# English (British) translation. # Copyright (C) 2008 THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the gbrainy package. # # Philip Withnall # msgid "" msgstr "" "Project-Id-Version: gbrainy VERSION\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2008-07-22 18:00+0000\n" "PO-Revision-Date: 2008-03-08 10:22+0000\n" "Last-Translator: Philip Withnall \n" "Language-Team: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ../gbrainy.desktop.in.h:1 msgid "A brain teaser game for fun and keep your brain trained" msgstr "A brain teaser game for fun and to keep your brain trained" #: ../gbrainy.desktop.in.h:2 msgid "Game" msgstr "Game" #: ../gbrainy.desktop.in.h:3 ../src/gbrainy.glade.h:32 msgid "gbrainy" msgstr "gbrainy" #: ../src/gbrainy.glade.h:1 msgid "Difficulty Level" msgstr "Difficulty Level" #: ../src/gbrainy.glade.h:2 msgid "Memory games" msgstr "Memory games" #: ../src/gbrainy.glade.h:3 msgid "Player's history" msgstr "" #: ../src/gbrainy.glade.h:4 msgid "All Games and Trainers (Logic, Mental Calculation and Memory)" msgstr "All Games and Trainers (Logic, Mental Calculation and Memory)" #: ../src/gbrainy.glade.h:5 msgid "Answer:" msgstr "Answer:" #: ../src/gbrainy.glade.h:6 ../src/gbrainy.cs:102 #: ../src/GameDrawingArea.cs:195 ../src/PlayerHistoryDialog.cs:121 msgid "Calculation" msgstr "Calculation" #: ../src/gbrainy.glade.h:7 msgid "Clear player's history" msgstr "" #: ../src/gbrainy.glade.h:8 msgid "Custom Game" msgstr "Custom Game" #: ../src/gbrainy.glade.h:9 msgid "Custom Game Selection..." msgstr "Custom Game Selection..." #: ../src/gbrainy.glade.h:10 msgid "Easy" msgstr "Easy" #: ../src/gbrainy.glade.h:11 ../src/gbrainy.cs:97 #: ../src/CustomGameDialog.cs:86 ../src/GameDrawingArea.cs:191 #: ../src/PlayerHistoryDialog.cs:102 msgid "Logic" msgstr "Logic" #: ../src/gbrainy.glade.h:12 msgid "Logic Puzzles Only" msgstr "Logic Puzzles Only" #: ../src/gbrainy.glade.h:13 msgid "Master" msgstr "Master" #: ../src/gbrainy.glade.h:14 msgid "Maximum number of stored games in the player's history:" msgstr "" #: ../src/gbrainy.glade.h:15 msgid "Medium" msgstr "Medium" #: ../src/gbrainy.glade.h:16 ../src/gbrainy.cs:108 #: ../src/CustomGameDialog.cs:89 ../src/GameDrawingArea.cs:199 #: ../src/PlayerHistoryDialog.cs:112 msgid "Memory" msgstr "Memory" #: ../src/gbrainy.glade.h:17 msgid "Memory Trainers Only" msgstr "Memory Trainers Only" #: ../src/gbrainy.glade.h:18 msgid "Mental Calculation Trainers Only" msgstr "Mental Calculation Trainers Only" #: ../src/gbrainy.glade.h:19 msgid "Minimum number of played games to store the game:" msgstr "" #: ../src/gbrainy.glade.h:20 msgid "Player's Game History" msgstr "" #: ../src/gbrainy.glade.h:21 msgid "Preferences" msgstr "Preferences" #: ../src/gbrainy.glade.h:22 msgid "Select All" msgstr "Select All" #: ../src/gbrainy.glade.h:23 msgid "Show countdown message" msgstr "Show countdown message" #: ../src/gbrainy.glade.h:24 msgid "Show:" msgstr "" #: ../src/gbrainy.glade.h:25 msgid "Time in seconds to memorize the challenge:" msgstr "Time in seconds to memorise the challenge:" #: ../src/gbrainy.glade.h:26 msgid "Toolbar" msgstr "Toolbar" #: ../src/gbrainy.glade.h:27 ../src/GameDrawingArea.cs:187 #: ../src/PlayerHistoryDialog.cs:93 msgid "Total" msgstr "" #: ../src/gbrainy.glade.h:28 msgid "Trainers Only (Mental Calculation and Memory)" msgstr "Trainers Only (Mental Calculation and Memory)" #: ../src/gbrainy.glade.h:29 msgid "Unselect all" msgstr "Unselect all" #: ../src/gbrainy.glade.h:30 msgid "_Next" msgstr "_Next" #: ../src/gbrainy.glade.h:31 msgid "_Tip" msgstr "_Tip" #: ../src/gbrainy.cs:90 msgid "Play all the games" msgstr "Play all the games" #: ../src/gbrainy.cs:91 msgid "All" msgstr "All" #: ../src/gbrainy.cs:96 msgid "Play games that challenge your reasoning and thinking" msgstr "Play games that challenge your reasoning and thinking" #: ../src/gbrainy.cs:103 msgid "Play games that challenge your mental calculation skills" msgstr "Play games that challenge your mental calculation skills" #: ../src/gbrainy.cs:109 msgid "Play games that challenge your short term memory" msgstr "Play games that challenge your short-term memory" #: ../src/gbrainy.cs:114 msgid "Pause" msgstr "Pause" #: ../src/gbrainy.cs:115 msgid "Pause the game" msgstr "Pause the game" #: ../src/gbrainy.cs:120 msgid "End the game and show score" msgstr "End the game and show score" #: ../src/gbrainy.cs:121 msgid "Finish" msgstr "Finish" #. Name of the people that translated the application #: ../src/gbrainy.cs:245 msgid "translator-credits" msgstr "Philip Withnall " #: ../src/gbrainy.cs:250 msgid "" "This program is free software; you can redistribute it and/or modify it " "under the terms of the GNU General Public License as published by the Free " "Software Foundation; either version 2 of the License, or (at your option) " "any later version.\n" "\n" msgstr "" #: ../src/gbrainy.cs:251 msgid "" "This program is distributed in the hope that it will be useful, but WITHOUT " "ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or " "FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for " "more details.\n" "\n" msgstr "" #: ../src/gbrainy.cs:252 msgid "" "You should have received a copy of the GNU General Public License along with " "this program; if not, write to the Free Software Foundation, Inc., 59 Temple " "Place - Suite 330, Boston, MA 02111-1307, USA." msgstr "" #: ../src/gbrainy.cs:261 #, fuzzy msgid "Based on ideas by Terry Stickels, MENSA books and Jordi Mas." msgstr "Based on ideas by Terry Stickels, MENSA books and myself." #: ../src/gbrainy.cs:263 msgid "" "A brain teaser and trainer game to have fun and to keep your brain trained." msgstr "" "A brain teaser and trainer game to have fun and to keep your brain trained." #: ../src/gbrainy.cs:265 msgid "gbrainy web site" msgstr "gbrainy web site" #: ../src/gbrainy.cs:296 msgid "Congratulations." msgstr "Congratulations." #: ../src/gbrainy.cs:298 msgid "Incorrect answer." msgstr "Incorrect answer." #: ../src/gbrainy.cs:354 #, fuzzy msgid "" "Once you have an answer type it in the \"Answer:\" entry box and press the " "\"OK\" button." msgstr "" "Once you have an answer type it in the \"Answer:\" entry box and press the " "\"OK\" button." #: ../src/Game.cs:71 #, csharp-format msgid "The correct answer is {0}." msgstr "The correct answer is {0}." #: ../src/PuzzleGames/PuzzleFigures.cs:38 msgid "Figures" msgstr "Figures" #: ../src/PuzzleGames/PuzzleFigures.cs:42 msgid "" "What is the next logical sequence of objects in the last column? See below " "the convention when giving the answer." msgstr "" #: ../src/PuzzleGames/PuzzleFigures.cs:50 msgid "" "It is the only combination that you can build with the given elements " "without repeating them." msgstr "" "It is the only combination that you can build with the given elements " "without repeating them." #: ../src/PuzzleGames/PuzzleFigures.cs:76 msgid "Convention when giving the answer is:" msgstr "Convention when giving the answer is:" #: ../src/PuzzleGames/PuzzleFigures.cs:102 msgid "E.g: ACB (diamond, triangle, circle)" msgstr "e.g: ACB (diamond, triangle, circle)" #: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:27 msgid "Circles in a rectangle" msgstr "Circles in a rectangle" #: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:31 msgid "" "What is the maximum number of circles (as shown) that fit in the square " "below?" msgstr "" "What is the maximum number of circles (as shown) that fit in the square " "below?" #: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:35 msgid "You can fit more than 64 circles." msgstr "You can fit more than 64 circles." #: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:41 #, csharp-format msgid "" "In the layout shown {0} units of height are gained in each row. This allows " "using an additional row." msgstr "" "In the layout shown {0} units of height are gained in each row. This allows " "using an additional row." #: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:82 #: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:103 msgid "8 units" msgstr "8 units" #: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:123 #: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:144 msgid "1 unit" msgstr "1 unit" #: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:41 msgid "Matrix numbers" msgstr "Matrix numbers" #: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:45 msgid "" "The numbers in the matrix follow a logic. Which is the number that should " "replace the question mark?" msgstr "" "The numbers in the matrix follow a pattern. What is the number that should " "replace the question mark?" #: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:51 msgid "The logic is arithmetical and works vertically." msgstr "The logic is arithmetic and works vertically." #: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:53 msgid "The logic is arithmetical and works horizontally." msgstr "The logic is arithmetic and works horizontally." #: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:64 #, csharp-format msgid "" "The fourth row is calculated by multiplying the first two rows and adding " "the third." msgstr "" "The fourth row is calculated by multiplying the first two rows and adding " "the third." #: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:66 #, csharp-format msgid "" "The fourth column is calculated by multiplying the first two columns and " "adding the third." msgstr "" "The fourth column is calculated by multiplying the first two columns and " "adding the third." #: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:71 #, csharp-format msgid "" "The fourth row is calculated by multiplying the first two rows and " "subtracting the third." msgstr "" "The fourth row is calculated by multiplying the first two rows and " "subtracting the third." #: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:73 #, csharp-format msgid "" "The fourth column is calculated by multiplying the first two columns and " "subtracting the third." msgstr "" "The fourth column is calculated by multiplying the first two columns and " "subtracting the third." #: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:78 #, csharp-format msgid "" "The fourth row is calculated by adding the first two rows and subtracting " "the third." msgstr "" "The fourth row is calculated by adding the first two rows and subtracting " "the third." #: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:80 #, csharp-format msgid "" "The fourth column is calculated by adding the first two columns and " "subtracting the third." msgstr "" "The fourth column is calculated by adding the first two columns and " "subtracting the third." #: ../src/PuzzleGames/PuzzlePencil.cs:33 msgid "Pencil" msgstr "Pencil" #: ../src/PuzzleGames/PuzzlePencil.cs:37 #, fuzzy msgid "" "Which of the following figures cannot be drawn without crossing any previous " "lines nor lifting the pencil? Answer A, B, C, D or E." msgstr "" "Which of the following figures cannot be drawn without crossing any previous " "lines nor lifting the pencil?" #: ../src/PuzzleGames/PuzzlePencil.cs:166 #: ../src/PuzzleGames/PuzzleSquareDots.cs:185 #: ../src/PuzzleGames/PuzzleNextFigure.cs:143 #: ../src/MemoryGames/MemoryColouredFigures.cs:149 #: ../src/MemoryGames/MemoryNumbers.cs:133 #: ../src/PuzzleGames/PuzzleFigurePattern.cs:209 #: ../src/PuzzleGames/PuzzleMissingPiece.cs:154 #: ../src/PuzzleGames/PuzzleMissingSlice.cs:192 #: ../src/PuzzleGames/PuzzleTetris.cs:153 #: ../src/MemoryGames/MemoryIndications.cs:277 #: ../src/MemoryGames/MemoryIndications.cs:282 #: ../src/MemoryGames/MemoryIndications.cs:287 #: ../src/MemoryGames/MemoryIndications.cs:292 #: ../src/MemoryGames/MemoryIndications.cs:315 #: ../src/PuzzleGames/PuzzleMostInCommon.cs:290 #: ../src/PuzzleGames/PuzzleBuildTriangle.cs:151 #: ../src/PuzzleGames/PuzzleClocks.cs:154 #: ../src/PuzzleGames/PuzzleClocks.cs:159 #: ../src/PuzzleGames/PuzzleClocks.cs:164 #: ../src/PuzzleGames/PuzzleClocks.cs:169 #: ../src/PuzzleGames/PuzzleQuadrilaterals.cs:139 #: ../src/PuzzleGames/PuzzleExtraCircle.cs:154 #, csharp-format msgid "Figure {0}" msgstr "Figure {0}" #: ../src/PuzzleGames/PuzzleMoveFigure.cs:30 msgid "Move figure" msgstr "Move figure" #: ../src/PuzzleGames/PuzzleMoveFigure.cs:34 msgid "" "What is the minimum number of circles to be moved in order to convert the " "left figure into the right figure?" msgstr "" "What is the minimum number of circles to be moved in order to convert the " "left figure into the right figure?" #: ../src/PuzzleGames/PuzzleMoveFigure.cs:43 msgid "" "Move the circle from the first line to the second and move two circles from " "the fourth line to the second and the fifth lines." msgstr "" "Move the circle from the first line to the second and move two circles from " "the fourth line to the second and the fifth lines." #: ../src/PuzzleGames/PuzzleMoveFigure.cs:46 msgid "" "Move the first line to the seventh; move the two circles of the second line " "to third; and move first and last circles of the fifth line to the sixth." msgstr "" "Move the first line to the seventh, move the two circles of the second line " "to third and move the first and last circles of the fifth line to the sixth." #: ../src/PuzzleGames/PuzzleTriangles.cs:29 msgid "Triangles" msgstr "Triangles" #: ../src/PuzzleGames/PuzzleTriangles.cs:33 msgid "How many triangles of any size do you count in the figure below?" msgstr "How many triangles of any size do you count in the figure below?" #: ../src/PuzzleGames/PuzzleTriangles.cs:37 msgid "A triangle can be embedded inside another triangle." msgstr "A triangle can be embedded inside another triangle." #: ../src/PuzzleGames/PuzzleTriangles.cs:44 #, csharp-format msgid "The triangles are made by connecting the following points: {0}" msgstr "The triangles are made by connecting the following points: {0}" #: ../src/PuzzleGames/PuzzleCoverPercentage.cs:32 msgid "Cover percentage" msgstr "Cover percentage" #: ../src/PuzzleGames/PuzzleCoverPercentage.cs:36 msgid "What percentage of the figure is colored?" msgstr "What percentage of the figure is coloured?" #: ../src/PuzzleGames/PuzzleSquareDots.cs:87 msgid "Square with dots" msgstr "Square with dots" #: ../src/PuzzleGames/PuzzleSquareDots.cs:91 #, fuzzy msgid "" "What is the letter of the figure that represents the next logical figure in " "the sequence? Answer A, B or C." msgstr "" "What is the letter of the figure that represents the next logical figure in " "the sequence (A, B or C)?" #: ../src/PuzzleGames/PuzzleSquareDots.cs:178 #: ../src/PuzzleGames/PuzzleNextFigure.cs:124 #: ../src/PuzzleGames/PuzzleFigurePattern.cs:188 #: ../src/PuzzleGames/PuzzleMissingPiece.cs:147 #: ../src/PuzzleGames/PuzzleMissingSlice.cs:176 #: ../src/PuzzleGames/PuzzleTetris.cs:146 #: ../src/PuzzleGames/PuzzleMostInCommon.cs:282 msgid "Possible answers are:" msgstr "Possible answers are:" #: ../src/PuzzleGames/PuzzleSquaresAndLetters.cs:32 #, fuzzy msgid "Squares and letters" msgstr "Squares sheets" #: ../src/PuzzleGames/PuzzleSquaresAndLetters.cs:36 msgid "" "The letters around the squares follow a logic. Which letter should replace " "the question mark in the last square?" msgstr "" "The letters around the squares follow a pattern. Which letter should replace " "the question mark in the last square?" #: ../src/PuzzleGames/PuzzleSquaresAndLetters.cs:42 #, csharp-format msgid "" "Every letter is calculated by taking the alphabetical position of the " "previous character and adding {0} to it in order to get the position of the " "new letter." msgstr "" "Every letter is calculated by taking the alphabetical position of the " "previous character and adding {0} to it in order to get the position of the " "new letter." #: ../src/PuzzleGames/PuzzleNumericSequence.cs:32 msgid "Numeric sequence" msgstr "Numeric sequence" #: ../src/PuzzleGames/PuzzleNumericSequence.cs:36 msgid "" "The next sequence follows a logic. What number should replace the question " "mark?" msgstr "" "The next sequence follows a pattern. What number should replace the question " "mark?" #: ../src/PuzzleGames/PuzzleNumericSequence.cs:40 msgid "Every number in the sequence is related to the previous one." msgstr "Every number in the sequence is related to the previous one." #: ../src/PuzzleGames/PuzzleNumericSequence.cs:49 msgid "" "Every number in the sequence is the result of subtracting 1 from the " "previous number and multiplying it by 2." msgstr "" "Every number in the sequence is the result of subtracting 1 from the " "previous number and multiplying it by 2." #: ../src/PuzzleGames/PuzzleNumericSequence.cs:52 msgid "" "Every number in the sequence is the result of adding 1 to the previous " "number and multiplying it by 3." msgstr "" "Every number in the sequence is the result of adding 1 to the previous " "number and multiplying it by 3." #: ../src/PuzzleGames/PuzzleNumericSequence.cs:55 msgid "" "Every number in the sequence is the result of subtracting 2 from the " "previous number and multiplying it by -2." msgstr "" "Every number in the sequence is the result of subtracting 2 from the " "previous number and multiplying it by -2." #: ../src/PuzzleGames/PuzzleSquares.cs:29 msgid "Squares" msgstr "Squares" #: ../src/PuzzleGames/PuzzleSquares.cs:33 msgid "How many squares of any size do you count of in the figure below?" msgstr "How many squares of any size do you count of in the figure below?" #: ../src/PuzzleGames/PuzzleSquares.cs:37 msgid "" "A square is a rectangle with sides of equal length. A square can also be " "built from other squares." msgstr "" "A square is a rectangle with sides of equal length. A square can also be " "built from other squares." #: ../src/PuzzleGames/PuzzleSquares.cs:46 msgid "" "There are 16 single squares, 9 squares made by 4 single squares, 4 squares " "made by 9 single squares and 1 square made by 16 single squares." msgstr "" "There are 16 single squares, 9 squares made by 4 single squares, 4 squares " "made by 9 single squares and 1 square made by 16 single squares." #: ../src/PuzzleGames/PuzzleSquares.cs:49 msgid "" "There are 9 single squares, 4 squares made by 4 single squares and 1 square " "made by 9 single squares." msgstr "" "There are 9 single squares, 4 squares made by 4 single squares and 1 square " "made by 9 single squares." #: ../src/PuzzleGames/PuzzleNumericRelation.cs:35 msgid "Numeric relation" msgstr "Numeric relation" #: ../src/PuzzleGames/PuzzleNumericRelation.cs:39 msgid "What number should replace the question mark?" msgstr "What number should replace the question mark?" #: ../src/PuzzleGames/PuzzleNumericRelation.cs:43 msgid "The numbers are related arithmetically." msgstr "The numbers are related arithmetically." #: ../src/PuzzleGames/PuzzleNumericRelation.cs:52 #, csharp-format msgid "Every group of {0} numbers sums exactly {1}." msgstr "Every group of {0} numbers sums exactly {1}." #: ../src/PuzzleGames/PuzzleNumericRelation.cs:55 msgid "" "Divide the sequence in groups of three numbers. Every third number is " "calculated by multiplying by the two previous