (1) makes 2. Count aloud " "when you work this out, and count on your fingers, because the more ways you " "do something, the better you remember it. You can also use blocks, or " "buttons, or anything you can count. If you have lots of brothers and " "sisters, you can count them! Or the kids in your class at school. Sing " "counting songs. Count lots of things, for practice, and you'll be very good " "at adding-up!\n" "\n" "In this game, these cards are hiding the two parts of a subtraction. You " "need to find the two parts of the subraction, and bring them together again. " "Click on a card to see what number it's hiding, then try to find the other " "card that goes with it, to make a whole sum. You can only turn over two " "cards in one go, so you need to remember where the numbers are hiding, then " "you can match them when you find their other half. You're doing the job of " "the equals sign, and the numbers need you to put them together and make a " "proper sum. When you do that, both those cards disappear! When you've made " "them all disappear, found all the subtracts, you've won the game! :)" msgstr "" "あなたはいくつかのカードを見ることができます.しかし、カードの表が何か見ること" "ができません.各々のカードには、ひき算やひき算の答えが隠してあります.\n" "ひき算がこのような時:3 - 1 = 2\n" "等号(=)の横にある数(右側にある数)は、反対側(左側にある式)と同じ数でなければ" "なりません.なので、3(1、2、3)引く、1(1)は、2となります.あなたが、答えを考え" "出すとき、声に出して数えてください.そして、指で数えてください.なぜなら、より" "多くの方法で何かにするほど、よく覚えているからです.たくさんの兄弟と姉妹がいる" "ならば、彼らを数えることもできます!また、学校のクラスの友達を数えることもで" "きます.数える歌を歌ってください.練習のためには、たくさんのものを数えてくださ" "い.そうすると、数える上げることが非常に得意になるでしょう!\n" "このゲームでは、各カードにひき算の2つの部分(計算と合計)が隠れています.あなた" "は、その2つのパートを見つけてまとめます.各カードがどんな数を隠しているか見る" "ために、カードをクリックしてください.そして、全部の合計になるために、それに伴" "う他のカードを見つけてみてください.1回の順番につき、2枚のカードだけをひっくり" "返すことができるので、数がどこに隠れていたのか覚えている必要があります.そし" "て、片割れを見つけた時、組み合わせることができます.あなたは、等号の仕事をして" "います.そして、数字は、2つのカードを一緒にするため、正しい合計になるために必" "要としています.あなたが、2つのカードを見付けたとき、両方のカードは、消えま" "す!そして、カードを全て消して、全ての合計を見つけた時、あなたは、ゲームに勝" "つことができます!" #: ../boards/memory_minus_tux.xml.in.h:3 msgid "Subtraction memory game against Tux" msgstr "タックスくんとひき算の神経衰弱" #: ../boards/memory_mult.xml.in.h:1 msgid "Multiplication" msgstr "かけ算" #: ../boards/memory_mult.xml.in.h:2 msgid "Multiplication memory game" msgstr "かけ算の記憶力ゲーム" #: ../boards/memory_mult.xml.in.h:3 msgid "Practise multiplication, until all the cards are gone." msgstr "全てのカードがなくなるまで、かけ算の練習をしましょう." #: ../boards/memory_mult.xml.in.h:4 msgid "" "Turn the cards over to find two numbers which multiply the same, until all " "the cards are gone." msgstr "" "全てのカードが無くなるまで、同じかけ算を表現している2つのカード(演算と合計の" "部分)を見つけるために、カードをひっくり返してください." #: ../boards/memory_mult_div.xml.in.h:1 msgid "Multiplication and division memory game" msgstr "かけ算とわり算の記憶力ゲーム" #: ../boards/memory_mult_div.xml.in.h:2 #: ../boards/memory_mult_div_tux.xml.in.h:2 msgid "Multiplication, division" msgstr "かけ算、わり算" #: ../boards/memory_mult_div.xml.in.h:3 #: ../boards/memory_mult_div_tux.xml.in.h:3 msgid "Practise multiplication, division, until all the cards are gone." msgstr "全てのカードがなくなるまで、かけ算とわり算の練習をしましょう." #: ../boards/memory_mult_div_tux.xml.in.h:1 msgid "Multiplication and division memory game against Tux" msgstr "タックスくんとかけ算とわり算の神経衰弱" #: ../boards/memory_mult_tux.xml.in.h:2 msgid "Multiplication memory game against Tux" msgstr "タックスくんとかけ算の神経衰弱" #: ../boards/memory_mult_tux.xml.in.h:3 msgid "Practise multiplication until all the cards are gone." msgstr "全てのカードがなくなるまで、かけ算の練習をしましょう." #: ../boards/memory_op_group.xml.in.h:1 msgid "Go to mathematics memory activities" msgstr "#: ../boards/memory_op_group.xml.in.h:1" #: ../boards/memory_op_group.xml.in.h:2 #: ../boards/memory_op_group_tux.xml.in.h:2 msgid "Memory activities based on operations" msgstr "操作を基礎とした記憶力ゲーム" #: ../boards/memory_op_group_tux.xml.in.h:1 msgid "Go to mathematics memory activities against Tux" msgstr "さんすうの記憶力ゲームでタックスくんと対戦" #: ../boards/memory_sound.xml.in.h:1 ../boards/memory_sound_tux.xml.in.h:1 msgid "" "A set of violinist Tux is shown. Each Tux has an associated sound, and each " "sound has a twin exactly the same. Click on a Tux to see its hidden sound, " "and try to match the twins. You can only activate two Tux at once, so you " "need to remember where a sound is, while you listen to its twin. When you " "turn over the twins, they both disappear." msgstr "" "バイオリニストのタックスくん達が見えます.互いのタックスくんは、関連した音を" "持っています.そして、互いの音は、正確に同じ音を持っています.隠されたサウンド" "を見付けるために、タックスくんをクリックしてください.そしてペアになるものを探" "しましょう. あなたは、2回だけ音を聞くことができます.なので、音を聞くのと同時" "に、どこのタックスくんの音だったかを思い出す必要があります. ペアをひっくり返" "すことができると、両方とも消えてなくなります." #: ../boards/memory_sound.xml.in.h:2 msgid "Audio memory game" msgstr "オーディオの記憶力ゲーム" #: ../boards/memory_sound.xml.in.h:3 msgid "Click on Tux the violinist and listen to find the matching sounds" msgstr "" "バイオリニストのタックスくんをクリックして、調和している音をみつけてみよう" #: ../boards/memory_sound.xml.in.h:4 ../boards/memory_sound_tux.xml.in.h:3 #: ../boards/memory_tux.xml.in.h:3 msgid "Mouse manipulation, Brain." msgstr "マウス操作, 知識." #: ../boards/memory_sound.xml.in.h:5 ../boards/memory_sound_tux.xml.in.h:5 msgid "Train your audio memory and remove all the violonists Tux." msgstr "" "あなたの音声記憶を鍛えて、全てのバイオリニストのタックスくんを消してください." #: ../boards/memory_sound_tux.xml.in.h:2 msgid "Audio memory game against Tux" msgstr "音声記憶力ゲームでタックスくんと対戦" #: ../boards/memory_sound_tux.xml.in.h:4 msgid "Play the audio memory game against Tux" msgstr "音声記憶力ゲームでタックスくんと遊びましょう." #: ../boards/memory_tux.xml.in.h:1 msgid "Have a memory competition with Tux." msgstr "タックスくんと神経衰弱." #: ../boards/memory_tux.xml.in.h:2 msgid "Memory Game with images, against Tux" msgstr "絵の記憶力ゲームでタックスくんと対戦" #: ../boards/memory_tux.xml.in.h:5 msgid "" "You can see a set of cards that all look