ones." msgstr "" "Divide the sequence in groups of three numbers. Every third number is " "calculated by multiplying by the two previous ones." #: ../src/PuzzleGames/PuzzleNumericRelation.cs:59 msgid "" "Divide the sequence in groups of three numbers. Every third number is " "calculated by subtracting the second number from the first." msgstr "" "Divide the sequence in groups of three numbers. Every third number is " "calculated by subtracting the second number from the first." #: ../src/PuzzleGames/PuzzleNextFigure.cs:47 msgid "Next figure" msgstr "Next figure" #: ../src/PuzzleGames/PuzzleNextFigure.cs:51 #, fuzzy msgid "Which is the next logical figure in the sequence? Answer A, B or C." msgstr "Which is the next logical figure in the sequence (A, B or C)?" #: ../src/PuzzleGames/PuzzleNextFigure.cs:59 #, csharp-format msgid "" "From first figure, the top circle advances by two positions clockwise, while " "the left circle goes backwards one position." msgstr "" "From first figure, the top circle advances by two positions clockwise, while " "the left circle goes backwards one position." #: ../src/PuzzleGames/PuzzleSquareSheets.cs:28 msgid "Squares sheets" msgstr "Squares sheets" #: ../src/PuzzleGames/PuzzleSquareSheets.cs:32 #, fuzzy msgid "" "What is the minimum number of square sheets of paper of any size required to " "create the figure? Lines indicate frontiers between different sheets." msgstr "" "What is the minimum number of square sheets of paper of any size required to " "create the figure? (Lines indicate frontiers between different sheets.)" #: ../src/PuzzleGames/PuzzleSquareSheets.cs:36 msgid "The sheets should overlap." msgstr "The sheets should overlap." #: ../src/PuzzleGames/PuzzleSquareSheets.cs:42 msgid "" "The numbers in the figure reflect the different areas covered by each one of " "the sheets." msgstr "" "The numbers in the figure reflect the different areas covered by each one of " "the sheets." #: ../src/CalculationGames/CalculationArithmetical.cs:41 msgid "Arithmetical" msgstr "Arithmetical" #: ../src/CalculationGames/CalculationArithmetical.cs:49 msgid "What is the result of the arithmetical operation?" msgstr "What is the result of the arithmetic operation?" #: ../src/MemoryGames/MemoryColouredFigures.cs:49 msgid "Colored figures" msgstr "Coloured figures" #: ../src/MemoryGames/MemoryColouredFigures.cs:53 #, fuzzy msgid "Which of these figures was previously shown? Answer A, B, C or D." msgstr "Which one of these squares was previously shown (A, B, C or D)?" #: ../src/GameSession.cs:223 #, csharp-format msgid "Games played: {0} ({1}% score)" msgstr "Games played: {0} ({1}% score)" #: ../src/GameSession.cs:224 #, csharp-format msgid " - Time: {0}" msgstr " - Time: {0}" #: ../src/GameSession.cs:227 #, csharp-format msgid "- Game: {0}" msgstr "- Game: {0}" #: ../src/GameSession.cs:279 msgid "Paused" msgstr "Paused" #: ../src/MemoryGames/MemoryNumbers.cs:36 msgid "Memorize numbers" msgstr "Memorise numbers" #: ../src/MemoryGames/MemoryNumbers.cs:40 msgid "Which one of these squares was previously shown (A, B, C or D)?" msgstr "Which one of these squares was previously shown (A, B, C or D)?" #: ../src/MemoryGames/MemoryColouredText.cs:35 msgid "Colored text" msgstr "Coloured text" #: ../src/MemoryGames/MemoryColouredText.cs:40 #, csharp-format msgid "What was the color of the text that said '{0}'?" msgstr "What was the colour of the text that said '{0}'?" #: ../src/PuzzleGames/PuzzleCube.cs:38 msgid "Cube" msgstr "Cube" #: ../src/PuzzleGames/PuzzleCube.cs:42 #, fuzzy, csharp-format msgid "" "When folded as a cube, which face on the figure is opposite the face with a " "{0} drawn on it? Answer the number written on face." msgstr "" "When folded as a cube, which face on the figure is opposite the face with a " "{0} drawn on it (answer with number written on face)?" #: ../src/MemoryGames/MemoryWords.cs:36 msgid "Memorize words" msgstr "Memorise words" #: ../src/MemoryGames/MemoryWords.cs:41 #, csharp-format msgid "" "There is a missing word from the previous list. Which one is the missing " "word?" msgstr "" "There is a missing word from the previous list. Which one is the missing " "word?" #. Body parts #: ../src/MemoryGames/MemoryWords.cs:50 msgid "wrist" msgstr "wrist" #: ../src/MemoryGames/MemoryWords.cs:51 msgid "elbow" msgstr "elbow" #: ../src/MemoryGames/MemoryWords.cs:52 msgid "armpit" msgstr "armpit" #: ../src/MemoryGames/MemoryWords.cs:53 msgid "hand" msgstr "hand" #: ../src/MemoryGames/MemoryWords.cs:54 msgid "chest" msgstr "chest" #. Fishes #: ../src/MemoryGames/MemoryWords.cs:57 msgid "sardine" msgstr "sardine" #: ../src/MemoryGames/MemoryWords.cs:58 msgid "trout" msgstr "trout" #: ../src/MemoryGames/MemoryWords.cs:59 msgid "monkfish" msgstr "monkfish" #: ../src/MemoryGames/MemoryWords.cs:60 msgid "cod" msgstr "cod" #: ../src/MemoryGames/MemoryWords.cs:61 msgid "salmon" msgstr "salmon" #. Vegetables #: ../src/MemoryGames/MemoryWords.cs:64 msgid "potato" msgstr "potato" #: ../src/MemoryGames/MemoryWords.cs:65 msgid "ginger" msgstr "ginger" #: ../src/MemoryGames/MemoryWords.cs:66 msgid "pepper" msgstr "pepper" #: ../src/MemoryGames/MemoryWords.cs:67 msgid "garlic" msgstr "garlic" #: ../src/MemoryGames/MemoryWords.cs:68 msgid "pumpkin" msgstr "pumpkin" #. Bicycle #: ../src/MemoryGames/MemoryWords.cs:71 msgid "brake" msgstr "brake" #: ../src/MemoryGames/MemoryWords.cs:72 msgid "pedal" msgstr "pedal" #: ../src/MemoryGames/MemoryWords.cs:73 msgid "chain" msgstr "chain" #: ../src/MemoryGames/MemoryWords.cs:74 msgid "wheel" msgstr "wheel" #: ../src/MemoryGames/MemoryWords.cs:75 msgid "handlebar" msgstr "handlebar" #. Music #: ../src/MemoryGames/MemoryWords.cs:78 msgid "drummer" msgstr "drummer" #: ../src/MemoryGames/MemoryWords.cs:79 msgid "speaker" msgstr "speaker" #: ../src/MemoryGames/MemoryWords.cs:80 msgid "lyrics" msgstr "lyrics" #: ../src/MemoryGames/MemoryWords.cs:81 msgid "beat" msgstr "beat" #: ../src/MemoryGames/MemoryWords.cs:82 msgid "song" msgstr "song" #. Weather #: ../src/MemoryGames/MemoryWords.cs:85 msgid "cloud" msgstr "cloud" #: ../src/MemoryGames/MemoryWords.cs:86 msgid "rain" msgstr "rain" #: ../src/MemoryGames/MemoryWords.cs:87 msgid "storm" msgstr "storm" #: ../src/MemoryGames/MemoryWords.cs:88 msgid "fog" msgstr "fog" #: ../src/MemoryGames/MemoryWords.cs:89 msgid "rainbow" msgstr "rainbow" #. Animals #: ../src/MemoryGames/MemoryWords.cs:92 msgid "rabbit" msgstr "rabbit" #: ../src/MemoryGames/MemoryWords.cs:93 msgid "mouse" msgstr "mouse" #: ../src/MemoryGames/MemoryWords.cs:94 msgid "monkey" msgstr "monkey" #: ../src/MemoryGames/MemoryWords.cs:95 msgid "bear" msgstr "bear" #: ../src/MemoryGames/MemoryWords.cs:96 msgid "wolf" msgstr "wolf" #: ../src/PuzzleGames/PuzzleFigureLetter.cs:37 msgid "Figures and text" msgstr "Figures and text" #: ../src/PuzzleGames/PuzzleFigureLetter.cs:41 msgid "" "The figures and the text are related. What text should go under the last " "figure?" msgstr "" "The figures and the text are related. What text should go under the last " "figure?" #: ../src/PuzzleGames/PuzzleFigureLetter.cs:45 msgid "Every character of the text represents a property of the figure." msgstr "Every character of the text represents a property of the figure." #: ../src/PuzzleGames/PuzzleFigureLetter.cs:51 msgid "" "'A' indicates that the figures overlap, 'B' that are rectangles, 'C' that " "are circles, 'D' that the figures are separated, 'E' that there are three " "figures and 'F' that there are two figures." msgstr "" "'A' indicates that the figures overlap, 'B' that are rectangles, 'C' that " "are circles, 'D' that the figures are separated, 'E' that there are three " "figures and 'F' that there are two figures." #. Define columns #: ../src/CustomGameDialog.cs:55 msgid "Game Name" msgstr "Game Name" #: ../src/CustomGameDialog.cs:61 msgid "Type" msgstr "Type" #: ../src/CustomGameDialog.cs:68 msgid "Enabled" msgstr "Enabled" #: ../src/CustomGameDialog.cs:92 msgid "Mental Calculation" msgstr "Mental Calculation" #: ../src/PuzzleGames/PuzzleDivideCircle.cs:42 msgid "Divide circles" msgstr "Divide circles" #: ../src/PuzzleGames/PuzzleDivideCircle.cs:46 msgid "" "In the last figure, in how many regions is the circle divided into when all " "dots are connected?" msgstr "" "In the last figure, into how many regions is the circle divided when all " "dots are connected?" #: ../src/PuzzleGames/PuzzleDivideCircle.cs:110 #: ../src/PuzzleGames/PuzzleDivideCircle.cs:125 #: ../src/PuzzleGames/PuzzleDivideCircle.cs:142 #, csharp-format msgid "Has {0} regions" msgstr "Has {0} regions" #: ../src/CalculationGames/CalculationGreatestDivisor.cs:33 msgid "Greatest divisor" msgstr "Greatest divisor" #: ../src/CalculationGames/CalculationGreatestDivisor.cs:41 msgid "" "Which of the possible divisors is the greatest that divides all numbers?" msgstr "" "Which of the possible divisors is the greatest that divides all numbers?" #: ../src/CalculationGames/CalculationGreatestDivisor.cs:205 msgid "Numbers" msgstr "Numbers" #: ../src/CalculationGames/CalculationGreatestDivisor.cs:220 msgid "Possible divisors" msgstr "Possible divisors" #: ../src/CalculationGames/CalculationTwoNumbers.cs:31 msgid "Two numbers" msgstr "Two numbers" #: ../src/CalculationGames/CalculationTwoNumbers.cs:39 #, csharp-format msgid "Which two numbers when added are {0} and when multiplied are {1}?" msgstr "Which two numbers when added are {0} and when multiplied are {1}?" #: ../src/CalculationGames/CalculationTwoNumbers.cs:62 #: ../src/CalculationGames/CalculationOperator.cs:81 #, csharp-format msgid "{0} and {1}" msgstr "{0} and {1}" #: ../src/CalculationGames/CalculationTwoNumbers.cs:74 #, csharp-format msgid "number1 + number2 = {0}" msgstr "number1 + number2 = {0}" #: ../src/CalculationGames/CalculationTwoNumbers.cs:77 #, csharp-format msgid "number1 * number2 = {0}" msgstr "number1 * number2 = {0}" #: ../src/PuzzleGames/PuzzleMatrixGroups.cs:32 msgid "Matrix groups" msgstr "Matrix groups" #: ../src/PuzzleGames/PuzzleMatrixGroups.cs:36 #, fuzzy msgid "One of numbers in the matrix must be circled. Which one?" msgstr "One of the black numbers in the matrix should be blue. Which one?" #: ../src/PuzzleGames/PuzzleMatrixGroups.cs:40 #, fuzzy msgid "All circled numbers share an arithmetical property." msgstr "All blue numbers share an arithmetic property." #: ../src/PuzzleGames/PuzzleMatrixGroups.cs:46 #, fuzzy, csharp-format msgid "Every circled number can be divided by {0}." msgstr "Every blue number can be divided by {0}." #: ../src/PuzzleGames/PuzzleBalance.cs:47 msgid "Balance" msgstr "Balance" #: ../src/PuzzleGames/PuzzleBalance.cs:51 msgid "" "How many triangles are needed in the right part of the last figure to keep " "it balanced?" msgstr "" "How many triangles are needed in the right part of the last figure to keep " "it balanced?" #: ../src/PuzzleGames/PuzzleBalance.cs:57 msgid "Every triangle counts as 1, each diamond as 2 and each square as 3." msgstr "Every triangle counts as 1, each diamond as 2 and each square as 3." #: ../src/PuzzleGames/PuzzleBalance.cs:63 msgid "Every diamond counts as two triangles." msgstr "" #: ../src/CalculationGames/CalculationWhichNumber.cs:34 msgid "Closer fraction" msgstr "Closer fraction" #: ../src/CalculationGames/CalculationWhichNumber.cs:42 #, fuzzy, csharp-format msgid "Which of the following numbers is closer to {0:###.###} (A, B, C or D)?" msgstr "" "Which of the following numbers is closer to {0:###.###} (option A, B, C or " "D)?" #: ../src/CalculationGames/CalculationWhichNumber.cs:50 #, csharp-format msgid "The result of the operation {0} / {1} is {2:###.###}" msgstr "The result of the operation {0} / {1} is {2:###.###}" #: ../src/PuzzleGames/PuzzleTrianglesWithNumbers.cs:55 #, fuzzy msgid "Triangles with numbers" msgstr "Two numbers" #: ../src/PuzzleGames/PuzzleTrianglesWithNumbers.cs:59 msgid "Which number should replace the question mark below?" msgstr "Which number should replace the question mark below?" #: ../src/PuzzleGames/PuzzleTrianglesWithNumbers.cs:64 msgid "All the triangles share a property and are independent of the rest." msgstr "All the triangles share a property and are independent of the rest." #: ../src/PuzzleGames/PuzzleTrianglesWithNumbers.cs:70 #, csharp-format msgid "The result of multiplying the two numbers inside every triangle is {0}." msgstr "" "The result of multiplying the two numbers inside every triangle is {0}." #: ../src/PuzzleGames/PuzzleOstracism.cs:38 msgid "Ostracism" msgstr "Ostracism" #: ../src/PuzzleGames/PuzzleOstracism.cs:42 #, fuzzy msgid "Which equation does not belong to the group? Answer A, B, C, D or E." msgstr "Which equation does not belong to the group (A, B, C, D or E)?" #: ../src/PuzzleGames/PuzzleOstracism.cs:47 msgid "" "The criteria for deciding if an equation belongs to the group is not " "arithmetical." msgstr "" "The criteria for deciding if an equation belongs to the group is not " "arithmetic." #: ../src/PuzzleGames/PuzzleOstracism.cs:53 msgid "" "In all equations the digits from the left side should also appear in the " "right side." msgstr "" "In all equations the digits from the left side should also appear in the " "right side." #: ../src/CalculationGames/CalculationOperator.cs:33 msgid "Operator" msgstr "Operator" #: ../src/CalculationGames/CalculationOperator.cs:37 #, csharp-format msgid "The first operator is {0}." msgstr "The first operator is {0}." #: ../src/CalculationGames/CalculationOperator.cs:45 #, fuzzy, csharp-format msgid "Which operators make {0}, {1}, and {2} equal {3} (answer using +-/*)?" msgstr "Which operators make {0}, {1}, and {2} equal {3}?" #: ../src/MemoryGames/MemoryCountDots.cs:40 msgid "Counting dots" msgstr "Counting dots" #: ../src/MemoryGames/MemoryCountDots.cs:44 #, fuzzy, csharp-format msgid "How many {0} dots were in the previous image? Answer using numbers." msgstr "How many {0} dots were in the previous image? (answer using numbers)" #: ../src/PuzzleGames/PuzzleFigurePattern.cs:37 msgid "Figure pattern" msgstr "Figure pattern" #: ../src/PuzzleGames/PuzzleFigurePattern.cs:41 #, fuzzy msgid "What figure should replace the question mark? Answer A, B or C." msgstr "What figure should replace the question mark (A, B or C)?" #: ../src/PuzzleGames/PuzzleFigurePattern.cs:45 msgid "" "The third figure of every row involves somehow combining the first two " "figures." msgstr "" "The third figure of every row involves somehow combining the first two " "figures." #: ../src/PuzzleGames/PuzzleFigurePattern.cs:51 msgid "" "Superpose the first and second figures and remove the lines that they have " "in common, then rotate the resulting figure 45 degrees." msgstr "" "Superpose the first and second figures and remove the lines that they have " "in common, then rotate the resulting figure 45 degrees." #: ../src/GameDrawingArea.cs:102 #, csharp-format msgid "Welcome to gbrainy {0}" msgstr "Welcome to gbrainy {0}" #: ../src/GameDrawingArea.cs:107 msgid "" "gbrainy is a brain teaser game and trainer to have fun and to keep your " "brain trained. It includes:" msgstr "" "gbrainy is a brain teaser game and trainer to have fun and to keep your " "brain trained. It includes:" #: ../src/GameDrawingArea.cs:119 msgid "" "Logic puzzles. Designed to challenge your reasoning and thinking skills." msgstr "" "Logic puzzles. Designed to challenge your reasoning and thinking skills." #: ../src/GameDrawingArea.cs:131 msgid "" "Mental calculation. Based on arithmetical operations that test your mental " "calculation abilities." msgstr "" "Mental calculation. Based on arithmetic operations which test your mental " "calculation abilities." #: ../src/GameDrawingArea.cs:143 msgid "Memory trainers. To prove and enhance your short term memory." msgstr "Memory trainers. To prove and enhance your short-term memory." #: ../src/GameDrawingArea.cs:146 ../src/GameDrawingArea.cs:405 msgid "Use the Settings to adjust the difficulty level of the game." msgstr "Use the Settings to adjust the difficulty level of the game." #: ../src/GameDrawingArea.cs:214 msgid "Score" msgstr "Score" #: ../src/GameDrawingArea.cs:223 #, csharp-format msgid "Outstanding results" msgstr "" #: ../src/GameDrawingArea.cs:225 #, csharp-format msgid "Excellent results" msgstr "" #: ../src/GameDrawingArea.cs:227 #, csharp-format msgid "Good results" msgstr "" #: ../src/GameDrawingArea.cs:229 #, csharp-format msgid "Poor results" msgstr "" #: ../src/GameDrawingArea.cs:230 #, csharp-format msgid "Disappointing results" msgstr "" #: ../src/GameDrawingArea.cs:238 #, fuzzy, csharp-format msgid "Games won: {0} ({1} played)" msgstr "Total games won: {0} ({1} played)" #: ../src/GameDrawingArea.cs:240 #, fuzzy, csharp-format msgid "{0}. Games won: {1} ({2} played)" msgstr "Total games won: {0} ({1} played)" #: ../src/GameDrawingArea.cs:244 #, fuzzy, csharp-format msgid "Time played {0} (average per game {1})" msgstr "Total time played {0} (average per game {1})" #: ../src/GameDrawingArea.cs:252 msgid "Tips for your next games" msgstr "Tips for your next games" #: ../src/GameDrawingArea.cs:353 msgid "Get ready to memorize the next objects..." msgstr "Get ready to memorise the next objects..." #: ../src/GameDrawingArea.cs:389 msgid "Read the instructions carefully and identify the data and given clues." msgstr "Read the instructions carefully and identify the data and given clues." #: ../src/GameDrawingArea.cs:391 msgid "" "To score the player gbrainy uses the time and tips needed to complete each " "game." msgstr "" "To score the player gbrainy uses the time and tips needed to complete each " "game." #: ../src/GameDrawingArea.cs:393 msgid "" "In logic games, elements that may seem irrelevant can be very important." msgstr "" "In logic games, elements that may seem irrelevant can be very important." #: ../src/GameDrawingArea.cs:395 msgid "Break the mental blocks and look into the boundaries of problems." msgstr "Break the mental blocks and look into the boundaries of problems." #: ../src/GameDrawingArea.cs:397 msgid "Enjoy making mistakes, they are part of the learning process." msgstr "Enjoy making mistakes; they are part of the learning process." #: ../src/GameDrawingArea.cs:399 msgid "" "Do all the problems, even the difficult ones. Improvement comes from " "practising." msgstr "" "Do all the problems, even the difficult ones. Improvement comes from " "practising." #: ../src/GameDrawingArea.cs:401 msgid "Play on a daily basis, you will notice progress soon." msgstr "Play on a daily basis; you will notice progress soon." #: ../src/GameDrawingArea.cs:403 msgid "" "Use the Custom Game Selection to choose exactly which games you want to play." msgstr "" "Use the Custom Game Selection to choose exactly which games you want to play." #: ../src/GameDrawingArea.cs:407 msgid "Association of elements is a common technique for remembering things." msgstr "Association of elements is a common technique for remembering things." #: ../src/ColorPalette.cs:63 msgid "red" msgstr "red" #: ../src/ColorPalette.cs:64 msgid "green" msgstr "green" #: ../src/ColorPalette.cs:65 msgid "blue" msgstr "blue" #: ../src/ColorPalette.cs:66 msgid "yellow" msgstr "yellow" #: ../src/ColorPalette.cs:67 msgid "magenta" msgstr "magenta" #: ../src/ColorPalette.cs:68 #, fuzzy msgid "orange" msgstr "Triangles" #: ../src/ColorPalette.cs:69 msgid "black" msgstr "black" #: ../src/ColorPalette.cs:70 msgid "white" msgstr "white" #: ../src/PuzzleGames/PuzzlePeopleTable.cs:42 msgid "People at a table" msgstr "People at a table" #: ../src/PuzzleGames/PuzzlePeopleTable.cs:46 #, csharp-format msgid "" "A group of people are sitting at round table, evenly spaced out. How many " "people are there if the {0} person is across from the {1}?" msgstr "" "A group of people are sitting at round table, evenly spaced out. How many " "people are there if the {0} person is across from the {1}?" #: ../src/PuzzleGames/PuzzlePeopleTable.cs:52 msgid "" "Subtracting the two positions you find out how many people are seated half " "way around the table. Doubling this number leaves you with the total amount " "of people." msgstr "" "Subtracting the two positions you find out how many people are seated half-" "way around the table. Doubling this number leaves you with the total amount " "of people." #: ../src/PuzzleGames/PuzzlePeopleTable.cs:61 msgid "5th" msgstr "5th" #: ../src/PuzzleGames/PuzzlePeopleTable.cs:62 msgid "19th" msgstr "19th" #: ../src/PuzzleGames/PuzzlePeopleTable.cs:66 msgid "4th" msgstr "4th" #: ../src/PuzzleGames/PuzzlePeopleTable.cs:67 msgid "12th" msgstr "12th" #: ../src/PuzzleGames/PuzzlePeopleTable.cs:71 msgid "9th" msgstr "9th" #: ../src/PuzzleGames/PuzzlePeopleTable.cs:72 msgid "22nd" msgstr "22nd" #: ../src/MemoryGames/MemoryFigures.cs:53 msgid "Memory figures" msgstr "Memory figures" #: ../src/MemoryGames/MemoryFigures.cs:58 #, fuzzy msgid "" "In which cell is the other figure like the one shown below? Answer the cell " "number." msgstr "" "In which cell is the other figure like the one shown below? (type the cell " "number)" #: ../src/PuzzleGames/PuzzleLines.cs:31 msgid "Lines" msgstr "Lines" #: ../src/PuzzleGames/PuzzleLines.cs:35 #, fuzzy msgid "" "How many lines do you count of in the figures below? Consider a line a " "segment between two points with no crossing lines." msgstr "How many lines do you count of in the figures below?" #: ../src/PuzzleGames/PuzzleLines.cs:41 #, csharp-format msgid "" "There are {0} lines in the figure to the left and {1} in the figure to the " "right." msgstr "" "There are {0} lines in the figure to the left and {1} in the figure to the " "right." #: ../src/PuzzleGames/PuzzleLines.cs:47 msgid "It is an easy exercise if you systematically count the lines." msgstr "" #: ../src/PuzzleGames/PuzzleMissingPiece.cs:32 msgid "Missing piece" msgstr "Missing piece" #: ../src/PuzzleGames/PuzzleMissingPiece.cs:36 #, fuzzy msgid "Which square completes the figure below? Answer A, B or C." msgstr "Which square completes the figure below (A, B, C)?" #: ../src/PuzzleGames/PuzzleMissingPiece.cs:40 msgid "The logic works at row level." msgstr "The logic works at row level." #: ../src/PuzzleGames/PuzzleMissingPiece.cs:46 msgid "" "In every row the third square is made by flipping the first square and " "superimposing it on the second square, followed by removing the matching " "lines." msgstr "" "In every row the third square is made by flipping the first square and " "superimposing it on the second square, followed by removing the matching " "lines." #: ../src/PuzzleGames/PuzzleMissingSlice.cs:58 msgid "Missing slice" msgstr "Missing slice" #: ../src/PuzzleGames/PuzzleMissingSlice.cs:62 #, fuzzy msgid "" "Some slices have a common property. Which is the missing slice in the circle " "below? Answer A, B or C." msgstr "" "Some slices have a common property. Which is the missing slice in the circle " "below (A, B or C)?" #: ../src/PuzzleGames/PuzzleMissingSlice.cs:66 msgid "Each slice is related to the opposite one." msgstr "Each slice is related to the opposite one." #: ../src/PuzzleGames/PuzzleMissingSlice.cs:72 #, csharp-format msgid "" "All numbers of each slice, when added to the ones of the opposite slice, add " "always {0}." msgstr "" "All numbers of each slice, when added to the ones of the opposite slice, add " "always {0}." #: ../src/PuzzleGames/PuzzleTetris.cs:31 msgid "Tetris" msgstr "Tetris" #: ../src/PuzzleGames/PuzzleTetris.cs:35 #, fuzzy msgid "What figure completes the sequence below? Answer A, B or C." msgstr "What figure completes the sequence below (A, B or C)?" #: ../src/PuzzleGames/PuzzleTetris.cs:41 msgid "" "It is the figure that completes all possible combinations with four blocks " "without taking into account rotations." msgstr "" "It is the figure that completes all possible combinations with four blocks " "without taking into account rotations." #: ../src/MemoryGames/MemoryIndications.cs:127 #, csharp-format msgid "Start at point number {0}" msgstr "Start at point number {0}" #: ../src/MemoryGames/MemoryIndications.cs:131 msgid "Turn right" msgstr "Turn right" #: ../src/MemoryGames/MemoryIndications.cs:133 msgid "Turn left" msgstr "Turn left" #: ../src/MemoryGames/MemoryIndications.cs:135 msgid "Go up" msgstr "Go up" #: ../src/MemoryGames/MemoryIndications.cs:137 msgid "Go down" msgstr "Go down" #: ../src/MemoryGames/MemoryIndications.cs:142 #, csharp-format msgid "End at point {0}" msgstr "End at point {0}" #: ../src/MemoryGames/MemoryIndications.cs:156 msgid "Memorize indications" msgstr "Memorise indications" #: ../src/MemoryGames/MemoryIndications.cs:161 #, fuzzy, csharp-format msgid "" "Which of the following graphics represent the indications previously given? " "Answer A, B, C or D." msgstr "" "Which of the following graphics represent the indications previously given?" #: ../src/PuzzleGames/PuzzleMostInCommon.cs:71 msgid "Most in common" msgstr "Most in common" #: ../src/PuzzleGames/PuzzleMostInCommon.cs:75 #, fuzzy msgid "" "Which of the possible answers have the most in common with the four given " "figures? Answer A, B, C or D." msgstr "" "Which of the possible answers have the most in common with the four given " "figures?" #: ../src/PuzzleGames/PuzzleMostInCommon.cs:79 msgid "Think of the common elements that the given figures have inside them." msgstr "Think of the common elements that the given figures have inside them." #: ../src/PuzzleGames/PuzzleMostInCommon.cs:87 msgid "" "It has the same number of elements inside the figure as the given figures." msgstr "" "It has the same number of elements inside the figure as the given figures." #: ../src/PuzzleGames/PuzzleMostInCommon.cs:89 msgid "" "It is the figure with the most elements in common compared to the given " "figures." msgstr "" "It is the figure with the most elements in common compared to the given " "figures." #: ../src/PuzzleGames/PuzzleBuildTriangle.cs:48 msgid "Build a triangle" msgstr "Build a triangle" #: ../src/PuzzleGames/PuzzleBuildTriangle.cs:52 #, fuzzy msgid "" "Which three pieces can you use together to build a triangle? Answer using " "the three figure names, e.g.: ABE." msgstr "Which three pieces can you use together to build a triangle?" #: ../src/PuzzleGames/PuzzleBuildTriangle.cs:56 msgid "The resulting triangle is isosceles." msgstr "The resulting triangle is isosceles." #: ../src/PuzzleGames/PuzzleBuildTriangle.cs:165 msgid "The triangle is:" msgstr "The triangle is:" #: ../src/Memory.cs:50 msgid "Memorize the objects below in the given time" msgstr "Memorise the objects below in the given time" #: ../src/PuzzleGames/PuzzleClocks.cs:34 msgid "Clocks" msgstr "Clocks" #: ../src/PuzzleGames/PuzzleClocks.cs:38 #, fuzzy msgid "" "To what number should the large handle of the last clock point? Answer A, B, " "C or D." msgstr "To what number should the large handle of the last clock point?" #: ../src/PuzzleGames/PuzzleClocks.cs:44 #, csharp-format msgid "" "Starting from the first clock sum {0} to the value indicated by the hands." msgstr "" "Starting from the first clock sum {0} to the value indicated by the hands." #: ../src/PuzzleGames/PuzzleClocks.cs:50 msgid "The clocks do not follow the time logic." msgstr "The clocks do not follow the time logic." #: ../src/PuzzleGames/PuzzleCountCircles.cs:45 msgid "Count circles" msgstr "" #: ../src/PuzzleGames/PuzzleCountCircles.cs:49 #, fuzzy msgid "How many circles do you count?" msgstr "How many lines do you count of in the figures below?" #: ../src/PuzzleGames/PuzzleCountCircles.cs:53 msgid "It is an easy exercise if you systematically count the circles." msgstr "" #: ../src/PuzzleGames/PuzzleEquation.cs:30 #, fuzzy msgid "Equation" msgstr "Calculation" #: ../src/PuzzleGames/PuzzleEquation.cs:34 #, fuzzy msgid "What is the result of the equation below?" msgstr "What is the result of the arithmetic operation?" #: ../src/PuzzleGames/PuzzleEquation.cs:40 msgid "" "The order of arithmetical operations is always as follows: exponents and " "roots, multiplication and division, addition and subtraction." msgstr "" #: ../src/CalculationGames/CalculationFractions.cs:58 #, fuzzy msgid "Fractions" msgstr "rain" #: ../src/CalculationGames/CalculationFractions.cs:66 #, csharp-format msgid "" "What is the result of the given operation? You can answer using either a " "fraction or a number." msgstr "" #: ../src/PuzzleGames/PuzzleQuadrilaterals.cs:41 msgid "Quadrilaterals" msgstr "" #: ../src/PuzzleGames/PuzzleQuadrilaterals.cs:45 #, fuzzy msgid "" "Which of the following figures does not belong to the group? Answer A, B, C, " "D, E or F." msgstr "Which equation does not belong to the group (A, B, C, D or E)?" #: ../src/PuzzleGames/PuzzleQuadrilaterals.cs:51 msgid "It is the only figure with all lines of equal length." msgstr "" #: ../src/PuzzleGames/PuzzleCountSeries.cs:37 msgid "Count series" msgstr "" #: ../src/PuzzleGames/PuzzleCountSeries.cs:56 msgid "" "How many numbers \"9\" are required to represent the numbers between 10 to " "100?" msgstr "" #: ../src/PuzzleGames/PuzzleCountSeries.cs:61 msgid "" "How many two digit numbers occur where the first digit is larger than the " "second (e.g.: 20 and 21)?" msgstr "" #: ../src/PuzzleGames/PuzzleCountSeries.cs:66 msgid "" "How many two digit numbers occur where the first digit is smaller than the " "second (e.g.: 12 and 13)?" msgstr "" #: ../src/PuzzleGames/PuzzleExtraCircle.cs:38 msgid "Extra circle" msgstr "" #: ../src/PuzzleGames/PuzzleExtraCircle.cs:42 #, fuzzy msgid "" "Which circle does not belong to the group? It is not a sequence of elements. " "Answer A, B, C or D." msgstr "Which equation does not belong to the group (A, B, C, D or E)?" #: ../src/PuzzleGames/PuzzleExtraCircle.cs:46 msgid "All circles share a common property except for one." msgstr "" #: ../src/PuzzleGames/PuzzleExtraCircle.cs:52 #, csharp-format msgid "" "In all circles the color slices follow the same order except for this one." msgstr "" #: ../src/PlayerHistoryDialog.cs:39 #, csharp-format msgid "" "The graphic below shows the player's game score evolution. It is built using " "the results of {0} last recorded games." msgstr "" #: ../src/PuzzleGames/PuzzleFourSided.cs:29 msgid "Four sided" msgstr "" #: ../src/PuzzleGames/PuzzleFourSided.cs:33 #, fuzzy msgid "How many four sided figures do you count in the figure below?" msgstr "How many lines do you count of in the figures below?" #: ../src/PuzzleGames/PuzzleFourSided.cs:37 #, fuzzy msgid "A four sided figure can be embedded inside another figure." msgstr "A triangle can be embedded inside another triangle." #: ../src/PuzzleGames/PuzzleFourSided.cs:44 #, fuzzy, csharp-format msgid "The four sided figures are made by connecting the following points: {0}" msgstr "The triangles are made by connecting the following points: {0}" #~ msgid "New Game" #~ msgstr "New Game" #~ msgid "_Game" #~ msgstr "_Game" #~ msgid "What is the next logical sequence of objects?" #~ msgstr "What is the next logical sequence of objects?" #~ msgid "Alphabetic sequence" #~ msgstr "Alphabetic sequence" #~ msgid "Which of these figures was previously shown?" #~ msgstr "Which of these figures was previously shown?" #~ msgid "Pairs" #~ msgstr "Pairs" #~ msgid "Your total score is {0}%" #~ msgstr "Your total score is {0}%" #~ msgid "No logic puzzle games played" #~ msgstr "No logic puzzle games played" #~ msgid "Logic puzzle score is {0}%" #~ msgstr "Logic puzzle score is {0}%" #~ msgid "No mental calculation games played" #~ msgstr "No mental calculation games played" #~ msgid "Mental calculation score is {0}%" #~ msgstr "Mental calculation score is {0}%" #~ msgid "No memory games played" #~ msgstr "No memory games played" #~ msgid "Memory score is {0}%" #~ msgstr "Memory score is {0}%" #~ msgid "Game statistics" #~ msgstr "Game statistics" #~ msgid "cyan" #~ msgstr "cyan"